ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.108 by root, Wed Jun 7 23:28:12 2006 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
52 125
53static struct 126static struct
54{ 127{
55#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 129#include "glfunc.h"
57#undef GL_FUNC 130#undef GL_FUNC
58} gl; 131} gl;
59 132
133static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 135{
62 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 140 else
67 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
68} 142}
69 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
72 179
73typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
74 199
75typedef struct cf_layout { 200typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
79 int base_height; 203 int base_height;
80 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
81} *CFClient__Layout; 206} *DC__Layout;
82 207
83static CFClient__Font default_font; 208static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
86 211
87static void 212static void
88substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
89{ 214{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
91 FcPatternAddBool (pattern, FC_HINTSTYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
92#ifdef _WIN32 218#endif
93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
94#else
95 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
96#endif
97} 220}
98 221
99static void 222static void
100layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
101{ 224{
102 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
103 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
104 */ 227 */
105 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
106 229
107 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
108 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
109 232
110 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
111} 234}
112 235
113static void 236static void
114layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
115{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
116 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
117 243
118 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
119 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
120 246
121 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
122} 248 if (!rect.height) rect.height = 1;
123 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
124typedef uint16_t mapface; 255typedef uint16_t faceid;
125 256
126typedef struct { 257typedef struct {
127 GLint name; 258 GLuint name;
128 int w, h; 259 int w, h;
129 float s, t; 260 float s, t;
130 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
131} maptex; 265} maptex;
132 266
133typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
134 int16_t darkness; 270 uint16_t darkness;
135 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
136} mapcell; 272} mapcell;
137 273
138typedef struct { 274typedef struct {
139 int32_t c0, c1; 275 int32_t c0, c1;
140 mapcell *col; 276 mapcell *col;
141} maprow; 277} maprow;
142 278
143typedef struct map { 279typedef struct map {
144 int x, y, w, h; 280 int x, y, w, h;
145 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
146 int faces; 282 int faces; tileid *face2tile; // [faceid]
147 mapface *face; 283 int texs; maptex *tex; // [tileid]
148
149 int texs;
150 maptex *tex;
151 284
152 int32_t rows; 285 int32_t rows;
153 maprow *row; 286 maprow *row;
154} *CFClient__Map; 287} *DC__Map;
155 288
156static char * 289static char *
157prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
158{ 291{
159 char *p; 292 char *p;
176} 309}
177 310
178#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
180 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
181static maprow * 334static maprow *
182map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
183{ 336{
184 if (0 > y) 337 if (0 > y)
185 { 338 {
186 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
187 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
225 378
226 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
227} 380}
228 381
229static mapcell * 382static mapcell *
230map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
231{ 384{
232 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
233} 386}
234 387
235static void 388static void
236map_clear (CFClient__Map self) 389map_clear (DC__Map self)
237{ 390{
238 int r; 391 int r;
239 392
240 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
241 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
248 self->oy = 0; 401 self->oy = 0;
249 self->row = 0; 402 self->row = 0;
250 self->rows = 0; 403 self->rows = 0;
251} 404}
252 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
253static void 416static void
254map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
255{ 418{
256 int x, y; 419 int x, y;
257 maprow *row; 420 maprow *row;
421 mapcell *cell;
258 422
259 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
260 if (y >= 0) 424 if (y >= 0)
261 { 425 {
262 if (y >= self->rows) 426 if (y >= self->rows)
268 if (x >= row->c0) 432 if (x >= row->c0)
269 { 433 {
270 if (x >= row->c1) 434 if (x >= row->c1)
271 break; 435 break;
272 436
273 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
274 } 440 }
275 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
276} 458}
277 459
278static void 460static void
279music_finished (void) 461music_finished (void)
280{ 462{
299 ev.data2 = 0; 481 ev.data2 = 0;
300 482
301 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
302} 484}
303 485
304MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
305 620
306PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
307 622
308BOOT: 623BOOT:
309{ 624{
310 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
311 static const struct { 626 static const struct {
312 const char *name; 627 const char *name;
313 IV iv; 628 IV iv;
314 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
315# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
316 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
317 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
318 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
319 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
320 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
329 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
330 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
331 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
332 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
333 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
334 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
335 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
336 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
337 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
338 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
393 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
394 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
395 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
396 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
397 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
398 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
399 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
400 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
401 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
402 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
403 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
404 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
405 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
406 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
407 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
408 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
409 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
410 const_iv (KMOD_CTRL), 790
411 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
412 const_iv (KMOD_ALT), 792
413 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
414# undef const_iv 823# undef const_iv
415 }; 824 };
416 825
417 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
418 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
419} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
420 859
421void 860void
422pango_init () 861pango_init ()
423 CODE: 862 CODE:
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{ 863{
426 {
427 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
430 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
431 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
432 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
433 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif 871#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
446} 872}
447 873
448int 874char *SDL_GetError ()
449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
450 875
451void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
452SDL_Quit () 884void SDL_Quit ()
453 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
454void 895void
455SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
456 PPCODE: 897 PPCODE:
457{ 898{
458 SDL_Rect **m; 899 SDL_Rect **m;
459 900
460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
464 905
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
467 908
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
472 913
473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
474 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
475 SDL_EnableUNICODE (1);
476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
477 916
478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479 918
480 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
481 while (*m) 920 while (*m)
482 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
483 AV *av = newAV (); 924 AV *av = newAV ();
484 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
485 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
486 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
487 931
488 ++m; 932 ++m;
489 } 933 }
490} 934}
491 935
492char *
493SDL_GetError ()
494
495int 936int
496SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
497 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
498 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
500 ); 950 );
951
501 if (RETVAL) 952 if (RETVAL)
502 { 953 {
503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h" 958#include "glfunc.h"
506# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
507 } 963 }
964}
508 OUTPUT: 965 OUTPUT:
509 RETVAL 966 RETVAL
510 967
511void 968void
512SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
513 970
514char * 971char *
515SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
516 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
517void 980void
518SDL_PollEvent () 981poll_events ()
519 PPCODE: 982 PPCODE:
520{ 983{
521 SDL_Event ev; 984 SDL_Event ev;
522 985
523 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
524 { 988 {
525 HV *hv = newHV (); 989 HV *hv = newHV ();
526 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
527 991
528 switch (ev.type) 992 switch (ev.type)
529 { 993 {
530 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
531 case SDL_KEYUP: 995 case SDL_KEYUP:
532 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
533 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
534 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
535 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
536 break; 1001 break;
537 1002
538 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
541 break; 1006 break;
542 1007
543 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
545
546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
551 break; 1034 break;
552 1035
553 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
554 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
556 1039
557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
565 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
566 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
567 break; 1050 break;
568 } 1051 }
569 1052
570 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
571 } 1054 }
572} 1055}
573 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
574int 1070int
575Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
576 POSTCALL: 1072 POSTCALL:
577 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
578 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
579 1075
580void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
581Mix_CloseAudio () 1093Mix_CloseAudio ()
582 1094
583int 1095int
584Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
585 1097
1098const char *
1099Mix_GetError ()
1100
586void 1101void
587lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
588 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
589#ifndef _WIN32 1110#ifdef _WIN32
590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
591#endif 1132#endif
1133}
592 1134
593void 1135int
594add_font (char *file) 1136add_font (char *file)
595 CODE: 1137 CODE:
596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
597#ifdef _WIN32 1139 OUTPUT:
598 // cairo... sigh... requires win2000 1140 RETVAL
599 AddFontResourceEx (file, FR_PRIVATE, 0); 1141
600#endif 1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
601 1144
602void 1145void
603load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
604 ALIAS: 1147 ALIAS:
605 load_image_file = 1 1148 load_image_file = 1
608 STRLEN image_len; 1151 STRLEN image_len;
609 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
610 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
611 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
612 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
613 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
614 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
615 1158
616 if (!rw) 1159 if (!rw)
617 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
618 1161
647 1190
648 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1191 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
649 1192
650 assert (surface2->pitch == surface2->w * 4); 1193 assert (surface2->pitch == surface2->w * 4);
651 1194
1195 SDL_LockSurface (surface2);
652 EXTEND (SP, 5); 1196 EXTEND (SP, 6);
653 PUSHs (sv_2mortal (newSViv (surface2->w))); 1197 PUSHs (sv_2mortal (newSViv (surface2->w)));
654 PUSHs (sv_2mortal (newSViv (surface2->h))); 1198 PUSHs (sv_2mortal (newSViv (surface2->h)));
655 SDL_LockSurface (surface2);
656 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1199 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
657 SDL_UnlockSurface (surface2);
658 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1200 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
659 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1201 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
660 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1202 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1203 SDL_UnlockSurface (surface2);
661 1204
662 SDL_FreeSurface (surface); 1205 SDL_FreeSurface (surface);
663 SDL_FreeSurface (surface2); 1206 SDL_FreeSurface (surface2);
664} 1207}
665 1208
691void 1234void
692error (char *message) 1235error (char *message)
693 CODE: 1236 CODE:
694 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
695#ifdef _WIN32 1238#ifdef _WIN32
696 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
697#endif 1240#endif
698 1241
699void 1242void
700fatal (char *message) 1243fatal (char *message)
701 CODE: 1244 CODE:
702 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
703#ifdef _WIN32 1246#ifdef _WIN32
704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
705#endif 1248#endif
706 exit (1); 1249 _exit (1);
707 1250
1251void
1252_exit (int retval = 0)
1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
1256#else
1257 _exit (retval);
1258#endif
1259
1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
708MODULE = CFClient PACKAGE = CFClient::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
709 1277
710CFClient::Font 1278PROTOTYPES: DISABLE
1279
1280DC::Font
711new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
712 CODE: 1282 CODE:
713{ 1283{
714 int count; 1284 int count;
715 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
718} 1288}
719 OUTPUT: 1289 OUTPUT:
720 RETVAL 1290 RETVAL
721 1291
722void 1292void
723DESTROY (CFClient::Font self) 1293DESTROY (DC::Font self)
724 CODE: 1294 CODE:
725 pango_font_description_free (self); 1295 pango_font_description_free (self);
726 1296
727void 1297void
728make_default (CFClient::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
729 CODE: 1300 CODE:
730 default_font = self; 1301 default_font = self;
731 1302
732MODULE = CFClient PACKAGE = CFClient::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
733 1304
734CFClient::Layout 1305PROTOTYPES: DISABLE
735new (SV *class, int rgba = 0) 1306
1307void
1308glyph_cache_backup ()
1309 PROTOTYPE:
1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1317 tc_restore ();
1318
1319DC::Layout
1320new (SV *class)
736 CODE: 1321 CODE:
737 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
738 1323
739 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
740 RETVAL->rgba = rgba;
741 RETVAL->r = 1.; 1325 RETVAL->r = 1.;
742 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
743 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
744 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
745 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
746 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
747 1332
748 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
749 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
750 OUTPUT: 1335 OUTPUT:
751 RETVAL 1336 RETVAL
752 1337
753void 1338void
754DESTROY (CFClient::Layout self) 1339DESTROY (DC::Layout self)
755 CODE: 1340 CODE:
756 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
757 Safefree (self); 1343 Safefree (self);
758 1344
1345void
1346set_text (DC::Layout self, SV *text_)
1347 CODE:
1348{
1349 STRLEN textlen;
1350 char *text = SvPVutf8 (text_, textlen);
1351
1352 pango_layout_set_text (self->pl, text, textlen);
1353}
1354
1355void
1356set_markup (DC::Layout self, SV *text_)
1357 CODE:
1358{
1359 STRLEN textlen;
1360 char *text = SvPVutf8 (text_, textlen);
1361
1362 pango_layout_set_markup (self->pl, text, textlen);
1363}
1364
1365void
1366set_shapes (DC::Layout self, ...)
1367 CODE:
1368{
1369 PangoAttrList *attrs = 0;
1370 const char *text = pango_layout_get_text (self->pl);
1371 const char *pos = text;
1372 int arg = 4;
1373
1374 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1375 {
1376 PangoRectangle inkrect, rect;
1377 PangoAttribute *attr;
1378
1379 int x = SvIV (ST (arg - 3));
1380 int y = SvIV (ST (arg - 2));
1381 int w = SvIV (ST (arg - 1));
1382 int h = SvIV (ST (arg ));
1383
1384 inkrect.x = 0;
1385 inkrect.y = 0;
1386 inkrect.width = 0;
1387 inkrect.height = 0;
1388
1389 rect.x = x * PANGO_SCALE;
1390 rect.y = y * PANGO_SCALE;
1391 rect.width = w * PANGO_SCALE;
1392 rect.height = h * PANGO_SCALE;
1393
1394 if (!attrs)
1395 attrs = pango_layout_get_attributes (self->pl);
1396
1397 attr = pango_attr_shape_new (&inkrect, &rect);
1398 attr->start_index = pos - text;
1399 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1400 pango_attr_list_insert (attrs, attr);
1401
1402 arg += 4;
1403 pos += sizeof (OBJ_STR) - 1;
1404 }
1405
1406 if (attrs)
1407 pango_layout_set_attributes (self->pl, attrs);
1408}
1409
1410void
1411get_shapes (DC::Layout self)
1412 PPCODE:
1413{
1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1415
1416 do
1417 {
1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1419
1420 if (run && shape_attr_p (run))
1421 {
1422 PangoRectangle extents;
1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1424
1425 EXTEND (SP, 2);
1426 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1427 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1428 }
1429 }
1430 while (pango_layout_iter_next_run (iter));
1431
1432 pango_layout_iter_free (iter);
1433}
1434
759int 1435int
760is_rgba (CFClient::Layout self) 1436has_wrapped (DC::Layout self)
761 CODE: 1437 CODE:
762 RETVAL = self->rgba; 1438{
1439 int lines = 1;
1440 const char *text = pango_layout_get_text (self->pl);
1441
1442 while (*text)
1443 lines += *text++ == '\n';
1444
1445 RETVAL = lines < pango_layout_get_line_count (self->pl);
1446}
763 OUTPUT: 1447 OUTPUT:
764 RETVAL 1448 RETVAL
765 1449
766void
767set_text (CFClient::Layout self, SV *text_)
768 CODE:
769{
770 STRLEN textlen;
771 char *text = SvPVutf8 (text_, textlen);
772
773 pango_layout_set_text (self->pl, text, textlen);
774}
775
776void
777set_markup (CFClient::Layout self, SV *text_)
778 CODE:
779{
780 STRLEN textlen;
781 char *text = SvPVutf8 (text_, textlen);
782
783 pango_layout_set_markup (self->pl, text, textlen);
784}
785
786SV * 1450SV *
787get_text (CFClient::Layout self) 1451get_text (DC::Layout self)
788 CODE: 1452 CODE:
789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
790 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
791 OUTPUT: 1455 OUTPUT:
792 RETVAL 1456 RETVAL
793 1457
794void 1458void
795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
796 CODE: 1460 CODE:
797 self->r = r; 1461 self->r = r;
798 self->g = g; 1462 self->g = g;
799 self->b = b; 1463 self->b = b;
800 self->a = a; 1464 self->a = a;
801 1465
802void 1466void
803set_font (CFClient::Layout self, CFClient::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
804 CODE: 1468 CODE:
805 if (self->font != font) 1469 if (self->font != font)
806 { 1470 {
807 self->font = font; 1471 self->font = font;
808 layout_update_font (self); 1472 layout_update_font (self);
809 } 1473 }
810 1474
811void 1475void
812set_height (CFClient::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
813 CODE: 1477 CODE:
814 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
815 { 1479 {
816 self->base_height = base_height; 1480 self->base_height = base_height;
817 layout_update_font (self); 1481 layout_update_font (self);
818 } 1482 }
819 1483
820void 1484void
821set_width (CFClient::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
822 CODE: 1486 CODE:
823 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
824 1488
825void 1489void
826set_indent (CFClient::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
827 CODE: 1491 CODE:
828 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
829 1493
830void 1494void
831set_spacing (CFClient::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
832 CODE: 1496 CODE:
833 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
834 1498
835void 1499void
836set_ellipsise (CFClient::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
837 CODE: 1501 CODE:
838 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
839 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
840 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
841 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
842 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
843 ); 1507 );
844 1508
845void 1509void
846set_single_paragraph_mode (CFClient::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
847 CODE: 1511 CODE:
848 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
849 1513
850void 1514void
851size (CFClient::Layout self) 1515size (DC::Layout self)
852 PPCODE: 1516 PPCODE:
853{ 1517{
854 int w, h; 1518 int w, h;
855 1519
856 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
859 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
860 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
861} 1525}
862 1526
863int 1527int
1528descent (DC::Layout self)
1529 CODE:
1530{
1531 PangoRectangle rect;
1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1534 RETVAL = PANGO_DESCENT (rect);
1535}
1536 OUTPUT:
1537 RETVAL
1538
1539int
864xy_to_index (CFClient::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
865 CODE: 1541 CODE:
866{ 1542{
867 int index, trailing; 1543 int index, trailing;
868 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
869 RETVAL = index; 1545 RETVAL = index + trailing;
870} 1546}
871 OUTPUT: 1547 OUTPUT:
872 RETVAL 1548 RETVAL
873 1549
874void 1550void
875cursor_pos (CFClient::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
876 PPCODE: 1552 PPCODE:
877{ 1553{
878 PangoRectangle strong_pos; 1554 PangoRectangle pos;
879 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
880 1556
881 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
885} 1561}
886 1562
887void 1563void
888render (CFClient::Layout self) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
889 PPCODE: 1565 PPCODE:
890{ 1566{
891 SV *retval; 1567 int line, x;
892 int w, h;
893 1568
894 layout_get_pixel_size (self, &w, &h); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
895 1570#if !PANGO_VERSION_CHECK (1, 17, 3)
896 if (self->rgba) 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
897 { 1572 --line;
898 cairo_surface_t *surface;
899 cairo_t *cairo;
900
901 retval = newSV (w * h * 4);
902 SvPOK_only (retval);
903 SvCUR_set (retval, w * h * 4);
904
905 memset (SvPVX (retval), 0, w * h * 4);
906
907 surface = cairo_image_surface_create_for_data (
908 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
909 cairo = cairo_create (surface);
910 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
911
912 pango_cairo_show_layout (cairo, self->pl);
913
914 cairo_destroy (cairo);
915 cairo_surface_destroy (surface);
916
917 // what a mess, and its premultiplied, too :(
918 {
919 uint32_t *p = (uint32_t *)SvPVX (retval);
920 uint32_t *e = p + w * h;
921
922 while (p < e)
923 {
924 uint32_t rgba = *p;
925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif 1573#endif
937#endif
938 rgba = SDL_SwapBE32 (rgba);
939 *p++ = rgba;
940 }
941 }
942
943 EXTEND (SP, 5); 1574 EXTEND (SP, 2);
944 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
945 PUSHs (sv_2mortal (newSViv (h))); 1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
946 PUSHs (sv_2mortal (retval));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 }
950 else 1597 else
951 { 1598 {
952 FT_Bitmap bitmap;
953
954 retval = newSV (w * h);
955 SvPOK_only (retval);
956 SvCUR_set (retval, w * h);
957
958 bitmap.rows = h;
959 bitmap.width = w;
960 bitmap.pitch = w;
961 bitmap.buffer = (unsigned char*)SvPVX (retval);
962 bitmap.num_grays = 256;
963 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
964
965 memset (bitmap.buffer, 0, w * h);
966
967 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
968
969 EXTEND (SP, 5);
970 PUSHs (sv_2mortal (newSViv (w))); 1599 PUSHs (sv_2mortal (newSViv (index)));
971 PUSHs (sv_2mortal (newSViv (h))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
972 PUSHs (sv_2mortal (retval));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 } 1601 }
976} 1602}
977 1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1608 pango_opengl_render_layout_subpixel (
1609 self->pl,
1610 self->rc,
1611 x * PANGO_SCALE, y * PANGO_SCALE,
1612 self->r, self->g, self->b, self->a,
1613 flags
1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1618
1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
978MODULE = CFClient PACKAGE = CFClient::Texture 1638MODULE = Deliantra::Client PACKAGE = DC::Texture
979 1639
1640PROTOTYPES: ENABLE
1641
980void 1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1647 {
1648 STRLEN datalen;
1649 char *data = SvPVbyte (data_, datalen);
1650 int bpp = datalen / (ow * oh);
1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1652
1653 SvPOK_only (result_);
1654 SvCUR_set (result_, nw * nh * bpp);
1655
1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1657 while (oh--)
1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1659
1660 sv_setsv (data_, result_);
1661 }
1662}
1663
1664void
981draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
982 PROTOTYPE: $$$;$$ 1666 PROTOTYPE: $$$;$$
983 ALIAS: 1667 ALIAS:
984 draw_quad_alpha = 1 1668 draw_quad_alpha = 1
985 draw_quad_alpha_premultiplied = 2 1669 draw_quad_alpha_premultiplied = 2
986 CODE: 1670 CODE:
987{ 1671{
988 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
989 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
990 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
991 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
992 1679
993 if (items < 5) 1680 if (items < 5)
994 { 1681 {
995 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
996 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1024 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1025 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1026 } 1713 }
1027} 1714}
1028 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1029MODULE = CFClient PACKAGE = CFClient::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1030 1849
1031CFClient::Map 1850PROTOTYPES: DISABLE
1032new (SV *class, int map_width, int map_height) 1851
1852DC::Map
1853new (SV *class)
1033 CODE: 1854 CODE:
1034 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1035 RETVAL->x = 0; 1856 RETVAL->x = 0;
1036 RETVAL->y = 0; 1857 RETVAL->y = 0;
1037 RETVAL->w = map_width; 1858 RETVAL->w = 0;
1038 RETVAL->h = map_height; 1859 RETVAL->h = 0;
1039 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
1040 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
1041 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1042 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1043 RETVAL->texs = 8192;
1044 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1045 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
1046 RETVAL->row = 0; 1865 RETVAL->row = 0;
1047 OUTPUT: 1866 OUTPUT:
1048 RETVAL 1867 RETVAL
1049 1868
1050void 1869void
1051DESTROY (CFClient::Map self) 1870DESTROY (DC::Map self)
1052 CODE: 1871 CODE:
1053{ 1872{
1054 map_clear (self); 1873 map_clear (self);
1055 Safefree (self->face); 1874 Safefree (self->face2tile);
1875 Safefree (self->tex);
1056 Safefree (self); 1876 Safefree (self);
1057} 1877}
1058 1878
1059void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
1060clear (CFClient::Map self) 1886clear (DC::Map self)
1061 CODE: 1887 CODE:
1062 map_clear (self); 1888 map_clear (self);
1063 1889
1064void 1890void
1065set_face (CFClient::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
1066 CODE: 1892 CODE:
1067{ 1893{
1068 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
1069 { 1895 need_texid (self, tile);
1070 Append (mapface, self->face, self->faces, self->faces);
1071 self->faces *= 2;
1072 }
1073
1074 self->face [face] = texid;
1075} 1896}
1076 1897
1077void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
1078set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1079 CODE: 1923 CODE:
1080{ 1924{
1081 while (self->texs <= texid) 1925 need_texid (self, texid);
1082 {
1083 Append (maptex, self->tex, self->texs, self->texs);
1084 self->texs *= 2;
1085 }
1086 1926
1087 { 1927 {
1088 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
1089 1929
1090 tex->name = name; 1930 tex->name = name;
1106 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1109} 1949}
1110 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1111int 1971int
1112ox (CFClient::Map self) 1972ox (DC::Map self)
1113 ALIAS: 1973 ALIAS:
1114 oy = 1 1974 oy = 1
1115 x = 2 1975 x = 2
1116 y = 3 1976 y = 3
1117 w = 4 1977 w = 4
1128 } 1988 }
1129 OUTPUT: 1989 OUTPUT:
1130 RETVAL 1990 RETVAL
1131 1991
1132void 1992void
1133scroll (CFClient::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1134 CODE: 1994 CODE:
1135{ 1995{
1136 if (dx > 0) 1996 if (dx > 0)
1137 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1138 else if (dx < 0) 1998 else if (dx < 0)
1139 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1140 2000
1141 if (dy > 0) 2001 if (dy > 0)
1142 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
1143 else if (dy < 0) 2003 else if (dy < 0)
1144 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1145 2005
1146 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
1147 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
1148 2008
1149 while (self->y < 0) 2009 while (self->y < 0)
1153 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1154 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1155 } 2015 }
1156} 2016}
1157 2017
1158void 2018SV *
1159map1a_update (CFClient::Map self, SV *data_) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1160 CODE: 2020 CODE:
1161{ 2021{
1162 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1163 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1164 mapcell *cell; 2024 mapcell *cell;
1165 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1166 2028
1167 while (data < data_end) 2029 while (data < data_end - 1)
1168 { 2030 {
1169 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1170 2032
1171 x = ((flags >> 10) & 63) + self->x; 2033 x = self->x + ((flags >> 10) & 63);
1172 y = ((flags >> 4) & 63) + self->y; 2034 y = self->y + ((flags >> 4) & 63);
1173 2035
1174 cell = map_get_cell (self, x, y); 2036 cell = map_get_cell (self, x, y);
1175 2037
1176 if (flags & 15) 2038 if (flags & 15)
1177 { 2039 {
1178 if (cell->darkness < 0) 2040 if (!cell->darkness)
1179 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
1180 cell->darkness = 0; 2043 cell->darkness = 256;
1181 cell->face [0] = 0;
1182 cell->face [1] = 0;
1183 cell->face [2] = 0;
1184 } 2044 }
1185 2045
1186 cell->darkness = flags & 8 ? *data++ : 255;
1187
1188 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
1189 2047
1190 if (flags & 4) 2048 if (flags & 8)
1191 { 2049 {
1192 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2050 if (extmap)
2051 {
2052 uint8_t ext, cmd;
2053
2054 do
2055 {
2056 ext = *data++;
2057 cmd = ext & 0x7f;
2058
2059 if (cmd < 4)
2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
2083 }
2084 while (ext & 0x80);
2085 }
2086 else
2087 cell->darkness = *data++ + 1;
1193 } 2088 }
1194 2089
2090 for (z = 0; z <= 2; ++z)
1195 if (flags & 2) 2091 if (flags & (4 >> z))
1196 { 2092 {
1197 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1198 } 2112 }
1199
1200 if (flags & 1)
1201 {
1202 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1203 }
1204 } 2113 }
1205 else 2114 else
1206 cell->darkness = -1; 2115 CELL_CLEAR (cell);
1207 } 2116 }
1208} 2117}
2118 OUTPUT:
2119 RETVAL
1209 2120
1210SV * 2121SV *
1211mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1212 CODE: 2123 CODE:
1213{ 2124{
1214 int x1, x; 2125 int x1, x;
1215 int y1, y; 2126 int y1, y;
1216 int z; 2127 int z;
1229 ? self->row + y 2140 ? self->row + y
1230 : 0; 2141 : 0;
1231 2142
1232 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1233 { 2144 {
1234 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1235 2146
1236 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1237 { 2148 {
1238 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1239 2150
1240 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1241 { 2152 {
1242 mapface face = cell->face [z];
1243
1244 if (face)
1245 {
1246 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1247 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1248 int a1 = tex.a; 2155 int a1 = tex.a;
1249 2156
1250 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1251 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1252 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1253 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1254 }
1255 } 2161 }
1256 } 2162 }
1257 2163
1258 *map++ = (r ) 2164 *map++ = (r )
1259 | (g << 8) 2165 | (g << 8)
1266} 2172}
1267 OUTPUT: 2173 OUTPUT:
1268 RETVAL 2174 RETVAL
1269 2175
1270void 2176void
1271draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2178 CODE:
2179{
2180 int x, y, z;
2181
2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
2192
2193 pl_tex.name = 0;
2194
2195 // that's current max. sorry.
2196 if (sw > 255) sw = 255;
2197 if (sh > 255) sh = 255;
2198
2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253 tileid tile = cell->tile [z];
2254
2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
2366 {
2367 int level = (w << 5) | b;
2368 HE *he;
2369
2370 hv_iterinit (smooth);
2371 while ((he = hv_iternext (smooth)))
2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2396 glEnd ();
2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
2457
2458 // top layer: overlays such as the health bar
2459 for (y = 0; y < sh; y++)
2460 if (0 <= y + my && y + my < self->rows)
2461 {
2462 maprow *row = self->row + (y + my);
2463
2464 for (x = 0; x < sw; x++)
2465 if (row->c0 <= x + mx && x + mx < row->c1)
2466 {
2467 mapcell *cell = row->col + (x + mx - row->c0);
2468
2469 int px = x * Tw;
2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2477
2478 if (cell->stat_hp)
2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
2483 glColor3ub (0, 0, 0);
2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
2486
2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2488 glRectf (px + 2,
2489 py - thick - 1,
2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2491 }
2492 }
2493 }
2494}
2495
2496void
2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2498 CODE:
2499{
2500 static float color[16][3] = {
2501 { 0.00f, 0.00f, 0.00f },
2502 { 1.00f, 1.00f, 1.00f },
2503 { 0.00f, 0.00f, 0.55f },
2504 { 1.00f, 0.00f, 0.00f },
2505
2506 { 1.00f, 0.54f, 0.00f },
2507 { 0.11f, 0.56f, 1.00f },
2508 { 0.93f, 0.46f, 0.00f },
2509 { 0.18f, 0.54f, 0.34f },
2510
2511 { 0.56f, 0.73f, 0.56f },
2512 { 0.80f, 0.80f, 0.80f },
2513 { 0.55f, 0.41f, 0.13f },
2514 { 0.99f, 0.77f, 0.26f },
2515
2516 { 0.74f, 0.65f, 0.41f },
2517
2518 { 0.00f, 1.00f, 1.00f },
2519 { 1.00f, 0.00f, 1.00f },
2520 { 1.00f, 1.00f, 0.00f },
2521 };
2522
2523 int x, y;
2524
2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2533 glEnable (GL_BLEND);
2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2535 glBegin (GL_QUADS);
2536
2537 for (y = 0; y < h; y++)
2538 for (x = 0; x < w; x++)
2539 {
2540 unsigned char m = data [x + y * w];
2541
2542 if (m)
2543 {
2544 float *c = color [m & 15];
2545
2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2547 float tx2 = tx1 + 0.5f;
2548
2549 glColor4f (c[0], c[1], c[2], 1);
2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2554 }
2555 }
2556
2557 glEnd ();
2558 glDisable (GL_BLEND);
2559 glDisable (GL_TEXTURE_2D);
2560}
2561
2562void
2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1272 PPCODE: 2564 PPCODE:
1273{ 2565{
1274 int vx, vy;
1275 int x, y, z; 2566 int x, y;
1276 int last_name;
1277 mapface face;
1278 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1279 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1280 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1281 2574
1282 memset (darkness, 255, sw4 * sh);
1283 SvPOK_only (darkness_sv); 2575 SvPOK_only (darkness3_sv);
1284 SvCUR_set (darkness_sv, sw4 * sh); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
1285 2577
1286 vx = self->x + (self->w - sw) / 2 - shift_x; 2578 mx += self->x - 1;
1287 vy = self->y + (self->h - sh) / 2 - shift_y; 2579 my += self->y - 1;
1288 2580
1289 /*
1290 int vx = self->vx = self->w >= sw
1291 ? self->x + (self->w - sw) / 2
1292 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1293
1294 int vy = self->vy = self->h >= sh
1295 ? self->y + (self->h - sh) / 2
1296 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1297 */
1298
1299 glColor4ub (255, 255, 255, 255);
1300
1301 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1302 glEnable (GL_BLEND);
1303 glEnable (GL_TEXTURE_2D);
1304 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1305
1306 glBegin (GL_QUADS);
1307
1308 last_name = 0;
1309
1310 for (z = 0; z < 3; z++)
1311 for (y = 0; y < sh; y++) 2581 for (y = 0; y < sh1; y++)
1312 if (0 <= y + vy && y + vy < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
1313 { 2583 {
1314 maprow *row = self->row + (y + vy); 2584 maprow *row = self->row + (y + my);
1315 2585
1316 for (x = 0; x < sw; x++) 2586 for (x = 0; x < sw1; x++)
1317 if (row->c0 <= x + vx && x + vx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
1318 { 2588 {
1319 mapcell *cell = row->col + (x + vx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
1320 2590
1321 darkness[y * sw4 + x] = cell->darkness < 0 2591 darkness1 [y * sw1 + x] = cell->darkness
2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1322 ? 255 - FOW_DARKNESS 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1323 : 255 - cell->darkness;
1324
1325 face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face];
1330
1331 int px = (x + 1) * 32 - tex.w;
1332 int py = (y + 1) * 32 - tex.h;
1333
1334 if (last_name != tex.name)
1335 {
1336 glEnd ();
1337 last_name = tex.name;
1338 glBindTexture (GL_TEXTURE_2D, last_name);
1339 glBegin (GL_QUADS);
1340 }
1341
1342 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1343 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1344 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1345 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1346 }
1347 } 2594 }
1348 } 2595 }
1349 2596
1350 glEnd (); 2597 for (y = 0; y < sh; ++y)
2598 for (x = 0; x < sw; ++x)
2599 {
2600 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2601 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2602 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2603 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2604 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2605 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2606 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2607 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2608 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1351 2609
1352 glDisable (GL_TEXTURE_2D); 2610 uint8_t r11 = (d11 + d21 + d12) / 3;
1353 glDisable (GL_BLEND); 2611 uint8_t r21 = d21;
2612 uint8_t r31 = (d21 + d31 + d32) / 3;
2613
2614 uint8_t r12 = d12;
2615 uint8_t r22 = d22;
2616 uint8_t r32 = d32;
2617
2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2619 uint8_t r23 = d23;
2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2621
2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2631 }
2632
2633 free (darkness1);
1354 2634
1355 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
1356 PUSHs (sv_2mortal (newSViv (sw4))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
1357 PUSHs (sv_2mortal (newSViv (sh))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
1358 PUSHs (darkness_sv); 2638 PUSHs (darkness3_sv);
1359} 2639}
1360 2640
1361SV * 2641SV *
1362get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2643 CODE:
1364{ 2644{
1365 int x, y, x1, y1; 2645 int x, y, x1, y1;
1366 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
1367 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1392 if (row && row->c0 <= x && x < row->c1) 2672 if (row && row->c0 <= x && x < row->c1)
1393 { 2673 {
1394 mapcell *cell = row->col + (x - row->c0); 2674 mapcell *cell = row->col + (x - row->c0);
1395 uint8_t flags = 0; 2675 uint8_t flags = 0;
1396 2676
1397 if (cell->face [0]) flags |= 1; 2677 if (cell->tile [0]) flags |= 1;
1398 if (cell->face [1]) flags |= 2; 2678 if (cell->tile [1]) flags |= 2;
1399 if (cell->face [2]) flags |= 4; 2679 if (cell->tile [2]) flags |= 4;
1400 2680
1401 *data++ = flags; 2681 *data++ = flags;
1402 2682
1403 if (flags & 1) 2683 if (flags & 1)
1404 { 2684 {
2685 tileid tile = cell->tile [0];
1405 *data++ = cell->face [0] >> 8; 2686 *data++ = tile >> 8;
1406 *data++ = cell->face [0]; 2687 *data++ = tile;
1407 } 2688 }
1408 2689
1409 if (flags & 2) 2690 if (flags & 2)
1410 { 2691 {
2692 tileid tile = cell->tile [1];
1411 *data++ = cell->face [1] >> 8; 2693 *data++ = tile >> 8;
1412 *data++ = cell->face [1]; 2694 *data++ = tile;
1413 } 2695 }
1414 2696
1415 if (flags & 4) 2697 if (flags & 4)
1416 { 2698 {
2699 tileid tile = cell->tile [2];
1417 *data++ = cell->face [2] >> 8; 2700 *data++ = tile >> 8;
1418 *data++ = cell->face [2]; 2701 *data++ = tile;
1419 } 2702 }
1420 } 2703 }
1421 else 2704 else
1422 *data++ = 0; 2705 *data++ = 0;
1423 } 2706 }
1424 } 2707 }
1425 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
1426 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
1427 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
1428 RETVAL = data_sv; 2716 RETVAL = data_sv;
1429} 2717}
1430 OUTPUT: 2718 OUTPUT:
1431 RETVAL 2719 RETVAL
1432 2720
1433void 2721void
1434set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1435 PPCODE: 2723 PPCODE:
1436{ 2724{
1437 int x, y, z; 2725 int x, y, z;
1438 int w, h; 2726 int w, h;
1439 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
1440 2738
1441 if (*data++ != 0) 2739 if (*data++ != 0)
1442 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
1443 2741
1444 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
1445 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
1446 2744
1447 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
1459 { 2757 {
1460 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
1461 2759
1462 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
1463 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
1464 uint8_t flags = *data++; 2767 flags = *data++;
1465 2768
1466 if (flags) 2769 if (flags)
1467 { 2770 {
1468 mapface face[3] = { 0, 0, 0 };
1469
1470 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2772 tileid tile[3] = { 0, 0, 0 };
1471 2773
1472 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2774 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1473 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1474 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1475 2777
1476 if (cell->darkness <= 0) 2778 if (cell->darkness == 0)
1477 { 2779 {
1478 cell->darkness = -1; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
1479 2782
1480 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
1481 { 2784 {
1482 cell->face[z] = face[z]; 2785 tileid t = tile [z];
1483 2786
1484 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2788 {
1485 XPUSHs (sv_2mortal (newSViv (face[z]))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2790 need_texid (self, t);
2791 }
2792
2793 cell->tile [z] = t;
1486 } 2794 }
1487 } 2795 }
1488 } 2796 }
1489 } 2797 }
1490 } 2798 }
1491} 2799}
1492 2800
1493MODULE = CFClient PACKAGE = CFClient::MixChunk 2801MODULE = Deliantra::Client PACKAGE = DC::RW
1494 2802
1495CFClient::MixChunk 2803DC::RW
1496new_from_file (SV *class, char *path) 2804new (SV *class, SV *data_sv)
1497 CODE: 2805 CODE:
1498 RETVAL = Mix_LoadWAV (path); 2806{
2807 STRLEN datalen;
2808 char *data = SvPVbyte (data_sv, datalen);
2809
2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2811}
1499 OUTPUT: 2812 OUTPUT:
1500 RETVAL 2813 RETVAL
1501 2814
2815DC::RW
2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2817 CODE:
2818 RETVAL = SDL_RWFromFile (path, mode);
2819 OUTPUT:
2820 RETVAL
2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
1502void 2824#void
2825#close (DC::RW self)
2826# CODE:
2827# (self->(close)) (self);
2828
2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2830
2831PROTOTYPES: DISABLE
2832
2833DC::Channel
2834find ()
2835 CODE:
2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2852 Mix_HaltChannel (RETVAL);
2853 }
2854
2855 Mix_UnregisterAllEffects (RETVAL);
2856 Mix_Volume (RETVAL, 128);
2857}
2858 OUTPUT:
2859 RETVAL
2860
2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2876int
2877volume (DC::Channel self, int volume)
2878 CODE:
2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884unregister_all_effects (DC::Channel self)
2885 CODE:
2886 Mix_UnregisterAllEffects (self);
2887
2888void
2889set_panning (DC::Channel self, int left, int right)
2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2893 Mix_SetPanning (self, left, right);
2894
2895void
2896set_distance (DC::Channel self, int distance)
2897 CODE:
2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2899
2900void
2901set_position (DC::Channel self, int angle, int distance)
2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2911}
2912
2913void
2914set_reverse_stereo (DC::Channel self, int flip)
2915 CODE:
2916 Mix_SetReverseStereo (self, flip);
2917
2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2919
2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2934DC::MixChunk
2935new (SV *class, DC::RW rwops)
2936 CODE:
2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2938 OUTPUT:
2939 RETVAL
2940
2941void
1503DESTROY (CFClient::MixChunk self) 2942DESTROY (DC::MixChunk self)
1504 CODE: 2943 CODE:
1505 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
1506 2945
1507int 2946int
1508volume (CFClient::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
1509 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
1510 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
1511 OUTPUT: 2952 OUTPUT:
1512 RETVAL 2953 RETVAL
1513 2954
1514int 2955DC::Channel
1515play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1516 CODE: 2957 CODE:
2958{
1517 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
1518 OUTPUT: 2970 OUTPUT:
1519 RETVAL 2971 RETVAL
1520 2972
1521MODULE = CFClient PACKAGE = CFClient::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
1522 2986
1523int 2987int
1524volume (int volume = -1) 2988volume (int volume = -1)
2989 PROTOTYPE: ;$
1525 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
1526 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
1527 OUTPUT: 2994 OUTPUT:
1528 RETVAL 2995 RETVAL
1529 2996
1530CFClient::MixMusic 2997void
1531new_from_file (SV *class, char *path) 2998fade_out (int ms)
1532 CODE: 2999 CODE:
1533 RETVAL = Mix_LoadMUS (path); 3000 Mix_FadeOutMusic (ms);
3001
3002void
3003halt ()
3004 CODE:
3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
1534 OUTPUT: 3011 OUTPUT:
1535 RETVAL 3012 RETVAL
1536 3013
3014DC::MixMusic
3015new (SV *class, DC::RW rwops)
3016 CODE:
3017 RETVAL = Mix_LoadMUS_RW (rwops);
3018 OUTPUT:
3019 RETVAL
3020
1537void 3021void
1538DESTROY (CFClient::MixMusic self) 3022DESTROY (DC::MixMusic self)
1539 CODE: 3023 CODE:
1540 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
1541 3025
1542int 3026int
1543play (CFClient::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
1544 CODE: 3028 CODE:
1545 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
1546 OUTPUT: 3030 OUTPUT:
1547 RETVAL 3031 RETVAL
1548 3032
3033void
3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3035 CODE:
3036 Mix_FadeInMusicPos (self, loops, ms, position);
3037
1549MODULE = CFClient PACKAGE = CFClient::OpenGL 3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3039
3040PROTOTYPES: ENABLE
1550 3041
1551BOOT: 3042BOOT:
1552{ 3043{
1553 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1554 static const struct { 3045 static const struct {
1555 const char *name; 3046 const char *name;
1556 IV iv; 3047 IV iv;
1557 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
1558# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
3050 const_iv (GL_VENDOR),
3051 const_iv (GL_VERSION),
3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
1559 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
1560 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
1561 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
1562 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
1563 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
1565 const_iv (GL_SCISSOR_TEST), 3060 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST), 3061 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST), 3062 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE), 3063 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL), 3064 const_iv (GL_RESCALE_NORMAL),
3065 const_iv (GL_FRONT),
3066 const_iv (GL_BACK),
3067 const_iv (GL_AUX0),
1570 const_iv (GL_AND), 3068 const_iv (GL_AND),
1571 const_iv (GL_ONE), 3069 const_iv (GL_ONE),
1572 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
1573 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
1574 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
1575 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1576 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
1577 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
1578 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
1579 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
3082 const_iv (GL_RGBA4),
3083 const_iv (GL_RGBA8),
3084 const_iv (GL_RGB5_A1),
1580 const_iv (GL_UNSIGNED_BYTE), 3085 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT), 3086 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT), 3087 const_iv (GL_UNSIGNED_INT),
1583 const_iv (GL_ALPHA), 3088 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
1585 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
1587 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
1589 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
3101 const_iv (GL_PROXY_TEXTURE_1D),
3102 const_iv (GL_PROXY_TEXTURE_2D),
1590 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
1591 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_ENV), 3105 const_iv (GL_TEXTURE_ENV),
1593 const_iv (GL_TEXTURE_MAG_FILTER), 3106 const_iv (GL_TEXTURE_MAG_FILTER),
1594 const_iv (GL_TEXTURE_MIN_FILTER), 3107 const_iv (GL_TEXTURE_MIN_FILTER),
1615 const_iv (GL_COLOR_LOGIC_OP), 3128 const_iv (GL_COLOR_LOGIC_OP),
1616 const_iv (GL_SEPARABLE_2D), 3129 const_iv (GL_SEPARABLE_2D),
1617 const_iv (GL_CONVOLUTION_2D), 3130 const_iv (GL_CONVOLUTION_2D),
1618 const_iv (GL_CONVOLUTION_BORDER_MODE), 3131 const_iv (GL_CONVOLUTION_BORDER_MODE),
1619 const_iv (GL_CONSTANT_BORDER), 3132 const_iv (GL_CONSTANT_BORDER),
3133 const_iv (GL_POINTS),
1620 const_iv (GL_LINES), 3134 const_iv (GL_LINES),
3135 const_iv (GL_LINE_STRIP),
1621 const_iv (GL_LINE_LOOP), 3136 const_iv (GL_LINE_LOOP),
1622 const_iv (GL_QUADS), 3137 const_iv (GL_QUADS),
1623 const_iv (GL_QUAD_STRIP), 3138 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES), 3139 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP), 3140 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN), 3141 const_iv (GL_TRIANGLE_FAN),
3142 const_iv (GL_POLYGON),
1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3144 const_iv (GL_POINT_SMOOTH_HINT),
3145 const_iv (GL_LINE_SMOOTH_HINT),
3146 const_iv (GL_POLYGON_SMOOTH_HINT),
3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1628 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
3150 const_iv (GL_DONT_CARE),
3151 const_iv (GL_NICEST),
1629 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
1630 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1633# undef const_iv 3159# undef const_iv
1634 }; 3160 };
1635 3161
1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3164
3165 texture_av = newAV ();
3166 AvREAL_off (texture_av);
1638} 3167}
3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
1639 3177
1640char * 3178char *
1641gl_vendor () 3179gl_vendor ()
1642 CODE: 3180 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
1656 CODE: 3194 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3195 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT: 3196 OUTPUT:
1659 RETVAL 3197 RETVAL
1660 3198
3199const char *glGetString (GLenum pname)
3200
3201GLint glGetInteger (GLenum pname)
3202 CODE:
3203 glGetIntegerv (pname, &RETVAL);
3204 OUTPUT:
3205 RETVAL
3206
3207GLdouble glGetDouble (GLenum pname)
3208 CODE:
3209 glGetDoublev (pname, &RETVAL);
3210 OUTPUT:
3211 RETVAL
3212
1661int glGetError () 3213int glGetError ()
3214
3215void glFinish ()
3216
3217void glFlush ()
1662 3218
1663void glClear (int mask) 3219void glClear (int mask)
1664 3220
1665void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
1666 PROTOTYPE: @ 3222 PROTOTYPE: @
1677 3233
1678void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1679 CODE: 3235 CODE:
1680 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
1681 3237
3238# void glBlendEquation (int se)
3239
1682void glDepthMask (int flag) 3240void glDepthMask (int flag)
1683 3241
1684void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
1685 3243
1686void glColorMask (int red, int green, int blue, int alpha) 3244void glColorMask (int red, int green, int blue, int alpha)
1690void glPushMatrix () 3248void glPushMatrix ()
1691 3249
1692void glPopMatrix () 3250void glPopMatrix ()
1693 3251
1694void glLoadIdentity () 3252void glLoadIdentity ()
3253
3254void glDrawBuffer (int buffer)
3255
3256void glReadBuffer (int buffer)
1695 3257
1696# near_ and far_ are due to microsofts buggy "c" compiler 3258# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3259void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698 3260
1699# near_ and far_ are due to microsofts buggy "c" compiler 3261# near_ and far_ are due to microsofts buggy "c" compiler
1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3262void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3263
3264PROTOTYPES: DISABLE
1701 3265
1702void glViewport (int x, int y, int width, int height) 3266void glViewport (int x, int y, int width, int height)
1703 3267
1704void glScissor (int x, int y, int width, int height) 3268void glScissor (int x, int y, int width, int height)
1705 3269
1713 3277
1714void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
1715 CODE: 3279 CODE:
1716 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
1717 3281
1718void glBegin (int mode)
1719
1720void glEnd ()
1721
1722void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
1723 PROTOTYPE: @ 3283 PROTOTYPE: @
1724 ALIAS: 3284 ALIAS:
1725 glColor_premultiply = 1 3285 glColor_premultiply = 1
1726 CODE: 3286 CODE:
1727 if (ix) 3287 if (ix)
1728 { 3288 {
1729 r *= a; 3289 r *= a;
1730 g *= a; 3290 g *= a;
1731 b *= a; 3291 b *= a;
1732 } 3292 }
1733 // microsoft visual "c" rounds instead of truncating... 3293 // microsoft visual "c" rounds instead of truncating...
1734 glColor4ub (MIN ((int)(r * 256.f), 255), 3294 glColor4f (r, g, b, a);
1735 MIN ((int)(g * 256.f), 255),
1736 MIN ((int)(b * 256.f), 255),
1737 MIN ((int)(a * 256.f), 255));
1738
1739void glInterleavedArrays (int format, int stride, char *data)
1740
1741void glDrawElements (int mode, int count, int type, char *indices)
1742
1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744 3295
1745void glRasterPos (float x, float y, float z = 0.) 3296void glRasterPos (float x, float y, float z = 0.)
1746 CODE: 3297 CODE:
1747 glRasterPos3f (0, 0, z); 3298 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0); 3299 glBitmap (0, 0, 0, 0, x, y, 0);
1753 3304
1754void glTexCoord (float s, float t) 3305void glTexCoord (float s, float t)
1755 CODE: 3306 CODE:
1756 glTexCoord2f (s, t); 3307 glTexCoord2f (s, t);
1757 3308
3309void glRect (float x1, float y1, float x2, float y2)
3310 CODE:
3311 glRectf (x1, y1, x2, y2);
3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
3322PROTOTYPES: ENABLE
3323
3324void glBegin (int mode)
3325
3326void glEnd ()
3327
3328void glPointSize (GLfloat size)
3329
3330void glLineWidth (GLfloat width)
3331
3332void glInterleavedArrays (int format, int stride, char *data)
3333
3334void glDrawElements (int mode, int count, int type, char *indices)
3335
3336# 1.2 void glDrawRangeElements (int mode, int start, int end
3337
1758void glTexEnv (int target, int pname, float param) 3338void glTexEnv (int target, int pname, float param)
1759 CODE: 3339 CODE:
1760 glTexEnvf (target, pname, param); 3340 glTexEnvf (target, pname, param);
1761 3341
1762void glTexParameter (int target, int pname, float param) 3342void glTexParameter (int target, int pname, float param)
1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1779 CODE: 3359 CODE:
1780 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1782 3362
1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1784 3364
1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1786 3366
1787void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
3368
3369void glPixelZoom (float x, float y)
1788 3370
1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3371void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1790 3372
1791int glGenTexture () 3373int glGenTexture ()
1792 CODE: 3374 CODE:
1793{ 3375 RETVAL = gen_texture ();
1794 GLuint name;
1795 glGenTextures (1, &name);
1796 RETVAL = name;
1797}
1798 OUTPUT: 3376 OUTPUT:
1799 RETVAL 3377 RETVAL
1800 3378
1801void glDeleteTexture (int name) 3379void glDeleteTexture (int name)
1802 CODE: 3380 CODE:
1803{
1804 GLuint name_ = name;
1805 glDeleteTextures (1, &name_); 3381 del_texture (name);
1806} 3382
1807
1808int glGenList () 3383int glGenList ()
1809 CODE: 3384 CODE:
1810 RETVAL = glGenLists (1); 3385 RETVAL = glGenLists (1);
1811 OUTPUT: 3386 OUTPUT:
1812 RETVAL 3387 RETVAL
1819 3394
1820void glEndList () 3395void glEndList ()
1821 3396
1822void glCallList (int list) 3397void glCallList (int list)
1823 3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1824 3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3405
3406PROTOTYPES: DISABLE
3407
3408void
3409find_widget (SV *self, NV x, NV y)
3410 PPCODE:
3411{
3412 if (within_widget (self, x, y))
3413 XPUSHs (self);
3414}
3415
3416BOOT:
3417{
3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3419
3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3424}
3425
3426void
3427draw (SV *self)
3428 CODE:
3429{
3430 HV *hv;
3431 SV **svp;
3432 NV x, y, w, h;
3433 SV *draw_x_sv = GvSV (draw_x_gv);
3434 SV *draw_y_sv = GvSV (draw_y_gv);
3435 SV *draw_w_sv = GvSV (draw_w_gv);
3436 SV *draw_h_sv = GvSV (draw_h_gv);
3437 double draw_x, draw_y;
3438
3439 if (!SvROK (self))
3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3441
3442 hv = (HV *)SvRV (self);
3443
3444 if (SvTYPE (hv) != SVt_PVHV)
3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3446
3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3449
3450 if (!h || !w)
3451 XSRETURN_EMPTY;
3452
3453 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3454 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3455
3456 draw_x = SvNV (draw_x_sv) + x;
3457 draw_y = SvNV (draw_y_sv) + y;
3458
3459 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3460 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3461 XSRETURN_EMPTY;
3462
3463 sv_setnv (draw_x_sv, draw_x);
3464 sv_setnv (draw_y_sv, draw_y);
3465
3466 glPushMatrix ();
3467 glTranslated (x, y, 0);
3468
3469 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3470 {
3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3472
3473 if (svp && SvTRUE (*svp))
3474 {
3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3476 glEnable (GL_BLEND);
3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3478 glBegin (GL_QUADS);
3479 glVertex2f (0, 0);
3480 glVertex2f (w, 0);
3481 glVertex2f (w, h);
3482 glVertex2f (0, h);
3483 glEnd ();
3484 glDisable (GL_BLEND);
3485 }
3486 }
3487#if 0
3488 // draw borders, for debugging
3489 glPushMatrix ();
3490 glColor4f (1., 1., 0., 1.);
3491 glTranslatef (.5, .5, 0.);
3492 glBegin (GL_LINE_LOOP);
3493 glVertex2f (0 , 0);
3494 glVertex2f (w - 1, 0);
3495 glVertex2f (w - 1, h - 1);
3496 glVertex2f (0 , h - 1);
3497 glEnd ();
3498 glPopMatrix ();
3499#endif
3500 PUSHMARK (SP);
3501 XPUSHs (self);
3502 PUTBACK;
3503 call_method ("_draw", G_VOID | G_DISCARD);
3504 SPAGAIN;
3505
3506 glPopMatrix ();
3507
3508 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3509 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3510}
3511

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines