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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.81 by root, Sun May 14 23:19:14 2006 UTC vs.
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING , 1);
91#ifdef _WIN32
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 92 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
93#else
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
90} 96}
91 97
92static void 98static void
93layout_update_font (CFClient__Layout self) 99layout_update_font (CFClient__Layout self)
94{ 100{
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
443 449
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
452
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 457
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
452 459
453 SDL_EnableUNICODE (1); 460 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 462
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
465 472
466 ++m; 473 ++m;
467 } 474 }
468} 475}
469 476
477char *
478SDL_GetError ()
479
470int 480int
471SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
472 CODE: 482 CODE:
473 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 485 );
486 if (RETVAL)
487 {
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
477 OUTPUT: 493 OUTPUT:
478 RETVAL 494 RETVAL
479 495
480void 496void
481SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
498
499char *
500SDL_GetKeyName (int sym)
482 501
483void 502void
484SDL_PollEvent () 503SDL_PollEvent ()
485 PPCODE: 504 PPCODE:
486{ 505{
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 526 break;
508 527
509 case SDL_MOUSEMOTION: 528 case SDL_MOUSEMOTION:
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
515 break; 536 break;
516 537
517 case SDL_MOUSEBUTTONDOWN: 538 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 539 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
541
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 546 break;
549lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
550 CODE: 573 CODE:
551#ifndef _WIN32 574#ifndef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
553#endif 576#endif
554
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 577
569void 578void
570add_font (char *file) 579add_font (char *file)
571 CODE: 580 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
665} 674}
666 675
667void 676void
668error (char *message) 677error (char *message)
669 CODE: 678 CODE:
679 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 680#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
672#else
673 fprintf (stderr, "ERROR: %s\n", message);
674#endif 682#endif
675 683
676void 684void
677fatal (char *message) 685fatal (char *message)
678 CODE: 686 CODE:
687 fprintf (stderr, "FATAL: %s\n", message);
679#ifdef _WIN32 688#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
681#else
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 690#endif
684 exit (1); 691 exit (1);
685 692
686MODULE = CFClient PACKAGE = CFClient::Font 693MODULE = CFClient PACKAGE = CFClient::Font
687 694
710MODULE = CFClient PACKAGE = CFClient::Layout 717MODULE = CFClient PACKAGE = CFClient::Layout
711 718
712CFClient::Layout 719CFClient::Layout
713new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
714 CODE: 721 CODE:
722#if _WIN32
723 //rgba = 0;//D makes text nicer, breaks TextView
724#endif
715 New (0, RETVAL, 1, struct cf_layout); 725 New (0, RETVAL, 1, struct cf_layout);
716 726
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
718 RETVAL->rgba = rgba; 728 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 729 RETVAL->r = 1.;
799set_width (CFClient::Layout self, int max_width = -1) 809set_width (CFClient::Layout self, int max_width = -1)
800 CODE: 810 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 812
803void 813void
814set_indent (CFClient::Layout self, int indent)
815 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817
818void
819set_spacing (CFClient::Layout self, int spacing)
820 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822
823void
824set_ellipsise (CFClient::Layout self, int ellipsise)
825 CODE:
826 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE
831 );
832
833void
834set_single_paragraph_mode (CFClient::Layout self, int spm)
835 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837
838void
804size (CFClient::Layout self) 839size (CFClient::Layout self)
805 PPCODE: 840 PPCODE:
806{ 841{
807 int w, h; 842 int w, h;
808 843
874 909
875 while (p < e) 910 while (p < e)
876 { 911 {
877 uint32_t rgba = *p; 912 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8); 913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif
925#endif
879 rgba = SDL_SwapBE32 (rgba); 926 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba; 927 *p++ = rgba;
881 } 928 }
882 } 929 }
883 930
928{ 975{
929 HV *hv = (HV *)SvRV (self); 976 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 977 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 978 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 979 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
934 980
935 if (items < 5) 981 if (items < 5)
936 { 982 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 983 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 984 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 985 }
940 986
941 if (ix) 987 if (ix)
942 { 988 {
943 glEnable (GL_BLEND); 989 glEnable (GL_BLEND);
990
991 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE);
996
997 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f);
945 } 999 }
946 1000
947 glBindTexture (GL_TEXTURE_2D, name); 1001 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1002
955 glBegin (GL_QUADS); 1003 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1004 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1005 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1007 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1008 glEnd ();
961 1009
962 if (ix) 1010 if (ix)
1011 {
1012 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1013 glDisable (GL_BLEND);
1014 }
964} 1015}
965 1016
966MODULE = CFClient PACKAGE = CFClient::Map 1017MODULE = CFClient PACKAGE = CFClient::Map
967 1018
968CFClient::Map 1019CFClient::Map
1032 tex->r = r; 1083 tex->r = r;
1033 tex->g = g; 1084 tex->g = g;
1034 tex->b = b; 1085 tex->b = b;
1035 tex->a = a; 1086 tex->a = a;
1036 } 1087 }
1088
1089 // somewhat hackish, but for textures that require it, it really
1090 // improves the look, and most others don't suffer.
1091 glBindTexture (GL_TEXTURE_2D, name);
1092 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1094 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1097}
1038 1098
1039int 1099int
1040ox (CFClient::Map self) 1100ox (CFClient::Map self)
1041 ALIAS: 1101 ALIAS:
1042 oy = 1 1102 oy = 1
1103 x = 2
1104 y = 3
1105 w = 4
1106 h = 5
1043 CODE: 1107 CODE:
1044 switch (ix) 1108 switch (ix)
1045 { 1109 {
1046 case 0: RETVAL = self->ox; break; 1110 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1111 case 1: RETVAL = self->oy; break;
1112 case 2: RETVAL = self->x; break;
1113 case 3: RETVAL = self->y; break;
1114 case 4: RETVAL = self->w; break;
1115 case 5: RETVAL = self->h; break;
1048 } 1116 }
1049 OUTPUT: 1117 OUTPUT:
1050 RETVAL 1118 RETVAL
1051 1119
1052void 1120void
1479 const_iv (GL_COLOR_MATERIAL), 1547 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 1548 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 1549 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 1550 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 1551 const_iv (GL_BLEND),
1552 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 1553 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL),
1485 const_iv (GL_AND), 1558 const_iv (GL_AND),
1486 const_iv (GL_ONE), 1559 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 1560 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 1561 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 1562 const_iv (GL_SRC_ALPHA_SATURATE),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1563 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 1564 const_iv (GL_ONE_MINUS_DST_ALPHA),
1492 const_iv (GL_RGB), 1565 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 1566 const_iv (GL_RGBA),
1494 const_iv (GL_UNSIGNED_BYTE), 1567 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 1570 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 1572 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 1574 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1499 const_iv (GL_COMPILE), 1576 const_iv (GL_COMPILE),
1500 const_iv (GL_TEXTURE_1D), 1577 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 1578 const_iv (GL_TEXTURE_2D),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 1580 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 1581 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 1582 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 1583 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 1584 const_iv (GL_TEXTURE_WRAP_T),
1585 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 1586 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 1587 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 1588 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 1589 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1590 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1591 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1592 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1593 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 1594 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 1595 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 1596 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 1597 const_iv (GL_REPLACE),
1598 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 1599 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 1600 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 1601 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 1602 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 1603 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 1604 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 1605 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 1606 const_iv (GL_CONSTANT_BORDER),
1528 const_iv (GL_LINES), 1607 const_iv (GL_LINES),
1608 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 1609 const_iv (GL_QUADS),
1530 const_iv (GL_LINE_LOOP), 1610 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1532 const_iv (GL_FASTEST), 1615 const_iv (GL_FASTEST),
1616 const_iv (GL_V2F),
1617 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 1620# undef const_iv
1534 }; 1621 };
1535 1622
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1538} 1625}
1539 1626
1627char *
1628gl_vendor ()
1629 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR);
1631 OUTPUT:
1632 RETVAL
1633
1634char *
1635gl_version ()
1636 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION);
1638 OUTPUT:
1639 RETVAL
1640
1641char *
1642gl_extensions ()
1643 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT:
1646 RETVAL
1647
1540int glGetError () 1648int glGetError ()
1541 1649
1542void glClear (int mask) 1650void glClear (int mask)
1543 1651
1544void glClearColor (float r, float g, float b, float a = 1.0) 1652void glClearColor (float r, float g, float b, float a = 1.0)
1552 1660
1553void glHint (int target, int mode) 1661void glHint (int target, int mode)
1554 1662
1555void glBlendFunc (int sfactor, int dfactor) 1663void glBlendFunc (int sfactor, int dfactor)
1556 1664
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa);
1668
1669void glDepthMask (int flag)
1670
1557void glLogicOp (int opcode) 1671void glLogicOp (int opcode)
1558 1672
1559void glColorMask (int red, int green, int blue, int alpha) 1673void glColorMask (int red, int green, int blue, int alpha)
1560 1674
1561void glMatrixMode (int mode) 1675void glMatrixMode (int mode)
1564 1678
1565void glPopMatrix () 1679void glPopMatrix ()
1566 1680
1567void glLoadIdentity () 1681void glLoadIdentity ()
1568 1682
1569# near and far are due to microsofts buggy c compiler 1683# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685
1686# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1571 1688
1572void glViewport (int x, int y, int width, int height) 1689void glViewport (int x, int y, int width, int height)
1573 1690
1574void glScissor (int x, int y, int width, int height) 1691void glScissor (int x, int y, int width, int height)
1589 1706
1590void glEnd () 1707void glEnd ()
1591 1708
1592void glColor (float r, float g, float b, float a = 1.0) 1709void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 1710 PROTOTYPE: @
1711 ALIAS:
1712 glColor_premultiply = 1
1594 CODE: 1713 CODE:
1714 if (ix)
1715 {
1716 r *= a;
1717 g *= a;
1718 b *= a;
1719 }
1720 // microsoft visual "c" rounds instead of truncating...
1595 glColor4ub (MIN ((int)(r * 255.f), 255), 1721 glColor4ub (MIN ((int)(r * 256.f), 255),
1596 MIN ((int)(g * 255.f), 255), 1722 MIN ((int)(g * 256.f), 255),
1597 MIN ((int)(b * 255.f), 255), 1723 MIN ((int)(b * 256.f), 255),
1598 MIN ((int)(a * 255.f), 255)); 1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731
1732void glRasterPos (float x, float y, float z = 0.)
1733 CODE:
1734 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0);
1599 1736
1600void glVertex (float x, float y, float z = 0.) 1737void glVertex (float x, float y, float z = 0.)
1601 CODE: 1738 CODE:
1602 glVertex3f (x, y, z); 1739 glVertex3f (x, y, z);
1603 1740
1615 1752
1616void glBindTexture (int target, int name) 1753void glBindTexture (int target, int name)
1617 1754
1618void glConvolutionParameter (int target, int pname, float params) 1755void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 1756 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1757 if (gl.ConvolutionParameterf)
1758 gl.ConvolutionParameterf (target, pname, params);
1621 1759
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1760void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 1761 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1762 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 1763 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 1764
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 1766 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1767 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 1769
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 1771
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 1773
1636void glRasterPos (int x, int y) 1774void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE:
1638 glRasterPos2i (x, y);
1639 1775
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 1777
1642int glGenTexture () 1778int glGenTexture ()
1643 CODE: 1779 CODE:
1670 1806
1671void glEndList () 1807void glEndList ()
1672 1808
1673void glCallList (int list) 1809void glCallList (int list)
1674 1810
1811

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