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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.110 by root, Sat Jun 10 02:22:33 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#endif
89#ifdef _WIN32 94#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 95 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 96#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 97 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 98#endif
416} 421}
417 422
418void 423void
419pango_init () 424pango_init ()
420 CODE: 425 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 426 // delayed, so it can pick up new fonts added by AddFontResourceEx
427{
428 {
423 ft2_fontmap = pango_ft2_font_map_new (); 429 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 430 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 431 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 432 }
433 {
434 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 435 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 436 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
437#ifdef _WIN32
438 // cairo looks like shit eaten twice on windows
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
440#else
441 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
442#endif
443 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
444 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
445 pango_cairo_context_set_font_options (cairo_context, fopt);
446 cairo_font_options_destroy (fopt);
447 }
429} 448}
430 449
431int 450int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 451SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 452
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 462 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 463 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 465 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 466
467 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
468 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
469
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 474
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 475 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 476
457 SDL_EnableUNICODE (1); 477 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 478 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 479
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 480 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 489
470 ++m; 490 ++m;
471 } 491 }
472} 492}
473 493
494char *
495SDL_GetError ()
496
474int 497int
475SDL_SetVideoMode (int w, int h, int fullscreen) 498SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 499 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 500 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 501 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 502 );
503 if (RETVAL)
504 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 505 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
506# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
507# include "glfunc.h"
508# undef GL_FUNC
509 }
481 OUTPUT: 510 OUTPUT:
482 RETVAL 511 RETVAL
483 512
484void 513void
485SDL_GL_SwapBuffers () 514SDL_GL_SwapBuffers ()
515
516char *
517SDL_GetKeyName (int sym)
486 518
487void 519void
488SDL_PollEvent () 520SDL_PollEvent ()
489 PPCODE: 521 PPCODE:
490{ 522{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 541 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 542 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 543 break;
512 544
513 case SDL_MOUSEMOTION: 545 case SDL_MOUSEMOTION:
546 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
547
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 548 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 549 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 550 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 551 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 552 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 553 break;
520 554
521 case SDL_MOUSEBUTTONDOWN: 555 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 556 case SDL_MOUSEBUTTONUP:
557 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
558
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 559 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 560 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 561 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 562 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 563 break;
553lowdelay (int fd, int val = 1) 589lowdelay (int fd, int val = 1)
554 CODE: 590 CODE:
555#ifndef _WIN32 591#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 592 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 593#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 594
573void 595void
574add_font (char *file) 596add_font (char *file)
575 CODE: 597 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 598 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 691}
670 692
671void 693void
672error (char *message) 694error (char *message)
673 CODE: 695 CODE:
696 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 697#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 698 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 699#endif
679 700
680void 701void
681fatal (char *message) 702fatal (char *message)
682 CODE: 703 CODE:
704 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 705#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 706 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 707#endif
688 exit (1); 708 exit (1);
689 709
690MODULE = CFClient PACKAGE = CFClient::Font 710MODULE = CFClient PACKAGE = CFClient::Font
691 711
767 787
768SV * 788SV *
769get_text (CFClient::Layout self) 789get_text (CFClient::Layout self)
770 CODE: 790 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 791 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 792 sv_utf8_decode (RETVAL);
773 OUTPUT: 793 OUTPUT:
774 RETVAL 794 RETVAL
775 795
776void 796void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 797set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
903 923
904 while (p < e) 924 while (p < e)
905 { 925 {
906 uint32_t rgba = *p; 926 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 927 rgba = (rgba >> 24) | (rgba << 8);
928#if 0
929#ifdef _WIN32
930 {//D
931 uint8_t r = rgba >> 24;
932 uint8_t g = rgba >> 16;
933 uint8_t b = rgba >> 8;
934 uint8_t a = rgba >> 0;
935
936 rgba = (rgba & 0xffffff00) | a;
937 }
938#endif
939#endif
908 rgba = SDL_SwapBE32 (rgba); 940 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 941 *p++ = rgba;
910 } 942 }
911 } 943 }
912 944
957{ 989{
958 HV *hv = (HV *)SvRV (self); 990 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 991 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 992 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 993 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 994
964 if (items < 5) 995 if (items < 5)
965 { 996 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 997 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 998 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 999 }
969 1000
970 if (ix) 1001 if (ix)
971 { 1002 {
972 glEnable (GL_BLEND); 1003 glEnable (GL_BLEND);
1004
1005 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1006 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1007 else
1008 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1009 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1010
1011 glEnable (GL_ALPHA_TEST);
1012 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1013 }
975 1014
976 glBindTexture (GL_TEXTURE_2D, name); 1015 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1016
984 glBegin (GL_QUADS); 1017 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1018 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1019 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1021 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1022 glEnd ();
990 1023
991 if (ix) 1024 if (ix)
1025 {
1026 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1027 glDisable (GL_BLEND);
1028 }
993} 1029}
994 1030
995MODULE = CFClient PACKAGE = CFClient::Map 1031MODULE = CFClient PACKAGE = CFClient::Map
996 1032
997CFClient::Map 1033CFClient::Map
1061 tex->r = r; 1097 tex->r = r;
1062 tex->g = g; 1098 tex->g = g;
1063 tex->b = b; 1099 tex->b = b;
1064 tex->a = a; 1100 tex->a = a;
1065 } 1101 }
1102
1103 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name);
1106 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1108 // use uglier nearest interpolation because linear suffers
1109 // from transparent color bleeding and ugly wrapping effects.
1110 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1111}
1067 1112
1068int 1113int
1069ox (CFClient::Map self) 1114ox (CFClient::Map self)
1070 ALIAS: 1115 ALIAS:
1071 oy = 1 1116 oy = 1
1117 x = 2
1118 y = 3
1119 w = 4
1120 h = 5
1072 CODE: 1121 CODE:
1073 switch (ix) 1122 switch (ix)
1074 { 1123 {
1075 case 0: RETVAL = self->ox; break; 1124 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1125 case 1: RETVAL = self->oy; break;
1126 case 2: RETVAL = self->x; break;
1127 case 3: RETVAL = self->y; break;
1128 case 4: RETVAL = self->w; break;
1129 case 5: RETVAL = self->h; break;
1077 } 1130 }
1078 OUTPUT: 1131 OUTPUT:
1079 RETVAL 1132 RETVAL
1080 1133
1081void 1134void
1508 const_iv (GL_COLOR_MATERIAL), 1561 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1562 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1563 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1564 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1565 const_iv (GL_BLEND),
1566 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1567 const_iv (GL_SCISSOR_TEST),
1568 const_iv (GL_DEPTH_TEST),
1569 const_iv (GL_ALPHA_TEST),
1570 const_iv (GL_NORMALIZE),
1571 const_iv (GL_RESCALE_NORMAL),
1514 const_iv (GL_AND), 1572 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1573 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1574 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1575 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1576 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1577 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1578 const_iv (GL_ONE_MINUS_DST_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 1580 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1581 const_iv (GL_RGBA),
1523 const_iv (GL_UNSIGNED_BYTE), 1582 const_iv (GL_UNSIGNED_BYTE),
1583 const_iv (GL_UNSIGNED_SHORT),
1584 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1585 const_iv (GL_ALPHA),
1586 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1587 const_iv (GL_LUMINANCE),
1588 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1589 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1590 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1591 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1592 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1593 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1595 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1596 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1597 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1598 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1599 const_iv (GL_TEXTURE_WRAP_T),
1600 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1601 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1602 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1603 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1604 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1605 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1606 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1607 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1608 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1609 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1610 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1611 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1612 const_iv (GL_REPLACE),
1613 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1614 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1615 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1616 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1617 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1618 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1619 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1620 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1621 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1622 const_iv (GL_LINES),
1623 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1624 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1625 const_iv (GL_QUAD_STRIP),
1626 const_iv (GL_TRIANGLES),
1627 const_iv (GL_TRIANGLE_STRIP),
1628 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1629 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1630 const_iv (GL_FASTEST),
1631 const_iv (GL_V2F),
1632 const_iv (GL_V3F),
1633 const_iv (GL_T2F_V3F),
1634 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1635# undef const_iv
1563 }; 1636 };
1564 1637
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1638 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1639 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1640}
1568 1641
1642char *
1643gl_vendor ()
1644 CODE:
1645 RETVAL = (char *)glGetString (GL_VENDOR);
1646 OUTPUT:
1647 RETVAL
1648
1649char *
1650gl_version ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VERSION);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_extensions ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1660 OUTPUT:
1661 RETVAL
1662
1569int glGetError () 1663int glGetError ()
1570 1664
1571void glClear (int mask) 1665void glClear (int mask)
1572 1666
1573void glClearColor (float r, float g, float b, float a = 1.0) 1667void glClearColor (float r, float g, float b, float a = 1.0)
1581 1675
1582void glHint (int target, int mode) 1676void glHint (int target, int mode)
1583 1677
1584void glBlendFunc (int sfactor, int dfactor) 1678void glBlendFunc (int sfactor, int dfactor)
1585 1679
1680void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1681 CODE:
1682 gl_BlendFuncSeparate (sa, da, saa, daa);
1683
1684void glDepthMask (int flag)
1685
1586void glLogicOp (int opcode) 1686void glLogicOp (int opcode)
1587 1687
1588void glColorMask (int red, int green, int blue, int alpha) 1688void glColorMask (int red, int green, int blue, int alpha)
1589 1689
1590void glMatrixMode (int mode) 1690void glMatrixMode (int mode)
1593 1693
1594void glPopMatrix () 1694void glPopMatrix ()
1595 1695
1596void glLoadIdentity () 1696void glLoadIdentity ()
1597 1697
1598# near and far are due to microsofts buggy c compiler 1698# near_ and far_ are due to microsofts buggy "c" compiler
1699void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1700
1701# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1702void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1703
1601void glViewport (int x, int y, int width, int height) 1704void glViewport (int x, int y, int width, int height)
1602 1705
1603void glScissor (int x, int y, int width, int height) 1706void glScissor (int x, int y, int width, int height)
1618 1721
1619void glEnd () 1722void glEnd ()
1620 1723
1621void glColor (float r, float g, float b, float a = 1.0) 1724void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1725 PROTOTYPE: @
1726 ALIAS:
1727 glColor_premultiply = 1
1623 CODE: 1728 CODE:
1729 if (ix)
1730 {
1731 r *= a;
1732 g *= a;
1733 b *= a;
1734 }
1735 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1736 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1737 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1738 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1739 MIN ((int)(a * 256.f), 255));
1740
1741void glInterleavedArrays (int format, int stride, char *data)
1742
1743void glDrawElements (int mode, int count, int type, char *indices)
1744
1745# 1.2 void glDrawRangeElements (int mode, int start, int end
1746
1747void glRasterPos (float x, float y, float z = 0.)
1748 CODE:
1749 glRasterPos3f (0, 0, z);
1750 glBitmap (0, 0, 0, 0, x, y, 0);
1628 1751
1629void glVertex (float x, float y, float z = 0.) 1752void glVertex (float x, float y, float z = 0.)
1630 CODE: 1753 CODE:
1631 glVertex3f (x, y, z); 1754 glVertex3f (x, y, z);
1632 1755
1644 1767
1645void glBindTexture (int target, int name) 1768void glBindTexture (int target, int name)
1646 1769
1647void glConvolutionParameter (int target, int pname, float params) 1770void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 1771 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1772 if (gl.ConvolutionParameterf)
1773 gl.ConvolutionParameterf (target, pname, params);
1650 1774
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1775void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 1776 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1777 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 1778 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 1779
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1780void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 1781 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1782 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 1783 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 1784
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1785void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 1786
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1787void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 1788
1665void glRasterPos (int x, int y) 1789void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 1790
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1791void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 1792
1671int glGenTexture () 1793int glGenTexture ()
1672 CODE: 1794 CODE:
1699 1821
1700void glEndList () 1822void glEndList ()
1701 1823
1702void glCallList (int list) 1824void glCallList (int list)
1703 1825
1826

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