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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.10 by root, Sun Apr 9 17:34:15 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
27#include <stdio.h>
28#include <stdlib.h>
6 29
7#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
32#include <SDL_image.h>
33#include <SDL_mixer.h>
8#include <SDL_opengl.h> 34#include <SDL_opengl.h>
9 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
39#include <glib/gmacros.h>
40
10#include <pango/pango.h> 41#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 42
43#ifndef _WIN32
14#include <sys/types.h> 44# include <sys/types.h>
15#include <sys/socket.h> 45# include <sys/socket.h>
16#include <netinet/in.h> 46# include <netinet/in.h>
17#include <netinet/tcp.h> 47# include <netinet/tcp.h>
48# include <inttypes.h>
49#endif
18 50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52
53#define FOW_DARKNESS 32
54
55#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512
57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
138
139typedef struct cf_layout {
140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
142 int base_height;
143 CFPlus__Font font;
144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
19static PangoContext *context; 147static PangoContext *opengl_context;
20static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
21 149
22MODULE = Crossfire::Client PACKAGE = Crossfire::Client 150static void
151substitute_func (FcPattern *pattern, gpointer data)
152{
153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158}
159
160static void
161layout_update_font (CFPlus__Layout self)
162{
163 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera
165 */
166 PangoFontDescription *font = self->font ? self->font : default_font;
167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
172}
173
174static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect);
181
182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
193typedef uint16_t faceid;
194
195typedef struct {
196 int name;
197 int w, h;
198 float s, t;
199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202} maptex;
203
204typedef struct {
205 uint32_t player;
206 tileid tile[3];
207 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell;
210
211typedef struct {
212 int32_t c0, c1;
213 mapcell *col;
214} maprow;
215
216typedef struct map {
217 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid]
221
222 int32_t rows;
223 maprow *row;
224} *CFPlus__Map;
225
226static char *
227prepend (char *ptr, int sze, int inc)
228{
229 char *p;
230
231 New (0, p, sze + inc, char);
232 Zero (p, inc, char);
233 Move (ptr, p + inc, sze, char);
234 Safefree (ptr);
235
236 return p;
237}
238
239static char *
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
271static maprow *
272map_get_row (CFPlus__Map self, int y)
273{
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291}
292
293static mapcell *
294row_get_cell (maprow *row, int x)
295{
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317}
318
319static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y)
321{
322 return row_get_cell (map_get_row (self, y), x);
323}
324
325static void
326map_clear (CFPlus__Map self)
327{
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341}
342
343static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345{
346 int x, y;
347 maprow *row;
348 mapcell *cell;
349
350 for (y = y0; y < y0 + h; y++)
351 if (y >= 0)
352 {
353 if (y >= self->rows)
354 break;
355
356 row = self->row + y;
357
358 for (x = x0; x < x0 + w; x++)
359 if (x >= row->c0)
360 {
361 if (x >= row->c1)
362 break;
363
364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 }
371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
437MODULE = CFPlus PACKAGE = CFPlus
438
439PROTOTYPES: ENABLE
23 440
24BOOT: 441BOOT:
25{ 442{
26 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
27 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
28} 590}
591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
595void
596SDL_Quit ()
597
598void
599SDL_ListModes ()
600 PPCODE:
601{
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
639
640char *
641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
645 CODE:
646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
659 OUTPUT:
660 RETVAL
661
662void
663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
671void
672poll_events ()
673 PPCODE:
674{
675 SDL_Event ev;
676
677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
679 {
680 HV *hv = newHV ();
681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
683 switch (ev.type)
684 {
685 case SDL_KEYDOWN:
686 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break;
693
694 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
697 break;
698
699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
725 break;
726
727 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
742 }
743
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 }
746}
747
748int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
750 POSTCALL:
751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
753
754void
755Mix_CloseAudio ()
756
757int
758Mix_AllocateChannels (int numchans = -1)
29 759
30void 760void
31lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
32 CODE: 762 CODE:
33 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
769#ifdef _WIN32
770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
791#endif
792}
793
794void
795add_font (char *file)
796 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
798
799void
800load_image_inline (SV *image_)
801 ALIAS:
802 load_image_file = 1
803 PPCODE:
804{
805 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r")
811 : SDL_RWFromConstMem (image, image_len);
812
813 if (!rw)
814 croak ("load_image: %s", SDL_GetError ());
815
816 surface = IMG_Load_RW (rw, 1);
817 if (!surface)
818 croak ("load_image: %s", SDL_GetError ());
819
820 fmt.palette = NULL;
821 fmt.BitsPerPixel = 32;
822 fmt.BytesPerPixel = 4;
823#if SDL_BYTEORDER == SDL_LIL_ENDIAN
824 fmt.Rmask = 0x000000ff;
825 fmt.Gmask = 0x0000ff00;
826 fmt.Bmask = 0x00ff0000;
827 fmt.Amask = 0xff000000;
828#else
829 fmt.Rmask = 0xff000000;
830 fmt.Gmask = 0x00ff0000;
831 fmt.Bmask = 0x0000ff00;
832 fmt.Amask = 0x000000ff;
833#endif
834 fmt.Rloss = 0;
835 fmt.Gloss = 0;
836 fmt.Bloss = 0;
837 fmt.Aloss = 0;
838 fmt.Rshift = 0;
839 fmt.Gshift = 8;
840 fmt.Bshift = 16;
841 fmt.Ashift = 24;
842 fmt.colorkey = 0;
843 fmt.alpha = 0;
844
845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
846
847 assert (surface2->pitch == surface2->w * 4);
848
849 SDL_LockSurface (surface2);
850 EXTEND (SP, 6);
851 PUSHs (sv_2mortal (newSViv (surface2->w)));
852 PUSHs (sv_2mortal (newSViv (surface2->h)));
853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
858
859 SDL_FreeSurface (surface);
860 SDL_FreeSurface (surface2);
861}
862
863void
864average (int x, int y, uint32_t *data)
865 PPCODE:
866{
867 uint32_t r = 0, g = 0, b = 0, a = 0;
868
869 x = y = x * y;
870
871 while (x--)
872 {
873 uint32_t p = *data++;
874
875 r += (p ) & 255;
876 g += (p >> 8) & 255;
877 b += (p >> 16) & 255;
878 a += (p >> 24) & 255;
879 }
880
881 EXTEND (SP, 4);
882 PUSHs (sv_2mortal (newSViv (r / y)));
883 PUSHs (sv_2mortal (newSViv (g / y)));
884 PUSHs (sv_2mortal (newSViv (b / y)));
885 PUSHs (sv_2mortal (newSViv (a / y)));
886}
887
888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
897fatal (char *message)
898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
934 OUTPUT:
935 RETVAL
936
937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
947MODULE = CFPlus PACKAGE = CFPlus::Layout
948
949void
950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
956 CODE:
957 New (0, RETVAL, 1, struct cf_layout);
958
959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
969 OUTPUT:
970 RETVAL
971
972void
973DESTROY (CFPlus::Layout self)
974 CODE:
975 g_object_unref (self->pl);
976 Safefree (self);
977
978void
979set_text (CFPlus::Layout self, SV *text_)
980 CODE:
981{
982 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen);
984
985 pango_layout_set_text (self->pl, text, textlen);
986}
987
988void
989set_markup (CFPlus::Layout self, SV *text_)
990 CODE:
991{
992 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen);
994
995 pango_layout_set_markup (self->pl, text, textlen);
996}
997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
1083SV *
1084get_text (CFPlus::Layout self)
1085 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL);
1088 OUTPUT:
1089 RETVAL
1090
1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
1109set_height (CFPlus::Layout self, int base_height)
1110 CODE:
1111 if (self->base_height != base_height)
1112 {
1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
1116
1117void
1118set_width (CFPlus::Layout self, int max_width = -1)
1119 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121
1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
1148size (CFPlus::Layout self)
1149 PPCODE:
1150{
1151 int w, h;
1152
1153 layout_get_pixel_size (self, &w, &h);
1154
1155 EXTEND (SP, 2);
1156 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h)));
1158}
1159
1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
1173xy_to_index (CFPlus::Layout self, int x, int y)
1174 CODE:
1175{
1176 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing;
1179}
1180 OUTPUT:
1181 RETVAL
1182
1183void
1184cursor_pos (CFPlus::Layout self, int index)
1185 PPCODE:
1186{
1187 PangoRectangle strong_pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1189
1190 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194}
1195
1196void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198 PPCODE:
1199{
1200 int line, x;
1201
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204
1205 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
1230 PUSHs (sv_2mortal (newSViv (index)));
1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
1233}
1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247int minpot (int n)
1248
1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288 PROTOTYPE: $$$;$$
1289 ALIAS:
1290 draw_quad_alpha = 1
1291 draw_quad_alpha_premultiplied = 2
1292 CODE:
1293{
1294 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1298
1299 if (items < 5)
1300 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1303 }
1304
1305 if (ix)
1306 {
1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
1317 }
1318
1319 glBindTexture (GL_TEXTURE_2D, name);
1320
1321 glBegin (GL_QUADS);
1322 glTexCoord2f (0, 0); glVertex2f (x , y );
1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1326 glEnd ();
1327
1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND);
1332 }
1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1346MODULE = CFPlus PACKAGE = CFPlus::Map
1347
1348CFPlus::Map
1349new (SV *class)
1350 CODE:
1351 New (0, RETVAL, 1, struct map);
1352 RETVAL->x = 0;
1353 RETVAL->y = 0;
1354 RETVAL->w = 0;
1355 RETVAL->h = 0;
1356 RETVAL->ox = 0;
1357 RETVAL->oy = 0;
1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1360 RETVAL->rows = 0;
1361 RETVAL->row = 0;
1362 OUTPUT:
1363 RETVAL
1364
1365void
1366DESTROY (CFPlus::Map self)
1367 CODE:
1368{
1369 map_clear (self);
1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
1372 Safefree (self);
1373}
1374
1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
1382clear (CFPlus::Map self)
1383 CODE:
1384 map_clear (self);
1385
1386void
1387set_tileid (CFPlus::Map self, int face, int tile)
1388 CODE:
1389{
1390 need_facenum (self, face); self->face2tile [face] = tile;
1391 need_texid (self, tile);
1392}
1393
1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1419 CODE:
1420{
1421 need_texid (self, texid);
1422
1423 {
1424 maptex *tex = self->tex + texid;
1425
1426 tex->name = name;
1427 tex->w = w;
1428 tex->h = h;
1429 tex->s = s;
1430 tex->t = t;
1431 tex->r = r;
1432 tex->g = g;
1433 tex->b = b;
1434 tex->a = a;
1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1445}
1446
1447int
1448ox (CFPlus::Map self)
1449 ALIAS:
1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
1455 CODE:
1456 switch (ix)
1457 {
1458 case 0: RETVAL = self->ox; break;
1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
1464 }
1465 OUTPUT:
1466 RETVAL
1467
1468void
1469scroll (CFPlus::Map self, int dx, int dy)
1470 CODE:
1471{
1472 if (dx > 0)
1473 map_blank (self, self->x, self->y, dx, self->h);
1474 else if (dx < 0)
1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1476
1477 if (dy > 0)
1478 map_blank (self, self->x, self->y, self->w, dy);
1479 else if (dy < 0)
1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1481
1482 self->ox += dx; self->x += dx;
1483 self->oy += dy; self->y += dy;
1484
1485 while (self->y < 0)
1486 {
1487 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1488
1489 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y;
1491 }
1492}
1493
1494void
1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
1496 CODE:
1497{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell;
1501 int x, y, flags;
1502
1503 while (data < data_end - 1)
1504 {
1505 flags = (data [0] << 8) + data [1]; data += 2;
1506
1507 x = self->x + ((flags >> 10) & 63);
1508 y = self->y + ((flags >> 4) & 63);
1509
1510 cell = map_get_cell (self, x, y);
1511
1512 if (flags & 15)
1513 {
1514 if (!cell->darkness)
1515 {
1516 memset (cell, 0, sizeof (*cell));
1517 cell->darkness = 256;
1518 }
1519
1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
1561
1562 if (flags & 4)
1563 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1567 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 }
1583 else
1584 cell->darkness = 0;
1585 }
1586}
1587
1588SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1590 CODE:
1591{
1592 int x1, x;
1593 int y1, y;
1594 int z;
1595 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1596 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1597
1598 SvPOK_only (map_sv);
1599 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1600
1601 x0 += self->x; x1 = x0 + w;
1602 y0 += self->y; y1 = y0 + h;
1603
1604 for (y = y0; y < y1; y++)
1605 {
1606 maprow *row = 0 <= y && y < self->rows
1607 ? self->row + y
1608 : 0;
1609
1610 for (x = x0; x < x1; x++)
1611 {
1612 int r = 32, g = 32, b = 32, a = 192;
1613
1614 if (row && row->c0 <= x && x < row->c1)
1615 {
1616 mapcell *cell = row->col + (x - row->c0);
1617
1618 for (z = 0; z <= 0; z++)
1619 {
1620 maptex tex = self->tex [cell->tile [z]];
1621 int a0 = 255 - tex.a;
1622 int a1 = tex.a;
1623
1624 r = (r * a0 + tex.r * a1) / 255;
1625 g = (g * a0 + tex.g * a1) / 255;
1626 b = (b * a0 + tex.b * a1) / 255;
1627 a = (a * a0 + tex.a * a1) / 255;
1628 }
1629 }
1630
1631 *map++ = (r )
1632 | (g << 8)
1633 | (b << 16)
1634 | (a << 24);
1635 }
1636 }
1637
1638 RETVAL = map_sv;
1639}
1640 OUTPUT:
1641 RETVAL
1642
1643void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1645 CODE:
1646{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1651 int x, y, z;
1652 int last_name;
1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
1971 int sw4 = (sw + 3) & ~3;
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1974
1975 memset (darkness, 255, sw4 * sh);
1976 SvPOK_only (darkness_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh);
1978
1979 mx += self->x;
1980 my += self->y;
1981
1982 for (y = 0; y < sh; y++)
1983 if (0 <= y + my && y + my < self->rows)
1984 {
1985 maprow *row = self->row + (y + my);
1986
1987 for (x = 0; x < sw; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1)
1989 {
1990 mapcell *cell = row->col + (x + mx - row->c0);
1991
1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
1994 : 255 - FOW_DARKNESS;
1995 }
1996 }
1997
1998 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4)));
2000 PUSHs (sv_2mortal (newSViv (sh)));
2001 PUSHs (darkness_sv);
2002}
2003
2004SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2006 CODE:
2007{
2008 int x, y, x1, y1;
2009 SV *data_sv = newSV (w * h * 7 + 5);
2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2011
2012 *data++ = 0; /* version 0 format */
2013 *data++ = w >> 8; *data++ = w;
2014 *data++ = h >> 8; *data++ = h;
2015
2016 // we need to do this 'cause we don't keep an absolute coord system for rows
2017 // TODO: treat rows as we treat columns
2018 map_get_row (self, y0 + self->y - self->oy);//D
2019 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2020
2021 x0 += self->x - self->ox;
2022 y0 += self->y - self->oy;
2023
2024 x1 = x0 + w;
2025 y1 = y0 + h;
2026
2027 for (y = y0; y < y1; y++)
2028 {
2029 maprow *row = 0 <= y && y < self->rows
2030 ? self->row + y
2031 : 0;
2032
2033 for (x = x0; x < x1; x++)
2034 {
2035 if (row && row->c0 <= x && x < row->c1)
2036 {
2037 mapcell *cell = row->col + (x - row->c0);
2038 uint8_t flags = 0;
2039
2040 if (cell->tile [0]) flags |= 1;
2041 if (cell->tile [1]) flags |= 2;
2042 if (cell->tile [2]) flags |= 4;
2043
2044 *data++ = flags;
2045
2046 if (flags & 1)
2047 {
2048 tileid tile = cell->tile [0];
2049 *data++ = tile >> 8;
2050 *data++ = tile;
2051 }
2052
2053 if (flags & 2)
2054 {
2055 tileid tile = cell->tile [1];
2056 *data++ = tile >> 8;
2057 *data++ = tile;
2058 }
2059
2060 if (flags & 4)
2061 {
2062 tileid tile = cell->tile [2];
2063 *data++ = tile >> 8;
2064 *data++ = tile;
2065 }
2066 }
2067 else
2068 *data++ = 0;
2069 }
2070 }
2071
2072 SvPOK_only (data_sv);
2073 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2074 RETVAL = data_sv;
2075}
2076 OUTPUT:
2077 RETVAL
2078
2079void
2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2081 PPCODE:
2082{
2083 int x, y, z;
2084 int w, h;
2085 int x1, y1;
2086
2087 if (*data++ != 0)
2088 return; /* version mismatch */
2089
2090 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++;
2092
2093 // we need to do this 'cause we don't keep an absolute coord system for rows
2094 // TODO: treat rows as we treat columns
2095 map_get_row (self, y0 + self->y - self->oy);//D
2096 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2097
2098 x0 += self->x - self->ox;
2099 y0 += self->y - self->oy;
2100
2101 x1 = x0 + w;
2102 y1 = y0 + h;
2103
2104 for (y = y0; y < y1; y++)
2105 {
2106 maprow *row = map_get_row (self, y);
2107
2108 for (x = x0; x < x1; x++)
2109 {
2110 uint8_t flags = *data++;
2111
2112 if (flags)
2113 {
2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
2116
2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2120
2121 if (cell->darkness == 0)
2122 {
2123 cell->darkness = 0;
2124
2125 for (z = 0; z <= 2; z++)
2126 {
2127 tileid t = tile [z];
2128
2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
2136 }
2137 }
2138 }
2139 }
2140 }
2141}
2142
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2144
2145CFPlus::MixChunk
2146new_from_file (SV *class, char *path)
2147 CODE:
2148 RETVAL = Mix_LoadWAV (path);
2149 OUTPUT:
2150 RETVAL
2151
2152void
2153DESTROY (CFPlus::MixChunk self)
2154 CODE:
2155 Mix_FreeChunk (self);
2156
2157int
2158volume (CFPlus::MixChunk self, int volume = -1)
2159 CODE:
2160 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT:
2162 RETVAL
2163
2164int
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2166 CODE:
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2168 OUTPUT:
2169 RETVAL
2170
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2172
2173int
2174volume (int volume = -1)
2175 CODE:
2176 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT:
2178 RETVAL
2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
2187CFPlus::MixMusic
2188new_from_file (SV *class, char *path)
2189 CODE:
2190 RETVAL = Mix_LoadMUS (path);
2191 OUTPUT:
2192 RETVAL
2193
2194void
2195DESTROY (CFPlus::MixMusic self)
2196 CODE:
2197 Mix_FreeMusic (self);
2198
2199int
2200play (CFPlus::MixMusic self, int loops = -1)
2201 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2214
2215BOOT:
2216{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2218 static const struct {
2219 const char *name;
2220 IV iv;
2221 } *civ, const_iv[] = {
2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
2226 const_iv (GL_COLOR_MATERIAL),
2227 const_iv (GL_SMOOTH),
2228 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER),
2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
2239 const_iv (GL_AND),
2240 const_iv (GL_ONE),
2241 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA),
2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
2247 const_iv (GL_RGB),
2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
2252 const_iv (GL_UNSIGNED_BYTE),
2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D),
2266 const_iv (GL_TEXTURE_ENV),
2267 const_iv (GL_TEXTURE_MAG_FILTER),
2268 const_iv (GL_TEXTURE_MIN_FILTER),
2269 const_iv (GL_TEXTURE_ENV_MODE),
2270 const_iv (GL_TEXTURE_WRAP_S),
2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
2273 const_iv (GL_CLAMP),
2274 const_iv (GL_CLAMP_TO_EDGE),
2275 const_iv (GL_NEAREST),
2276 const_iv (GL_LINEAR),
2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2281 const_iv (GL_GENERATE_MIPMAP),
2282 const_iv (GL_MODULATE),
2283 const_iv (GL_DECAL),
2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
2286 const_iv (GL_COLOR_BUFFER_BIT),
2287 const_iv (GL_PROJECTION),
2288 const_iv (GL_MODELVIEW),
2289 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER),
2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
2308# undef const_iv
2309 };
2310
2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
34 2324
35char * 2325char *
36gl_version () 2326gl_version ()
37 CODE: 2327 CODE:
38 RETVAL = (char *)glGetString (GL_VERSION); 2328 RETVAL = (char *)glGetString (GL_VERSION);
44 CODE: 2334 CODE:
45 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
46 OUTPUT: 2336 OUTPUT:
47 RETVAL 2337 RETVAL
48 2338
49void 2339char *glGetString (GLenum pname)
50set_font (char *file)
51 CODE:
52{
53 int count;
54 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
55 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
56 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
57 FcPatternDestroy (pattern);
58 pango_context_set_font_description (context, font);
59}
60 2340
61void 2341GLint glGetInteger (GLenum pname)
62font_render (SV *text_, int height = 10)
63 PPCODE: 2342 CODE:
64{ 2343 glGetIntegerv (pname, &RETVAL);
65 STRLEN textlen; 2344 OUTPUT:
66 char *text = SvPVutf8 (text_, textlen); 2345 RETVAL
67 SV *retval;
68 int w, h;
69 FT_Bitmap bitmap;
70 PangoLayout *layout;
71 PangoFontDescription *font = pango_context_get_font_description (context);
72 pango_font_description_set_absolute_size (font, height * PANGO_SCALE);
73 2346
74 layout = pango_layout_new (context); 2347GLdouble glGetDouble (GLenum pname)
75 pango_layout_set_markup (layout, text, textlen); 2348 CODE:
76 pango_layout_get_pixel_size (layout, &w, &h); 2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
77 2352
78 w = (w + 3) & ~3; 2353int glGetError ()
79 if (!w) w = 1;
80 if (!h) h = 1;
81 2354
82 retval = newSV (w * h); 2355void glFinish ()
83 SvPOK_only (retval);
84 SvCUR_set (retval, w * h);
85 2356
86 bitmap.rows = h; 2357void glClear (int mask)
87 bitmap.width = w;
88 bitmap.pitch = w;
89 bitmap.buffer = (unsigned char*)SvPVX (retval);
90 bitmap.num_grays = 256;
91 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
92 2358
93 memset (bitmap.buffer, 0, w * h); 2359void glClearColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @
2361
2362void glEnable (int cap)
2363
2364void glDisable (int cap)
2365
2366void glShadeModel (int mode)
2367
2368void glHint (int target, int mode)
2369
2370void glBlendFunc (int sfactor, int dfactor)
2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
2378void glLogicOp (int opcode)
2379
2380void glColorMask (int red, int green, int blue, int alpha)
2381
2382void glMatrixMode (int mode)
2383
2384void glPushMatrix ()
2385
2386void glPopMatrix ()
2387
2388void glLoadIdentity ()
2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2399
2400void glViewport (int x, int y, int width, int height)
2401
2402void glScissor (int x, int y, int width, int height)
2403
2404void glTranslate (float x, float y, float z = 0.)
2405 CODE:
2406 glTranslatef (x, y, z);
2407
2408void glScale (float x, float y, float z = 1.)
2409 CODE:
2410 glScalef (x, y, z);
2411
2412void glRotate (float angle, float x, float y, float z)
2413 CODE:
2414 glRotatef (angle, x, y, z);
2415
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
2424 CODE:
2425 if (ix)
94 2426 {
95 pango_ft2_render_layout (&bitmap, layout, 0 * PANGO_SCALE, 0 * PANGO_SCALE); 2427 r *= a;
96 g_object_unref (layout); 2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a);
97 2433
98 EXTEND (SP, 3); 2434void glInterleavedArrays (int format, int stride, char *data)
99 PUSHs (sv_2mortal (newSViv (w))); 2435
100 PUSHs (sv_2mortal (newSViv (h))); 2436void glDrawElements (int mode, int count, int type, char *indices)
101 PUSHs (sv_2mortal (retval)); 2437
102} 2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
2444
2445void glVertex (float x, float y, float z = 0.)
2446 CODE:
2447 glVertex3f (x, y, z);
2448
2449void glTexCoord (float s, float t)
2450 CODE:
2451 glTexCoord2f (s, t);
2452
2453void glTexEnv (int target, int pname, float param)
2454 CODE:
2455 glTexEnvf (target, pname, param);
2456
2457void glTexParameter (int target, int pname, float param)
2458 CODE:
2459 glTexParameterf (target, pname, param);
2460
2461void glBindTexture (int target, int name)
2462
2463void glConvolutionParameter (int target, int pname, float params)
2464 CODE:
2465 if (gl.ConvolutionParameterf)
2466 gl.ConvolutionParameterf (target, pname, params);
2467
2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2469 CODE:
2470 if (gl.ConvolutionFilter2D)
2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2472
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE:
2475 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2477
2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2479
2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481
2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483
2484void glPixelZoom (float x, float y)
2485
2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2487
2488int glGenTexture ()
2489 CODE:
2490 RETVAL = gen_texture ();
2491 OUTPUT:
2492 RETVAL
2493
2494void glDeleteTexture (int name)
2495 CODE:
2496 del_texture (name);
2497
2498int glGenList ()
2499 CODE:
2500 RETVAL = glGenLists (1);
2501 OUTPUT:
2502 RETVAL
2503
2504void glDeleteList (int list)
2505 CODE:
2506 glDeleteLists (list, 1);
2507
2508void glNewList (int list, int mode = GL_COMPILE)
2509
2510void glEndList ()
2511
2512void glCallList (int list)
2513

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