… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
83 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
85 | |
86 | #define FOW_DARKNESS 32 |
86 | #define FOW_DARKNESS 64 |
|
|
87 | #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ |
87 | |
88 | |
88 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
90 | #define MAP_EXTEND_Y 512 |
90 | |
91 | |
91 | #define MIN_FONT_HEIGHT 10 |
92 | #define MIN_FONT_HEIGHT 10 |
92 | |
93 | |
93 | /* mask out modifiers we are not interested in */ |
94 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
96 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
97 | #define KMOD_LRAM 0x10000 // our extension |
|
|
98 | |
|
|
99 | #define TEXID_SPEECH 1 |
|
|
100 | #define TEXID_NOFACE 2 |
|
|
101 | #define TEXID_HIDDEN 3 |
97 | |
102 | |
98 | static AV *texture_av; |
103 | static AV *texture_av; |
99 | |
104 | |
100 | static struct |
105 | static struct |
101 | { |
106 | { |
… | |
… | |
233 | int w, h; |
238 | int w, h; |
234 | float s, t; |
239 | float s, t; |
235 | uint8_t r, g, b, a; |
240 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
241 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
242 | uint8_t smoothlevel; |
|
|
243 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
244 | } maptex; |
239 | |
245 | |
240 | typedef struct { |
246 | typedef struct { |
241 | uint32_t player; |
247 | uint32_t player; |
242 | tileid tile[3]; |
248 | tileid tile[3]; |
… | |
… | |
528 | if (!svp || !SvTRUE (*svp)) |
534 | if (!svp || !SvTRUE (*svp)) |
529 | return 0; |
535 | return 0; |
530 | |
536 | |
531 | return 1; |
537 | return 1; |
532 | } |
538 | } |
|
|
539 | |
|
|
540 | /******************************************************************************/ |
533 | |
541 | |
534 | /* process keyboard modifiers */ |
542 | /* process keyboard modifiers */ |
535 | static int |
543 | static int |
536 | mod_munge (int mod) |
544 | mod_munge (int mod) |
537 | { |
545 | { |
… | |
… | |
1204 | #if DEBUG |
1212 | #if DEBUG |
1205 | VALGRIND_DO_LEAK_CHECK; |
1213 | VALGRIND_DO_LEAK_CHECK; |
1206 | #endif |
1214 | #endif |
1207 | } |
1215 | } |
1208 | |
1216 | |
|
|
1217 | int |
|
|
1218 | SvREFCNT (SV *sv) |
|
|
1219 | CODE: |
|
|
1220 | RETVAL = SvREFCNT (sv); |
|
|
1221 | OUTPUT: |
|
|
1222 | RETVAL |
|
|
1223 | |
1209 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1224 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1210 | |
1225 | |
1211 | PROTOTYPES: DISABLE |
1226 | PROTOTYPES: DISABLE |
1212 | |
1227 | |
1213 | DC::Font |
1228 | DC::Font |
… | |
… | |
1642 | if (ix) |
1657 | if (ix) |
1643 | { |
1658 | { |
1644 | glDisable (GL_ALPHA_TEST); |
1659 | glDisable (GL_ALPHA_TEST); |
1645 | glDisable (GL_BLEND); |
1660 | glDisable (GL_BLEND); |
1646 | } |
1661 | } |
|
|
1662 | } |
|
|
1663 | |
|
|
1664 | void |
|
|
1665 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) |
|
|
1666 | PROTOTYPE: @ |
|
|
1667 | CODE: |
|
|
1668 | { |
|
|
1669 | glEnable (GL_TEXTURE_2D); |
|
|
1670 | glEnable (GL_BLEND); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1672 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1673 | |
|
|
1674 | glColor3f (intensity, intensity, intensity); |
|
|
1675 | glPushMatrix (); |
|
|
1676 | glScalef (1./3, 1./3, 1.); |
|
|
1677 | |
|
|
1678 | if (blend > 0.f) |
|
|
1679 | { |
|
|
1680 | float S2, T2; /* 0. 0. for texture 2 */ |
|
|
1681 | float w = w1 > w2 ? w1 : w2; |
|
|
1682 | float h = h1 > h2 ? h1 : h2; |
|
|
1683 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1684 | |
|
|
1685 | /* interpolate the two shadow textures */ |
|
|
1686 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1687 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1688 | |
|
|
1689 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1690 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1691 | glEnable (GL_TEXTURE_2D); |
|
|
1692 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1693 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1694 | |
|
|
1695 | /* rgb == rgb(glcolor) */ |
|
|
1696 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1697 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1699 | |
|
|
1700 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1701 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1702 | |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1704 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1705 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1706 | |
|
|
1707 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1709 | |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1711 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1712 | |
|
|
1713 | s1 *= w / w1; |
|
|
1714 | t1 *= h / h1; |
|
|
1715 | |
|
|
1716 | dx *= -3.f / w2; |
|
|
1717 | dy *= -3.f / h2; |
|
|
1718 | dx *= w / w2; |
|
|
1719 | dy *= h / h2; |
|
|
1720 | |
|
|
1721 | s2 *= w / w2; |
|
|
1722 | t2 *= h / h2; |
|
|
1723 | |
|
|
1724 | glBegin (GL_QUADS); |
|
|
1725 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); |
|
|
1726 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); |
|
|
1727 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); |
|
|
1728 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); |
|
|
1729 | glEnd (); |
|
|
1730 | |
|
|
1731 | glDisable (GL_TEXTURE_2D); |
|
|
1732 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1733 | } |
|
|
1734 | else |
|
|
1735 | { |
|
|
1736 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1737 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1738 | |
|
|
1739 | glBegin (GL_QUADS); |
|
|
1740 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1741 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1742 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1743 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1744 | glEnd (); |
|
|
1745 | } |
|
|
1746 | |
|
|
1747 | glPopMatrix (); |
|
|
1748 | |
|
|
1749 | glDisable (GL_TEXTURE_2D); |
|
|
1750 | glDisable (GL_BLEND); |
1647 | } |
1751 | } |
1648 | |
1752 | |
1649 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1753 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1650 | CODE: |
1754 | CODE: |
1651 | { |
1755 | { |
… | |
… | |
1757 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1861 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1758 | // use uglier nearest interpolation because linear suffers |
1862 | // use uglier nearest interpolation because linear suffers |
1759 | // from transparent color bleeding and ugly wrapping effects. |
1863 | // from transparent color bleeding and ugly wrapping effects. |
1760 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1864 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1761 | } |
1865 | } |
|
|
1866 | |
|
|
1867 | void |
|
|
1868 | expire_textures (DC::Map self, int texid, int count) |
|
|
1869 | PPCODE: |
|
|
1870 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1871 | { |
|
|
1872 | maptex *tex = self->tex + texid; |
|
|
1873 | |
|
|
1874 | if (tex->name) |
|
|
1875 | { |
|
|
1876 | if (tex->unused) |
|
|
1877 | { |
|
|
1878 | tex->name = 0; |
|
|
1879 | tex->unused = 0; |
|
|
1880 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1881 | } |
|
|
1882 | else |
|
|
1883 | tex->unused = 1; |
|
|
1884 | } |
|
|
1885 | } |
1762 | |
1886 | |
1763 | int |
1887 | int |
1764 | ox (DC::Map self) |
1888 | ox (DC::Map self) |
1765 | ALIAS: |
1889 | ALIAS: |
1766 | oy = 1 |
1890 | oy = 1 |
… | |
… | |
1887 | cell->tile [z] = self->face2tile [face]; |
2011 | cell->tile [z] = self->face2tile [face]; |
1888 | |
2012 | |
1889 | if (cell->tile [z]) |
2013 | if (cell->tile [z]) |
1890 | { |
2014 | { |
1891 | maptex *tex = self->tex + cell->tile [z]; |
2015 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2016 | tex->unused = 0; |
1892 | if (!tex->name) |
2017 | if (!tex->name) |
1893 | av_push (missing, newSViv (cell->tile [z])); |
2018 | av_push (missing, newSViv (cell->tile [z])); |
1894 | |
2019 | |
1895 | if (tex->smoothtile) |
2020 | if (tex->smoothtile) |
1896 | { |
2021 | { |
1897 | maptex *smooth = self->tex + tex->smoothtile; |
2022 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2023 | smooth->unused = 0; |
1898 | if (!smooth->name) |
2024 | if (!smooth->name) |
1899 | av_push (missing, newSViv (tex->smoothtile)); |
2025 | av_push (missing, newSViv (tex->smoothtile)); |
1900 | } |
2026 | } |
1901 | } |
2027 | } |
1902 | } |
2028 | } |
… | |
… | |
1973 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2099 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1974 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2100 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1975 | smooth_key skey; |
2101 | smooth_key skey; |
1976 | int pl_x, pl_y; |
2102 | int pl_x, pl_y; |
1977 | maptex pl_tex; |
2103 | maptex pl_tex; |
1978 | rc_t *rc = rc_alloc (); |
2104 | rc_t *rc = rc_alloc (); |
|
|
2105 | rc_t *rc_ov = rc_alloc (); |
1979 | rc_key_t key; |
2106 | rc_key_t key; |
1980 | rc_array_t *arr; |
2107 | rc_array_t *arr, *arr_hidden; |
1981 | |
2108 | |
1982 | pl_tex.name = 0; |
2109 | pl_tex.name = 0; |
1983 | |
2110 | |
1984 | // thats current max. sorry. |
2111 | // that's current max. sorry. |
1985 | if (sw > 255) sw = 255; |
2112 | if (sw > 255) sw = 255; |
1986 | if (sh > 255) sh = 255; |
2113 | if (sh > 255) sh = 255; |
1987 | |
2114 | |
1988 | // clear key, in case of extra padding |
2115 | // clear key, in case of extra padding |
1989 | memset (&skey, 0, sizeof (skey)); |
2116 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1993 | key.g = 255; |
2120 | key.g = 255; |
1994 | key.b = 255; |
2121 | key.b = 255; |
1995 | key.a = 255; |
2122 | key.a = 255; |
1996 | key.mode = GL_QUADS; |
2123 | key.mode = GL_QUADS; |
1997 | key.format = GL_T2F_V3F; |
2124 | key.format = GL_T2F_V3F; |
1998 | key.texname = -1; |
|
|
1999 | |
2125 | |
2000 | mx += self->x; |
2126 | mx += self->x; |
2001 | my += self->y; |
2127 | my += self->y; |
2002 | |
2128 | |
2003 | // first pass: determine smooth_max |
2129 | // first pass: determine smooth_max |
… | |
… | |
2024 | |
2150 | |
2025 | glEnable (GL_BLEND); |
2151 | glEnable (GL_BLEND); |
2026 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2152 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2027 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2153 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2028 | |
2154 | |
|
|
2155 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2156 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2157 | |
2029 | for (z = 0; z <= 2; z++) |
2158 | for (z = 0; z <= 2; z++) |
2030 | { |
2159 | { |
2031 | memset (smooth_level, 0, sizeof (smooth_level)); |
2160 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2161 | key.texname = -1; |
2032 | |
2162 | |
2033 | for (y = 0; y < sh; y++) |
2163 | for (y = 0; y < sh; y++) |
2034 | if (0 <= y + my && y + my < self->rows) |
2164 | if (0 <= y + my && y + my < self->rows) |
2035 | { |
2165 | { |
2036 | maprow *row = self->row + (y + my); |
2166 | maprow *row = self->row + (y + my); |
… | |
… | |
2042 | tileid tile = cell->tile [z]; |
2172 | tileid tile = cell->tile [z]; |
2043 | |
2173 | |
2044 | if (tile) |
2174 | if (tile) |
2045 | { |
2175 | { |
2046 | maptex tex = self->tex [tile]; |
2176 | maptex tex = self->tex [tile]; |
2047 | int px = (x + 1) * T - tex.w; |
2177 | int px, py; |
2048 | int py = (y + 1) * T - tex.h; |
|
|
2049 | |
2178 | |
2050 | if (key.texname != tex.name) |
2179 | if (key.texname != tex.name) |
2051 | { |
2180 | { |
|
|
2181 | self->tex [tile].unused = 0; |
|
|
2182 | |
2052 | if (!tex.name) |
2183 | if (!tex.name) |
2053 | tex = self->tex [2]; /* missing, replace by noface */ |
2184 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2054 | |
2185 | |
2055 | key.texname = tex.name; |
2186 | key.texname = tex.name; |
2056 | arr = rc_array (rc, &key); |
2187 | arr = rc_array (rc, &key); |
2057 | } |
2188 | } |
|
|
2189 | |
|
|
2190 | px = (x + 1) * T - tex.w; |
|
|
2191 | py = (y + 1) * T - tex.h; |
2058 | |
2192 | |
2059 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2193 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2060 | { |
2194 | { |
2061 | pl_x = px; |
2195 | pl_x = px; |
2062 | pl_y = py; |
2196 | pl_y = py; |
… | |
… | |
2067 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2201 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2068 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2202 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2069 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2203 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2070 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2204 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2071 | |
2205 | |
2072 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2073 | { |
|
|
2074 | // overlays such as the speech bubble, probably more to come |
|
|
2075 | if (cell->flags & 1) |
|
|
2076 | { |
|
|
2077 | maptex tex = self->tex [1]; |
|
|
2078 | int px = x * T + T * 2 / 32; |
|
|
2079 | int py = y * T - T * 6 / 32; |
|
|
2080 | |
|
|
2081 | if (tex.name) |
|
|
2082 | { |
|
|
2083 | if (key.texname != tex.name) |
|
|
2084 | { |
|
|
2085 | key.texname = tex.name; |
|
|
2086 | arr = rc_array (rc, &key); |
|
|
2087 | } |
|
|
2088 | |
|
|
2089 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2090 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2091 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2092 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2093 | } |
|
|
2094 | } |
|
|
2095 | } |
|
|
2096 | |
|
|
2097 | // update smooth hash |
2206 | // update smooth hash |
2098 | if (tex.smoothtile) |
2207 | if (tex.smoothtile) |
2099 | { |
2208 | { |
2100 | skey.tile = tex.smoothtile; |
2209 | skey.tile = tex.smoothtile; |
2101 | skey.level = tex.smoothlevel; |
2210 | skey.level = tex.smoothlevel; |
… | |
… | |
2129 | // corners |
2238 | // corners |
2130 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2239 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2131 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2240 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2132 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2241 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2133 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2242 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2243 | } |
|
|
2244 | } |
|
|
2245 | |
|
|
2246 | if (expect_false (z == 2)) |
|
|
2247 | { |
|
|
2248 | /* draw question marks on top of hidden spaces */ |
|
|
2249 | if (!cell->darkness) |
|
|
2250 | { |
|
|
2251 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2252 | int px = (x + 1) * T - tex.w; |
|
|
2253 | int py = (y + 1) * T - tex.h; |
|
|
2254 | |
|
|
2255 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2256 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2257 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2258 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2259 | } |
|
|
2260 | |
|
|
2261 | if (expect_false (cell->flags)) |
|
|
2262 | { |
|
|
2263 | // overlays such as the speech bubble, probably more to come |
|
|
2264 | if (cell->flags & 1) |
|
|
2265 | { |
|
|
2266 | rc_key_t key_ov = key; |
|
|
2267 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2268 | rc_array_t *arr; |
|
|
2269 | int px = x * T + T * 2 / 32; |
|
|
2270 | int py = y * T - T * 6 / 32; |
|
|
2271 | |
|
|
2272 | key_ov.texname = tex.name; |
|
|
2273 | arr = rc_array (rc_ov, &key_ov); |
|
|
2274 | |
|
|
2275 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2276 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2277 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2278 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2279 | } |
2134 | } |
2280 | } |
2135 | } |
2281 | } |
2136 | } |
2282 | } |
2137 | } |
2283 | } |
2138 | |
2284 | |
… | |
… | |
2178 | { |
2324 | { |
2179 | // this time avoiding texture state changes |
2325 | // this time avoiding texture state changes |
2180 | // save gobs of state changes. |
2326 | // save gobs of state changes. |
2181 | if (key.texname != tex.name) |
2327 | if (key.texname != tex.name) |
2182 | { |
2328 | { |
|
|
2329 | self->tex [skey->tile].unused = 0; |
|
|
2330 | |
2183 | glEnd (); |
2331 | glEnd (); |
2184 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2332 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2185 | glBegin (GL_QUADS); |
2333 | glBegin (GL_QUADS); |
2186 | } |
2334 | } |
2187 | |
2335 | |
… | |
… | |
2233 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2381 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2234 | |
2382 | |
2235 | rc_draw (rc); |
2383 | rc_draw (rc); |
2236 | } |
2384 | } |
2237 | |
2385 | |
|
|
2386 | rc_draw (rc_ov); |
|
|
2387 | rc_clear (rc_ov); |
|
|
2388 | |
2238 | glDisable (GL_BLEND); |
2389 | glDisable (GL_BLEND); |
2239 | rc_free (rc); |
2390 | rc_free (rc); |
|
|
2391 | rc_free (rc_ov); |
2240 | |
2392 | |
2241 | // top layer: overlays such as the health bar |
2393 | // top layer: overlays such as the health bar |
2242 | for (y = 0; y < sh; y++) |
2394 | for (y = 0; y < sh; y++) |
2243 | if (0 <= y + my && y + my < self->rows) |
2395 | if (0 <= y + my && y + my < self->rows) |
2244 | { |
2396 | { |
… | |
… | |
2249 | { |
2401 | { |
2250 | mapcell *cell = row->col + (x + mx - row->c0); |
2402 | mapcell *cell = row->col + (x + mx - row->c0); |
2251 | |
2403 | |
2252 | int px = x * T; |
2404 | int px = x * T; |
2253 | int py = y * T; |
2405 | int py = y * T; |
|
|
2406 | |
|
|
2407 | if (expect_false (cell->player == player)) |
|
|
2408 | { |
|
|
2409 | px += sdx; |
|
|
2410 | py += sdy; |
|
|
2411 | } |
2254 | |
2412 | |
2255 | if (cell->stat_hp) |
2413 | if (cell->stat_hp) |
2256 | { |
2414 | { |
2257 | int width = cell->stat_width * T; |
2415 | int width = cell->stat_width * T; |
2258 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2416 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2298 | }; |
2456 | }; |
2299 | |
2457 | |
2300 | int x, y; |
2458 | int x, y; |
2301 | |
2459 | |
2302 | glEnable (GL_TEXTURE_2D); |
2460 | glEnable (GL_TEXTURE_2D); |
|
|
2461 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2462 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2463 | * ansd takes the colour from god knows where instead of using |
|
|
2464 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2465 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2466 | */ |
2303 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2467 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2304 | glEnable (GL_BLEND); |
2468 | glEnable (GL_BLEND); |
2305 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2469 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2306 | glBegin (GL_QUADS); |
2470 | glBegin (GL_QUADS); |
2307 | |
2471 | |
2308 | for (y = 0; y < h; y++) |
2472 | for (y = 0; y < h; y++) |
… | |
… | |
2315 | float *c = color [m & 15]; |
2479 | float *c = color [m & 15]; |
2316 | |
2480 | |
2317 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2481 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2318 | float tx2 = tx1 + 0.5; |
2482 | float tx2 = tx1 + 0.5; |
2319 | |
2483 | |
2320 | glColor4f (c[0], c[1], c[2], 0.75); |
2484 | glColor4f (c[0], c[1], c[2], 1); |
2321 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2485 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2322 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2486 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2323 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2487 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2324 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2488 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2325 | } |
2489 | } |
… | |
… | |
2347 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2511 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2348 | |
2512 | |
2349 | mx += self->x - 1; |
2513 | mx += self->x - 1; |
2350 | my += self->y - 1; |
2514 | my += self->y - 1; |
2351 | |
2515 | |
2352 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
2516 | memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1); |
2353 | |
2517 | |
2354 | for (y = 0; y < sh1; y++) |
2518 | for (y = 0; y < sh1; y++) |
2355 | if (0 <= y + my && y + my < self->rows) |
2519 | if (0 <= y + my && y + my < self->rows) |
2356 | { |
2520 | { |
2357 | maprow *row = self->row + (y + my); |
2521 | maprow *row = self->row + (y + my); |
… | |
… | |
2360 | if (row->c0 <= x + mx && x + mx < row->c1) |
2524 | if (row->c0 <= x + mx && x + mx < row->c1) |
2361 | { |
2525 | { |
2362 | mapcell *cell = row->col + (x + mx - row->c0); |
2526 | mapcell *cell = row->col + (x + mx - row->c0); |
2363 | |
2527 | |
2364 | darkness1 [y * sw1 + x] = cell->darkness |
2528 | darkness1 [y * sw1 + x] = cell->darkness |
2365 | ? 255 - (cell->darkness - 1) |
2529 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2366 | : 255 - FOW_DARKNESS; |
2530 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2367 | } |
2531 | } |
2368 | } |
2532 | } |
2369 | |
2533 | |
2370 | for (y = 0; y < sh; ++y) |
2534 | for (y = 0; y < sh; ++y) |
2371 | for (x = 0; x < sw; ++x) |
2535 | for (x = 0; x < sw; ++x) |
… | |
… | |
2784 | } *civ, const_iv[] = { |
2948 | } *civ, const_iv[] = { |
2785 | # define const_iv(name) { # name, (IV)name } |
2949 | # define const_iv(name) { # name, (IV)name } |
2786 | const_iv (GL_VENDOR), |
2950 | const_iv (GL_VENDOR), |
2787 | const_iv (GL_VERSION), |
2951 | const_iv (GL_VERSION), |
2788 | const_iv (GL_EXTENSIONS), |
2952 | const_iv (GL_EXTENSIONS), |
|
|
2953 | const_iv (GL_MAX_TEXTURE_UNITS), |
2789 | const_iv (GL_COLOR_MATERIAL), |
2954 | const_iv (GL_COLOR_MATERIAL), |
2790 | const_iv (GL_SMOOTH), |
2955 | const_iv (GL_SMOOTH), |
2791 | const_iv (GL_FLAT), |
2956 | const_iv (GL_FLAT), |
2792 | const_iv (GL_DITHER), |
2957 | const_iv (GL_DITHER), |
2793 | const_iv (GL_BLEND), |
2958 | const_iv (GL_BLEND), |
… | |
… | |
2805 | const_iv (GL_ZERO), |
2970 | const_iv (GL_ZERO), |
2806 | const_iv (GL_SRC_ALPHA), |
2971 | const_iv (GL_SRC_ALPHA), |
2807 | const_iv (GL_DST_ALPHA), |
2972 | const_iv (GL_DST_ALPHA), |
2808 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2973 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2809 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2974 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2975 | const_iv (GL_SRC_COLOR), |
|
|
2976 | const_iv (GL_DST_COLOR), |
|
|
2977 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2978 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2810 | const_iv (GL_SRC_ALPHA_SATURATE), |
2979 | const_iv (GL_SRC_ALPHA_SATURATE), |
2811 | const_iv (GL_RGB), |
2980 | const_iv (GL_RGB), |
2812 | const_iv (GL_RGBA), |
2981 | const_iv (GL_RGBA), |
2813 | const_iv (GL_RGBA4), |
2982 | const_iv (GL_RGBA4), |
2814 | const_iv (GL_RGBA8), |
2983 | const_iv (GL_RGBA8), |
… | |
… | |
2882 | const_iv (GL_NICEST), |
3051 | const_iv (GL_NICEST), |
2883 | const_iv (GL_V2F), |
3052 | const_iv (GL_V2F), |
2884 | const_iv (GL_V3F), |
3053 | const_iv (GL_V3F), |
2885 | const_iv (GL_T2F_V3F), |
3054 | const_iv (GL_T2F_V3F), |
2886 | const_iv (GL_T2F_N3F_V3F), |
3055 | const_iv (GL_T2F_N3F_V3F), |
|
|
3056 | const_iv (GL_FUNC_ADD), |
|
|
3057 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3058 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2887 | # undef const_iv |
3059 | # undef const_iv |
2888 | }; |
3060 | }; |
2889 | |
3061 | |
2890 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3062 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2891 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3063 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2898 | disable_GL_EXT_blend_func_separate () |
3070 | disable_GL_EXT_blend_func_separate () |
2899 | CODE: |
3071 | CODE: |
2900 | gl.BlendFuncSeparate = 0; |
3072 | gl.BlendFuncSeparate = 0; |
2901 | gl.BlendFuncSeparateEXT = 0; |
3073 | gl.BlendFuncSeparateEXT = 0; |
2902 | |
3074 | |
|
|
3075 | void |
|
|
3076 | apple_nvidia_bug (int enable) |
|
|
3077 | |
2903 | char * |
3078 | char * |
2904 | gl_vendor () |
3079 | gl_vendor () |
2905 | CODE: |
3080 | CODE: |
2906 | RETVAL = (char *)glGetString (GL_VENDOR); |
3081 | RETVAL = (char *)glGetString (GL_VENDOR); |
2907 | OUTPUT: |
3082 | OUTPUT: |
… | |
… | |
2956 | |
3131 | |
2957 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3132 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2958 | CODE: |
3133 | CODE: |
2959 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3134 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2960 | |
3135 | |
|
|
3136 | # void glBlendEquation (int se) |
|
|
3137 | |
2961 | void glDepthMask (int flag) |
3138 | void glDepthMask (int flag) |
2962 | |
3139 | |
2963 | void glLogicOp (int opcode) |
3140 | void glLogicOp (int opcode) |
2964 | |
3141 | |
2965 | void glColorMask (int red, int green, int blue, int alpha) |
3142 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2999 | void glRotate (float angle, float x, float y, float z) |
3176 | void glRotate (float angle, float x, float y, float z) |
3000 | CODE: |
3177 | CODE: |
3001 | glRotatef (angle, x, y, z); |
3178 | glRotatef (angle, x, y, z); |
3002 | |
3179 | |
3003 | void glColor (float r, float g, float b, float a = 1.0) |
3180 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3181 | PROTOTYPE: @ |
3004 | ALIAS: |
3182 | ALIAS: |
3005 | glColor_premultiply = 1 |
3183 | glColor_premultiply = 1 |
3006 | CODE: |
3184 | CODE: |
3007 | if (ix) |
3185 | if (ix) |
3008 | { |
3186 | { |