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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.106 by root, Mon Jun 5 03:48:49 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
416} 418}
417 419
418void 420void
419pango_init () 421pango_init ()
420 CODE: 422 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{
425 {
423 ft2_fontmap = pango_ft2_font_map_new (); 426 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 432 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
429} 445}
430 446
431int 447int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 449
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 463
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 466
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
479SDL_SetVideoMode (int w, int h, int fullscreen) 495SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 496 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 497 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 499 );
500 if (RETVAL)
501 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h"
505# undef GL_FUNC
506 }
485 OUTPUT: 507 OUTPUT:
486 RETVAL 508 RETVAL
487 509
488void 510void
489SDL_GL_SwapBuffers () 511SDL_GL_SwapBuffers ()
512
513char *
514SDL_GetKeyName (int sym)
490 515
491void 516void
492SDL_PollEvent () 517SDL_PollEvent ()
493 PPCODE: 518 PPCODE:
494{ 519{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 540 break;
516 541
517 case SDL_MOUSEMOTION: 542 case SDL_MOUSEMOTION:
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
544
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 550 break;
524 551
525 case SDL_MOUSEBUTTONDOWN: 552 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 553 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
555
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 560 break;
557lowdelay (int fd, int val = 1) 586lowdelay (int fd, int val = 1)
558 CODE: 587 CODE:
559#ifndef _WIN32 588#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 590#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 591
577void 592void
578add_font (char *file) 593add_font (char *file)
579 CODE: 594 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
716MODULE = CFClient PACKAGE = CFClient::Layout 731MODULE = CFClient PACKAGE = CFClient::Layout
717 732
718CFClient::Layout 733CFClient::Layout
719new (SV *class, int rgba = 0) 734new (SV *class, int rgba = 0)
720 CODE: 735 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 736 New (0, RETVAL, 1, struct cf_layout);
725 737
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 739 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 740 RETVAL->r = 1.;
974{ 986{
975 HV *hv = (HV *)SvRV (self); 987 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 988 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 989 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 990 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 991
981 if (items < 5) 992 if (items < 5)
982 { 993 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 994 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 995 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 996 }
986 997
987 if (ix) 998 if (ix)
988 { 999 {
989 glEnable (GL_BLEND); 1000 glEnable (GL_BLEND);
1001
1002 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1003 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1004 else
1005 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1006 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1007
991 glEnable (GL_ALPHA_TEST); 1008 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1009 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1010 }
994 1011
995 glBindTexture (GL_TEXTURE_2D, name); 1012 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1013
1003 glBegin (GL_QUADS); 1014 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1015 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1016 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1017 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1083 tex->r = r; 1094 tex->r = r;
1084 tex->g = g; 1095 tex->g = g;
1085 tex->b = b; 1096 tex->b = b;
1086 tex->a = a; 1097 tex->a = a;
1087 } 1098 }
1099
1100 // somewhat hackish, but for textures that require it, it really
1101 // improves the look, and most others don't suffer.
1102 glBindTexture (GL_TEXTURE_2D, name);
1103 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1105 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1108}
1089 1109
1090int 1110int
1091ox (CFClient::Map self) 1111ox (CFClient::Map self)
1092 ALIAS: 1112 ALIAS:
1093 oy = 1 1113 oy = 1
1114 x = 2
1115 y = 3
1116 w = 4
1117 h = 5
1094 CODE: 1118 CODE:
1095 switch (ix) 1119 switch (ix)
1096 { 1120 {
1097 case 0: RETVAL = self->ox; break; 1121 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1122 case 1: RETVAL = self->oy; break;
1123 case 2: RETVAL = self->x; break;
1124 case 3: RETVAL = self->y; break;
1125 case 4: RETVAL = self->w; break;
1126 case 5: RETVAL = self->h; break;
1099 } 1127 }
1100 OUTPUT: 1128 OUTPUT:
1101 RETVAL 1129 RETVAL
1102 1130
1103void 1131void
1530 const_iv (GL_COLOR_MATERIAL), 1558 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1559 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1560 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1561 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1562 const_iv (GL_BLEND),
1563 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1564 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL),
1536 const_iv (GL_AND), 1569 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1570 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1571 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1572 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1573 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1574 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1575 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 1577 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1578 const_iv (GL_RGBA),
1545 const_iv (GL_UNSIGNED_BYTE), 1579 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1582 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1583 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1584 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1585 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1586 const_iv (GL_FLOAT),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 1592 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 1593 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 1594 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 1595 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 1596 const_iv (GL_TEXTURE_WRAP_T),
1597 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 1598 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 1599 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 1600 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 1601 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1602 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1603 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1604 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1605 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1606 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1607 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1608 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1609 const_iv (GL_REPLACE),
1610 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1611 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1612 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1613 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1614 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1615 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1616 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1617 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1618 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1619 const_iv (GL_LINES),
1620 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1621 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1622 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1627 const_iv (GL_FASTEST),
1628 const_iv (GL_V2F),
1629 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1632# undef const_iv
1587 }; 1633 };
1588 1634
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1591} 1637}
1592 1638
1639char *
1640gl_vendor ()
1641 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR);
1643 OUTPUT:
1644 RETVAL
1645
1646char *
1647gl_version ()
1648 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION);
1650 OUTPUT:
1651 RETVAL
1652
1653char *
1654gl_extensions ()
1655 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT:
1658 RETVAL
1659
1593int glGetError () 1660int glGetError ()
1594 1661
1595void glClear (int mask) 1662void glClear (int mask)
1596 1663
1597void glClearColor (float r, float g, float b, float a = 1.0) 1664void glClearColor (float r, float g, float b, float a = 1.0)
1605 1672
1606void glHint (int target, int mode) 1673void glHint (int target, int mode)
1607 1674
1608void glBlendFunc (int sfactor, int dfactor) 1675void glBlendFunc (int sfactor, int dfactor)
1609 1676
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa);
1680
1681void glDepthMask (int flag)
1682
1610void glLogicOp (int opcode) 1683void glLogicOp (int opcode)
1611 1684
1612void glColorMask (int red, int green, int blue, int alpha) 1685void glColorMask (int red, int green, int blue, int alpha)
1613 1686
1614void glMatrixMode (int mode) 1687void glMatrixMode (int mode)
1617 1690
1618void glPopMatrix () 1691void glPopMatrix ()
1619 1692
1620void glLoadIdentity () 1693void glLoadIdentity ()
1621 1694
1622# near and far are due to microsofts buggy c compiler 1695# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697
1698# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1700
1625void glViewport (int x, int y, int width, int height) 1701void glViewport (int x, int y, int width, int height)
1626 1702
1627void glScissor (int x, int y, int width, int height) 1703void glScissor (int x, int y, int width, int height)
1642 1718
1643void glEnd () 1719void glEnd ()
1644 1720
1645void glColor (float r, float g, float b, float a = 1.0) 1721void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1722 PROTOTYPE: @
1723 ALIAS:
1724 glColor_premultiply = 1
1647 CODE: 1725 CODE:
1726 if (ix)
1727 {
1728 r *= a;
1729 g *= a;
1730 b *= a;
1731 }
1732 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1733 glColor4ub (MIN ((int)(r * 256.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1734 MIN ((int)(g * 256.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1735 MIN ((int)(b * 256.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743
1744void glRasterPos (float x, float y, float z = 0.)
1745 CODE:
1746 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0);
1652 1748
1653void glVertex (float x, float y, float z = 0.) 1749void glVertex (float x, float y, float z = 0.)
1654 CODE: 1750 CODE:
1655 glVertex3f (x, y, z); 1751 glVertex3f (x, y, z);
1656 1752
1668 1764
1669void glBindTexture (int target, int name) 1765void glBindTexture (int target, int name)
1670 1766
1671void glConvolutionParameter (int target, int pname, float params) 1767void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 1768 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1769 if (gl.ConvolutionParameterf)
1770 gl.ConvolutionParameterf (target, pname, params);
1674 1771
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1772void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 1773 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1774 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 1775 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 1776
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 1778 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1779 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 1781
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1783
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1785
1689void glRasterPos (int x, int y) 1786void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1787
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1789
1695int glGenTexture () 1790int glGenTexture ()
1696 CODE: 1791 CODE:
1723 1818
1724void glEndList () 1819void glEndList ()
1725 1820
1726void glCallList (int list) 1821void glCallList (int list)
1727 1822
1823

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