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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.100 by root, Wed May 31 17:16:47 2006 UTC

84 84
85static void 85static void
86substitute_func (FcPattern *pattern, gpointer data) 86substitute_func (FcPattern *pattern, gpointer data)
87{ 87{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 88 FcPatternAddBool (pattern, FC_HINTING , 1);
89#ifdef _WIN32
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 90 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
90} 94}
91 95
92static void 96static void
93layout_update_font (CFClient__Layout self) 97layout_update_font (CFClient__Layout self)
94{ 98{
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
443 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 455
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
452 457
453 SDL_EnableUNICODE (1); 458 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 460
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
465 470
466 ++m; 471 ++m;
467 } 472 }
468} 473}
469 474
475char *
476SDL_GetError ()
477
470int 478int
471SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
472 CODE: 480 CODE:
473 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 OUTPUT: 485 OUTPUT:
478 RETVAL 486 RETVAL
479 487
480void 488void
481SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
482 493
483void 494void
484SDL_PollEvent () 495SDL_PollEvent ()
485 PPCODE: 496 PPCODE:
486{ 497{
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 518 break;
508 519
509 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
515 break; 528 break;
516 529
517 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 538 break;
549lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
550 CODE: 565 CODE:
551#ifndef _WIN32 566#ifndef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
553#endif 568#endif
554
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 569
569void 570void
570add_font (char *file) 571add_font (char *file)
571 CODE: 572 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
665} 666}
666 667
667void 668void
668error (char *message) 669error (char *message)
669 CODE: 670 CODE:
671 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 672#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
672#else
673 fprintf (stderr, "ERROR: %s\n", message);
674#endif 674#endif
675 675
676void 676void
677fatal (char *message) 677fatal (char *message)
678 CODE: 678 CODE:
679 fprintf (stderr, "FATAL: %s\n", message);
679#ifdef _WIN32 680#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
681#else
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 682#endif
684 exit (1); 683 exit (1);
685 684
686MODULE = CFClient PACKAGE = CFClient::Font 685MODULE = CFClient PACKAGE = CFClient::Font
687 686
710MODULE = CFClient PACKAGE = CFClient::Layout 709MODULE = CFClient PACKAGE = CFClient::Layout
711 710
712CFClient::Layout 711CFClient::Layout
713new (SV *class, int rgba = 0) 712new (SV *class, int rgba = 0)
714 CODE: 713 CODE:
714#if _WIN32
715 //rgba = 0;//D make stext nicer, breaks TextView
716#endif
715 New (0, RETVAL, 1, struct cf_layout); 717 New (0, RETVAL, 1, struct cf_layout);
716 718
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
718 RETVAL->rgba = rgba; 720 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 721 RETVAL->r = 1.;
799set_width (CFClient::Layout self, int max_width = -1) 801set_width (CFClient::Layout self, int max_width = -1)
800 CODE: 802 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 804
803void 805void
806set_indent (CFClient::Layout self, int indent)
807 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809
810void
811set_spacing (CFClient::Layout self, int spacing)
812 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814
815void
816set_ellipsise (CFClient::Layout self, int ellipsise)
817 CODE:
818 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE
823 );
824
825void
826set_single_paragraph_mode (CFClient::Layout self, int spm)
827 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829
830void
804size (CFClient::Layout self) 831size (CFClient::Layout self)
805 PPCODE: 832 PPCODE:
806{ 833{
807 int w, h; 834 int w, h;
808 835
874 901
875 while (p < e) 902 while (p < e)
876 { 903 {
877 uint32_t rgba = *p; 904 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8); 905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif
917#endif
879 rgba = SDL_SwapBE32 (rgba); 918 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba; 919 *p++ = rgba;
881 } 920 }
882 } 921 }
883 922
928{ 967{
929 HV *hv = (HV *)SvRV (self); 968 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 969 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 970 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 971 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
934 972
935 if (items < 5) 973 if (items < 5)
936 { 974 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 975 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 976 h = SvNV (*hv_fetch (hv, "h", 1, 1));
940 978
941 if (ix) 979 if (ix)
942 { 980 {
943 glEnable (GL_BLEND); 981 glEnable (GL_BLEND);
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
983 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f);
945 } 985 }
946 986
947 glBindTexture (GL_TEXTURE_2D, name); 987 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 988
955 glBegin (GL_QUADS); 989 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 990 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 991 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 992 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 993 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 994 glEnd ();
961 995
962 if (ix) 996 if (ix)
997 {
998 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 999 glDisable (GL_BLEND);
1000 }
964} 1001}
965 1002
966MODULE = CFClient PACKAGE = CFClient::Map 1003MODULE = CFClient PACKAGE = CFClient::Map
967 1004
968CFClient::Map 1005CFClient::Map
1032 tex->r = r; 1069 tex->r = r;
1033 tex->g = g; 1070 tex->g = g;
1034 tex->b = b; 1071 tex->b = b;
1035 tex->a = a; 1072 tex->a = a;
1036 } 1073 }
1074
1075 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name);
1078 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1080 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1083}
1038 1084
1039int 1085int
1040ox (CFClient::Map self) 1086ox (CFClient::Map self)
1041 ALIAS: 1087 ALIAS:
1479 const_iv (GL_COLOR_MATERIAL), 1525 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 1526 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 1527 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 1528 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 1529 const_iv (GL_BLEND),
1530 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 1531 const_iv (GL_SCISSOR_TEST),
1532 const_iv (GL_DEPTH_TEST),
1533 const_iv (GL_ALPHA_TEST),
1534 const_iv (GL_NORMALIZE),
1535 const_iv (GL_RESCALE_NORMAL),
1485 const_iv (GL_AND), 1536 const_iv (GL_AND),
1486 const_iv (GL_ONE), 1537 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 1538 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 1539 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 1540 const_iv (GL_SRC_ALPHA_SATURATE),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1541 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 1542 const_iv (GL_ONE_MINUS_DST_ALPHA),
1492 const_iv (GL_RGB), 1543 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 1544 const_iv (GL_RGBA),
1494 const_iv (GL_UNSIGNED_BYTE), 1545 const_iv (GL_UNSIGNED_BYTE),
1546 const_iv (GL_UNSIGNED_SHORT),
1547 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 1548 const_iv (GL_ALPHA),
1549 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 1550 const_iv (GL_LUMINANCE),
1551 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 1552 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1499 const_iv (GL_COMPILE), 1554 const_iv (GL_COMPILE),
1500 const_iv (GL_TEXTURE_1D), 1555 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 1556 const_iv (GL_TEXTURE_2D),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 1558 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 1559 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 1560 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 1561 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 1562 const_iv (GL_TEXTURE_WRAP_T),
1563 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 1564 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 1565 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 1566 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 1567 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1568 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1569 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1570 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1571 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 1572 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 1573 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 1574 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 1575 const_iv (GL_REPLACE),
1576 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 1577 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 1578 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 1579 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 1580 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 1581 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 1582 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 1583 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 1584 const_iv (GL_CONSTANT_BORDER),
1528 const_iv (GL_LINES), 1585 const_iv (GL_LINES),
1586 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 1587 const_iv (GL_QUADS),
1530 const_iv (GL_LINE_LOOP), 1588 const_iv (GL_QUAD_STRIP),
1589 const_iv (GL_TRIANGLES),
1590 const_iv (GL_TRIANGLE_STRIP),
1591 const_iv (GL_TRIANGLE_FAN),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1592 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1532 const_iv (GL_FASTEST), 1593 const_iv (GL_FASTEST),
1594 const_iv (GL_V2F),
1595 const_iv (GL_V3F),
1596 const_iv (GL_T2F_V3F),
1597 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 1598# undef const_iv
1534 }; 1599 };
1535 1600
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1601 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1602 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1538} 1603}
1539 1604
1605char *
1606gl_vendor ()
1607 CODE:
1608 RETVAL = (char *)glGetString (GL_VENDOR);
1609 OUTPUT:
1610 RETVAL
1611
1612char *
1613gl_version ()
1614 CODE:
1615 RETVAL = (char *)glGetString (GL_VERSION);
1616 OUTPUT:
1617 RETVAL
1618
1619char *
1620gl_extensions ()
1621 CODE:
1622 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1623 OUTPUT:
1624 RETVAL
1625
1540int glGetError () 1626int glGetError ()
1541 1627
1542void glClear (int mask) 1628void glClear (int mask)
1543 1629
1544void glClearColor (float r, float g, float b, float a = 1.0) 1630void glClearColor (float r, float g, float b, float a = 1.0)
1552 1638
1553void glHint (int target, int mode) 1639void glHint (int target, int mode)
1554 1640
1555void glBlendFunc (int sfactor, int dfactor) 1641void glBlendFunc (int sfactor, int dfactor)
1556 1642
1643void glDepthMask (int flag)
1644
1557void glLogicOp (int opcode) 1645void glLogicOp (int opcode)
1558 1646
1559void glColorMask (int red, int green, int blue, int alpha) 1647void glColorMask (int red, int green, int blue, int alpha)
1560 1648
1561void glMatrixMode (int mode) 1649void glMatrixMode (int mode)
1564 1652
1565void glPopMatrix () 1653void glPopMatrix ()
1566 1654
1567void glLoadIdentity () 1655void glLoadIdentity ()
1568 1656
1569# near and far are due to microsofts buggy c compiler 1657# near_ and far_ are due to microsofts buggy "c" compiler
1658void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1659
1660# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1661void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1571 1662
1572void glViewport (int x, int y, int width, int height) 1663void glViewport (int x, int y, int width, int height)
1573 1664
1574void glScissor (int x, int y, int width, int height) 1665void glScissor (int x, int y, int width, int height)
1590void glEnd () 1681void glEnd ()
1591 1682
1592void glColor (float r, float g, float b, float a = 1.0) 1683void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 1684 PROTOTYPE: @
1594 CODE: 1685 CODE:
1686 // microsoft visual "c" rounds instead of truncating...
1595 glColor4ub (MIN ((int)r * 256., 255), 1687 glColor4ub (MIN ((int)(r * 256.f), 255),
1596 MIN ((int)g * 256., 255), 1688 MIN ((int)(g * 256.f), 255),
1597 MIN ((int)b * 256., 255), 1689 MIN ((int)(b * 256.f), 255),
1598 MIN ((int)a * 256., 255)); 1690 MIN ((int)(a * 256.f), 255));
1691
1692void glInterleavedArrays (int format, int stride, char *data)
1693
1694void glDrawElements (int mode, int count, int type, char *indices)
1695
1696# 1.2 void glDrawRangeElements (int mode, int start, int end
1697
1698void glRasterPos (float x, float y, float z = 0.)
1699 CODE:
1700 glRasterPos3f (0, 0, z);
1701 glBitmap (0, 0, 0, 0, x, y, 0);
1599 1702
1600void glVertex (float x, float y, float z = 0.) 1703void glVertex (float x, float y, float z = 0.)
1601 CODE: 1704 CODE:
1602 glVertex3f (x, y, z); 1705 glVertex3f (x, y, z);
1603 1706
1631 1734
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1735void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 1736
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1737void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 1738
1636void glRasterPos (int x, int y) 1739void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE:
1638 glRasterPos2i (x, y);
1639 1740
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1741void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 1742
1642int glGenTexture () 1743int glGenTexture ()
1643 CODE: 1744 CODE:
1670 1771
1671void glEndList () 1772void glEndList ()
1672 1773
1673void glCallList (int list) 1774void glCallList (int list)
1674 1775
1776

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