ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
441 SDL_Rect **m; 443 SDL_Rect **m;
442 444
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 449
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 452
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
470 472
471 ++m; 473 ++m;
472 } 474 }
473} 475}
474 476
477char *
478SDL_GetError ()
479
475int 480int
476SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 482 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 485 );
486 if (RETVAL)
487 {
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
482 OUTPUT: 493 OUTPUT:
483 RETVAL 494 RETVAL
484 495
485void 496void
486SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
498
499char *
500SDL_GetKeyName (int sym)
487 501
488void 502void
489SDL_PollEvent () 503SDL_PollEvent ()
490 PPCODE: 504 PPCODE:
491{ 505{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 526 break;
513 527
514 case SDL_MOUSEMOTION: 528 case SDL_MOUSEMOTION:
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 536 break;
521 537
522 case SDL_MOUSEBUTTONDOWN: 538 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 539 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
541
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 546 break;
554lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
555 CODE: 573 CODE:
556#ifndef _WIN32 574#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 576#endif
559
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 577
574void 578void
575add_font (char *file) 579add_font (char *file)
576 CODE: 580 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
714 718
715CFClient::Layout 719CFClient::Layout
716new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
717 CODE: 721 CODE:
718#if _WIN32 722#if _WIN32
719 rgba = 0;//D 723 //rgba = 0;//D makes text nicer, breaks TextView
720#endif 724#endif
725 rgba=1;//D
721 New (0, RETVAL, 1, struct cf_layout); 726 New (0, RETVAL, 1, struct cf_layout);
722 727
723 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
724 RETVAL->rgba = rgba; 729 RETVAL->rgba = rgba;
725 RETVAL->r = 1.; 730 RETVAL->r = 1.;
971{ 976{
972 HV *hv = (HV *)SvRV (self); 977 HV *hv = (HV *)SvRV (self);
973 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 978 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
974 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 979 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
975 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 980 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
976 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
977 981
978 if (items < 5) 982 if (items < 5)
979 { 983 {
980 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 984 w = SvNV (*hv_fetch (hv, "w", 1, 1));
981 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 985 h = SvNV (*hv_fetch (hv, "h", 1, 1));
982 } 986 }
983 987
984 if (ix) 988 if (ix)
985 { 989 {
986 glEnable (GL_BLEND); 990 glEnable (GL_BLEND);
991
992 if (ix == 2)
987 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 993 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
994 else
995 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
996 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
997
988 glEnable (GL_ALPHA_TEST); 998 glEnable (GL_ALPHA_TEST);
989 glAlphaFunc (GL_GREATER, 0.01f); 999 glAlphaFunc (GL_GREATER, 0.01f);
990 } 1000 }
991 1001
992 glBindTexture (GL_TEXTURE_2D, name); 1002 glBindTexture (GL_TEXTURE_2D, name);
993
994 if (wrap_mode)
995 {
996 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
997 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
998 }
999 1003
1000 glBegin (GL_QUADS); 1004 glBegin (GL_QUADS);
1001 glTexCoord2f (0, 0); glVertex2f (x , y ); 1005 glTexCoord2f (0, 0); glVertex2f (x , y );
1002 glTexCoord2f (0, t); glVertex2f (x , y + h); 1006 glTexCoord2f (0, t); glVertex2f (x , y + h);
1003 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1007 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1080 tex->r = r; 1084 tex->r = r;
1081 tex->g = g; 1085 tex->g = g;
1082 tex->b = b; 1086 tex->b = b;
1083 tex->a = a; 1087 tex->a = a;
1084 } 1088 }
1089
1090 // somewhat hackish, but for textures that require it, it really
1091 // improves the look, and most others don't suffer.
1092 glBindTexture (GL_TEXTURE_2D, name);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1094 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1095 // use uglier nearest interpolation because linear suffers
1096 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1085} 1098}
1086 1099
1087int 1100int
1088ox (CFClient::Map self) 1101ox (CFClient::Map self)
1089 ALIAS: 1102 ALIAS:
1090 oy = 1 1103 oy = 1
1104 x = 2
1105 y = 3
1106 w = 4
1107 h = 5
1091 CODE: 1108 CODE:
1092 switch (ix) 1109 switch (ix)
1093 { 1110 {
1094 case 0: RETVAL = self->ox; break; 1111 case 0: RETVAL = self->ox; break;
1095 case 1: RETVAL = self->oy; break; 1112 case 1: RETVAL = self->oy; break;
1113 case 2: RETVAL = self->x; break;
1114 case 3: RETVAL = self->y; break;
1115 case 4: RETVAL = self->w; break;
1116 case 5: RETVAL = self->h; break;
1096 } 1117 }
1097 OUTPUT: 1118 OUTPUT:
1098 RETVAL 1119 RETVAL
1099 1120
1100void 1121void
1527 const_iv (GL_COLOR_MATERIAL), 1548 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 1549 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 1550 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 1551 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 1552 const_iv (GL_BLEND),
1553 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 1554 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL),
1533 const_iv (GL_AND), 1559 const_iv (GL_AND),
1534 const_iv (GL_ONE), 1560 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 1561 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 1562 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 1563 const_iv (GL_DST_ALPHA),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1564 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 1565 const_iv (GL_ONE_MINUS_DST_ALPHA),
1566 const_iv (GL_SRC_ALPHA_SATURATE),
1540 const_iv (GL_RGB), 1567 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 1568 const_iv (GL_RGBA),
1542 const_iv (GL_UNSIGNED_BYTE), 1569 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 1572 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 1573 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 1574 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 1575 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 1576 const_iv (GL_FLOAT),
1553 const_iv (GL_TEXTURE_MAG_FILTER), 1582 const_iv (GL_TEXTURE_MAG_FILTER),
1554 const_iv (GL_TEXTURE_MIN_FILTER), 1583 const_iv (GL_TEXTURE_MIN_FILTER),
1555 const_iv (GL_TEXTURE_ENV_MODE), 1584 const_iv (GL_TEXTURE_ENV_MODE),
1556 const_iv (GL_TEXTURE_WRAP_S), 1585 const_iv (GL_TEXTURE_WRAP_S),
1557 const_iv (GL_TEXTURE_WRAP_T), 1586 const_iv (GL_TEXTURE_WRAP_T),
1587 const_iv (GL_REPEAT),
1558 const_iv (GL_CLAMP), 1588 const_iv (GL_CLAMP),
1559 const_iv (GL_REPEAT), 1589 const_iv (GL_CLAMP_TO_EDGE),
1560 const_iv (GL_NEAREST), 1590 const_iv (GL_NEAREST),
1561 const_iv (GL_LINEAR), 1591 const_iv (GL_LINEAR),
1562 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1592 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1563 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1593 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1564 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1594 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1595 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 1596 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 1597 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 1598 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 1599 const_iv (GL_REPLACE),
1600 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 1601 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 1602 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 1603 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 1604 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 1605 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 1606 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 1607 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 1608 const_iv (GL_CONSTANT_BORDER),
1578 const_iv (GL_LINES), 1609 const_iv (GL_LINES),
1610 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 1611 const_iv (GL_QUADS),
1580 const_iv (GL_LINE_LOOP), 1612 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1582 const_iv (GL_FASTEST), 1617 const_iv (GL_FASTEST),
1618 const_iv (GL_V2F),
1619 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 1622# undef const_iv
1584 }; 1623 };
1585 1624
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1588} 1627}
1589 1628
1629char *
1630gl_vendor ()
1631 CODE:
1632 RETVAL = (char *)glGetString (GL_VENDOR);
1633 OUTPUT:
1634 RETVAL
1635
1636char *
1637gl_version ()
1638 CODE:
1639 RETVAL = (char *)glGetString (GL_VERSION);
1640 OUTPUT:
1641 RETVAL
1642
1643char *
1644gl_extensions ()
1645 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT:
1648 RETVAL
1649
1590int glGetError () 1650int glGetError ()
1591 1651
1592void glClear (int mask) 1652void glClear (int mask)
1593 1653
1594void glClearColor (float r, float g, float b, float a = 1.0) 1654void glClearColor (float r, float g, float b, float a = 1.0)
1602 1662
1603void glHint (int target, int mode) 1663void glHint (int target, int mode)
1604 1664
1605void glBlendFunc (int sfactor, int dfactor) 1665void glBlendFunc (int sfactor, int dfactor)
1606 1666
1667void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1668 CODE:
1669 gl_BlendFuncSeparate (sa, da, saa, daa);
1670
1671void glDepthMask (int flag)
1672
1607void glLogicOp (int opcode) 1673void glLogicOp (int opcode)
1608 1674
1609void glColorMask (int red, int green, int blue, int alpha) 1675void glColorMask (int red, int green, int blue, int alpha)
1610 1676
1611void glMatrixMode (int mode) 1677void glMatrixMode (int mode)
1614 1680
1615void glPopMatrix () 1681void glPopMatrix ()
1616 1682
1617void glLoadIdentity () 1683void glLoadIdentity ()
1618 1684
1619# near and far are due to microsofts buggy c compiler 1685# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687
1688# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1689void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1621 1690
1622void glViewport (int x, int y, int width, int height) 1691void glViewport (int x, int y, int width, int height)
1623 1692
1624void glScissor (int x, int y, int width, int height) 1693void glScissor (int x, int y, int width, int height)
1639 1708
1640void glEnd () 1709void glEnd ()
1641 1710
1642void glColor (float r, float g, float b, float a = 1.0) 1711void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 1712 PROTOTYPE: @
1713 ALIAS:
1714 glColor_premultiply = 1
1644 CODE: 1715 CODE:
1716 if (ix)
1717 {
1718 r *= a;
1719 g *= a;
1720 b *= a;
1721 }
1722 // microsoft visual "c" rounds instead of truncating...
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 1723 glColor4ub (MIN ((int)(r * 256.f), 255),
1646 MIN ((int)(g * 255.f), 255), 1724 MIN ((int)(g * 256.f), 255),
1647 MIN ((int)(b * 255.f), 255), 1725 MIN ((int)(b * 256.f), 255),
1648 MIN ((int)(a * 255.f), 255)); 1726 MIN ((int)(a * 256.f), 255));
1727
1728void glInterleavedArrays (int format, int stride, char *data)
1729
1730void glDrawElements (int mode, int count, int type, char *indices)
1731
1732# 1.2 void glDrawRangeElements (int mode, int start, int end
1733
1734void glRasterPos (float x, float y, float z = 0.)
1735 CODE:
1736 glRasterPos3f (0, 0, z);
1737 glBitmap (0, 0, 0, 0, x, y, 0);
1649 1738
1650void glVertex (float x, float y, float z = 0.) 1739void glVertex (float x, float y, float z = 0.)
1651 CODE: 1740 CODE:
1652 glVertex3f (x, y, z); 1741 glVertex3f (x, y, z);
1653 1742
1665 1754
1666void glBindTexture (int target, int name) 1755void glBindTexture (int target, int name)
1667 1756
1668void glConvolutionParameter (int target, int pname, float params) 1757void glConvolutionParameter (int target, int pname, float params)
1669 CODE: 1758 CODE:
1670 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1759 if (gl.ConvolutionParameterf)
1760 gl.ConvolutionParameterf (target, pname, params);
1671 1761
1672void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1762void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1673 CODE: 1763 CODE:
1674 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1764 if (gl.ConvolutionFilter2D)
1675 (target, internalformat, width, height, format, type, data)); 1765 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1676 1766
1677void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1767void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1678 CODE: 1768 CODE:
1679 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1769 if (gl.SeparableFilter2D)
1680 (target, internalformat, width, height, format, type, row, column)); 1770 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1681 1771
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1772void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1683 1773
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 1775
1686void glRasterPos (int x, int y) 1776void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE:
1688 glRasterPos2i (x, y);
1689 1777
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 1779
1692int glGenTexture () 1780int glGenTexture ()
1693 CODE: 1781 CODE:
1720 1808
1721void glEndList () 1809void glEndList ()
1722 1810
1723void glCallList (int list) 1811void glCallList (int list)
1724 1812
1813

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines