ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
52 75
53static struct 76static struct
54{ 77{
55#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 79#include "glfunc.h"
57#undef GL_FUNC 80#undef GL_FUNC
58} gl; 81} gl;
59 82
83static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 85{
62 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 90 else
67 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
68} 92}
69 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
72 129
73typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
74 149
75typedef struct cf_layout { 150typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
79 int base_height; 153 int base_height;
80 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
81} *CFClient__Layout; 156} *DC__Layout;
82 157
83static CFClient__Font default_font; 158static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
86 161
87static void 162static void
88substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
89{ 164{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 166#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 168#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 170}
97 171
98static void 172static void
99layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
100{ 174{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
103 */ 177 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
108 182
109 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
110} 184}
111 185
112static void 186static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
116 193
117 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 196
120 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
121} 198 if (!rect.height) rect.height = 1;
122 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
123typedef uint16_t mapface; 205typedef uint16_t faceid;
124 206
125typedef struct { 207typedef struct {
126 GLint name; 208 GLuint name;
127 int w, h; 209 int w, h;
128 float s, t; 210 float s, t;
129 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
130} maptex; 214} maptex;
131 215
132typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
133 int16_t darkness; 219 uint16_t darkness;
134 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 221} mapcell;
136 222
137typedef struct { 223typedef struct {
138 int32_t c0, c1; 224 int32_t c0, c1;
139 mapcell *col; 225 mapcell *col;
140} maprow; 226} maprow;
141 227
142typedef struct map { 228typedef struct map {
143 int x, y, w, h; 229 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 231 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 232 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 233
151 int32_t rows; 234 int32_t rows;
152 maprow *row; 235 maprow *row;
153} *CFClient__Map; 236} *DC__Map;
154 237
155static char * 238static char *
156prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
157{ 240{
158 char *p; 241 char *p;
175} 258}
176 259
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
180static maprow * 283static maprow *
181map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
182{ 285{
183 if (0 > y) 286 if (0 > y)
184 { 287 {
185 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
224 327
225 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
226} 329}
227 330
228static mapcell * 331static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
230{ 333{
231 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
232} 335}
233 336
234static void 337static void
235map_clear (CFClient__Map self) 338map_clear (DC__Map self)
236{ 339{
237 int r; 340 int r;
238 341
239 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
248 self->row = 0; 351 self->row = 0;
249 self->rows = 0; 352 self->rows = 0;
250} 353}
251 354
252static void 355static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 357{
255 int x, y; 358 int x, y;
256 maprow *row; 359 maprow *row;
360 mapcell *cell;
257 361
258 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 363 if (y >= 0)
260 { 364 {
261 if (y >= self->rows) 365 if (y >= self->rows)
267 if (x >= row->c0) 371 if (x >= row->c0)
268 { 372 {
269 if (x >= row->c1) 373 if (x >= row->c1)
270 break; 374 break;
271 375
272 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
273 } 382 }
274 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
275} 400}
276 401
277static void 402static void
278music_finished (void) 403music_finished (void)
279{ 404{
298 ev.data2 = 0; 423 ev.data2 = 0;
299 424
300 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
301} 426}
302 427
303MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
304 504
305PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
306 506
307BOOT: 507BOOT:
308{ 508{
309 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 510 static const struct {
311 const char *name; 511 const char *name;
312 IV iv; 512 IV iv;
313 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
315 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
397 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 624
410 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 626# undef const_iv
414 }; 627 };
415 628
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
419 656
420void 657void
421pango_init () 658pango_init ()
422 CODE: 659 CODE:
423{ 660{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428
429 cairo_fontmap = pango_cairo_font_map_get_default ();
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
431} 664}
665
666char *
667SDL_GetError ()
432 668
433int 669int
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
435 671
436void 672void
437SDL_Quit () 673SDL_Quit ()
438 674
439void 675void
440SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
441 PPCODE: 677 PPCODE:
442{ 678{
443 SDL_Rect **m; 679 SDL_Rect **m;
444 680
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 685
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 688
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 693
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 695#if SDL_VERSION_ATLEAST(1,2,10)
460 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
462 699
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 701
465 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
466 while (*m) 703 while (*m)
467 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
468 AV *av = newAV (); 707 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
472 714
473 ++m; 715 ++m;
474 } 716 }
475} 717}
476 718
477char *
478SDL_GetError ()
479
480int 719int
481SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
483 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 733 );
734
486 if (RETVAL) 735 if (RETVAL)
487 { 736 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 741#include "glfunc.h"
491# undef GL_FUNC 742#undef GL_FUNC
492 } 743 }
744}
493 OUTPUT: 745 OUTPUT:
494 RETVAL 746 RETVAL
495 747
496void 748void
497SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
498 750
499char * 751char *
500SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
501 753
754int
755SDL_GetAppState ()
756
502void 757void
503SDL_PollEvent () 758poll_events ()
504 PPCODE: 759 PPCODE:
505{ 760{
506 SDL_Event ev; 761 SDL_Event ev;
507 762
508 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 765 {
510 HV *hv = newHV (); 766 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 768
513 switch (ev.type) 769 switch (ev.type)
515 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
516 case SDL_KEYUP: 772 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 778 break;
522 779
523 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 783 break;
527 784
528 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
536 break; 811 break;
537 812
538 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 827 break;
553 } 828 }
554 829
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 831 }
557} 832}
558 833
559int 834int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 836 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
564 839
565void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
566Mix_CloseAudio () 857Mix_CloseAudio ()
567 858
568int 859int
569Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
570 861
862const char *
863Mix_GetError ()
864
571void 865void
572lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
573 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
574#ifndef _WIN32 874#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
576#endif 896#endif
897}
577 898
578void 899void
579add_font (char *file) 900add_font (char *file)
580 CODE: 901 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32
583 // cairo... sigh... requires win2000
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 903
587void 904void
588load_image_inline (SV *image_) 905load_image_inline (SV *image_)
589 ALIAS: 906 ALIAS:
590 load_image_file = 1 907 load_image_file = 1
593 STRLEN image_len; 910 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
600 917
601 if (!rw) 918 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
603 920
632 949
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 951
635 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
636 953
954 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 955 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
646 963
647 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
649} 966}
650 967
676void 993void
677error (char *message) 994error (char *message)
678 CODE: 995 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 997#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 999#endif
683 1000
684void 1001void
685fatal (char *message) 1002fatal (char *message)
686 CODE: 1003 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1005#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1007#endif
691 exit (1); 1008 _exit (1);
692 1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
693MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
694 1029
695CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1034 CODE:
698{ 1035{
699 int count; 1036 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1040}
704 OUTPUT: 1041 OUTPUT:
705 RETVAL 1042 RETVAL
706 1043
707void 1044void
708DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
709 CODE: 1046 CODE:
710 pango_font_description_free (self); 1047 pango_font_description_free (self);
711 1048
712void 1049void
713make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
714 CODE: 1052 CODE:
715 default_font = self; 1053 default_font = self;
716 1054
717MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1056
719CFClient::Layout 1057PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
721 CODE: 1062 CODE:
722#if _WIN32 1063 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1064
724#endif 1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
1073 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
726 1075
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
735 1084
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
738 OUTPUT: 1087 OUTPUT:
739 RETVAL 1088 RETVAL
740 1089
741void 1090void
742DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
743 CODE: 1092 CODE:
744 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
745 Safefree (self); 1095 Safefree (self);
746 1096
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1097void
755set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
756 CODE: 1099 CODE:
757{ 1100{
758 STRLEN textlen; 1101 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
760 1103
761 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
762} 1105}
763 1106
764void 1107void
765set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
766 CODE: 1109 CODE:
767{ 1110{
768 STRLEN textlen; 1111 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
770 1113
771 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
772} 1115}
773 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
774SV * 1202SV *
775get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
776 CODE: 1204 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
779 OUTPUT: 1207 OUTPUT:
780 RETVAL 1208 RETVAL
781 1209
782void 1210void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1212 CODE:
785 self->r = r; 1213 self->r = r;
786 self->g = g; 1214 self->g = g;
787 self->b = b; 1215 self->b = b;
788 self->a = a; 1216 self->a = a;
789 1217
790void 1218void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1220 CODE:
793 if (self->font != font) 1221 if (self->font != font)
794 { 1222 {
795 self->font = font; 1223 self->font = font;
796 layout_update_font (self); 1224 layout_update_font (self);
797 } 1225 }
798 1226
799void 1227void
800set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
801 CODE: 1229 CODE:
802 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
803 { 1231 {
804 self->base_height = base_height; 1232 self->base_height = base_height;
805 layout_update_font (self); 1233 layout_update_font (self);
806 } 1234 }
807 1235
808void 1236void
809set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
810 CODE: 1238 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1240
813void 1241void
814set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
815 CODE: 1243 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1245
818void 1246void
819set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
820 CODE: 1248 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1250
823void 1251void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1253 CODE:
826 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
831 ); 1259 );
832 1260
833void 1261void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1263 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1265
838void 1266void
839size (CFClient::Layout self) 1267size (DC::Layout self)
840 PPCODE: 1268 PPCODE:
841{ 1269{
842 int w, h; 1270 int w, h;
843 1271
844 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
849} 1277}
850 1278
851int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
852xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1293 CODE:
854{ 1294{
855 int index, trailing; 1295 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1297 RETVAL = index + trailing;
858} 1298}
859 OUTPUT: 1299 OUTPUT:
860 RETVAL 1300 RETVAL
861 1301
862void 1302void
863cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
864 PPCODE: 1304 PPCODE:
865{ 1305{
866 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
868 1308
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
873} 1313}
874 1314
875void 1315void
876render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1317 PPCODE:
878{ 1318{
879 SV *retval; 1319 int line, x;
880 int w, h;
881 1320
882 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
883 1323
884 if (self->rgba)
885 {
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1324 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1347 else
939 { 1348 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1349 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1351 }
964} 1352}
965 1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1358 pango_opengl_render_layout_subpixel (
1359 self->pl,
1360 self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a,
1363 flags
1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (DC::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
966MODULE = CFClient PACKAGE = CFClient::Texture 1388MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1389
1390PROTOTYPES: ENABLE
1391
968void 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1397 {
1398 STRLEN datalen;
1399 char *data = SvPVbyte (data_, datalen);
1400 int bpp = datalen / (ow * oh);
1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1402
1403 SvPOK_only (result_);
1404 SvCUR_set (result_, nw * nh * bpp);
1405
1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1407 while (oh--)
1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1409
1410 sv_setsv (data_, result_);
1411 }
1412}
1413
1414void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1416 PROTOTYPE: $$$;$$
971 ALIAS: 1417 ALIAS:
972 draw_quad_alpha = 1 1418 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1419 draw_quad_alpha_premultiplied = 2
974 CODE: 1420 CODE:
975{ 1421{
976 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
980 1429
981 if (items < 5) 1430 if (items < 5)
982 { 1431 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1439
991 if (ix == 2) 1440 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1441 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1442 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1443 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1444 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1445
997 glEnable (GL_ALPHA_TEST); 1446 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1447 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1448 }
1000 1449
1012 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1014 } 1463 }
1015} 1464}
1016 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1017MODULE = CFClient PACKAGE = CFClient::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1478
1019CFClient::Map 1479PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1480
1481DC::Map
1482new (SV *class)
1021 CODE: 1483 CODE:
1022 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1485 RETVAL->x = 0;
1024 RETVAL->y = 0; 1486 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1494 RETVAL->row = 0;
1035 OUTPUT: 1495 OUTPUT:
1036 RETVAL 1496 RETVAL
1037 1497
1038void 1498void
1039DESTROY (CFClient::Map self) 1499DESTROY (DC::Map self)
1040 CODE: 1500 CODE:
1041{ 1501{
1042 map_clear (self); 1502 map_clear (self);
1043 Safefree (self->face); 1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
1044 Safefree (self); 1505 Safefree (self);
1045} 1506}
1046 1507
1047void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1048clear (CFClient::Map self) 1515clear (DC::Map self)
1049 CODE: 1516 CODE:
1050 map_clear (self); 1517 map_clear (self);
1051 1518
1052void 1519void
1053set_face (CFClient::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1521 CODE:
1055{ 1522{
1056 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1524 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1525}
1064 1526
1065void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1552 CODE:
1068{ 1553{
1069 while (self->texs <= texid) 1554 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1555
1075 { 1556 {
1076 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1077 1558
1078 tex->name = name; 1559 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1578}
1098 1579
1099int 1580int
1100ox (CFClient::Map self) 1581ox (DC::Map self)
1101 ALIAS: 1582 ALIAS:
1102 oy = 1 1583 oy = 1
1103 x = 2 1584 x = 2
1104 y = 3 1585 y = 3
1105 w = 4 1586 w = 4
1116 } 1597 }
1117 OUTPUT: 1598 OUTPUT:
1118 RETVAL 1599 RETVAL
1119 1600
1120void 1601void
1121scroll (CFClient::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1122 CODE: 1603 CODE:
1123{ 1604{
1124 if (dx > 0) 1605 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1607 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1609
1129 if (dy > 0) 1610 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1612 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1614
1134 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1136 1617
1137 while (self->y < 0) 1618 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1143 } 1624 }
1144} 1625}
1145 1626
1146void 1627SV *
1147map1a_update (CFClient::Map self, SV *data_) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1148 CODE: 1629 CODE:
1149{ 1630{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1633 mapcell *cell;
1153 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1154 1637
1155 while (data < data_end) 1638 while (data < data_end - 1)
1156 { 1639 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1158 1641
1159 x = ((flags >> 10) & 63) + self->x; 1642 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1643 y = self->y + ((flags >> 4) & 63);
1161 1644
1162 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1163 1646
1164 if (flags & 15) 1647 if (flags & 15)
1165 { 1648 {
1166 if (cell->darkness < 0) 1649 if (!cell->darkness)
1167 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1652 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1653 }
1173 1654
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1177 1656
1178 if (flags & 4) 1657 if (flags & 8)
1179 { 1658 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1181 } 1695 }
1182 1696
1697 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 1698 if (flags & (4 >> z))
1184 { 1699 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1186 } 1717 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 1718 }
1193 else 1719 else
1194 cell->darkness = -1; 1720 cell->darkness = 0;
1195 } 1721 }
1196} 1722}
1723 OUTPUT:
1724 RETVAL
1197 1725
1198SV * 1726SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 1728 CODE:
1201{ 1729{
1202 int x1, x; 1730 int x1, x;
1203 int y1, y; 1731 int y1, y;
1204 int z; 1732 int z;
1225 { 1753 {
1226 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1227 1755
1228 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1229 { 1757 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1760 int a1 = tex.a;
1237 1761
1238 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1766 }
1244 } 1767 }
1245 1768
1246 *map++ = (r ) 1769 *map++ = (r )
1247 | (g << 8) 1770 | (g << 8)
1254} 1777}
1255 OUTPUT: 1778 OUTPUT:
1256 RETVAL 1779 RETVAL
1257 1780
1258void 1781void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1783 CODE:
1784{
1785 int x, y, z;
1786
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840
1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1845 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows)
1847 {
1848 maprow *row = self->row + (y + my);
1849
1850 for (x = 0; x < sw; x++)
1851 if (row->c0 <= x + mx && x + mx < row->c1)
1852 {
1853 mapcell *cell = row->col + (x + mx - row->c0);
1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1961 {
1962 int level = (w << 5) | b;
1963 HE *he;
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
2015 }
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
2062void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2064 CODE:
2065{
2066 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F },
2068 { 1.00F, 1.00F, 1.00F },
2069 { 0.00F, 0.00F, 0.55F },
2070 { 1.00F, 0.00F, 0.00F },
2071
2072 { 1.00F, 0.54F, 0.00F },
2073 { 0.11F, 0.56F, 1.00F },
2074 { 0.93F, 0.46F, 0.00F },
2075 { 0.18F, 0.54F, 0.34F },
2076
2077 { 0.56F, 0.73F, 0.56F },
2078 { 0.80F, 0.80F, 0.80F },
2079 { 0.55F, 0.41F, 0.13F },
2080 { 0.99F, 0.77F, 0.26F },
2081
2082 { 0.74F, 0.65F, 0.41F },
2083
2084 { 0.00F, 1.00F, 1.00F },
2085 { 1.00F, 0.00F, 1.00F },
2086 { 1.00F, 1.00F, 0.00F },
2087 };
2088
2089 int x, y;
2090
2091 glEnable (GL_TEXTURE_2D);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS);
2096
2097 for (y = 0; y < h; y++)
2098 for (x = 0; x < w; x++)
2099 {
2100 unsigned char m = data [x + y * w];
2101
2102 if (m)
2103 {
2104 float *c = color [m & 15];
2105
2106 float tx1 = m & 0x40 ? 0.5 : 0.;
2107 float tx2 = tx1 + 0.5;
2108
2109 glColor4f (c[0], c[1], c[2], 0.75);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 }
2115 }
2116
2117 glEnd ();
2118 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D);
2120}
2121
2122void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1260 PPCODE: 2124 PPCODE:
1261{ 2125{
1262 int vx, vy;
1263 int x, y, z; 2126 int x, y;
1264 int last_name; 2127 int sw1 = sw + 2;
1265 mapface face; 2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1266 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1269 2134
1270 memset (darkness, 255, sw4 * sh);
1271 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1273 2137
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2138 mx += self->x - 1;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 2139 my += self->y - 1;
1276 2140
1277 /* 2141 memset (darkness1, 255, sw1 * sh1);
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2142
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1301 { 2145 {
1302 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1303 2147
1304 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2150 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1308 2152
1309 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1310 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 {
1317 maptex tex = self->tex [face];
1318
1319 int px = (x + 1) * 32 - tex.w;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 }
1335 } 2156 }
1336 } 2157 }
1337 2158
1338 glEnd (); 2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1339 2171
1340 glDisable (GL_TEXTURE_2D); 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
1341 glDisable (GL_BLEND); 2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
1342 2196
1343 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1347} 2201}
1348 2202
1349SV * 2203SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2205 CODE:
1352{ 2206{
1353 int x, y, x1, y1; 2207 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1381 { 2235 {
1382 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2237 uint8_t flags = 0;
1384 2238
1385 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1388 2242
1389 *data++ = flags; 2243 *data++ = flags;
1390 2244
1391 if (flags & 1) 2245 if (flags & 1)
1392 { 2246 {
2247 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2249 *data++ = tile;
1395 } 2250 }
1396 2251
1397 if (flags & 2) 2252 if (flags & 2)
1398 { 2253 {
2254 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2256 *data++ = tile;
1401 } 2257 }
1402 2258
1403 if (flags & 4) 2259 if (flags & 4)
1404 { 2260 {
2261 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2263 *data++ = tile;
1407 } 2264 }
1408 } 2265 }
1409 else 2266 else
1410 *data++ = 0; 2267 *data++ = 0;
1411 } 2268 }
1417} 2274}
1418 OUTPUT: 2275 OUTPUT:
1419 RETVAL 2276 RETVAL
1420 2277
1421void 2278void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1423 PPCODE: 2280 PPCODE:
1424{ 2281{
1425 int x, y, z; 2282 int x, y, z;
1426 int w, h; 2283 int w, h;
1427 int x1, y1; 2284 int x1, y1;
1428 2285
1429 if (*data++ != 0) 2286 if (*data++ != 0)
1430 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1431 2288
1432 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1434 2291
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1451 { 2308 {
1452 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1453 2310
1454 if (flags) 2311 if (flags)
1455 { 2312 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1459 2315
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2319
1464 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1465 { 2321 {
1466 cell->darkness = -1; 2322 cell->darkness = 0;
1467 2323
1468 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1469 { 2325 {
1470 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1471 2327
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1474 } 2335 }
1475 } 2336 }
1476 } 2337 }
1477 } 2338 }
1478 } 2339 }
1479} 2340}
1480 2341
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2343
1483CFClient::MixChunk 2344DC::RW
1484new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1485 CODE: 2346 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1487 OUTPUT: 2353 OUTPUT:
1488 RETVAL 2354 RETVAL
1489 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1490void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1491DESTROY (CFClient::MixChunk self) 2465DESTROY (DC::MixChunk self)
1492 CODE: 2466 CODE:
1493 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1494 2468
1495int 2469int
1496volume (CFClient::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2475 OUTPUT:
1500 RETVAL 2476 RETVAL
1501 2477
1502int 2478DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2480 CODE:
2481{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1506 OUTPUT: 2493 OUTPUT:
1507 RETVAL 2494 RETVAL
1508 2495
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1510 2497
1511int 2498int
1512volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1513 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2505 OUTPUT:
1516 RETVAL 2506 RETVAL
1517 2507
1518CFClient::MixMusic 2508void
1519new_from_file (SV *class, char *path) 2509fade_out (int ms)
1520 CODE: 2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2518DC::MixMusic
2519new (SV *class, DC::RW rwops)
2520 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1522 OUTPUT: 2522 OUTPUT:
1523 RETVAL 2523 RETVAL
1524 2524
1525void 2525void
1526DESTROY (CFClient::MixMusic self) 2526DESTROY (DC::MixMusic self)
1527 CODE: 2527 CODE:
1528 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1529 2529
1530int 2530int
1531play (CFClient::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1532 CODE: 2532 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2534 OUTPUT:
1535 RETVAL 2535 RETVAL
1536 2536
2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1538 2545
1539BOOT: 2546BOOT:
1540{ 2547{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 2549 static const struct {
1543 const char *name; 2550 const char *name;
1544 IV iv; 2551 IV iv;
1545 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2563 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2564 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
2568 const_iv (GL_FRONT),
2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 2571 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2575 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2576 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2577 const_iv (GL_ONE_MINUS_DST_ALPHA),
2578 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2579 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2580 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8),
2583 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2584 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2585 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2586 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2587 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1620# undef const_iv 2655# undef const_iv
1621 }; 2656 };
1622 2657
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1625} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1626 2670
1627char * 2671char *
1628gl_vendor () 2672gl_vendor ()
1629 CODE: 2673 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1643 CODE: 2687 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2689 OUTPUT:
1646 RETVAL 2690 RETVAL
1647 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1648int glGetError () 2706int glGetError ()
2707
2708void glFinish ()
1649 2709
1650void glClear (int mask) 2710void glClear (int mask)
1651 2711
1652void glClearColor (float r, float g, float b, float a = 1.0) 2712void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2713 PROTOTYPE: @
1678 2738
1679void glPopMatrix () 2739void glPopMatrix ()
1680 2740
1681void glLoadIdentity () 2741void glLoadIdentity ()
1682 2742
2743void glDrawBuffer (int buffer)
2744
2745void glReadBuffer (int buffer)
2746
1683# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2749
1686# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1688 2754
1689void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1690 2756
1691void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1692 2758
1700 2766
1701void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1702 CODE: 2768 CODE:
1703 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1704 2770
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @
1711 ALIAS: 2772 ALIAS:
1712 glColor_premultiply = 1 2773 glColor_premultiply = 1
1713 CODE: 2774 CODE:
1714 if (ix) 2775 if (ix)
1715 { 2776 {
1716 r *= a; 2777 r *= a;
1717 g *= a; 2778 g *= a;
1718 b *= a; 2779 b *= a;
1719 } 2780 }
1720 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2782 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 2783
1732void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 2785 CODE:
1734 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
1740 2792
1741void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1742 CODE: 2794 CODE:
1743 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1744 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1745void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1746 CODE: 2827 CODE:
1747 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1748 2829
1749void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1771 2852
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2854
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
1775 2856
2857void glPixelZoom (float x, float y)
2858
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2860
1778int glGenTexture () 2861int glGenTexture ()
1779 CODE: 2862 CODE:
1780{ 2863 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2864 OUTPUT:
1786 RETVAL 2865 RETVAL
1787 2866
1788void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1789 CODE: 2868 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2869 del_texture (name);
1793} 2870
1794
1795int glGenList () 2871int glGenList ()
1796 CODE: 2872 CODE:
1797 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
1798 OUTPUT: 2874 OUTPUT:
1799 RETVAL 2875 RETVAL
1806 2882
1807void glEndList () 2883void glEndList ()
1808 2884
1809void glCallList (int list) 2885void glCallList (int list)
1810 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1811 2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines