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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.11 by root, Mon Apr 10 19:34:03 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
5#include <string.h> 32#include <cstring>
33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
6 40
7#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
44#include <SDL_image.h>
45#include <SDL_mixer.h>
8#include <SDL_opengl.h> 46#include <SDL_opengl.h>
9 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
58#include <glib.h>
59
10#include <pango/pango.h> 60#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
72
73#ifndef _WIN32
14#include <sys/types.h> 74# include <sys/types.h>
15#include <sys/socket.h> 75# include <sys/socket.h>
16#include <netinet/in.h> 76# include <netinet/in.h>
17#include <netinet/tcp.h> 77# include <netinet/tcp.h>
78# include <inttypes.h>
79#endif
18 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
96
97#define MAP_EXTEND_X 32
98#define MAP_EXTEND_Y 512
99
100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
182typedef Mix_Chunk *DC__MixChunk;
183typedef Mix_Music *DC__MixMusic;
184
185typedef PangoFontDescription *DC__Font;
186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
205struct cf_layout {
206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
208 int base_height;
209 DC__Font font;
210 rc_t rc;
211};
212
213typedef cf_layout *DC__Layout;
214
215static DC__Font default_font;
19static PangoContext *context; 216static PangoContext *opengl_context;
20static PangoFontMap *fontmap; 217static PangoFontMap *opengl_fontmap;
21 218
22MODULE = Crossfire::Client PACKAGE = Crossfire::Client 219static void
220substitute_func (FcPattern *pattern, gpointer data)
221{
222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
227}
228
229static void
230layout_update_font (DC__Layout self)
231{
232 /* use a random scale factor to account for unknown descenders, 0.8 works
233 * reasonably well with dejavu/bistream fonts
234 */
235 PangoFontDescription *font = self->font ? self->font : default_font;
236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
241}
242
243static void
244layout_get_pixel_size (DC__Layout self, int *w, int *h)
245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
249 pango_layout_get_extents (self->pl, 0, &rect);
250
251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
262typedef uint16_t faceid;
263
264struct maptex
265{
266 GLuint name;
267 int w, h;
268 float s, t;
269 uint8_t r, g, b, a;
270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
274
275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
279 uint16_t darkness;
280 uint8_t stat_width, stat_hp, flags, smoothmax;
281};
282
283struct maprow
284{
285 int32_t c0, c1;
286 mapcell *col;
287};
288
289struct mapgrid {
290 int x, y, w, h;
291 int ox, oy; /* offset to virtual global coordinate system */
292 std::vector<tileid> tile;
293 std::vector<maptex> tex;
294
295 int32_t rows;
296 maprow *row;
297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
307
308static char *
309prepend (char *ptr, int sze, int inc)
310{
311 char *p;
312
313 New (0, p, sze + inc, char);
314 Zero (p, inc, char);
315 Move (ptr, p + inc, sze, char);
316 Safefree (ptr);
317
318 return p;
319}
320
321static char *
322append (char *ptr, int sze, int inc)
323{
324 Renew (ptr, sze + inc, char);
325 Zero (ptr + sze, inc, char);
326
327 return ptr;
328}
329
330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
332
333static maprow *
334map_get_row (mapgrid *self, int y)
335{
336 if (0 > y)
337 {
338 int extend = - y + MAP_EXTEND_Y;
339 Prepend (maprow, self->row, self->rows, extend);
340
341 self->rows += extend;
342 self->y += extend;
343 y += extend;
344 }
345 else if (y >= self->rows)
346 {
347 int extend = y - self->rows + MAP_EXTEND_Y;
348 Append (maprow, self->row, self->rows, extend);
349 self->rows += extend;
350 }
351
352 return self->row + y;
353}
354
355static mapcell *
356row_get_cell (maprow *row, int x)
357{
358 if (!row->col)
359 {
360 Newz (0, row->col, MAP_EXTEND_X, mapcell);
361 row->c0 = x - MAP_EXTEND_X / 4;
362 row->c1 = row->c0 + MAP_EXTEND_X;
363 }
364
365 if (row->c0 > x)
366 {
367 int extend = row->c0 - x + MAP_EXTEND_X;
368 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
369 row->c0 -= extend;
370 }
371 else if (x >= row->c1)
372 {
373 int extend = x - row->c1 + MAP_EXTEND_X;
374 Append (mapcell, row->col, row->c1 - row->c0, extend);
375 row->c1 += extend;
376 }
377
378 return row->col + (x - row->c0);
379}
380
381static mapcell *
382map_get_cell (mapgrid *self, int x, int y)
383{
384 return row_get_cell (map_get_row (self, y), x);
385}
386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
414static void
415map_blank (mapgrid *self, int x0, int y0, int w, int h)
416{
417 int x, y;
418 maprow *row;
419 mapcell *cell;
420
421 for (y = y0; y < y0 + h; y++)
422 if (y >= 0)
423 {
424 if (y >= self->rows)
425 break;
426
427 row = self->row + y;
428
429 for (x = x0; x < x0 + w; x++)
430 if (x >= row->c0)
431 {
432 if (x >= row->c1)
433 break;
434
435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
438 }
439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
475}
476
477static void
478music_finished (void)
479{
480 SDL_UserEvent ev;
481
482 ev.type = SDL_USEREVENT;
483 ev.code = 0;
484 ev.data1 = 0;
485 ev.data2 = 0;
486
487 SDL_PushEvent ((SDL_Event *)&ev);
488}
489
490static void
491channel_finished (int channel)
492{
493 SDL_UserEvent ev;
494
495 ev.type = SDL_USEREVENT;
496 ev.code = 1;
497 ev.data1 = (void *)(long)channel;
498 ev.data2 = 0;
499
500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
508}
509
510static unsigned int
511minpot (unsigned int n)
512{
513 if (!n)
514 return 0;
515
516 --n;
517
518 n |= n >> 1;
519 n |= n >> 2;
520 n |= n >> 4;
521 n |= n >> 8;
522 n |= n >> 16;
523
524 return n + 1;
525}
526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
23 644
24PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
25 646
26BOOT: 647BOOT:
27{ 648{
28 fontmap = pango_ft2_font_map_new (); 649 HV *stash = gv_stashpv ("DC", 1);
650 static const struct {
651 const char *name;
652 IV iv;
653 } *civ, const_iv[] = {
654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
658 const_iv (SDL_ACTIVEEVENT),
659 const_iv (SDL_KEYDOWN),
660 const_iv (SDL_KEYUP),
661 const_iv (SDL_MOUSEMOTION),
662 const_iv (SDL_MOUSEBUTTONDOWN),
663 const_iv (SDL_MOUSEBUTTONUP),
664 const_iv (SDL_JOYAXISMOTION),
665 const_iv (SDL_JOYBALLMOTION),
666 const_iv (SDL_JOYHATMOTION),
667 const_iv (SDL_JOYBUTTONDOWN),
668 const_iv (SDL_JOYBUTTONUP),
669 const_iv (SDL_QUIT),
670 const_iv (SDL_SYSWMEVENT),
671 const_iv (SDL_EVENT_RESERVEDA),
672 const_iv (SDL_EVENT_RESERVEDB),
673 const_iv (SDL_VIDEORESIZE),
674 const_iv (SDL_VIDEOEXPOSE),
675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
733 const_iv (SDLK_KP0),
734 const_iv (SDLK_KP1),
735 const_iv (SDLK_KP2),
736 const_iv (SDLK_KP3),
737 const_iv (SDLK_KP4),
738 const_iv (SDLK_KP5),
739 const_iv (SDLK_KP6),
740 const_iv (SDLK_KP7),
741 const_iv (SDLK_KP8),
742 const_iv (SDLK_KP9),
743 const_iv (SDLK_KP_PERIOD),
744 const_iv (SDLK_KP_DIVIDE),
745 const_iv (SDLK_KP_MULTIPLY),
746 const_iv (SDLK_KP_MINUS),
747 const_iv (SDLK_KP_PLUS),
748 const_iv (SDLK_KP_ENTER),
749 const_iv (SDLK_KP_EQUALS),
750 const_iv (SDLK_UP),
751 const_iv (SDLK_DOWN),
752 const_iv (SDLK_RIGHT),
753 const_iv (SDLK_LEFT),
754 const_iv (SDLK_INSERT),
755 const_iv (SDLK_HOME),
756 const_iv (SDLK_END),
757 const_iv (SDLK_PAGEUP),
758 const_iv (SDLK_PAGEDOWN),
759 const_iv (SDLK_F1),
760 const_iv (SDLK_F2),
761 const_iv (SDLK_F3),
762 const_iv (SDLK_F4),
763 const_iv (SDLK_F5),
764 const_iv (SDLK_F6),
765 const_iv (SDLK_F7),
766 const_iv (SDLK_F8),
767 const_iv (SDLK_F9),
768 const_iv (SDLK_F10),
769 const_iv (SDLK_F11),
770 const_iv (SDLK_F12),
771 const_iv (SDLK_F13),
772 const_iv (SDLK_F14),
773 const_iv (SDLK_F15),
774 const_iv (SDLK_NUMLOCK),
775 const_iv (SDLK_CAPSLOCK),
776 const_iv (SDLK_SCROLLOCK),
777 const_iv (SDLK_RSHIFT),
778 const_iv (SDLK_LSHIFT),
779 const_iv (SDLK_RCTRL),
780 const_iv (SDLK_LCTRL),
781 const_iv (SDLK_RALT),
782 const_iv (SDLK_LALT),
783 const_iv (SDLK_RMETA),
784 const_iv (SDLK_LMETA),
785 const_iv (SDLK_LSUPER),
786 const_iv (SDLK_RSUPER),
787 const_iv (SDLK_MODE),
788 const_iv (SDLK_COMPOSE),
789 const_iv (SDLK_HELP),
790 const_iv (SDLK_PRINT),
791 const_iv (SDLK_SYSREQ),
792 const_iv (SDLK_BREAK),
793 const_iv (SDLK_MENU),
794 const_iv (SDLK_POWER),
795 const_iv (SDLK_EURO),
796 const_iv (SDLK_UNDO),
797
798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
800 const_iv (KMOD_LSHIFT),
801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
803 const_iv (KMOD_LCTRL),
804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
806 const_iv (KMOD_LALT),
807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
809 const_iv (KMOD_LMETA),
810 const_iv (KMOD_RMETA),
811 const_iv (KMOD_NUM),
812 const_iv (KMOD_CAPS),
813 const_iv (KMOD_MODE),
814
815 const_iv (KMOD_LRAM),
816
817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
847# undef const_iv
848 };
849
850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
862
863int
864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
869
870NV floor (NV x)
871
872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
883
884void
885pango_init ()
886 CODE:
887{
888 opengl_fontmap = pango_opengl_font_map_new ();
889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
29 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
30} 896}
897
898char *SDL_GetError ()
899
900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
909void SDL_Quit ()
910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
921void
922SDL_ListModes (int rgb, int alpha)
923 PPCODE:
924{
925 SDL_Rect **m;
926
927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
931
932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
934
935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
939
940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
942
943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
944
945 if (m && m != (SDL_Rect **)-1)
946 while (*m)
947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
950 AV *av = newAV ();
951 av_push (av, newSViv ((*m)->w));
952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
957
958 ++m;
959 }
960}
961
962int
963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
974 RETVAL = !!SDL_SetVideoMode (
975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
976 );
977
978 if (RETVAL)
979 {
980 av_clear (texture_av);
981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
982#include "glfunc.h"
983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
986 }
987}
988 OUTPUT:
989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
993
994void
995SDL_GL_SwapBuffers ()
996
997char *
998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
1011void
1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
1016 PPCODE:
1017{
1018 SDL_Event ev;
1019
1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1022 {
1023 HV *hv = newHV ();
1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1025
1026 switch (ev.type)
1027 {
1028 case SDL_KEYDOWN:
1029 case SDL_KEYUP:
1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1035 break;
1036
1037 case SDL_ACTIVEEVENT:
1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1040 break;
1041
1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1062 hv_store (hv, "state", 5, newSViv (state), 0);
1063 hv_store (hv, "x", 1, newSViv (x), 0);
1064 hv_store (hv, "y", 1, newSViv (y), 0);
1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
1068 break;
1069
1070 case SDL_MOUSEBUTTONDOWN:
1071 case SDL_MOUSEBUTTONUP:
1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1073
1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1078 break;
1079
1080 case SDL_USEREVENT:
1081 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1084 break;
1085 }
1086
1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1088 }
1089}
1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
1104int
1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1106 POSTCALL:
1107 Mix_HookMusicFinished (music_finished);
1108 Mix_ChannelFinished (channel_finished);
1109
1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
1127Mix_CloseAudio ()
1128
1129int
1130Mix_AllocateChannels (int numchans = -1)
1131
1132const char *
1133Mix_GetError ()
31 1134
32void 1135void
33lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
34 CODE: 1137 CODE:
35 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
36 1139
37char * 1140void
38gl_version () 1141win32_proxy_info ()
39 CODE: 1142 PPCODE:
40 RETVAL = (char *)glGetString (GL_VERSION); 1143{
1144#ifdef _WIN32
1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
1166#endif
1167}
1168
1169int
1170add_font (char *file)
1171 CODE:
1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
41 OUTPUT: 1173 OUTPUT:
42 RETVAL 1174 RETVAL
43 1175
44char * 1176void
45gl_extensions () 1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1182
1183void
1184load_image_inline (SV *image_)
1185 ALIAS:
1186 load_image_file = 1
46 CODE: 1187 PPCODE:
47 RETVAL = (char *)glGetString (GL_EXTENSIONS); 1188{
1189 STRLEN image_len;
1190 char *image = (char *)SvPVbyte (image_, image_len);
1191 SDL_Surface *surface, *surface2;
1192 SDL_PixelFormat fmt;
1193 SDL_RWops *rw = ix
1194 ? SDL_RWFromFile (image, "rb")
1195 : SDL_RWFromConstMem (image, image_len);
1196
1197 if (!rw)
1198 croak ("load_image: %s", SDL_GetError ());
1199
1200 surface = IMG_Load_RW (rw, 1);
1201 if (!surface)
1202 croak ("load_image: %s", SDL_GetError ());
1203
1204 fmt.palette = NULL;
1205 fmt.BitsPerPixel = 32;
1206 fmt.BytesPerPixel = 4;
1207#if SDL_BYTEORDER == SDL_LIL_ENDIAN
1208 fmt.Rmask = 0x000000ff;
1209 fmt.Gmask = 0x0000ff00;
1210 fmt.Bmask = 0x00ff0000;
1211 fmt.Amask = 0xff000000;
1212#else
1213 fmt.Rmask = 0xff000000;
1214 fmt.Gmask = 0x00ff0000;
1215 fmt.Bmask = 0x0000ff00;
1216 fmt.Amask = 0x000000ff;
1217#endif
1218 fmt.Rloss = 0;
1219 fmt.Gloss = 0;
1220 fmt.Bloss = 0;
1221 fmt.Aloss = 0;
1222 fmt.Rshift = 0;
1223 fmt.Gshift = 8;
1224 fmt.Bshift = 16;
1225 fmt.Ashift = 24;
1226 fmt.colorkey = 0;
1227 fmt.alpha = 0;
1228
1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1230
1231 assert (surface2->pitch == surface2->w * 4);
1232
1233 SDL_LockSurface (surface2);
1234 EXTEND (SP, 6);
1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
1242
1243 SDL_FreeSurface (surface);
1244 SDL_FreeSurface (surface2);
1245}
1246
1247void
1248average (int x, int y, uint32_t *data)
1249 PPCODE:
1250{
1251 uint32_t r = 0, g = 0, b = 0, a = 0;
1252
1253 x = y = x * y;
1254
1255 while (x--)
1256 {
1257 uint32_t p = *data++;
1258
1259 r += (p ) & 255;
1260 g += (p >> 8) & 255;
1261 b += (p >> 16) & 255;
1262 a += (p >> 24) & 255;
1263 }
1264
1265 EXTEND (SP, 4);
1266 PUSHs (sv_2mortal (newSViv (r / y)));
1267 PUSHs (sv_2mortal (newSViv (g / y)));
1268 PUSHs (sv_2mortal (newSViv (b / y)));
1269 PUSHs (sv_2mortal (newSViv (a / y)));
1270}
1271
1272void
1273error (char *message)
1274 CODE:
1275 fprintf (stderr, "ERROR: %s\n", message);
1276#ifdef _WIN32
1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1278#endif
1279
1280void
1281fatal (char *message)
1282 CODE:
1283 fprintf (stderr, "FATAL: %s\n", message);
1284#ifdef _WIN32
1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1286#endif
1287 _exit (1);
1288
1289void
1290_exit (int retval = 0)
1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
1295 _exit (retval);
1296#endif
1297
1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
48 OUTPUT: 1311 OUTPUT:
49 RETVAL 1312 RETVAL
50 1313
51void 1314MODULE = Deliantra::Client PACKAGE = DC::Font
52set_font (char *file) 1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
1319new_from_file (SV *klass, char *path, int id = 0)
53 CODE: 1320 CODE:
54{ 1321{
55 int count; 1322 int count;
56 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
57 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
58 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
59 FcPatternDestroy (pattern); 1325 FcPatternDestroy (pattern);
60 pango_context_set_font_description (context, font);
61} 1326}
1327 OUTPUT:
1328 RETVAL
62 1329
63void 1330void
64font_render (SV *text_, int height = 10) 1331DESTROY (DC::Font self)
65 PPCODE: 1332 CODE:
1333 pango_font_description_free (self);
1334
1335void
1336make_default (DC::Font self)
1337 PROTOTYPE: $
1338 CODE:
1339 default_font = self;
1340
1341MODULE = Deliantra::Client PACKAGE = DC::Layout
1342
1343PROTOTYPES: DISABLE
1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
1362 RETVAL->pl = pango_layout_new (opengl_context);
1363 RETVAL->r = 1.;
1364 RETVAL->g = 1.;
1365 RETVAL->b = 1.;
1366 RETVAL->a = 1.;
1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1368 RETVAL->font = 0;
1369
1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1371 layout_update_font (RETVAL);
1372 OUTPUT:
1373 RETVAL
1374
1375void
1376DESTROY (DC::Layout self)
1377 CODE:
1378 g_object_unref (self->pl);
1379 delete self;
1380
1381void
1382set_text (DC::Layout self, SV *text_)
1383 CODE:
66{ 1384{
67 STRLEN textlen; 1385 STRLEN textlen;
68 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
69 SV *retval;
70 int w, h;
71 FT_Bitmap bitmap;
72 PangoLayout *layout;
73 PangoFontDescription *font = pango_context_get_font_description (context);
74 pango_font_description_set_absolute_size (font, height * PANGO_SCALE);
75 1387
76 layout = pango_layout_new (context); 1388 pango_layout_set_text (self->pl, text, textlen);
1389}
1390
1391void
1392set_markup (DC::Layout self, SV *text_)
1393 CODE:
1394{
1395 STRLEN textlen;
1396 char *text = SvPVutf8 (text_, textlen);
1397
77 pango_layout_set_markup (layout, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
78 pango_layout_get_pixel_size (layout, &w, &h); 1399}
79 1400
80 w = (w + 3) & ~3; 1401void
81 if (!w) w = 1; 1402set_shapes (DC::Layout self, ...)
82 if (!h) h = 1; 1403 CODE:
1404{
1405 PangoAttrList *attrs = 0;
1406 const char *text = pango_layout_get_text (self->pl);
1407 const char *pos = text;
1408 int arg = 4;
83 1409
84 retval = newSV (w * h); 1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
85 SvPOK_only (retval); 1411 {
86 SvCUR_set (retval, w * h); 1412 PangoRectangle inkrect, rect;
1413 PangoAttribute *attr;
87 1414
88 bitmap.rows = h; 1415 int x = SvIV (ST (arg - 3));
89 bitmap.width = w; 1416 int y = SvIV (ST (arg - 2));
90 bitmap.pitch = w; 1417 int w = SvIV (ST (arg - 1));
91 bitmap.buffer = (unsigned char*)SvPVX (retval); 1418 int h = SvIV (ST (arg ));
92 bitmap.num_grays = 256;
93 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
94 1419
95 memset (bitmap.buffer, 0, w * h); 1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
1426 rect.y = y * PANGO_SCALE;
1427 rect.width = w * PANGO_SCALE;
1428 rect.height = h * PANGO_SCALE;
96 1429
97 pango_ft2_render_layout (&bitmap, layout, 0 * PANGO_SCALE, 0 * PANGO_SCALE); 1430 if (!attrs)
98 g_object_unref (layout); 1431 attrs = pango_layout_get_attributes (self->pl);
99 1432
1433 attr = pango_attr_shape_new (&inkrect, &rect);
1434 attr->start_index = pos - text;
1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1436 pango_attr_list_insert (attrs, attr);
1437
1438 arg += 4;
1439 pos += sizeof (OBJ_STR) - 1;
1440 }
1441
1442 if (attrs)
1443 pango_layout_set_attributes (self->pl, attrs);
1444}
1445
1446void
1447get_shapes (DC::Layout self)
1448 PPCODE:
1449{
1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1451
1452 do
1453 {
1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1455
1456 if (run && shape_attr_p (run))
1457 {
1458 PangoRectangle extents;
1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1460
1461 EXTEND (SP, 2);
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1464 }
1465 }
1466 while (pango_layout_iter_next_run (iter));
1467
1468 pango_layout_iter_free (iter);
1469}
1470
1471int
1472has_wrapped (DC::Layout self)
1473 CODE:
1474{
1475 int lines = 1;
1476 const char *text = pango_layout_get_text (self->pl);
1477
1478 while (*text)
1479 lines += *text++ == '\n';
1480
1481 RETVAL = lines < pango_layout_get_line_count (self->pl);
1482}
1483 OUTPUT:
1484 RETVAL
1485
1486SV *
1487get_text (DC::Layout self)
1488 CODE:
1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1490 sv_utf8_decode (RETVAL);
1491 OUTPUT:
1492 RETVAL
1493
1494void
1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1496 CODE:
1497 self->r = r;
1498 self->g = g;
1499 self->b = b;
1500 self->a = a;
1501
1502void
1503set_font (DC::Layout self, DC::Font font = 0)
1504 CODE:
1505 if (self->font != font)
1506 {
1507 self->font = font;
1508 layout_update_font (self);
1509 }
1510
1511void
1512set_height (DC::Layout self, int base_height)
1513 CODE:
1514 if (self->base_height != base_height)
1515 {
1516 self->base_height = base_height;
1517 layout_update_font (self);
1518 }
1519
1520void
1521set_width (DC::Layout self, int max_width = -1)
1522 CODE:
1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1524
1525void
1526set_indent (DC::Layout self, int indent)
1527 CODE:
1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1529
1530void
1531set_spacing (DC::Layout self, int spacing)
1532 CODE:
1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1534
1535void
1536set_ellipsise (DC::Layout self, int ellipsise)
1537 CODE:
1538 pango_layout_set_ellipsize (self->pl,
1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1542 : PANGO_ELLIPSIZE_NONE
1543 );
1544
1545void
1546set_single_paragraph_mode (DC::Layout self, int spm)
1547 CODE:
1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1549
1550void
1551size (DC::Layout self)
1552 PPCODE:
1553{
1554 int w, h;
1555
1556 layout_get_pixel_size (self, &w, &h);
1557
100 EXTEND (SP, 3); 1558 EXTEND (SP, 2);
101 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
102 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1561}
1562
1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
1576xy_to_index (DC::Layout self, int x, int y)
1577 CODE:
1578{
1579 int index, trailing;
1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1581 RETVAL = index + trailing;
1582}
1583 OUTPUT:
1584 RETVAL
1585
1586void
1587cursor_pos (DC::Layout self, int index)
1588 PPCODE:
1589{
1590 PangoRectangle pos;
1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1592
1593 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1597}
1598
1599void
1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1601 PPCODE:
1602{
1603 int line, x;
1604
1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1608 --line;
1609#endif
1610 EXTEND (SP, 2);
103 PUSHs (sv_2mortal (retval)); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
104} 1613}
105 1614
106MODULE = Crossfire::Client PACKAGE = Crossfire::Client::Texture 1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
107 1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1633 else
1634 {
1635 PUSHs (sv_2mortal (newSViv (index)));
1636 PUSHs (sv_2mortal (newSViv (trailing)));
1637 }
1638}
1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1683 {
1684 STRLEN datalen;
1685 char *data = SvPVbyte (data_, datalen);
1686 int bpp = datalen / (ow * oh);
1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1688
1689 SvPOK_only (result_);
1690 SvCUR_set (result_, nw * nh * bpp);
1691
1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1693 while (oh--)
1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1695
1696 sv_setsv (data_, result_);
1697 }
1698}
1699
1700void
1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1702 PROTOTYPE: $$$;$$
1703 ALIAS:
1704 draw_quad_alpha = 1
1705 draw_quad_alpha_premultiplied = 2
1706 CODE:
1707{
1708 HV *hv = (HV *)SvRV (self);
1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1715
1716 if (items < 5)
1717 {
1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1720 }
1721
1722 if (ix)
1723 {
1724 glEnable (GL_BLEND);
1725
1726 if (ix == 2)
1727 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1728 else
1729 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1730 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1731
1732 glEnable (GL_ALPHA_TEST);
1733 glAlphaFunc (GL_GREATER, 0.01f);
1734 }
1735
1736 glBindTexture (GL_TEXTURE_2D, name);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (x , y );
1740 glTexCoord2f (0, t); glVertex2f (x , y + h);
1741 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1742 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1743 glEnd ();
1744
1745 if (ix)
1746 {
1747 glDisable (GL_ALPHA_TEST);
1748 glDisable (GL_BLEND);
1749 }
1750}
1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1889new (SV *klass)
1890 CODE:
1891 RETVAL = new mapgrid;
1892 RETVAL->x = 0;
1893 RETVAL->y = 0;
1894 RETVAL->w = 0;
1895 RETVAL->h = 0;
1896 RETVAL->ox = 0;
1897 RETVAL->oy = 0;
1898 RETVAL->rows = 0;
1899 RETVAL->row = 0;
1900 OUTPUT:
1901 RETVAL
1902
1903void
1904DESTROY (DC::Map self)
1905 CODE:
1906{
1907 delete self;
1908}
1909
1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1917clear (DC::Map self)
1918 CODE:
1919 self->clear_cells ();
1920
1921void
1922set_tileid (DC::Map self, int face, int tile)
1923 CODE:
1924{
1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1928}
1929
1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1952 CODE:
1953{
1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1955
1956 {
1957 maptex &tex = self->tex[texid];
1958
1959 tex.name = name;
1960 tex.w = w;
1961 tex.h = h;
1962 tex.s = s;
1963 tex.t = t;
1964 tex.r = r;
1965 tex.g = g;
1966 tex.b = b;
1967 tex.a = a;
1968 }
1969
1970 // somewhat hackish, but for textures that require it, it really
1971 // improves the look, and most others don't suffer.
1972 glBindTexture (GL_TEXTURE_2D, name);
1973 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1975 // use uglier nearest interpolation because linear suffers
1976 // from transparent color bleeding and ugly wrapping effects.
1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
2000int
2001ox (DC::Map self)
2002 ALIAS:
2003 oy = 1
2004 x = 2
2005 y = 3
2006 w = 4
2007 h = 5
2008 CODE:
2009 switch (ix)
2010 {
2011 case 0: RETVAL = self->ox; break;
2012 case 1: RETVAL = self->oy; break;
2013 case 2: RETVAL = self->x; break;
2014 case 3: RETVAL = self->y; break;
2015 case 4: RETVAL = self->w; break;
2016 case 5: RETVAL = self->h; break;
2017 }
2018 OUTPUT:
2019 RETVAL
2020
2021void
2022scroll (DC::Map self, int dx, int dy)
2023 CODE:
2024{
2025 if (dx > 0)
2026 map_blank (self, self->x, self->y, dx, self->h);
2027 else if (dx < 0)
2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2029
2030 if (dy > 0)
2031 map_blank (self, self->x, self->y, self->w, dy);
2032 else if (dy < 0)
2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2034
2035 self->ox += dx; self->x += dx;
2036 self->oy += dy; self->y += dy;
2037
2038 while (self->y < 0)
2039 {
2040 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2041
2042 self->rows += MAP_EXTEND_Y;
2043 self->y += MAP_EXTEND_Y;
2044 }
2045}
2046
2047SV *
2048map1a_update (DC::Map self, SV *data_)
2049 CODE:
2050{
2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
2053 mapcell *cell;
2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
2057
2058 while (data < data_end - 1)
2059 {
2060 flags = (data [0] << 8) + data [1]; data += 2;
2061
2062 x = self->x + ((flags >> 10) & 63);
2063 y = self->y + ((flags >> 4) & 63);
2064
2065 cell = map_get_cell (self, x, y);
2066
2067 if (flags & 15)
2068 {
2069 if (!cell->darkness)
2070 {
2071 memset (cell, 0, sizeof (*cell));
2072 cell->darkness = 256;
2073 }
2074
2075 //TODO: don't trust server data to be in-range(!)
2076
2077 if (flags & 8)
2078 {
2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
2112 }
2113
2114 for (z = 0; z <= 2; ++z)
2115 if (flags & (4 >> z))
2116 {
2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
2136 }
2137 }
2138 else
2139 CELL_CLEAR (cell);
2140 }
2141}
2142 OUTPUT:
2143 RETVAL
2144
2145SV *
2146mapmap (DC::Map self, int x0, int y0, int w, int h)
2147 CODE:
2148{
2149 int x1, x;
2150 int y1, y;
2151 int z;
2152 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2153 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2154
2155 SvPOK_only (map_sv);
2156 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2157
2158 x0 += self->x; x1 = x0 + w;
2159 y0 += self->y; y1 = y0 + h;
2160
2161 for (y = y0; y < y1; y++)
2162 {
2163 maprow *row = 0 <= y && y < self->rows
2164 ? self->row + y
2165 : 0;
2166
2167 for (x = x0; x < x1; x++)
2168 {
2169 unsigned int r = 32, g = 32, b = 32, a = 192;
2170
2171 if (row && row->c0 <= x && x < row->c1)
2172 {
2173 mapcell *cell = row->col + (x - row->c0);
2174
2175 for (z = 0; z <= 0; z++)
2176 {
2177 maptex tex = self->tex [cell->tile [z]];
2178 int a0 = 255 - tex.a;
2179 int a1 = tex.a;
2180
2181 r = div255 (r * a0 + tex.r * a1);
2182 g = div255 (g * a0 + tex.g * a1);
2183 b = div255 (b * a0 + tex.b * a1);
2184 a = div255 (a * a0 + tex.a * a1);
2185 }
2186 }
2187
2188 *map++ = (r )
2189 | (g << 8)
2190 | (b << 16)
2191 | (a << 24);
2192 }
2193 }
2194
2195 RETVAL = map_sv;
2196}
2197 OUTPUT:
2198 RETVAL
2199
2200void
2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2202 CODE:
2203{
2204 int x, y, z;
2205
2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
2213
2214 pl_tex.name = 0;
2215
2216 // that's current max. sorry.
2217 if (sw > 255) sw = 255;
2218 if (sh > 255) sh = 255;
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
2264 for (y = 0; y < sh; y++)
2265 if (0 <= y + my && y + my < self->rows)
2266 {
2267 maprow *row = self->row + (y + my);
2268
2269 for (x = 0; x < sw; x++)
2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2382 {
2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
2385
2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2389 {
2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
2406 glEnd ();
2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
2437 }
2438 }
2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2460 glDisable (GL_BLEND);
2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
2500void
2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2502 CODE:
2503{
2504 static float color[16][3] = {
2505 { 0.00f, 0.00f, 0.00f },
2506 { 1.00f, 1.00f, 1.00f },
2507 { 0.00f, 0.00f, 0.55f },
2508 { 1.00f, 0.00f, 0.00f },
2509
2510 { 1.00f, 0.54f, 0.00f },
2511 { 0.11f, 0.56f, 1.00f },
2512 { 0.93f, 0.46f, 0.00f },
2513 { 0.18f, 0.54f, 0.34f },
2514
2515 { 0.56f, 0.73f, 0.56f },
2516 { 0.80f, 0.80f, 0.80f },
2517 { 0.55f, 0.41f, 0.13f },
2518 { 0.99f, 0.77f, 0.26f },
2519
2520 { 0.74f, 0.65f, 0.41f },
2521
2522 { 0.00f, 1.00f, 1.00f },
2523 { 1.00f, 0.00f, 1.00f },
2524 { 1.00f, 1.00f, 0.00f },
2525 };
2526
2527 int x, y;
2528
2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2537 glEnable (GL_BLEND);
2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2539 glBegin (GL_QUADS);
2540
2541 for (y = 0; y < h; y++)
2542 for (x = 0; x < w; x++)
2543 {
2544 unsigned char m = data [x + y * w];
2545
2546 if (m)
2547 {
2548 float *c = color [m & 15];
2549
2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2551 float tx2 = tx1 + 0.5f;
2552
2553 glColor4f (c[0], c[1], c[2], 1);
2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2558 }
2559 }
2560
2561 glEnd ();
2562 glDisable (GL_BLEND);
2563 glDisable (GL_TEXTURE_2D);
2564}
2565
2566void
2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2568 PPCODE:
2569{
2570 int x, y;
2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2579
2580 SvPOK_only (darkness3_sv);
2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2582
2583 mx += self->x - 1;
2584 my += self->y - 1;
2585
2586 for (y = 0; y < sh1; y++)
2587 if (0 <= y + my && y + my < self->rows)
2588 {
2589 maprow *row = self->row + (y + my);
2590
2591 for (x = 0; x < sw1; x++)
2592 if (row->c0 <= x + mx && x + mx < row->c1)
2593 {
2594 mapcell *cell = row->col + (x + mx - row->c0);
2595
2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2599 }
2600 }
2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
2640 EXTEND (SP, 3);
2641 PUSHs (sv_2mortal (newSViv (sw3)));
2642 PUSHs (sv_2mortal (newSViv (sh3)));
2643 PUSHs (darkness3_sv);
2644}
2645
2646SV *
2647get_rect (DC::Map self, int x0, int y0, int w, int h)
2648 CODE:
2649{
2650 int x, y, x1, y1;
2651 SV *data_sv = newSV (w * h * 7 + 5);
2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2653
2654 *data++ = 0; /* version 0 format */
2655 *data++ = w >> 8; *data++ = w;
2656 *data++ = h >> 8; *data++ = h;
2657
2658 // we need to do this 'cause we don't keep an absolute coord system for rows
2659 // TODO: treat rows as we treat columns
2660 map_get_row (self, y0 + self->y - self->oy);//D
2661 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2662
2663 x0 += self->x - self->ox;
2664 y0 += self->y - self->oy;
2665
2666 x1 = x0 + w;
2667 y1 = y0 + h;
2668
2669 for (y = y0; y < y1; y++)
2670 {
2671 maprow *row = 0 <= y && y < self->rows
2672 ? self->row + y
2673 : 0;
2674
2675 for (x = x0; x < x1; x++)
2676 {
2677 if (row && row->c0 <= x && x < row->c1)
2678 {
2679 mapcell *cell = row->col + (x - row->c0);
2680 uint8_t flags = 0;
2681
2682 if (cell->tile [0]) flags |= 1;
2683 if (cell->tile [1]) flags |= 2;
2684 if (cell->tile [2]) flags |= 4;
2685
2686 *data++ = flags;
2687
2688 if (flags & 1)
2689 {
2690 tileid tile = cell->tile [0];
2691 *data++ = tile >> 8;
2692 *data++ = tile;
2693 }
2694
2695 if (flags & 2)
2696 {
2697 tileid tile = cell->tile [1];
2698 *data++ = tile >> 8;
2699 *data++ = tile;
2700 }
2701
2702 if (flags & 4)
2703 {
2704 tileid tile = cell->tile [2];
2705 *data++ = tile >> 8;
2706 *data++ = tile;
2707 }
2708 }
2709 else
2710 *data++ = 0;
2711 }
2712 }
2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
2717 SvPOK_only (data_sv);
2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
2721 RETVAL = data_sv;
2722}
2723 OUTPUT:
2724 RETVAL
2725
2726void
2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2728 PPCODE:
2729{
2730 int x, y, z;
2731 int w, h;
2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
2743
2744 if (*data++ != 0)
2745 XSRETURN_EMPTY; /* version mismatch */
2746
2747 w = *data++ << 8; w |= *data++;
2748 h = *data++ << 8; h |= *data++;
2749
2750 // we need to do this 'cause we don't keep an absolute coord system for rows
2751 // TODO: treat rows as we treat columns
2752 map_get_row (self, y0 + self->y - self->oy);//D
2753 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2754
2755 x0 += self->x - self->ox;
2756 y0 += self->y - self->oy;
2757
2758 x1 = x0 + w;
2759 y1 = y0 + h;
2760
2761 for (y = y0; y < y1; y++)
2762 {
2763 maprow *row = map_get_row (self, y);
2764
2765 for (x = x0; x < x1; x++)
2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
2772 flags = *data++;
2773
2774 if (flags)
2775 {
2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
2778
2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2782
2783 if (cell->darkness == 0)
2784 {
2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
2787
2788 for (z = 0; z <= 2; z++)
2789 {
2790 tileid t = tile [z];
2791
2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
2799 }
2800 }
2801 }
2802 }
2803 }
2804}
2805
2806MODULE = Deliantra::Client PACKAGE = DC::RW
2807
2808DC::RW
2809new (SV *klass, SV *data_sv)
2810 CODE:
2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
2817 OUTPUT:
2818 RETVAL
2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
108void 2829#void
109texture_quad (SV *self, double x0, double y0, double w, double h) 2830#close (DC::RW self)
110 CODE: 2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
111{ 2841{
112 //glBegin 2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
113} 2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
2947DESTROY (DC::MixChunk self)
2948 CODE:
2949 Mix_FreeChunk (self);
2950
2951int
2952volume (DC::MixChunk self, int volume = -1)
2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
2956 RETVAL = Mix_VolumeChunk (self, volume);
2957 OUTPUT:
2958 RETVAL
2959
2960DC::Channel
2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2962 CODE:
2963{
2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
2975 OUTPUT:
2976 RETVAL
2977
2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2992int
2993volume (int volume = -1)
2994 PROTOTYPE: ;$
2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
2998 RETVAL = Mix_VolumeMusic (volume);
2999 OUTPUT:
3000 RETVAL
3001
3002void
3003fade_out (int ms)
3004 CODE:
3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
3026void
3027DESTROY (DC::MixMusic self)
3028 CODE:
3029 Mix_FreeMusic (self);
3030
3031int
3032play (DC::MixMusic self, int loops = -1)
3033 CODE:
3034 RETVAL = Mix_PlayMusic (self, loops);
3035 OUTPUT:
3036 RETVAL
3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
3046
3047BOOT:
3048{
3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3050 static const struct {
3051 const char *name;
3052 IV iv;
3053 } *civ, const_iv[] = {
3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
3059 const_iv (GL_COLOR_MATERIAL),
3060 const_iv (GL_SMOOTH),
3061 const_iv (GL_FLAT),
3062 const_iv (GL_DITHER),
3063 const_iv (GL_BLEND),
3064 const_iv (GL_CULL_FACE),
3065 const_iv (GL_SCISSOR_TEST),
3066 const_iv (GL_DEPTH_TEST),
3067 const_iv (GL_ALPHA_TEST),
3068 const_iv (GL_NORMALIZE),
3069 const_iv (GL_RESCALE_NORMAL),
3070 const_iv (GL_FRONT),
3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
3073 const_iv (GL_AND),
3074 const_iv (GL_ONE),
3075 const_iv (GL_ZERO),
3076 const_iv (GL_SRC_ALPHA),
3077 const_iv (GL_DST_ALPHA),
3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
3084 const_iv (GL_SRC_ALPHA_SATURATE),
3085 const_iv (GL_RGB),
3086 const_iv (GL_RGBA),
3087 const_iv (GL_RGBA4),
3088 const_iv (GL_RGBA8),
3089 const_iv (GL_RGB5_A1),
3090 const_iv (GL_UNSIGNED_BYTE),
3091 const_iv (GL_UNSIGNED_SHORT),
3092 const_iv (GL_UNSIGNED_INT),
3093 const_iv (GL_ALPHA),
3094 const_iv (GL_INTENSITY),
3095 const_iv (GL_LUMINANCE),
3096 const_iv (GL_LUMINANCE_ALPHA),
3097 const_iv (GL_FLOAT),
3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
3108 const_iv (GL_TEXTURE_1D),
3109 const_iv (GL_TEXTURE_2D),
3110 const_iv (GL_TEXTURE_ENV),
3111 const_iv (GL_TEXTURE_MAG_FILTER),
3112 const_iv (GL_TEXTURE_MIN_FILTER),
3113 const_iv (GL_TEXTURE_ENV_MODE),
3114 const_iv (GL_TEXTURE_WRAP_S),
3115 const_iv (GL_TEXTURE_WRAP_T),
3116 const_iv (GL_REPEAT),
3117 const_iv (GL_CLAMP),
3118 const_iv (GL_CLAMP_TO_EDGE),
3119 const_iv (GL_NEAREST),
3120 const_iv (GL_LINEAR),
3121 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3122 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3123 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3124 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3125 const_iv (GL_GENERATE_MIPMAP),
3126 const_iv (GL_MODULATE),
3127 const_iv (GL_DECAL),
3128 const_iv (GL_REPLACE),
3129 const_iv (GL_DEPTH_BUFFER_BIT),
3130 const_iv (GL_COLOR_BUFFER_BIT),
3131 const_iv (GL_PROJECTION),
3132 const_iv (GL_MODELVIEW),
3133 const_iv (GL_COLOR_LOGIC_OP),
3134 const_iv (GL_SEPARABLE_2D),
3135 const_iv (GL_CONVOLUTION_2D),
3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
3141 const_iv (GL_LINE_LOOP),
3142 const_iv (GL_QUADS),
3143 const_iv (GL_QUAD_STRIP),
3144 const_iv (GL_TRIANGLES),
3145 const_iv (GL_TRIANGLE_STRIP),
3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
3157 const_iv (GL_V2F),
3158 const_iv (GL_V3F),
3159 const_iv (GL_T2F_V3F),
3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3164# undef const_iv
3165 };
3166
3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3169
3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
3184gl_vendor ()
3185 CODE:
3186 RETVAL = (const char *)glGetString (GL_VENDOR);
3187 OUTPUT:
3188 RETVAL
3189
3190const char *
3191gl_version ()
3192 CODE:
3193 RETVAL = (const char *)glGetString (GL_VERSION);
3194 OUTPUT:
3195 RETVAL
3196
3197const char *
3198gl_extensions ()
3199 CODE:
3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3201 OUTPUT:
3202 RETVAL
3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222int glGetError ()
3223
3224void glFinish ()
3225
3226void glFlush ()
3227
3228void glClear (int mask)
3229
3230void glClearColor (float r, float g, float b, float a = 1.0)
3231 PROTOTYPE: @
3232
3233void glEnable (int cap)
3234
3235void glDisable (int cap)
3236
3237void glShadeModel (int mode)
3238
3239void glHint (int target, int mode)
3240
3241void glBlendFunc (int sfactor, int dfactor)
3242
3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3244 CODE:
3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
3248
3249void glDepthMask (int flag)
3250
3251void glLogicOp (int opcode)
3252
3253void glColorMask (int red, int green, int blue, int alpha)
3254
3255void glMatrixMode (int mode)
3256
3257void glPushMatrix ()
3258
3259void glPopMatrix ()
3260
3261void glLoadIdentity ()
3262
3263void glDrawBuffer (int buffer)
3264
3265void glReadBuffer (int buffer)
3266
3267# near_ and far_ are due to microsofts buggy "c" compiler
3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3269
3270# near_ and far_ are due to microsofts buggy "c" compiler
3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
3274
3275void glViewport (int x, int y, int width, int height)
3276
3277void glScissor (int x, int y, int width, int height)
3278
3279void glTranslate (float x, float y, float z = 0.)
3280 CODE:
3281 glTranslatef (x, y, z);
3282
3283void glScale (float x, float y, float z = 1.)
3284 CODE:
3285 glScalef (x, y, z);
3286
3287void glRotate (float angle, float x, float y, float z)
3288 CODE:
3289 glRotatef (angle, x, y, z);
3290
3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
3293 ALIAS:
3294 glColor_premultiply = 1
3295 CODE:
3296 if (ix)
3297 {
3298 r *= a;
3299 g *= a;
3300 b *= a;
3301 }
3302 // microsoft visual "c" rounds instead of truncating...
3303 glColor4f (r, g, b, a);
3304
3305void glRasterPos (float x, float y, float z = 0.)
3306 CODE:
3307 glRasterPos3f (0, 0, z);
3308 glBitmap (0, 0, 0, 0, x, y, 0);
3309
3310void glVertex (float x, float y, float z = 0.)
3311 CODE:
3312 glVertex3f (x, y, z);
3313
3314void glTexCoord (float s, float t)
3315 CODE:
3316 glTexCoord2f (s, t);
3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
3347void glTexEnv (int target, int pname, float param)
3348 CODE:
3349 glTexEnvf (target, pname, param);
3350
3351void glTexParameter (int target, int pname, float param)
3352 CODE:
3353 glTexParameterf (target, pname, param);
3354
3355void glBindTexture (int target, int name)
3356
3357void glConvolutionParameter (int target, int pname, float params)
3358 CODE:
3359 if (gl.ConvolutionParameterf)
3360 gl.ConvolutionParameterf (target, pname, params);
3361
3362void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3363 CODE:
3364 if (gl.ConvolutionFilter2D)
3365 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3366
3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3368 CODE:
3369 if (gl.SeparableFilter2D)
3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3371
3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3373
3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3375
3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
3379
3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3381
3382int glGenTexture ()
3383 CODE:
3384 RETVAL = gen_texture ();
3385 OUTPUT:
3386 RETVAL
3387
3388void glDeleteTexture (int name)
3389 CODE:
3390 del_texture (name);
3391
3392int glGenList ()
3393 CODE:
3394 RETVAL = glGenLists (1);
3395 OUTPUT:
3396 RETVAL
3397
3398void glDeleteList (int list)
3399 CODE:
3400 glDeleteLists (list, 1);
3401
3402void glNewList (int list, int mode = GL_COMPILE)
3403
3404void glEndList ()
3405
3406void glCallList (int list)
3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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