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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.100 by root, Wed May 31 17:16:47 2006 UTC

444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 450
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
470 470
471 ++m; 471 ++m;
472 } 472 }
473} 473}
474 474
475char *
476SDL_GetError ()
477
475int 478int
476SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 480 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
482 OUTPUT: 485 OUTPUT:
483 RETVAL 486 RETVAL
484 487
485void 488void
486SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
487 493
488void 494void
489SDL_PollEvent () 495SDL_PollEvent ()
490 PPCODE: 496 PPCODE:
491{ 497{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 518 break;
513 519
514 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 528 break;
521 529
522 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 538 break;
554lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
555 CODE: 565 CODE:
556#ifndef _WIN32 566#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 568#endif
559
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 569
574void 570void
575add_font (char *file) 571add_font (char *file)
576 CODE: 572 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
670} 666}
671 667
672void 668void
673error (char *message) 669error (char *message)
674 CODE: 670 CODE:
671 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 672#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
677#else
678 fprintf (stderr, "ERROR: %s\n", message);
679#endif 674#endif
680 675
681void 676void
682fatal (char *message) 677fatal (char *message)
683 CODE: 678 CODE:
679 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 680#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#else
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 682#endif
689 exit (1); 683 exit (1);
690 684
691MODULE = CFClient PACKAGE = CFClient::Font 685MODULE = CFClient PACKAGE = CFClient::Font
692 686
715MODULE = CFClient PACKAGE = CFClient::Layout 709MODULE = CFClient PACKAGE = CFClient::Layout
716 710
717CFClient::Layout 711CFClient::Layout
718new (SV *class, int rgba = 0) 712new (SV *class, int rgba = 0)
719 CODE: 713 CODE:
714#if _WIN32
715 //rgba = 0;//D make stext nicer, breaks TextView
716#endif
720 New (0, RETVAL, 1, struct cf_layout); 717 New (0, RETVAL, 1, struct cf_layout);
721 718
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
723 RETVAL->rgba = rgba; 720 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 721 RETVAL->r = 1.;
904 901
905 while (p < e) 902 while (p < e)
906 { 903 {
907 uint32_t rgba = *p; 904 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8); 905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif
917#endif
909 rgba = SDL_SwapBE32 (rgba); 918 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba; 919 *p++ = rgba;
911 } 920 }
912 } 921 }
913 922
958{ 967{
959 HV *hv = (HV *)SvRV (self); 968 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 969 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 970 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 971 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
964 972
965 if (items < 5) 973 if (items < 5)
966 { 974 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 975 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 976 h = SvNV (*hv_fetch (hv, "h", 1, 1));
970 978
971 if (ix) 979 if (ix)
972 { 980 {
973 glEnable (GL_BLEND); 981 glEnable (GL_BLEND);
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
983 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f);
975 } 985 }
976 986
977 glBindTexture (GL_TEXTURE_2D, name); 987 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 988
985 glBegin (GL_QUADS); 989 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 990 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 991 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 992 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 993 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 994 glEnd ();
991 995
992 if (ix) 996 if (ix)
997 {
998 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 999 glDisable (GL_BLEND);
1000 }
994} 1001}
995 1002
996MODULE = CFClient PACKAGE = CFClient::Map 1003MODULE = CFClient PACKAGE = CFClient::Map
997 1004
998CFClient::Map 1005CFClient::Map
1062 tex->r = r; 1069 tex->r = r;
1063 tex->g = g; 1070 tex->g = g;
1064 tex->b = b; 1071 tex->b = b;
1065 tex->a = a; 1072 tex->a = a;
1066 } 1073 }
1074
1075 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name);
1078 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1080 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1083}
1068 1084
1069int 1085int
1070ox (CFClient::Map self) 1086ox (CFClient::Map self)
1071 ALIAS: 1087 ALIAS:
1509 const_iv (GL_COLOR_MATERIAL), 1525 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 1526 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 1527 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 1528 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 1529 const_iv (GL_BLEND),
1530 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 1531 const_iv (GL_SCISSOR_TEST),
1532 const_iv (GL_DEPTH_TEST),
1533 const_iv (GL_ALPHA_TEST),
1534 const_iv (GL_NORMALIZE),
1535 const_iv (GL_RESCALE_NORMAL),
1515 const_iv (GL_AND), 1536 const_iv (GL_AND),
1516 const_iv (GL_ONE), 1537 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 1538 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 1539 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 1540 const_iv (GL_SRC_ALPHA_SATURATE),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1541 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 1542 const_iv (GL_ONE_MINUS_DST_ALPHA),
1522 const_iv (GL_RGB), 1543 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 1544 const_iv (GL_RGBA),
1524 const_iv (GL_UNSIGNED_BYTE), 1545 const_iv (GL_UNSIGNED_BYTE),
1546 const_iv (GL_UNSIGNED_SHORT),
1547 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 1548 const_iv (GL_ALPHA),
1549 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 1550 const_iv (GL_LUMINANCE),
1551 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 1552 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1529 const_iv (GL_COMPILE), 1554 const_iv (GL_COMPILE),
1530 const_iv (GL_TEXTURE_1D), 1555 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 1556 const_iv (GL_TEXTURE_2D),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 1558 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 1559 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 1560 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 1561 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 1562 const_iv (GL_TEXTURE_WRAP_T),
1563 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 1564 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 1565 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 1566 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 1567 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1568 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1569 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1570 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1571 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 1572 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 1573 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 1574 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 1575 const_iv (GL_REPLACE),
1576 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 1577 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 1578 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 1579 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 1580 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 1581 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 1582 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 1583 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 1584 const_iv (GL_CONSTANT_BORDER),
1558 const_iv (GL_LINES), 1585 const_iv (GL_LINES),
1586 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 1587 const_iv (GL_QUADS),
1560 const_iv (GL_LINE_LOOP), 1588 const_iv (GL_QUAD_STRIP),
1589 const_iv (GL_TRIANGLES),
1590 const_iv (GL_TRIANGLE_STRIP),
1591 const_iv (GL_TRIANGLE_FAN),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1592 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1562 const_iv (GL_FASTEST), 1593 const_iv (GL_FASTEST),
1594 const_iv (GL_V2F),
1595 const_iv (GL_V3F),
1596 const_iv (GL_T2F_V3F),
1597 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 1598# undef const_iv
1564 }; 1599 };
1565 1600
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1601 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1602 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1568} 1603}
1569 1604
1605char *
1606gl_vendor ()
1607 CODE:
1608 RETVAL = (char *)glGetString (GL_VENDOR);
1609 OUTPUT:
1610 RETVAL
1611
1612char *
1613gl_version ()
1614 CODE:
1615 RETVAL = (char *)glGetString (GL_VERSION);
1616 OUTPUT:
1617 RETVAL
1618
1619char *
1620gl_extensions ()
1621 CODE:
1622 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1623 OUTPUT:
1624 RETVAL
1625
1570int glGetError () 1626int glGetError ()
1571 1627
1572void glClear (int mask) 1628void glClear (int mask)
1573 1629
1574void glClearColor (float r, float g, float b, float a = 1.0) 1630void glClearColor (float r, float g, float b, float a = 1.0)
1582 1638
1583void glHint (int target, int mode) 1639void glHint (int target, int mode)
1584 1640
1585void glBlendFunc (int sfactor, int dfactor) 1641void glBlendFunc (int sfactor, int dfactor)
1586 1642
1643void glDepthMask (int flag)
1644
1587void glLogicOp (int opcode) 1645void glLogicOp (int opcode)
1588 1646
1589void glColorMask (int red, int green, int blue, int alpha) 1647void glColorMask (int red, int green, int blue, int alpha)
1590 1648
1591void glMatrixMode (int mode) 1649void glMatrixMode (int mode)
1594 1652
1595void glPopMatrix () 1653void glPopMatrix ()
1596 1654
1597void glLoadIdentity () 1655void glLoadIdentity ()
1598 1656
1599# near and far are due to microsofts buggy c compiler 1657# near_ and far_ are due to microsofts buggy "c" compiler
1658void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1659
1660# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1661void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1601 1662
1602void glViewport (int x, int y, int width, int height) 1663void glViewport (int x, int y, int width, int height)
1603 1664
1604void glScissor (int x, int y, int width, int height) 1665void glScissor (int x, int y, int width, int height)
1620void glEnd () 1681void glEnd ()
1621 1682
1622void glColor (float r, float g, float b, float a = 1.0) 1683void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 1684 PROTOTYPE: @
1624 CODE: 1685 CODE:
1686 // microsoft visual "c" rounds instead of truncating...
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 1687 glColor4ub (MIN ((int)(r * 256.f), 255),
1626 MIN ((int)(g * 255.f), 255), 1688 MIN ((int)(g * 256.f), 255),
1627 MIN ((int)(b * 255.f), 255), 1689 MIN ((int)(b * 256.f), 255),
1628 MIN ((int)(a * 255.f), 255)); 1690 MIN ((int)(a * 256.f), 255));
1691
1692void glInterleavedArrays (int format, int stride, char *data)
1693
1694void glDrawElements (int mode, int count, int type, char *indices)
1695
1696# 1.2 void glDrawRangeElements (int mode, int start, int end
1697
1698void glRasterPos (float x, float y, float z = 0.)
1699 CODE:
1700 glRasterPos3f (0, 0, z);
1701 glBitmap (0, 0, 0, 0, x, y, 0);
1629 1702
1630void glVertex (float x, float y, float z = 0.) 1703void glVertex (float x, float y, float z = 0.)
1631 CODE: 1704 CODE:
1632 glVertex3f (x, y, z); 1705 glVertex3f (x, y, z);
1633 1706
1661 1734
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1735void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1663 1736
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1737void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 1738
1666void glRasterPos (int x, int y) 1739void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE:
1668 glRasterPos2i (x, y);
1669 1740
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1741void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 1742
1672int glGenTexture () 1743int glGenTexture ()
1673 CODE: 1744 CODE:
1700 1771
1701void glEndList () 1772void glEndList ()
1702 1773
1703void glCallList (int list) 1774void glCallList (int list)
1704 1775
1776

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