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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.105 by root, Mon Jun 5 03:33:09 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 68#endif
43 69
44#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 71
46#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
47 73
48#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
50 76
51#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
52 89
53static struct 90static struct
54{ 91{
55#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 93#include "glfunc.h"
57#undef GL_FUNC 94#undef GL_FUNC
58} gl; 95} gl;
59 96
97static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 99{
62 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 104 else
67 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
68} 106}
69 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
72 143
73typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
74 163
75typedef struct cf_layout { 164typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
79 int base_height; 167 int base_height;
80 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
81} *CFClient__Layout; 170} *DC__Layout;
82 171
83static CFClient__Font default_font; 172static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
86 175
87static void 176static void
88substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
89{ 178{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
91 //FcPatternAddBool (pattern, FC_AUTOHINT, 1); 181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93} 184}
94 185
95static void 186static void
96layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
97{ 188{
98 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
99 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
100 */ 191 */
101 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
105 196
106 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
107} 198}
108 199
109static void 200static void
110layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
111{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
112 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
113 207
114 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
115 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
116 210
117 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
118} 212 if (!rect.height) rect.height = 1;
119 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
120typedef uint16_t mapface; 219typedef uint16_t faceid;
121 220
122typedef struct { 221typedef struct {
123 GLint name; 222 GLuint name;
124 int w, h; 223 int w, h;
125 float s, t; 224 float s, t;
126 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
127} maptex; 228} maptex;
128 229
129typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
130 int16_t darkness; 233 uint16_t darkness;
131 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
132} mapcell; 235} mapcell;
133 236
134typedef struct { 237typedef struct {
135 int32_t c0, c1; 238 int32_t c0, c1;
136 mapcell *col; 239 mapcell *col;
137} maprow; 240} maprow;
138 241
139typedef struct map { 242typedef struct map {
140 int x, y, w, h; 243 int x, y, w, h;
141 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
142 int faces; 245 int faces; tileid *face2tile; // [faceid]
143 mapface *face; 246 int texs; maptex *tex; // [tileid]
144
145 int texs;
146 maptex *tex;
147 247
148 int32_t rows; 248 int32_t rows;
149 maprow *row; 249 maprow *row;
150} *CFClient__Map; 250} *DC__Map;
151 251
152static char * 252static char *
153prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
154{ 254{
155 char *p; 255 char *p;
172} 272}
173 273
174#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
177static maprow * 297static maprow *
178map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
179{ 299{
180 if (0 > y) 300 if (0 > y)
181 { 301 {
182 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
183 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
221 341
222 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
223} 343}
224 344
225static mapcell * 345static mapcell *
226map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
227{ 347{
228 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
229} 349}
230 350
231static void 351static void
232map_clear (CFClient__Map self) 352map_clear (DC__Map self)
233{ 353{
234 int r; 354 int r;
235 355
236 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
237 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
245 self->row = 0; 365 self->row = 0;
246 self->rows = 0; 366 self->rows = 0;
247} 367}
248 368
249static void 369static void
250map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
251{ 371{
252 int x, y; 372 int x, y;
253 maprow *row; 373 maprow *row;
374 mapcell *cell;
254 375
255 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
256 if (y >= 0) 377 if (y >= 0)
257 { 378 {
258 if (y >= self->rows) 379 if (y >= self->rows)
264 if (x >= row->c0) 385 if (x >= row->c0)
265 { 386 {
266 if (x >= row->c1) 387 if (x >= row->c1)
267 break; 388 break;
268 389
269 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
270 } 396 }
271 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
272} 414}
273 415
274static void 416static void
275music_finished (void) 417music_finished (void)
276{ 418{
295 ev.data2 = 0; 437 ev.data2 = 0;
296 438
297 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
298} 440}
299 441
300MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
301 518
302PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
303 520
304BOOT: 521BOOT:
305{ 522{
306 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
307 static const struct { 524 static const struct {
308 const char *name; 525 const char *name;
309 IV iv; 526 IV iv;
310 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
311# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
312 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
313 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
314 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
315 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
316 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
325 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
326 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
327 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
328 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
329 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
330 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
331 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
332 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
333 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
334 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
389 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
390 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
391 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
392 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
393 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
394 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
395 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
396 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
397 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
398 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
399 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
400 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
401 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
402 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
403 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
404 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
405 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
406 const_iv (KMOD_CTRL), 638
407 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
408 const_iv (KMOD_ALT),
409 const_iv (KMOD_META)
410# undef const_iv 640# undef const_iv
411 }; 641 };
412 642
413 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
414 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
415} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
416 670
417void 671void
418pango_init () 672pango_init ()
419 CODE: 673 CODE:
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421{ 674{
422 {
423 ft2_fontmap = pango_ft2_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 } 678#if PANGO_VERSION_CHECK (1, 15, 2)
427 679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
428 { 680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
429 cairo_font_options_t *fopt = cairo_font_options_create (); 681#endif
430 cairo_fontmap = pango_cairo_font_map_get_default ();
431 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
432 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
433 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
434 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
435 pango_cairo_context_set_font_options (cairo_context, fopt);
436 cairo_font_options_destroy (fopt);
437 }
438} 682}
683
684char *
685SDL_GetError ()
439 686
440int 687int
441SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
442 689
443void 690void
444SDL_Quit () 691SDL_Quit ()
445 692
446void 693void
447SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
448 PPCODE: 695 PPCODE:
449{ 696{
450 SDL_Rect **m; 697 SDL_Rect **m;
451 698
452 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
453 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
454 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
455 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
456 703
457 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
458 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
459 706
460 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
461 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
462 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
463 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
464 711
465 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
466 713#if SDL_VERSION_ATLEAST(1,2,10)
467 SDL_EnableUNICODE (1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
468 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
469 717
470 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
471 719
472 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
473 while (*m) 721 while (*m)
474 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
475 AV *av = newAV (); 725 AV *av = newAV ();
476 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
477 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
479 732
480 ++m; 733 ++m;
481 } 734 }
482} 735}
483 736
484char *
485SDL_GetError ()
486
487int 737int
488SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
489 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
490 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
491 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
492 ); 751 );
752
493 if (RETVAL) 753 if (RETVAL)
494 { 754 {
495 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
496# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
497# include "glfunc.h" 759#include "glfunc.h"
498# undef GL_FUNC 760#undef GL_FUNC
499 } 761 }
762}
500 OUTPUT: 763 OUTPUT:
501 RETVAL 764 RETVAL
502 765
503void 766void
504SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
505 768
506char * 769char *
507SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
508 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
509void 778void
510SDL_PollEvent () 779poll_events ()
511 PPCODE: 780 PPCODE:
512{ 781{
513 SDL_Event ev; 782 SDL_Event ev;
514 783
515 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
516 { 786 {
517 HV *hv = newHV (); 787 HV *hv = newHV ();
518 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
519 789
520 switch (ev.type) 790 switch (ev.type)
521 { 791 {
522 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
523 case SDL_KEYUP: 793 case SDL_KEYUP:
524 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
525 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
526 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
527 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
528 break; 799 break;
529 800
530 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
531 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
532 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
533 break; 804 break;
534 805
535 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
536 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
537
538 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
539 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
540 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
541 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
542 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
543 break; 832 break;
544 833
545 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
546 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
548 837
549 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
550 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
551 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
552 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
557 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
558 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
559 break; 848 break;
560 } 849 }
561 850
562 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
563 } 852 }
564} 853}
565 854
566int 855int
567Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
568 POSTCALL: 857 POSTCALL:
569 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
570 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
571 860
572void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
573Mix_CloseAudio () 878Mix_CloseAudio ()
574 879
575int 880int
576Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
577 882
883const char *
884Mix_GetError ()
885
578void 886void
579lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
580 CODE: 888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
581#ifndef _WIN32 895#ifdef _WIN32
582 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
583#endif 917#endif
918}
584 919
585void 920void
586add_font (char *file) 921add_font (char *file)
587 CODE: 922 CODE:
588 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
589#ifdef _WIN32
590 // cairo... sigh... requires win2000
591 AddFontResourceEx (file, FR_PRIVATE, 0);
592#endif
593 924
594void 925void
595load_image_inline (SV *image_) 926load_image_inline (SV *image_)
596 ALIAS: 927 ALIAS:
597 load_image_file = 1 928 load_image_file = 1
600 STRLEN image_len; 931 STRLEN image_len;
601 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
602 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
603 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
604 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
605 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
606 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
607 938
608 if (!rw) 939 if (!rw)
609 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
610 941
639 970
640 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 971 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
641 972
642 assert (surface2->pitch == surface2->w * 4); 973 assert (surface2->pitch == surface2->w * 4);
643 974
975 SDL_LockSurface (surface2);
644 EXTEND (SP, 5); 976 EXTEND (SP, 6);
645 PUSHs (sv_2mortal (newSViv (surface2->w))); 977 PUSHs (sv_2mortal (newSViv (surface2->w)));
646 PUSHs (sv_2mortal (newSViv (surface2->h))); 978 PUSHs (sv_2mortal (newSViv (surface2->h)));
647 SDL_LockSurface (surface2);
648 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
649 SDL_UnlockSurface (surface2);
650 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
651 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 981 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
652 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2);
653 984
654 SDL_FreeSurface (surface); 985 SDL_FreeSurface (surface);
655 SDL_FreeSurface (surface2); 986 SDL_FreeSurface (surface2);
656} 987}
657 988
683void 1014void
684error (char *message) 1015error (char *message)
685 CODE: 1016 CODE:
686 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
687#ifdef _WIN32 1018#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
689#endif 1020#endif
690 1021
691void 1022void
692fatal (char *message) 1023fatal (char *message)
693 CODE: 1024 CODE:
694 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
695#ifdef _WIN32 1026#ifdef _WIN32
696 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
697#endif 1028#endif
698 exit (1); 1029 _exit (1);
699 1030
1031void
1032_exit (int retval = 0)
1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036#else
1037 _exit (retval);
1038#endif
1039
1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
1048
700MODULE = CFClient PACKAGE = CFClient::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
701 1050
702CFClient::Font 1051PROTOTYPES: DISABLE
1052
1053DC::Font
703new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
704 CODE: 1055 CODE:
705{ 1056{
706 int count; 1057 int count;
707 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
710} 1061}
711 OUTPUT: 1062 OUTPUT:
712 RETVAL 1063 RETVAL
713 1064
714void 1065void
715DESTROY (CFClient::Font self) 1066DESTROY (DC::Font self)
716 CODE: 1067 CODE:
717 pango_font_description_free (self); 1068 pango_font_description_free (self);
718 1069
719void 1070void
720make_default (CFClient::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
721 CODE: 1073 CODE:
722 default_font = self; 1074 default_font = self;
723 1075
724MODULE = CFClient PACKAGE = CFClient::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
725 1077
726CFClient::Layout 1078PROTOTYPES: DISABLE
727new (SV *class, int rgba = 0) 1079
1080void
1081glyph_cache_backup ()
1082 PROTOTYPE:
728 CODE: 1083 CODE:
729#if _WIN32 1084 tc_backup ();
730 //rgba = 0;//D makes text nicer, breaks TextView 1085
731#endif 1086void
732 rgba=1;//D 1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
1090 tc_restore ();
1091
1092DC::Layout
1093new (SV *class)
1094 CODE:
733 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
734 1096
735 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
736 RETVAL->rgba = rgba;
737 RETVAL->r = 1.; 1098 RETVAL->r = 1.;
738 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
739 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
740 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
741 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
742 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
743 1105
744 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
745 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
746 OUTPUT: 1108 OUTPUT:
747 RETVAL 1109 RETVAL
748 1110
749void 1111void
750DESTROY (CFClient::Layout self) 1112DESTROY (DC::Layout self)
751 CODE: 1113 CODE:
752 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
753 Safefree (self); 1116 Safefree (self);
754 1117
1118void
1119set_text (DC::Layout self, SV *text_)
1120 CODE:
1121{
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_text (self->pl, text, textlen);
1126}
1127
1128void
1129set_markup (DC::Layout self, SV *text_)
1130 CODE:
1131{
1132 STRLEN textlen;
1133 char *text = SvPVutf8 (text_, textlen);
1134
1135 pango_layout_set_markup (self->pl, text, textlen);
1136}
1137
1138void
1139set_shapes (DC::Layout self, ...)
1140 CODE:
1141{
1142 PangoAttrList *attrs = 0;
1143 const char *text = pango_layout_get_text (self->pl);
1144 const char *pos = text;
1145 int arg = 4;
1146
1147 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1148 {
1149 PangoRectangle inkrect, rect;
1150 PangoAttribute *attr;
1151
1152 int x = SvIV (ST (arg - 3));
1153 int y = SvIV (ST (arg - 2));
1154 int w = SvIV (ST (arg - 1));
1155 int h = SvIV (ST (arg ));
1156
1157 inkrect.x = 0;
1158 inkrect.y = 0;
1159 inkrect.width = 0;
1160 inkrect.height = 0;
1161
1162 rect.x = x * PANGO_SCALE;
1163 rect.y = y * PANGO_SCALE;
1164 rect.width = w * PANGO_SCALE;
1165 rect.height = h * PANGO_SCALE;
1166
1167 if (!attrs)
1168 attrs = pango_layout_get_attributes (self->pl);
1169
1170 attr = pango_attr_shape_new (&inkrect, &rect);
1171 attr->start_index = pos - text;
1172 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1173 pango_attr_list_insert (attrs, attr);
1174
1175 arg += 4;
1176 pos += sizeof (OBJ_STR) - 1;
1177 }
1178
1179 if (attrs)
1180 pango_layout_set_attributes (self->pl, attrs);
1181}
1182
1183void
1184get_shapes (DC::Layout self)
1185 PPCODE:
1186{
1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1188
1189 do
1190 {
1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1192
1193 if (run && shape_attr_p (run))
1194 {
1195 PangoRectangle extents;
1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
1197
1198 EXTEND (SP, 2);
1199 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1200 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1201 }
1202 }
1203 while (pango_layout_iter_next_run (iter));
1204
1205 pango_layout_iter_free (iter);
1206}
1207
755int 1208int
756is_rgba (CFClient::Layout self) 1209has_wrapped (DC::Layout self)
757 CODE: 1210 CODE:
758 RETVAL = self->rgba; 1211{
1212 int lines = 1;
1213 const char *text = pango_layout_get_text (self->pl);
1214
1215 while (*text)
1216 lines += *text++ == '\n';
1217
1218 RETVAL = lines < pango_layout_get_line_count (self->pl);
1219}
759 OUTPUT: 1220 OUTPUT:
760 RETVAL 1221 RETVAL
761 1222
762void
763set_text (CFClient::Layout self, SV *text_)
764 CODE:
765{
766 STRLEN textlen;
767 char *text = SvPVutf8 (text_, textlen);
768
769 pango_layout_set_text (self->pl, text, textlen);
770}
771
772void
773set_markup (CFClient::Layout self, SV *text_)
774 CODE:
775{
776 STRLEN textlen;
777 char *text = SvPVutf8 (text_, textlen);
778
779 pango_layout_set_markup (self->pl, text, textlen);
780}
781
782SV * 1223SV *
783get_text (CFClient::Layout self) 1224get_text (DC::Layout self)
784 CODE: 1225 CODE:
785 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
786 SvUTF8_on (RETVAL); 1227 sv_utf8_decode (RETVAL);
787 OUTPUT: 1228 OUTPUT:
788 RETVAL 1229 RETVAL
789 1230
790void 1231void
791set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
792 CODE: 1233 CODE:
793 self->r = r; 1234 self->r = r;
794 self->g = g; 1235 self->g = g;
795 self->b = b; 1236 self->b = b;
796 self->a = a; 1237 self->a = a;
797 1238
798void 1239void
799set_font (CFClient::Layout self, CFClient::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
800 CODE: 1241 CODE:
801 if (self->font != font) 1242 if (self->font != font)
802 { 1243 {
803 self->font = font; 1244 self->font = font;
804 layout_update_font (self); 1245 layout_update_font (self);
805 } 1246 }
806 1247
807void 1248void
808set_height (CFClient::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
809 CODE: 1250 CODE:
810 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
811 { 1252 {
812 self->base_height = base_height; 1253 self->base_height = base_height;
813 layout_update_font (self); 1254 layout_update_font (self);
814 } 1255 }
815 1256
816void 1257void
817set_width (CFClient::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
818 CODE: 1259 CODE:
819 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
820 1261
821void 1262void
822set_indent (CFClient::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
823 CODE: 1264 CODE:
824 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
825 1266
826void 1267void
827set_spacing (CFClient::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
828 CODE: 1269 CODE:
829 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
830 1271
831void 1272void
832set_ellipsise (CFClient::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
833 CODE: 1274 CODE:
834 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
835 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
836 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
837 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
838 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
839 ); 1280 );
840 1281
841void 1282void
842set_single_paragraph_mode (CFClient::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
843 CODE: 1284 CODE:
844 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
845 1286
846void 1287void
847size (CFClient::Layout self) 1288size (DC::Layout self)
848 PPCODE: 1289 PPCODE:
849{ 1290{
850 int w, h; 1291 int w, h;
851 1292
852 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
855 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
856 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
857} 1298}
858 1299
859int 1300int
1301descent (DC::Layout self)
1302 CODE:
1303{
1304 PangoRectangle rect;
1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1307 RETVAL = PANGO_DESCENT (rect);
1308}
1309 OUTPUT:
1310 RETVAL
1311
1312int
860xy_to_index (CFClient::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
861 CODE: 1314 CODE:
862{ 1315{
863 int index, trailing; 1316 int index, trailing;
864 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
865 RETVAL = index; 1318 RETVAL = index + trailing;
866} 1319}
867 OUTPUT: 1320 OUTPUT:
868 RETVAL 1321 RETVAL
869 1322
870void 1323void
871cursor_pos (CFClient::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
872 PPCODE: 1325 PPCODE:
873{ 1326{
874 PangoRectangle strong_pos; 1327 PangoRectangle pos;
875 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
876 1329
877 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
878 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
879 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
880 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
881} 1334}
882 1335
883void 1336void
884render (CFClient::Layout self) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
885 PPCODE: 1338 PPCODE:
886{ 1339{
887 SV *retval; 1340 int line, x;
888 int w, h;
889 1341
890 layout_get_pixel_size (self, &w, &h); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
891 1343#if !PANGO_VERSION_CHECK (1, 17, 3)
892 if (self->rgba) 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
893 { 1345 --line;
894 cairo_surface_t *surface;
895 cairo_t *cairo;
896
897 retval = newSV (w * h * 4);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h * 4);
900
901 memset (SvPVX (retval), 0, w * h * 4);
902
903 surface = cairo_image_surface_create_for_data (
904 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
905 cairo = cairo_create (surface);
906 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
907
908 pango_cairo_show_layout (cairo, self->pl);
909
910 cairo_destroy (cairo);
911 cairo_surface_destroy (surface);
912
913 // what a mess, and its premultiplied, too :(
914 {
915 uint32_t *p = (uint32_t *)SvPVX (retval);
916 uint32_t *e = p + w * h;
917
918 while (p < e)
919 {
920 uint32_t rgba = *p;
921 rgba = (rgba >> 24) | (rgba << 8);
922#if 0
923#ifdef _WIN32
924 {//D
925 uint8_t r = rgba >> 24;
926 uint8_t g = rgba >> 16;
927 uint8_t b = rgba >> 8;
928 uint8_t a = rgba >> 0;
929
930 rgba = (rgba & 0xffffff00) | a;
931 }
932#endif 1346#endif
933#endif
934 rgba = SDL_SwapBE32 (rgba);
935 *p++ = rgba;
936 }
937 }
938
939 EXTEND (SP, 5); 1347 EXTEND (SP, 2);
940 PUSHs (sv_2mortal (newSViv (w))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
941 PUSHs (sv_2mortal (newSViv (h))); 1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
942 PUSHs (sv_2mortal (retval));
943 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
944 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
945 }
946 else 1370 else
947 { 1371 {
948 FT_Bitmap bitmap;
949
950 retval = newSV (w * h);
951 SvPOK_only (retval);
952 SvCUR_set (retval, w * h);
953
954 bitmap.rows = h;
955 bitmap.width = w;
956 bitmap.pitch = w;
957 bitmap.buffer = (unsigned char*)SvPVX (retval);
958 bitmap.num_grays = 256;
959 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
960
961 memset (bitmap.buffer, 0, w * h);
962
963 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
964
965 EXTEND (SP, 5);
966 PUSHs (sv_2mortal (newSViv (w))); 1372 PUSHs (sv_2mortal (newSViv (index)));
967 PUSHs (sv_2mortal (newSViv (h))); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
968 PUSHs (sv_2mortal (retval));
969 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
970 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
971 } 1374 }
972} 1375}
973 1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1381 pango_opengl_render_layout_subpixel (
1382 self->pl,
1383 self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a,
1386 flags
1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1391
1392void
1393draw (DC::Layout self)
1394 CODE:
1395{
1396 glEnable (GL_TEXTURE_2D);
1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403
1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
974MODULE = CFClient PACKAGE = CFClient::Texture 1411MODULE = Deliantra::Client PACKAGE = DC::Texture
975 1412
1413PROTOTYPES: ENABLE
1414
976void 1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1420 {
1421 STRLEN datalen;
1422 char *data = SvPVbyte (data_, datalen);
1423 int bpp = datalen / (ow * oh);
1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1425
1426 SvPOK_only (result_);
1427 SvCUR_set (result_, nw * nh * bpp);
1428
1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1430 while (oh--)
1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1432
1433 sv_setsv (data_, result_);
1434 }
1435}
1436
1437void
977draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
978 PROTOTYPE: $$$;$$ 1439 PROTOTYPE: $$$;$$
979 ALIAS: 1440 ALIAS:
980 draw_quad_alpha = 1 1441 draw_quad_alpha = 1
981 draw_quad_alpha_premultiplied = 2 1442 draw_quad_alpha_premultiplied = 2
982 CODE: 1443 CODE:
983{ 1444{
984 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
985 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
986 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
987 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
988 1452
989 if (items < 5) 1453 if (items < 5)
990 { 1454 {
991 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
992 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1020 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1021 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1022 } 1486 }
1023} 1487}
1024 1488
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1499
1025MODULE = CFClient PACKAGE = CFClient::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1026 1501
1027CFClient::Map 1502PROTOTYPES: DISABLE
1028new (SV *class, int map_width, int map_height) 1503
1504DC::Map
1505new (SV *class)
1029 CODE: 1506 CODE:
1030 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1031 RETVAL->x = 0; 1508 RETVAL->x = 0;
1032 RETVAL->y = 0; 1509 RETVAL->y = 0;
1033 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1034 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1035 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1036 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1037 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1038 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1039 RETVAL->texs = 8192;
1040 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1041 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1042 RETVAL->row = 0; 1517 RETVAL->row = 0;
1043 OUTPUT: 1518 OUTPUT:
1044 RETVAL 1519 RETVAL
1045 1520
1046void 1521void
1047DESTROY (CFClient::Map self) 1522DESTROY (DC::Map self)
1048 CODE: 1523 CODE:
1049{ 1524{
1050 map_clear (self); 1525 map_clear (self);
1051 Safefree (self->face); 1526 Safefree (self->face2tile);
1527 Safefree (self->tex);
1052 Safefree (self); 1528 Safefree (self);
1053} 1529}
1054 1530
1055void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1056clear (CFClient::Map self) 1538clear (DC::Map self)
1057 CODE: 1539 CODE:
1058 map_clear (self); 1540 map_clear (self);
1059 1541
1060void 1542void
1061set_face (CFClient::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1062 CODE: 1544 CODE:
1063{ 1545{
1064 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1065 { 1547 need_texid (self, tile);
1066 Append (mapface, self->face, self->faces, self->faces);
1067 self->faces *= 2;
1068 }
1069
1070 self->face [face] = texid;
1071} 1548}
1072 1549
1073void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1074set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1075 CODE: 1575 CODE:
1076{ 1576{
1077 while (self->texs <= texid) 1577 need_texid (self, texid);
1078 {
1079 Append (maptex, self->tex, self->texs, self->texs);
1080 self->texs *= 2;
1081 }
1082 1578
1083 { 1579 {
1084 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1085 1581
1086 tex->name = name; 1582 tex->name = name;
1103 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1104 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1105} 1601}
1106 1602
1107int 1603int
1108ox (CFClient::Map self) 1604ox (DC::Map self)
1109 ALIAS: 1605 ALIAS:
1110 oy = 1 1606 oy = 1
1111 x = 2 1607 x = 2
1112 y = 3 1608 y = 3
1113 w = 4 1609 w = 4
1124 } 1620 }
1125 OUTPUT: 1621 OUTPUT:
1126 RETVAL 1622 RETVAL
1127 1623
1128void 1624void
1129scroll (CFClient::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1130 CODE: 1626 CODE:
1131{ 1627{
1132 if (dx > 0) 1628 if (dx > 0)
1133 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1134 else if (dx < 0) 1630 else if (dx < 0)
1135 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1136 1632
1137 if (dy > 0) 1633 if (dy > 0)
1138 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
1139 else if (dy < 0) 1635 else if (dy < 0)
1140 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1141 1637
1142 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1143 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1144 1640
1145 while (self->y < 0) 1641 while (self->y < 0)
1149 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1150 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1151 } 1647 }
1152} 1648}
1153 1649
1154void 1650SV *
1155map1a_update (CFClient::Map self, SV *data_) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1156 CODE: 1652 CODE:
1157{ 1653{
1158 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1159 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1160 mapcell *cell; 1656 mapcell *cell;
1161 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1162 1660
1163 while (data < data_end) 1661 while (data < data_end - 1)
1164 { 1662 {
1165 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1166 1664
1167 x = ((flags >> 10) & 63) + self->x; 1665 x = self->x + ((flags >> 10) & 63);
1168 y = ((flags >> 4) & 63) + self->y; 1666 y = self->y + ((flags >> 4) & 63);
1169 1667
1170 cell = map_get_cell (self, x, y); 1668 cell = map_get_cell (self, x, y);
1171 1669
1172 if (flags & 15) 1670 if (flags & 15)
1173 { 1671 {
1174 if (cell->darkness < 0) 1672 if (!cell->darkness)
1175 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
1176 cell->darkness = 0; 1675 cell->darkness = 256;
1177 cell->face [0] = 0;
1178 cell->face [1] = 0;
1179 cell->face [2] = 0;
1180 } 1676 }
1181 1677
1182 cell->darkness = flags & 8 ? *data++ : 255;
1183
1184 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
1185 1679
1186 if (flags & 4) 1680 if (flags & 8)
1187 { 1681 {
1188 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1682 if (extmap)
1683 {
1684 uint8_t ext, cmd;
1685
1686 do
1687 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 }
1714 while (ext & 0x80);
1715 }
1716 else
1717 cell->darkness = *data++ + 1;
1189 } 1718 }
1190 1719
1720 for (z = 0; z <= 2; ++z)
1191 if (flags & 2) 1721 if (flags & (4 >> z))
1192 { 1722 {
1193 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1194 } 1740 }
1195
1196 if (flags & 1)
1197 {
1198 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1199 }
1200 } 1741 }
1201 else 1742 else
1202 cell->darkness = -1; 1743 cell->darkness = 0;
1203 } 1744 }
1204} 1745}
1746 OUTPUT:
1747 RETVAL
1205 1748
1206SV * 1749SV *
1207mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1208 CODE: 1751 CODE:
1209{ 1752{
1210 int x1, x; 1753 int x1, x;
1211 int y1, y; 1754 int y1, y;
1212 int z; 1755 int z;
1233 { 1776 {
1234 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1235 1778
1236 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1237 { 1780 {
1238 mapface face = cell->face [z];
1239
1240 if (face)
1241 {
1242 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1243 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1244 int a1 = tex.a; 1783 int a1 = tex.a;
1245 1784
1246 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1247 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1248 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1249 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1250 }
1251 } 1789 }
1252 } 1790 }
1253 1791
1254 *map++ = (r ) 1792 *map++ = (r )
1255 | (g << 8) 1793 | (g << 8)
1262} 1800}
1263 OUTPUT: 1801 OUTPUT:
1264 RETVAL 1802 RETVAL
1265 1803
1266void 1804void
1267draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1806 CODE:
1807{
1808 int x, y, z;
1809
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1859
1860 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863
1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1868 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows)
1870 {
1871 maprow *row = self->row + (y + my);
1872
1873 for (x = 0; x < sw; x++)
1874 if (row->c0 <= x + mx && x + mx < row->c1)
1875 {
1876 mapcell *cell = row->col + (x + mx - row->c0);
1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1984 {
1985 int level = (w << 5) | b;
1986 HE *he;
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
2038 }
2039 }
2040 }
2041
2042 glEnd ();
2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
2050 glDisable (GL_BLEND);
2051 rc_free (rc);
2052
2053 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows)
2056 {
2057 maprow *row = self->row + (y + my);
2058
2059 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1)
2061 {
2062 mapcell *cell = row->col + (x + mx - row->c0);
2063
2064 int px = x * T;
2065 int py = y * T;
2066
2067 if (cell->stat_hp)
2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
2072 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
2075
2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2080 }
2081 }
2082 }
2083}
2084
2085void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2087 CODE:
2088{
2089 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F },
2091 { 1.00F, 1.00F, 1.00F },
2092 { 0.00F, 0.00F, 0.55F },
2093 { 1.00F, 0.00F, 0.00F },
2094
2095 { 1.00F, 0.54F, 0.00F },
2096 { 0.11F, 0.56F, 1.00F },
2097 { 0.93F, 0.46F, 0.00F },
2098 { 0.18F, 0.54F, 0.34F },
2099
2100 { 0.56F, 0.73F, 0.56F },
2101 { 0.80F, 0.80F, 0.80F },
2102 { 0.55F, 0.41F, 0.13F },
2103 { 0.99F, 0.77F, 0.26F },
2104
2105 { 0.74F, 0.65F, 0.41F },
2106
2107 { 0.00F, 1.00F, 1.00F },
2108 { 1.00F, 0.00F, 1.00F },
2109 { 1.00F, 1.00F, 0.00F },
2110 };
2111
2112 int x, y;
2113
2114 glEnable (GL_TEXTURE_2D);
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2116 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS);
2119
2120 for (y = 0; y < h; y++)
2121 for (x = 0; x < w; x++)
2122 {
2123 unsigned char m = data [x + y * w];
2124
2125 if (m)
2126 {
2127 float *c = color [m & 15];
2128
2129 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5;
2131
2132 glColor4f (c[0], c[1], c[2], 0.75);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 }
2138 }
2139
2140 glEnd ();
2141 glDisable (GL_BLEND);
2142 glDisable (GL_TEXTURE_2D);
2143}
2144
2145void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1268 PPCODE: 2147 PPCODE:
1269{ 2148{
1270 int vx, vy;
1271 int x, y, z; 2149 int x, y;
1272 int last_name; 2150 int sw1 = sw + 2;
1273 mapface face; 2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1274 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1275 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1276 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1277 2157
1278 memset (darkness, 255, sw4 * sh);
1279 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1280 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1281 2160
1282 vx = self->x + (self->w - sw) / 2 - shift_x; 2161 mx += self->x - 1;
1283 vy = self->y + (self->h - sh) / 2 - shift_y; 2162 my += self->y - 1;
1284 2163
1285 /* 2164 memset (darkness1, 255, sw1 * sh1);
1286 int vx = self->vx = self->w >= sw
1287 ? self->x + (self->w - sw) / 2
1288 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1289 2165
1290 int vy = self->vy = self->h >= sh
1291 ? self->y + (self->h - sh) / 2
1292 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1293 */
1294
1295 glColor4ub (255, 255, 255, 255);
1296
1297 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1298 glEnable (GL_BLEND);
1299 glEnable (GL_TEXTURE_2D);
1300 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1301
1302 glBegin (GL_QUADS);
1303
1304 last_name = 0;
1305
1306 for (z = 0; z < 3; z++)
1307 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1308 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1309 { 2168 {
1310 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1311 2170
1312 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1313 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1314 { 2173 {
1315 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1316 2175
1317 darkness[y * sw4 + x] = cell->darkness < 0 2176 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1)
1318 ? 255 - FOW_DARKNESS 2178 : 255 - FOW_DARKNESS;
1319 : 255 - cell->darkness;
1320
1321 face = cell->face [z];
1322
1323 if (face)
1324 {
1325 maptex tex = self->tex [face];
1326
1327 int px = (x + 1) * 32 - tex.w;
1328 int py = (y + 1) * 32 - tex.h;
1329
1330 if (last_name != tex.name)
1331 {
1332 glEnd ();
1333 last_name = tex.name;
1334 glBindTexture (GL_TEXTURE_2D, last_name);
1335 glBegin (GL_QUADS);
1336 }
1337
1338 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1339 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1340 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1341 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1342 }
1343 } 2179 }
1344 } 2180 }
1345 2181
1346 glEnd (); 2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1347 2194
1348 glDisable (GL_TEXTURE_2D); 2195 uint8_t r11 = (d11 + d21 + d12) / 3;
1349 glDisable (GL_BLEND); 2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
1350 2219
1351 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1352 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1353 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1354 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1355} 2224}
1356 2225
1357SV * 2226SV *
1358get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1359 CODE: 2228 CODE:
1360{ 2229{
1361 int x, y, x1, y1; 2230 int x, y, x1, y1;
1362 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1363 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1388 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1389 { 2258 {
1390 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1391 uint8_t flags = 0; 2260 uint8_t flags = 0;
1392 2261
1393 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1394 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1395 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1396 2265
1397 *data++ = flags; 2266 *data++ = flags;
1398 2267
1399 if (flags & 1) 2268 if (flags & 1)
1400 { 2269 {
2270 tileid tile = cell->tile [0];
1401 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1402 *data++ = cell->face [0]; 2272 *data++ = tile;
1403 } 2273 }
1404 2274
1405 if (flags & 2) 2275 if (flags & 2)
1406 { 2276 {
2277 tileid tile = cell->tile [1];
1407 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1408 *data++ = cell->face [1]; 2279 *data++ = tile;
1409 } 2280 }
1410 2281
1411 if (flags & 4) 2282 if (flags & 4)
1412 { 2283 {
2284 tileid tile = cell->tile [2];
1413 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1414 *data++ = cell->face [2]; 2286 *data++ = tile;
1415 } 2287 }
1416 } 2288 }
1417 else 2289 else
1418 *data++ = 0; 2290 *data++ = 0;
1419 } 2291 }
1425} 2297}
1426 OUTPUT: 2298 OUTPUT:
1427 RETVAL 2299 RETVAL
1428 2300
1429void 2301void
1430set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1431 PPCODE: 2303 PPCODE:
1432{ 2304{
1433 int x, y, z; 2305 int x, y, z;
1434 int w, h; 2306 int w, h;
1435 int x1, y1; 2307 int x1, y1;
1436 2308
1437 if (*data++ != 0) 2309 if (*data++ != 0)
1438 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1439 2311
1440 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1441 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1442 2314
1443 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1459 { 2331 {
1460 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1461 2333
1462 if (flags) 2334 if (flags)
1463 { 2335 {
1464 mapface face[3] = { 0, 0, 0 };
1465
1466 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1467 2338
1468 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1469 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1470 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1471 2342
1472 if (cell->darkness <= 0) 2343 if (cell->darkness == 0)
1473 { 2344 {
1474 cell->darkness = -1; 2345 cell->darkness = 0;
1475 2346
1476 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1477 { 2348 {
1478 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1479 2350
1480 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1481 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1482 } 2358 }
1483 } 2359 }
1484 } 2360 }
1485 } 2361 }
1486 } 2362 }
1487} 2363}
1488 2364
1489MODULE = CFClient PACKAGE = CFClient::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1490 2366
1491CFClient::MixChunk 2367DC::RW
1492new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1493 CODE: 2369 CODE:
1494 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1495 OUTPUT: 2376 OUTPUT:
1496 RETVAL 2377 RETVAL
1497 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1498void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1499DESTROY (CFClient::MixChunk self) 2488DESTROY (DC::MixChunk self)
1500 CODE: 2489 CODE:
1501 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1502 2491
1503int 2492int
1504volume (CFClient::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1505 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1506 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1507 OUTPUT: 2498 OUTPUT:
1508 RETVAL 2499 RETVAL
1509 2500
1510int 2501DC::Channel
1511play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1512 CODE: 2503 CODE:
2504{
1513 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1514 OUTPUT: 2516 OUTPUT:
1515 RETVAL 2517 RETVAL
1516 2518
1517MODULE = CFClient PACKAGE = CFClient::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1518 2520
1519int 2521int
1520volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1521 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1522 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1523 OUTPUT: 2528 OUTPUT:
1524 RETVAL 2529 RETVAL
1525 2530
1526CFClient::MixMusic 2531void
1527new_from_file (SV *class, char *path) 2532fade_out (int ms)
1528 CODE: 2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
2541DC::MixMusic
2542new (SV *class, DC::RW rwops)
2543 CODE:
1529 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1530 OUTPUT: 2545 OUTPUT:
1531 RETVAL 2546 RETVAL
1532 2547
1533void 2548void
1534DESTROY (CFClient::MixMusic self) 2549DESTROY (DC::MixMusic self)
1535 CODE: 2550 CODE:
1536 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1537 2552
1538int 2553int
1539play (CFClient::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1540 CODE: 2555 CODE:
1541 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1542 OUTPUT: 2557 OUTPUT:
1543 RETVAL 2558 RETVAL
1544 2559
2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
1545MODULE = CFClient PACKAGE = CFClient::OpenGL 2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1546 2568
1547BOOT: 2569BOOT:
1548{ 2570{
1549 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1550 static const struct { 2572 static const struct {
1551 const char *name; 2573 const char *name;
1552 IV iv; 2574 IV iv;
1553 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1554# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1555 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1556 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1557 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1558 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1559 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1561 const_iv (GL_SCISSOR_TEST), 2586 const_iv (GL_SCISSOR_TEST),
1562 const_iv (GL_DEPTH_TEST), 2587 const_iv (GL_DEPTH_TEST),
1563 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1564 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1565 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
2591 const_iv (GL_FRONT),
2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1566 const_iv (GL_AND), 2594 const_iv (GL_AND),
1567 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1568 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1569 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1570 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1571 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2599 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1572 const_iv (GL_ONE_MINUS_DST_ALPHA), 2600 const_iv (GL_ONE_MINUS_DST_ALPHA),
1573 const_iv (GL_SRC_ALPHA_SATURATE), 2601 const_iv (GL_SRC_ALPHA_SATURATE),
1574 const_iv (GL_RGB), 2602 const_iv (GL_RGB),
1575 const_iv (GL_RGBA), 2603 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8),
2606 const_iv (GL_RGB5_A1),
1576 const_iv (GL_UNSIGNED_BYTE), 2607 const_iv (GL_UNSIGNED_BYTE),
1577 const_iv (GL_UNSIGNED_SHORT), 2608 const_iv (GL_UNSIGNED_SHORT),
1578 const_iv (GL_UNSIGNED_INT), 2609 const_iv (GL_UNSIGNED_INT),
1579 const_iv (GL_ALPHA), 2610 const_iv (GL_ALPHA),
1580 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1581 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1582 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1583 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1584 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1585 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1586 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1587 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1588 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1589 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1590 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1611 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1612 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1613 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1614 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1615 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1616 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
2657 const_iv (GL_LINE_STRIP),
1617 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1618 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1619 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1620 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1621 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1622 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1623 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1624 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1625 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1626 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1627 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1628 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1629# undef const_iv 2678# undef const_iv
1630 }; 2679 };
1631 2680
1632 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1633 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1634} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
1635 2693
1636char * 2694char *
1637gl_vendor () 2695gl_vendor ()
1638 CODE: 2696 CODE:
1639 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
1652 CODE: 2710 CODE:
1653 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1654 OUTPUT: 2712 OUTPUT:
1655 RETVAL 2713 RETVAL
1656 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
1657int glGetError () 2729int glGetError ()
2730
2731void glFinish ()
1658 2732
1659void glClear (int mask) 2733void glClear (int mask)
1660 2734
1661void glClearColor (float r, float g, float b, float a = 1.0) 2735void glClearColor (float r, float g, float b, float a = 1.0)
1662 PROTOTYPE: @ 2736 PROTOTYPE: @
1687 2761
1688void glPopMatrix () 2762void glPopMatrix ()
1689 2763
1690void glLoadIdentity () 2764void glLoadIdentity ()
1691 2765
2766void glDrawBuffer (int buffer)
2767
2768void glReadBuffer (int buffer)
2769
1692# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1693void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1694 2772
1695# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1696void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
1697 2777
1698void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
1699 2779
1700void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
1701 2781
1709 2789
1710void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
1711 CODE: 2791 CODE:
1712 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
1713 2793
1714void glBegin (int mode)
1715
1716void glEnd ()
1717
1718void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
1719 PROTOTYPE: @
1720 ALIAS: 2795 ALIAS:
1721 glColor_premultiply = 1 2796 glColor_premultiply = 1
1722 CODE: 2797 CODE:
1723 if (ix) 2798 if (ix)
1724 { 2799 {
1725 r *= a; 2800 r *= a;
1726 g *= a; 2801 g *= a;
1727 b *= a; 2802 b *= a;
1728 } 2803 }
1729 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
1730 glColor4ub (MIN ((int)(r * 256.f), 255), 2805 glColor4f (r, g, b, a);
1731 MIN ((int)(g * 256.f), 255),
1732 MIN ((int)(b * 256.f), 255),
1733 MIN ((int)(a * 256.f), 255));
1734
1735void glInterleavedArrays (int format, int stride, char *data)
1736
1737void glDrawElements (int mode, int count, int type, char *indices)
1738
1739# 1.2 void glDrawRangeElements (int mode, int start, int end
1740 2806
1741void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
1742 CODE: 2808 CODE:
1743 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
1744 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
1749 2815
1750void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
1751 CODE: 2817 CODE:
1752 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
1753 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
1754void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
1755 CODE: 2850 CODE:
1756 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
1757 2852
1758void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
1774void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1775 CODE: 2870 CODE:
1776 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
1777 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1778 2873
1779void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1780 2875
1781void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1782 2877
1783void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
1784 2881
1785void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1786 2883
1787int glGenTexture () 2884int glGenTexture ()
1788 CODE: 2885 CODE:
1789{ 2886 RETVAL = gen_texture ();
1790 GLuint name;
1791 glGenTextures (1, &name);
1792 RETVAL = name;
1793}
1794 OUTPUT: 2887 OUTPUT:
1795 RETVAL 2888 RETVAL
1796 2889
1797void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
1798 CODE: 2891 CODE:
1799{
1800 GLuint name_ = name;
1801 glDeleteTextures (1, &name_); 2892 del_texture (name);
1802} 2893
1803
1804int glGenList () 2894int glGenList ()
1805 CODE: 2895 CODE:
1806 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
1807 OUTPUT: 2897 OUTPUT:
1808 RETVAL 2898 RETVAL
1815 2905
1816void glEndList () 2906void glEndList ()
1817 2907
1818void glCallList (int list) 2908void glCallList (int list)
1819 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1820 2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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