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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.98 by root, Mon May 29 02:01:56 2006 UTC vs.
Revision 1.101 by root, Sat Jun 3 21:57:23 2006 UTC

1073 } 1073 }
1074 1074
1075 // somewhat hackish, but for textures that require it, it really 1075 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer. 1076 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name); 1077 glBindTexture (GL_TEXTURE_2D, name);
1078 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1078 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1079 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1080 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1080} 1083}
1081 1084
1082int 1085int
1083ox (CFClient::Map self) 1086ox (CFClient::Map self)
1084 ALIAS: 1087 ALIAS:
1085 oy = 1 1088 oy = 1
1089 x = 2
1090 y = 3
1086 CODE: 1091 CODE:
1087 switch (ix) 1092 switch (ix)
1088 { 1093 {
1089 case 0: RETVAL = self->ox; break; 1094 case 0: RETVAL = self->ox; break;
1090 case 1: RETVAL = self->oy; break; 1095 case 1: RETVAL = self->oy; break;
1096 case 2: RETVAL = self->x; break;
1097 case 3: RETVAL = self->y; break;
1091 } 1098 }
1092 OUTPUT: 1099 OUTPUT:
1093 RETVAL 1100 RETVAL
1094 1101
1095void 1102void
1679 1686
1680void glColor (float r, float g, float b, float a = 1.0) 1687void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 1688 PROTOTYPE: @
1682 CODE: 1689 CODE:
1683 // microsoft visual "c" rounds instead of truncating... 1690 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 1691 glColor4ub (MIN ((int)(r * 256.f), 255),
1685 MIN ((int)(g * 255.f), 255), 1692 MIN ((int)(g * 256.f), 255),
1686 MIN ((int)(b * 255.f), 255), 1693 MIN ((int)(b * 256.f), 255),
1687 MIN ((int)(a * 255.f), 255)); 1694 MIN ((int)(a * 256.f), 255));
1688 1695
1689void glInterleavedArrays (int format, int stride, char *data) 1696void glInterleavedArrays (int format, int stride, char *data)
1690 1697
1691void glDrawElements (int mode, int count, int type, char *indices) 1698void glDrawElements (int mode, int count, int type, char *indices)
1692 1699

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