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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
416} 418}
417 419
418void 420void
419pango_init () 421pango_init ()
420 CODE: 422 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{
425 {
423 ft2_fontmap = pango_ft2_font_map_new (); 426 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 432 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
429} 445}
430 446
431int 447int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 449
441 SDL_Rect **m; 457 SDL_Rect **m;
442 458
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 463
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 466
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
470 486
471 ++m; 487 ++m;
472 } 488 }
473} 489}
474 490
491char *
492SDL_GetError ()
493
475int 494int
476SDL_SetVideoMode (int w, int h, int fullscreen) 495SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 496 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 497 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 499 );
500 if (RETVAL)
501 {
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h"
505# undef GL_FUNC
506 }
482 OUTPUT: 507 OUTPUT:
483 RETVAL 508 RETVAL
484 509
485void 510void
486SDL_GL_SwapBuffers () 511SDL_GL_SwapBuffers ()
512
513char *
514SDL_GetKeyName (int sym)
487 515
488void 516void
489SDL_PollEvent () 517SDL_PollEvent ()
490 PPCODE: 518 PPCODE:
491{ 519{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 540 break;
513 541
514 case SDL_MOUSEMOTION: 542 case SDL_MOUSEMOTION:
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
544
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 550 break;
521 551
522 case SDL_MOUSEBUTTONDOWN: 552 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 553 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
555
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 560 break;
554lowdelay (int fd, int val = 1) 586lowdelay (int fd, int val = 1)
555 CODE: 587 CODE:
556#ifndef _WIN32 588#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 590#endif
559
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 591
574void 592void
575add_font (char *file) 593add_font (char *file)
576 CODE: 594 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
766 784
767SV * 785SV *
768get_text (CFClient::Layout self) 786get_text (CFClient::Layout self)
769 CODE: 787 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 789 sv_utf8_decode (RETVAL);
772 OUTPUT: 790 OUTPUT:
773 RETVAL 791 RETVAL
774 792
775void 793void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
902 920
903 while (p < e) 921 while (p < e)
904 { 922 {
905 uint32_t rgba = *p; 923 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8); 924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif
936#endif
907 rgba = SDL_SwapBE32 (rgba); 937 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba; 938 *p++ = rgba;
909 } 939 }
910 } 940 }
911 941
956{ 986{
957 HV *hv = (HV *)SvRV (self); 987 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 988 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 989 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 990 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
962 991
963 if (items < 5) 992 if (items < 5)
964 { 993 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 994 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 995 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 996 }
968 997
969 if (ix) 998 if (ix)
970 { 999 {
971 glEnable (GL_BLEND); 1000 glEnable (GL_BLEND);
1001
1002 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1003 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1004 else
1005 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1006 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1007
973 glEnable (GL_ALPHA_TEST); 1008 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1009 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1010 }
976 1011
977 glBindTexture (GL_TEXTURE_2D, name); 1012 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1013
985 glBegin (GL_QUADS); 1014 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1015 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1016 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1017 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1065 tex->r = r; 1094 tex->r = r;
1066 tex->g = g; 1095 tex->g = g;
1067 tex->b = b; 1096 tex->b = b;
1068 tex->a = a; 1097 tex->a = a;
1069 } 1098 }
1099
1100 // somewhat hackish, but for textures that require it, it really
1101 // improves the look, and most others don't suffer.
1102 glBindTexture (GL_TEXTURE_2D, name);
1103 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1105 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1108}
1071 1109
1072int 1110int
1073ox (CFClient::Map self) 1111ox (CFClient::Map self)
1074 ALIAS: 1112 ALIAS:
1075 oy = 1 1113 oy = 1
1114 x = 2
1115 y = 3
1116 w = 4
1117 h = 5
1076 CODE: 1118 CODE:
1077 switch (ix) 1119 switch (ix)
1078 { 1120 {
1079 case 0: RETVAL = self->ox; break; 1121 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1122 case 1: RETVAL = self->oy; break;
1123 case 2: RETVAL = self->x; break;
1124 case 3: RETVAL = self->y; break;
1125 case 4: RETVAL = self->w; break;
1126 case 5: RETVAL = self->h; break;
1081 } 1127 }
1082 OUTPUT: 1128 OUTPUT:
1083 RETVAL 1129 RETVAL
1084 1130
1085void 1131void
1512 const_iv (GL_COLOR_MATERIAL), 1558 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 1559 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 1560 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 1561 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 1562 const_iv (GL_BLEND),
1563 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 1564 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL),
1518 const_iv (GL_AND), 1569 const_iv (GL_AND),
1519 const_iv (GL_ONE), 1570 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 1571 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 1572 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 1573 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1574 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 1575 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 1577 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 1578 const_iv (GL_RGBA),
1527 const_iv (GL_UNSIGNED_BYTE), 1579 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 1582 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 1583 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 1584 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 1585 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 1586 const_iv (GL_FLOAT),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 1592 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 1593 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 1594 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 1595 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 1596 const_iv (GL_TEXTURE_WRAP_T),
1597 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 1598 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 1599 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 1600 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 1601 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1602 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1603 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1604 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1605 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 1606 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 1607 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 1608 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 1609 const_iv (GL_REPLACE),
1610 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 1611 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 1612 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 1613 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 1614 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 1615 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 1616 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 1617 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 1618 const_iv (GL_CONSTANT_BORDER),
1563 const_iv (GL_LINES), 1619 const_iv (GL_LINES),
1620 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 1621 const_iv (GL_QUADS),
1565 const_iv (GL_LINE_LOOP), 1622 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1567 const_iv (GL_FASTEST), 1627 const_iv (GL_FASTEST),
1628 const_iv (GL_V2F),
1629 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 1632# undef const_iv
1569 }; 1633 };
1570 1634
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1573} 1637}
1574 1638
1639char *
1640gl_vendor ()
1641 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR);
1643 OUTPUT:
1644 RETVAL
1645
1646char *
1647gl_version ()
1648 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION);
1650 OUTPUT:
1651 RETVAL
1652
1653char *
1654gl_extensions ()
1655 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT:
1658 RETVAL
1659
1575int glGetError () 1660int glGetError ()
1576 1661
1577void glClear (int mask) 1662void glClear (int mask)
1578 1663
1579void glClearColor (float r, float g, float b, float a = 1.0) 1664void glClearColor (float r, float g, float b, float a = 1.0)
1587 1672
1588void glHint (int target, int mode) 1673void glHint (int target, int mode)
1589 1674
1590void glBlendFunc (int sfactor, int dfactor) 1675void glBlendFunc (int sfactor, int dfactor)
1591 1676
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa);
1680
1681void glDepthMask (int flag)
1682
1592void glLogicOp (int opcode) 1683void glLogicOp (int opcode)
1593 1684
1594void glColorMask (int red, int green, int blue, int alpha) 1685void glColorMask (int red, int green, int blue, int alpha)
1595 1686
1596void glMatrixMode (int mode) 1687void glMatrixMode (int mode)
1599 1690
1600void glPopMatrix () 1691void glPopMatrix ()
1601 1692
1602void glLoadIdentity () 1693void glLoadIdentity ()
1603 1694
1604# near and far are due to microsofts buggy c compiler 1695# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697
1698# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1606 1700
1607void glViewport (int x, int y, int width, int height) 1701void glViewport (int x, int y, int width, int height)
1608 1702
1609void glScissor (int x, int y, int width, int height) 1703void glScissor (int x, int y, int width, int height)
1624 1718
1625void glEnd () 1719void glEnd ()
1626 1720
1627void glColor (float r, float g, float b, float a = 1.0) 1721void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 1722 PROTOTYPE: @
1723 ALIAS:
1724 glColor_premultiply = 1
1629 CODE: 1725 CODE:
1726 if (ix)
1727 {
1728 r *= a;
1729 g *= a;
1730 b *= a;
1731 }
1732 // microsoft visual "c" rounds instead of truncating...
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 1733 glColor4ub (MIN ((int)(r * 256.f), 255),
1631 MIN ((int)(g * 255.f), 255), 1734 MIN ((int)(g * 256.f), 255),
1632 MIN ((int)(b * 255.f), 255), 1735 MIN ((int)(b * 256.f), 255),
1633 MIN ((int)(a * 255.f), 255)); 1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743
1744void glRasterPos (float x, float y, float z = 0.)
1745 CODE:
1746 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0);
1634 1748
1635void glVertex (float x, float y, float z = 0.) 1749void glVertex (float x, float y, float z = 0.)
1636 CODE: 1750 CODE:
1637 glVertex3f (x, y, z); 1751 glVertex3f (x, y, z);
1638 1752
1650 1764
1651void glBindTexture (int target, int name) 1765void glBindTexture (int target, int name)
1652 1766
1653void glConvolutionParameter (int target, int pname, float params) 1767void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 1768 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1769 if (gl.ConvolutionParameterf)
1770 gl.ConvolutionParameterf (target, pname, params);
1656 1771
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1772void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 1773 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1774 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 1775 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 1776
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 1778 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1779 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 1781
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1668 1783
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 1785
1671void glRasterPos (int x, int y) 1786void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE:
1673 glRasterPos2i (x, y);
1674 1787
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 1789
1677int glGenTexture () 1790int glGenTexture ()
1678 CODE: 1791 CODE:
1705 1818
1706void glEndList () 1819void glEndList ()
1707 1820
1708void glCallList (int list) 1821void glCallList (int list)
1709 1822
1823

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