… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
|
|
42 | |
|
|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
|
|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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|
46 | #endif |
43 | |
47 | |
44 | #define PANGO_ENABLE_BACKEND |
48 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
49 | #define G_DISABLE_CAST_CHECKS |
46 | |
50 | |
47 | #include <glib/gmacros.h> |
51 | #include <glib/gmacros.h> |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
81 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
82 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
84 | |
|
|
85 | /* this is used as fow flag as well, so has to have a different value */ |
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86 | /* then anything that is computed by incoming darkness */ |
81 | #define FOW_DARKNESS 32 |
87 | #define FOW_DARKNESS 50 |
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|
88 | #define DARKNESS_ADJUST(n) (n) |
82 | |
89 | |
83 | #define MAP_EXTEND_X 32 |
90 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
91 | #define MAP_EXTEND_Y 512 |
85 | |
92 | |
86 | #define MIN_FONT_HEIGHT 10 |
93 | #define MIN_FONT_HEIGHT 10 |
87 | |
94 | |
88 | /* mask out modifiers we are not interested in */ |
95 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
96 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
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97 | |
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98 | #define KMOD_LRAM 0x10000 // our extension |
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99 | |
|
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100 | #define TEXID_SPEECH 1 |
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101 | #define TEXID_NOFACE 2 |
90 | |
102 | |
91 | static AV *texture_av; |
103 | static AV *texture_av; |
92 | |
104 | |
93 | static struct |
105 | static struct |
94 | { |
106 | { |
… | |
… | |
226 | int w, h; |
238 | int w, h; |
227 | float s, t; |
239 | float s, t; |
228 | uint8_t r, g, b, a; |
240 | uint8_t r, g, b, a; |
229 | tileid smoothtile; |
241 | tileid smoothtile; |
230 | uint8_t smoothlevel; |
242 | uint8_t smoothlevel; |
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243 | uint8_t unused; /* set to zero on use */ |
231 | } maptex; |
244 | } maptex; |
232 | |
245 | |
233 | typedef struct { |
246 | typedef struct { |
234 | uint32_t player; |
247 | uint32_t player; |
235 | tileid tile[3]; |
248 | tileid tile[3]; |
… | |
… | |
367 | self->oy = 0; |
380 | self->oy = 0; |
368 | self->row = 0; |
381 | self->row = 0; |
369 | self->rows = 0; |
382 | self->rows = 0; |
370 | } |
383 | } |
371 | |
384 | |
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385 | #define CELL_CLEAR(cell) \ |
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386 | do { \ |
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387 | if ((cell)->player) \ |
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388 | (cell)->tile [2] = 0; \ |
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389 | (cell)->darkness = 0; \ |
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390 | (cell)->stat_hp = 0; \ |
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391 | (cell)->flags = 0; \ |
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392 | (cell)->player = 0; \ |
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393 | } while (0) |
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394 | |
372 | static void |
395 | static void |
373 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
396 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
374 | { |
397 | { |
375 | int x, y; |
398 | int x, y; |
376 | maprow *row; |
399 | maprow *row; |
… | |
… | |
390 | if (x >= row->c1) |
413 | if (x >= row->c1) |
391 | break; |
414 | break; |
392 | |
415 | |
393 | cell = row->col + x - row->c0; |
416 | cell = row->col + x - row->c0; |
394 | |
417 | |
395 | cell->darkness = 0; |
418 | CELL_CLEAR (cell); |
396 | cell->stat_hp = 0; |
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|
397 | cell->flags = 0; |
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398 | cell->player = 0; |
|
|
399 | } |
419 | } |
400 | } |
420 | } |
401 | } |
421 | } |
402 | |
422 | |
403 | typedef struct { |
423 | typedef struct { |
… | |
… | |
514 | if (!svp || !SvTRUE (*svp)) |
534 | if (!svp || !SvTRUE (*svp)) |
515 | return 0; |
535 | return 0; |
516 | |
536 | |
517 | return 1; |
537 | return 1; |
518 | } |
538 | } |
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539 | |
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540 | /******************************************************************************/ |
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541 | |
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542 | /* process keyboard modifiers */ |
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543 | static int |
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544 | mod_munge (int mod) |
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545 | { |
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546 | mod &= MOD_MASK; |
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547 | |
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548 | if (mod & (KMOD_META | KMOD_ALT)) |
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549 | mod |= KMOD_LRAM; |
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550 | |
|
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551 | return mod; |
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552 | } |
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553 | |
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554 | static void |
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555 | deliantra_main () |
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|
556 | { |
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557 | char *argv[] = { 0 }; |
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558 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
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559 | } |
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560 | |
|
|
561 | #ifdef __MACOSX__ |
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|
562 | /* to due surprising braindamage on the side of SDL design, we |
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563 | * do some mind-boggling hack here: SDL requires a custom main() |
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564 | * on OS X, so... we provide one and call the original main(), which, |
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565 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
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566 | * and which calls our main (== SDL_main) back. |
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567 | */ |
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|
568 | extern C_LINKAGE int |
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569 | main (int argc, char *argv[]) |
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|
570 | { |
|
|
571 | deliantra_main (); |
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|
572 | } |
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573 | |
|
|
574 | #undef main |
|
|
575 | |
|
|
576 | extern C_LINKAGE int main (int argc, char *argv[]); |
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|
577 | |
|
|
578 | static void |
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|
579 | SDL_braino (void) |
|
|
580 | { |
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581 | char *argv[] = { "deliantra client", 0 }; |
|
|
582 | (main) (1, argv); |
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|
583 | } |
|
|
584 | #else |
|
|
585 | static void |
|
|
586 | SDL_braino (void) |
|
|
587 | { |
|
|
588 | deliantra_main (); |
|
|
589 | } |
|
|
590 | #endif |
519 | |
591 | |
520 | MODULE = Deliantra::Client PACKAGE = DC |
592 | MODULE = Deliantra::Client PACKAGE = DC |
521 | |
593 | |
522 | PROTOTYPES: ENABLE |
594 | PROTOTYPES: ENABLE |
523 | |
595 | |
… | |
… | |
552 | const_iv (SDL_USEREVENT), |
624 | const_iv (SDL_USEREVENT), |
553 | |
625 | |
554 | const_iv (SDL_APPINPUTFOCUS), |
626 | const_iv (SDL_APPINPUTFOCUS), |
555 | const_iv (SDL_APPMOUSEFOCUS), |
627 | const_iv (SDL_APPMOUSEFOCUS), |
556 | const_iv (SDL_APPACTIVE), |
628 | const_iv (SDL_APPACTIVE), |
|
|
629 | |
|
|
630 | |
|
|
631 | const_iv (SDLK_UNKNOWN), |
|
|
632 | const_iv (SDLK_FIRST), |
|
|
633 | const_iv (SDLK_BACKSPACE), |
|
|
634 | const_iv (SDLK_TAB), |
|
|
635 | const_iv (SDLK_CLEAR), |
|
|
636 | const_iv (SDLK_RETURN), |
|
|
637 | const_iv (SDLK_PAUSE), |
|
|
638 | const_iv (SDLK_ESCAPE), |
|
|
639 | const_iv (SDLK_SPACE), |
|
|
640 | const_iv (SDLK_EXCLAIM), |
|
|
641 | const_iv (SDLK_QUOTEDBL), |
|
|
642 | const_iv (SDLK_HASH), |
|
|
643 | const_iv (SDLK_DOLLAR), |
|
|
644 | const_iv (SDLK_AMPERSAND), |
|
|
645 | const_iv (SDLK_QUOTE), |
|
|
646 | const_iv (SDLK_LEFTPAREN), |
|
|
647 | const_iv (SDLK_RIGHTPAREN), |
|
|
648 | const_iv (SDLK_ASTERISK), |
|
|
649 | const_iv (SDLK_PLUS), |
|
|
650 | const_iv (SDLK_COMMA), |
|
|
651 | const_iv (SDLK_MINUS), |
|
|
652 | const_iv (SDLK_PERIOD), |
|
|
653 | const_iv (SDLK_SLASH), |
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|
654 | const_iv (SDLK_0), |
|
|
655 | const_iv (SDLK_1), |
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|
656 | const_iv (SDLK_2), |
|
|
657 | const_iv (SDLK_3), |
|
|
658 | const_iv (SDLK_4), |
|
|
659 | const_iv (SDLK_5), |
|
|
660 | const_iv (SDLK_6), |
|
|
661 | const_iv (SDLK_7), |
|
|
662 | const_iv (SDLK_8), |
|
|
663 | const_iv (SDLK_9), |
|
|
664 | const_iv (SDLK_COLON), |
|
|
665 | const_iv (SDLK_SEMICOLON), |
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|
666 | const_iv (SDLK_LESS), |
|
|
667 | const_iv (SDLK_EQUALS), |
|
|
668 | const_iv (SDLK_GREATER), |
|
|
669 | const_iv (SDLK_QUESTION), |
|
|
670 | const_iv (SDLK_AT), |
|
|
671 | |
|
|
672 | const_iv (SDLK_LEFTBRACKET), |
|
|
673 | const_iv (SDLK_BACKSLASH), |
|
|
674 | const_iv (SDLK_RIGHTBRACKET), |
|
|
675 | const_iv (SDLK_CARET), |
|
|
676 | const_iv (SDLK_UNDERSCORE), |
|
|
677 | const_iv (SDLK_BACKQUOTE), |
|
|
678 | const_iv (SDLK_DELETE), |
557 | |
679 | |
558 | const_iv (SDLK_FIRST), |
680 | const_iv (SDLK_FIRST), |
559 | const_iv (SDLK_LAST), |
681 | const_iv (SDLK_LAST), |
560 | const_iv (SDLK_KP0), |
682 | const_iv (SDLK_KP0), |
561 | const_iv (SDLK_KP1), |
683 | const_iv (SDLK_KP1), |
… | |
… | |
637 | const_iv (KMOD_RMETA), |
759 | const_iv (KMOD_RMETA), |
638 | const_iv (KMOD_NUM), |
760 | const_iv (KMOD_NUM), |
639 | const_iv (KMOD_CAPS), |
761 | const_iv (KMOD_CAPS), |
640 | const_iv (KMOD_MODE), |
762 | const_iv (KMOD_MODE), |
641 | |
763 | |
|
|
764 | const_iv (KMOD_LRAM), |
|
|
765 | |
642 | const_iv (MIX_DEFAULT_FORMAT), |
766 | const_iv (MIX_DEFAULT_FORMAT), |
643 | |
767 | |
644 | const_iv (SDL_INIT_TIMER), |
768 | const_iv (SDL_INIT_TIMER), |
645 | const_iv (SDL_INIT_AUDIO), |
769 | const_iv (SDL_INIT_AUDIO), |
646 | const_iv (SDL_INIT_VIDEO), |
770 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
664 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
788 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
665 | const_iv (SDL_GL_STEREO), |
789 | const_iv (SDL_GL_STEREO), |
666 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
790 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
667 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
791 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
668 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
792 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
669 | const_iv (SDL_GL_SWAP_CONTROL) |
793 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
794 | |
|
|
795 | const_iv (FOW_DARKNESS) |
670 | # undef const_iv |
796 | # undef const_iv |
671 | }; |
797 | }; |
672 | |
798 | |
673 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
799 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
674 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
800 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
695 | NV ceil (NV x) |
821 | NV ceil (NV x) |
696 | |
822 | |
697 | IV minpot (UV n) |
823 | IV minpot (UV n) |
698 | |
824 | |
699 | IV popcount (UV n) |
825 | IV popcount (UV n) |
|
|
826 | |
|
|
827 | NV distance (NV dx, NV dy) |
|
|
828 | CODE: |
|
|
829 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
830 | OUTPUT: |
|
|
831 | RETVAL |
700 | |
832 | |
701 | void |
833 | void |
702 | pango_init () |
834 | pango_init () |
703 | CODE: |
835 | CODE: |
704 | { |
836 | { |
… | |
… | |
711 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
843 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
712 | #endif |
844 | #endif |
713 | } |
845 | } |
714 | |
846 | |
715 | char *SDL_GetError () |
847 | char *SDL_GetError () |
|
|
848 | |
|
|
849 | void SDL_braino () |
716 | |
850 | |
717 | int SDL_Init (U32 flags) |
851 | int SDL_Init (U32 flags) |
718 | |
852 | |
719 | int SDL_InitSubSystem (U32 flags) |
853 | int SDL_InitSubSystem (U32 flags) |
720 | |
854 | |
… | |
… | |
829 | { |
963 | { |
830 | case SDL_KEYDOWN: |
964 | case SDL_KEYDOWN: |
831 | case SDL_KEYUP: |
965 | case SDL_KEYUP: |
832 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
966 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
833 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
967 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
834 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
968 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
835 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
969 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
836 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
970 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
837 | break; |
971 | break; |
838 | |
972 | |
839 | case SDL_ACTIVEEVENT: |
973 | case SDL_ACTIVEEVENT: |
840 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
974 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
858 | x = ev.motion.x; |
992 | x = ev.motion.x; |
859 | y = ev.motion.y; |
993 | y = ev.motion.y; |
860 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
994 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
861 | } |
995 | } |
862 | |
996 | |
863 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
997 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
864 | hv_store (hv, "state", 5, newSViv (state), 0); |
998 | hv_store (hv, "state", 5, newSViv (state), 0); |
865 | hv_store (hv, "x", 1, newSViv (x), 0); |
999 | hv_store (hv, "x", 1, newSViv (x), 0); |
866 | hv_store (hv, "y", 1, newSViv (y), 0); |
1000 | hv_store (hv, "y", 1, newSViv (y), 0); |
867 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1001 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
868 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1002 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1084 | #if DEBUG |
1218 | #if DEBUG |
1085 | VALGRIND_DO_LEAK_CHECK; |
1219 | VALGRIND_DO_LEAK_CHECK; |
1086 | #endif |
1220 | #endif |
1087 | } |
1221 | } |
1088 | |
1222 | |
|
|
1223 | int |
|
|
1224 | SvREFCNT (SV *sv) |
|
|
1225 | CODE: |
|
|
1226 | RETVAL = SvREFCNT (sv); |
|
|
1227 | OUTPUT: |
|
|
1228 | RETVAL |
|
|
1229 | |
1089 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1230 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1090 | |
1231 | |
1091 | PROTOTYPES: DISABLE |
1232 | PROTOTYPES: DISABLE |
1092 | |
1233 | |
1093 | DC::Font |
1234 | DC::Font |
… | |
… | |
1522 | if (ix) |
1663 | if (ix) |
1523 | { |
1664 | { |
1524 | glDisable (GL_ALPHA_TEST); |
1665 | glDisable (GL_ALPHA_TEST); |
1525 | glDisable (GL_BLEND); |
1666 | glDisable (GL_BLEND); |
1526 | } |
1667 | } |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | void |
|
|
1671 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1672 | PROTOTYPE: @ |
|
|
1673 | CODE: |
|
|
1674 | { |
|
|
1675 | glEnable (GL_TEXTURE_2D); |
|
|
1676 | glEnable (GL_BLEND); |
|
|
1677 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1678 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1679 | |
|
|
1680 | glColor3f (intensity, intensity, intensity); |
|
|
1681 | glPushMatrix (); |
|
|
1682 | glScalef (1./3, 1./3, 1.); |
|
|
1683 | |
|
|
1684 | if (blend > 0.f) |
|
|
1685 | { |
|
|
1686 | float dx3 = dx * -3.f / w; |
|
|
1687 | float dy3 = dy * -3.f / h; |
|
|
1688 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1689 | |
|
|
1690 | /* interpolate the two shadow textures */ |
|
|
1691 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1692 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1693 | |
|
|
1694 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1695 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1696 | glEnable (GL_TEXTURE_2D); |
|
|
1697 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1699 | |
|
|
1700 | /* rgb == rgb(glcolor) */ |
|
|
1701 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1704 | |
|
|
1705 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1706 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1707 | |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1709 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1711 | |
|
|
1712 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1714 | |
|
|
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1717 | |
|
|
1718 | glBegin (GL_QUADS); |
|
|
1719 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1720 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1721 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1722 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1723 | glEnd (); |
|
|
1724 | |
|
|
1725 | glDisable (GL_TEXTURE_2D); |
|
|
1726 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1727 | } |
|
|
1728 | else |
|
|
1729 | { |
|
|
1730 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1731 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1732 | |
|
|
1733 | glBegin (GL_QUADS); |
|
|
1734 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1735 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1736 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1737 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1738 | glEnd (); |
|
|
1739 | } |
|
|
1740 | |
|
|
1741 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1742 | { |
|
|
1743 | int x, y; |
|
|
1744 | int dx3 = dx * 3; |
|
|
1745 | int dy3 = dy * 3; |
|
|
1746 | |
|
|
1747 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1748 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1749 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1750 | glTranslatef (-1., -1., 0); |
|
|
1751 | glBegin (GL_QUADS); |
|
|
1752 | |
|
|
1753 | for (y = 1; y < h; y += 3) |
|
|
1754 | { |
|
|
1755 | int y1 = y - dy3; |
|
|
1756 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1757 | |
|
|
1758 | for (x = 1; x < w; x += 3) |
|
|
1759 | { |
|
|
1760 | int x1 = x - dx3; |
|
|
1761 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1762 | uint8_t h2; |
|
|
1763 | |
|
|
1764 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1765 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1766 | else |
|
|
1767 | h2 = 1; /* out of range == invisible */ |
|
|
1768 | |
|
|
1769 | if (h1 || h2) |
|
|
1770 | { |
|
|
1771 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1772 | glColor4f (1., 1., 1., alpha); |
|
|
1773 | |
|
|
1774 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1775 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1776 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1777 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1778 | } |
|
|
1779 | } |
|
|
1780 | } |
|
|
1781 | } |
|
|
1782 | |
|
|
1783 | glEnd (); |
|
|
1784 | |
|
|
1785 | glPopMatrix (); |
|
|
1786 | |
|
|
1787 | glDisable (GL_TEXTURE_2D); |
|
|
1788 | glDisable (GL_BLEND); |
1527 | } |
1789 | } |
1528 | |
1790 | |
1529 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1791 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1530 | CODE: |
1792 | CODE: |
1531 | { |
1793 | { |
… | |
… | |
1637 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1899 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1638 | // use uglier nearest interpolation because linear suffers |
1900 | // use uglier nearest interpolation because linear suffers |
1639 | // from transparent color bleeding and ugly wrapping effects. |
1901 | // from transparent color bleeding and ugly wrapping effects. |
1640 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1902 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1641 | } |
1903 | } |
|
|
1904 | |
|
|
1905 | void |
|
|
1906 | expire_textures (DC::Map self, int texid, int count) |
|
|
1907 | PPCODE: |
|
|
1908 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1909 | { |
|
|
1910 | maptex *tex = self->tex + texid; |
|
|
1911 | |
|
|
1912 | if (tex->name) |
|
|
1913 | { |
|
|
1914 | if (tex->unused) |
|
|
1915 | { |
|
|
1916 | tex->name = 0; |
|
|
1917 | tex->unused = 0; |
|
|
1918 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1919 | } |
|
|
1920 | else |
|
|
1921 | tex->unused = 1; |
|
|
1922 | } |
|
|
1923 | } |
1642 | |
1924 | |
1643 | int |
1925 | int |
1644 | ox (DC::Map self) |
1926 | ox (DC::Map self) |
1645 | ALIAS: |
1927 | ALIAS: |
1646 | oy = 1 |
1928 | oy = 1 |
… | |
… | |
1727 | { |
2009 | { |
1728 | ext = *data++; |
2010 | ext = *data++; |
1729 | cmd = ext & 0x7f; |
2011 | cmd = ext & 0x7f; |
1730 | |
2012 | |
1731 | if (cmd < 4) |
2013 | if (cmd < 4) |
1732 | cell->darkness = 255 - ext * 64 + 1; |
2014 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1733 | else if (cmd == 5) // health |
2015 | else if (cmd == 5) // health |
1734 | { |
2016 | { |
1735 | cell->stat_width = 1; |
2017 | cell->stat_width = 1; |
1736 | cell->stat_hp = *data++; |
2018 | cell->stat_hp = *data++; |
1737 | } |
2019 | } |
… | |
… | |
1767 | cell->tile [z] = self->face2tile [face]; |
2049 | cell->tile [z] = self->face2tile [face]; |
1768 | |
2050 | |
1769 | if (cell->tile [z]) |
2051 | if (cell->tile [z]) |
1770 | { |
2052 | { |
1771 | maptex *tex = self->tex + cell->tile [z]; |
2053 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2054 | tex->unused = 0; |
1772 | if (!tex->name) |
2055 | if (!tex->name) |
1773 | av_push (missing, newSViv (cell->tile [z])); |
2056 | av_push (missing, newSViv (cell->tile [z])); |
1774 | |
2057 | |
1775 | if (tex->smoothtile) |
2058 | if (tex->smoothtile) |
1776 | { |
2059 | { |
1777 | maptex *smooth = self->tex + tex->smoothtile; |
2060 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2061 | smooth->unused = 0; |
1778 | if (!smooth->name) |
2062 | if (!smooth->name) |
1779 | av_push (missing, newSViv (tex->smoothtile)); |
2063 | av_push (missing, newSViv (tex->smoothtile)); |
1780 | } |
2064 | } |
1781 | } |
2065 | } |
1782 | } |
2066 | } |
1783 | } |
2067 | } |
1784 | else |
2068 | else |
1785 | { |
2069 | CELL_CLEAR (cell); |
1786 | cell->darkness = 0; |
|
|
1787 | cell->stat_hp = 0; |
|
|
1788 | cell->flags = 0; |
|
|
1789 | cell->player = 0; |
|
|
1790 | } |
|
|
1791 | } |
2070 | } |
1792 | } |
2071 | } |
1793 | OUTPUT: |
2072 | OUTPUT: |
1794 | RETVAL |
2073 | RETVAL |
1795 | |
2074 | |
… | |
… | |
1858 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2137 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1859 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2138 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1860 | smooth_key skey; |
2139 | smooth_key skey; |
1861 | int pl_x, pl_y; |
2140 | int pl_x, pl_y; |
1862 | maptex pl_tex; |
2141 | maptex pl_tex; |
1863 | rc_t *rc = rc_alloc (); |
2142 | rc_t *rc = rc_alloc (); |
|
|
2143 | rc_t *rc_ov = rc_alloc (); |
1864 | rc_key_t key; |
2144 | rc_key_t key; |
1865 | rc_array_t *arr; |
2145 | rc_array_t *arr; |
1866 | |
2146 | |
1867 | pl_tex.name = 0; |
2147 | pl_tex.name = 0; |
1868 | |
2148 | |
1869 | // thats current max. sorry. |
2149 | // that's current max. sorry. |
1870 | if (sw > 255) sw = 255; |
2150 | if (sw > 255) sw = 255; |
1871 | if (sh > 255) sh = 255; |
2151 | if (sh > 255) sh = 255; |
1872 | |
2152 | |
1873 | // clear key, in case of extra padding |
2153 | // clear key, in case of extra padding |
1874 | memset (&skey, 0, sizeof (skey)); |
2154 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1878 | key.g = 255; |
2158 | key.g = 255; |
1879 | key.b = 255; |
2159 | key.b = 255; |
1880 | key.a = 255; |
2160 | key.a = 255; |
1881 | key.mode = GL_QUADS; |
2161 | key.mode = GL_QUADS; |
1882 | key.format = GL_T2F_V3F; |
2162 | key.format = GL_T2F_V3F; |
1883 | key.texname = -1; |
|
|
1884 | |
2163 | |
1885 | mx += self->x; |
2164 | mx += self->x; |
1886 | my += self->y; |
2165 | my += self->y; |
1887 | |
2166 | |
1888 | // first pass: determine smooth_max |
2167 | // first pass: determine smooth_max |
… | |
… | |
1912 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2191 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1913 | |
2192 | |
1914 | for (z = 0; z <= 2; z++) |
2193 | for (z = 0; z <= 2; z++) |
1915 | { |
2194 | { |
1916 | memset (smooth_level, 0, sizeof (smooth_level)); |
2195 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2196 | key.texname = -1; |
1917 | |
2197 | |
1918 | for (y = 0; y < sh; y++) |
2198 | for (y = 0; y < sh; y++) |
1919 | if (0 <= y + my && y + my < self->rows) |
2199 | if (0 <= y + my && y + my < self->rows) |
1920 | { |
2200 | { |
1921 | maprow *row = self->row + (y + my); |
2201 | maprow *row = self->row + (y + my); |
… | |
… | |
1927 | tileid tile = cell->tile [z]; |
2207 | tileid tile = cell->tile [z]; |
1928 | |
2208 | |
1929 | if (tile) |
2209 | if (tile) |
1930 | { |
2210 | { |
1931 | maptex tex = self->tex [tile]; |
2211 | maptex tex = self->tex [tile]; |
1932 | int px = (x + 1) * T - tex.w; |
2212 | int px, py; |
1933 | int py = (y + 1) * T - tex.h; |
|
|
1934 | |
2213 | |
1935 | if (key.texname != tex.name) |
2214 | if (key.texname != tex.name) |
1936 | { |
2215 | { |
|
|
2216 | self->tex [tile].unused = 0; |
|
|
2217 | |
1937 | if (!tex.name) |
2218 | if (!tex.name) |
1938 | tex = self->tex [2]; /* missing, replace by noface */ |
2219 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1939 | |
2220 | |
1940 | key.texname = tex.name; |
2221 | key.texname = tex.name; |
1941 | arr = rc_array (rc, &key); |
2222 | arr = rc_array (rc, &key); |
1942 | } |
2223 | } |
|
|
2224 | |
|
|
2225 | px = (x + 1) * T - tex.w; |
|
|
2226 | py = (y + 1) * T - tex.h; |
1943 | |
2227 | |
1944 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2228 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1945 | { |
2229 | { |
1946 | pl_x = px; |
2230 | pl_x = px; |
1947 | pl_y = py; |
2231 | pl_y = py; |
… | |
… | |
1952 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2236 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1953 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2237 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1954 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2238 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1955 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2239 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1956 | |
2240 | |
1957 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1958 | { |
|
|
1959 | // overlays such as the speech bubble, probably more to come |
|
|
1960 | if (cell->flags & 1) |
|
|
1961 | { |
|
|
1962 | maptex tex = self->tex [1]; |
|
|
1963 | int px = x * T + T * 2 / 32; |
|
|
1964 | int py = y * T - T * 6 / 32; |
|
|
1965 | |
|
|
1966 | if (tex.name) |
|
|
1967 | { |
|
|
1968 | if (key.texname != tex.name) |
|
|
1969 | { |
|
|
1970 | key.texname = tex.name; |
|
|
1971 | arr = rc_array (rc, &key); |
|
|
1972 | } |
|
|
1973 | |
|
|
1974 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1975 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1976 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1977 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1978 | } |
|
|
1979 | } |
|
|
1980 | } |
|
|
1981 | |
|
|
1982 | // update smooth hash |
2241 | // update smooth hash |
1983 | if (tex.smoothtile) |
2242 | if (tex.smoothtile) |
1984 | { |
2243 | { |
1985 | skey.tile = tex.smoothtile; |
2244 | skey.tile = tex.smoothtile; |
1986 | skey.level = tex.smoothlevel; |
2245 | skey.level = tex.smoothlevel; |
… | |
… | |
2014 | // corners |
2273 | // corners |
2015 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2274 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2016 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2275 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2017 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2276 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2018 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2277 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2278 | } |
|
|
2279 | } |
|
|
2280 | |
|
|
2281 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2282 | { |
|
|
2283 | // overlays such as the speech bubble, probably more to come |
|
|
2284 | if (cell->flags & 1) |
|
|
2285 | { |
|
|
2286 | rc_key_t key_ov = key; |
|
|
2287 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2288 | rc_array_t *arr; |
|
|
2289 | int px = x * T + T * 2 / 32; |
|
|
2290 | int py = y * T - T * 6 / 32; |
|
|
2291 | |
|
|
2292 | key_ov.texname = tex.name; |
|
|
2293 | arr = rc_array (rc_ov, &key_ov); |
|
|
2294 | |
|
|
2295 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2296 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2297 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2298 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2019 | } |
2299 | } |
2020 | } |
2300 | } |
2021 | } |
2301 | } |
2022 | } |
2302 | } |
2023 | |
2303 | |
… | |
… | |
2063 | { |
2343 | { |
2064 | // this time avoiding texture state changes |
2344 | // this time avoiding texture state changes |
2065 | // save gobs of state changes. |
2345 | // save gobs of state changes. |
2066 | if (key.texname != tex.name) |
2346 | if (key.texname != tex.name) |
2067 | { |
2347 | { |
|
|
2348 | self->tex [skey->tile].unused = 0; |
|
|
2349 | |
2068 | glEnd (); |
2350 | glEnd (); |
2069 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2351 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2070 | glBegin (GL_QUADS); |
2352 | glBegin (GL_QUADS); |
2071 | } |
2353 | } |
2072 | |
2354 | |
… | |
… | |
2118 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2400 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2119 | |
2401 | |
2120 | rc_draw (rc); |
2402 | rc_draw (rc); |
2121 | } |
2403 | } |
2122 | |
2404 | |
|
|
2405 | rc_draw (rc_ov); |
|
|
2406 | rc_clear (rc_ov); |
|
|
2407 | |
2123 | glDisable (GL_BLEND); |
2408 | glDisable (GL_BLEND); |
2124 | rc_free (rc); |
2409 | rc_free (rc); |
|
|
2410 | rc_free (rc_ov); |
2125 | |
2411 | |
2126 | // top layer: overlays such as the health bar |
2412 | // top layer: overlays such as the health bar |
2127 | for (y = 0; y < sh; y++) |
2413 | for (y = 0; y < sh; y++) |
2128 | if (0 <= y + my && y + my < self->rows) |
2414 | if (0 <= y + my && y + my < self->rows) |
2129 | { |
2415 | { |
… | |
… | |
2134 | { |
2420 | { |
2135 | mapcell *cell = row->col + (x + mx - row->c0); |
2421 | mapcell *cell = row->col + (x + mx - row->c0); |
2136 | |
2422 | |
2137 | int px = x * T; |
2423 | int px = x * T; |
2138 | int py = y * T; |
2424 | int py = y * T; |
|
|
2425 | |
|
|
2426 | if (expect_false (cell->player == player)) |
|
|
2427 | { |
|
|
2428 | px += sdx; |
|
|
2429 | py += sdy; |
|
|
2430 | } |
2139 | |
2431 | |
2140 | if (cell->stat_hp) |
2432 | if (cell->stat_hp) |
2141 | { |
2433 | { |
2142 | int width = cell->stat_width * T; |
2434 | int width = cell->stat_width * T; |
2143 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2435 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2154 | } |
2446 | } |
2155 | } |
2447 | } |
2156 | } |
2448 | } |
2157 | |
2449 | |
2158 | void |
2450 | void |
2159 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2451 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2160 | CODE: |
2452 | CODE: |
2161 | { |
2453 | { |
2162 | static float color[16][3] = { |
2454 | static float color[16][3] = { |
2163 | { 0.00F, 0.00F, 0.00F }, |
2455 | { 0.00f, 0.00f, 0.00f }, |
2164 | { 1.00F, 1.00F, 1.00F }, |
2456 | { 1.00f, 1.00f, 1.00f }, |
2165 | { 0.00F, 0.00F, 0.55F }, |
2457 | { 0.00f, 0.00f, 0.55f }, |
2166 | { 1.00F, 0.00F, 0.00F }, |
2458 | { 1.00f, 0.00f, 0.00f }, |
2167 | |
2459 | |
2168 | { 1.00F, 0.54F, 0.00F }, |
2460 | { 1.00f, 0.54f, 0.00f }, |
2169 | { 0.11F, 0.56F, 1.00F }, |
2461 | { 0.11f, 0.56f, 1.00f }, |
2170 | { 0.93F, 0.46F, 0.00F }, |
2462 | { 0.93f, 0.46f, 0.00f }, |
2171 | { 0.18F, 0.54F, 0.34F }, |
2463 | { 0.18f, 0.54f, 0.34f }, |
2172 | |
2464 | |
2173 | { 0.56F, 0.73F, 0.56F }, |
2465 | { 0.56f, 0.73f, 0.56f }, |
2174 | { 0.80F, 0.80F, 0.80F }, |
2466 | { 0.80f, 0.80f, 0.80f }, |
2175 | { 0.55F, 0.41F, 0.13F }, |
2467 | { 0.55f, 0.41f, 0.13f }, |
2176 | { 0.99F, 0.77F, 0.26F }, |
2468 | { 0.99f, 0.77f, 0.26f }, |
2177 | |
2469 | |
2178 | { 0.74F, 0.65F, 0.41F }, |
2470 | { 0.74f, 0.65f, 0.41f }, |
2179 | |
2471 | |
2180 | { 0.00F, 1.00F, 1.00F }, |
2472 | { 0.00f, 1.00f, 1.00f }, |
2181 | { 1.00F, 0.00F, 1.00F }, |
2473 | { 1.00f, 0.00f, 1.00f }, |
2182 | { 1.00F, 1.00F, 0.00F }, |
2474 | { 1.00f, 1.00f, 0.00f }, |
2183 | }; |
2475 | }; |
2184 | |
2476 | |
2185 | int x, y; |
2477 | int x, y; |
2186 | |
2478 | |
2187 | glEnable (GL_TEXTURE_2D); |
2479 | glEnable (GL_TEXTURE_2D); |
|
|
2480 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2481 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2482 | * and takes the colour from god knows where instead of using |
|
|
2483 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2484 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2485 | */ |
2188 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2486 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2189 | glEnable (GL_BLEND); |
2487 | glEnable (GL_BLEND); |
2190 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2488 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2191 | glBegin (GL_QUADS); |
2489 | glBegin (GL_QUADS); |
2192 | |
2490 | |
2193 | for (y = 0; y < h; y++) |
2491 | for (y = 0; y < h; y++) |
… | |
… | |
2197 | |
2495 | |
2198 | if (m) |
2496 | if (m) |
2199 | { |
2497 | { |
2200 | float *c = color [m & 15]; |
2498 | float *c = color [m & 15]; |
2201 | |
2499 | |
2202 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2500 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2203 | float tx2 = tx1 + 0.5; |
2501 | float tx2 = tx1 + 0.5f; |
2204 | |
2502 | |
2205 | glColor4f (c[0], c[1], c[2], 0.75); |
2503 | glColor4f (c[0], c[1], c[2], 1); |
2206 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2504 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2207 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2505 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2208 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2506 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2209 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2507 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2210 | } |
2508 | } |
… | |
… | |
2218 | void |
2516 | void |
2219 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2517 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2220 | PPCODE: |
2518 | PPCODE: |
2221 | { |
2519 | { |
2222 | int x, y; |
2520 | int x, y; |
2223 | int sw1 = sw + 2; |
2521 | int sw1 = sw + 2; |
2224 | int sh1 = sh + 2; |
2522 | int sh1 = sh + 2; |
2225 | int sh3 = sh * 3; |
2523 | int sh3 = sh * 3; |
2226 | int sw34 = (sw * 3 + 3) & ~3; |
2524 | int sw3 = sw * 3; |
2227 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2525 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2228 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2526 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2229 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2527 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2230 | |
2528 | |
2231 | SvPOK_only (darkness3_sv); |
2529 | SvPOK_only (darkness3_sv); |
2232 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2530 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2233 | |
2531 | |
2234 | mx += self->x - 1; |
2532 | mx += self->x - 1; |
2235 | my += self->y - 1; |
2533 | my += self->y - 1; |
2236 | |
|
|
2237 | memset (darkness1, 255, sw1 * sh1); |
|
|
2238 | |
2534 | |
2239 | for (y = 0; y < sh1; y++) |
2535 | for (y = 0; y < sh1; y++) |
2240 | if (0 <= y + my && y + my < self->rows) |
2536 | if (0 <= y + my && y + my < self->rows) |
2241 | { |
2537 | { |
2242 | maprow *row = self->row + (y + my); |
2538 | maprow *row = self->row + (y + my); |
… | |
… | |
2245 | if (row->c0 <= x + mx && x + mx < row->c1) |
2541 | if (row->c0 <= x + mx && x + mx < row->c1) |
2246 | { |
2542 | { |
2247 | mapcell *cell = row->col + (x + mx - row->c0); |
2543 | mapcell *cell = row->col + (x + mx - row->c0); |
2248 | |
2544 | |
2249 | darkness1 [y * sw1 + x] = cell->darkness |
2545 | darkness1 [y * sw1 + x] = cell->darkness |
2250 | ? 255 - (cell->darkness - 1) |
2546 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2251 | : 255 - FOW_DARKNESS; |
2547 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2252 | } |
2548 | } |
2253 | } |
2549 | } |
2254 | |
2550 | |
2255 | for (y = 0; y < sh; ++y) |
2551 | for (y = 0; y < sh; ++y) |
2256 | for (x = 0; x < sw; ++x) |
2552 | for (x = 0; x < sw; ++x) |
… | |
… | |
2275 | |
2571 | |
2276 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2572 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2277 | uint8_t r23 = d23; |
2573 | uint8_t r23 = d23; |
2278 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2574 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2279 | |
2575 | |
2280 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2576 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2281 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2577 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2282 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2578 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2283 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2579 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2284 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2580 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2285 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2581 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2286 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2582 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2287 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2583 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2288 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2584 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2289 | } |
2585 | } |
2290 | |
2586 | |
2291 | free (darkness1); |
2587 | free (darkness1); |
2292 | |
2588 | |
2293 | EXTEND (SP, 3); |
2589 | EXTEND (SP, 3); |
2294 | PUSHs (sv_2mortal (newSViv (sw34))); |
2590 | PUSHs (sv_2mortal (newSViv (sw3))); |
2295 | PUSHs (sv_2mortal (newSViv (sh3))); |
2591 | PUSHs (sv_2mortal (newSViv (sh3))); |
2296 | PUSHs (darkness3_sv); |
2592 | PUSHs (darkness3_sv); |
2297 | } |
2593 | } |
2298 | |
2594 | |
2299 | SV * |
2595 | SV * |
… | |
… | |
2556 | void |
2852 | void |
2557 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2853 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2558 | CODE: |
2854 | CODE: |
2559 | { |
2855 | { |
2560 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2856 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2561 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2857 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2562 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2858 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2563 | } |
2859 | } |
2564 | |
2860 | |
2565 | void |
2861 | void |
2566 | set_reverse_stereo (DC::Channel self, int flip) |
2862 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2669 | } *civ, const_iv[] = { |
2965 | } *civ, const_iv[] = { |
2670 | # define const_iv(name) { # name, (IV)name } |
2966 | # define const_iv(name) { # name, (IV)name } |
2671 | const_iv (GL_VENDOR), |
2967 | const_iv (GL_VENDOR), |
2672 | const_iv (GL_VERSION), |
2968 | const_iv (GL_VERSION), |
2673 | const_iv (GL_EXTENSIONS), |
2969 | const_iv (GL_EXTENSIONS), |
|
|
2970 | const_iv (GL_MAX_TEXTURE_UNITS), |
2674 | const_iv (GL_COLOR_MATERIAL), |
2971 | const_iv (GL_COLOR_MATERIAL), |
2675 | const_iv (GL_SMOOTH), |
2972 | const_iv (GL_SMOOTH), |
2676 | const_iv (GL_FLAT), |
2973 | const_iv (GL_FLAT), |
2677 | const_iv (GL_DITHER), |
2974 | const_iv (GL_DITHER), |
2678 | const_iv (GL_BLEND), |
2975 | const_iv (GL_BLEND), |
… | |
… | |
2690 | const_iv (GL_ZERO), |
2987 | const_iv (GL_ZERO), |
2691 | const_iv (GL_SRC_ALPHA), |
2988 | const_iv (GL_SRC_ALPHA), |
2692 | const_iv (GL_DST_ALPHA), |
2989 | const_iv (GL_DST_ALPHA), |
2693 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2990 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2694 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2991 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2992 | const_iv (GL_SRC_COLOR), |
|
|
2993 | const_iv (GL_DST_COLOR), |
|
|
2994 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2995 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2695 | const_iv (GL_SRC_ALPHA_SATURATE), |
2996 | const_iv (GL_SRC_ALPHA_SATURATE), |
2696 | const_iv (GL_RGB), |
2997 | const_iv (GL_RGB), |
2697 | const_iv (GL_RGBA), |
2998 | const_iv (GL_RGBA), |
2698 | const_iv (GL_RGBA4), |
2999 | const_iv (GL_RGBA4), |
2699 | const_iv (GL_RGBA8), |
3000 | const_iv (GL_RGBA8), |
… | |
… | |
2767 | const_iv (GL_NICEST), |
3068 | const_iv (GL_NICEST), |
2768 | const_iv (GL_V2F), |
3069 | const_iv (GL_V2F), |
2769 | const_iv (GL_V3F), |
3070 | const_iv (GL_V3F), |
2770 | const_iv (GL_T2F_V3F), |
3071 | const_iv (GL_T2F_V3F), |
2771 | const_iv (GL_T2F_N3F_V3F), |
3072 | const_iv (GL_T2F_N3F_V3F), |
|
|
3073 | const_iv (GL_FUNC_ADD), |
|
|
3074 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3075 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2772 | # undef const_iv |
3076 | # undef const_iv |
2773 | }; |
3077 | }; |
2774 | |
3078 | |
2775 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3079 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2776 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3080 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2783 | disable_GL_EXT_blend_func_separate () |
3087 | disable_GL_EXT_blend_func_separate () |
2784 | CODE: |
3088 | CODE: |
2785 | gl.BlendFuncSeparate = 0; |
3089 | gl.BlendFuncSeparate = 0; |
2786 | gl.BlendFuncSeparateEXT = 0; |
3090 | gl.BlendFuncSeparateEXT = 0; |
2787 | |
3091 | |
|
|
3092 | void |
|
|
3093 | apple_nvidia_bug (int enable) |
|
|
3094 | |
2788 | char * |
3095 | char * |
2789 | gl_vendor () |
3096 | gl_vendor () |
2790 | CODE: |
3097 | CODE: |
2791 | RETVAL = (char *)glGetString (GL_VENDOR); |
3098 | RETVAL = (char *)glGetString (GL_VENDOR); |
2792 | OUTPUT: |
3099 | OUTPUT: |
… | |
… | |
2841 | |
3148 | |
2842 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3149 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2843 | CODE: |
3150 | CODE: |
2844 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3151 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2845 | |
3152 | |
|
|
3153 | # void glBlendEquation (int se) |
|
|
3154 | |
2846 | void glDepthMask (int flag) |
3155 | void glDepthMask (int flag) |
2847 | |
3156 | |
2848 | void glLogicOp (int opcode) |
3157 | void glLogicOp (int opcode) |
2849 | |
3158 | |
2850 | void glColorMask (int red, int green, int blue, int alpha) |
3159 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2884 | void glRotate (float angle, float x, float y, float z) |
3193 | void glRotate (float angle, float x, float y, float z) |
2885 | CODE: |
3194 | CODE: |
2886 | glRotatef (angle, x, y, z); |
3195 | glRotatef (angle, x, y, z); |
2887 | |
3196 | |
2888 | void glColor (float r, float g, float b, float a = 1.0) |
3197 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3198 | PROTOTYPE: @ |
2889 | ALIAS: |
3199 | ALIAS: |
2890 | glColor_premultiply = 1 |
3200 | glColor_premultiply = 1 |
2891 | CODE: |
3201 | CODE: |
2892 | if (ix) |
3202 | if (ix) |
2893 | { |
3203 | { |
… | |
… | |
2998 | void glNewList (int list, int mode = GL_COMPILE) |
3308 | void glNewList (int list, int mode = GL_COMPILE) |
2999 | |
3309 | |
3000 | void glEndList () |
3310 | void glEndList () |
3001 | |
3311 | |
3002 | void glCallList (int list) |
3312 | void glCallList (int list) |
|
|
3313 | |
|
|
3314 | void c_init () |
|
|
3315 | CODE: |
|
|
3316 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3317 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3003 | |
3318 | |
3004 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3319 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3005 | |
3320 | |
3006 | PROTOTYPES: DISABLE |
3321 | PROTOTYPES: DISABLE |
3007 | |
3322 | |