ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.108 by root, Wed Jun 7 23:28:12 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
52 130
53static struct 131static struct
54{ 132{
55#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 134#include "glfunc.h"
57#undef GL_FUNC 135#undef GL_FUNC
58} gl; 136} gl;
59 137
138static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 140{
62 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 145 else
67 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
68} 147}
69 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
72 184
73typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
74 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
75typedef struct cf_layout { 205struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
79 int base_height; 208 int base_height;
80 CFClient__Font font; 209 DC__Font font;
81} *CFClient__Layout; 210 rc_t rc;
211};
82 212
213typedef cf_layout *DC__Layout;
214
83static CFClient__Font default_font; 215static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
86 218
87static void 219static void
88substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
89{ 221{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
91 FcPatternAddBool (pattern, FC_HINTSTYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
92#ifdef _WIN32 225#endif
93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
94#else
95 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
96#endif
97} 227}
98 228
99static void 229static void
100layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
101{ 231{
102 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
103 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
104 */ 234 */
105 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
106 236
107 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
108 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
109 239
110 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
111} 241}
112 242
113static void 243static void
114layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
115{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
116 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
117 250
118 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
119 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
120 253
121 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
122} 255 if (!rect.height) rect.height = 1;
123 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
124typedef uint16_t mapface; 262typedef uint16_t faceid;
125 263
126typedef struct { 264struct maptex
265{
127 GLint name; 266 GLuint name;
128 int w, h; 267 int w, h;
129 float s, t; 268 float s, t;
130 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
131} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
132 274
133typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
134 int16_t darkness; 279 uint16_t darkness;
135 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
136} mapcell; 281};
137 282
138typedef struct { 283struct maprow
284{
139 int32_t c0, c1; 285 int32_t c0, c1;
140 mapcell *col; 286 mapcell *col;
141} maprow; 287};
142 288
143typedef struct map { 289struct mapgrid {
144 int x, y, w, h; 290 int x, y, w, h;
145 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
146 int faces; 292 std::vector<tileid> tile;
147 mapface *face; 293 std::vector<maptex> tex;
148
149 int texs;
150 maptex *tex;
151 294
152 int32_t rows; 295 int32_t rows;
153 maprow *row; 296 maprow *row;
154} *CFClient__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
155 307
156static char * 308static char *
157prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
158{ 310{
159 char *p; 311 char *p;
177 329
178#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
180 332
181static maprow * 333static maprow *
182map_get_row (CFClient__Map self, int y) 334map_get_row (mapgrid *self, int y)
183{ 335{
184 if (0 > y) 336 if (0 > y)
185 { 337 {
186 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
187 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
225 377
226 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
227} 379}
228 380
229static mapcell * 381static mapcell *
230map_get_cell (CFClient__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
231{ 383{
232 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
233} 385}
234 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
235static void 414static void
236map_clear (CFClient__Map self)
237{
238 int r;
239
240 for (r = 0; r < self->rows; r++)
241 Safefree (self->row[r].col);
242
243 Safefree (self->row);
244
245 self->x = 0;
246 self->y = 0;
247 self->ox = 0;
248 self->oy = 0;
249 self->row = 0;
250 self->rows = 0;
251}
252
253static void
254map_blank (CFClient__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
255{ 416{
256 int x, y; 417 int x, y;
257 maprow *row; 418 maprow *row;
419 mapcell *cell;
258 420
259 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
260 if (y >= 0) 422 if (y >= 0)
261 { 423 {
262 if (y >= self->rows) 424 if (y >= self->rows)
268 if (x >= row->c0) 430 if (x >= row->c0)
269 { 431 {
270 if (x >= row->c1) 432 if (x >= row->c1)
271 break; 433 break;
272 434
273 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
274 } 438 }
275 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
276} 475}
277 476
278static void 477static void
279music_finished (void) 478music_finished (void)
280{ 479{
299 ev.data2 = 0; 498 ev.data2 = 0;
300 499
301 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
302} 501}
303 502
304MODULE = CFClient PACKAGE = CFClient 503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
508}
509
510static unsigned int
511minpot (unsigned int n)
512{
513 if (!n)
514 return 0;
515
516 --n;
517
518 n |= n >> 1;
519 n |= n >> 2;
520 n |= n >> 4;
521 n |= n >> 8;
522 n |= n >> 16;
523
524 return n + 1;
525}
526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
305 644
306PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
307 646
308BOOT: 647BOOT:
309{ 648{
310 HV *stash = gv_stashpv ("CFClient", 1); 649 HV *stash = gv_stashpv ("DC", 1);
311 static const struct { 650 static const struct {
312 const char *name; 651 const char *name;
313 IV iv; 652 IV iv;
314 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
315# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
316 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
317 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
318 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
319 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
320 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
329 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
330 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
331 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
332 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
333 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
334 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
335 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
336 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
337 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
338 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
393 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
394 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
395 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
396 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
397 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
398 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
399 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
400 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
401 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
402 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
403 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
404 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
405 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
406 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
407 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
408 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
409 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
410 const_iv (KMOD_CTRL), 814
411 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
412 const_iv (KMOD_ALT), 816
413 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
414# undef const_iv 847# undef const_iv
415 }; 848 };
416 849
417 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
418 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
419} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
862
863int
864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
869
870NV floor (NV x)
871
872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
420 883
421void 884void
422pango_init () 885pango_init ()
423 CODE: 886 CODE:
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{ 887{
426 {
427 ft2_fontmap = pango_ft2_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
430 } 891 /*pango_context_set_font_description (opengl_context, default_font);*/
431 { 892#if PANGO_VERSION_CHECK (1, 15, 2)
432 cairo_font_options_t *fopt = cairo_font_options_create (); 893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
433 cairo_fontmap = pango_cairo_font_map_get_default (); 894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif 895#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
446} 896}
447 897
448int 898char *SDL_GetError ()
449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
450 899
451void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
452SDL_Quit () 909void SDL_Quit ()
453 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
454void 921void
455SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
456 PPCODE: 923 PPCODE:
457{ 924{
458 SDL_Rect **m; 925 SDL_Rect **m;
459 926
460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
464 931
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
467 934
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
472 939
473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
474 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
475 SDL_EnableUNICODE (1);
476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
477 942
478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479 944
480 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
481 while (*m) 946 while (*m)
482 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
483 AV *av = newAV (); 950 AV *av = newAV ();
484 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
485 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
486 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
487 957
488 ++m; 958 ++m;
489 } 959 }
490} 960}
491 961
492char *
493SDL_GetError ()
494
495int 962int
496SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
497 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
498 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
500 ); 976 );
977
501 if (RETVAL) 978 if (RETVAL)
502 { 979 {
503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h" 982#include "glfunc.h"
506# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
507 } 986 }
987}
508 OUTPUT: 988 OUTPUT:
509 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
510 993
511void 994void
512SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
513 996
514char * 997char *
515SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
516 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
517void 1011void
518SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
519 PPCODE: 1016 PPCODE:
520{ 1017{
521 SDL_Event ev; 1018 SDL_Event ev;
522 1019
523 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
524 { 1022 {
525 HV *hv = newHV (); 1023 HV *hv = newHV ();
526 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
527 1025
528 switch (ev.type) 1026 switch (ev.type)
529 { 1027 {
530 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
531 case SDL_KEYUP: 1029 case SDL_KEYUP:
532 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
533 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
534 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
535 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
536 break; 1035 break;
537 1036
538 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
541 break; 1040 break;
542 1041
543 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
545
546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
551 break; 1068 break;
552 1069
553 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
554 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
556 1073
557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
565 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
566 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
567 break; 1084 break;
568 } 1085 }
569 1086
570 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
571 } 1088 }
572} 1089}
573 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
574int 1104int
575Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
576 POSTCALL: 1106 POSTCALL:
577 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
578 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
579 1109
580void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
581Mix_CloseAudio () 1127Mix_CloseAudio ()
582 1128
583int 1129int
584Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
585 1131
1132const char *
1133Mix_GetError ()
1134
586void 1135void
587lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
588 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
589#ifndef _WIN32 1144#ifdef _WIN32
590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
591#endif 1166#endif
1167}
592 1168
593void 1169int
594add_font (char *file) 1170add_font (char *file)
595 CODE: 1171 CODE:
596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
597#ifdef _WIN32 1173 OUTPUT:
598 // cairo... sigh... requires win2000 1174 RETVAL
599 AddFontResourceEx (file, FR_PRIVATE, 0); 1175
600#endif 1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
601 1182
602void 1183void
603load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
604 ALIAS: 1185 ALIAS:
605 load_image_file = 1 1186 load_image_file = 1
608 STRLEN image_len; 1189 STRLEN image_len;
609 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
610 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
611 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
612 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
613 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
614 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
615 1196
616 if (!rw) 1197 if (!rw)
617 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
618 1199
647 1228
648 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
649 1230
650 assert (surface2->pitch == surface2->w * 4); 1231 assert (surface2->pitch == surface2->w * 4);
651 1232
1233 SDL_LockSurface (surface2);
652 EXTEND (SP, 5); 1234 EXTEND (SP, 6);
653 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
654 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
655 SDL_LockSurface (surface2);
656 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
657 SDL_UnlockSurface (surface2);
658 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
659 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
660 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
661 1242
662 SDL_FreeSurface (surface); 1243 SDL_FreeSurface (surface);
663 SDL_FreeSurface (surface2); 1244 SDL_FreeSurface (surface2);
664} 1245}
665 1246
691void 1272void
692error (char *message) 1273error (char *message)
693 CODE: 1274 CODE:
694 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
695#ifdef _WIN32 1276#ifdef _WIN32
696 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
697#endif 1278#endif
698 1279
699void 1280void
700fatal (char *message) 1281fatal (char *message)
701 CODE: 1282 CODE:
702 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
703#ifdef _WIN32 1284#ifdef _WIN32
704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
705#endif 1286#endif
706 exit (1); 1287 _exit (1);
707 1288
1289void
1290_exit (int retval = 0)
1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
1295 _exit (retval);
1296#endif
1297
1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
708MODULE = CFClient PACKAGE = CFClient::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
709 1315
710CFClient::Font 1316PROTOTYPES: DISABLE
1317
1318DC::Font
711new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
712 CODE: 1320 CODE:
713{ 1321{
714 int count; 1322 int count;
715 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
718} 1326}
719 OUTPUT: 1327 OUTPUT:
720 RETVAL 1328 RETVAL
721 1329
722void 1330void
723DESTROY (CFClient::Font self) 1331DESTROY (DC::Font self)
724 CODE: 1332 CODE:
725 pango_font_description_free (self); 1333 pango_font_description_free (self);
726 1334
727void 1335void
728make_default (CFClient::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
729 CODE: 1338 CODE:
730 default_font = self; 1339 default_font = self;
731 1340
732MODULE = CFClient PACKAGE = CFClient::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
733 1342
734CFClient::Layout 1343PROTOTYPES: DISABLE
735new (SV *class, int rgba = 0)
736 CODE:
737 New (0, RETVAL, 1, struct cf_layout);
738 1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
739 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
740 RETVAL->rgba = rgba;
741 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
742 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
743 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
744 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
745 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
749 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
750 OUTPUT: 1372 OUTPUT:
751 RETVAL 1373 RETVAL
752 1374
753void 1375void
754DESTROY (CFClient::Layout self) 1376DESTROY (DC::Layout self)
755 CODE: 1377 CODE:
756 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
757 Safefree (self); 1379 delete self;
758 1380
759int
760is_rgba (CFClient::Layout self)
761 CODE:
762 RETVAL = self->rgba;
763 OUTPUT:
764 RETVAL
765
766void 1381void
767set_text (CFClient::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
768 CODE: 1383 CODE:
769{ 1384{
770 STRLEN textlen; 1385 STRLEN textlen;
771 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
772 1387
773 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
774} 1389}
775 1390
776void 1391void
777set_markup (CFClient::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
778 CODE: 1393 CODE:
779{ 1394{
780 STRLEN textlen; 1395 STRLEN textlen;
781 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
782 1397
783 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
784} 1399}
785 1400
1401void
1402set_shapes (DC::Layout self, ...)
1403 CODE:
1404{
1405 PangoAttrList *attrs = 0;
1406 const char *text = pango_layout_get_text (self->pl);
1407 const char *pos = text;
1408 int arg = 4;
1409
1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1411 {
1412 PangoRectangle inkrect, rect;
1413 PangoAttribute *attr;
1414
1415 int x = SvIV (ST (arg - 3));
1416 int y = SvIV (ST (arg - 2));
1417 int w = SvIV (ST (arg - 1));
1418 int h = SvIV (ST (arg ));
1419
1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
1426 rect.y = y * PANGO_SCALE;
1427 rect.width = w * PANGO_SCALE;
1428 rect.height = h * PANGO_SCALE;
1429
1430 if (!attrs)
1431 attrs = pango_layout_get_attributes (self->pl);
1432
1433 attr = pango_attr_shape_new (&inkrect, &rect);
1434 attr->start_index = pos - text;
1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1436 pango_attr_list_insert (attrs, attr);
1437
1438 arg += 4;
1439 pos += sizeof (OBJ_STR) - 1;
1440 }
1441
1442 if (attrs)
1443 pango_layout_set_attributes (self->pl, attrs);
1444}
1445
1446void
1447get_shapes (DC::Layout self)
1448 PPCODE:
1449{
1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1451
1452 do
1453 {
1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1455
1456 if (run && shape_attr_p (run))
1457 {
1458 PangoRectangle extents;
1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1460
1461 EXTEND (SP, 2);
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1464 }
1465 }
1466 while (pango_layout_iter_next_run (iter));
1467
1468 pango_layout_iter_free (iter);
1469}
1470
1471int
1472has_wrapped (DC::Layout self)
1473 CODE:
1474{
1475 int lines = 1;
1476 const char *text = pango_layout_get_text (self->pl);
1477
1478 while (*text)
1479 lines += *text++ == '\n';
1480
1481 RETVAL = lines < pango_layout_get_line_count (self->pl);
1482}
1483 OUTPUT:
1484 RETVAL
1485
786SV * 1486SV *
787get_text (CFClient::Layout self) 1487get_text (DC::Layout self)
788 CODE: 1488 CODE:
789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
790 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
791 OUTPUT: 1491 OUTPUT:
792 RETVAL 1492 RETVAL
793 1493
794void 1494void
795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
796 CODE: 1496 CODE:
797 self->r = r; 1497 self->r = r;
798 self->g = g; 1498 self->g = g;
799 self->b = b; 1499 self->b = b;
800 self->a = a; 1500 self->a = a;
801 1501
802void 1502void
803set_font (CFClient::Layout self, CFClient::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
804 CODE: 1504 CODE:
805 if (self->font != font) 1505 if (self->font != font)
806 { 1506 {
807 self->font = font; 1507 self->font = font;
808 layout_update_font (self); 1508 layout_update_font (self);
809 } 1509 }
810 1510
811void 1511void
812set_height (CFClient::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
813 CODE: 1513 CODE:
814 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
815 { 1515 {
816 self->base_height = base_height; 1516 self->base_height = base_height;
817 layout_update_font (self); 1517 layout_update_font (self);
818 } 1518 }
819 1519
820void 1520void
821set_width (CFClient::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
822 CODE: 1522 CODE:
823 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
824 1524
825void 1525void
826set_indent (CFClient::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
827 CODE: 1527 CODE:
828 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
829 1529
830void 1530void
831set_spacing (CFClient::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
832 CODE: 1532 CODE:
833 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
834 1534
835void 1535void
836set_ellipsise (CFClient::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
837 CODE: 1537 CODE:
838 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
839 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
840 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
841 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
842 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
843 ); 1543 );
844 1544
845void 1545void
846set_single_paragraph_mode (CFClient::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
847 CODE: 1547 CODE:
848 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
849 1549
850void 1550void
851size (CFClient::Layout self) 1551size (DC::Layout self)
852 PPCODE: 1552 PPCODE:
853{ 1553{
854 int w, h; 1554 int w, h;
855 1555
856 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
859 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
860 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
861} 1561}
862 1562
863int 1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
864xy_to_index (CFClient::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
865 CODE: 1577 CODE:
866{ 1578{
867 int index, trailing; 1579 int index, trailing;
868 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
869 RETVAL = index; 1581 RETVAL = index + trailing;
870} 1582}
871 OUTPUT: 1583 OUTPUT:
872 RETVAL 1584 RETVAL
873 1585
874void 1586void
875cursor_pos (CFClient::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
876 PPCODE: 1588 PPCODE:
877{ 1589{
878 PangoRectangle strong_pos; 1590 PangoRectangle pos;
879 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
880 1592
881 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
885} 1597}
886 1598
887void 1599void
888render (CFClient::Layout self) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
889 PPCODE: 1601 PPCODE:
890{ 1602{
891 SV *retval; 1603 int line, x;
892 int w, h;
893 1604
894 layout_get_pixel_size (self, &w, &h); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
895 1606#if !PANGO_VERSION_CHECK (1, 17, 3)
896 if (self->rgba) 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
897 { 1608 --line;
898 cairo_surface_t *surface;
899 cairo_t *cairo;
900
901 retval = newSV (w * h * 4);
902 SvPOK_only (retval);
903 SvCUR_set (retval, w * h * 4);
904
905 memset (SvPVX (retval), 0, w * h * 4);
906
907 surface = cairo_image_surface_create_for_data (
908 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
909 cairo = cairo_create (surface);
910 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
911
912 pango_cairo_show_layout (cairo, self->pl);
913
914 cairo_destroy (cairo);
915 cairo_surface_destroy (surface);
916
917 // what a mess, and its premultiplied, too :(
918 {
919 uint32_t *p = (uint32_t *)SvPVX (retval);
920 uint32_t *e = p + w * h;
921
922 while (p < e)
923 {
924 uint32_t rgba = *p;
925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif 1609#endif
937#endif
938 rgba = SDL_SwapBE32 (rgba);
939 *p++ = rgba;
940 }
941 }
942
943 EXTEND (SP, 5); 1610 EXTEND (SP, 2);
944 PUSHs (sv_2mortal (newSViv (w))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
945 PUSHs (sv_2mortal (newSViv (h))); 1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
946 PUSHs (sv_2mortal (retval));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 }
950 else 1633 else
951 { 1634 {
952 FT_Bitmap bitmap;
953
954 retval = newSV (w * h);
955 SvPOK_only (retval);
956 SvCUR_set (retval, w * h);
957
958 bitmap.rows = h;
959 bitmap.width = w;
960 bitmap.pitch = w;
961 bitmap.buffer = (unsigned char*)SvPVX (retval);
962 bitmap.num_grays = 256;
963 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
964
965 memset (bitmap.buffer, 0, w * h);
966
967 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
968
969 EXTEND (SP, 5);
970 PUSHs (sv_2mortal (newSViv (w))); 1635 PUSHs (sv_2mortal (newSViv (index)));
971 PUSHs (sv_2mortal (newSViv (h))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
972 PUSHs (sv_2mortal (retval));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 } 1637 }
976} 1638}
977 1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
978MODULE = CFClient PACKAGE = CFClient::Texture 1674MODULE = Deliantra::Client PACKAGE = DC::Texture
979 1675
1676PROTOTYPES: ENABLE
1677
980void 1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1683 {
1684 STRLEN datalen;
1685 char *data = SvPVbyte (data_, datalen);
1686 int bpp = datalen / (ow * oh);
1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1688
1689 SvPOK_only (result_);
1690 SvCUR_set (result_, nw * nh * bpp);
1691
1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1693 while (oh--)
1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1695
1696 sv_setsv (data_, result_);
1697 }
1698}
1699
1700void
981draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
982 PROTOTYPE: $$$;$$ 1702 PROTOTYPE: $$$;$$
983 ALIAS: 1703 ALIAS:
984 draw_quad_alpha = 1 1704 draw_quad_alpha = 1
985 draw_quad_alpha_premultiplied = 2 1705 draw_quad_alpha_premultiplied = 2
986 CODE: 1706 CODE:
987{ 1707{
988 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
989 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
990 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
991 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
992 1715
993 if (items < 5) 1716 if (items < 5)
994 { 1717 {
995 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
996 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1024 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1025 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1026 } 1749 }
1027} 1750}
1028 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1029MODULE = CFClient PACKAGE = CFClient::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1030 1885
1031CFClient::Map 1886PROTOTYPES: DISABLE
1032new (SV *class, int map_width, int map_height) 1887
1888DC::Map
1889new (SV *klass)
1033 CODE: 1890 CODE:
1034 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1035 RETVAL->x = 0; 1892 RETVAL->x = 0;
1036 RETVAL->y = 0; 1893 RETVAL->y = 0;
1037 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1038 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1039 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1040 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1041 RETVAL->faces = 8192;
1042 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1043 RETVAL->texs = 8192;
1044 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1045 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1046 RETVAL->row = 0; 1899 RETVAL->row = 0;
1047 OUTPUT: 1900 OUTPUT:
1048 RETVAL 1901 RETVAL
1049 1902
1050void 1903void
1051DESTROY (CFClient::Map self) 1904DESTROY (DC::Map self)
1052 CODE: 1905 CODE:
1053{ 1906{
1054 map_clear (self);
1055 Safefree (self->face);
1056 Safefree (self); 1907 delete self;
1057} 1908}
1058 1909
1059void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1060clear (CFClient::Map self) 1917clear (DC::Map self)
1061 CODE: 1918 CODE:
1062 map_clear (self); 1919 self->clear_cells ();
1063 1920
1064void 1921void
1065set_face (CFClient::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1066 CODE: 1923 CODE:
1067{ 1924{
1068 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1069 {
1070 Append (mapface, self->face, self->faces, self->faces);
1071 self->faces *= 2;
1072 }
1073
1074 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1075} 1928}
1076 1929
1077void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1078set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1079 CODE: 1952 CODE:
1080{ 1953{
1081 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1082 {
1083 Append (maptex, self->tex, self->texs, self->texs);
1084 self->texs *= 2;
1085 }
1086 1955
1087 { 1956 {
1088 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1089 1958
1090 tex->name = name; 1959 tex.name = name;
1091 tex->w = w; 1960 tex.w = w;
1092 tex->h = h; 1961 tex.h = h;
1093 tex->s = s; 1962 tex.s = s;
1094 tex->t = t; 1963 tex.t = t;
1095 tex->r = r; 1964 tex.r = r;
1096 tex->g = g; 1965 tex.g = g;
1097 tex->b = b; 1966 tex.b = b;
1098 tex->a = a; 1967 tex.a = a;
1099 } 1968 }
1100 1969
1101 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1102 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1103 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1106 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1109} 1978}
1110 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1111int 2000int
1112ox (CFClient::Map self) 2001ox (DC::Map self)
1113 ALIAS: 2002 ALIAS:
1114 oy = 1 2003 oy = 1
1115 x = 2 2004 x = 2
1116 y = 3 2005 y = 3
1117 w = 4 2006 w = 4
1128 } 2017 }
1129 OUTPUT: 2018 OUTPUT:
1130 RETVAL 2019 RETVAL
1131 2020
1132void 2021void
1133scroll (CFClient::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1134 CODE: 2023 CODE:
1135{ 2024{
1136 if (dx > 0) 2025 if (dx > 0)
1137 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1138 else if (dx < 0) 2027 else if (dx < 0)
1139 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1140 2029
1141 if (dy > 0) 2030 if (dy > 0)
1142 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1143 else if (dy < 0) 2032 else if (dy < 0)
1144 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1145 2034
1146 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1147 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1148 2037
1149 while (self->y < 0) 2038 while (self->y < 0)
1153 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1154 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1155 } 2044 }
1156} 2045}
1157 2046
1158void 2047SV *
1159map1a_update (CFClient::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1160 CODE: 2049 CODE:
1161{ 2050{
1162 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1163 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1164 mapcell *cell; 2053 mapcell *cell;
1165 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1166 2057
1167 while (data < data_end) 2058 while (data < data_end - 1)
1168 { 2059 {
1169 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1170 2061
1171 x = ((flags >> 10) & 63) + self->x; 2062 x = self->x + ((flags >> 10) & 63);
1172 y = ((flags >> 4) & 63) + self->y; 2063 y = self->y + ((flags >> 4) & 63);
1173 2064
1174 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1175 2066
1176 if (flags & 15) 2067 if (flags & 15)
1177 { 2068 {
1178 if (cell->darkness < 0) 2069 if (!cell->darkness)
1179 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1180 cell->darkness = 0; 2072 cell->darkness = 256;
1181 cell->face [0] = 0;
1182 cell->face [1] = 0;
1183 cell->face [2] = 0;
1184 } 2073 }
1185 2074
1186 cell->darkness = flags & 8 ? *data++ : 255;
1187
1188 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1189 2076
1190 if (flags & 4) 2077 if (flags & 8)
1191 { 2078 {
1192 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1193 } 2112 }
1194 2113
2114 for (z = 0; z <= 2; ++z)
1195 if (flags & 2) 2115 if (flags & (4 >> z))
1196 { 2116 {
1197 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1198 } 2136 }
1199
1200 if (flags & 1)
1201 {
1202 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1203 }
1204 } 2137 }
1205 else 2138 else
1206 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1207 } 2140 }
1208} 2141}
2142 OUTPUT:
2143 RETVAL
1209 2144
1210SV * 2145SV *
1211mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1212 CODE: 2147 CODE:
1213{ 2148{
1214 int x1, x; 2149 int x1, x;
1215 int y1, y; 2150 int y1, y;
1216 int z; 2151 int z;
1229 ? self->row + y 2164 ? self->row + y
1230 : 0; 2165 : 0;
1231 2166
1232 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1233 { 2168 {
1234 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1235 2170
1236 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1237 { 2172 {
1238 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1239 2174
1240 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1241 { 2176 {
1242 mapface face = cell->face [z];
1243
1244 if (face)
1245 {
1246 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1247 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1248 int a1 = tex.a; 2179 int a1 = tex.a;
1249 2180
1250 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1251 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1252 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1253 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1254 }
1255 } 2185 }
1256 } 2186 }
1257 2187
1258 *map++ = (r ) 2188 *map++ = (r )
1259 | (g << 8) 2189 | (g << 8)
1260 | (b << 16) 2190 | (b << 16)
1261 | (a << 24); 2191 | (a << 24);
1262 } 2192 }
1263 } 2193 }
1264 2194
1265 RETVAL = map_sv; 2195 RETVAL = map_sv;
1266} 2196}
1267 OUTPUT: 2197 OUTPUT:
1268 RETVAL 2198 RETVAL
1269 2199
1270void 2200void
1271draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1272 PPCODE: 2202 CODE:
1273{ 2203{
1274 int vx, vy;
1275 int x, y, z; 2204 int x, y, z;
1276 int last_name;
1277 mapface face;
1278 int sw4 = (sw + 3) & ~3;
1279 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1280 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1281 2205
1282 memset (darkness, 255, sw4 * sh); 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1283 SvPOK_only (darkness_sv); 2207 int pl_x, pl_y;
1284 SvCUR_set (darkness_sv, sw4 * sh); 2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1285 2213
1286 vx = self->x + (self->w - sw) / 2 - shift_x; 2214 pl_tex.name = 0;
1287 vy = self->y + (self->h - sh) / 2 - shift_y;
1288 2215
1289 /* 2216 // that's current max. sorry.
1290 int vx = self->vx = self->w >= sw 2217 if (sw > 255) sw = 255;
1291 ? self->x + (self->w - sw) / 2 2218 if (sh > 255) sh = 255;
1292 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1293 2219
1294 int vy = self->vy = self->h >= sh 2220 memset (&key, 0, sizeof (key));
1295 ? self->y + (self->h - sh) / 2 2221 key.r = 255;
1296 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2222 key.g = 255;
1297 */ 2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
1298 2227
1299 glColor4ub (255, 255, 255, 255); 2228 mx += self->x;
2229 my += self->y;
1300 2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
1301 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1302 glEnable (GL_BLEND);
1303 glEnable (GL_TEXTURE_2D);
1304 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1305 2256
1306 glBegin (GL_QUADS);
1307
1308 last_name = 0;
1309
1310 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1311 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1312 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1313 { 2266 {
1314 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1315 2268
1316 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1317 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1318 { 2382 {
1319 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1320 2385
1321 darkness[y * sw4 + x] = cell->darkness < 0 2386 if (!(bits & 0x1000)
1322 ? 255 - FOW_DARKNESS 2387 && skey.level == level
1323 : 255 - cell->darkness; 2388 && level > smooth_max [skey.x][skey.y])
1324
1325 face = cell->face [z];
1326
1327 if (face)
1328 { 2389 {
1329 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1330
1331 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1332 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1333 2397
1334 if (last_name != tex.name) 2398 if (tex.name)
1335 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1336 glEnd (); 2406 glEnd ();
1337 last_name = tex.name;
1338 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1339 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1340 } 2430 }
1341
1342 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1343 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1344 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1345 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1346 } 2431 }
1347 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
2437 }
2438 }
2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2460 glDisable (GL_BLEND);
2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
2500void
2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2502 CODE:
2503{
2504 static float color[16][3] = {
2505 { 0.00f, 0.00f, 0.00f },
2506 { 1.00f, 1.00f, 1.00f },
2507 { 0.00f, 0.00f, 0.55f },
2508 { 1.00f, 0.00f, 0.00f },
2509
2510 { 1.00f, 0.54f, 0.00f },
2511 { 0.11f, 0.56f, 1.00f },
2512 { 0.93f, 0.46f, 0.00f },
2513 { 0.18f, 0.54f, 0.34f },
2514
2515 { 0.56f, 0.73f, 0.56f },
2516 { 0.80f, 0.80f, 0.80f },
2517 { 0.55f, 0.41f, 0.13f },
2518 { 0.99f, 0.77f, 0.26f },
2519
2520 { 0.74f, 0.65f, 0.41f },
2521
2522 { 0.00f, 1.00f, 1.00f },
2523 { 1.00f, 0.00f, 1.00f },
2524 { 1.00f, 1.00f, 0.00f },
2525 };
2526
2527 int x, y;
2528
2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2537 glEnable (GL_BLEND);
2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2539 glBegin (GL_QUADS);
2540
2541 for (y = 0; y < h; y++)
2542 for (x = 0; x < w; x++)
2543 {
2544 unsigned char m = data [x + y * w];
2545
2546 if (m)
2547 {
2548 float *c = color [m & 15];
2549
2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2551 float tx2 = tx1 + 0.5f;
2552
2553 glColor4f (c[0], c[1], c[2], 1);
2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1348 } 2558 }
2559 }
1349 2560
1350 glEnd (); 2561 glEnd ();
1351 2562 glDisable (GL_BLEND);
1352 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1353 glDisable (GL_BLEND); 2564}
2565
2566void
2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2568 PPCODE:
2569{
2570 int x, y;
2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2579
2580 SvPOK_only (darkness3_sv);
2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2582
2583 mx += self->x - 1;
2584 my += self->y - 1;
2585
2586 for (y = 0; y < sh1; y++)
2587 if (0 <= y + my && y + my < self->rows)
2588 {
2589 maprow *row = self->row + (y + my);
2590
2591 for (x = 0; x < sw1; x++)
2592 if (row->c0 <= x + mx && x + mx < row->c1)
2593 {
2594 mapcell *cell = row->col + (x + mx - row->c0);
2595
2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2599 }
2600 }
2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
1354 2639
1355 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1356 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1357 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1358 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1359} 2644}
1360 2645
1361SV * 2646SV *
1362get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2648 CODE:
1364{ 2649{
1365 int x, y, x1, y1; 2650 int x, y, x1, y1;
1366 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1367 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1392 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1393 { 2678 {
1394 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1395 uint8_t flags = 0; 2680 uint8_t flags = 0;
1396 2681
1397 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1398 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1399 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1400 2685
1401 *data++ = flags; 2686 *data++ = flags;
1402 2687
1403 if (flags & 1) 2688 if (flags & 1)
1404 { 2689 {
2690 tileid tile = cell->tile [0];
1405 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1406 *data++ = cell->face [0]; 2692 *data++ = tile;
1407 } 2693 }
1408 2694
1409 if (flags & 2) 2695 if (flags & 2)
1410 { 2696 {
2697 tileid tile = cell->tile [1];
1411 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1412 *data++ = cell->face [1]; 2699 *data++ = tile;
1413 } 2700 }
1414 2701
1415 if (flags & 4) 2702 if (flags & 4)
1416 { 2703 {
2704 tileid tile = cell->tile [2];
1417 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1418 *data++ = cell->face [2]; 2706 *data++ = tile;
1419 } 2707 }
1420 } 2708 }
1421 else 2709 else
1422 *data++ = 0; 2710 *data++ = 0;
1423 } 2711 }
1424 } 2712 }
1425 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1426 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1427 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1428 RETVAL = data_sv; 2721 RETVAL = data_sv;
1429} 2722}
1430 OUTPUT: 2723 OUTPUT:
1431 RETVAL 2724 RETVAL
1432 2725
1433void 2726void
1434set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1435 PPCODE: 2728 PPCODE:
1436{ 2729{
1437 int x, y, z; 2730 int x, y, z;
1438 int w, h; 2731 int w, h;
1439 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1440 2743
1441 if (*data++ != 0) 2744 if (*data++ != 0)
1442 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1443 2746
1444 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1445 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1446 2749
1447 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1459 { 2762 {
1460 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1461 2764
1462 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1463 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1464 uint8_t flags = *data++; 2772 flags = *data++;
1465 2773
1466 if (flags) 2774 if (flags)
1467 { 2775 {
1468 mapface face[3] = { 0, 0, 0 };
1469
1470 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1471 2778
1472 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1473 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1474 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1475 2782
1476 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1477 { 2784 {
1478 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1479 2787
1480 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1481 { 2789 {
1482 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1483 2791
1484 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1485 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1486 } 2799 }
1487 } 2800 }
1488 } 2801 }
1489 } 2802 }
1490 } 2803 }
1491} 2804}
1492 2805
1493MODULE = CFClient PACKAGE = CFClient::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1494 2807
1495CFClient::MixChunk 2808DC::RW
1496new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1497 CODE: 2810 CODE:
1498 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1499 OUTPUT: 2817 OUTPUT:
1500 RETVAL 2818 RETVAL
1501 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1502void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1503DESTROY (CFClient::MixChunk self) 2947DESTROY (DC::MixChunk self)
1504 CODE: 2948 CODE:
1505 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1506 2950
1507int 2951int
1508volume (CFClient::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1509 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1510 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1511 OUTPUT: 2957 OUTPUT:
1512 RETVAL 2958 RETVAL
1513 2959
1514int 2960DC::Channel
1515play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1516 CODE: 2962 CODE:
2963{
1517 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1518 OUTPUT: 2975 OUTPUT:
1519 RETVAL 2976 RETVAL
1520 2977
1521MODULE = CFClient PACKAGE = CFClient::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1522 2991
1523int 2992int
1524volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1525 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1526 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1527 OUTPUT: 2999 OUTPUT:
1528 RETVAL 3000 RETVAL
1529 3001
1530CFClient::MixMusic 3002void
1531new_from_file (SV *class, char *path) 3003fade_out (int ms)
1532 CODE: 3004 CODE:
1533 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1534 OUTPUT: 3016 OUTPUT:
1535 RETVAL 3017 RETVAL
1536 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1537void 3026void
1538DESTROY (CFClient::MixMusic self) 3027DESTROY (DC::MixMusic self)
1539 CODE: 3028 CODE:
1540 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1541 3030
1542int 3031int
1543play (CFClient::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1544 CODE: 3033 CODE:
1545 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1546 OUTPUT: 3035 OUTPUT:
1547 RETVAL 3036 RETVAL
1548 3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
1549MODULE = CFClient PACKAGE = CFClient::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1550 3046
1551BOOT: 3047BOOT:
1552{ 3048{
1553 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1554 static const struct { 3050 static const struct {
1555 const char *name; 3051 const char *name;
1556 IV iv; 3052 IV iv;
1557 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1558# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1559 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1560 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1561 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1562 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1563 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1565 const_iv (GL_SCISSOR_TEST), 3065 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST), 3066 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
3070 const_iv (GL_FRONT),
3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1570 const_iv (GL_AND), 3073 const_iv (GL_AND),
1571 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1572 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1573 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1574 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1575 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1576 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1577 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1578 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1579 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
3087 const_iv (GL_RGBA4),
3088 const_iv (GL_RGBA8),
3089 const_iv (GL_RGB5_A1),
1580 const_iv (GL_UNSIGNED_BYTE), 3090 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT), 3091 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT), 3092 const_iv (GL_UNSIGNED_INT),
1583 const_iv (GL_ALPHA), 3093 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1585 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1587 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1589 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1590 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1591 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1593 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1594 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1615 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1616 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1617 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1618 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1619 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1620 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
1621 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1622 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1623 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1628 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1629 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1630 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1633# undef const_iv 3164# undef const_iv
1634 }; 3165 };
1635 3166
1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1638}
1639 3169
1640char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1641gl_vendor () 3184gl_vendor ()
1642 CODE: 3185 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1644 OUTPUT: 3187 OUTPUT:
1645 RETVAL 3188 RETVAL
1646 3189
1647char * 3190const char *
1648gl_version () 3191gl_version ()
1649 CODE: 3192 CODE:
1650 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1651 OUTPUT: 3194 OUTPUT:
1652 RETVAL 3195 RETVAL
1653 3196
1654char * 3197const char *
1655gl_extensions () 3198gl_extensions ()
1656 CODE: 3199 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT: 3201 OUTPUT:
1659 RETVAL 3202 RETVAL
1660 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1661int glGetError () 3222int glGetError ()
3223
3224void glFinish ()
3225
3226void glFlush ()
1662 3227
1663void glClear (int mask) 3228void glClear (int mask)
1664 3229
1665void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1666 PROTOTYPE: @ 3231 PROTOTYPE: @
1677 3242
1678void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1679 CODE: 3244 CODE:
1680 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
1681 3246
3247# void glBlendEquation (int se)
3248
1682void glDepthMask (int flag) 3249void glDepthMask (int flag)
1683 3250
1684void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1685 3252
1686void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1690void glPushMatrix () 3257void glPushMatrix ()
1691 3258
1692void glPopMatrix () 3259void glPopMatrix ()
1693 3260
1694void glLoadIdentity () 3261void glLoadIdentity ()
3262
3263void glDrawBuffer (int buffer)
3264
3265void glReadBuffer (int buffer)
1695 3266
1696# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698 3269
1699# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1701 3274
1702void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1703 3276
1704void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1705 3278
1713 3286
1714void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1715 CODE: 3288 CODE:
1716 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1717 3290
1718void glBegin (int mode)
1719
1720void glEnd ()
1721
1722void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1723 PROTOTYPE: @ 3292 PROTOTYPE: @
1724 ALIAS: 3293 ALIAS:
1725 glColor_premultiply = 1 3294 glColor_premultiply = 1
1726 CODE: 3295 CODE:
1727 if (ix) 3296 if (ix)
1728 { 3297 {
1729 r *= a; 3298 r *= a;
1730 g *= a; 3299 g *= a;
1731 b *= a; 3300 b *= a;
1732 } 3301 }
1733 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1734 glColor4ub (MIN ((int)(r * 256.f), 255), 3303 glColor4f (r, g, b, a);
1735 MIN ((int)(g * 256.f), 255),
1736 MIN ((int)(b * 256.f), 255),
1737 MIN ((int)(a * 256.f), 255));
1738
1739void glInterleavedArrays (int format, int stride, char *data)
1740
1741void glDrawElements (int mode, int count, int type, char *indices)
1742
1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744 3304
1745void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
1746 CODE: 3306 CODE:
1747 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
1753 3313
1754void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1755 CODE: 3315 CODE:
1756 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1757 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1758void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1759 CODE: 3348 CODE:
1760 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1761 3350
1762void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1779 CODE: 3368 CODE:
1780 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1782 3371
1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1784 3373
1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1786 3375
1787void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
1788 3379
1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1790 3381
1791int glGenTexture () 3382int glGenTexture ()
1792 CODE: 3383 CODE:
1793{ 3384 RETVAL = gen_texture ();
1794 GLuint name;
1795 glGenTextures (1, &name);
1796 RETVAL = name;
1797}
1798 OUTPUT: 3385 OUTPUT:
1799 RETVAL 3386 RETVAL
1800 3387
1801void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
1802 CODE: 3389 CODE:
1803{
1804 GLuint name_ = name;
1805 glDeleteTextures (1, &name_); 3390 del_texture (name);
1806} 3391
1807
1808int glGenList () 3392int glGenList ()
1809 CODE: 3393 CODE:
1810 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
1811 OUTPUT: 3395 OUTPUT:
1812 RETVAL 3396 RETVAL
1819 3403
1820void glEndList () 3404void glEndList ()
1821 3405
1822void glCallList (int list) 3406void glCallList (int list)
1823 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1824 3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines