… | |
… | |
39 | #include <SDL_endian.h> |
39 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
40 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
41 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
42 | #include <SDL_opengl.h> |
43 | |
43 | |
|
|
44 | /* work around os x broken headers */ |
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|
45 | #ifdef __MACOSX__ |
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|
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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|
47 | #endif |
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48 | |
44 | #define PANGO_ENABLE_BACKEND |
49 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
50 | #define G_DISABLE_CAST_CHECKS |
46 | |
51 | |
47 | #include <glib/gmacros.h> |
52 | #include <glib/gmacros.h> |
48 | |
53 | |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
83 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
85 | |
81 | #define FOW_DARKNESS 32 |
86 | #define FOW_DARKNESS 16 |
82 | |
87 | |
83 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
85 | |
90 | |
86 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
87 | |
92 | |
88 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
90 | |
95 | |
91 | #if 1 |
96 | #define KMOD_LRAM 0x10000 // our extension |
92 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
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93 | #else |
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|
94 | # define PARACHUTE 0 |
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|
95 | #endif |
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|
96 | |
97 | |
97 | static AV *texture_av; |
98 | static AV *texture_av; |
98 | |
99 | |
99 | static struct |
100 | static struct |
100 | { |
101 | { |
… | |
… | |
232 | int w, h; |
233 | int w, h; |
233 | float s, t; |
234 | float s, t; |
234 | uint8_t r, g, b, a; |
235 | uint8_t r, g, b, a; |
235 | tileid smoothtile; |
236 | tileid smoothtile; |
236 | uint8_t smoothlevel; |
237 | uint8_t smoothlevel; |
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|
238 | uint8_t unused; /* set to zero on use */ |
237 | } maptex; |
239 | } maptex; |
238 | |
240 | |
239 | typedef struct { |
241 | typedef struct { |
240 | uint32_t player; |
242 | uint32_t player; |
241 | tileid tile[3]; |
243 | tileid tile[3]; |
… | |
… | |
373 | self->oy = 0; |
375 | self->oy = 0; |
374 | self->row = 0; |
376 | self->row = 0; |
375 | self->rows = 0; |
377 | self->rows = 0; |
376 | } |
378 | } |
377 | |
379 | |
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|
380 | #define CELL_CLEAR(cell) \ |
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381 | do { \ |
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382 | if ((cell)->player) \ |
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383 | (cell)->tile [2] = 0; \ |
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384 | (cell)->darkness = 0; \ |
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385 | (cell)->stat_hp = 0; \ |
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386 | (cell)->flags = 0; \ |
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387 | (cell)->player = 0; \ |
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388 | } while (0) |
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389 | |
378 | static void |
390 | static void |
379 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
391 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
380 | { |
392 | { |
381 | int x, y; |
393 | int x, y; |
382 | maprow *row; |
394 | maprow *row; |
… | |
… | |
396 | if (x >= row->c1) |
408 | if (x >= row->c1) |
397 | break; |
409 | break; |
398 | |
410 | |
399 | cell = row->col + x - row->c0; |
411 | cell = row->col + x - row->c0; |
400 | |
412 | |
401 | cell->darkness = 0; |
413 | CELL_CLEAR (cell); |
402 | cell->stat_hp = 0; |
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|
403 | cell->flags = 0; |
|
|
404 | cell->player = 0; |
|
|
405 | } |
414 | } |
406 | } |
415 | } |
407 | } |
416 | } |
408 | |
417 | |
409 | typedef struct { |
418 | typedef struct { |
… | |
… | |
520 | if (!svp || !SvTRUE (*svp)) |
529 | if (!svp || !SvTRUE (*svp)) |
521 | return 0; |
530 | return 0; |
522 | |
531 | |
523 | return 1; |
532 | return 1; |
524 | } |
533 | } |
|
|
534 | |
|
|
535 | /******************************************************************************/ |
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536 | |
|
|
537 | /* process keyboard modifiers */ |
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|
538 | static int |
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|
539 | mod_munge (int mod) |
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540 | { |
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541 | mod &= MOD_MASK; |
|
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542 | |
|
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543 | if (mod & (KMOD_META | KMOD_ALT)) |
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|
544 | mod |= KMOD_LRAM; |
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|
545 | |
|
|
546 | return mod; |
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|
547 | } |
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|
548 | |
|
|
549 | static void |
|
|
550 | deliantra_main () |
|
|
551 | { |
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552 | char *argv[] = { 0 }; |
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553 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
|
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554 | } |
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555 | |
|
|
556 | #ifdef __MACOSX__ |
|
|
557 | /* to due surprising braindamage on the side of SDL design, we |
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558 | * do some mind-boggling hack here: SDL requires a custom main() |
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|
559 | * on OS X, so... we provide one and call the original main(), which, |
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560 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
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561 | * and which calls our main (== SDL_main) back. |
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562 | */ |
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563 | extern C_LINKAGE int |
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564 | main (int argc, char *argv[]) |
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565 | { |
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|
566 | deliantra_main (); |
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|
567 | } |
|
|
568 | |
|
|
569 | #undef main |
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|
570 | |
|
|
571 | extern C_LINKAGE int main (int argc, char *argv[]); |
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|
572 | |
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573 | static void |
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|
574 | SDL_braino (void) |
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|
575 | { |
|
|
576 | char *argv[] = { "deliantra client", 0 }; |
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|
577 | (main) (1, argv); |
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|
578 | } |
|
|
579 | #else |
|
|
580 | static void |
|
|
581 | SDL_braino (void) |
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582 | { |
|
|
583 | deliantra_main (); |
|
|
584 | } |
|
|
585 | #endif |
525 | |
586 | |
526 | MODULE = Deliantra::Client PACKAGE = DC |
587 | MODULE = Deliantra::Client PACKAGE = DC |
527 | |
588 | |
528 | PROTOTYPES: ENABLE |
589 | PROTOTYPES: ENABLE |
529 | |
590 | |
… | |
… | |
558 | const_iv (SDL_USEREVENT), |
619 | const_iv (SDL_USEREVENT), |
559 | |
620 | |
560 | const_iv (SDL_APPINPUTFOCUS), |
621 | const_iv (SDL_APPINPUTFOCUS), |
561 | const_iv (SDL_APPMOUSEFOCUS), |
622 | const_iv (SDL_APPMOUSEFOCUS), |
562 | const_iv (SDL_APPACTIVE), |
623 | const_iv (SDL_APPACTIVE), |
|
|
624 | |
|
|
625 | |
|
|
626 | const_iv (SDLK_UNKNOWN), |
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|
627 | const_iv (SDLK_FIRST), |
|
|
628 | const_iv (SDLK_BACKSPACE), |
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|
629 | const_iv (SDLK_TAB), |
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|
630 | const_iv (SDLK_CLEAR), |
|
|
631 | const_iv (SDLK_RETURN), |
|
|
632 | const_iv (SDLK_PAUSE), |
|
|
633 | const_iv (SDLK_ESCAPE), |
|
|
634 | const_iv (SDLK_SPACE), |
|
|
635 | const_iv (SDLK_EXCLAIM), |
|
|
636 | const_iv (SDLK_QUOTEDBL), |
|
|
637 | const_iv (SDLK_HASH), |
|
|
638 | const_iv (SDLK_DOLLAR), |
|
|
639 | const_iv (SDLK_AMPERSAND), |
|
|
640 | const_iv (SDLK_QUOTE), |
|
|
641 | const_iv (SDLK_LEFTPAREN), |
|
|
642 | const_iv (SDLK_RIGHTPAREN), |
|
|
643 | const_iv (SDLK_ASTERISK), |
|
|
644 | const_iv (SDLK_PLUS), |
|
|
645 | const_iv (SDLK_COMMA), |
|
|
646 | const_iv (SDLK_MINUS), |
|
|
647 | const_iv (SDLK_PERIOD), |
|
|
648 | const_iv (SDLK_SLASH), |
|
|
649 | const_iv (SDLK_0), |
|
|
650 | const_iv (SDLK_1), |
|
|
651 | const_iv (SDLK_2), |
|
|
652 | const_iv (SDLK_3), |
|
|
653 | const_iv (SDLK_4), |
|
|
654 | const_iv (SDLK_5), |
|
|
655 | const_iv (SDLK_6), |
|
|
656 | const_iv (SDLK_7), |
|
|
657 | const_iv (SDLK_8), |
|
|
658 | const_iv (SDLK_9), |
|
|
659 | const_iv (SDLK_COLON), |
|
|
660 | const_iv (SDLK_SEMICOLON), |
|
|
661 | const_iv (SDLK_LESS), |
|
|
662 | const_iv (SDLK_EQUALS), |
|
|
663 | const_iv (SDLK_GREATER), |
|
|
664 | const_iv (SDLK_QUESTION), |
|
|
665 | const_iv (SDLK_AT), |
|
|
666 | |
|
|
667 | const_iv (SDLK_LEFTBRACKET), |
|
|
668 | const_iv (SDLK_BACKSLASH), |
|
|
669 | const_iv (SDLK_RIGHTBRACKET), |
|
|
670 | const_iv (SDLK_CARET), |
|
|
671 | const_iv (SDLK_UNDERSCORE), |
|
|
672 | const_iv (SDLK_BACKQUOTE), |
|
|
673 | const_iv (SDLK_DELETE), |
563 | |
674 | |
564 | const_iv (SDLK_FIRST), |
675 | const_iv (SDLK_FIRST), |
565 | const_iv (SDLK_LAST), |
676 | const_iv (SDLK_LAST), |
566 | const_iv (SDLK_KP0), |
677 | const_iv (SDLK_KP0), |
567 | const_iv (SDLK_KP1), |
678 | const_iv (SDLK_KP1), |
… | |
… | |
643 | const_iv (KMOD_RMETA), |
754 | const_iv (KMOD_RMETA), |
644 | const_iv (KMOD_NUM), |
755 | const_iv (KMOD_NUM), |
645 | const_iv (KMOD_CAPS), |
756 | const_iv (KMOD_CAPS), |
646 | const_iv (KMOD_MODE), |
757 | const_iv (KMOD_MODE), |
647 | |
758 | |
|
|
759 | const_iv (KMOD_LRAM), |
|
|
760 | |
648 | const_iv (MIX_DEFAULT_FORMAT), |
761 | const_iv (MIX_DEFAULT_FORMAT), |
|
|
762 | |
|
|
763 | const_iv (SDL_INIT_TIMER), |
|
|
764 | const_iv (SDL_INIT_AUDIO), |
|
|
765 | const_iv (SDL_INIT_VIDEO), |
|
|
766 | const_iv (SDL_INIT_CDROM), |
|
|
767 | const_iv (SDL_INIT_JOYSTICK), |
|
|
768 | const_iv (SDL_INIT_EVERYTHING), |
|
|
769 | const_iv (SDL_INIT_NOPARACHUTE), |
|
|
770 | const_iv (SDL_INIT_EVENTTHREAD), |
|
|
771 | |
|
|
772 | const_iv (SDL_GL_RED_SIZE), |
|
|
773 | const_iv (SDL_GL_GREEN_SIZE), |
|
|
774 | const_iv (SDL_GL_BLUE_SIZE), |
|
|
775 | const_iv (SDL_GL_ALPHA_SIZE), |
|
|
776 | const_iv (SDL_GL_DOUBLEBUFFER), |
|
|
777 | const_iv (SDL_GL_BUFFER_SIZE), |
|
|
778 | const_iv (SDL_GL_DEPTH_SIZE), |
|
|
779 | const_iv (SDL_GL_STENCIL_SIZE), |
|
|
780 | const_iv (SDL_GL_ACCUM_RED_SIZE), |
|
|
781 | const_iv (SDL_GL_ACCUM_GREEN_SIZE), |
|
|
782 | const_iv (SDL_GL_ACCUM_BLUE_SIZE), |
|
|
783 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
|
|
784 | const_iv (SDL_GL_STEREO), |
|
|
785 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
|
|
786 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
|
|
787 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
|
|
788 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
789 | |
|
|
790 | const_iv (FOW_DARKNESS) |
649 | # undef const_iv |
791 | # undef const_iv |
650 | }; |
792 | }; |
651 | |
793 | |
652 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
794 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
653 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
795 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
689 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
831 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
690 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
832 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
691 | #endif |
833 | #endif |
692 | } |
834 | } |
693 | |
835 | |
694 | char * |
|
|
695 | SDL_GetError () |
836 | char *SDL_GetError () |
696 | |
837 | |
697 | int |
838 | void SDL_braino () |
698 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
|
|
699 | |
839 | |
700 | void |
840 | int SDL_Init (U32 flags) |
|
|
841 | |
|
|
842 | int SDL_InitSubSystem (U32 flags) |
|
|
843 | |
|
|
844 | void SDL_QuitSubSystem (U32 flags) |
|
|
845 | |
701 | SDL_Quit () |
846 | void SDL_Quit () |
|
|
847 | |
|
|
848 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
849 | |
|
|
850 | int SDL_GL_GetAttribute (int attr) |
|
|
851 | CODE: |
|
|
852 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
|
|
853 | XSRETURN_UNDEF; |
|
|
854 | OUTPUT: |
|
|
855 | RETVAL |
702 | |
856 | |
703 | void |
857 | void |
704 | SDL_ListModes (int rgb, int alpha) |
858 | SDL_ListModes (int rgb, int alpha) |
705 | PPCODE: |
859 | PPCODE: |
706 | { |
860 | { |
… | |
… | |
718 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
872 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
719 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
873 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
720 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
874 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
721 | |
875 | |
722 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
876 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
723 | #if SDL_VERSION_ATLEAST(1,2,10) |
|
|
724 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
|
|
725 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
877 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
726 | #endif |
|
|
727 | |
878 | |
728 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
879 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
729 | |
880 | |
730 | if (m && m != (SDL_Rect **)-1) |
881 | if (m && m != (SDL_Rect **)-1) |
731 | while (*m) |
882 | while (*m) |
732 | { |
883 | { |
733 | if ((*m)->w >= 800 && (*m)->h >= 480) |
884 | if ((*m)->w >= 400 && (*m)->h >= 300) |
734 | { |
885 | { |
735 | AV *av = newAV (); |
886 | AV *av = newAV (); |
736 | av_push (av, newSViv ((*m)->w)); |
887 | av_push (av, newSViv ((*m)->w)); |
737 | av_push (av, newSViv ((*m)->h)); |
888 | av_push (av, newSViv ((*m)->h)); |
738 | av_push (av, newSViv (rgb)); |
889 | av_push (av, newSViv (rgb)); |
… | |
… | |
801 | { |
952 | { |
802 | case SDL_KEYDOWN: |
953 | case SDL_KEYDOWN: |
803 | case SDL_KEYUP: |
954 | case SDL_KEYUP: |
804 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
955 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
805 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
956 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
806 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
957 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
807 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
958 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
808 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
959 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
809 | break; |
960 | break; |
810 | |
961 | |
811 | case SDL_ACTIVEEVENT: |
962 | case SDL_ACTIVEEVENT: |
812 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
963 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
830 | x = ev.motion.x; |
981 | x = ev.motion.x; |
831 | y = ev.motion.y; |
982 | y = ev.motion.y; |
832 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
983 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
833 | } |
984 | } |
834 | |
985 | |
835 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
986 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
836 | hv_store (hv, "state", 5, newSViv (state), 0); |
987 | hv_store (hv, "state", 5, newSViv (state), 0); |
837 | hv_store (hv, "x", 1, newSViv (x), 0); |
988 | hv_store (hv, "x", 1, newSViv (x), 0); |
838 | hv_store (hv, "y", 1, newSViv (y), 0); |
989 | hv_store (hv, "y", 1, newSViv (y), 0); |
839 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
990 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
840 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
991 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1056 | #if DEBUG |
1207 | #if DEBUG |
1057 | VALGRIND_DO_LEAK_CHECK; |
1208 | VALGRIND_DO_LEAK_CHECK; |
1058 | #endif |
1209 | #endif |
1059 | } |
1210 | } |
1060 | |
1211 | |
|
|
1212 | int |
|
|
1213 | SvREFCNT (SV *sv) |
|
|
1214 | CODE: |
|
|
1215 | RETVAL = SvREFCNT (sv); |
|
|
1216 | OUTPUT: |
|
|
1217 | RETVAL |
|
|
1218 | |
1061 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1219 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1062 | |
1220 | |
1063 | PROTOTYPES: DISABLE |
1221 | PROTOTYPES: DISABLE |
1064 | |
1222 | |
1065 | DC::Font |
1223 | DC::Font |
… | |
… | |
1609 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1767 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1610 | // use uglier nearest interpolation because linear suffers |
1768 | // use uglier nearest interpolation because linear suffers |
1611 | // from transparent color bleeding and ugly wrapping effects. |
1769 | // from transparent color bleeding and ugly wrapping effects. |
1612 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1770 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1613 | } |
1771 | } |
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1772 | |
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1773 | void |
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1774 | expire_textures (DC::Map self, int texid, int count) |
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1775 | PPCODE: |
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1776 | for (; texid < self->texs && count; ++texid, --count) |
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1777 | { |
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1778 | maptex *tex = self->tex + texid; |
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1779 | |
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1780 | if (tex->name) |
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1781 | { |
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1782 | if (tex->unused) |
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1783 | { |
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1784 | tex->name = 0; |
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1785 | tex->unused = 0, |
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1786 | XPUSHs (sv_2mortal (newSViv (texid))); |
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1787 | } |
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1788 | else |
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1789 | tex->unused = 1; |
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1790 | } |
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1791 | } |
1614 | |
1792 | |
1615 | int |
1793 | int |
1616 | ox (DC::Map self) |
1794 | ox (DC::Map self) |
1617 | ALIAS: |
1795 | ALIAS: |
1618 | oy = 1 |
1796 | oy = 1 |
… | |
… | |
1739 | cell->tile [z] = self->face2tile [face]; |
1917 | cell->tile [z] = self->face2tile [face]; |
1740 | |
1918 | |
1741 | if (cell->tile [z]) |
1919 | if (cell->tile [z]) |
1742 | { |
1920 | { |
1743 | maptex *tex = self->tex + cell->tile [z]; |
1921 | maptex *tex = self->tex + cell->tile [z]; |
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1922 | tex->unused = 0; |
1744 | if (!tex->name) |
1923 | if (!tex->name) |
1745 | av_push (missing, newSViv (cell->tile [z])); |
1924 | av_push (missing, newSViv (cell->tile [z])); |
1746 | |
1925 | |
1747 | if (tex->smoothtile) |
1926 | if (tex->smoothtile) |
1748 | { |
1927 | { |
1749 | maptex *smooth = self->tex + tex->smoothtile; |
1928 | maptex *smooth = self->tex + tex->smoothtile; |
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1929 | smooth->unused = 0; |
1750 | if (!smooth->name) |
1930 | if (!smooth->name) |
1751 | av_push (missing, newSViv (tex->smoothtile)); |
1931 | av_push (missing, newSViv (tex->smoothtile)); |
1752 | } |
1932 | } |
1753 | } |
1933 | } |
1754 | } |
1934 | } |
1755 | } |
1935 | } |
1756 | else |
1936 | else |
1757 | cell->darkness = 0; |
1937 | CELL_CLEAR (cell); |
1758 | } |
1938 | } |
1759 | } |
1939 | } |
1760 | OUTPUT: |
1940 | OUTPUT: |
1761 | RETVAL |
1941 | RETVAL |
1762 | |
1942 | |
… | |
… | |
1814 | } |
1994 | } |
1815 | OUTPUT: |
1995 | OUTPUT: |
1816 | RETVAL |
1996 | RETVAL |
1817 | |
1997 | |
1818 | void |
1998 | void |
1819 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) |
1999 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1820 | CODE: |
2000 | CODE: |
1821 | { |
2001 | { |
1822 | int x, y, z; |
2002 | int x, y, z; |
1823 | |
2003 | |
1824 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2004 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1825 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2005 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1826 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2006 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1827 | smooth_key skey; |
2007 | smooth_key skey; |
1828 | int pl_x, pl_y; |
2008 | int pl_x, pl_y; |
1829 | maptex pl_tex; |
2009 | maptex pl_tex; |
1830 | |
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1831 | pl_tex.name = 0; |
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1832 | |
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1833 | rc_t *rc = rc_alloc (); |
2010 | rc_t *rc = rc_alloc (); |
1834 | rc_key_t key; |
2011 | rc_key_t key; |
1835 | rc_array_t *arr; |
2012 | rc_array_t *arr; |
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2013 | |
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2014 | pl_tex.name = 0; |
1836 | |
2015 | |
1837 | // thats current max. sorry. |
2016 | // thats current max. sorry. |
1838 | if (sw > 255) sw = 255; |
2017 | if (sw > 255) sw = 255; |
1839 | if (sh > 255) sh = 255; |
2018 | if (sh > 255) sh = 255; |
1840 | |
2019 | |
… | |
… | |
1900 | int px = (x + 1) * T - tex.w; |
2079 | int px = (x + 1) * T - tex.w; |
1901 | int py = (y + 1) * T - tex.h; |
2080 | int py = (y + 1) * T - tex.h; |
1902 | |
2081 | |
1903 | if (key.texname != tex.name) |
2082 | if (key.texname != tex.name) |
1904 | { |
2083 | { |
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2084 | self->tex [tile].unused = 0; |
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2085 | |
1905 | if (!tex.name) |
2086 | if (!tex.name) |
1906 | tex = self->tex [2]; /* missing, replace by noface */ |
2087 | tex = self->tex [2]; /* missing, replace by noface */ |
1907 | |
2088 | |
1908 | key.texname = tex.name; |
2089 | key.texname = tex.name; |
1909 | arr = rc_array (rc, &key); |
2090 | arr = rc_array (rc, &key); |
… | |
… | |
2031 | { |
2212 | { |
2032 | // this time avoiding texture state changes |
2213 | // this time avoiding texture state changes |
2033 | // save gobs of state changes. |
2214 | // save gobs of state changes. |
2034 | if (key.texname != tex.name) |
2215 | if (key.texname != tex.name) |
2035 | { |
2216 | { |
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2217 | self->tex [skey->tile].unused = 0; |
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2218 | |
2036 | glEnd (); |
2219 | glEnd (); |
2037 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2220 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2038 | glBegin (GL_QUADS); |
2221 | glBegin (GL_QUADS); |
2039 | } |
2222 | } |
2040 | |
2223 | |
… | |
… | |
2072 | } |
2255 | } |
2073 | |
2256 | |
2074 | if (pl_tex.name) |
2257 | if (pl_tex.name) |
2075 | { |
2258 | { |
2076 | maptex tex = pl_tex; |
2259 | maptex tex = pl_tex; |
2077 | int px = pl_x + pdx; |
2260 | int px = pl_x + sdx; |
2078 | int py = pl_y + pdy; |
2261 | int py = pl_y + sdy; |
2079 | |
2262 | |
2080 | key.texname = tex.name; |
2263 | key.texname = tex.name; |
2081 | arr = rc_array (rc, &key); |
2264 | arr = rc_array (rc, &key); |
2082 | |
2265 | |
2083 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2266 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
… | |
… | |
2102 | { |
2285 | { |
2103 | mapcell *cell = row->col + (x + mx - row->c0); |
2286 | mapcell *cell = row->col + (x + mx - row->c0); |
2104 | |
2287 | |
2105 | int px = x * T; |
2288 | int px = x * T; |
2106 | int py = y * T; |
2289 | int py = y * T; |
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2290 | |
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2291 | if (expect_false (cell->player == player)) |
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2292 | { |
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2293 | px += sdx; |
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2294 | py += sdy; |
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2295 | } |
2107 | |
2296 | |
2108 | if (cell->stat_hp) |
2297 | if (cell->stat_hp) |
2109 | { |
2298 | { |
2110 | int width = cell->stat_width * T; |
2299 | int width = cell->stat_width * T; |
2111 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2300 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2200 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2389 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2201 | |
2390 | |
2202 | mx += self->x - 1; |
2391 | mx += self->x - 1; |
2203 | my += self->y - 1; |
2392 | my += self->y - 1; |
2204 | |
2393 | |
2205 | memset (darkness1, 255, sw1 * sh1); |
2394 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
2206 | |
2395 | |
2207 | for (y = 0; y < sh1; y++) |
2396 | for (y = 0; y < sh1; y++) |
2208 | if (0 <= y + my && y + my < self->rows) |
2397 | if (0 <= y + my && y + my < self->rows) |
2209 | { |
2398 | { |
2210 | maprow *row = self->row + (y + my); |
2399 | maprow *row = self->row + (y + my); |
… | |
… | |
2852 | void glRotate (float angle, float x, float y, float z) |
3041 | void glRotate (float angle, float x, float y, float z) |
2853 | CODE: |
3042 | CODE: |
2854 | glRotatef (angle, x, y, z); |
3043 | glRotatef (angle, x, y, z); |
2855 | |
3044 | |
2856 | void glColor (float r, float g, float b, float a = 1.0) |
3045 | void glColor (float r, float g, float b, float a = 1.0) |
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3046 | PROTOTYPE: @ |
2857 | ALIAS: |
3047 | ALIAS: |
2858 | glColor_premultiply = 1 |
3048 | glColor_premultiply = 1 |
2859 | CODE: |
3049 | CODE: |
2860 | if (ix) |
3050 | if (ix) |
2861 | { |
3051 | { |