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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC

7 7
8#include "EXTERN.h" 8#include "EXTERN.h"
9#include "perl.h" 9#include "perl.h"
10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h>
12#include <string.h> 13#include <string.h>
13#include <stdio.h> 14#include <stdio.h>
14 15
15#include <SDL.h> 16#include <SDL.h>
16#include <SDL_endian.h> 17#include <SDL_endian.h>
47#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
49 50
50#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
51 52
52#define GL_CALL(type,func,args) \ 53static struct
53 { \ 54{
54 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
55 static type fptr_; \ 56#include "glfunc.h"
56 \ 57#undef GL_FUNC
57 if (!init_) \ 58} gl;
58 { \ 59
59 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
61 } \ 62 if (gl.BlendFuncSeparate)
62 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
63 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
64 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
65 } 66 else
67 glBlendFunc (sa, da);
68}
66 69
67typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
69 72
70typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83 86
84static void 87static void
85substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
86{ 89{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING , 1);
91#ifdef _WIN32
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 92 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
93#else
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
89} 96}
90 97
91static void 98static void
92layout_update_font (CFClient__Layout self) 99layout_update_font (CFClient__Layout self)
93{ 100{
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
442 449
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
452
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 457
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
451 459
452 SDL_EnableUNICODE (1); 460 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 462
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 472
465 ++m; 473 ++m;
466 } 474 }
467} 475}
468 476
477char *
478SDL_GetError ()
479
469int 480int
470SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
471 CODE: 482 CODE:
472 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 485 );
486 if (RETVAL)
487 {
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
476 OUTPUT: 493 OUTPUT:
477 RETVAL 494 RETVAL
478 495
479void 496void
480SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
498
499char *
500SDL_GetKeyName (int sym)
481 501
482void 502void
483SDL_PollEvent () 503SDL_PollEvent ()
484 PPCODE: 504 PPCODE:
485{ 505{
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 526 break;
507 527
508 case SDL_MOUSEMOTION: 528 case SDL_MOUSEMOTION:
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
514 break; 536 break;
515 537
516 case SDL_MOUSEBUTTONDOWN: 538 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 539 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
541
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 546 break;
548lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
549 CODE: 573 CODE:
550#ifndef _WIN32 574#ifndef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
552#endif 576#endif
553
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 577
568void 578void
569add_font (char *file) 579add_font (char *file)
570 CODE: 580 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
664} 674}
665 675
666void 676void
667error (char *message) 677error (char *message)
668 CODE: 678 CODE:
679 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 680#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
671#else
672 fprintf (stderr, "ERROR: %s\n", message);
673#endif 682#endif
674 683
675void 684void
676fatal (char *message) 685fatal (char *message)
677 CODE: 686 CODE:
687 fprintf (stderr, "FATAL: %s\n", message);
678#ifdef _WIN32 688#ifdef _WIN32
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
680#else
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 690#endif
683 exit (1); 691 exit (1);
684 692
685MODULE = CFClient PACKAGE = CFClient::Font 693MODULE = CFClient PACKAGE = CFClient::Font
686 694
709MODULE = CFClient PACKAGE = CFClient::Layout 717MODULE = CFClient PACKAGE = CFClient::Layout
710 718
711CFClient::Layout 719CFClient::Layout
712new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
713 CODE: 721 CODE:
722#if _WIN32
723 //rgba = 0;//D makes text nicer, breaks TextView
724#endif
714 New (0, RETVAL, 1, struct cf_layout); 725 New (0, RETVAL, 1, struct cf_layout);
715 726
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
717 RETVAL->rgba = rgba; 728 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 729 RETVAL->r = 1.;
798set_width (CFClient::Layout self, int max_width = -1) 809set_width (CFClient::Layout self, int max_width = -1)
799 CODE: 810 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 812
802void 813void
814set_indent (CFClient::Layout self, int indent)
815 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817
818void
819set_spacing (CFClient::Layout self, int spacing)
820 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822
823void
824set_ellipsise (CFClient::Layout self, int ellipsise)
825 CODE:
826 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE
831 );
832
833void
834set_single_paragraph_mode (CFClient::Layout self, int spm)
835 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837
838void
803size (CFClient::Layout self) 839size (CFClient::Layout self)
804 PPCODE: 840 PPCODE:
805{ 841{
806 int w, h; 842 int w, h;
807 843
873 909
874 while (p < e) 910 while (p < e)
875 { 911 {
876 uint32_t rgba = *p; 912 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8); 913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif
925#endif
878 rgba = SDL_SwapBE32 (rgba); 926 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba; 927 *p++ = rgba;
880 } 928 }
881 } 929 }
882 930
927{ 975{
928 HV *hv = (HV *)SvRV (self); 976 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 977 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 978 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 979 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 980
934 if (items < 5) 981 if (items < 5)
935 { 982 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 983 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 984 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 985 }
939 986
940 if (ix) 987 if (ix)
941 { 988 {
942 glEnable (GL_BLEND); 989 glEnable (GL_BLEND);
990
991 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE);
996
997 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f);
944 } 999 }
945 1000
946 glBindTexture (GL_TEXTURE_2D, name); 1001 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1002
954 glBegin (GL_QUADS); 1003 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1004 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1005 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1007 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1008 glEnd ();
960 1009
961 if (ix) 1010 if (ix)
1011 {
1012 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1013 glDisable (GL_BLEND);
1014 }
963} 1015}
964 1016
965MODULE = CFClient PACKAGE = CFClient::Map 1017MODULE = CFClient PACKAGE = CFClient::Map
966 1018
967CFClient::Map 1019CFClient::Map
1031 tex->r = r; 1083 tex->r = r;
1032 tex->g = g; 1084 tex->g = g;
1033 tex->b = b; 1085 tex->b = b;
1034 tex->a = a; 1086 tex->a = a;
1035 } 1087 }
1088
1089 // somewhat hackish, but for textures that require it, it really
1090 // improves the look, and most others don't suffer.
1091 glBindTexture (GL_TEXTURE_2D, name);
1092 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1094 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1097}
1037 1098
1038int 1099int
1039ox (CFClient::Map self) 1100ox (CFClient::Map self)
1040 ALIAS: 1101 ALIAS:
1041 oy = 1 1102 oy = 1
1103 x = 2
1104 y = 3
1105 w = 4
1106 h = 5
1042 CODE: 1107 CODE:
1043 switch (ix) 1108 switch (ix)
1044 { 1109 {
1045 case 0: RETVAL = self->ox; break; 1110 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1111 case 1: RETVAL = self->oy; break;
1112 case 2: RETVAL = self->x; break;
1113 case 3: RETVAL = self->y; break;
1114 case 4: RETVAL = self->w; break;
1115 case 5: RETVAL = self->h; break;
1047 } 1116 }
1048 OUTPUT: 1117 OUTPUT:
1049 RETVAL 1118 RETVAL
1050 1119
1051void 1120void
1478 const_iv (GL_COLOR_MATERIAL), 1547 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 1548 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 1549 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 1550 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 1551 const_iv (GL_BLEND),
1552 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 1553 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL),
1484 const_iv (GL_AND), 1558 const_iv (GL_AND),
1485 const_iv (GL_ONE), 1559 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 1560 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 1561 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 1562 const_iv (GL_SRC_ALPHA_SATURATE),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1563 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 1564 const_iv (GL_ONE_MINUS_DST_ALPHA),
1491 const_iv (GL_RGB), 1565 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 1566 const_iv (GL_RGBA),
1493 const_iv (GL_UNSIGNED_BYTE), 1567 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 1570 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 1572 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 1574 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 1576 const_iv (GL_COMPILE),
1499 const_iv (GL_TEXTURE_1D), 1577 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 1578 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 1580 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 1581 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 1582 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 1583 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 1584 const_iv (GL_TEXTURE_WRAP_T),
1585 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 1586 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 1587 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 1588 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 1589 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1590 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1591 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1592 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1593 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 1594 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 1595 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 1596 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 1597 const_iv (GL_REPLACE),
1598 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 1599 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 1600 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 1601 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 1602 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 1603 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 1604 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 1605 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 1606 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 1607 const_iv (GL_LINES),
1608 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 1609 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 1610 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 1615 const_iv (GL_FASTEST),
1616 const_iv (GL_V2F),
1617 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 1620# undef const_iv
1533 }; 1621 };
1534 1622
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1537} 1625}
1538 1626
1627char *
1628gl_vendor ()
1629 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR);
1631 OUTPUT:
1632 RETVAL
1633
1634char *
1635gl_version ()
1636 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION);
1638 OUTPUT:
1639 RETVAL
1640
1641char *
1642gl_extensions ()
1643 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT:
1646 RETVAL
1647
1539int glGetError () 1648int glGetError ()
1540 1649
1541void glClear (int mask) 1650void glClear (int mask)
1542 1651
1543void glClearColor (float r, float g, float b, float a = 1.0) 1652void glClearColor (float r, float g, float b, float a = 1.0)
1551 1660
1552void glHint (int target, int mode) 1661void glHint (int target, int mode)
1553 1662
1554void glBlendFunc (int sfactor, int dfactor) 1663void glBlendFunc (int sfactor, int dfactor)
1555 1664
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa);
1668
1669void glDepthMask (int flag)
1670
1556void glLogicOp (int opcode) 1671void glLogicOp (int opcode)
1557 1672
1558void glColorMask (int red, int green, int blue, int alpha) 1673void glColorMask (int red, int green, int blue, int alpha)
1559 1674
1560void glMatrixMode (int mode) 1675void glMatrixMode (int mode)
1563 1678
1564void glPopMatrix () 1679void glPopMatrix ()
1565 1680
1566void glLoadIdentity () 1681void glLoadIdentity ()
1567 1682
1568# near and far are due to microsofts buggy c compiler 1683# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685
1686# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 1688
1571void glViewport (int x, int y, int width, int height) 1689void glViewport (int x, int y, int width, int height)
1572 1690
1573void glScissor (int x, int y, int width, int height) 1691void glScissor (int x, int y, int width, int height)
1588 1706
1589void glEnd () 1707void glEnd ()
1590 1708
1591void glColor (float r, float g, float b, float a = 1.0) 1709void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 1710 PROTOTYPE: @
1711 ALIAS:
1712 glColor_premultiply = 1
1593 CODE: 1713 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 1714 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 1715 {
1716 r *= a;
1717 g *= a;
1718 b *= a;
1719 }
1720 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255),
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731
1732void glRasterPos (float x, float y, float z = 0.)
1733 CODE:
1734 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0);
1596 1736
1597void glVertex (float x, float y, float z = 0.) 1737void glVertex (float x, float y, float z = 0.)
1598 CODE: 1738 CODE:
1599 glVertex3f (x, y, z); 1739 glVertex3f (x, y, z);
1600 1740
1612 1752
1613void glBindTexture (int target, int name) 1753void glBindTexture (int target, int name)
1614 1754
1615void glConvolutionParameter (int target, int pname, float params) 1755void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 1756 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1757 if (gl.ConvolutionParameterf)
1758 gl.ConvolutionParameterf (target, pname, params);
1618 1759
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1760void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 1761 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1762 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 1763 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 1764
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 1766 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1767 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 1769
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 1771
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 1773
1633void glRasterPos (int x, int y) 1774void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE:
1635 glRasterPos2i (x, y);
1636 1775
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 1777
1639int glGenTexture () 1778int glGenTexture ()
1640 CODE: 1779 CODE:
1667 1806
1668void glEndList () 1807void glEndList ()
1669 1808
1670void glCallList (int list) 1809void glCallList (int list)
1671 1810
1811

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