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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
52 67
53static struct 68static struct
54{ 69{
55#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 71#include "glfunc.h"
57#undef GL_FUNC 72#undef GL_FUNC
58} gl; 73} gl;
59 74
75static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 77{
62 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 82 else
67 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
68} 84}
69 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
70typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
72 118
73typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
74 138
75typedef struct cf_layout { 139typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
79 int base_height; 142 int base_height;
80 CFClient__Font font; 143 CFPlus__Font font;
81} *CFClient__Layout; 144} *CFPlus__Layout;
82 145
83static CFClient__Font default_font; 146static CFPlus__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
86 149
87static void 150static void
88substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
89{ 152{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 154#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 156#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 158}
97 159
98static void 160static void
99layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
100{ 162{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
103 */ 165 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
108 170
109 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
110} 172}
111 173
112static void 174static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
114{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
116 181
117 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 184
120 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
121} 186 if (!rect.height) rect.height = 1;
122 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
123typedef uint16_t mapface; 193typedef uint16_t faceid;
124 194
125typedef struct { 195typedef struct {
126 GLint name; 196 int name;
127 int w, h; 197 int w, h;
128 float s, t; 198 float s, t;
129 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
130} maptex; 202} maptex;
131 203
132typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
133 int16_t darkness; 207 uint16_t darkness;
134 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 209} mapcell;
136 210
137typedef struct { 211typedef struct {
138 int32_t c0, c1; 212 int32_t c0, c1;
139 mapcell *col; 213 mapcell *col;
140} maprow; 214} maprow;
141 215
142typedef struct map { 216typedef struct map {
143 int x, y, w, h; 217 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 219 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 220 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 221
151 int32_t rows; 222 int32_t rows;
152 maprow *row; 223 maprow *row;
153} *CFClient__Map; 224} *CFPlus__Map;
154 225
155static char * 226static char *
156prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
157{ 228{
158 char *p; 229 char *p;
175} 246}
176 247
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
180static maprow * 271static maprow *
181map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
182{ 273{
183 if (0 > y) 274 if (0 > y)
184 { 275 {
185 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
224 315
225 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
226} 317}
227 318
228static mapcell * 319static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
230{ 321{
231 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
232} 323}
233 324
234static void 325static void
235map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
236{ 327{
237 int r; 328 int r;
238 329
239 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
248 self->row = 0; 339 self->row = 0;
249 self->rows = 0; 340 self->rows = 0;
250} 341}
251 342
252static void 343static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
254{ 345{
255 int x, y; 346 int x, y;
256 maprow *row; 347 maprow *row;
348 mapcell *cell;
257 349
258 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 351 if (y >= 0)
260 { 352 {
261 if (y >= self->rows) 353 if (y >= self->rows)
267 if (x >= row->c0) 359 if (x >= row->c0)
268 { 360 {
269 if (x >= row->c1) 361 if (x >= row->c1)
270 break; 362 break;
271 363
272 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
273 } 370 }
274 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
275} 388}
276 389
277static void 390static void
278music_finished (void) 391music_finished (void)
279{ 392{
298 ev.data2 = 0; 411 ev.data2 = 0;
299 412
300 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
301} 414}
302 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
303MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
304 438
305PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
306 440
307BOOT: 441BOOT:
308{ 442{
309 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
310 static const struct { 444 static const struct {
311 const char *name; 445 const char *name;
312 IV iv; 446 IV iv;
313 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
315 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
333 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
397 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL),
410 const_iv (KMOD_SHIFT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 556# undef const_iv
414 }; 557 };
415 558
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
419 582
420void 583void
421pango_init () 584pango_init ()
422 CODE: 585 CODE:
423{ 586{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428
429 cairo_fontmap = pango_cairo_font_map_get_default ();
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
431} 590}
591
592char *
593SDL_GetError ()
432 594
433int 595int
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
435 597
436void 598void
437SDL_Quit () 599SDL_Quit ()
438 600
439void 601void
440SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
441 PPCODE: 603 PPCODE:
442{ 604{
443 SDL_Rect **m; 605 SDL_Rect **m;
444 606
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 611
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 614
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 619
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 621#if SDL_VERSION_ATLEAST(1,2,10)
460 SDL_EnableUNICODE (1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
462 625
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 627
465 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
466 while (*m) 629 while (*m)
467 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
468 AV *av = newAV (); 633 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
472 640
473 ++m; 641 ++m;
474 } 642 }
475} 643}
476 644
477char *
478SDL_GetError ()
479
480int 645int
481SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
483 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 659 );
660
486 if (RETVAL) 661 if (RETVAL)
487 { 662 {
663 av_clear (texture_av);
664
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 667#include "glfunc.h"
491# undef GL_FUNC 668#undef GL_FUNC
492 } 669 }
670}
493 OUTPUT: 671 OUTPUT:
494 RETVAL 672 RETVAL
495 673
496void 674void
497SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
498 676
499char * 677char *
500SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
501 679
680int
681SDL_GetAppState ()
682
502void 683void
503SDL_PollEvent () 684poll_events ()
504 PPCODE: 685 PPCODE:
505{ 686{
506 SDL_Event ev; 687 SDL_Event ev;
507 688
508 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 691 {
510 HV *hv = newHV (); 692 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 694
513 switch (ev.type) 695 switch (ev.type)
515 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
516 case SDL_KEYUP: 698 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 704 break;
522 705
523 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 709 break;
527 710
528 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
536 break; 737 break;
537 738
538 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 753 break;
553 } 754 }
554 755
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
556 } 757 }
557} 758}
558 759
559int 760int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
569Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
570 771
571void 772void
572lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
573 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
574#ifndef _WIN32 781#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
576#endif 803#endif
804}
577 805
578void 806void
579add_font (char *file) 807add_font (char *file)
580 CODE: 808 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32
583 // cairo... sigh... requires win2000
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 810
587void 811void
588load_image_inline (SV *image_) 812load_image_inline (SV *image_)
589 ALIAS: 813 ALIAS:
590 load_image_file = 1 814 load_image_file = 1
632 856
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 858
635 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
636 860
861 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 862 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
646 870
647 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
649} 873}
650 874
686 CODE: 910 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 911 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 912#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
690#endif 914#endif
691 exit (1); 915 _exit (1);
692 916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
693MODULE = CFClient PACKAGE = CFClient::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
694 936
695CFClient::Font 937CFPlus::Font
696new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
697 CODE: 939 CODE:
698{ 940{
699 int count; 941 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 945}
704 OUTPUT: 946 OUTPUT:
705 RETVAL 947 RETVAL
706 948
707void 949void
708DESTROY (CFClient::Font self) 950DESTROY (CFPlus::Font self)
709 CODE: 951 CODE:
710 pango_font_description_free (self); 952 pango_font_description_free (self);
711 953
712void 954void
713make_default (CFClient::Font self) 955make_default (CFPlus::Font self)
714 CODE: 956 CODE:
715 default_font = self; 957 default_font = self;
716 958
717MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
718 960
719CFClient::Layout 961void
720new (SV *class, int rgba = 0) 962reset_glyph_cache ()
721 CODE: 963 CODE:
722#if _WIN32 964 tc_clear ();
723 //rgba = 0;//D makes text nicer, breaks TextView 965
724#endif 966CFPlus::Layout
725 rgba=1;//D 967new (SV *class)
968 CODE:
726 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
727 970
728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 971 RETVAL->pl = pango_layout_new (opengl_context);
729 RETVAL->rgba = rgba;
730 RETVAL->r = 1.; 972 RETVAL->r = 1.;
731 RETVAL->g = 1.; 973 RETVAL->g = 1.;
732 RETVAL->b = 1.; 974 RETVAL->b = 1.;
733 RETVAL->a = 1.; 975 RETVAL->a = 1.;
734 RETVAL->base_height = MIN_FONT_HEIGHT; 976 RETVAL->base_height = MIN_FONT_HEIGHT;
738 layout_update_font (RETVAL); 980 layout_update_font (RETVAL);
739 OUTPUT: 981 OUTPUT:
740 RETVAL 982 RETVAL
741 983
742void 984void
743DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
744 CODE: 986 CODE:
745 g_object_unref (self->pl); 987 g_object_unref (self->pl);
746 Safefree (self); 988 Safefree (self);
747 989
748int
749is_rgba (CFClient::Layout self)
750 CODE:
751 RETVAL = self->rgba;
752 OUTPUT:
753 RETVAL
754
755void 990void
756set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
757 CODE: 992 CODE:
758{ 993{
759 STRLEN textlen; 994 STRLEN textlen;
760 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
761 996
762 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
763} 998}
764 999
765void 1000void
766set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
767 CODE: 1002 CODE:
768{ 1003{
769 STRLEN textlen; 1004 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
771 1006
772 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
773} 1008}
774 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
775SV * 1095SV *
776get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
777 CODE: 1097 CODE:
778 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
779 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
780 OUTPUT: 1100 OUTPUT:
781 RETVAL 1101 RETVAL
782 1102
783void 1103void
784set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
785 CODE: 1105 CODE:
786 self->r = r; 1106 self->r = r;
787 self->g = g; 1107 self->g = g;
788 self->b = b; 1108 self->b = b;
789 self->a = a; 1109 self->a = a;
790 1110
791void 1111void
792set_font (CFClient::Layout self, CFClient::Font font = 0) 1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
793 CODE: 1113 CODE:
794 if (self->font != font) 1114 if (self->font != font)
795 { 1115 {
796 self->font = font; 1116 self->font = font;
797 layout_update_font (self); 1117 layout_update_font (self);
798 } 1118 }
799 1119
800void 1120void
801set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
802 CODE: 1122 CODE:
803 if (self->base_height != base_height) 1123 if (self->base_height != base_height)
804 { 1124 {
805 self->base_height = base_height; 1125 self->base_height = base_height;
806 layout_update_font (self); 1126 layout_update_font (self);
807 } 1127 }
808 1128
809void 1129void
810set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
811 CODE: 1131 CODE:
812 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
813 1133
814void 1134void
815set_indent (CFClient::Layout self, int indent) 1135set_indent (CFPlus::Layout self, int indent)
816 CODE: 1136 CODE:
817 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
818 1138
819void 1139void
820set_spacing (CFClient::Layout self, int spacing) 1140set_spacing (CFPlus::Layout self, int spacing)
821 CODE: 1141 CODE:
822 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
823 1143
824void 1144void
825set_ellipsise (CFClient::Layout self, int ellipsise) 1145set_ellipsise (CFPlus::Layout self, int ellipsise)
826 CODE: 1146 CODE:
827 pango_layout_set_ellipsize (self->pl, 1147 pango_layout_set_ellipsize (self->pl,
828 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
829 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
830 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
831 : PANGO_ELLIPSIZE_NONE 1151 : PANGO_ELLIPSIZE_NONE
832 ); 1152 );
833 1153
834void 1154void
835set_single_paragraph_mode (CFClient::Layout self, int spm) 1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
836 CODE: 1156 CODE:
837 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
838 1158
839void 1159void
840size (CFClient::Layout self) 1160size (CFPlus::Layout self)
841 PPCODE: 1161 PPCODE:
842{ 1162{
843 int w, h; 1163 int w, h;
844 1164
845 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
848 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
849 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
850} 1170}
851 1171
852int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
853xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
854 CODE: 1186 CODE:
855{ 1187{
856 int index, trailing; 1188 int index, trailing;
857 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
858 RETVAL = index; 1190 RETVAL = index + trailing;
859} 1191}
860 OUTPUT: 1192 OUTPUT:
861 RETVAL 1193 RETVAL
862 1194
863void 1195void
864cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
865 PPCODE: 1197 PPCODE:
866{ 1198{
867 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
868 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
869 1201
872 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
873 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
874} 1206}
875 1207
876void 1208void
877render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
878 PPCODE: 1210 PPCODE:
879{ 1211{
880 SV *retval; 1212 int line, x;
881 int w, h;
882 1213
883 layout_get_pixel_size (self, &w, &h); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
884 1216
885 if (self->rgba)
886 {
887 cairo_surface_t *surface;
888 cairo_t *cairo;
889
890 retval = newSV (w * h * 4);
891 SvPOK_only (retval);
892 SvCUR_set (retval, w * h * 4);
893
894 memset (SvPVX (retval), 0, w * h * 4);
895
896 surface = cairo_image_surface_create_for_data (
897 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
898 cairo = cairo_create (surface);
899 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
900
901 pango_cairo_show_layout (cairo, self->pl);
902
903 cairo_destroy (cairo);
904 cairo_surface_destroy (surface);
905
906 // what a mess, and its premultiplied, too :(
907 {
908 uint32_t *p = (uint32_t *)SvPVX (retval);
909 uint32_t *e = p + w * h;
910
911 while (p < e)
912 {
913 uint32_t rgba = *p;
914 rgba = (rgba >> 24) | (rgba << 8);
915#if 0
916#ifdef _WIN32
917 {//D
918 uint8_t r = rgba >> 24;
919 uint8_t g = rgba >> 16;
920 uint8_t b = rgba >> 8;
921 uint8_t a = rgba >> 0;
922
923 rgba = (rgba & 0xffffff00) | a;
924 }
925#endif
926#endif
927 rgba = SDL_SwapBE32 (rgba);
928 *p++ = rgba;
929 }
930 }
931
932 EXTEND (SP, 5); 1217 EXTEND (SP, 2);
933 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
934 PUSHs (sv_2mortal (newSViv (h))); 1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
935 PUSHs (sv_2mortal (retval));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
938 }
939 else 1240 else
940 { 1241 {
941 FT_Bitmap bitmap;
942
943 retval = newSV (w * h);
944 SvPOK_only (retval);
945 SvCUR_set (retval, w * h);
946
947 bitmap.rows = h;
948 bitmap.width = w;
949 bitmap.pitch = w;
950 bitmap.buffer = (unsigned char*)SvPVX (retval);
951 bitmap.num_grays = 256;
952 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
953
954 memset (bitmap.buffer, 0, w * h);
955
956 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
957
958 EXTEND (SP, 5);
959 PUSHs (sv_2mortal (newSViv (w))); 1242 PUSHs (sv_2mortal (newSViv (index)));
960 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
961 PUSHs (sv_2mortal (retval));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
964 } 1244 }
965} 1245}
966 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
967MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
968 1258
1259int minpot (int n)
1260
969void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
970draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
971 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
972 ALIAS: 1301 ALIAS:
973 draw_quad_alpha = 1 1302 draw_quad_alpha = 1
974 draw_quad_alpha_premultiplied = 2 1303 draw_quad_alpha_premultiplied = 2
975 CODE: 1304 CODE:
1013 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1014 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1015 } 1344 }
1016} 1345}
1017 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1018MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1019 1359
1020CFClient::Map 1360CFPlus::Map
1021new (SV *class, int map_width, int map_height) 1361new (SV *class)
1022 CODE: 1362 CODE:
1023 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1024 RETVAL->x = 0; 1364 RETVAL->x = 0;
1025 RETVAL->y = 0; 1365 RETVAL->y = 0;
1026 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1027 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1028 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1029 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1030 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1031 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1032 RETVAL->texs = 8192;
1033 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1034 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1035 RETVAL->row = 0; 1373 RETVAL->row = 0;
1036 OUTPUT: 1374 OUTPUT:
1037 RETVAL 1375 RETVAL
1038 1376
1039void 1377void
1040DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
1041 CODE: 1379 CODE:
1042{ 1380{
1043 map_clear (self); 1381 map_clear (self);
1044 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
1045 Safefree (self); 1384 Safefree (self);
1046} 1385}
1047 1386
1048void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1049clear (CFClient::Map self) 1394clear (CFPlus::Map self)
1050 CODE: 1395 CODE:
1051 map_clear (self); 1396 map_clear (self);
1052 1397
1053void 1398void
1054set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1055 CODE: 1400 CODE:
1056{ 1401{
1057 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1058 { 1403 need_texid (self, tile);
1059 Append (mapface, self->face, self->faces, self->faces);
1060 self->faces *= 2;
1061 }
1062
1063 self->face [face] = texid;
1064} 1404}
1065 1405
1066void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
1067set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1068 CODE: 1431 CODE:
1069{ 1432{
1070 while (self->texs <= texid) 1433 need_texid (self, texid);
1071 {
1072 Append (maptex, self->tex, self->texs, self->texs);
1073 self->texs *= 2;
1074 }
1075 1434
1076 { 1435 {
1077 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1078 1437
1079 tex->name = name; 1438 tex->name = name;
1096 // from transparent color bleeding and ugly wrapping effects. 1455 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1098} 1457}
1099 1458
1100int 1459int
1101ox (CFClient::Map self) 1460ox (CFPlus::Map self)
1102 ALIAS: 1461 ALIAS:
1103 oy = 1 1462 oy = 1
1104 x = 2 1463 x = 2
1105 y = 3 1464 y = 3
1106 w = 4 1465 w = 4
1117 } 1476 }
1118 OUTPUT: 1477 OUTPUT:
1119 RETVAL 1478 RETVAL
1120 1479
1121void 1480void
1122scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1123 CODE: 1482 CODE:
1124{ 1483{
1125 if (dx > 0) 1484 if (dx > 0)
1126 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1127 else if (dx < 0) 1486 else if (dx < 0)
1128 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1129 1488
1130 if (dy > 0) 1489 if (dy > 0)
1131 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1132 else if (dy < 0) 1491 else if (dy < 0)
1133 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1134 1493
1135 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1136 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1137 1496
1138 while (self->y < 0) 1497 while (self->y < 0)
1143 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
1144 } 1503 }
1145} 1504}
1146 1505
1147void 1506void
1148map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1149 CODE: 1508 CODE:
1150{ 1509{
1151 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1152 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1153 mapcell *cell; 1512 mapcell *cell;
1154 int x, y, flags; 1513 int x, y, flags;
1155 1514
1156 while (data < data_end) 1515 while (data < data_end - 1)
1157 { 1516 {
1158 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1159 1518
1160 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
1161 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
1162 1521
1163 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
1164 1523
1165 if (flags & 15) 1524 if (flags & 15)
1166 { 1525 {
1167 if (cell->darkness < 0) 1526 if (!cell->darkness)
1168 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1169 cell->darkness = 0; 1529 cell->darkness = 256;
1170 cell->face [0] = 0;
1171 cell->face [1] = 0;
1172 cell->face [2] = 0;
1173 } 1530 }
1174 1531
1175 cell->darkness = flags & 8 ? *data++ : 255;
1176
1177 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1178 1573
1179 if (flags & 4) 1574 if (flags & 4)
1180 { 1575 {
1181 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1182 } 1579 }
1183 1580
1184 if (flags & 2) 1581 if (flags & 2)
1185 { 1582 {
1186 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1187 } 1586 }
1188 1587
1189 if (flags & 1) 1588 if (flags & 1)
1190 { 1589 {
1191 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1192 } 1593 }
1193 } 1594 }
1194 else 1595 else
1195 cell->darkness = -1; 1596 cell->darkness = 0;
1196 } 1597 }
1197} 1598}
1198 1599
1199SV * 1600SV *
1200mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1201 CODE: 1602 CODE:
1202{ 1603{
1203 int x1, x; 1604 int x1, x;
1204 int y1, y; 1605 int y1, y;
1205 int z; 1606 int z;
1226 { 1627 {
1227 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1228 1629
1229 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1230 { 1631 {
1231 mapface face = cell->face [z];
1232
1233 if (face)
1234 {
1235 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1236 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1237 int a1 = tex.a; 1634 int a1 = tex.a;
1238 1635
1239 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1240 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1241 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1242 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1243 }
1244 } 1640 }
1245 } 1641 }
1246 1642
1247 *map++ = (r ) 1643 *map++ = (r )
1248 | (g << 8) 1644 | (g << 8)
1255} 1651}
1256 OUTPUT: 1652 OUTPUT:
1257 RETVAL 1653 RETVAL
1258 1654
1259void 1655void
1260draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1261 PPCODE: 1657 CODE:
1262{ 1658{
1263 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1264 int x, y, z; 1663 int x, y, z;
1265 int last_name; 1664 int last_name;
1266 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE:
1981{
1982 int x, y;
1267 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1268 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1269 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1270 1986
1271 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1272 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1273 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1274 1990
1275 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1276 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1277 1993
1278 /*
1279 int vx = self->vx = self->w >= sw
1280 ? self->x + (self->w - sw) / 2
1281 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1282
1283 int vy = self->vy = self->h >= sh
1284 ? self->y + (self->h - sh) / 2
1285 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1286 */
1287
1288 glColor4ub (255, 255, 255, 255);
1289
1290 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1291 glEnable (GL_BLEND);
1292 glEnable (GL_TEXTURE_2D);
1293 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1294
1295 glBegin (GL_QUADS);
1296
1297 last_name = 0;
1298
1299 for (z = 0; z < 3; z++)
1300 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1301 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1302 { 1996 {
1303 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1304 1998
1305 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1306 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1307 { 2001 {
1308 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1309 2003
1310 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1311 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1312 : 255 - cell->darkness;
1313
1314 face = cell->face [z];
1315
1316 if (face)
1317 {
1318 maptex tex = self->tex [face];
1319
1320 int px = (x + 1) * 32 - tex.w;
1321 int py = (y + 1) * 32 - tex.h;
1322
1323 if (last_name != tex.name)
1324 {
1325 glEnd ();
1326 last_name = tex.name;
1327 glBindTexture (GL_TEXTURE_2D, last_name);
1328 glBegin (GL_QUADS);
1329 }
1330
1331 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1332 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1333 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1334 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1335 }
1336 } 2007 }
1337 } 2008 }
1338
1339 glEnd ();
1340
1341 glDisable (GL_TEXTURE_2D);
1342 glDisable (GL_BLEND);
1343 2009
1344 EXTEND (SP, 3); 2010 EXTEND (SP, 3);
1345 PUSHs (sv_2mortal (newSViv (sw4))); 2011 PUSHs (sv_2mortal (newSViv (sw4)));
1346 PUSHs (sv_2mortal (newSViv (sh))); 2012 PUSHs (sv_2mortal (newSViv (sh)));
1347 PUSHs (darkness_sv); 2013 PUSHs (darkness_sv);
1348} 2014}
1349 2015
1350SV * 2016SV *
1351get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1352 CODE: 2018 CODE:
1353{ 2019{
1354 int x, y, x1, y1; 2020 int x, y, x1, y1;
1355 SV *data_sv = newSV (w * h * 7 + 5); 2021 SV *data_sv = newSV (w * h * 7 + 5);
1356 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2022 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1381 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1382 { 2048 {
1383 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1384 uint8_t flags = 0; 2050 uint8_t flags = 0;
1385 2051
1386 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1387 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1388 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1389 2055
1390 *data++ = flags; 2056 *data++ = flags;
1391 2057
1392 if (flags & 1) 2058 if (flags & 1)
1393 { 2059 {
2060 tileid tile = cell->tile [0];
1394 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1395 *data++ = cell->face [0]; 2062 *data++ = tile;
1396 } 2063 }
1397 2064
1398 if (flags & 2) 2065 if (flags & 2)
1399 { 2066 {
2067 tileid tile = cell->tile [1];
1400 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1401 *data++ = cell->face [1]; 2069 *data++ = tile;
1402 } 2070 }
1403 2071
1404 if (flags & 4) 2072 if (flags & 4)
1405 { 2073 {
2074 tileid tile = cell->tile [2];
1406 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1407 *data++ = cell->face [2]; 2076 *data++ = tile;
1408 } 2077 }
1409 } 2078 }
1410 else 2079 else
1411 *data++ = 0; 2080 *data++ = 0;
1412 } 2081 }
1418} 2087}
1419 OUTPUT: 2088 OUTPUT:
1420 RETVAL 2089 RETVAL
1421 2090
1422void 2091void
1423set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1424 PPCODE: 2093 PPCODE:
1425{ 2094{
1426 int x, y, z; 2095 int x, y, z;
1427 int w, h; 2096 int w, h;
1428 int x1, y1; 2097 int x1, y1;
1452 { 2121 {
1453 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1454 2123
1455 if (flags) 2124 if (flags)
1456 { 2125 {
1457 mapface face[3] = { 0, 0, 0 };
1458
1459 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1460 2128
1461 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1462 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1463 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1464 2132
1465 if (cell->darkness <= 0) 2133 if (cell->darkness == 0)
1466 { 2134 {
1467 cell->darkness = -1; 2135 cell->darkness = 0;
1468 2136
1469 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1470 { 2138 {
1471 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1472 2140
1473 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1474 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1475 } 2148 }
1476 } 2149 }
1477 } 2150 }
1478 } 2151 }
1479 } 2152 }
1480} 2153}
1481 2154
1482MODULE = CFClient PACKAGE = CFClient::MixChunk 2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1483 2156
1484CFClient::MixChunk 2157CFPlus::MixChunk
1485new_from_file (SV *class, char *path) 2158new_from_file (SV *class, char *path)
1486 CODE: 2159 CODE:
1487 RETVAL = Mix_LoadWAV (path); 2160 RETVAL = Mix_LoadWAV (path);
1488 OUTPUT: 2161 OUTPUT:
1489 RETVAL 2162 RETVAL
1490 2163
1491void 2164void
1492DESTROY (CFClient::MixChunk self) 2165DESTROY (CFPlus::MixChunk self)
1493 CODE: 2166 CODE:
1494 Mix_FreeChunk (self); 2167 Mix_FreeChunk (self);
1495 2168
1496int 2169int
1497volume (CFClient::MixChunk self, int volume = -1) 2170volume (CFPlus::MixChunk self, int volume = -1)
1498 CODE: 2171 CODE:
1499 RETVAL = Mix_VolumeChunk (self, volume); 2172 RETVAL = Mix_VolumeChunk (self, volume);
1500 OUTPUT: 2173 OUTPUT:
1501 RETVAL 2174 RETVAL
1502 2175
1503int 2176int
1504play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1505 CODE: 2178 CODE:
1506 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1507 OUTPUT: 2180 OUTPUT:
1508 RETVAL 2181 RETVAL
1509 2182
1510MODULE = CFClient PACKAGE = CFClient::MixMusic 2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1511 2184
1512int 2185int
1513volume (int volume = -1) 2186volume (int volume = -1)
1514 CODE: 2187 CODE:
1515 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1516 OUTPUT: 2189 OUTPUT:
1517 RETVAL 2190 RETVAL
1518 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1519CFClient::MixMusic 2199CFPlus::MixMusic
1520new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1521 CODE: 2201 CODE:
1522 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1523 OUTPUT: 2203 OUTPUT:
1524 RETVAL 2204 RETVAL
1525 2205
1526void 2206void
1527DESTROY (CFClient::MixMusic self) 2207DESTROY (CFPlus::MixMusic self)
1528 CODE: 2208 CODE:
1529 Mix_FreeMusic (self); 2209 Mix_FreeMusic (self);
1530 2210
1531int 2211int
1532play (CFClient::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1533 CODE: 2213 CODE:
1534 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
1535 OUTPUT: 2215 OUTPUT:
1536 RETVAL 2216 RETVAL
1537 2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224
1538MODULE = CFClient PACKAGE = CFClient::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1539 2226
1540BOOT: 2227BOOT:
1541{ 2228{
1542 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1543 static const struct { 2230 static const struct {
1544 const char *name; 2231 const char *name;
1545 IV iv; 2232 IV iv;
1546 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1547# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1548 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1549 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1550 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
1551 const_iv (GL_DITHER), 2241 const_iv (GL_DITHER),
1552 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
1554 const_iv (GL_SCISSOR_TEST), 2244 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST), 2245 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST), 2246 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE), 2247 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL), 2248 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT),
2250 const_iv (GL_BACK),
1559 const_iv (GL_AND), 2251 const_iv (GL_AND),
1560 const_iv (GL_ONE), 2252 const_iv (GL_ONE),
1561 const_iv (GL_ZERO), 2253 const_iv (GL_ZERO),
1562 const_iv (GL_SRC_ALPHA), 2254 const_iv (GL_SRC_ALPHA),
1563 const_iv (GL_DST_ALPHA), 2255 const_iv (GL_DST_ALPHA),
1564 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2256 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1565 const_iv (GL_ONE_MINUS_DST_ALPHA), 2257 const_iv (GL_ONE_MINUS_DST_ALPHA),
1566 const_iv (GL_SRC_ALPHA_SATURATE), 2258 const_iv (GL_SRC_ALPHA_SATURATE),
1567 const_iv (GL_RGB), 2259 const_iv (GL_RGB),
1568 const_iv (GL_RGBA), 2260 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8),
2263 const_iv (GL_RGB5_A1),
1569 const_iv (GL_UNSIGNED_BYTE), 2264 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT), 2265 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT), 2266 const_iv (GL_UNSIGNED_INT),
1572 const_iv (GL_ALPHA), 2267 const_iv (GL_ALPHA),
1573 const_iv (GL_INTENSITY), 2268 const_iv (GL_INTENSITY),
1574 const_iv (GL_LUMINANCE), 2269 const_iv (GL_LUMINANCE),
1575 const_iv (GL_LUMINANCE_ALPHA), 2270 const_iv (GL_LUMINANCE_ALPHA),
1576 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1577 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1578 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1580 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1581 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1582 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1583 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1605 const_iv (GL_SEPARABLE_2D), 2302 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2303 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2304 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2305 const_iv (GL_CONSTANT_BORDER),
1609 const_iv (GL_LINES), 2306 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2308 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2309 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2310 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2311 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2312 const_iv (GL_TRIANGLE_STRIP),
1622# undef const_iv 2320# undef const_iv
1623 }; 2321 };
1624 2322
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1627} 2328}
1628 2329
1629char * 2330char *
1630gl_vendor () 2331gl_vendor ()
1631 CODE: 2332 CODE:
1645 CODE: 2346 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT: 2348 OUTPUT:
1648 RETVAL 2349 RETVAL
1649 2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2362 OUTPUT:
2363 RETVAL
2364
1650int glGetError () 2365int glGetError ()
2366
2367void glFinish ()
1651 2368
1652void glClear (int mask) 2369void glClear (int mask)
1653 2370
1654void glClearColor (float r, float g, float b, float a = 1.0) 2371void glClearColor (float r, float g, float b, float a = 1.0)
1655 PROTOTYPE: @ 2372 PROTOTYPE: @
1679void glPushMatrix () 2396void glPushMatrix ()
1680 2397
1681void glPopMatrix () 2398void glPopMatrix ()
1682 2399
1683void glLoadIdentity () 2400void glLoadIdentity ()
2401
2402void glDrawBuffer (int buffer)
2403
2404void glReadBuffer (int buffer)
1684 2405
1685# near_ and far_ are due to microsofts buggy "c" compiler 2406# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687 2408
1688# near_ and far_ are due to microsofts buggy "c" compiler 2409# near_ and far_ are due to microsofts buggy "c" compiler
1718 r *= a; 2439 r *= a;
1719 g *= a; 2440 g *= a;
1720 b *= a; 2441 b *= a;
1721 } 2442 }
1722 // microsoft visual "c" rounds instead of truncating... 2443 // microsoft visual "c" rounds instead of truncating...
1723 glColor4ub (MIN ((int)(r * 256.f), 255), 2444 glColor4f (r, g, b, a);
1724 MIN ((int)(g * 256.f), 255),
1725 MIN ((int)(b * 256.f), 255),
1726 MIN ((int)(a * 256.f), 255));
1727 2445
1728void glInterleavedArrays (int format, int stride, char *data) 2446void glInterleavedArrays (int format, int stride, char *data)
1729 2447
1730void glDrawElements (int mode, int count, int type, char *indices) 2448void glDrawElements (int mode, int count, int type, char *indices)
1731 2449
1773 2491
1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1775 2493
1776void glDrawPixels (int width, int height, int format, int type, char *pixels) 2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
1777 2495
2496void glPixelZoom (float x, float y)
2497
1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1779 2499
1780int glGenTexture () 2500int glGenTexture ()
1781 CODE: 2501 CODE:
1782{ 2502 RETVAL = gen_texture ();
1783 GLuint name;
1784 glGenTextures (1, &name);
1785 RETVAL = name;
1786}
1787 OUTPUT: 2503 OUTPUT:
1788 RETVAL 2504 RETVAL
1789 2505
1790void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
1791 CODE: 2507 CODE:
1792{
1793 GLuint name_ = name;
1794 glDeleteTextures (1, &name_); 2508 del_texture (name);
1795} 2509
1796
1797int glGenList () 2510int glGenList ()
1798 CODE: 2511 CODE:
1799 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
1800 OUTPUT: 2513 OUTPUT:
1801 RETVAL 2514 RETVAL
1808 2521
1809void glEndList () 2522void glEndList ()
1810 2523
1811void glCallList (int list) 2524void glCallList (int list)
1812 2525
1813

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