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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.246 by root, Fri Dec 28 15:06:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
52 75
53static struct 76static struct
54{ 77{
55#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 79#include "glfunc.h"
57#undef GL_FUNC 80#undef GL_FUNC
58} gl; 81} gl;
59 82
83static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 85{
62 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 90 else
67 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
68} 92}
69 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
72 129
73typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
74 149
75typedef struct cf_layout { 150typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
79 int base_height; 153 int base_height;
80 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
81} *CFClient__Layout; 156} *DC__Layout;
82 157
83static CFClient__Font default_font; 158static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
86 161
87static void 162static void
88substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
89{ 164{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 166#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 168#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 170}
97 171
98static void 172static void
99layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
100{ 174{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
103 */ 177 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
108 182
109 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
110} 184}
111 185
112static void 186static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
116 193
117 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 196
120 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
121} 198 if (!rect.height) rect.height = 1;
122 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
123typedef uint16_t mapface; 205typedef uint16_t faceid;
124 206
125typedef struct { 207typedef struct {
126 GLint name; 208 GLuint name;
127 int w, h; 209 int w, h;
128 float s, t; 210 float s, t;
129 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
130} maptex; 214} maptex;
131 215
132typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
133 int16_t darkness; 219 uint16_t darkness;
134 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 221} mapcell;
136 222
137typedef struct { 223typedef struct {
138 int32_t c0, c1; 224 int32_t c0, c1;
139 mapcell *col; 225 mapcell *col;
140} maprow; 226} maprow;
141 227
142typedef struct map { 228typedef struct map {
143 int x, y, w, h; 229 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 231 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 232 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 233
151 int32_t rows; 234 int32_t rows;
152 maprow *row; 235 maprow *row;
153} *CFClient__Map; 236} *DC__Map;
154 237
155static char * 238static char *
156prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
157{ 240{
158 char *p; 241 char *p;
175} 258}
176 259
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
180static maprow * 283static maprow *
181map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
182{ 285{
183 if (0 > y) 286 if (0 > y)
184 { 287 {
185 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
224 327
225 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
226} 329}
227 330
228static mapcell * 331static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
230{ 333{
231 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
232} 335}
233 336
234static void 337static void
235map_clear (CFClient__Map self) 338map_clear (DC__Map self)
236{ 339{
237 int r; 340 int r;
238 341
239 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
248 self->row = 0; 351 self->row = 0;
249 self->rows = 0; 352 self->rows = 0;
250} 353}
251 354
252static void 355static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 357{
255 int x, y; 358 int x, y;
256 maprow *row; 359 maprow *row;
360 mapcell *cell;
257 361
258 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 363 if (y >= 0)
260 { 364 {
261 if (y >= self->rows) 365 if (y >= self->rows)
267 if (x >= row->c0) 371 if (x >= row->c0)
268 { 372 {
269 if (x >= row->c1) 373 if (x >= row->c1)
270 break; 374 break;
271 375
272 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
273 } 382 }
274 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
275} 400}
276 401
277static void 402static void
278music_finished (void) 403music_finished (void)
279{ 404{
298 ev.data2 = 0; 423 ev.data2 = 0;
299 424
300 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
301} 426}
302 427
303MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
304 504
305PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
306 506
307BOOT: 507BOOT:
308{ 508{
309 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 510 static const struct {
311 const char *name; 511 const char *name;
312 IV iv; 512 IV iv;
313 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
315 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
397 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 624
410 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 626# undef const_iv
414 }; 627 };
415 628
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
419 656
420void 657void
421pango_init () 658pango_init ()
422 CODE: 659 CODE:
423{ 660{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428
429 cairo_fontmap = pango_cairo_font_map_get_default ();
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
431} 664}
665
666char *
667SDL_GetError ()
432 668
433int 669int
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
435 671
436void 672void
437SDL_Quit () 673SDL_Quit ()
438 674
439void 675void
440SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
441 PPCODE: 677 PPCODE:
442{ 678{
443 SDL_Rect **m; 679 SDL_Rect **m;
444 680
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 685
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 688
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 693
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 695#if SDL_VERSION_ATLEAST(1,2,10)
460 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
462 699
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 701
465 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
466 while (*m) 703 while (*m)
467 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
468 AV *av = newAV (); 707 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
472 714
473 ++m; 715 ++m;
474 } 716 }
475} 717}
476 718
477char *
478SDL_GetError ()
479
480int 719int
481SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
483 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 733 );
734
486 if (RETVAL) 735 if (RETVAL)
487 { 736 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 741#include "glfunc.h"
491# undef GL_FUNC 742#undef GL_FUNC
492 } 743 }
744}
493 OUTPUT: 745 OUTPUT:
494 RETVAL 746 RETVAL
495 747
496void 748void
497SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
498 750
499char * 751char *
500SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
501 753
754int
755SDL_GetAppState ()
756
502void 757void
503SDL_PollEvent () 758poll_events ()
504 PPCODE: 759 PPCODE:
505{ 760{
506 SDL_Event ev; 761 SDL_Event ev;
507 762
508 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 765 {
510 HV *hv = newHV (); 766 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 768
513 switch (ev.type) 769 switch (ev.type)
515 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
516 case SDL_KEYUP: 772 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 778 break;
522 779
523 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 783 break;
527 784
528 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
536 break; 811 break;
537 812
538 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 827 break;
553 } 828 }
554 829
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 831 }
557} 832}
558 833
559int 834int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 836 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
564 839
565void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
566Mix_CloseAudio () 857Mix_CloseAudio ()
567 858
568int 859int
569Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
570 861
862const char *
863Mix_GetError ()
864
571void 865void
572lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
573 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
574#ifndef _WIN32 874#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
576#endif 896#endif
897}
577 898
578void 899void
579add_font (char *file) 900add_font (char *file)
580 CODE: 901 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32
583 // cairo... sigh... requires win2000
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 903
587void 904void
588load_image_inline (SV *image_) 905load_image_inline (SV *image_)
589 ALIAS: 906 ALIAS:
590 load_image_file = 1 907 load_image_file = 1
593 STRLEN image_len; 910 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
600 917
601 if (!rw) 918 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
603 920
632 949
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 951
635 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
636 953
954 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 955 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
646 963
647 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
649} 966}
650 967
676void 993void
677error (char *message) 994error (char *message)
678 CODE: 995 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 997#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 999#endif
683 1000
684void 1001void
685fatal (char *message) 1002fatal (char *message)
686 CODE: 1003 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1005#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1007#endif
691 exit (1); 1008 _exit (1);
692 1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
693MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
694 1029
695CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1034 CODE:
698{ 1035{
699 int count; 1036 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1040}
704 OUTPUT: 1041 OUTPUT:
705 RETVAL 1042 RETVAL
706 1043
707void 1044void
708DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
709 CODE: 1046 CODE:
710 pango_font_description_free (self); 1047 pango_font_description_free (self);
711 1048
712void 1049void
713make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
714 CODE: 1052 CODE:
715 default_font = self; 1053 default_font = self;
716 1054
717MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1056
719CFClient::Layout 1057PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
721 CODE: 1062 CODE:
722#if _WIN32 1063 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1064
724#endif 1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
1073 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
726 1075
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
735 1084
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
738 OUTPUT: 1087 OUTPUT:
739 RETVAL 1088 RETVAL
740 1089
741void 1090void
742DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
743 CODE: 1092 CODE:
744 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
745 Safefree (self); 1095 Safefree (self);
746 1096
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1097void
755set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
756 CODE: 1099 CODE:
757{ 1100{
758 STRLEN textlen; 1101 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
760 1103
761 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
762} 1105}
763 1106
764void 1107void
765set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
766 CODE: 1109 CODE:
767{ 1110{
768 STRLEN textlen; 1111 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
770 1113
771 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
772} 1115}
773 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
774SV * 1202SV *
775get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
776 CODE: 1204 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
779 OUTPUT: 1207 OUTPUT:
780 RETVAL 1208 RETVAL
781 1209
782void 1210void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1212 CODE:
785 self->r = r; 1213 self->r = r;
786 self->g = g; 1214 self->g = g;
787 self->b = b; 1215 self->b = b;
788 self->a = a; 1216 self->a = a;
789 1217
790void 1218void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1220 CODE:
793 if (self->font != font) 1221 if (self->font != font)
794 { 1222 {
795 self->font = font; 1223 self->font = font;
796 layout_update_font (self); 1224 layout_update_font (self);
797 } 1225 }
798 1226
799void 1227void
800set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
801 CODE: 1229 CODE:
802 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
803 { 1231 {
804 self->base_height = base_height; 1232 self->base_height = base_height;
805 layout_update_font (self); 1233 layout_update_font (self);
806 } 1234 }
807 1235
808void 1236void
809set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
810 CODE: 1238 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1240
813void 1241void
814set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
815 CODE: 1243 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1245
818void 1246void
819set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
820 CODE: 1248 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1250
823void 1251void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1253 CODE:
826 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
831 ); 1259 );
832 1260
833void 1261void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1263 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1265
838void 1266void
839size (CFClient::Layout self) 1267size (DC::Layout self)
840 PPCODE: 1268 PPCODE:
841{ 1269{
842 int w, h; 1270 int w, h;
843 1271
844 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
849} 1277}
850 1278
851int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
852xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1293 CODE:
854{ 1294{
855 int index, trailing; 1295 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1297 RETVAL = index + trailing;
858} 1298}
859 OUTPUT: 1299 OUTPUT:
860 RETVAL 1300 RETVAL
861 1301
862void 1302void
863cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
864 PPCODE: 1304 PPCODE:
865{ 1305{
866 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
868 1308
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
873} 1313}
874 1314
875void 1315void
876render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1317 PPCODE:
878{ 1318{
879 SV *retval; 1319 int line, x;
880 int w, h;
881 1320
882 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1322#if !PANGO_VERSION_CHECK (1, 17. 3)
884 if (self->rgba) 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1324 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1325#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1326 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1349 else
939 { 1350 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1353 }
964} 1354}
965 1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1360 pango_opengl_render_layout_subpixel (
1361 self->pl,
1362 self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a,
1365 flags
1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1370
1371void
1372draw (DC::Layout self)
1373 CODE:
1374{
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
966MODULE = CFClient PACKAGE = CFClient::Texture 1390MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1391
1392PROTOTYPES: ENABLE
1393
968void 1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1399 {
1400 STRLEN datalen;
1401 char *data = SvPVbyte (data_, datalen);
1402 int bpp = datalen / (ow * oh);
1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1404
1405 SvPOK_only (result_);
1406 SvCUR_set (result_, nw * nh * bpp);
1407
1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1409 while (oh--)
1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1411
1412 sv_setsv (data_, result_);
1413 }
1414}
1415
1416void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1418 PROTOTYPE: $$$;$$
971 ALIAS: 1419 ALIAS:
972 draw_quad_alpha = 1 1420 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1421 draw_quad_alpha_premultiplied = 2
974 CODE: 1422 CODE:
975{ 1423{
976 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
980 1431
981 if (items < 5) 1432 if (items < 5)
982 { 1433 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1441
991 if (ix == 2) 1442 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1443 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1444 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1445 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1446 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1447
997 glEnable (GL_ALPHA_TEST); 1448 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1449 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1450 }
1000 1451
1012 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1014 } 1465 }
1015} 1466}
1016 1467
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1478
1017MODULE = CFClient PACKAGE = CFClient::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1480
1019CFClient::Map 1481PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1482
1483DC::Map
1484new (SV *class)
1021 CODE: 1485 CODE:
1022 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1487 RETVAL->x = 0;
1024 RETVAL->y = 0; 1488 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1496 RETVAL->row = 0;
1035 OUTPUT: 1497 OUTPUT:
1036 RETVAL 1498 RETVAL
1037 1499
1038void 1500void
1039DESTROY (CFClient::Map self) 1501DESTROY (DC::Map self)
1040 CODE: 1502 CODE:
1041{ 1503{
1042 map_clear (self); 1504 map_clear (self);
1043 Safefree (self->face); 1505 Safefree (self->face2tile);
1506 Safefree (self->tex);
1044 Safefree (self); 1507 Safefree (self);
1045} 1508}
1046 1509
1047void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1048clear (CFClient::Map self) 1517clear (DC::Map self)
1049 CODE: 1518 CODE:
1050 map_clear (self); 1519 map_clear (self);
1051 1520
1052void 1521void
1053set_face (CFClient::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1523 CODE:
1055{ 1524{
1056 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1526 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1527}
1064 1528
1065void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1554 CODE:
1068{ 1555{
1069 while (self->texs <= texid) 1556 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1557
1075 { 1558 {
1076 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1077 1560
1078 tex->name = name; 1561 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1580}
1098 1581
1099int 1582int
1100ox (CFClient::Map self) 1583ox (DC::Map self)
1101 ALIAS: 1584 ALIAS:
1102 oy = 1 1585 oy = 1
1103 x = 2 1586 x = 2
1104 y = 3 1587 y = 3
1105 w = 4 1588 w = 4
1116 } 1599 }
1117 OUTPUT: 1600 OUTPUT:
1118 RETVAL 1601 RETVAL
1119 1602
1120void 1603void
1121scroll (CFClient::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1122 CODE: 1605 CODE:
1123{ 1606{
1124 if (dx > 0) 1607 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1609 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1611
1129 if (dy > 0) 1612 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1614 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1616
1134 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1136 1619
1137 while (self->y < 0) 1620 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1143 } 1626 }
1144} 1627}
1145 1628
1146void 1629SV *
1147map1a_update (CFClient::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1148 CODE: 1631 CODE:
1149{ 1632{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1635 mapcell *cell;
1153 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1154 1639
1155 while (data < data_end) 1640 while (data < data_end - 1)
1156 { 1641 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1158 1643
1159 x = ((flags >> 10) & 63) + self->x; 1644 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1645 y = self->y + ((flags >> 4) & 63);
1161 1646
1162 cell = map_get_cell (self, x, y); 1647 cell = map_get_cell (self, x, y);
1163 1648
1164 if (flags & 15) 1649 if (flags & 15)
1165 { 1650 {
1166 if (cell->darkness < 0) 1651 if (!cell->darkness)
1167 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1654 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1655 }
1173 1656
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1657 //TODO: don't trust server data to be in-range(!)
1177 1658
1178 if (flags & 4) 1659 if (flags & 8)
1179 { 1660 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1181 } 1697 }
1182 1698
1699 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 1700 if (flags & (4 >> z))
1184 { 1701 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1186 } 1719 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 1720 }
1193 else 1721 else
1194 cell->darkness = -1; 1722 cell->darkness = 0;
1195 } 1723 }
1196} 1724}
1725 OUTPUT:
1726 RETVAL
1197 1727
1198SV * 1728SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 1730 CODE:
1201{ 1731{
1202 int x1, x; 1732 int x1, x;
1203 int y1, y; 1733 int y1, y;
1204 int z; 1734 int z;
1225 { 1755 {
1226 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1227 1757
1228 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1229 { 1759 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1762 int a1 = tex.a;
1237 1763
1238 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1768 }
1244 } 1769 }
1245 1770
1246 *map++ = (r ) 1771 *map++ = (r )
1247 | (g << 8) 1772 | (g << 8)
1254} 1779}
1255 OUTPUT: 1780 OUTPUT:
1256 RETVAL 1781 RETVAL
1257 1782
1258void 1783void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1785 CODE:
1786{
1787 int x, y, z;
1788
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842
1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1847 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows)
1849 {
1850 maprow *row = self->row + (y + my);
1851
1852 for (x = 0; x < sw; x++)
1853 if (row->c0 <= x + mx && x + mx < row->c1)
1854 {
1855 mapcell *cell = row->col + (x + mx - row->c0);
1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1963 {
1964 int level = (w << 5) | b;
1965 HE *he;
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
2017 }
2018 }
2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
2029 glDisable (GL_BLEND);
2030 rc_free (rc);
2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
2064void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2066 CODE:
2067{
2068 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F },
2070 { 1.00F, 1.00F, 1.00F },
2071 { 0.00F, 0.00F, 0.55F },
2072 { 1.00F, 0.00F, 0.00F },
2073
2074 { 1.00F, 0.54F, 0.00F },
2075 { 0.11F, 0.56F, 1.00F },
2076 { 0.93F, 0.46F, 0.00F },
2077 { 0.18F, 0.54F, 0.34F },
2078
2079 { 0.56F, 0.73F, 0.56F },
2080 { 0.80F, 0.80F, 0.80F },
2081 { 0.55F, 0.41F, 0.13F },
2082 { 0.99F, 0.77F, 0.26F },
2083
2084 { 0.74F, 0.65F, 0.41F },
2085
2086 { 0.00F, 1.00F, 1.00F },
2087 { 1.00F, 0.00F, 1.00F },
2088 { 1.00F, 1.00F, 0.00F },
2089 };
2090
2091 int x, y;
2092
2093 glEnable (GL_TEXTURE_2D);
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2095 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS);
2098
2099 for (y = 0; y < h; y++)
2100 for (x = 0; x < w; x++)
2101 {
2102 unsigned char m = data [x + y * w];
2103
2104 if (m)
2105 {
2106 float *c = color [m & 15];
2107
2108 float tx1 = m & 0x40 ? 0.5 : 0.;
2109 float tx2 = tx1 + 0.5;
2110
2111 glColor4f (c[0], c[1], c[2], 0.75);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 }
2117 }
2118
2119 glEnd ();
2120 glDisable (GL_BLEND);
2121 glDisable (GL_TEXTURE_2D);
2122}
2123
2124void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1260 PPCODE: 2126 PPCODE:
1261{ 2127{
1262 int vx, vy;
1263 int x, y, z; 2128 int x, y;
1264 int last_name; 2129 int sw1 = sw + 2;
1265 mapface face; 2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1266 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1269 2136
1270 memset (darkness, 255, sw4 * sh);
1271 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1273 2139
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2140 mx += self->x - 1;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 2141 my += self->y - 1;
1276 2142
1277 /* 2143 memset (darkness1, 255, sw1 * sh1);
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2144
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1301 { 2147 {
1302 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1303 2149
1304 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2152 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1308 2154
1309 darkness[y * sw4 + x] = cell->darkness < 0 2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
1310 ? 255 - FOW_DARKNESS 2157 : 255 - FOW_DARKNESS;
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 {
1317 maptex tex = self->tex [face];
1318
1319 int px = (x + 1) * 32 - tex.w;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 }
1335 } 2158 }
1336 } 2159 }
1337 2160
1338 glEnd (); 2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1339 2173
1340 glDisable (GL_TEXTURE_2D); 2174 uint8_t r11 = (d11 + d21 + d12) / 3;
1341 glDisable (GL_BLEND); 2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
1342 2198
1343 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1347} 2203}
1348 2204
1349SV * 2205SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2207 CODE:
1352{ 2208{
1353 int x, y, x1, y1; 2209 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1381 { 2237 {
1382 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2239 uint8_t flags = 0;
1384 2240
1385 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1388 2244
1389 *data++ = flags; 2245 *data++ = flags;
1390 2246
1391 if (flags & 1) 2247 if (flags & 1)
1392 { 2248 {
2249 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2251 *data++ = tile;
1395 } 2252 }
1396 2253
1397 if (flags & 2) 2254 if (flags & 2)
1398 { 2255 {
2256 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2258 *data++ = tile;
1401 } 2259 }
1402 2260
1403 if (flags & 4) 2261 if (flags & 4)
1404 { 2262 {
2263 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2265 *data++ = tile;
1407 } 2266 }
1408 } 2267 }
1409 else 2268 else
1410 *data++ = 0; 2269 *data++ = 0;
1411 } 2270 }
1417} 2276}
1418 OUTPUT: 2277 OUTPUT:
1419 RETVAL 2278 RETVAL
1420 2279
1421void 2280void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1423 PPCODE: 2282 PPCODE:
1424{ 2283{
1425 int x, y, z; 2284 int x, y, z;
1426 int w, h; 2285 int w, h;
1427 int x1, y1; 2286 int x1, y1;
1428 2287
1429 if (*data++ != 0) 2288 if (*data++ != 0)
1430 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1431 2290
1432 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1434 2293
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1451 { 2310 {
1452 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1453 2312
1454 if (flags) 2313 if (flags)
1455 { 2314 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1459 2317
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2321
1464 if (cell->darkness <= 0) 2322 if (cell->darkness == 0)
1465 { 2323 {
1466 cell->darkness = -1; 2324 cell->darkness = 0;
1467 2325
1468 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1469 { 2327 {
1470 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1471 2329
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1474 } 2337 }
1475 } 2338 }
1476 } 2339 }
1477 } 2340 }
1478 } 2341 }
1479} 2342}
1480 2343
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2345
1483CFClient::MixChunk 2346DC::RW
1484new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1485 CODE: 2348 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1487 OUTPUT: 2355 OUTPUT:
1488 RETVAL 2356 RETVAL
1489 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1490void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1491DESTROY (CFClient::MixChunk self) 2467DESTROY (DC::MixChunk self)
1492 CODE: 2468 CODE:
1493 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1494 2470
1495int 2471int
1496volume (CFClient::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2477 OUTPUT:
1500 RETVAL 2478 RETVAL
1501 2479
1502int 2480DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2482 CODE:
2483{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1506 OUTPUT: 2495 OUTPUT:
1507 RETVAL 2496 RETVAL
1508 2497
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1510 2499
1511int 2500int
1512volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1513 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2507 OUTPUT:
1516 RETVAL 2508 RETVAL
1517 2509
1518CFClient::MixMusic 2510void
1519new_from_file (SV *class, char *path) 2511fade_out (int ms)
1520 CODE: 2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1522 OUTPUT: 2524 OUTPUT:
1523 RETVAL 2525 RETVAL
1524 2526
1525void 2527void
1526DESTROY (CFClient::MixMusic self) 2528DESTROY (DC::MixMusic self)
1527 CODE: 2529 CODE:
1528 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1529 2531
1530int 2532int
1531play (CFClient::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1532 CODE: 2534 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2536 OUTPUT:
1535 RETVAL 2537 RETVAL
1536 2538
2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1538 2547
1539BOOT: 2548BOOT:
1540{ 2549{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 2551 static const struct {
1543 const char *name; 2552 const char *name;
1544 IV iv; 2553 IV iv;
1545 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2565 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2566 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
2570 const_iv (GL_FRONT),
2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 2573 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2577 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2578 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2579 const_iv (GL_ONE_MINUS_DST_ALPHA),
2580 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2581 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2582 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8),
2585 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2586 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2587 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2588 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2589 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1620# undef const_iv 2657# undef const_iv
1621 }; 2658 };
1622 2659
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1625} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1626 2672
1627char * 2673char *
1628gl_vendor () 2674gl_vendor ()
1629 CODE: 2675 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
1643 CODE: 2689 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2691 OUTPUT:
1646 RETVAL 2692 RETVAL
1647 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
1648int glGetError () 2708int glGetError ()
2709
2710void glFinish ()
1649 2711
1650void glClear (int mask) 2712void glClear (int mask)
1651 2713
1652void glClearColor (float r, float g, float b, float a = 1.0) 2714void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2715 PROTOTYPE: @
1678 2740
1679void glPopMatrix () 2741void glPopMatrix ()
1680 2742
1681void glLoadIdentity () 2743void glLoadIdentity ()
1682 2744
2745void glDrawBuffer (int buffer)
2746
2747void glReadBuffer (int buffer)
2748
1683# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2751
1686# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1688 2756
1689void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1690 2758
1691void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1692 2760
1700 2768
1701void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
1702 CODE: 2770 CODE:
1703 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
1704 2772
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @
1711 ALIAS: 2774 ALIAS:
1712 glColor_premultiply = 1 2775 glColor_premultiply = 1
1713 CODE: 2776 CODE:
1714 if (ix) 2777 if (ix)
1715 { 2778 {
1716 r *= a; 2779 r *= a;
1717 g *= a; 2780 g *= a;
1718 b *= a; 2781 b *= a;
1719 } 2782 }
1720 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2784 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 2785
1732void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 2787 CODE:
1734 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
1740 2794
1741void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
1742 CODE: 2796 CODE:
1743 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
1744 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
1745void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
1746 CODE: 2829 CODE:
1747 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
1748 2831
1749void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 2849 CODE:
1767 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 2852
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 2854
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2856
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
1775 2860
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2862
1778int glGenTexture () 2863int glGenTexture ()
1779 CODE: 2864 CODE:
1780{ 2865 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2866 OUTPUT:
1786 RETVAL 2867 RETVAL
1787 2868
1788void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
1789 CODE: 2870 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2871 del_texture (name);
1793} 2872
1794
1795int glGenList () 2873int glGenList ()
1796 CODE: 2874 CODE:
1797 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
1798 OUTPUT: 2876 OUTPUT:
1799 RETVAL 2877 RETVAL
1806 2884
1807void glEndList () 2885void glEndList ()
1808 2886
1809void glCallList (int list) 2887void glCallList (int list)
1810 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1811 2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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