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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
52 92
53static struct 93static struct
54{ 94{
55#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 96#include "glfunc.h"
57#undef GL_FUNC 97#undef GL_FUNC
58} gl; 98} gl;
59 99
100static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 102{
62 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 107 else
67 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
68} 109}
69 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
72 146
73typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
74 166
75typedef struct cf_layout { 167typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
79 int base_height; 170 int base_height;
80 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
81} *CFClient__Layout; 173} *DC__Layout;
82 174
83static CFClient__Font default_font; 175static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
86 178
87static void 179static void
88substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
89{ 181{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 183#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 185#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 187}
97 188
98static void 189static void
99layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
100{ 191{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
103 */ 194 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
105 196
106 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 199
109 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
110} 201}
111 202
112static void 203static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
116 210
117 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 213
120 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
121} 215 if (!rect.height) rect.height = 1;
122 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
123typedef uint16_t mapface; 222typedef uint16_t faceid;
124 223
125typedef struct { 224typedef struct {
126 GLint name; 225 GLuint name;
127 int w, h; 226 int w, h;
128 float s, t; 227 float s, t;
129 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
130} maptex; 231} maptex;
131 232
132typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
133 int16_t darkness; 236 uint16_t darkness;
134 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 238} mapcell;
136 239
137typedef struct { 240typedef struct {
138 int32_t c0, c1; 241 int32_t c0, c1;
139 mapcell *col; 242 mapcell *col;
140} maprow; 243} maprow;
141 244
142typedef struct map { 245typedef struct map {
143 int x, y, w, h; 246 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 248 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 249 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 250
151 int32_t rows; 251 int32_t rows;
152 maprow *row; 252 maprow *row;
153} *CFClient__Map; 253} *DC__Map;
154 254
155static char * 255static char *
156prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
157{ 257{
158 char *p; 258 char *p;
175} 275}
176 276
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
180static maprow * 300static maprow *
181map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
182{ 302{
183 if (0 > y) 303 if (0 > y)
184 { 304 {
185 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
224 344
225 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
226} 346}
227 347
228static mapcell * 348static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
230{ 350{
231 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
232} 352}
233 353
234static void 354static void
235map_clear (CFClient__Map self) 355map_clear (DC__Map self)
236{ 356{
237 int r; 357 int r;
238 358
239 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
247 self->oy = 0; 367 self->oy = 0;
248 self->row = 0; 368 self->row = 0;
249 self->rows = 0; 369 self->rows = 0;
250} 370}
251 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
252static void 382static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 384{
255 int x, y; 385 int x, y;
256 maprow *row; 386 maprow *row;
387 mapcell *cell;
257 388
258 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 390 if (y >= 0)
260 { 391 {
261 if (y >= self->rows) 392 if (y >= self->rows)
267 if (x >= row->c0) 398 if (x >= row->c0)
268 { 399 {
269 if (x >= row->c1) 400 if (x >= row->c1)
270 break; 401 break;
271 402
272 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
273 } 406 }
274 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
275} 424}
276 425
277static void 426static void
278music_finished (void) 427music_finished (void)
279{ 428{
298 ev.data2 = 0; 447 ev.data2 = 0;
299 448
300 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
301} 450}
302 451
303MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
304 528
305PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
306 530
307BOOT: 531BOOT:
308{ 532{
309 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 534 static const struct {
311 const char *name; 535 const char *name;
312 IV iv; 536 IV iv;
313 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
315 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
397 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 648
410 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT), 650
412 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
413# undef const_iv 679# undef const_iv
414 }; 680 };
415 681
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
694
695int
696in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
701
702NV floor (NV x)
703
704NV ceil (NV x)
705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
419 715
420void 716void
421pango_init () 717pango_init ()
422 CODE: 718 CODE:
423{ 719{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 720 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 723 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 724#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
431} 728}
432 729
433int 730char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 731
436void 732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
437SDL_Quit () 738void SDL_Quit ()
438 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
439void 749void
440SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
441 PPCODE: 751 PPCODE:
442{ 752{
443 SDL_Rect **m; 753 SDL_Rect **m;
444 754
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 759
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 762
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 767
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 770
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 772
465 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
466 while (*m) 774 while (*m)
467 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
468 AV *av = newAV (); 778 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
472 785
473 ++m; 786 ++m;
474 } 787 }
475} 788}
476 789
477char *
478SDL_GetError ()
479
480int 790int
481SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
483 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 804 );
805
486 if (RETVAL) 806 if (RETVAL)
487 { 807 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 812#include "glfunc.h"
491# undef GL_FUNC 813#undef GL_FUNC
492 } 814 }
815}
493 OUTPUT: 816 OUTPUT:
494 RETVAL 817 RETVAL
495 818
496void 819void
497SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
498 821
499char * 822char *
500SDL_GetKeyName (int sym) 823SDL_GetKeyName (int sym)
501 824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
502void 831void
503SDL_PollEvent () 832poll_events ()
504 PPCODE: 833 PPCODE:
505{ 834{
506 SDL_Event ev; 835 SDL_Event ev;
507 836
508 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 839 {
510 HV *hv = newHV (); 840 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 842
513 switch (ev.type) 843 switch (ev.type)
514 { 844 {
515 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
516 case SDL_KEYUP: 846 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 852 break;
522 853
523 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 857 break;
527 858
528 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
536 break; 885 break;
537 886
538 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 890
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 901 break;
553 } 902 }
554 903
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 905 }
557} 906}
558 907
559int 908int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 910 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
564 913
565void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
566Mix_CloseAudio () 931Mix_CloseAudio ()
567 932
568int 933int
569Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
570 935
936const char *
937Mix_GetError ()
938
571void 939void
572lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
573 CODE: 941 CODE:
942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
943
944void
945win32_proxy_info ()
946 PPCODE:
947{
574#ifndef _WIN32 948#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 949 char buffer[2048];
950 DWORD buflen;
951
952 EXTEND (SP, 3);
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
956 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
957 {
958 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
959
960 buflen = sizeof (buffer);
961 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
962 {
963 PUSHs (newSVpv (buffer, 0));
964
965 buflen = sizeof (buffer);
966 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
967 PUSHs (newSVpv (buffer, 0));
968 }
969 }
576#endif 970#endif
971}
577 972
578void 973int
579add_font (char *file) 974add_font (char *file)
580 CODE: 975 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 977 OUTPUT:
583 // cairo... sigh... requires win2000 978 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 979
587void 980void
588load_image_inline (SV *image_) 981load_image_inline (SV *image_)
589 ALIAS: 982 ALIAS:
590 load_image_file = 1 983 load_image_file = 1
593 STRLEN image_len; 986 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
600 993
601 if (!rw) 994 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
603 996
632 1025
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1026 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1027
635 assert (surface2->pitch == surface2->w * 4); 1028 assert (surface2->pitch == surface2->w * 4);
636 1029
1030 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1031 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1032 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1033 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1034 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1035 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1036 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1037 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1038 SDL_UnlockSurface (surface2);
646 1039
647 SDL_FreeSurface (surface); 1040 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1041 SDL_FreeSurface (surface2);
649} 1042}
650 1043
676void 1069void
677error (char *message) 1070error (char *message)
678 CODE: 1071 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1072 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1073#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1075#endif
683 1076
684void 1077void
685fatal (char *message) 1078fatal (char *message)
686 CODE: 1079 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1080 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1081#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1083#endif
691 exit (1); 1084 _exit (1);
692 1085
1086void
1087_exit (int retval = 0)
1088 CODE:
1089#ifdef WIN32
1090 ExitThread (retval); // unclean, please beam me up
1091#else
1092 _exit (retval);
1093#endif
1094
1095void
1096debug ()
1097 CODE:
1098{
1099#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101#endif
1102}
1103
693MODULE = CFClient PACKAGE = CFClient::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
694 1105
695CFClient::Font 1106PROTOTYPES: DISABLE
1107
1108DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1110 CODE:
698{ 1111{
699 int count; 1112 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1116}
704 OUTPUT: 1117 OUTPUT:
705 RETVAL 1118 RETVAL
706 1119
707void 1120void
708DESTROY (CFClient::Font self) 1121DESTROY (DC::Font self)
709 CODE: 1122 CODE:
710 pango_font_description_free (self); 1123 pango_font_description_free (self);
711 1124
712void 1125void
713make_default (CFClient::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
714 CODE: 1128 CODE:
715 default_font = self; 1129 default_font = self;
716 1130
717MODULE = CFClient PACKAGE = CFClient::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1132
719CFClient::Layout 1133PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1134
1135void
1136glyph_cache_backup ()
1137 PROTOTYPE:
721 CODE: 1138 CODE:
722#if _WIN32 1139 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1140
724#endif 1141void
725 rgba=1;//D 1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
1145 tc_restore ();
1146
1147DC::Layout
1148new (SV *class)
1149 CODE:
726 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
727 1151
728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
729 RETVAL->rgba = rgba;
730 RETVAL->r = 1.; 1153 RETVAL->r = 1.;
731 RETVAL->g = 1.; 1154 RETVAL->g = 1.;
732 RETVAL->b = 1.; 1155 RETVAL->b = 1.;
733 RETVAL->a = 1.; 1156 RETVAL->a = 1.;
734 RETVAL->base_height = MIN_FONT_HEIGHT; 1157 RETVAL->base_height = MIN_FONT_HEIGHT;
735 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
736 1160
737 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
738 layout_update_font (RETVAL); 1162 layout_update_font (RETVAL);
739 OUTPUT: 1163 OUTPUT:
740 RETVAL 1164 RETVAL
741 1165
742void 1166void
743DESTROY (CFClient::Layout self) 1167DESTROY (DC::Layout self)
744 CODE: 1168 CODE:
745 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
746 Safefree (self); 1171 Safefree (self);
747 1172
748int
749is_rgba (CFClient::Layout self)
750 CODE:
751 RETVAL = self->rgba;
752 OUTPUT:
753 RETVAL
754
755void 1173void
756set_text (CFClient::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
757 CODE: 1175 CODE:
758{ 1176{
759 STRLEN textlen; 1177 STRLEN textlen;
760 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
761 1179
762 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
763} 1181}
764 1182
765void 1183void
766set_markup (CFClient::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
767 CODE: 1185 CODE:
768{ 1186{
769 STRLEN textlen; 1187 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
771 1189
772 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
773} 1191}
774 1192
1193void
1194set_shapes (DC::Layout self, ...)
1195 CODE:
1196{
1197 PangoAttrList *attrs = 0;
1198 const char *text = pango_layout_get_text (self->pl);
1199 const char *pos = text;
1200 int arg = 4;
1201
1202 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1203 {
1204 PangoRectangle inkrect, rect;
1205 PangoAttribute *attr;
1206
1207 int x = SvIV (ST (arg - 3));
1208 int y = SvIV (ST (arg - 2));
1209 int w = SvIV (ST (arg - 1));
1210 int h = SvIV (ST (arg ));
1211
1212 inkrect.x = 0;
1213 inkrect.y = 0;
1214 inkrect.width = 0;
1215 inkrect.height = 0;
1216
1217 rect.x = x * PANGO_SCALE;
1218 rect.y = y * PANGO_SCALE;
1219 rect.width = w * PANGO_SCALE;
1220 rect.height = h * PANGO_SCALE;
1221
1222 if (!attrs)
1223 attrs = pango_layout_get_attributes (self->pl);
1224
1225 attr = pango_attr_shape_new (&inkrect, &rect);
1226 attr->start_index = pos - text;
1227 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1228 pango_attr_list_insert (attrs, attr);
1229
1230 arg += 4;
1231 pos += sizeof (OBJ_STR) - 1;
1232 }
1233
1234 if (attrs)
1235 pango_layout_set_attributes (self->pl, attrs);
1236}
1237
1238void
1239get_shapes (DC::Layout self)
1240 PPCODE:
1241{
1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1243
1244 do
1245 {
1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1247
1248 if (run && shape_attr_p (run))
1249 {
1250 PangoRectangle extents;
1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
1252
1253 EXTEND (SP, 2);
1254 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1255 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1256 }
1257 }
1258 while (pango_layout_iter_next_run (iter));
1259
1260 pango_layout_iter_free (iter);
1261}
1262
1263int
1264has_wrapped (DC::Layout self)
1265 CODE:
1266{
1267 int lines = 1;
1268 const char *text = pango_layout_get_text (self->pl);
1269
1270 while (*text)
1271 lines += *text++ == '\n';
1272
1273 RETVAL = lines < pango_layout_get_line_count (self->pl);
1274}
1275 OUTPUT:
1276 RETVAL
1277
775SV * 1278SV *
776get_text (CFClient::Layout self) 1279get_text (DC::Layout self)
777 CODE: 1280 CODE:
778 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
779 SvUTF8_on (RETVAL); 1282 sv_utf8_decode (RETVAL);
780 OUTPUT: 1283 OUTPUT:
781 RETVAL 1284 RETVAL
782 1285
783void 1286void
784set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
785 CODE: 1288 CODE:
786 self->r = r; 1289 self->r = r;
787 self->g = g; 1290 self->g = g;
788 self->b = b; 1291 self->b = b;
789 self->a = a; 1292 self->a = a;
790 1293
791void 1294void
792set_font (CFClient::Layout self, CFClient::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
793 CODE: 1296 CODE:
794 if (self->font != font) 1297 if (self->font != font)
795 { 1298 {
796 self->font = font; 1299 self->font = font;
797 layout_update_font (self); 1300 layout_update_font (self);
798 } 1301 }
799 1302
800void 1303void
801set_height (CFClient::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
802 CODE: 1305 CODE:
803 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
804 { 1307 {
805 self->base_height = base_height; 1308 self->base_height = base_height;
806 layout_update_font (self); 1309 layout_update_font (self);
807 } 1310 }
808 1311
809void 1312void
810set_width (CFClient::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
811 CODE: 1314 CODE:
812 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
813 1316
814void 1317void
815set_indent (CFClient::Layout self, int indent) 1318set_indent (DC::Layout self, int indent)
816 CODE: 1319 CODE:
817 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
818 1321
819void 1322void
820set_spacing (CFClient::Layout self, int spacing) 1323set_spacing (DC::Layout self, int spacing)
821 CODE: 1324 CODE:
822 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
823 1326
824void 1327void
825set_ellipsise (CFClient::Layout self, int ellipsise) 1328set_ellipsise (DC::Layout self, int ellipsise)
826 CODE: 1329 CODE:
827 pango_layout_set_ellipsize (self->pl, 1330 pango_layout_set_ellipsize (self->pl,
828 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
829 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
830 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
831 : PANGO_ELLIPSIZE_NONE 1334 : PANGO_ELLIPSIZE_NONE
832 ); 1335 );
833 1336
834void 1337void
835set_single_paragraph_mode (CFClient::Layout self, int spm) 1338set_single_paragraph_mode (DC::Layout self, int spm)
836 CODE: 1339 CODE:
837 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
838 1341
839void 1342void
840size (CFClient::Layout self) 1343size (DC::Layout self)
841 PPCODE: 1344 PPCODE:
842{ 1345{
843 int w, h; 1346 int w, h;
844 1347
845 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
848 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
849 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
850} 1353}
851 1354
852int 1355int
1356descent (DC::Layout self)
1357 CODE:
1358{
1359 PangoRectangle rect;
1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1362 RETVAL = PANGO_DESCENT (rect);
1363}
1364 OUTPUT:
1365 RETVAL
1366
1367int
853xy_to_index (CFClient::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
854 CODE: 1369 CODE:
855{ 1370{
856 int index, trailing; 1371 int index, trailing;
857 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
858 RETVAL = index; 1373 RETVAL = index + trailing;
859} 1374}
860 OUTPUT: 1375 OUTPUT:
861 RETVAL 1376 RETVAL
862 1377
863void 1378void
864cursor_pos (CFClient::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
865 PPCODE: 1380 PPCODE:
866{ 1381{
867 PangoRectangle strong_pos; 1382 PangoRectangle pos;
868 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
869 1384
870 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
873 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
874} 1389}
875 1390
876void 1391void
877render (CFClient::Layout self) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
878 PPCODE: 1393 PPCODE:
879{ 1394{
880 SV *retval; 1395 int line, x;
881 int w, h;
882 1396
883 layout_get_pixel_size (self, &w, &h); 1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
884 1398#if !PANGO_VERSION_CHECK (1, 17, 3)
885 if (self->rgba) 1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
886 { 1400 --line;
887 cairo_surface_t *surface;
888 cairo_t *cairo;
889
890 retval = newSV (w * h * 4);
891 SvPOK_only (retval);
892 SvCUR_set (retval, w * h * 4);
893
894 memset (SvPVX (retval), 0, w * h * 4);
895
896 surface = cairo_image_surface_create_for_data (
897 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
898 cairo = cairo_create (surface);
899 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
900
901 pango_cairo_show_layout (cairo, self->pl);
902
903 cairo_destroy (cairo);
904 cairo_surface_destroy (surface);
905
906 // what a mess, and its premultiplied, too :(
907 {
908 uint32_t *p = (uint32_t *)SvPVX (retval);
909 uint32_t *e = p + w * h;
910
911 while (p < e)
912 {
913 uint32_t rgba = *p;
914 rgba = (rgba >> 24) | (rgba << 8);
915#if 0
916#ifdef _WIN32
917 {//D
918 uint8_t r = rgba >> 24;
919 uint8_t g = rgba >> 16;
920 uint8_t b = rgba >> 8;
921 uint8_t a = rgba >> 0;
922
923 rgba = (rgba & 0xffffff00) | a;
924 }
925#endif 1401#endif
926#endif
927 rgba = SDL_SwapBE32 (rgba);
928 *p++ = rgba;
929 }
930 }
931
932 EXTEND (SP, 5); 1402 EXTEND (SP, 2);
933 PUSHs (sv_2mortal (newSViv (w))); 1403 PUSHs (sv_2mortal (newSViv (line)));
1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1405}
1406
1407void
1408line_x_to_index (DC::Layout self, int line, int x)
1409 PPCODE:
1410{
1411 PangoLayoutLine *lp;
1412 int index, trailing;
1413
1414 if (line < 0)
1415 XSRETURN_EMPTY;
1416
1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1418 XSRETURN_EMPTY; /* do better */
1419
1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1421
1422 EXTEND (SP, 2);
1423 if (GIMME_V == G_SCALAR)
934 PUSHs (sv_2mortal (newSViv (h))); 1424 PUSHs (sv_2mortal (newSViv (index + trailing)));
935 PUSHs (sv_2mortal (retval));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
938 }
939 else 1425 else
940 { 1426 {
941 FT_Bitmap bitmap;
942
943 retval = newSV (w * h);
944 SvPOK_only (retval);
945 SvCUR_set (retval, w * h);
946
947 bitmap.rows = h;
948 bitmap.width = w;
949 bitmap.pitch = w;
950 bitmap.buffer = (unsigned char*)SvPVX (retval);
951 bitmap.num_grays = 256;
952 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
953
954 memset (bitmap.buffer, 0, w * h);
955
956 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
957
958 EXTEND (SP, 5);
959 PUSHs (sv_2mortal (newSViv (w))); 1427 PUSHs (sv_2mortal (newSViv (index)));
960 PUSHs (sv_2mortal (newSViv (h))); 1428 PUSHs (sv_2mortal (newSViv (trailing)));
961 PUSHs (sv_2mortal (retval));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
964 } 1429 }
965} 1430}
966 1431
1432void
1433render (DC::Layout self, float x, float y, int flags = 0)
1434 CODE:
1435 rc_clear (self->rc);
1436 pango_opengl_render_layout_subpixel (
1437 self->pl,
1438 self->rc,
1439 x * PANGO_SCALE, y * PANGO_SCALE,
1440 self->r, self->g, self->b, self->a,
1441 flags
1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1446
1447void
1448draw (DC::Layout self)
1449 CODE:
1450{
1451 glEnable (GL_TEXTURE_2D);
1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1458
1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
967MODULE = CFClient PACKAGE = CFClient::Texture 1466MODULE = Deliantra::Client PACKAGE = DC::Texture
968 1467
1468PROTOTYPES: ENABLE
1469
969void 1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1475 {
1476 STRLEN datalen;
1477 char *data = SvPVbyte (data_, datalen);
1478 int bpp = datalen / (ow * oh);
1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1480
1481 SvPOK_only (result_);
1482 SvCUR_set (result_, nw * nh * bpp);
1483
1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1485 while (oh--)
1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1487
1488 sv_setsv (data_, result_);
1489 }
1490}
1491
1492void
970draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
971 PROTOTYPE: $$$;$$ 1494 PROTOTYPE: $$$;$$
972 ALIAS: 1495 ALIAS:
973 draw_quad_alpha = 1 1496 draw_quad_alpha = 1
974 draw_quad_alpha_premultiplied = 2 1497 draw_quad_alpha_premultiplied = 2
975 CODE: 1498 CODE:
976{ 1499{
977 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
978 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
979 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
980 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
981 1507
982 if (items < 5) 1508 if (items < 5)
983 { 1509 {
984 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
985 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1013 glDisable (GL_ALPHA_TEST); 1539 glDisable (GL_ALPHA_TEST);
1014 glDisable (GL_BLEND); 1540 glDisable (GL_BLEND);
1015 } 1541 }
1016} 1542}
1017 1543
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1554
1018MODULE = CFClient PACKAGE = CFClient::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
1019 1556
1020CFClient::Map 1557PROTOTYPES: DISABLE
1021new (SV *class, int map_width, int map_height) 1558
1559DC::Map
1560new (SV *class)
1022 CODE: 1561 CODE:
1023 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
1024 RETVAL->x = 0; 1563 RETVAL->x = 0;
1025 RETVAL->y = 0; 1564 RETVAL->y = 0;
1026 RETVAL->w = map_width; 1565 RETVAL->w = 0;
1027 RETVAL->h = map_height; 1566 RETVAL->h = 0;
1028 RETVAL->ox = 0; 1567 RETVAL->ox = 0;
1029 RETVAL->oy = 0; 1568 RETVAL->oy = 0;
1030 RETVAL->faces = 8192; 1569 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1031 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1570 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1032 RETVAL->texs = 8192;
1033 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1034 RETVAL->rows = 0; 1571 RETVAL->rows = 0;
1035 RETVAL->row = 0; 1572 RETVAL->row = 0;
1036 OUTPUT: 1573 OUTPUT:
1037 RETVAL 1574 RETVAL
1038 1575
1039void 1576void
1040DESTROY (CFClient::Map self) 1577DESTROY (DC::Map self)
1041 CODE: 1578 CODE:
1042{ 1579{
1043 map_clear (self); 1580 map_clear (self);
1044 Safefree (self->face); 1581 Safefree (self->face2tile);
1582 Safefree (self->tex);
1045 Safefree (self); 1583 Safefree (self);
1046} 1584}
1047 1585
1048void 1586void
1587resize (DC::Map self, int map_width, int map_height)
1588 CODE:
1589 self->w = map_width;
1590 self->h = map_height;
1591
1592void
1049clear (CFClient::Map self) 1593clear (DC::Map self)
1050 CODE: 1594 CODE:
1051 map_clear (self); 1595 map_clear (self);
1052 1596
1053void 1597void
1054set_face (CFClient::Map self, int face, int texid) 1598set_tileid (DC::Map self, int face, int tile)
1055 CODE: 1599 CODE:
1056{ 1600{
1057 while (self->faces <= face) 1601 need_facenum (self, face); self->face2tile [face] = tile;
1058 { 1602 need_texid (self, tile);
1059 Append (mapface, self->face, self->faces, self->faces);
1060 self->faces *= 2;
1061 }
1062
1063 self->face [face] = texid;
1064} 1603}
1065 1604
1066void 1605void
1606set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE:
1608{
1609 tileid texid;
1610 maptex *tex;
1611
1612 if (face < 0 || face >= self->faces)
1613 return;
1614
1615 if (smooth < 0 || smooth >= self->faces)
1616 return;
1617
1618 texid = self->face2tile [face];
1619
1620 if (!texid)
1621 return;
1622
1623 tex = self->tex + texid;
1624 tex->smoothtile = self->face2tile [smooth];
1625 tex->smoothlevel = level;
1626}
1627
1628void
1067set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1068 CODE: 1630 CODE:
1069{ 1631{
1070 while (self->texs <= texid) 1632 need_texid (self, texid);
1071 {
1072 Append (maptex, self->tex, self->texs, self->texs);
1073 self->texs *= 2;
1074 }
1075 1633
1076 { 1634 {
1077 maptex *tex = self->tex + texid; 1635 maptex *tex = self->tex + texid;
1078 1636
1079 tex->name = name; 1637 tex->name = name;
1096 // from transparent color bleeding and ugly wrapping effects. 1654 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1098} 1656}
1099 1657
1100int 1658int
1101ox (CFClient::Map self) 1659ox (DC::Map self)
1102 ALIAS: 1660 ALIAS:
1103 oy = 1 1661 oy = 1
1104 x = 2 1662 x = 2
1105 y = 3 1663 y = 3
1106 w = 4 1664 w = 4
1117 } 1675 }
1118 OUTPUT: 1676 OUTPUT:
1119 RETVAL 1677 RETVAL
1120 1678
1121void 1679void
1122scroll (CFClient::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
1123 CODE: 1681 CODE:
1124{ 1682{
1125 if (dx > 0) 1683 if (dx > 0)
1126 map_blank (self, self->x, self->y, dx - 1, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
1127 else if (dx < 0) 1685 else if (dx < 0)
1128 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1129 1687
1130 if (dy > 0) 1688 if (dy > 0)
1131 map_blank (self, self->x, self->y, self->w, dy - 1); 1689 map_blank (self, self->x, self->y, self->w, dy);
1132 else if (dy < 0) 1690 else if (dy < 0)
1133 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1134 1692
1135 self->ox += dx; self->x += dx; 1693 self->ox += dx; self->x += dx;
1136 self->oy += dy; self->y += dy; 1694 self->oy += dy; self->y += dy;
1137 1695
1138 while (self->y < 0) 1696 while (self->y < 0)
1142 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
1143 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
1144 } 1702 }
1145} 1703}
1146 1704
1147void 1705SV *
1148map1a_update (CFClient::Map self, SV *data_) 1706map1a_update (DC::Map self, SV *data_, int extmap)
1149 CODE: 1707 CODE:
1150{ 1708{
1151 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1152 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1153 mapcell *cell; 1711 mapcell *cell;
1154 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1155 1715
1156 while (data < data_end) 1716 while (data < data_end - 1)
1157 { 1717 {
1158 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
1159 1719
1160 x = ((flags >> 10) & 63) + self->x; 1720 x = self->x + ((flags >> 10) & 63);
1161 y = ((flags >> 4) & 63) + self->y; 1721 y = self->y + ((flags >> 4) & 63);
1162 1722
1163 cell = map_get_cell (self, x, y); 1723 cell = map_get_cell (self, x, y);
1164 1724
1165 if (flags & 15) 1725 if (flags & 15)
1166 { 1726 {
1167 if (cell->darkness < 0) 1727 if (!cell->darkness)
1168 { 1728 {
1729 memset (cell, 0, sizeof (*cell));
1169 cell->darkness = 0; 1730 cell->darkness = 256;
1170 cell->face [0] = 0;
1171 cell->face [1] = 0;
1172 cell->face [2] = 0;
1173 } 1731 }
1174 1732
1175 cell->darkness = flags & 8 ? *data++ : 255;
1176
1177 //TODO: don't trust server data to be in-range(!) 1733 //TODO: don't trust server data to be in-range(!)
1178 1734
1179 if (flags & 4) 1735 if (flags & 8)
1180 { 1736 {
1181 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 if (extmap)
1738 {
1739 uint8_t ext, cmd;
1740
1741 do
1742 {
1743 ext = *data++;
1744 cmd = ext & 0x7f;
1745
1746 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1;
1748 else if (cmd == 5) // health
1749 {
1750 cell->stat_width = 1;
1751 cell->stat_hp = *data++;
1752 }
1753 else if (cmd == 6) // monster width
1754 cell->stat_width = *data++ + 1;
1755 else if (cmd == 0x47)
1756 {
1757 if (*data == 1) cell->player = data [1];
1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1761
1762 data += *data + 1;
1763 }
1764 else if (cmd == 8) // cell flags
1765 cell->flags = *data++;
1766 else if (ext & 0x40) // unknown, multibyte => skip
1767 data += *data + 1;
1768 else
1769 data++;
1770 }
1771 while (ext & 0x80);
1772 }
1773 else
1774 cell->darkness = *data++ + 1;
1182 } 1775 }
1183 1776
1777 for (z = 0; z <= 2; ++z)
1184 if (flags & 2) 1778 if (flags & (4 >> z))
1185 { 1779 {
1186 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1781 need_facenum (self, face);
1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1187 } 1797 }
1188
1189 if (flags & 1)
1190 {
1191 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1192 }
1193 } 1798 }
1194 else 1799 else
1195 cell->darkness = -1; 1800 CELL_CLEAR (cell);
1196 } 1801 }
1197} 1802}
1803 OUTPUT:
1804 RETVAL
1198 1805
1199SV * 1806SV *
1200mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1201 CODE: 1808 CODE:
1202{ 1809{
1203 int x1, x; 1810 int x1, x;
1204 int y1, y; 1811 int y1, y;
1205 int z; 1812 int z;
1226 { 1833 {
1227 mapcell *cell = row->col + (x - row->c0); 1834 mapcell *cell = row->col + (x - row->c0);
1228 1835
1229 for (z = 0; z <= 0; z++) 1836 for (z = 0; z <= 0; z++)
1230 { 1837 {
1231 mapface face = cell->face [z];
1232
1233 if (face)
1234 {
1235 maptex tex = self->tex [face]; 1838 maptex tex = self->tex [cell->tile [z]];
1236 int a0 = 255 - tex.a; 1839 int a0 = 255 - tex.a;
1237 int a1 = tex.a; 1840 int a1 = tex.a;
1238 1841
1239 r = (r * a0 + tex.r * a1) / 255; 1842 r = (r * a0 + tex.r * a1) / 255;
1240 g = (g * a0 + tex.g * a1) / 255; 1843 g = (g * a0 + tex.g * a1) / 255;
1241 b = (b * a0 + tex.b * a1) / 255; 1844 b = (b * a0 + tex.b * a1) / 255;
1242 a = (a * a0 + tex.a * a1) / 255; 1845 a = (a * a0 + tex.a * a1) / 255;
1243 }
1244 } 1846 }
1245 } 1847 }
1246 1848
1247 *map++ = (r ) 1849 *map++ = (r )
1248 | (g << 8) 1850 | (g << 8)
1255} 1857}
1256 OUTPUT: 1858 OUTPUT:
1257 RETVAL 1859 RETVAL
1258 1860
1259void 1861void
1260draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE:
1864{
1865 int x, y, z;
1866
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey;
1871 int pl_x, pl_y;
1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1876
1877 pl_tex.name = 0;
1878
1879 // thats current max. sorry.
1880 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255;
1882
1883 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey));
1885
1886 memset (&key, 0, sizeof (key));
1887 key.r = 255;
1888 key.g = 255;
1889 key.b = 255;
1890 key.a = 255;
1891 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894
1895 mx += self->x;
1896 my += self->y;
1897
1898 // first pass: determine smooth_max
1899 // rather ugly, if you ask me
1900 // could also be stored inside mapcell and updated on change
1901 memset (smooth_max, 0, sizeof (smooth_max));
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 smooth_max[x + 1][y + 1] =
1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1916 self->tex [cell->tile [2]].smoothlevel));
1917 }
1918 }
1919
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923
1924 for (z = 0; z <= 2; z++)
1925 {
1926 memset (smooth_level, 0, sizeof (smooth_level));
1927
1928 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows)
1930 {
1931 maprow *row = self->row + (y + my);
1932
1933 for (x = 0; x < sw; x++)
1934 if (row->c0 <= x + mx && x + mx < row->c1)
1935 {
1936 mapcell *cell = row->col + (x + mx - row->c0);
1937 tileid tile = cell->tile [z];
1938
1939 if (tile)
1940 {
1941 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w;
1943 int py = (y + 1) * T - tex.h;
1944
1945 if (key.texname != tex.name)
1946 {
1947 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */
1949
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash
1993 if (tex.smoothtile)
1994 {
1995 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel;
1997
1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1999
2000 // add bits to current tile and all neighbours. skey.x|y is
2001 // shifted +1|+1 so we always stay positive.
2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
2015 // full tile
2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2017
2018 // borders
2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2023
2024 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2029 }
2030 }
2031 }
2032 }
2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
2037 // go through all smoothlevels, lowest to highest, then draw.
2038 // this is basically counting sort
2039 {
2040 int w, b;
2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
2044 for (w = 0; w < 256 / 32; ++w)
2045 {
2046 uint32_t smask = smooth_level [w];
2047 if (smask)
2048 for (b = 0; b < 32; ++b)
2049 if (smask & (((uint32_t)1) << b))
2050 {
2051 int level = (w << 5) | b;
2052 HE *he;
2053
2054 hv_iterinit (smooth);
2055 while ((he = hv_iternext (smooth)))
2056 {
2057 smooth_key *skey = (smooth_key *)HeKEY (he);
2058 IV bits = SvIVX (HeVAL (he));
2059
2060 if (!(bits & 0x1000)
2061 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y])
2063 {
2064 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T;
2066 int py = (((int)skey->y) - 1) * T;
2067 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column
2071
2072 if (tex.name)
2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
2076 if (key.texname != tex.name)
2077 {
2078 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS);
2081 }
2082
2083 if (border)
2084 {
2085 float ox = border * dx;
2086
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2091 }
2092
2093 if (corner)
2094 {
2095 float ox = corner * dx;
2096
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
2102 }
2103 }
2104 }
2105 }
2106 }
2107
2108 glEnd ();
2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
2111 }
2112
2113 hv_clear (smooth);
2114 }
2115
2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
2121
2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
2133 glDisable (GL_BLEND);
2134 rc_free (rc);
2135
2136 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows)
2139 {
2140 maprow *row = self->row + (y + my);
2141
2142 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1)
2144 {
2145 mapcell *cell = row->col + (x + mx - row->c0);
2146
2147 int px = x * T;
2148 int py = y * T;
2149
2150 if (cell->stat_hp)
2151 {
2152 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2154
2155 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py);
2158
2159 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2160 glRectf (px + 2,
2161 py - thick - 1,
2162 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2163 }
2164 }
2165 }
2166}
2167
2168void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2170 CODE:
2171{
2172 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F },
2174 { 1.00F, 1.00F, 1.00F },
2175 { 0.00F, 0.00F, 0.55F },
2176 { 1.00F, 0.00F, 0.00F },
2177
2178 { 1.00F, 0.54F, 0.00F },
2179 { 0.11F, 0.56F, 1.00F },
2180 { 0.93F, 0.46F, 0.00F },
2181 { 0.18F, 0.54F, 0.34F },
2182
2183 { 0.56F, 0.73F, 0.56F },
2184 { 0.80F, 0.80F, 0.80F },
2185 { 0.55F, 0.41F, 0.13F },
2186 { 0.99F, 0.77F, 0.26F },
2187
2188 { 0.74F, 0.65F, 0.41F },
2189
2190 { 0.00F, 1.00F, 1.00F },
2191 { 1.00F, 0.00F, 1.00F },
2192 { 1.00F, 1.00F, 0.00F },
2193 };
2194
2195 int x, y;
2196
2197 glEnable (GL_TEXTURE_2D);
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2199 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS);
2202
2203 for (y = 0; y < h; y++)
2204 for (x = 0; x < w; x++)
2205 {
2206 unsigned char m = data [x + y * w];
2207
2208 if (m)
2209 {
2210 float *c = color [m & 15];
2211
2212 float tx1 = m & 0x40 ? 0.5 : 0.;
2213 float tx2 = tx1 + 0.5;
2214
2215 glColor4f (c[0], c[1], c[2], 0.75);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 }
2221 }
2222
2223 glEnd ();
2224 glDisable (GL_BLEND);
2225 glDisable (GL_TEXTURE_2D);
2226}
2227
2228void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1261 PPCODE: 2230 PPCODE:
1262{ 2231{
1263 int vx, vy;
1264 int x, y, z; 2232 int x, y;
1265 int last_name; 2233 int sw1 = sw + 2;
1266 mapface face; 2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1267 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1268 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1269 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1270 2240
1271 memset (darkness, 255, sw4 * sh);
1272 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1273 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1274 2243
1275 vx = self->x + (self->w - sw) / 2 - shift_x; 2244 mx += self->x - 1;
1276 vy = self->y + (self->h - sh) / 2 - shift_y; 2245 my += self->y - 1;
1277 2246
1278 /* 2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1279 int vx = self->vx = self->w >= sw
1280 ? self->x + (self->w - sw) / 2
1281 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1282 2248
1283 int vy = self->vy = self->h >= sh
1284 ? self->y + (self->h - sh) / 2
1285 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1286 */
1287
1288 glColor4ub (255, 255, 255, 255);
1289
1290 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1291 glEnable (GL_BLEND);
1292 glEnable (GL_TEXTURE_2D);
1293 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1294
1295 glBegin (GL_QUADS);
1296
1297 last_name = 0;
1298
1299 for (z = 0; z < 3; z++)
1300 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1301 if (0 <= y + vy && y + vy < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1302 { 2251 {
1303 maprow *row = self->row + (y + vy); 2252 maprow *row = self->row + (y + my);
1304 2253
1305 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1306 if (row->c0 <= x + vx && x + vx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1307 { 2256 {
1308 mapcell *cell = row->col + (x + vx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1309 2258
1310 darkness[y * sw4 + x] = cell->darkness < 0 2259 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1)
1311 ? 255 - FOW_DARKNESS 2261 : 255 - FOW_DARKNESS;
1312 : 255 - cell->darkness;
1313
1314 face = cell->face [z];
1315
1316 if (face)
1317 {
1318 maptex tex = self->tex [face];
1319
1320 int px = (x + 1) * 32 - tex.w;
1321 int py = (y + 1) * 32 - tex.h;
1322
1323 if (last_name != tex.name)
1324 {
1325 glEnd ();
1326 last_name = tex.name;
1327 glBindTexture (GL_TEXTURE_2D, last_name);
1328 glBegin (GL_QUADS);
1329 }
1330
1331 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1332 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1333 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1334 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1335 }
1336 } 2262 }
1337 } 2263 }
1338 2264
1339 glEnd (); 2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1340 2277
1341 glDisable (GL_TEXTURE_2D); 2278 uint8_t r11 = (d11 + d21 + d12) / 3;
1342 glDisable (GL_BLEND); 2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
1343 2302
1344 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1345 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1346 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1347 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1348} 2307}
1349 2308
1350SV * 2309SV *
1351get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1352 CODE: 2311 CODE:
1353{ 2312{
1354 int x, y, x1, y1; 2313 int x, y, x1, y1;
1355 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1356 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1381 if (row && row->c0 <= x && x < row->c1) 2340 if (row && row->c0 <= x && x < row->c1)
1382 { 2341 {
1383 mapcell *cell = row->col + (x - row->c0); 2342 mapcell *cell = row->col + (x - row->c0);
1384 uint8_t flags = 0; 2343 uint8_t flags = 0;
1385 2344
1386 if (cell->face [0]) flags |= 1; 2345 if (cell->tile [0]) flags |= 1;
1387 if (cell->face [1]) flags |= 2; 2346 if (cell->tile [1]) flags |= 2;
1388 if (cell->face [2]) flags |= 4; 2347 if (cell->tile [2]) flags |= 4;
1389 2348
1390 *data++ = flags; 2349 *data++ = flags;
1391 2350
1392 if (flags & 1) 2351 if (flags & 1)
1393 { 2352 {
2353 tileid tile = cell->tile [0];
1394 *data++ = cell->face [0] >> 8; 2354 *data++ = tile >> 8;
1395 *data++ = cell->face [0]; 2355 *data++ = tile;
1396 } 2356 }
1397 2357
1398 if (flags & 2) 2358 if (flags & 2)
1399 { 2359 {
2360 tileid tile = cell->tile [1];
1400 *data++ = cell->face [1] >> 8; 2361 *data++ = tile >> 8;
1401 *data++ = cell->face [1]; 2362 *data++ = tile;
1402 } 2363 }
1403 2364
1404 if (flags & 4) 2365 if (flags & 4)
1405 { 2366 {
2367 tileid tile = cell->tile [2];
1406 *data++ = cell->face [2] >> 8; 2368 *data++ = tile >> 8;
1407 *data++ = cell->face [2]; 2369 *data++ = tile;
1408 } 2370 }
1409 } 2371 }
1410 else 2372 else
1411 *data++ = 0; 2373 *data++ = 0;
1412 } 2374 }
1413 } 2375 }
1414 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1415 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1416 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
1417 RETVAL = data_sv; 2384 RETVAL = data_sv;
1418} 2385}
1419 OUTPUT: 2386 OUTPUT:
1420 RETVAL 2387 RETVAL
1421 2388
1422void 2389void
1423set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1424 PPCODE: 2391 PPCODE:
1425{ 2392{
1426 int x, y, z; 2393 int x, y, z;
1427 int w, h; 2394 int w, h;
1428 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
1429 2406
1430 if (*data++ != 0) 2407 if (*data++ != 0)
1431 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
1432 2409
1433 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
1434 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
1435 2412
1436 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
1448 { 2425 {
1449 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
1450 2427
1451 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
1452 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
1453 uint8_t flags = *data++; 2435 flags = *data++;
1454 2436
1455 if (flags) 2437 if (flags)
1456 { 2438 {
1457 mapface face[3] = { 0, 0, 0 };
1458
1459 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
2440 tileid tile[3] = { 0, 0, 0 };
1460 2441
1461 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2442 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1462 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1463 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1464 2445
1465 if (cell->darkness <= 0) 2446 if (cell->darkness == 0)
1466 { 2447 {
1467 cell->darkness = -1; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
1468 2450
1469 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
1470 { 2452 {
1471 cell->face[z] = face[z]; 2453 tileid t = tile [z];
1472 2454
1473 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
2456 {
1474 XPUSHs (sv_2mortal (newSViv (face[z]))); 2457 PUSHs (sv_2mortal (newSViv (t)));
2458 need_texid (self, t);
2459 }
2460
2461 cell->tile [z] = t;
1475 } 2462 }
1476 } 2463 }
1477 } 2464 }
1478 } 2465 }
1479 } 2466 }
1480} 2467}
1481 2468
1482MODULE = CFClient PACKAGE = CFClient::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
1483 2470
1484CFClient::MixChunk 2471DC::RW
1485new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
1486 CODE: 2473 CODE:
1487 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
1488 OUTPUT: 2480 OUTPUT:
1489 RETVAL 2481 RETVAL
1490 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
1491void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
1492DESTROY (CFClient::MixChunk self) 2592DESTROY (DC::MixChunk self)
1493 CODE: 2593 CODE:
1494 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
1495 2595
1496int 2596int
1497volume (CFClient::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
1498 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
1499 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
1500 OUTPUT: 2602 OUTPUT:
1501 RETVAL 2603 RETVAL
1502 2604
1503int 2605DC::Channel
1504play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1505 CODE: 2607 CODE:
2608{
1506 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
1507 OUTPUT: 2620 OUTPUT:
1508 RETVAL 2621 RETVAL
1509 2622
1510MODULE = CFClient PACKAGE = CFClient::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1511 2624
1512int 2625int
1513volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
1514 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
1516 OUTPUT: 2632 OUTPUT:
1517 RETVAL 2633 RETVAL
1518 2634
1519CFClient::MixMusic 2635void
1520new_from_file (SV *class, char *path) 2636fade_out (int ms)
1521 CODE: 2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
2645DC::MixMusic
2646new (SV *class, DC::RW rwops)
2647 CODE:
1522 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
1523 OUTPUT: 2649 OUTPUT:
1524 RETVAL 2650 RETVAL
1525 2651
1526void 2652void
1527DESTROY (CFClient::MixMusic self) 2653DESTROY (DC::MixMusic self)
1528 CODE: 2654 CODE:
1529 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
1530 2656
1531int 2657int
1532play (CFClient::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
1533 CODE: 2659 CODE:
1534 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
1535 OUTPUT: 2661 OUTPUT:
1536 RETVAL 2662 RETVAL
1537 2663
2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
1538MODULE = CFClient PACKAGE = CFClient::OpenGL 2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
1539 2672
1540BOOT: 2673BOOT:
1541{ 2674{
1542 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1543 static const struct { 2676 static const struct {
1544 const char *name; 2677 const char *name;
1545 IV iv; 2678 IV iv;
1546 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
1547# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
1548 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
1549 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
1550 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
1551 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
1552 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
1554 const_iv (GL_SCISSOR_TEST), 2690 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST), 2691 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST), 2692 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE), 2693 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL), 2694 const_iv (GL_RESCALE_NORMAL),
2695 const_iv (GL_FRONT),
2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
1559 const_iv (GL_AND), 2698 const_iv (GL_AND),
1560 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
1561 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
1562 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
1563 const_iv (GL_DST_ALPHA), 2702 const_iv (GL_DST_ALPHA),
1564 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2703 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1565 const_iv (GL_ONE_MINUS_DST_ALPHA), 2704 const_iv (GL_ONE_MINUS_DST_ALPHA),
1566 const_iv (GL_SRC_ALPHA_SATURATE), 2705 const_iv (GL_SRC_ALPHA_SATURATE),
1567 const_iv (GL_RGB), 2706 const_iv (GL_RGB),
1568 const_iv (GL_RGBA), 2707 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8),
2710 const_iv (GL_RGB5_A1),
1569 const_iv (GL_UNSIGNED_BYTE), 2711 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT), 2712 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT), 2713 const_iv (GL_UNSIGNED_INT),
1572 const_iv (GL_ALPHA), 2714 const_iv (GL_ALPHA),
1573 const_iv (GL_INTENSITY), 2715 const_iv (GL_INTENSITY),
1574 const_iv (GL_LUMINANCE), 2716 const_iv (GL_LUMINANCE),
1575 const_iv (GL_LUMINANCE_ALPHA), 2717 const_iv (GL_LUMINANCE_ALPHA),
1576 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
1577 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
1578 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
1580 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
1581 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
1582 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
1583 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
1604 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
1605 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
1609 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
2761 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2764 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2765 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2766 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1617 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 2778 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 2779 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 2780 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 2781 const_iv (GL_T2F_N3F_V3F),
1622# undef const_iv 2782# undef const_iv
1623 }; 2783 };
1624 2784
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
1627} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
1628 2797
1629char * 2798char *
1630gl_vendor () 2799gl_vendor ()
1631 CODE: 2800 CODE:
1632 RETVAL = (char *)glGetString (GL_VENDOR); 2801 RETVAL = (char *)glGetString (GL_VENDOR);
1645 CODE: 2814 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT: 2816 OUTPUT:
1648 RETVAL 2817 RETVAL
1649 2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
1650int glGetError () 2833int glGetError ()
2834
2835void glFinish ()
1651 2836
1652void glClear (int mask) 2837void glClear (int mask)
1653 2838
1654void glClearColor (float r, float g, float b, float a = 1.0) 2839void glClearColor (float r, float g, float b, float a = 1.0)
1655 PROTOTYPE: @ 2840 PROTOTYPE: @
1680 2865
1681void glPopMatrix () 2866void glPopMatrix ()
1682 2867
1683void glLoadIdentity () 2868void glLoadIdentity ()
1684 2869
2870void glDrawBuffer (int buffer)
2871
2872void glReadBuffer (int buffer)
2873
1685# near_ and far_ are due to microsofts buggy "c" compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687 2876
1688# near_ and far_ are due to microsofts buggy "c" compiler 2877# near_ and far_ are due to microsofts buggy "c" compiler
1689void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
1690 2881
1691void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
1692 2883
1693void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
1694 2885
1702 2893
1703void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
1704 CODE: 2895 CODE:
1705 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
1706 2897
1707void glBegin (int mode)
1708
1709void glEnd ()
1710
1711void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
1712 PROTOTYPE: @
1713 ALIAS: 2899 ALIAS:
1714 glColor_premultiply = 1 2900 glColor_premultiply = 1
1715 CODE: 2901 CODE:
1716 if (ix) 2902 if (ix)
1717 { 2903 {
1718 r *= a; 2904 r *= a;
1719 g *= a; 2905 g *= a;
1720 b *= a; 2906 b *= a;
1721 } 2907 }
1722 // microsoft visual "c" rounds instead of truncating... 2908 // microsoft visual "c" rounds instead of truncating...
1723 glColor4ub (MIN ((int)(r * 256.f), 255), 2909 glColor4f (r, g, b, a);
1724 MIN ((int)(g * 256.f), 255),
1725 MIN ((int)(b * 256.f), 255),
1726 MIN ((int)(a * 256.f), 255));
1727
1728void glInterleavedArrays (int format, int stride, char *data)
1729
1730void glDrawElements (int mode, int count, int type, char *indices)
1731
1732# 1.2 void glDrawRangeElements (int mode, int start, int end
1733 2910
1734void glRasterPos (float x, float y, float z = 0.) 2911void glRasterPos (float x, float y, float z = 0.)
1735 CODE: 2912 CODE:
1736 glRasterPos3f (0, 0, z); 2913 glRasterPos3f (0, 0, z);
1737 glBitmap (0, 0, 0, 0, x, y, 0); 2914 glBitmap (0, 0, 0, 0, x, y, 0);
1742 2919
1743void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
1744 CODE: 2921 CODE:
1745 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
1746 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
1747void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
1748 CODE: 2954 CODE:
1749 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
1750 2956
1751void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
1767void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1768 CODE: 2974 CODE:
1769 if (gl.SeparableFilter2D) 2975 if (gl.SeparableFilter2D)
1770 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1771 2977
1772void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1773 2979
1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1775 2981
1776void glDrawPixels (int width, int height, int format, int type, char *pixels) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984void glPixelZoom (float x, float y)
1777 2985
1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1779 2987
1780int glGenTexture () 2988int glGenTexture ()
1781 CODE: 2989 CODE:
1782{ 2990 RETVAL = gen_texture ();
1783 GLuint name;
1784 glGenTextures (1, &name);
1785 RETVAL = name;
1786}
1787 OUTPUT: 2991 OUTPUT:
1788 RETVAL 2992 RETVAL
1789 2993
1790void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
1791 CODE: 2995 CODE:
1792{
1793 GLuint name_ = name;
1794 glDeleteTextures (1, &name_); 2996 del_texture (name);
1795} 2997
1796
1797int glGenList () 2998int glGenList ()
1798 CODE: 2999 CODE:
1799 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
1800 OUTPUT: 3001 OUTPUT:
1801 RETVAL 3002 RETVAL
1808 3009
1809void glEndList () 3010void glEndList ()
1810 3011
1811void glCallList (int list) 3012void glCallList (int list)
1812 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1813 3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

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