ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.109 by root, Wed Jun 7 23:29:13 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
52 68
53static struct 69static struct
54{ 70{
55#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 72#include "glfunc.h"
57#undef GL_FUNC 73#undef GL_FUNC
58} gl; 74} gl;
59 75
76static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 78{
62 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 83 else
67 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
68} 85}
69 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
70typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
72 119
73typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
74 139
75typedef struct cf_layout { 140typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
79 int base_height; 143 int base_height;
80 CFClient__Font font; 144 CFPlus__Font font;
81} *CFClient__Layout; 145} *CFPlus__Layout;
82 146
83static CFClient__Font default_font; 147static CFPlus__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
86 150
87static void 151static void
88substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
89{ 153{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
91 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
92#ifdef _WIN32 157#endif
93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
94#else
95 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
96#endif
97} 159}
98 160
99static void 161static void
100layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
101{ 163{
102 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
103 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
104 */ 166 */
105 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
109 171
110 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
111} 173}
112 174
113static void 175static void
114layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
115{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
116 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
117 182
118 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
119 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
120 185
121 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
122} 187 if (!rect.height) rect.height = 1;
123 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
124typedef uint16_t mapface; 194typedef uint16_t faceid;
125 195
126typedef struct { 196typedef struct {
127 GLint name; 197 int name;
128 int w, h; 198 int w, h;
129 float s, t; 199 float s, t;
130 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
131} maptex; 203} maptex;
132 204
133typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
134 int16_t darkness; 208 uint16_t darkness;
135 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
136} mapcell; 210} mapcell;
137 211
138typedef struct { 212typedef struct {
139 int32_t c0, c1; 213 int32_t c0, c1;
140 mapcell *col; 214 mapcell *col;
141} maprow; 215} maprow;
142 216
143typedef struct map { 217typedef struct map {
144 int x, y, w, h; 218 int x, y, w, h;
145 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
146 int faces; 220 int faces; tileid *face2tile; // [faceid]
147 mapface *face; 221 int texs; maptex *tex; // [tileid]
148
149 int texs;
150 maptex *tex;
151 222
152 int32_t rows; 223 int32_t rows;
153 maprow *row; 224 maprow *row;
154} *CFClient__Map; 225} *CFPlus__Map;
155 226
156static char * 227static char *
157prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
158{ 229{
159 char *p; 230 char *p;
176} 247}
177 248
178#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
180 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
181static maprow * 272static maprow *
182map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
183{ 274{
184 if (0 > y) 275 if (0 > y)
185 { 276 {
186 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
187 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
225 316
226 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
227} 318}
228 319
229static mapcell * 320static mapcell *
230map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
231{ 322{
232 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
233} 324}
234 325
235static void 326static void
236map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
237{ 328{
238 int r; 329 int r;
239 330
240 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
241 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
249 self->row = 0; 340 self->row = 0;
250 self->rows = 0; 341 self->rows = 0;
251} 342}
252 343
253static void 344static void
254map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
255{ 346{
256 int x, y; 347 int x, y;
257 maprow *row; 348 maprow *row;
349 mapcell *cell;
258 350
259 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
260 if (y >= 0) 352 if (y >= 0)
261 { 353 {
262 if (y >= self->rows) 354 if (y >= self->rows)
268 if (x >= row->c0) 360 if (x >= row->c0)
269 { 361 {
270 if (x >= row->c1) 362 if (x >= row->c1)
271 break; 363 break;
272 364
273 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
274 } 371 }
275 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
276} 389}
277 390
278static void 391static void
279music_finished (void) 392music_finished (void)
280{ 393{
299 ev.data2 = 0; 412 ev.data2 = 0;
300 413
301 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
302} 415}
303 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
304MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
305 439
306PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
307 441
308BOOT: 442BOOT:
309{ 443{
310 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
311 static const struct { 445 static const struct {
312 const char *name; 446 const char *name;
313 IV iv; 447 IV iv;
314 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
315# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
316 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
317 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
318 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
319 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
320 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
329 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
330 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
331 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
332 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
333 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
334 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
335 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
336 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
337 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
338 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
393 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
394 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
395 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
396 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
397 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
398 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
399 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
400 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
401 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
402 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
403 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
404 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
405 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
406 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
407 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
408 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
409 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
410 const_iv (KMOD_CTRL),
411 const_iv (KMOD_SHIFT),
412 const_iv (KMOD_ALT),
413 const_iv (KMOD_META)
414# undef const_iv 557# undef const_iv
415 }; 558 };
416 559
417 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
418 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
419} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
420 583
421void 584void
422pango_init () 585pango_init ()
423 CODE: 586 CODE:
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{ 587{
426 {
427 ft2_fontmap = pango_ft2_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
430 }
431 {
432 cairo_font_options_t *fopt = cairo_font_options_create ();
433 cairo_fontmap = pango_cairo_font_map_get_default ();
434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
446} 591}
592
593char *
594SDL_GetError ()
447 595
448int 596int
449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
450 598
451void 599void
452SDL_Quit () 600SDL_Quit ()
453 601
454void 602void
455SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
456 PPCODE: 604 PPCODE:
457{ 605{
458 SDL_Rect **m; 606 SDL_Rect **m;
459 607
460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
464 612
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
467 615
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
472 620
473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
474 622#if SDL_VERSION_ATLEAST(1,2,10)
475 SDL_EnableUNICODE (1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
477 626
478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479 628
480 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
481 while (*m) 630 while (*m)
482 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
483 AV *av = newAV (); 634 AV *av = newAV ();
484 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
485 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
486 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
487 641
488 ++m; 642 ++m;
489 } 643 }
490} 644}
491 645
492char *
493SDL_GetError ()
494
495int 646int
496SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
497 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
498 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
500 ); 660 );
661
501 if (RETVAL) 662 if (RETVAL)
502 { 663 {
664 av_clear (texture_av);
665
503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h" 668#include "glfunc.h"
506# undef GL_FUNC 669#undef GL_FUNC
507 } 670 }
671}
508 OUTPUT: 672 OUTPUT:
509 RETVAL 673 RETVAL
510 674
511void 675void
512SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
513 677
514char * 678char *
515SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
516 680
681int
682SDL_GetAppState ()
683
517void 684void
518SDL_PollEvent () 685poll_events ()
519 PPCODE: 686 PPCODE:
520{ 687{
521 SDL_Event ev; 688 SDL_Event ev;
522 689
523 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
524 { 692 {
525 HV *hv = newHV (); 693 HV *hv = newHV ();
526 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
527 695
528 switch (ev.type) 696 switch (ev.type)
530 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
531 case SDL_KEYUP: 699 case SDL_KEYUP:
532 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
533 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
534 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
535 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
536 break; 705 break;
537 706
538 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
541 break; 710 break;
542 711
543 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
545
546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
551 break; 738 break;
552 739
553 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
554 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
565 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
566 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
567 break; 754 break;
568 } 755 }
569 756
570 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
571 } 758 }
572} 759}
573 760
574int 761int
575Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
584Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
585 772
586void 773void
587lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
588 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
589#ifndef _WIN32 782#ifdef _WIN32
590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
591#endif 804#endif
805}
592 806
593void 807void
594add_font (char *file) 808add_font (char *file)
595 CODE: 809 CODE:
596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
597#ifdef _WIN32
598 // cairo... sigh... requires win2000
599 AddFontResourceEx (file, FR_PRIVATE, 0);
600#endif
601 811
602void 812void
603load_image_inline (SV *image_) 813load_image_inline (SV *image_)
604 ALIAS: 814 ALIAS:
605 load_image_file = 1 815 load_image_file = 1
647 857
648 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
649 859
650 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
651 861
862 SDL_LockSurface (surface2);
652 EXTEND (SP, 5); 863 EXTEND (SP, 6);
653 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
654 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
655 SDL_LockSurface (surface2);
656 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
657 SDL_UnlockSurface (surface2);
658 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
659 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
660 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
661 871
662 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
663 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
664} 874}
665 875
701 CODE: 911 CODE:
702 fprintf (stderr, "FATAL: %s\n", message); 912 fprintf (stderr, "FATAL: %s\n", message);
703#ifdef _WIN32 913#ifdef _WIN32
704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
705#endif 915#endif
706 exit (1); 916 _exit (1);
707 917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
708MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
709 937
710CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
711new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
712 CODE: 942 CODE:
713{ 943{
714 int count; 944 int count;
715 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
718} 948}
719 OUTPUT: 949 OUTPUT:
720 RETVAL 950 RETVAL
721 951
722void 952void
723DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
724 CODE: 954 CODE:
725 pango_font_description_free (self); 955 pango_font_description_free (self);
726 956
727void 957void
728make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
729 CODE: 960 CODE:
730 default_font = self; 961 default_font = self;
731 962
732MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
733 964
734CFClient::Layout 965PROTOTYPES: DISABLE
735new (SV *class, int rgba = 0) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
736 CODE: 975 CODE:
737 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
738 977
739 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 978 RETVAL->pl = pango_layout_new (opengl_context);
740 RETVAL->rgba = rgba;
741 RETVAL->r = 1.; 979 RETVAL->r = 1.;
742 RETVAL->g = 1.; 980 RETVAL->g = 1.;
743 RETVAL->b = 1.; 981 RETVAL->b = 1.;
744 RETVAL->a = 1.; 982 RETVAL->a = 1.;
745 RETVAL->base_height = MIN_FONT_HEIGHT; 983 RETVAL->base_height = MIN_FONT_HEIGHT;
749 layout_update_font (RETVAL); 987 layout_update_font (RETVAL);
750 OUTPUT: 988 OUTPUT:
751 RETVAL 989 RETVAL
752 990
753void 991void
754DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
755 CODE: 993 CODE:
756 g_object_unref (self->pl); 994 g_object_unref (self->pl);
757 Safefree (self); 995 Safefree (self);
758 996
759int
760is_rgba (CFClient::Layout self)
761 CODE:
762 RETVAL = self->rgba;
763 OUTPUT:
764 RETVAL
765
766void 997void
767set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
768 CODE: 999 CODE:
769{ 1000{
770 STRLEN textlen; 1001 STRLEN textlen;
771 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
772 1003
773 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
774} 1005}
775 1006
776void 1007void
777set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
778 CODE: 1009 CODE:
779{ 1010{
780 STRLEN textlen; 1011 STRLEN textlen;
781 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
782 1013
783 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
784} 1015}
785 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
786SV * 1102SV *
787get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
788 CODE: 1104 CODE:
789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
790 sv_utf8_decode (RETVAL); 1106 sv_utf8_decode (RETVAL);
791 OUTPUT: 1107 OUTPUT:
792 RETVAL 1108 RETVAL
793 1109
794void 1110void
795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
796 CODE: 1112 CODE:
797 self->r = r; 1113 self->r = r;
798 self->g = g; 1114 self->g = g;
799 self->b = b; 1115 self->b = b;
800 self->a = a; 1116 self->a = a;
801 1117
802void 1118void
803set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
804 CODE: 1120 CODE:
805 if (self->font != font) 1121 if (self->font != font)
806 { 1122 {
807 self->font = font; 1123 self->font = font;
808 layout_update_font (self); 1124 layout_update_font (self);
809 } 1125 }
810 1126
811void 1127void
812set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
813 CODE: 1129 CODE:
814 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
815 { 1131 {
816 self->base_height = base_height; 1132 self->base_height = base_height;
817 layout_update_font (self); 1133 layout_update_font (self);
818 } 1134 }
819 1135
820void 1136void
821set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
822 CODE: 1138 CODE:
823 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
824 1140
825void 1141void
826set_indent (CFClient::Layout self, int indent) 1142set_indent (CFPlus::Layout self, int indent)
827 CODE: 1143 CODE:
828 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
829 1145
830void 1146void
831set_spacing (CFClient::Layout self, int spacing) 1147set_spacing (CFPlus::Layout self, int spacing)
832 CODE: 1148 CODE:
833 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
834 1150
835void 1151void
836set_ellipsise (CFClient::Layout self, int ellipsise) 1152set_ellipsise (CFPlus::Layout self, int ellipsise)
837 CODE: 1153 CODE:
838 pango_layout_set_ellipsize (self->pl, 1154 pango_layout_set_ellipsize (self->pl,
839 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
840 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
841 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
842 : PANGO_ELLIPSIZE_NONE 1158 : PANGO_ELLIPSIZE_NONE
843 ); 1159 );
844 1160
845void 1161void
846set_single_paragraph_mode (CFClient::Layout self, int spm) 1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
847 CODE: 1163 CODE:
848 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
849 1165
850void 1166void
851size (CFClient::Layout self) 1167size (CFPlus::Layout self)
852 PPCODE: 1168 PPCODE:
853{ 1169{
854 int w, h; 1170 int w, h;
855 1171
856 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
859 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
860 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
861} 1177}
862 1178
863int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
864xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
865 CODE: 1193 CODE:
866{ 1194{
867 int index, trailing; 1195 int index, trailing;
868 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
869 RETVAL = index; 1197 RETVAL = index + trailing;
870} 1198}
871 OUTPUT: 1199 OUTPUT:
872 RETVAL 1200 RETVAL
873 1201
874void 1202void
875cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
876 PPCODE: 1204 PPCODE:
877{ 1205{
878 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
879 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
880 1208
883 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
885} 1213}
886 1214
887void 1215void
888render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
889 PPCODE: 1217 PPCODE:
890{ 1218{
891 SV *retval; 1219 int line, x;
892 int w, h;
893 1220
894 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
895 1223
896 if (self->rgba)
897 {
898 cairo_surface_t *surface;
899 cairo_t *cairo;
900
901 retval = newSV (w * h * 4);
902 SvPOK_only (retval);
903 SvCUR_set (retval, w * h * 4);
904
905 memset (SvPVX (retval), 0, w * h * 4);
906
907 surface = cairo_image_surface_create_for_data (
908 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
909 cairo = cairo_create (surface);
910 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
911
912 pango_cairo_show_layout (cairo, self->pl);
913
914 cairo_destroy (cairo);
915 cairo_surface_destroy (surface);
916
917 // what a mess, and its premultiplied, too :(
918 {
919 uint32_t *p = (uint32_t *)SvPVX (retval);
920 uint32_t *e = p + w * h;
921
922 while (p < e)
923 {
924 uint32_t rgba = *p;
925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif
937#endif
938 rgba = SDL_SwapBE32 (rgba);
939 *p++ = rgba;
940 }
941 }
942
943 EXTEND (SP, 5); 1224 EXTEND (SP, 2);
944 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
945 PUSHs (sv_2mortal (newSViv (h))); 1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
946 PUSHs (sv_2mortal (retval));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 }
950 else 1247 else
951 { 1248 {
952 FT_Bitmap bitmap;
953
954 retval = newSV (w * h);
955 SvPOK_only (retval);
956 SvCUR_set (retval, w * h);
957
958 bitmap.rows = h;
959 bitmap.width = w;
960 bitmap.pitch = w;
961 bitmap.buffer = (unsigned char*)SvPVX (retval);
962 bitmap.num_grays = 256;
963 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
964
965 memset (bitmap.buffer, 0, w * h);
966
967 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
968
969 EXTEND (SP, 5);
970 PUSHs (sv_2mortal (newSViv (w))); 1249 PUSHs (sv_2mortal (newSViv (index)));
971 PUSHs (sv_2mortal (newSViv (h))); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
972 PUSHs (sv_2mortal (retval));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 } 1251 }
976} 1252}
977 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
978MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
979 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
980void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
981draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
982 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
983 ALIAS: 1295 ALIAS:
984 draw_quad_alpha = 1 1296 draw_quad_alpha = 1
985 draw_quad_alpha_premultiplied = 2 1297 draw_quad_alpha_premultiplied = 2
986 CODE: 1298 CODE:
1024 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1025 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1026 } 1338 }
1027} 1339}
1028 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1029MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1030 1353
1031CFClient::Map 1354PROTOTYPES: DISABLE
1032new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
1033 CODE: 1358 CODE:
1034 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1035 RETVAL->x = 0; 1360 RETVAL->x = 0;
1036 RETVAL->y = 0; 1361 RETVAL->y = 0;
1037 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1038 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1039 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1040 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1041 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1042 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1043 RETVAL->texs = 8192;
1044 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1045 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1046 RETVAL->row = 0; 1369 RETVAL->row = 0;
1047 OUTPUT: 1370 OUTPUT:
1048 RETVAL 1371 RETVAL
1049 1372
1050void 1373void
1051DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
1052 CODE: 1375 CODE:
1053{ 1376{
1054 map_clear (self); 1377 map_clear (self);
1055 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
1056 Safefree (self); 1380 Safefree (self);
1057} 1381}
1058 1382
1059void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1060clear (CFClient::Map self) 1390clear (CFPlus::Map self)
1061 CODE: 1391 CODE:
1062 map_clear (self); 1392 map_clear (self);
1063 1393
1064void 1394void
1065set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1066 CODE: 1396 CODE:
1067{ 1397{
1068 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1069 { 1399 need_texid (self, tile);
1070 Append (mapface, self->face, self->faces, self->faces);
1071 self->faces *= 2;
1072 }
1073
1074 self->face [face] = texid;
1075} 1400}
1076 1401
1077void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1078set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1079 CODE: 1427 CODE:
1080{ 1428{
1081 while (self->texs <= texid) 1429 need_texid (self, texid);
1082 {
1083 Append (maptex, self->tex, self->texs, self->texs);
1084 self->texs *= 2;
1085 }
1086 1430
1087 { 1431 {
1088 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1089 1433
1090 tex->name = name; 1434 tex->name = name;
1107 // from transparent color bleeding and ugly wrapping effects. 1451 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1109} 1453}
1110 1454
1111int 1455int
1112ox (CFClient::Map self) 1456ox (CFPlus::Map self)
1113 ALIAS: 1457 ALIAS:
1114 oy = 1 1458 oy = 1
1115 x = 2 1459 x = 2
1116 y = 3 1460 y = 3
1117 w = 4 1461 w = 4
1128 } 1472 }
1129 OUTPUT: 1473 OUTPUT:
1130 RETVAL 1474 RETVAL
1131 1475
1132void 1476void
1133scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1134 CODE: 1478 CODE:
1135{ 1479{
1136 if (dx > 0) 1480 if (dx > 0)
1137 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1138 else if (dx < 0) 1482 else if (dx < 0)
1139 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1140 1484
1141 if (dy > 0) 1485 if (dy > 0)
1142 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1143 else if (dy < 0) 1487 else if (dy < 0)
1144 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1145 1489
1146 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1147 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1148 1492
1149 while (self->y < 0) 1493 while (self->y < 0)
1154 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1155 } 1499 }
1156} 1500}
1157 1501
1158void 1502void
1159map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1160 CODE: 1504 CODE:
1161{ 1505{
1162 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1163 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1164 mapcell *cell; 1508 mapcell *cell;
1165 int x, y, flags; 1509 int x, y, flags;
1166 1510
1167 while (data < data_end) 1511 while (data < data_end - 1)
1168 { 1512 {
1169 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1170 1514
1171 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
1172 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
1173 1517
1174 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1175 1519
1176 if (flags & 15) 1520 if (flags & 15)
1177 { 1521 {
1178 if (cell->darkness < 0) 1522 if (!cell->darkness)
1179 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1180 cell->darkness = 0; 1525 cell->darkness = 256;
1181 cell->face [0] = 0;
1182 cell->face [1] = 0;
1183 cell->face [2] = 0;
1184 } 1526 }
1185 1527
1186 cell->darkness = flags & 8 ? *data++ : 255;
1187
1188 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1189 1569
1190 if (flags & 4) 1570 if (flags & 4)
1191 { 1571 {
1192 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1193 } 1575 }
1194 1576
1195 if (flags & 2) 1577 if (flags & 2)
1196 { 1578 {
1197 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1198 } 1582 }
1199 1583
1200 if (flags & 1) 1584 if (flags & 1)
1201 { 1585 {
1202 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1203 } 1589 }
1204 } 1590 }
1205 else 1591 else
1206 cell->darkness = -1; 1592 cell->darkness = 0;
1207 } 1593 }
1208} 1594}
1209 1595
1210SV * 1596SV *
1211mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1212 CODE: 1598 CODE:
1213{ 1599{
1214 int x1, x; 1600 int x1, x;
1215 int y1, y; 1601 int y1, y;
1216 int z; 1602 int z;
1237 { 1623 {
1238 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1239 1625
1240 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1241 { 1627 {
1242 mapface face = cell->face [z];
1243
1244 if (face)
1245 {
1246 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1247 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1248 int a1 = tex.a; 1630 int a1 = tex.a;
1249 1631
1250 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1251 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1252 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1253 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1254 }
1255 } 1636 }
1256 } 1637 }
1257 1638
1258 *map++ = (r ) 1639 *map++ = (r )
1259 | (g << 8) 1640 | (g << 8)
1266} 1647}
1267 OUTPUT: 1648 OUTPUT:
1268 RETVAL 1649 RETVAL
1269 1650
1270void 1651void
1271draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1272 PPCODE: 1653 CODE:
1273{ 1654{
1274 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1275 int x, y, z; 1659 int x, y, z;
1276 int last_name; 1660 int last_name;
1277 mapface face;
1278 int sw4 = (sw + 3) & ~3;
1279 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1280 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1281 1661
1282 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1283 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1284 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1285 1665
1286 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1287 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1288
1289 /*
1290 int vx = self->vx = self->w >= sw
1291 ? self->x + (self->w - sw) / 2
1292 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1293
1294 int vy = self->vy = self->h >= sh
1295 ? self->y + (self->h - sh) / 2
1296 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1297 */
1298 1668
1299 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1300 1670
1671 glEnable (GL_BLEND);
1301 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1302 glEnable (GL_BLEND);
1303 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1304 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1305 1675
1306 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1307 1677
1308 last_name = 0; 1678 last_name = 0;
1309 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1310 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1311 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1312 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1313 { 1711 {
1314 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1315 1713
1316 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1317 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1318 { 1716 {
1319 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1320
1321 darkness[y * sw4 + x] = cell->darkness < 0
1322 ? 255 - FOW_DARKNESS
1323 : 255 - cell->darkness;
1324
1325 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1326 1719
1327 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1328 { 1815 {
1329 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1330 1818
1331 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1332 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1333
1334 if (last_name != tex.name)
1335 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1336 glEnd (); 1844 glEnd ();
1337 last_name = tex.name;
1338 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1339 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1340 } 1869 }
1341
1342 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1343 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1344 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1345 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1346 } 1870 }
1347 }
1348 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1349 1876
1350 glEnd (); 1877 glEnd ();
1351 1878
1352 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1353 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1354 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1355 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1356 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1357 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1358 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1359} 2053}
1360 2054
1361SV * 2055SV *
1362get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1363 CODE: 2057 CODE:
1364{ 2058{
1365 int x, y, x1, y1; 2059 int x, y, x1, y1;
1366 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1367 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1392 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1393 { 2087 {
1394 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1395 uint8_t flags = 0; 2089 uint8_t flags = 0;
1396 2090
1397 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1398 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1399 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1400 2094
1401 *data++ = flags; 2095 *data++ = flags;
1402 2096
1403 if (flags & 1) 2097 if (flags & 1)
1404 { 2098 {
2099 tileid tile = cell->tile [0];
1405 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1406 *data++ = cell->face [0]; 2101 *data++ = tile;
1407 } 2102 }
1408 2103
1409 if (flags & 2) 2104 if (flags & 2)
1410 { 2105 {
2106 tileid tile = cell->tile [1];
1411 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1412 *data++ = cell->face [1]; 2108 *data++ = tile;
1413 } 2109 }
1414 2110
1415 if (flags & 4) 2111 if (flags & 4)
1416 { 2112 {
2113 tileid tile = cell->tile [2];
1417 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1418 *data++ = cell->face [2]; 2115 *data++ = tile;
1419 } 2116 }
1420 } 2117 }
1421 else 2118 else
1422 *data++ = 0; 2119 *data++ = 0;
1423 } 2120 }
1429} 2126}
1430 OUTPUT: 2127 OUTPUT:
1431 RETVAL 2128 RETVAL
1432 2129
1433void 2130void
1434set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1435 PPCODE: 2132 PPCODE:
1436{ 2133{
1437 int x, y, z; 2134 int x, y, z;
1438 int w, h; 2135 int w, h;
1439 int x1, y1; 2136 int x1, y1;
1463 { 2160 {
1464 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1465 2162
1466 if (flags) 2163 if (flags)
1467 { 2164 {
1468 mapface face[3] = { 0, 0, 0 };
1469
1470 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1471 2167
1472 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1473 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1474 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1475 2171
1476 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1477 { 2173 {
1478 cell->darkness = -1; 2174 cell->darkness = 0;
1479 2175
1480 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1481 { 2177 {
1482 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1483 2179
1484 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1485 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1486 } 2187 }
1487 } 2188 }
1488 } 2189 }
1489 } 2190 }
1490 } 2191 }
1491} 2192}
1492 2193
1493MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1494 2195
2196PROTOTYPES: DISABLE
2197
1495CFClient::MixChunk 2198CFPlus::MixChunk
1496new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1497 CODE: 2200 CODE:
1498 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1499 OUTPUT: 2202 OUTPUT:
1500 RETVAL 2203 RETVAL
1501 2204
1502void 2205void
1503DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1504 CODE: 2207 CODE:
1505 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1506 2209
1507int 2210int
1508volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1509 CODE: 2212 CODE:
1510 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1511 OUTPUT: 2214 OUTPUT:
1512 RETVAL 2215 RETVAL
1513 2216
1514int 2217int
1515play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1516 CODE: 2219 CODE:
1517 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1518 OUTPUT: 2221 OUTPUT:
1519 RETVAL 2222 RETVAL
1520 2223
1521MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1522 2225
1523int 2226int
1524volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1525 CODE: 2229 CODE:
1526 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1527 OUTPUT: 2231 OUTPUT:
1528 RETVAL 2232 RETVAL
1529 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1530CFClient::MixMusic 2241CFPlus::MixMusic
1531new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1532 CODE: 2243 CODE:
1533 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1534 OUTPUT: 2245 OUTPUT:
1535 RETVAL 2246 RETVAL
1536 2247
1537void 2248void
1538DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1539 CODE: 2250 CODE:
1540 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1541 2252
1542int 2253int
1543play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1544 CODE: 2255 CODE:
1545 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1546 OUTPUT: 2257 OUTPUT:
1547 RETVAL 2258 RETVAL
1548 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1549MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1550 2270
1551BOOT: 2271BOOT:
1552{ 2272{
1553 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1554 static const struct { 2274 static const struct {
1555 const char *name; 2275 const char *name;
1556 IV iv; 2276 IV iv;
1557 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1558# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1559 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1560 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1561 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1562 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1563 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1565 const_iv (GL_SCISSOR_TEST), 2288 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST), 2289 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1570 const_iv (GL_AND), 2296 const_iv (GL_AND),
1571 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1572 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1573 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1574 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1575 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2301 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1576 const_iv (GL_ONE_MINUS_DST_ALPHA), 2302 const_iv (GL_ONE_MINUS_DST_ALPHA),
1577 const_iv (GL_SRC_ALPHA_SATURATE), 2303 const_iv (GL_SRC_ALPHA_SATURATE),
1578 const_iv (GL_RGB), 2304 const_iv (GL_RGB),
1579 const_iv (GL_RGBA), 2305 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8),
2308 const_iv (GL_RGB5_A1),
1580 const_iv (GL_UNSIGNED_BYTE), 2309 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT), 2310 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT), 2311 const_iv (GL_UNSIGNED_INT),
1583 const_iv (GL_ALPHA), 2312 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY), 2313 const_iv (GL_INTENSITY),
1585 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1587 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1589 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1590 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1591 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1593 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1594 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1616 const_iv (GL_SEPARABLE_2D), 2347 const_iv (GL_SEPARABLE_2D),
1617 const_iv (GL_CONVOLUTION_2D), 2348 const_iv (GL_CONVOLUTION_2D),
1618 const_iv (GL_CONVOLUTION_BORDER_MODE), 2349 const_iv (GL_CONVOLUTION_BORDER_MODE),
1619 const_iv (GL_CONSTANT_BORDER), 2350 const_iv (GL_CONSTANT_BORDER),
1620 const_iv (GL_LINES), 2351 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP),
1621 const_iv (GL_LINE_LOOP), 2353 const_iv (GL_LINE_LOOP),
1622 const_iv (GL_QUADS), 2354 const_iv (GL_QUADS),
1623 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1628 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1629 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1630 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1633# undef const_iv 2371# undef const_iv
1634 }; 2372 };
1635 2373
1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1638} 2379}
1639 2380
1640char * 2381char *
1641gl_vendor () 2382gl_vendor ()
1642 CODE: 2383 CODE:
1656 CODE: 2397 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT: 2399 OUTPUT:
1659 RETVAL 2400 RETVAL
1660 2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2413 OUTPUT:
2414 RETVAL
2415
1661int glGetError () 2416int glGetError ()
2417
2418void glFinish ()
1662 2419
1663void glClear (int mask) 2420void glClear (int mask)
1664 2421
1665void glClearColor (float r, float g, float b, float a = 1.0) 2422void glClearColor (float r, float g, float b, float a = 1.0)
1666 PROTOTYPE: @ 2423 PROTOTYPE: @
1690void glPushMatrix () 2447void glPushMatrix ()
1691 2448
1692void glPopMatrix () 2449void glPopMatrix ()
1693 2450
1694void glLoadIdentity () 2451void glLoadIdentity ()
2452
2453void glDrawBuffer (int buffer)
2454
2455void glReadBuffer (int buffer)
1695 2456
1696# near_ and far_ are due to microsofts buggy "c" compiler 2457# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698 2459
1699# near_ and far_ are due to microsofts buggy "c" compiler 2460# near_ and far_ are due to microsofts buggy "c" compiler
1729 r *= a; 2490 r *= a;
1730 g *= a; 2491 g *= a;
1731 b *= a; 2492 b *= a;
1732 } 2493 }
1733 // microsoft visual "c" rounds instead of truncating... 2494 // microsoft visual "c" rounds instead of truncating...
1734 glColor4ub (MIN ((int)(r * 256.f), 255), 2495 glColor4f (r, g, b, a);
1735 MIN ((int)(g * 256.f), 255),
1736 MIN ((int)(b * 256.f), 255),
1737 MIN ((int)(a * 256.f), 255));
1738 2496
1739void glInterleavedArrays (int format, int stride, char *data) 2497void glInterleavedArrays (int format, int stride, char *data)
1740 2498
1741void glDrawElements (int mode, int count, int type, char *indices) 2499void glDrawElements (int mode, int count, int type, char *indices)
1742 2500
1784 2542
1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1786 2544
1787void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
1788 2546
2547void glPixelZoom (float x, float y)
2548
1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1790 2550
1791int glGenTexture () 2551int glGenTexture ()
1792 CODE: 2552 CODE:
1793{ 2553 RETVAL = gen_texture ();
1794 GLuint name;
1795 glGenTextures (1, &name);
1796 RETVAL = name;
1797}
1798 OUTPUT: 2554 OUTPUT:
1799 RETVAL 2555 RETVAL
1800 2556
1801void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
1802 CODE: 2558 CODE:
1803{
1804 GLuint name_ = name;
1805 glDeleteTextures (1, &name_); 2559 del_texture (name);
1806} 2560
1807
1808int glGenList () 2561int glGenList ()
1809 CODE: 2562 CODE:
1810 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
1811 OUTPUT: 2564 OUTPUT:
1812 RETVAL 2565 RETVAL
1819 2572
1820void glEndList () 2573void glEndList ()
1821 2574
1822void glCallList (int list) 2575void glCallList (int list)
1823 2576
1824

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines