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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.96 by root, Wed May 24 22:28:43 2006 UTC vs.
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
416} 418}
417 419
418void 420void
419pango_init () 421pango_init ()
420 CODE: 422 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{
425 {
423 ft2_fontmap = pango_ft2_font_map_new (); 426 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 432 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
429} 445}
430 446
431int 447int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 449
479SDL_SetVideoMode (int w, int h, int fullscreen) 495SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 496 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 497 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 499 );
500 if (RETVAL)
501 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h"
505# undef GL_FUNC
506 }
485 OUTPUT: 507 OUTPUT:
486 RETVAL 508 RETVAL
487 509
488void 510void
489SDL_GL_SwapBuffers () 511SDL_GL_SwapBuffers ()
564lowdelay (int fd, int val = 1) 586lowdelay (int fd, int val = 1)
565 CODE: 587 CODE:
566#ifndef _WIN32 588#ifndef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
568#endif 590#endif
569
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 591
591void 592void
592add_font (char *file) 593add_font (char *file)
593 CODE: 594 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
730MODULE = CFClient PACKAGE = CFClient::Layout 731MODULE = CFClient PACKAGE = CFClient::Layout
731 732
732CFClient::Layout 733CFClient::Layout
733new (SV *class, int rgba = 0) 734new (SV *class, int rgba = 0)
734 CODE: 735 CODE:
735#if _WIN32
736 //rgba = 0;//D make stext nicer, breaks TextView
737#endif
738 New (0, RETVAL, 1, struct cf_layout); 736 New (0, RETVAL, 1, struct cf_layout);
739 737
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
741 RETVAL->rgba = rgba; 739 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 740 RETVAL->r = 1.;
786 784
787SV * 785SV *
788get_text (CFClient::Layout self) 786get_text (CFClient::Layout self)
789 CODE: 787 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 789 sv_utf8_decode (RETVAL);
792 OUTPUT: 790 OUTPUT:
793 RETVAL 791 RETVAL
794 792
795void 793void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
988{ 986{
989 HV *hv = (HV *)SvRV (self); 987 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 988 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 989 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 990 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 991
995 if (items < 5) 992 if (items < 5)
996 { 993 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 994 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 995 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 996 }
1000 997
1001 if (ix) 998 if (ix)
1002 { 999 {
1003 glEnable (GL_BLEND); 1000 glEnable (GL_BLEND);
1001
1002 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1003 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1004 else
1005 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1006 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1007
1005 glEnable (GL_ALPHA_TEST); 1008 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1009 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1010 }
1008 1011
1009 glBindTexture (GL_TEXTURE_2D, name); 1012 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1013
1017 glBegin (GL_QUADS); 1014 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1015 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1016 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1017 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1101 } 1098 }
1102 1099
1103 // somewhat hackish, but for textures that require it, it really 1100 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1101 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1102 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1103 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1105 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1108}
1109 1109
1110int 1110int
1111ox (CFClient::Map self) 1111ox (CFClient::Map self)
1112 ALIAS: 1112 ALIAS:
1113 oy = 1 1113 oy = 1
1114 x = 2
1115 y = 3
1116 w = 4
1117 h = 5
1114 CODE: 1118 CODE:
1115 switch (ix) 1119 switch (ix)
1116 { 1120 {
1117 case 0: RETVAL = self->ox; break; 1121 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1122 case 1: RETVAL = self->oy; break;
1123 case 2: RETVAL = self->x; break;
1124 case 3: RETVAL = self->y; break;
1125 case 4: RETVAL = self->w; break;
1126 case 5: RETVAL = self->h; break;
1119 } 1127 }
1120 OUTPUT: 1128 OUTPUT:
1121 RETVAL 1129 RETVAL
1122 1130
1123void 1131void
1560 const_iv (GL_RESCALE_NORMAL), 1568 const_iv (GL_RESCALE_NORMAL),
1561 const_iv (GL_AND), 1569 const_iv (GL_AND),
1562 const_iv (GL_ONE), 1570 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 1571 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 1572 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 1573 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1574 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 1575 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 1577 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 1578 const_iv (GL_RGBA),
1570 const_iv (GL_UNSIGNED_BYTE), 1579 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 1580 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 1581 const_iv (GL_UNSIGNED_INT),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 1592 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 1593 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 1594 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 1595 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 1596 const_iv (GL_TEXTURE_WRAP_T),
1597 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 1598 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 1599 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 1600 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 1601 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1602 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1603 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1604 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1624 1634
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1627} 1637}
1628 1638
1639char *
1640gl_vendor ()
1641 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR);
1643 OUTPUT:
1644 RETVAL
1645
1646char *
1647gl_version ()
1648 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION);
1650 OUTPUT:
1651 RETVAL
1652
1653char *
1654gl_extensions ()
1655 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT:
1658 RETVAL
1659
1629int glGetError () 1660int glGetError ()
1630 1661
1631void glClear (int mask) 1662void glClear (int mask)
1632 1663
1633void glClearColor (float r, float g, float b, float a = 1.0) 1664void glClearColor (float r, float g, float b, float a = 1.0)
1640void glShadeModel (int mode) 1671void glShadeModel (int mode)
1641 1672
1642void glHint (int target, int mode) 1673void glHint (int target, int mode)
1643 1674
1644void glBlendFunc (int sfactor, int dfactor) 1675void glBlendFunc (int sfactor, int dfactor)
1676
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa);
1645 1680
1646void glDepthMask (int flag) 1681void glDepthMask (int flag)
1647 1682
1648void glLogicOp (int opcode) 1683void glLogicOp (int opcode)
1649 1684
1683 1718
1684void glEnd () 1719void glEnd ()
1685 1720
1686void glColor (float r, float g, float b, float a = 1.0) 1721void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 1722 PROTOTYPE: @
1723 ALIAS:
1724 glColor_premultiply = 1
1688 CODE: 1725 CODE:
1726 if (ix)
1727 {
1728 r *= a;
1729 g *= a;
1730 b *= a;
1731 }
1689 // microsoft visual "c" rounds instead of truncating... 1732 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 1733 glColor4ub (MIN ((int)(r * 256.f), 255),
1691 MIN ((int)(g * 255.f), 255), 1734 MIN ((int)(g * 256.f), 255),
1692 MIN ((int)(b * 255.f), 255), 1735 MIN ((int)(b * 256.f), 255),
1693 MIN ((int)(a * 255.f), 255)); 1736 MIN ((int)(a * 256.f), 255));
1694 1737
1695void glInterleavedArrays (int format, int stride, char *data) 1738void glInterleavedArrays (int format, int stride, char *data)
1696 1739
1697void glDrawElements (int mode, int count, int type, char *indices) 1740void glDrawElements (int mode, int count, int type, char *indices)
1698 1741
1721 1764
1722void glBindTexture (int target, int name) 1765void glBindTexture (int target, int name)
1723 1766
1724void glConvolutionParameter (int target, int pname, float params) 1767void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 1768 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1769 if (gl.ConvolutionParameterf)
1770 gl.ConvolutionParameterf (target, pname, params);
1727 1771
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1772void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 1773 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1774 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 1775 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 1776
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 1778 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1779 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 1781
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 1783
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 1785

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