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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.108 by root, Wed Jun 7 23:28:12 2006 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
52 125
53static struct 126static struct
54{ 127{
55#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 129#include "glfunc.h"
57#undef GL_FUNC 130#undef GL_FUNC
58} gl; 131} gl;
59 132
133static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 135{
62 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 140 else
67 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
68} 142}
69 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
72 179
73typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
74 199
75typedef struct cf_layout { 200typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
79 int base_height; 203 int base_height;
80 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
81} *CFClient__Layout; 206} *DC__Layout;
82 207
83static CFClient__Font default_font; 208static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
86 211
87static void 212static void
88substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
89{ 214{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
91 FcPatternAddBool (pattern, FC_HINTSTYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
92#ifdef _WIN32 218#endif
93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
94#else
95 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
96#endif
97} 220}
98 221
99static void 222static void
100layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
101{ 224{
102 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
103 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
104 */ 227 */
105 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
106 229
107 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
108 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
109 232
110 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
111} 234}
112 235
113static void 236static void
114layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
115{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
116 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
117 243
118 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
119 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
120 246
121 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
122} 248 if (!rect.height) rect.height = 1;
123 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
124typedef uint16_t mapface; 255typedef uint16_t faceid;
125 256
126typedef struct { 257typedef struct {
127 GLint name; 258 GLuint name;
128 int w, h; 259 int w, h;
129 float s, t; 260 float s, t;
130 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
131} maptex; 265} maptex;
132 266
133typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
134 int16_t darkness; 270 uint16_t darkness;
135 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
136} mapcell; 272} mapcell;
137 273
138typedef struct { 274typedef struct {
139 int32_t c0, c1; 275 int32_t c0, c1;
140 mapcell *col; 276 mapcell *col;
141} maprow; 277} maprow;
142 278
143typedef struct map { 279typedef struct map {
144 int x, y, w, h; 280 int x, y, w, h;
145 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
146 int faces; 282 int faces; tileid *face2tile; // [faceid]
147 mapface *face; 283 int texs; maptex *tex; // [tileid]
148
149 int texs;
150 maptex *tex;
151 284
152 int32_t rows; 285 int32_t rows;
153 maprow *row; 286 maprow *row;
154} *CFClient__Map; 287} *DC__Map;
155 288
156static char * 289static char *
157prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
158{ 291{
159 char *p; 292 char *p;
176} 309}
177 310
178#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
180 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
181static maprow * 334static maprow *
182map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
183{ 336{
184 if (0 > y) 337 if (0 > y)
185 { 338 {
186 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
187 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
225 378
226 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
227} 380}
228 381
229static mapcell * 382static mapcell *
230map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
231{ 384{
232 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
233} 386}
234 387
235static void 388static void
236map_clear (CFClient__Map self) 389map_clear (DC__Map self)
237{ 390{
238 int r; 391 int r;
239 392
240 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
241 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
248 self->oy = 0; 401 self->oy = 0;
249 self->row = 0; 402 self->row = 0;
250 self->rows = 0; 403 self->rows = 0;
251} 404}
252 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
253static void 416static void
254map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
255{ 418{
256 int x, y; 419 int x, y;
257 maprow *row; 420 maprow *row;
421 mapcell *cell;
258 422
259 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
260 if (y >= 0) 424 if (y >= 0)
261 { 425 {
262 if (y >= self->rows) 426 if (y >= self->rows)
268 if (x >= row->c0) 432 if (x >= row->c0)
269 { 433 {
270 if (x >= row->c1) 434 if (x >= row->c1)
271 break; 435 break;
272 436
273 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
274 } 440 }
275 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
276} 458}
277 459
278static void 460static void
279music_finished (void) 461music_finished (void)
280{ 462{
299 ev.data2 = 0; 481 ev.data2 = 0;
300 482
301 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
302} 484}
303 485
304MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
305 620
306PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
307 622
308BOOT: 623BOOT:
309{ 624{
310 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
311 static const struct { 626 static const struct {
312 const char *name; 627 const char *name;
313 IV iv; 628 IV iv;
314 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
315# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
316 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
317 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
318 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
319 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
320 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
329 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
330 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
331 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
332 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
333 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
334 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
335 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
336 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
337 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
338 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
393 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
394 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
395 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
396 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
397 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
398 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
399 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
400 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
401 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
402 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
403 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
404 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
405 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
406 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
407 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
408 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
409 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
410 const_iv (KMOD_CTRL), 790
411 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
412 const_iv (KMOD_ALT), 792
413 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
414# undef const_iv 823# undef const_iv
415 }; 824 };
416 825
417 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
418 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
419} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
420 859
421void 860void
422pango_init () 861pango_init ()
423 CODE: 862 CODE:
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{ 863{
426 {
427 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
430 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
431 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
432 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
433 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif 871#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
446} 872}
447 873
448int 874char *SDL_GetError ()
449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
450 875
451void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
452SDL_Quit () 884void SDL_Quit ()
453 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
454void 895void
455SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
456 PPCODE: 897 PPCODE:
457{ 898{
458 SDL_Rect **m; 899 SDL_Rect **m;
459 900
460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
464 905
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
467 908
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
472 913
473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
474 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
475 SDL_EnableUNICODE (1);
476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
477 916
478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479 918
480 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
481 while (*m) 920 while (*m)
482 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
483 AV *av = newAV (); 924 AV *av = newAV ();
484 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
485 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
486 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
487 931
488 ++m; 932 ++m;
489 } 933 }
490} 934}
491 935
492char *
493SDL_GetError ()
494
495int 936int
496SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
497 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
498 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
500 ); 950 );
951
501 if (RETVAL) 952 if (RETVAL)
502 { 953 {
503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h" 958#include "glfunc.h"
506# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
507 } 963 }
964}
508 OUTPUT: 965 OUTPUT:
509 RETVAL 966 RETVAL
510 967
511void 968void
512SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
513 970
514char * 971char *
515SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
516 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
517void 984void
518SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
519 PPCODE: 989 PPCODE:
520{ 990{
521 SDL_Event ev; 991 SDL_Event ev;
522 992
523 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
524 { 995 {
525 HV *hv = newHV (); 996 HV *hv = newHV ();
526 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
527 998
528 switch (ev.type) 999 switch (ev.type)
529 { 1000 {
530 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
531 case SDL_KEYUP: 1002 case SDL_KEYUP:
532 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
533 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
534 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
535 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
536 break; 1008 break;
537 1009
538 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
541 break; 1013 break;
542 1014
543 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
545
546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
551 break; 1041 break;
552 1042
553 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
554 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
556 1046
557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
565 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
566 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
567 break; 1057 break;
568 } 1058 }
569 1059
570 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
571 } 1061 }
572} 1062}
573 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
574int 1077int
575Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
576 POSTCALL: 1079 POSTCALL:
577 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
578 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
579 1082
580void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
581Mix_CloseAudio () 1100Mix_CloseAudio ()
582 1101
583int 1102int
584Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
585 1104
1105const char *
1106Mix_GetError ()
1107
586void 1108void
587lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
588 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
589#ifndef _WIN32 1117#ifdef _WIN32
590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
591#endif 1139#endif
1140}
592 1141
593void 1142int
594add_font (char *file) 1143add_font (char *file)
595 CODE: 1144 CODE:
596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
597#ifdef _WIN32 1146 OUTPUT:
598 // cairo... sigh... requires win2000 1147 RETVAL
599 AddFontResourceEx (file, FR_PRIVATE, 0); 1148
600#endif 1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
601 1155
602void 1156void
603load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
604 ALIAS: 1158 ALIAS:
605 load_image_file = 1 1159 load_image_file = 1
608 STRLEN image_len; 1162 STRLEN image_len;
609 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
610 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
611 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
612 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
613 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
614 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
615 1169
616 if (!rw) 1170 if (!rw)
617 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
618 1172
647 1201
648 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1202 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
649 1203
650 assert (surface2->pitch == surface2->w * 4); 1204 assert (surface2->pitch == surface2->w * 4);
651 1205
1206 SDL_LockSurface (surface2);
652 EXTEND (SP, 5); 1207 EXTEND (SP, 6);
653 PUSHs (sv_2mortal (newSViv (surface2->w))); 1208 PUSHs (sv_2mortal (newSViv (surface2->w)));
654 PUSHs (sv_2mortal (newSViv (surface2->h))); 1209 PUSHs (sv_2mortal (newSViv (surface2->h)));
655 SDL_LockSurface (surface2);
656 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
657 SDL_UnlockSurface (surface2);
658 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
659 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1212 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
660 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2);
661 1215
662 SDL_FreeSurface (surface); 1216 SDL_FreeSurface (surface);
663 SDL_FreeSurface (surface2); 1217 SDL_FreeSurface (surface2);
664} 1218}
665 1219
691void 1245void
692error (char *message) 1246error (char *message)
693 CODE: 1247 CODE:
694 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
695#ifdef _WIN32 1249#ifdef _WIN32
696 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
697#endif 1251#endif
698 1252
699void 1253void
700fatal (char *message) 1254fatal (char *message)
701 CODE: 1255 CODE:
702 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
703#ifdef _WIN32 1257#ifdef _WIN32
704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
705#endif 1259#endif
706 exit (1); 1260 _exit (1);
707 1261
1262void
1263_exit (int retval = 0)
1264 CODE:
1265#ifdef WIN32
1266 ExitThread (retval); // unclean, please beam me up
1267#else
1268 _exit (retval);
1269#endif
1270
1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
708MODULE = CFClient PACKAGE = CFClient::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
709 1288
710CFClient::Font 1289PROTOTYPES: DISABLE
1290
1291DC::Font
711new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
712 CODE: 1293 CODE:
713{ 1294{
714 int count; 1295 int count;
715 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
718} 1299}
719 OUTPUT: 1300 OUTPUT:
720 RETVAL 1301 RETVAL
721 1302
722void 1303void
723DESTROY (CFClient::Font self) 1304DESTROY (DC::Font self)
724 CODE: 1305 CODE:
725 pango_font_description_free (self); 1306 pango_font_description_free (self);
726 1307
727void 1308void
728make_default (CFClient::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
729 CODE: 1311 CODE:
730 default_font = self; 1312 default_font = self;
731 1313
732MODULE = CFClient PACKAGE = CFClient::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
733 1315
734CFClient::Layout 1316PROTOTYPES: DISABLE
735new (SV *class, int rgba = 0) 1317
1318void
1319glyph_cache_backup ()
1320 PROTOTYPE:
1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
1328 tc_restore ();
1329
1330DC::Layout
1331new (SV *class)
736 CODE: 1332 CODE:
737 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
738 1334
739 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
740 RETVAL->rgba = rgba;
741 RETVAL->r = 1.; 1336 RETVAL->r = 1.;
742 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
743 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
744 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
745 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
746 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
747 1343
748 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
749 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
750 OUTPUT: 1346 OUTPUT:
751 RETVAL 1347 RETVAL
752 1348
753void 1349void
754DESTROY (CFClient::Layout self) 1350DESTROY (DC::Layout self)
755 CODE: 1351 CODE:
756 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
757 Safefree (self); 1354 Safefree (self);
758 1355
1356void
1357set_text (DC::Layout self, SV *text_)
1358 CODE:
1359{
1360 STRLEN textlen;
1361 char *text = SvPVutf8 (text_, textlen);
1362
1363 pango_layout_set_text (self->pl, text, textlen);
1364}
1365
1366void
1367set_markup (DC::Layout self, SV *text_)
1368 CODE:
1369{
1370 STRLEN textlen;
1371 char *text = SvPVutf8 (text_, textlen);
1372
1373 pango_layout_set_markup (self->pl, text, textlen);
1374}
1375
1376void
1377set_shapes (DC::Layout self, ...)
1378 CODE:
1379{
1380 PangoAttrList *attrs = 0;
1381 const char *text = pango_layout_get_text (self->pl);
1382 const char *pos = text;
1383 int arg = 4;
1384
1385 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1386 {
1387 PangoRectangle inkrect, rect;
1388 PangoAttribute *attr;
1389
1390 int x = SvIV (ST (arg - 3));
1391 int y = SvIV (ST (arg - 2));
1392 int w = SvIV (ST (arg - 1));
1393 int h = SvIV (ST (arg ));
1394
1395 inkrect.x = 0;
1396 inkrect.y = 0;
1397 inkrect.width = 0;
1398 inkrect.height = 0;
1399
1400 rect.x = x * PANGO_SCALE;
1401 rect.y = y * PANGO_SCALE;
1402 rect.width = w * PANGO_SCALE;
1403 rect.height = h * PANGO_SCALE;
1404
1405 if (!attrs)
1406 attrs = pango_layout_get_attributes (self->pl);
1407
1408 attr = pango_attr_shape_new (&inkrect, &rect);
1409 attr->start_index = pos - text;
1410 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1411 pango_attr_list_insert (attrs, attr);
1412
1413 arg += 4;
1414 pos += sizeof (OBJ_STR) - 1;
1415 }
1416
1417 if (attrs)
1418 pango_layout_set_attributes (self->pl, attrs);
1419}
1420
1421void
1422get_shapes (DC::Layout self)
1423 PPCODE:
1424{
1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1426
1427 do
1428 {
1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1430
1431 if (run && shape_attr_p (run))
1432 {
1433 PangoRectangle extents;
1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1435
1436 EXTEND (SP, 2);
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1438 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1439 }
1440 }
1441 while (pango_layout_iter_next_run (iter));
1442
1443 pango_layout_iter_free (iter);
1444}
1445
759int 1446int
760is_rgba (CFClient::Layout self) 1447has_wrapped (DC::Layout self)
761 CODE: 1448 CODE:
762 RETVAL = self->rgba; 1449{
1450 int lines = 1;
1451 const char *text = pango_layout_get_text (self->pl);
1452
1453 while (*text)
1454 lines += *text++ == '\n';
1455
1456 RETVAL = lines < pango_layout_get_line_count (self->pl);
1457}
763 OUTPUT: 1458 OUTPUT:
764 RETVAL 1459 RETVAL
765 1460
766void
767set_text (CFClient::Layout self, SV *text_)
768 CODE:
769{
770 STRLEN textlen;
771 char *text = SvPVutf8 (text_, textlen);
772
773 pango_layout_set_text (self->pl, text, textlen);
774}
775
776void
777set_markup (CFClient::Layout self, SV *text_)
778 CODE:
779{
780 STRLEN textlen;
781 char *text = SvPVutf8 (text_, textlen);
782
783 pango_layout_set_markup (self->pl, text, textlen);
784}
785
786SV * 1461SV *
787get_text (CFClient::Layout self) 1462get_text (DC::Layout self)
788 CODE: 1463 CODE:
789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
790 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
791 OUTPUT: 1466 OUTPUT:
792 RETVAL 1467 RETVAL
793 1468
794void 1469void
795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
796 CODE: 1471 CODE:
797 self->r = r; 1472 self->r = r;
798 self->g = g; 1473 self->g = g;
799 self->b = b; 1474 self->b = b;
800 self->a = a; 1475 self->a = a;
801 1476
802void 1477void
803set_font (CFClient::Layout self, CFClient::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
804 CODE: 1479 CODE:
805 if (self->font != font) 1480 if (self->font != font)
806 { 1481 {
807 self->font = font; 1482 self->font = font;
808 layout_update_font (self); 1483 layout_update_font (self);
809 } 1484 }
810 1485
811void 1486void
812set_height (CFClient::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
813 CODE: 1488 CODE:
814 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
815 { 1490 {
816 self->base_height = base_height; 1491 self->base_height = base_height;
817 layout_update_font (self); 1492 layout_update_font (self);
818 } 1493 }
819 1494
820void 1495void
821set_width (CFClient::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
822 CODE: 1497 CODE:
823 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
824 1499
825void 1500void
826set_indent (CFClient::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
827 CODE: 1502 CODE:
828 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
829 1504
830void 1505void
831set_spacing (CFClient::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
832 CODE: 1507 CODE:
833 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
834 1509
835void 1510void
836set_ellipsise (CFClient::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
837 CODE: 1512 CODE:
838 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
839 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
840 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
841 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
842 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
843 ); 1518 );
844 1519
845void 1520void
846set_single_paragraph_mode (CFClient::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
847 CODE: 1522 CODE:
848 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
849 1524
850void 1525void
851size (CFClient::Layout self) 1526size (DC::Layout self)
852 PPCODE: 1527 PPCODE:
853{ 1528{
854 int w, h; 1529 int w, h;
855 1530
856 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
859 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
860 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
861} 1536}
862 1537
863int 1538int
1539descent (DC::Layout self)
1540 CODE:
1541{
1542 PangoRectangle rect;
1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1545 RETVAL = PANGO_DESCENT (rect);
1546}
1547 OUTPUT:
1548 RETVAL
1549
1550int
864xy_to_index (CFClient::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
865 CODE: 1552 CODE:
866{ 1553{
867 int index, trailing; 1554 int index, trailing;
868 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
869 RETVAL = index; 1556 RETVAL = index + trailing;
870} 1557}
871 OUTPUT: 1558 OUTPUT:
872 RETVAL 1559 RETVAL
873 1560
874void 1561void
875cursor_pos (CFClient::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
876 PPCODE: 1563 PPCODE:
877{ 1564{
878 PangoRectangle strong_pos; 1565 PangoRectangle pos;
879 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
880 1567
881 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
885} 1572}
886 1573
887void 1574void
888render (CFClient::Layout self) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
889 PPCODE: 1576 PPCODE:
890{ 1577{
891 SV *retval; 1578 int line, x;
892 int w, h;
893 1579
894 layout_get_pixel_size (self, &w, &h); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
895 1581#if !PANGO_VERSION_CHECK (1, 17, 3)
896 if (self->rgba) 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
897 { 1583 --line;
898 cairo_surface_t *surface;
899 cairo_t *cairo;
900
901 retval = newSV (w * h * 4);
902 SvPOK_only (retval);
903 SvCUR_set (retval, w * h * 4);
904
905 memset (SvPVX (retval), 0, w * h * 4);
906
907 surface = cairo_image_surface_create_for_data (
908 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
909 cairo = cairo_create (surface);
910 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
911
912 pango_cairo_show_layout (cairo, self->pl);
913
914 cairo_destroy (cairo);
915 cairo_surface_destroy (surface);
916
917 // what a mess, and its premultiplied, too :(
918 {
919 uint32_t *p = (uint32_t *)SvPVX (retval);
920 uint32_t *e = p + w * h;
921
922 while (p < e)
923 {
924 uint32_t rgba = *p;
925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif 1584#endif
937#endif
938 rgba = SDL_SwapBE32 (rgba);
939 *p++ = rgba;
940 }
941 }
942
943 EXTEND (SP, 5); 1585 EXTEND (SP, 2);
944 PUSHs (sv_2mortal (newSViv (w))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1588}
1589
1590void
1591line_x_to_index (DC::Layout self, int line, int x)
1592 PPCODE:
1593{
1594 PangoLayoutLine *lp;
1595 int index, trailing;
1596
1597 if (line < 0)
1598 XSRETURN_EMPTY;
1599
1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1601 XSRETURN_EMPTY; /* do better */
1602
1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1604
1605 EXTEND (SP, 2);
1606 if (GIMME_V == G_SCALAR)
945 PUSHs (sv_2mortal (newSViv (h))); 1607 PUSHs (sv_2mortal (newSViv (index + trailing)));
946 PUSHs (sv_2mortal (retval));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 }
950 else 1608 else
951 { 1609 {
952 FT_Bitmap bitmap;
953
954 retval = newSV (w * h);
955 SvPOK_only (retval);
956 SvCUR_set (retval, w * h);
957
958 bitmap.rows = h;
959 bitmap.width = w;
960 bitmap.pitch = w;
961 bitmap.buffer = (unsigned char*)SvPVX (retval);
962 bitmap.num_grays = 256;
963 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
964
965 memset (bitmap.buffer, 0, w * h);
966
967 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
968
969 EXTEND (SP, 5);
970 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (index)));
971 PUSHs (sv_2mortal (newSViv (h))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
972 PUSHs (sv_2mortal (retval));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 } 1612 }
976} 1613}
977 1614
1615void
1616render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE:
1618 rc_clear (self->rc);
1619 pango_opengl_render_layout_subpixel (
1620 self->pl,
1621 self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a,
1624 flags
1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1629
1630void
1631draw (DC::Layout self)
1632 CODE:
1633{
1634 glEnable (GL_TEXTURE_2D);
1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641
1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
978MODULE = CFClient PACKAGE = CFClient::Texture 1649MODULE = Deliantra::Client PACKAGE = DC::Texture
979 1650
1651PROTOTYPES: ENABLE
1652
980void 1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1658 {
1659 STRLEN datalen;
1660 char *data = SvPVbyte (data_, datalen);
1661 int bpp = datalen / (ow * oh);
1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1663
1664 SvPOK_only (result_);
1665 SvCUR_set (result_, nw * nh * bpp);
1666
1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1668 while (oh--)
1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1670
1671 sv_setsv (data_, result_);
1672 }
1673}
1674
1675void
981draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
982 PROTOTYPE: $$$;$$ 1677 PROTOTYPE: $$$;$$
983 ALIAS: 1678 ALIAS:
984 draw_quad_alpha = 1 1679 draw_quad_alpha = 1
985 draw_quad_alpha_premultiplied = 2 1680 draw_quad_alpha_premultiplied = 2
986 CODE: 1681 CODE:
987{ 1682{
988 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
989 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
990 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
991 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
992 1690
993 if (items < 5) 1691 if (items < 5)
994 { 1692 {
995 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
996 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1024 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1025 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1026 } 1724 }
1027} 1725}
1028 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1029MODULE = CFClient PACKAGE = CFClient::Map 1859MODULE = Deliantra::Client PACKAGE = DC::Map
1030 1860
1031CFClient::Map 1861PROTOTYPES: DISABLE
1032new (SV *class, int map_width, int map_height) 1862
1863DC::Map
1864new (SV *class)
1033 CODE: 1865 CODE:
1034 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1035 RETVAL->x = 0; 1867 RETVAL->x = 0;
1036 RETVAL->y = 0; 1868 RETVAL->y = 0;
1037 RETVAL->w = map_width; 1869 RETVAL->w = 0;
1038 RETVAL->h = map_height; 1870 RETVAL->h = 0;
1039 RETVAL->ox = 0; 1871 RETVAL->ox = 0;
1040 RETVAL->oy = 0; 1872 RETVAL->oy = 0;
1041 RETVAL->faces = 8192; 1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1042 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1043 RETVAL->texs = 8192;
1044 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1045 RETVAL->rows = 0; 1875 RETVAL->rows = 0;
1046 RETVAL->row = 0; 1876 RETVAL->row = 0;
1047 OUTPUT: 1877 OUTPUT:
1048 RETVAL 1878 RETVAL
1049 1879
1050void 1880void
1051DESTROY (CFClient::Map self) 1881DESTROY (DC::Map self)
1052 CODE: 1882 CODE:
1053{ 1883{
1054 map_clear (self); 1884 map_clear (self);
1055 Safefree (self->face); 1885 Safefree (self->face2tile);
1886 Safefree (self->tex);
1056 Safefree (self); 1887 Safefree (self);
1057} 1888}
1058 1889
1059void 1890void
1891resize (DC::Map self, int map_width, int map_height)
1892 CODE:
1893 self->w = map_width;
1894 self->h = map_height;
1895
1896void
1060clear (CFClient::Map self) 1897clear (DC::Map self)
1061 CODE: 1898 CODE:
1062 map_clear (self); 1899 map_clear (self);
1063 1900
1064void 1901void
1065set_face (CFClient::Map self, int face, int texid) 1902set_tileid (DC::Map self, int face, int tile)
1066 CODE: 1903 CODE:
1067{ 1904{
1068 while (self->faces <= face) 1905 need_facenum (self, face); self->face2tile [face] = tile;
1069 { 1906 need_texid (self, tile);
1070 Append (mapface, self->face, self->faces, self->faces);
1071 self->faces *= 2;
1072 }
1073
1074 self->face [face] = texid;
1075} 1907}
1076 1908
1077void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1078set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1079 CODE: 1934 CODE:
1080{ 1935{
1081 while (self->texs <= texid) 1936 need_texid (self, texid);
1082 {
1083 Append (maptex, self->tex, self->texs, self->texs);
1084 self->texs *= 2;
1085 }
1086 1937
1087 { 1938 {
1088 maptex *tex = self->tex + texid; 1939 maptex *tex = self->tex + texid;
1089 1940
1090 tex->name = name; 1941 tex->name = name;
1106 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1109} 1960}
1110 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1111int 1982int
1112ox (CFClient::Map self) 1983ox (DC::Map self)
1113 ALIAS: 1984 ALIAS:
1114 oy = 1 1985 oy = 1
1115 x = 2 1986 x = 2
1116 y = 3 1987 y = 3
1117 w = 4 1988 w = 4
1128 } 1999 }
1129 OUTPUT: 2000 OUTPUT:
1130 RETVAL 2001 RETVAL
1131 2002
1132void 2003void
1133scroll (CFClient::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1134 CODE: 2005 CODE:
1135{ 2006{
1136 if (dx > 0) 2007 if (dx > 0)
1137 map_blank (self, self->x, self->y, dx - 1, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1138 else if (dx < 0) 2009 else if (dx < 0)
1139 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1140 2011
1141 if (dy > 0) 2012 if (dy > 0)
1142 map_blank (self, self->x, self->y, self->w, dy - 1); 2013 map_blank (self, self->x, self->y, self->w, dy);
1143 else if (dy < 0) 2014 else if (dy < 0)
1144 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1145 2016
1146 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1147 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1148 2019
1149 while (self->y < 0) 2020 while (self->y < 0)
1153 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1154 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1155 } 2026 }
1156} 2027}
1157 2028
1158void 2029SV *
1159map1a_update (CFClient::Map self, SV *data_) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1160 CODE: 2031 CODE:
1161{ 2032{
1162 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1163 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1164 mapcell *cell; 2035 mapcell *cell;
1165 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1166 2039
1167 while (data < data_end) 2040 while (data < data_end - 1)
1168 { 2041 {
1169 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1170 2043
1171 x = ((flags >> 10) & 63) + self->x; 2044 x = self->x + ((flags >> 10) & 63);
1172 y = ((flags >> 4) & 63) + self->y; 2045 y = self->y + ((flags >> 4) & 63);
1173 2046
1174 cell = map_get_cell (self, x, y); 2047 cell = map_get_cell (self, x, y);
1175 2048
1176 if (flags & 15) 2049 if (flags & 15)
1177 { 2050 {
1178 if (cell->darkness < 0) 2051 if (!cell->darkness)
1179 { 2052 {
2053 memset (cell, 0, sizeof (*cell));
1180 cell->darkness = 0; 2054 cell->darkness = 256;
1181 cell->face [0] = 0;
1182 cell->face [1] = 0;
1183 cell->face [2] = 0;
1184 } 2055 }
1185 2056
1186 cell->darkness = flags & 8 ? *data++ : 255;
1187
1188 //TODO: don't trust server data to be in-range(!) 2057 //TODO: don't trust server data to be in-range(!)
1189 2058
1190 if (flags & 4) 2059 if (flags & 8)
1191 { 2060 {
1192 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2061 if (extmap)
2062 {
2063 uint8_t ext, cmd;
2064
2065 do
2066 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1;
2075 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 }
2095 while (ext & 0x80);
2096 }
2097 else
2098 cell->darkness = *data++ + 1;
1193 } 2099 }
1194 2100
2101 for (z = 0; z <= 2; ++z)
1195 if (flags & 2) 2102 if (flags & (4 >> z))
1196 { 2103 {
1197 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1198 } 2123 }
1199
1200 if (flags & 1)
1201 {
1202 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1203 }
1204 } 2124 }
1205 else 2125 else
1206 cell->darkness = -1; 2126 CELL_CLEAR (cell);
1207 } 2127 }
1208} 2128}
2129 OUTPUT:
2130 RETVAL
1209 2131
1210SV * 2132SV *
1211mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1212 CODE: 2134 CODE:
1213{ 2135{
1214 int x1, x; 2136 int x1, x;
1215 int y1, y; 2137 int y1, y;
1216 int z; 2138 int z;
1229 ? self->row + y 2151 ? self->row + y
1230 : 0; 2152 : 0;
1231 2153
1232 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1233 { 2155 {
1234 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1235 2157
1236 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1237 { 2159 {
1238 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1239 2161
1240 for (z = 0; z <= 0; z++) 2162 for (z = 0; z <= 0; z++)
1241 { 2163 {
1242 mapface face = cell->face [z];
1243
1244 if (face)
1245 {
1246 maptex tex = self->tex [face]; 2164 maptex tex = self->tex [cell->tile [z]];
1247 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1248 int a1 = tex.a; 2166 int a1 = tex.a;
1249 2167
1250 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1251 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1252 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1253 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1254 }
1255 } 2172 }
1256 } 2173 }
1257 2174
1258 *map++ = (r ) 2175 *map++ = (r )
1259 | (g << 8) 2176 | (g << 8)
1266} 2183}
1267 OUTPUT: 2184 OUTPUT:
1268 RETVAL 2185 RETVAL
1269 2186
1270void 2187void
1271draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE:
2190{
2191 int x, y, z;
2192
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
2203
2204 pl_tex.name = 0;
2205
2206 // that's current max. sorry.
2207 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
2255 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows)
2257 {
2258 maprow *row = self->row + (y + my);
2259
2260 for (x = 0; x < sw; x++)
2261 if (row->c0 <= x + mx && x + mx < row->c1)
2262 {
2263 mapcell *cell = row->col + (x + mx - row->c0);
2264 tileid tile = cell->tile [z];
2265
2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
2377 {
2378 int level = (w << 5) | b;
2379 HE *he;
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2407 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS);
2410 }
2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
2433 }
2434 }
2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468
2469 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows)
2472 {
2473 maprow *row = self->row + (y + my);
2474
2475 for (x = 0; x < sw; x++)
2476 if (row->c0 <= x + mx && x + mx < row->c1)
2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0);
2479
2480 int px = x * Tw;
2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2488
2489 if (cell->stat_hp)
2490 {
2491 int width = cell->stat_width * Tw;
2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2493
2494 glColor3ub (0, 0, 0);
2495 glRectf (px + 1, py - thick - 2,
2496 px + width - 1, py);
2497
2498 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2499 glRectf (px + 2,
2500 py - thick - 1,
2501 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2502 }
2503 }
2504 }
2505}
2506
2507void
2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2509 CODE:
2510{
2511 static float color[16][3] = {
2512 { 0.00f, 0.00f, 0.00f },
2513 { 1.00f, 1.00f, 1.00f },
2514 { 0.00f, 0.00f, 0.55f },
2515 { 1.00f, 0.00f, 0.00f },
2516
2517 { 1.00f, 0.54f, 0.00f },
2518 { 0.11f, 0.56f, 1.00f },
2519 { 0.93f, 0.46f, 0.00f },
2520 { 0.18f, 0.54f, 0.34f },
2521
2522 { 0.56f, 0.73f, 0.56f },
2523 { 0.80f, 0.80f, 0.80f },
2524 { 0.55f, 0.41f, 0.13f },
2525 { 0.99f, 0.77f, 0.26f },
2526
2527 { 0.74f, 0.65f, 0.41f },
2528
2529 { 0.00f, 1.00f, 1.00f },
2530 { 1.00f, 0.00f, 1.00f },
2531 { 1.00f, 1.00f, 0.00f },
2532 };
2533
2534 int x, y;
2535
2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2544 glEnable (GL_BLEND);
2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2546 glBegin (GL_QUADS);
2547
2548 for (y = 0; y < h; y++)
2549 for (x = 0; x < w; x++)
2550 {
2551 unsigned char m = data [x + y * w];
2552
2553 if (m)
2554 {
2555 float *c = color [m & 15];
2556
2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2558 float tx2 = tx1 + 0.5f;
2559
2560 glColor4f (c[0], c[1], c[2], 1);
2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2565 }
2566 }
2567
2568 glEnd ();
2569 glDisable (GL_BLEND);
2570 glDisable (GL_TEXTURE_2D);
2571}
2572
2573void
2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1272 PPCODE: 2575 PPCODE:
1273{ 2576{
1274 int vx, vy;
1275 int x, y, z; 2577 int x, y;
1276 int last_name;
1277 mapface face;
1278 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1279 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1280 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1281 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1282 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1283 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1284 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1285 2589
1286 vx = self->x + (self->w - sw) / 2 - shift_x; 2590 mx += self->x - 1;
1287 vy = self->y + (self->h - sh) / 2 - shift_y; 2591 my += self->y - 1;
1288 2592
1289 /*
1290 int vx = self->vx = self->w >= sw
1291 ? self->x + (self->w - sw) / 2
1292 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1293
1294 int vy = self->vy = self->h >= sh
1295 ? self->y + (self->h - sh) / 2
1296 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1297 */
1298
1299 glColor4ub (255, 255, 255, 255);
1300
1301 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1302 glEnable (GL_BLEND);
1303 glEnable (GL_TEXTURE_2D);
1304 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1305
1306 glBegin (GL_QUADS);
1307
1308 last_name = 0;
1309
1310 for (z = 0; z < 3; z++)
1311 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1312 if (0 <= y + vy && y + vy < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1313 { 2595 {
1314 maprow *row = self->row + (y + vy); 2596 maprow *row = self->row + (y + my);
1315 2597
1316 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1317 if (row->c0 <= x + vx && x + vx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1318 { 2600 {
1319 mapcell *cell = row->col + (x + vx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1320 2602
1321 darkness[y * sw4 + x] = cell->darkness < 0 2603 darkness1 [y * sw1 + x] = cell->darkness
2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1322 ? 255 - FOW_DARKNESS 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1323 : 255 - cell->darkness;
1324
1325 face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face];
1330
1331 int px = (x + 1) * 32 - tex.w;
1332 int py = (y + 1) * 32 - tex.h;
1333
1334 if (last_name != tex.name)
1335 {
1336 glEnd ();
1337 last_name = tex.name;
1338 glBindTexture (GL_TEXTURE_2D, last_name);
1339 glBegin (GL_QUADS);
1340 }
1341
1342 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1343 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1344 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1345 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1346 }
1347 } 2606 }
1348 } 2607 }
1349 2608
1350 glEnd (); 2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1351 2621
1352 glDisable (GL_TEXTURE_2D); 2622 uint8_t r11 = (d11 + d21 + d12) / 3;
1353 glDisable (GL_BLEND); 2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
1354 2646
1355 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1356 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1357 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1358 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1359} 2651}
1360 2652
1361SV * 2653SV *
1362get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2655 CODE:
1364{ 2656{
1365 int x, y, x1, y1; 2657 int x, y, x1, y1;
1366 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1367 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1392 if (row && row->c0 <= x && x < row->c1) 2684 if (row && row->c0 <= x && x < row->c1)
1393 { 2685 {
1394 mapcell *cell = row->col + (x - row->c0); 2686 mapcell *cell = row->col + (x - row->c0);
1395 uint8_t flags = 0; 2687 uint8_t flags = 0;
1396 2688
1397 if (cell->face [0]) flags |= 1; 2689 if (cell->tile [0]) flags |= 1;
1398 if (cell->face [1]) flags |= 2; 2690 if (cell->tile [1]) flags |= 2;
1399 if (cell->face [2]) flags |= 4; 2691 if (cell->tile [2]) flags |= 4;
1400 2692
1401 *data++ = flags; 2693 *data++ = flags;
1402 2694
1403 if (flags & 1) 2695 if (flags & 1)
1404 { 2696 {
2697 tileid tile = cell->tile [0];
1405 *data++ = cell->face [0] >> 8; 2698 *data++ = tile >> 8;
1406 *data++ = cell->face [0]; 2699 *data++ = tile;
1407 } 2700 }
1408 2701
1409 if (flags & 2) 2702 if (flags & 2)
1410 { 2703 {
2704 tileid tile = cell->tile [1];
1411 *data++ = cell->face [1] >> 8; 2705 *data++ = tile >> 8;
1412 *data++ = cell->face [1]; 2706 *data++ = tile;
1413 } 2707 }
1414 2708
1415 if (flags & 4) 2709 if (flags & 4)
1416 { 2710 {
2711 tileid tile = cell->tile [2];
1417 *data++ = cell->face [2] >> 8; 2712 *data++ = tile >> 8;
1418 *data++ = cell->face [2]; 2713 *data++ = tile;
1419 } 2714 }
1420 } 2715 }
1421 else 2716 else
1422 *data++ = 0; 2717 *data++ = 0;
1423 } 2718 }
1424 } 2719 }
1425 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1426 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1427 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1428 RETVAL = data_sv; 2728 RETVAL = data_sv;
1429} 2729}
1430 OUTPUT: 2730 OUTPUT:
1431 RETVAL 2731 RETVAL
1432 2732
1433void 2733void
1434set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1435 PPCODE: 2735 PPCODE:
1436{ 2736{
1437 int x, y, z; 2737 int x, y, z;
1438 int w, h; 2738 int w, h;
1439 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1440 2750
1441 if (*data++ != 0) 2751 if (*data++ != 0)
1442 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1443 2753
1444 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1445 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1446 2756
1447 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1459 { 2769 {
1460 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1461 2771
1462 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1463 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1464 uint8_t flags = *data++; 2779 flags = *data++;
1465 2780
1466 if (flags) 2781 if (flags)
1467 { 2782 {
1468 mapface face[3] = { 0, 0, 0 };
1469
1470 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
1471 2785
1472 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1473 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1474 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1475 2789
1476 if (cell->darkness <= 0) 2790 if (cell->darkness == 0)
1477 { 2791 {
1478 cell->darkness = -1; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1479 2794
1480 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1481 { 2796 {
1482 cell->face[z] = face[z]; 2797 tileid t = tile [z];
1483 2798
1484 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
1485 XPUSHs (sv_2mortal (newSViv (face[z]))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
1486 } 2806 }
1487 } 2807 }
1488 } 2808 }
1489 } 2809 }
1490 } 2810 }
1491} 2811}
1492 2812
1493MODULE = CFClient PACKAGE = CFClient::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1494 2814
1495CFClient::MixChunk 2815DC::RW
1496new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1497 CODE: 2817 CODE:
1498 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1499 OUTPUT: 2824 OUTPUT:
1500 RETVAL 2825 RETVAL
1501 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1502void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1503DESTROY (CFClient::MixChunk self) 2954DESTROY (DC::MixChunk self)
1504 CODE: 2955 CODE:
1505 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1506 2957
1507int 2958int
1508volume (CFClient::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1509 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1510 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1511 OUTPUT: 2964 OUTPUT:
1512 RETVAL 2965 RETVAL
1513 2966
1514int 2967DC::Channel
1515play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1516 CODE: 2969 CODE:
2970{
1517 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1518 OUTPUT: 2982 OUTPUT:
1519 RETVAL 2983 RETVAL
1520 2984
1521MODULE = CFClient PACKAGE = CFClient::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1522 2998
1523int 2999int
1524volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1525 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1526 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1527 OUTPUT: 3006 OUTPUT:
1528 RETVAL 3007 RETVAL
1529 3008
1530CFClient::MixMusic 3009void
1531new_from_file (SV *class, char *path) 3010fade_out (int ms)
1532 CODE: 3011 CODE:
1533 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1534 OUTPUT: 3023 OUTPUT:
1535 RETVAL 3024 RETVAL
1536 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1537void 3033void
1538DESTROY (CFClient::MixMusic self) 3034DESTROY (DC::MixMusic self)
1539 CODE: 3035 CODE:
1540 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1541 3037
1542int 3038int
1543play (CFClient::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1544 CODE: 3040 CODE:
1545 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1546 OUTPUT: 3042 OUTPUT:
1547 RETVAL 3043 RETVAL
1548 3044
3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
1549MODULE = CFClient PACKAGE = CFClient::OpenGL 3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1550 3053
1551BOOT: 3054BOOT:
1552{ 3055{
1553 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1554 static const struct { 3057 static const struct {
1555 const char *name; 3058 const char *name;
1556 IV iv; 3059 IV iv;
1557 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1558# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1559 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1560 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1561 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1562 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1563 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1565 const_iv (GL_SCISSOR_TEST), 3072 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST), 3073 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
3077 const_iv (GL_FRONT),
3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1570 const_iv (GL_AND), 3080 const_iv (GL_AND),
1571 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1572 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1573 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1574 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
1575 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1576 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
1577 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
1578 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1579 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
3094 const_iv (GL_RGBA4),
3095 const_iv (GL_RGBA8),
3096 const_iv (GL_RGB5_A1),
1580 const_iv (GL_UNSIGNED_BYTE), 3097 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT), 3098 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT), 3099 const_iv (GL_UNSIGNED_INT),
1583 const_iv (GL_ALPHA), 3100 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1585 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1587 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1589 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1590 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1591 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1593 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1594 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
1615 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
1616 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
1617 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
1618 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
1619 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
1620 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
3147 const_iv (GL_LINE_STRIP),
1621 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
1622 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
1623 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1628 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
1629 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
1630 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1633# undef const_iv 3171# undef const_iv
1634 }; 3172 };
1635 3173
1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
1638} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
1639 3189
1640char * 3190char *
1641gl_vendor () 3191gl_vendor ()
1642 CODE: 3192 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
1656 CODE: 3206 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT: 3208 OUTPUT:
1659 RETVAL 3209 RETVAL
1660 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
1661int glGetError () 3225int glGetError ()
3226
3227void glFinish ()
3228
3229void glFlush ()
1662 3230
1663void glClear (int mask) 3231void glClear (int mask)
1664 3232
1665void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
1666 PROTOTYPE: @ 3234 PROTOTYPE: @
1677 3245
1678void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1679 CODE: 3247 CODE:
1680 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
1681 3249
3250# void glBlendEquation (int se)
3251
1682void glDepthMask (int flag) 3252void glDepthMask (int flag)
1683 3253
1684void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
1685 3255
1686void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
1690void glPushMatrix () 3260void glPushMatrix ()
1691 3261
1692void glPopMatrix () 3262void glPopMatrix ()
1693 3263
1694void glLoadIdentity () 3264void glLoadIdentity ()
3265
3266void glDrawBuffer (int buffer)
3267
3268void glReadBuffer (int buffer)
1695 3269
1696# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698 3272
1699# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
1701 3277
1702void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
1703 3279
1704void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
1705 3281
1713 3289
1714void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
1715 CODE: 3291 CODE:
1716 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
1717 3293
1718void glBegin (int mode)
1719
1720void glEnd ()
1721
1722void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
1723 PROTOTYPE: @ 3295 PROTOTYPE: @
1724 ALIAS: 3296 ALIAS:
1725 glColor_premultiply = 1 3297 glColor_premultiply = 1
1726 CODE: 3298 CODE:
1727 if (ix) 3299 if (ix)
1728 { 3300 {
1729 r *= a; 3301 r *= a;
1730 g *= a; 3302 g *= a;
1731 b *= a; 3303 b *= a;
1732 } 3304 }
1733 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
1734 glColor4ub (MIN ((int)(r * 256.f), 255), 3306 glColor4f (r, g, b, a);
1735 MIN ((int)(g * 256.f), 255),
1736 MIN ((int)(b * 256.f), 255),
1737 MIN ((int)(a * 256.f), 255));
1738
1739void glInterleavedArrays (int format, int stride, char *data)
1740
1741void glDrawElements (int mode, int count, int type, char *indices)
1742
1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744 3307
1745void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
1746 CODE: 3309 CODE:
1747 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
1753 3316
1754void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
1755 CODE: 3318 CODE:
1756 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
1757 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
1758void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
1759 CODE: 3351 CODE:
1760 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
1761 3353
1762void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1779 CODE: 3371 CODE:
1780 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1782 3374
1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1784 3376
1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1786 3378
1787void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
1788 3382
1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1790 3384
1791int glGenTexture () 3385int glGenTexture ()
1792 CODE: 3386 CODE:
1793{ 3387 RETVAL = gen_texture ();
1794 GLuint name;
1795 glGenTextures (1, &name);
1796 RETVAL = name;
1797}
1798 OUTPUT: 3388 OUTPUT:
1799 RETVAL 3389 RETVAL
1800 3390
1801void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
1802 CODE: 3392 CODE:
1803{
1804 GLuint name_ = name;
1805 glDeleteTextures (1, &name_); 3393 del_texture (name);
1806} 3394
1807
1808int glGenList () 3395int glGenList ()
1809 CODE: 3396 CODE:
1810 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
1811 OUTPUT: 3398 OUTPUT:
1812 RETVAL 3399 RETVAL
1819 3406
1820void glEndList () 3407void glEndList ()
1821 3408
1822void glCallList (int list) 3409void glCallList (int list)
1823 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1824 3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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