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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.110 by root, Sat Jun 10 02:22:33 2006 UTC vs.
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
52 75
53static struct 76static struct
54{ 77{
55#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 79#include "glfunc.h"
57#undef GL_FUNC 80#undef GL_FUNC
58} gl; 81} gl;
59 82
83static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 85{
62 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 90 else
67 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
68} 92}
69 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
72 129
73typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
74 149
75typedef struct cf_layout { 150typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
79 int base_height; 153 int base_height;
80 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
81} *CFClient__Layout; 156} *DC__Layout;
82 157
83static CFClient__Font default_font; 158static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
86 161
87static void 162static void
88substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
89{ 164{
90 FcPatternAddBool (pattern, FC_HINTING, 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef FC_HINT_STYLE 166#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#endif 168#endif
94#ifdef _WIN32
95 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
96#else
97 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
98#endif
99} 170}
100 171
101static void 172static void
102layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
103{ 174{
104 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
105 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
106 */ 177 */
107 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
111 182
112 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
113} 184}
114 185
115static void 186static void
116layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
117{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
118 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
119 193
120 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
121 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
122 196
123 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
124} 198 if (!rect.height) rect.height = 1;
125 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
126typedef uint16_t mapface; 205typedef uint16_t faceid;
127 206
128typedef struct { 207typedef struct {
129 GLint name; 208 GLuint name;
130 int w, h; 209 int w, h;
131 float s, t; 210 float s, t;
132 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
133} maptex; 214} maptex;
134 215
135typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
136 int16_t darkness; 219 uint16_t darkness;
137 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
138} mapcell; 221} mapcell;
139 222
140typedef struct { 223typedef struct {
141 int32_t c0, c1; 224 int32_t c0, c1;
142 mapcell *col; 225 mapcell *col;
143} maprow; 226} maprow;
144 227
145typedef struct map { 228typedef struct map {
146 int x, y, w, h; 229 int x, y, w, h;
147 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
148 int faces; 231 int faces; tileid *face2tile; // [faceid]
149 mapface *face; 232 int texs; maptex *tex; // [tileid]
150
151 int texs;
152 maptex *tex;
153 233
154 int32_t rows; 234 int32_t rows;
155 maprow *row; 235 maprow *row;
156} *CFClient__Map; 236} *DC__Map;
157 237
158static char * 238static char *
159prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
160{ 240{
161 char *p; 241 char *p;
178} 258}
179 259
180#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
181#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
183static maprow * 283static maprow *
184map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
185{ 285{
186 if (0 > y) 286 if (0 > y)
187 { 287 {
188 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
189 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
227 327
228 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
229} 329}
230 330
231static mapcell * 331static mapcell *
232map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
233{ 333{
234 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
235} 335}
236 336
237static void 337static void
238map_clear (CFClient__Map self) 338map_clear (DC__Map self)
239{ 339{
240 int r; 340 int r;
241 341
242 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
243 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
251 self->row = 0; 351 self->row = 0;
252 self->rows = 0; 352 self->rows = 0;
253} 353}
254 354
255static void 355static void
256map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
257{ 357{
258 int x, y; 358 int x, y;
259 maprow *row; 359 maprow *row;
360 mapcell *cell;
260 361
261 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
262 if (y >= 0) 363 if (y >= 0)
263 { 364 {
264 if (y >= self->rows) 365 if (y >= self->rows)
270 if (x >= row->c0) 371 if (x >= row->c0)
271 { 372 {
272 if (x >= row->c1) 373 if (x >= row->c1)
273 break; 374 break;
274 375
275 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
276 } 382 }
277 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
278} 400}
279 401
280static void 402static void
281music_finished (void) 403music_finished (void)
282{ 404{
301 ev.data2 = 0; 423 ev.data2 = 0;
302 424
303 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
304} 426}
305 427
306MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
307 504
308PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
309 506
310BOOT: 507BOOT:
311{ 508{
312 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
313 static const struct { 510 static const struct {
314 const char *name; 511 const char *name;
315 IV iv; 512 IV iv;
316 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
317# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
318 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
319 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
320 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
321 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
322 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
331 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
332 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
333 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
334 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
335 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
336 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
337 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
338 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
339 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
340 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
395 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
396 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
397 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
398 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
399 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
400 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
401 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
402 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
403 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
404 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
405 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
406 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
407 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
408 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
409 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
410 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
411 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
412 const_iv (KMOD_CTRL), 624
413 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
414 const_iv (KMOD_ALT),
415 const_iv (KMOD_META)
416# undef const_iv 626# undef const_iv
417 }; 627 };
418 628
419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
421} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
422 656
423void 657void
424pango_init () 658pango_init ()
425 CODE: 659 CODE:
426 // delayed, so it can pick up new fonts added by AddFontResourceEx
427{ 660{
428 {
429 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
430 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
431 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
432 }
433 {
434 cairo_font_options_t *fopt = cairo_font_options_create ();
435 cairo_fontmap = pango_cairo_font_map_get_default ();
436 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
437#ifdef _WIN32
438 // cairo looks like shit eaten twice on windows
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
440#else
441 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
442#endif
443 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
444 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
445 pango_cairo_context_set_font_options (cairo_context, fopt);
446 cairo_font_options_destroy (fopt);
447 }
448} 664}
665
666char *
667SDL_GetError ()
449 668
450int 669int
451SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
452 671
453void 672void
454SDL_Quit () 673SDL_Quit ()
455 674
456void 675void
457SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
458 PPCODE: 677 PPCODE:
459{ 678{
460 SDL_Rect **m; 679 SDL_Rect **m;
461 680
462 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
463 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
464 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
465 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
466 685
467 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
468 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
469 688
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
474 693
475 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
476 695#if SDL_VERSION_ATLEAST(1,2,10)
477 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
478 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
479 699
480 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
481 701
482 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
483 while (*m) 703 while (*m)
484 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
485 AV *av = newAV (); 707 AV *av = newAV ();
486 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
487 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
488 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
489 714
490 ++m; 715 ++m;
491 } 716 }
492} 717}
493 718
494char *
495SDL_GetError ()
496
497int 719int
498SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
499 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
500 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
501 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
502 ); 733 );
734
503 if (RETVAL) 735 if (RETVAL)
504 { 736 {
505 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
506# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
507# include "glfunc.h" 741#include "glfunc.h"
508# undef GL_FUNC 742#undef GL_FUNC
509 } 743 }
744}
510 OUTPUT: 745 OUTPUT:
511 RETVAL 746 RETVAL
512 747
513void 748void
514SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
515 750
516char * 751char *
517SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
518 753
754int
755SDL_GetAppState ()
756
519void 757void
520SDL_PollEvent () 758poll_events ()
521 PPCODE: 759 PPCODE:
522{ 760{
523 SDL_Event ev; 761 SDL_Event ev;
524 762
525 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
526 { 765 {
527 HV *hv = newHV (); 766 HV *hv = newHV ();
528 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
529 768
530 switch (ev.type) 769 switch (ev.type)
532 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
533 case SDL_KEYUP: 772 case SDL_KEYUP:
534 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
535 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
536 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
537 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
538 break; 778 break;
539 779
540 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
541 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
542 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
543 break; 783 break;
544 784
545 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
546 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
547
548 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
549 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
550 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
551 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
552 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
553 break; 811 break;
554 812
555 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
556 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
557 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
567 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
568 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
569 break; 827 break;
570 } 828 }
571 829
572 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
573 } 831 }
574} 832}
575 833
576int 834int
577Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
578 POSTCALL: 836 POSTCALL:
579 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
580 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
581 839
582void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
583Mix_CloseAudio () 857Mix_CloseAudio ()
584 858
585int 859int
586Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
587 861
862const char *
863Mix_GetError ()
864
588void 865void
589lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
590 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
591#ifndef _WIN32 874#ifdef _WIN32
592 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
593#endif 896#endif
897}
594 898
595void 899void
596add_font (char *file) 900add_font (char *file)
597 CODE: 901 CODE:
598 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
599#ifdef _WIN32
600 // cairo... sigh... requires win2000
601 AddFontResourceEx (file, FR_PRIVATE, 0);
602#endif
603 903
604void 904void
605load_image_inline (SV *image_) 905load_image_inline (SV *image_)
606 ALIAS: 906 ALIAS:
607 load_image_file = 1 907 load_image_file = 1
610 STRLEN image_len; 910 STRLEN image_len;
611 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
612 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
613 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
614 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
615 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
616 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
617 917
618 if (!rw) 918 if (!rw)
619 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
620 920
649 949
650 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
651 951
652 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
653 953
954 SDL_LockSurface (surface2);
654 EXTEND (SP, 5); 955 EXTEND (SP, 6);
655 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
656 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
657 SDL_LockSurface (surface2);
658 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
659 SDL_UnlockSurface (surface2);
660 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
661 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
662 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
663 963
664 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
665 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
666} 966}
667 967
693void 993void
694error (char *message) 994error (char *message)
695 CODE: 995 CODE:
696 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
697#ifdef _WIN32 997#ifdef _WIN32
698 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
699#endif 999#endif
700 1000
701void 1001void
702fatal (char *message) 1002fatal (char *message)
703 CODE: 1003 CODE:
704 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
705#ifdef _WIN32 1005#ifdef _WIN32
706 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
707#endif 1007#endif
708 exit (1); 1008 _exit (1);
709 1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
710MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
711 1029
712CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
713new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
714 CODE: 1034 CODE:
715{ 1035{
716 int count; 1036 int count;
717 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
720} 1040}
721 OUTPUT: 1041 OUTPUT:
722 RETVAL 1042 RETVAL
723 1043
724void 1044void
725DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
726 CODE: 1046 CODE:
727 pango_font_description_free (self); 1047 pango_font_description_free (self);
728 1048
729void 1049void
730make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
731 CODE: 1052 CODE:
732 default_font = self; 1053 default_font = self;
733 1054
734MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
735 1056
736CFClient::Layout 1057PROTOTYPES: DISABLE
737new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
738 CODE: 1073 CODE:
739 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
740 1075
741 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
742 RETVAL->rgba = rgba;
743 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
744 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
745 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
746 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
747 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
748 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
749 1084
750 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
751 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
752 OUTPUT: 1087 OUTPUT:
753 RETVAL 1088 RETVAL
754 1089
755void 1090void
756DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
757 CODE: 1092 CODE:
758 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
759 Safefree (self); 1095 Safefree (self);
760 1096
761int
762is_rgba (CFClient::Layout self)
763 CODE:
764 RETVAL = self->rgba;
765 OUTPUT:
766 RETVAL
767
768void 1097void
769set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
770 CODE: 1099 CODE:
771{ 1100{
772 STRLEN textlen; 1101 STRLEN textlen;
773 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
774 1103
775 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
776} 1105}
777 1106
778void 1107void
779set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
780 CODE: 1109 CODE:
781{ 1110{
782 STRLEN textlen; 1111 STRLEN textlen;
783 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
784 1113
785 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
786} 1115}
787 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
788SV * 1202SV *
789get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
790 CODE: 1204 CODE:
791 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
792 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
793 OUTPUT: 1207 OUTPUT:
794 RETVAL 1208 RETVAL
795 1209
796void 1210void
797set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
798 CODE: 1212 CODE:
799 self->r = r; 1213 self->r = r;
800 self->g = g; 1214 self->g = g;
801 self->b = b; 1215 self->b = b;
802 self->a = a; 1216 self->a = a;
803 1217
804void 1218void
805set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
806 CODE: 1220 CODE:
807 if (self->font != font) 1221 if (self->font != font)
808 { 1222 {
809 self->font = font; 1223 self->font = font;
810 layout_update_font (self); 1224 layout_update_font (self);
811 } 1225 }
812 1226
813void 1227void
814set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
815 CODE: 1229 CODE:
816 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
817 { 1231 {
818 self->base_height = base_height; 1232 self->base_height = base_height;
819 layout_update_font (self); 1233 layout_update_font (self);
820 } 1234 }
821 1235
822void 1236void
823set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
824 CODE: 1238 CODE:
825 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
826 1240
827void 1241void
828set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
829 CODE: 1243 CODE:
830 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
831 1245
832void 1246void
833set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
834 CODE: 1248 CODE:
835 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
836 1250
837void 1251void
838set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
839 CODE: 1253 CODE:
840 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
841 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
842 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
843 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
844 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
845 ); 1259 );
846 1260
847void 1261void
848set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
849 CODE: 1263 CODE:
850 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
851 1265
852void 1266void
853size (CFClient::Layout self) 1267size (DC::Layout self)
854 PPCODE: 1268 PPCODE:
855{ 1269{
856 int w, h; 1270 int w, h;
857 1271
858 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
861 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
862 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
863} 1277}
864 1278
865int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
866xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
867 CODE: 1293 CODE:
868{ 1294{
869 int index, trailing; 1295 int index, trailing;
870 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
871 RETVAL = index; 1297 RETVAL = index + trailing;
872} 1298}
873 OUTPUT: 1299 OUTPUT:
874 RETVAL 1300 RETVAL
875 1301
876void 1302void
877cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
878 PPCODE: 1304 PPCODE:
879{ 1305{
880 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
881 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
882 1308
885 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
886 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
887} 1313}
888 1314
889void 1315void
890render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
891 PPCODE: 1317 PPCODE:
892{ 1318{
893 SV *retval; 1319 int line, x;
894 int w, h;
895 1320
896 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
897 1322#if !PANGO_VERSION_CHECK (1, 17, 3)
898 if (self->rgba) 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
899 { 1324 --line;
900 cairo_surface_t *surface;
901 cairo_t *cairo;
902
903 retval = newSV (w * h * 4);
904 SvPOK_only (retval);
905 SvCUR_set (retval, w * h * 4);
906
907 memset (SvPVX (retval), 0, w * h * 4);
908
909 surface = cairo_image_surface_create_for_data (
910 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
911 cairo = cairo_create (surface);
912 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
913
914 pango_cairo_show_layout (cairo, self->pl);
915
916 cairo_destroy (cairo);
917 cairo_surface_destroy (surface);
918
919 // what a mess, and its premultiplied, too :(
920 {
921 uint32_t *p = (uint32_t *)SvPVX (retval);
922 uint32_t *e = p + w * h;
923
924 while (p < e)
925 {
926 uint32_t rgba = *p;
927 rgba = (rgba >> 24) | (rgba << 8);
928#if 0
929#ifdef _WIN32
930 {//D
931 uint8_t r = rgba >> 24;
932 uint8_t g = rgba >> 16;
933 uint8_t b = rgba >> 8;
934 uint8_t a = rgba >> 0;
935
936 rgba = (rgba & 0xffffff00) | a;
937 }
938#endif 1325#endif
939#endif
940 rgba = SDL_SwapBE32 (rgba);
941 *p++ = rgba;
942 }
943 }
944
945 EXTEND (SP, 5); 1326 EXTEND (SP, 2);
946 PUSHs (sv_2mortal (newSViv (w))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
947 PUSHs (sv_2mortal (newSViv (h))); 1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
948 PUSHs (sv_2mortal (retval));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
951 }
952 else 1349 else
953 { 1350 {
954 FT_Bitmap bitmap;
955
956 retval = newSV (w * h);
957 SvPOK_only (retval);
958 SvCUR_set (retval, w * h);
959
960 bitmap.rows = h;
961 bitmap.width = w;
962 bitmap.pitch = w;
963 bitmap.buffer = (unsigned char*)SvPVX (retval);
964 bitmap.num_grays = 256;
965 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
966
967 memset (bitmap.buffer, 0, w * h);
968
969 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
970
971 EXTEND (SP, 5);
972 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (index)));
973 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
974 PUSHs (sv_2mortal (retval));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
977 } 1353 }
978} 1354}
979 1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1360 pango_opengl_render_layout_subpixel (
1361 self->pl,
1362 self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a,
1365 flags
1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1370
1371void
1372draw (DC::Layout self)
1373 CODE:
1374{
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
980MODULE = CFClient PACKAGE = CFClient::Texture 1390MODULE = Deliantra::Client PACKAGE = DC::Texture
981 1391
1392PROTOTYPES: ENABLE
1393
982void 1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1399 {
1400 STRLEN datalen;
1401 char *data = SvPVbyte (data_, datalen);
1402 int bpp = datalen / (ow * oh);
1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1404
1405 SvPOK_only (result_);
1406 SvCUR_set (result_, nw * nh * bpp);
1407
1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1409 while (oh--)
1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1411
1412 sv_setsv (data_, result_);
1413 }
1414}
1415
1416void
983draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
984 PROTOTYPE: $$$;$$ 1418 PROTOTYPE: $$$;$$
985 ALIAS: 1419 ALIAS:
986 draw_quad_alpha = 1 1420 draw_quad_alpha = 1
987 draw_quad_alpha_premultiplied = 2 1421 draw_quad_alpha_premultiplied = 2
988 CODE: 1422 CODE:
989{ 1423{
990 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
991 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
992 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
993 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
994 1431
995 if (items < 5) 1432 if (items < 5)
996 { 1433 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1026 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1028 } 1465 }
1029} 1466}
1030 1467
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1478
1031MODULE = CFClient PACKAGE = CFClient::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1032 1480
1033CFClient::Map 1481PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1482
1483DC::Map
1484new (SV *class)
1035 CODE: 1485 CODE:
1036 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1487 RETVAL->x = 0;
1038 RETVAL->y = 0; 1488 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1496 RETVAL->row = 0;
1049 OUTPUT: 1497 OUTPUT:
1050 RETVAL 1498 RETVAL
1051 1499
1052void 1500void
1053DESTROY (CFClient::Map self) 1501DESTROY (DC::Map self)
1054 CODE: 1502 CODE:
1055{ 1503{
1056 map_clear (self); 1504 map_clear (self);
1057 Safefree (self->face); 1505 Safefree (self->face2tile);
1506 Safefree (self->tex);
1058 Safefree (self); 1507 Safefree (self);
1059} 1508}
1060 1509
1061void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1062clear (CFClient::Map self) 1517clear (DC::Map self)
1063 CODE: 1518 CODE:
1064 map_clear (self); 1519 map_clear (self);
1065 1520
1066void 1521void
1067set_face (CFClient::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1068 CODE: 1523 CODE:
1069{ 1524{
1070 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1526 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1527}
1078 1528
1079void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1554 CODE:
1082{ 1555{
1083 while (self->texs <= texid) 1556 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1557
1089 { 1558 {
1090 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1091 1560
1092 tex->name = name; 1561 tex->name = name;
1109 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1110 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1111} 1580}
1112 1581
1113int 1582int
1114ox (CFClient::Map self) 1583ox (DC::Map self)
1115 ALIAS: 1584 ALIAS:
1116 oy = 1 1585 oy = 1
1117 x = 2 1586 x = 2
1118 y = 3 1587 y = 3
1119 w = 4 1588 w = 4
1130 } 1599 }
1131 OUTPUT: 1600 OUTPUT:
1132 RETVAL 1601 RETVAL
1133 1602
1134void 1603void
1135scroll (CFClient::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1136 CODE: 1605 CODE:
1137{ 1606{
1138 if (dx > 0) 1607 if (dx > 0)
1139 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1140 else if (dx < 0) 1609 else if (dx < 0)
1141 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1142 1611
1143 if (dy > 0) 1612 if (dy > 0)
1144 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
1145 else if (dy < 0) 1614 else if (dy < 0)
1146 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1147 1616
1148 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1149 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1150 1619
1151 while (self->y < 0) 1620 while (self->y < 0)
1155 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1156 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1157 } 1626 }
1158} 1627}
1159 1628
1160void 1629SV *
1161map1a_update (CFClient::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1162 CODE: 1631 CODE:
1163{ 1632{
1164 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1165 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1166 mapcell *cell; 1635 mapcell *cell;
1167 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1168 1639
1169 while (data < data_end) 1640 while (data < data_end - 1)
1170 { 1641 {
1171 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1172 1643
1173 x = ((flags >> 10) & 63) + self->x; 1644 x = self->x + ((flags >> 10) & 63);
1174 y = ((flags >> 4) & 63) + self->y; 1645 y = self->y + ((flags >> 4) & 63);
1175 1646
1176 cell = map_get_cell (self, x, y); 1647 cell = map_get_cell (self, x, y);
1177 1648
1178 if (flags & 15) 1649 if (flags & 15)
1179 { 1650 {
1180 if (cell->darkness < 0) 1651 if (!cell->darkness)
1181 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
1182 cell->darkness = 0; 1654 cell->darkness = 256;
1183 cell->face [0] = 0;
1184 cell->face [1] = 0;
1185 cell->face [2] = 0;
1186 } 1655 }
1187 1656
1188 cell->darkness = flags & 8 ? *data++ : 255;
1189
1190 //TODO: don't trust server data to be in-range(!) 1657 //TODO: don't trust server data to be in-range(!)
1191 1658
1192 if (flags & 4) 1659 if (flags & 8)
1193 { 1660 {
1194 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1195 } 1697 }
1196 1698
1699 for (z = 0; z <= 2; ++z)
1197 if (flags & 2) 1700 if (flags & (4 >> z))
1198 { 1701 {
1199 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1200 } 1719 }
1201
1202 if (flags & 1)
1203 {
1204 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1205 }
1206 } 1720 }
1207 else 1721 else
1208 cell->darkness = -1; 1722 cell->darkness = 0;
1209 } 1723 }
1210} 1724}
1725 OUTPUT:
1726 RETVAL
1211 1727
1212SV * 1728SV *
1213mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1214 CODE: 1730 CODE:
1215{ 1731{
1216 int x1, x; 1732 int x1, x;
1217 int y1, y; 1733 int y1, y;
1218 int z; 1734 int z;
1239 { 1755 {
1240 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1241 1757
1242 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1243 { 1759 {
1244 mapface face = cell->face [z];
1245
1246 if (face)
1247 {
1248 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1249 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1250 int a1 = tex.a; 1762 int a1 = tex.a;
1251 1763
1252 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1253 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1254 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1255 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1256 }
1257 } 1768 }
1258 } 1769 }
1259 1770
1260 *map++ = (r ) 1771 *map++ = (r )
1261 | (g << 8) 1772 | (g << 8)
1268} 1779}
1269 OUTPUT: 1780 OUTPUT:
1270 RETVAL 1781 RETVAL
1271 1782
1272void 1783void
1273draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1785 CODE:
1786{
1787 int x, y, z;
1788
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842
1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1847 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows)
1849 {
1850 maprow *row = self->row + (y + my);
1851
1852 for (x = 0; x < sw; x++)
1853 if (row->c0 <= x + mx && x + mx < row->c1)
1854 {
1855 mapcell *cell = row->col + (x + mx - row->c0);
1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1963 {
1964 int level = (w << 5) | b;
1965 HE *he;
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
2017 }
2018 }
2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
2029 glDisable (GL_BLEND);
2030 rc_free (rc);
2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
2064void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2066 CODE:
2067{
2068 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F },
2070 { 1.00F, 1.00F, 1.00F },
2071 { 0.00F, 0.00F, 0.55F },
2072 { 1.00F, 0.00F, 0.00F },
2073
2074 { 1.00F, 0.54F, 0.00F },
2075 { 0.11F, 0.56F, 1.00F },
2076 { 0.93F, 0.46F, 0.00F },
2077 { 0.18F, 0.54F, 0.34F },
2078
2079 { 0.56F, 0.73F, 0.56F },
2080 { 0.80F, 0.80F, 0.80F },
2081 { 0.55F, 0.41F, 0.13F },
2082 { 0.99F, 0.77F, 0.26F },
2083
2084 { 0.74F, 0.65F, 0.41F },
2085
2086 { 0.00F, 1.00F, 1.00F },
2087 { 1.00F, 0.00F, 1.00F },
2088 { 1.00F, 1.00F, 0.00F },
2089 };
2090
2091 int x, y;
2092
2093 glEnable (GL_TEXTURE_2D);
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2095 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS);
2098
2099 for (y = 0; y < h; y++)
2100 for (x = 0; x < w; x++)
2101 {
2102 unsigned char m = data [x + y * w];
2103
2104 if (m)
2105 {
2106 float *c = color [m & 15];
2107
2108 float tx1 = m & 0x40 ? 0.5 : 0.;
2109 float tx2 = tx1 + 0.5;
2110
2111 glColor4f (c[0], c[1], c[2], 0.75);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 }
2117 }
2118
2119 glEnd ();
2120 glDisable (GL_BLEND);
2121 glDisable (GL_TEXTURE_2D);
2122}
2123
2124void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1274 PPCODE: 2126 PPCODE:
1275{ 2127{
1276 int vx, vy;
1277 int x, y, z; 2128 int x, y;
1278 int last_name; 2129 int sw1 = sw + 2;
1279 mapface face; 2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1280 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1281 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1282 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1283 2136
1284 memset (darkness, 255, sw4 * sh);
1285 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1286 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1287 2139
1288 vx = self->x + (self->w - sw) / 2 - shift_x; 2140 mx += self->x - 1;
1289 vy = self->y + (self->h - sh) / 2 - shift_y; 2141 my += self->y - 1;
1290 2142
1291 /* 2143 memset (darkness1, 255, sw1 * sh1);
1292 int vx = self->vx = self->w >= sw
1293 ? self->x + (self->w - sw) / 2
1294 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1295 2144
1296 int vy = self->vy = self->h >= sh
1297 ? self->y + (self->h - sh) / 2
1298 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1299 */
1300
1301 glColor4ub (255, 255, 255, 255);
1302
1303 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1304 glEnable (GL_BLEND);
1305 glEnable (GL_TEXTURE_2D);
1306 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1307
1308 glBegin (GL_QUADS);
1309
1310 last_name = 0;
1311
1312 for (z = 0; z < 3; z++)
1313 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1314 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1315 { 2147 {
1316 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1317 2149
1318 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1319 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1320 { 2152 {
1321 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1322 2154
1323 darkness[y * sw4 + x] = cell->darkness < 0 2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
1324 ? 255 - FOW_DARKNESS 2157 : 255 - FOW_DARKNESS;
1325 : 255 - cell->darkness;
1326
1327 face = cell->face [z];
1328
1329 if (face)
1330 {
1331 maptex tex = self->tex [face];
1332
1333 int px = (x + 1) * 32 - tex.w;
1334 int py = (y + 1) * 32 - tex.h;
1335
1336 if (last_name != tex.name)
1337 {
1338 glEnd ();
1339 last_name = tex.name;
1340 glBindTexture (GL_TEXTURE_2D, last_name);
1341 glBegin (GL_QUADS);
1342 }
1343
1344 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1345 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1346 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1347 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1348 }
1349 } 2158 }
1350 } 2159 }
1351 2160
1352 glEnd (); 2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1353 2173
1354 glDisable (GL_TEXTURE_2D); 2174 uint8_t r11 = (d11 + d21 + d12) / 3;
1355 glDisable (GL_BLEND); 2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
1356 2198
1357 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1358 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1359 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1360 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1361} 2203}
1362 2204
1363SV * 2205SV *
1364get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 2207 CODE:
1366{ 2208{
1367 int x, y, x1, y1; 2209 int x, y, x1, y1;
1368 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1369 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1394 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1395 { 2237 {
1396 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1397 uint8_t flags = 0; 2239 uint8_t flags = 0;
1398 2240
1399 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1400 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1401 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1402 2244
1403 *data++ = flags; 2245 *data++ = flags;
1404 2246
1405 if (flags & 1) 2247 if (flags & 1)
1406 { 2248 {
2249 tileid tile = cell->tile [0];
1407 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1408 *data++ = cell->face [0]; 2251 *data++ = tile;
1409 } 2252 }
1410 2253
1411 if (flags & 2) 2254 if (flags & 2)
1412 { 2255 {
2256 tileid tile = cell->tile [1];
1413 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1414 *data++ = cell->face [1]; 2258 *data++ = tile;
1415 } 2259 }
1416 2260
1417 if (flags & 4) 2261 if (flags & 4)
1418 { 2262 {
2263 tileid tile = cell->tile [2];
1419 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1420 *data++ = cell->face [2]; 2265 *data++ = tile;
1421 } 2266 }
1422 } 2267 }
1423 else 2268 else
1424 *data++ = 0; 2269 *data++ = 0;
1425 } 2270 }
1431} 2276}
1432 OUTPUT: 2277 OUTPUT:
1433 RETVAL 2278 RETVAL
1434 2279
1435void 2280void
1436set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1437 PPCODE: 2282 PPCODE:
1438{ 2283{
1439 int x, y, z; 2284 int x, y, z;
1440 int w, h; 2285 int w, h;
1441 int x1, y1; 2286 int x1, y1;
1442 2287
1443 if (*data++ != 0) 2288 if (*data++ != 0)
1444 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1445 2290
1446 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1447 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1448 2293
1449 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1465 { 2310 {
1466 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1467 2312
1468 if (flags) 2313 if (flags)
1469 { 2314 {
1470 mapface face[3] = { 0, 0, 0 };
1471
1472 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1473 2317
1474 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1475 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1476 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1477 2321
1478 if (cell->darkness <= 0) 2322 if (cell->darkness == 0)
1479 { 2323 {
1480 cell->darkness = -1; 2324 cell->darkness = 0;
1481 2325
1482 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1483 { 2327 {
1484 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1485 2329
1486 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1487 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1488 } 2337 }
1489 } 2338 }
1490 } 2339 }
1491 } 2340 }
1492 } 2341 }
1493} 2342}
1494 2343
1495MODULE = CFClient PACKAGE = CFClient::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1496 2345
1497CFClient::MixChunk 2346DC::RW
1498new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1499 CODE: 2348 CODE:
1500 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1501 OUTPUT: 2355 OUTPUT:
1502 RETVAL 2356 RETVAL
1503 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1504void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1505DESTROY (CFClient::MixChunk self) 2467DESTROY (DC::MixChunk self)
1506 CODE: 2468 CODE:
1507 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1508 2470
1509int 2471int
1510volume (CFClient::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1511 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1512 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1513 OUTPUT: 2477 OUTPUT:
1514 RETVAL 2478 RETVAL
1515 2479
1516int 2480DC::Channel
1517play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1518 CODE: 2482 CODE:
2483{
1519 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1520 OUTPUT: 2495 OUTPUT:
1521 RETVAL 2496 RETVAL
1522 2497
1523MODULE = CFClient PACKAGE = CFClient::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1524 2499
1525int 2500int
1526volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1527 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1528 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1529 OUTPUT: 2507 OUTPUT:
1530 RETVAL 2508 RETVAL
1531 2509
1532CFClient::MixMusic 2510void
1533new_from_file (SV *class, char *path) 2511fade_out (int ms)
1534 CODE: 2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
1535 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1536 OUTPUT: 2524 OUTPUT:
1537 RETVAL 2525 RETVAL
1538 2526
1539void 2527void
1540DESTROY (CFClient::MixMusic self) 2528DESTROY (DC::MixMusic self)
1541 CODE: 2529 CODE:
1542 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1543 2531
1544int 2532int
1545play (CFClient::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1546 CODE: 2534 CODE:
1547 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1548 OUTPUT: 2536 OUTPUT:
1549 RETVAL 2537 RETVAL
1550 2538
2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
1551MODULE = CFClient PACKAGE = CFClient::OpenGL 2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1552 2547
1553BOOT: 2548BOOT:
1554{ 2549{
1555 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1556 static const struct { 2551 static const struct {
1557 const char *name; 2552 const char *name;
1558 IV iv; 2553 IV iv;
1559 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1560# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1561 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1562 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1563 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1564 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1565 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1567 const_iv (GL_SCISSOR_TEST), 2565 const_iv (GL_SCISSOR_TEST),
1568 const_iv (GL_DEPTH_TEST), 2566 const_iv (GL_DEPTH_TEST),
1569 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1570 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1571 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
2570 const_iv (GL_FRONT),
2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1572 const_iv (GL_AND), 2573 const_iv (GL_AND),
1573 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1574 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1575 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1576 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1577 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2578 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1578 const_iv (GL_ONE_MINUS_DST_ALPHA), 2579 const_iv (GL_ONE_MINUS_DST_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2580 const_iv (GL_SRC_ALPHA_SATURATE),
1580 const_iv (GL_RGB), 2581 const_iv (GL_RGB),
1581 const_iv (GL_RGBA), 2582 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8),
2585 const_iv (GL_RGB5_A1),
1582 const_iv (GL_UNSIGNED_BYTE), 2586 const_iv (GL_UNSIGNED_BYTE),
1583 const_iv (GL_UNSIGNED_SHORT), 2587 const_iv (GL_UNSIGNED_SHORT),
1584 const_iv (GL_UNSIGNED_INT), 2588 const_iv (GL_UNSIGNED_INT),
1585 const_iv (GL_ALPHA), 2589 const_iv (GL_ALPHA),
1586 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1587 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1588 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1589 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1590 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1591 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1592 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1593 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1595 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1596 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1617 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1618 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1619 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1620 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1621 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1622 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
1623 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1624 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1625 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1626 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1627 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1628 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1629 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1630 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1631 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1632 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1633 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1634 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1635# undef const_iv 2657# undef const_iv
1636 }; 2658 };
1637 2659
1638 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1639 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1640} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1641 2672
1642char * 2673char *
1643gl_vendor () 2674gl_vendor ()
1644 CODE: 2675 CODE:
1645 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
1658 CODE: 2689 CODE:
1659 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1660 OUTPUT: 2691 OUTPUT:
1661 RETVAL 2692 RETVAL
1662 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
1663int glGetError () 2708int glGetError ()
2709
2710void glFinish ()
1664 2711
1665void glClear (int mask) 2712void glClear (int mask)
1666 2713
1667void glClearColor (float r, float g, float b, float a = 1.0) 2714void glClearColor (float r, float g, float b, float a = 1.0)
1668 PROTOTYPE: @ 2715 PROTOTYPE: @
1693 2740
1694void glPopMatrix () 2741void glPopMatrix ()
1695 2742
1696void glLoadIdentity () 2743void glLoadIdentity ()
1697 2744
2745void glDrawBuffer (int buffer)
2746
2747void glReadBuffer (int buffer)
2748
1698# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
1699void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1700 2751
1701# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
1702void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1703 2756
1704void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1705 2758
1706void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1707 2760
1715 2768
1716void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
1717 CODE: 2770 CODE:
1718 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
1719 2772
1720void glBegin (int mode)
1721
1722void glEnd ()
1723
1724void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
1725 PROTOTYPE: @
1726 ALIAS: 2774 ALIAS:
1727 glColor_premultiply = 1 2775 glColor_premultiply = 1
1728 CODE: 2776 CODE:
1729 if (ix) 2777 if (ix)
1730 { 2778 {
1731 r *= a; 2779 r *= a;
1732 g *= a; 2780 g *= a;
1733 b *= a; 2781 b *= a;
1734 } 2782 }
1735 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
1736 glColor4ub (MIN ((int)(r * 256.f), 255), 2784 glColor4f (r, g, b, a);
1737 MIN ((int)(g * 256.f), 255),
1738 MIN ((int)(b * 256.f), 255),
1739 MIN ((int)(a * 256.f), 255));
1740
1741void glInterleavedArrays (int format, int stride, char *data)
1742
1743void glDrawElements (int mode, int count, int type, char *indices)
1744
1745# 1.2 void glDrawRangeElements (int mode, int start, int end
1746 2785
1747void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
1748 CODE: 2787 CODE:
1749 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
1750 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
1755 2794
1756void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
1757 CODE: 2796 CODE:
1758 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
1759 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
1760void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
1761 CODE: 2829 CODE:
1762 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
1763 2831
1764void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
1780void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1781 CODE: 2849 CODE:
1782 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
1783 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1784 2852
1785void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1786 2854
1787void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1788 2856
1789void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
1790 2860
1791void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1792 2862
1793int glGenTexture () 2863int glGenTexture ()
1794 CODE: 2864 CODE:
1795{ 2865 RETVAL = gen_texture ();
1796 GLuint name;
1797 glGenTextures (1, &name);
1798 RETVAL = name;
1799}
1800 OUTPUT: 2866 OUTPUT:
1801 RETVAL 2867 RETVAL
1802 2868
1803void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
1804 CODE: 2870 CODE:
1805{
1806 GLuint name_ = name;
1807 glDeleteTextures (1, &name_); 2871 del_texture (name);
1808} 2872
1809
1810int glGenList () 2873int glGenList ()
1811 CODE: 2874 CODE:
1812 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
1813 OUTPUT: 2876 OUTPUT:
1814 RETVAL 2877 RETVAL
1821 2884
1822void glEndList () 2885void glEndList ()
1823 2886
1824void glCallList (int list) 2887void glCallList (int list)
1825 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1826 2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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