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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.89 by root, Sun May 21 00:02:01 2006 UTC vs.
Revision 1.110 by root, Sat Jun 10 02:22:33 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#endif
89#ifdef _WIN32 94#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 95 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 96#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 97 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 98#endif
416} 421}
417 422
418void 423void
419pango_init () 424pango_init ()
420 CODE: 425 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 426 // delayed, so it can pick up new fonts added by AddFontResourceEx
427{
428 {
423 ft2_fontmap = pango_ft2_font_map_new (); 429 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 430 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 431 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 432 }
433 {
434 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 435 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 436 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
437#ifdef _WIN32
438 // cairo looks like shit eaten twice on windows
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
440#else
441 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
442#endif
443 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
444 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
445 pango_cairo_context_set_font_options (cairo_context, fopt);
446 cairo_font_options_destroy (fopt);
447 }
429} 448}
430 449
431int 450int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 451SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 452
479SDL_SetVideoMode (int w, int h, int fullscreen) 498SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 499 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 500 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 501 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 502 );
503 if (RETVAL)
504 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 505 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
506# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
507# include "glfunc.h"
508# undef GL_FUNC
509 }
485 OUTPUT: 510 OUTPUT:
486 RETVAL 511 RETVAL
487 512
488void 513void
489SDL_GL_SwapBuffers () 514SDL_GL_SwapBuffers ()
515
516char *
517SDL_GetKeyName (int sym)
490 518
491void 519void
492SDL_PollEvent () 520SDL_PollEvent ()
493 PPCODE: 521 PPCODE:
494{ 522{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 541 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 542 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 543 break;
516 544
517 case SDL_MOUSEMOTION: 545 case SDL_MOUSEMOTION:
546 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
547
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 548 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 549 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 550 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 551 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 552 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 553 break;
524 554
525 case SDL_MOUSEBUTTONDOWN: 555 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 556 case SDL_MOUSEBUTTONUP:
557 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
558
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 559 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 560 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 561 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 562 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 563 break;
557lowdelay (int fd, int val = 1) 589lowdelay (int fd, int val = 1)
558 CODE: 590 CODE:
559#ifndef _WIN32 591#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 592 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 593#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 594
577void 595void
578add_font (char *file) 596add_font (char *file)
579 CODE: 597 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 598 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
716MODULE = CFClient PACKAGE = CFClient::Layout 734MODULE = CFClient PACKAGE = CFClient::Layout
717 735
718CFClient::Layout 736CFClient::Layout
719new (SV *class, int rgba = 0) 737new (SV *class, int rgba = 0)
720 CODE: 738 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 739 New (0, RETVAL, 1, struct cf_layout);
725 740
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 741 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 742 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 743 RETVAL->r = 1.;
772 787
773SV * 788SV *
774get_text (CFClient::Layout self) 789get_text (CFClient::Layout self)
775 CODE: 790 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 791 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 792 sv_utf8_decode (RETVAL);
778 OUTPUT: 793 OUTPUT:
779 RETVAL 794 RETVAL
780 795
781void 796void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 797set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
974{ 989{
975 HV *hv = (HV *)SvRV (self); 990 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 991 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 992 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 993 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 994
981 if (items < 5) 995 if (items < 5)
982 { 996 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 997 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 998 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 999 }
986 1000
987 if (ix) 1001 if (ix)
988 { 1002 {
989 glEnable (GL_BLEND); 1003 glEnable (GL_BLEND);
1004
1005 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1006 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1007 else
1008 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1009 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1010
991 glEnable (GL_ALPHA_TEST); 1011 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1012 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1013 }
994 1014
995 glBindTexture (GL_TEXTURE_2D, name); 1015 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1016
1003 glBegin (GL_QUADS); 1017 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1018 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1019 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1083 tex->r = r; 1097 tex->r = r;
1084 tex->g = g; 1098 tex->g = g;
1085 tex->b = b; 1099 tex->b = b;
1086 tex->a = a; 1100 tex->a = a;
1087 } 1101 }
1102
1103 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name);
1106 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1108 // use uglier nearest interpolation because linear suffers
1109 // from transparent color bleeding and ugly wrapping effects.
1110 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1111}
1089 1112
1090int 1113int
1091ox (CFClient::Map self) 1114ox (CFClient::Map self)
1092 ALIAS: 1115 ALIAS:
1093 oy = 1 1116 oy = 1
1117 x = 2
1118 y = 3
1119 w = 4
1120 h = 5
1094 CODE: 1121 CODE:
1095 switch (ix) 1122 switch (ix)
1096 { 1123 {
1097 case 0: RETVAL = self->ox; break; 1124 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1125 case 1: RETVAL = self->oy; break;
1126 case 2: RETVAL = self->x; break;
1127 case 3: RETVAL = self->y; break;
1128 case 4: RETVAL = self->w; break;
1129 case 5: RETVAL = self->h; break;
1099 } 1130 }
1100 OUTPUT: 1131 OUTPUT:
1101 RETVAL 1132 RETVAL
1102 1133
1103void 1134void
1540 const_iv (GL_RESCALE_NORMAL), 1571 const_iv (GL_RESCALE_NORMAL),
1541 const_iv (GL_AND), 1572 const_iv (GL_AND),
1542 const_iv (GL_ONE), 1573 const_iv (GL_ONE),
1543 const_iv (GL_ZERO), 1574 const_iv (GL_ZERO),
1544 const_iv (GL_SRC_ALPHA), 1575 const_iv (GL_SRC_ALPHA),
1545 const_iv (GL_SRC_ALPHA_SATURATE), 1576 const_iv (GL_DST_ALPHA),
1546 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1577 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1547 const_iv (GL_ONE_MINUS_DST_ALPHA), 1578 const_iv (GL_ONE_MINUS_DST_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE),
1548 const_iv (GL_RGB), 1580 const_iv (GL_RGB),
1549 const_iv (GL_RGBA), 1581 const_iv (GL_RGBA),
1550 const_iv (GL_UNSIGNED_BYTE), 1582 const_iv (GL_UNSIGNED_BYTE),
1551 const_iv (GL_UNSIGNED_SHORT), 1583 const_iv (GL_UNSIGNED_SHORT),
1552 const_iv (GL_UNSIGNED_INT), 1584 const_iv (GL_UNSIGNED_INT),
1563 const_iv (GL_TEXTURE_MAG_FILTER), 1595 const_iv (GL_TEXTURE_MAG_FILTER),
1564 const_iv (GL_TEXTURE_MIN_FILTER), 1596 const_iv (GL_TEXTURE_MIN_FILTER),
1565 const_iv (GL_TEXTURE_ENV_MODE), 1597 const_iv (GL_TEXTURE_ENV_MODE),
1566 const_iv (GL_TEXTURE_WRAP_S), 1598 const_iv (GL_TEXTURE_WRAP_S),
1567 const_iv (GL_TEXTURE_WRAP_T), 1599 const_iv (GL_TEXTURE_WRAP_T),
1600 const_iv (GL_REPEAT),
1568 const_iv (GL_CLAMP), 1601 const_iv (GL_CLAMP),
1569 const_iv (GL_REPEAT), 1602 const_iv (GL_CLAMP_TO_EDGE),
1570 const_iv (GL_NEAREST), 1603 const_iv (GL_NEAREST),
1571 const_iv (GL_LINEAR), 1604 const_iv (GL_LINEAR),
1572 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1605 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1573 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1606 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1574 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1607 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 1637
1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1638 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1639 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1607} 1640}
1608 1641
1642char *
1643gl_vendor ()
1644 CODE:
1645 RETVAL = (char *)glGetString (GL_VENDOR);
1646 OUTPUT:
1647 RETVAL
1648
1649char *
1650gl_version ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VERSION);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_extensions ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1660 OUTPUT:
1661 RETVAL
1662
1609int glGetError () 1663int glGetError ()
1610 1664
1611void glClear (int mask) 1665void glClear (int mask)
1612 1666
1613void glClearColor (float r, float g, float b, float a = 1.0) 1667void glClearColor (float r, float g, float b, float a = 1.0)
1621 1675
1622void glHint (int target, int mode) 1676void glHint (int target, int mode)
1623 1677
1624void glBlendFunc (int sfactor, int dfactor) 1678void glBlendFunc (int sfactor, int dfactor)
1625 1679
1680void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1681 CODE:
1682 gl_BlendFuncSeparate (sa, da, saa, daa);
1683
1626void glDepthMask (int flag) 1684void glDepthMask (int flag)
1627 1685
1628void glLogicOp (int opcode) 1686void glLogicOp (int opcode)
1629 1687
1630void glColorMask (int red, int green, int blue, int alpha) 1688void glColorMask (int red, int green, int blue, int alpha)
1635 1693
1636void glPopMatrix () 1694void glPopMatrix ()
1637 1695
1638void glLoadIdentity () 1696void glLoadIdentity ()
1639 1697
1640# near and far are due to microsofts buggy c compiler 1698# near_ and far_ are due to microsofts buggy "c" compiler
1699void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1700
1701# near_ and far_ are due to microsofts buggy "c" compiler
1641void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1702void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1642 1703
1643void glViewport (int x, int y, int width, int height) 1704void glViewport (int x, int y, int width, int height)
1644 1705
1645void glScissor (int x, int y, int width, int height) 1706void glScissor (int x, int y, int width, int height)
1660 1721
1661void glEnd () 1722void glEnd ()
1662 1723
1663void glColor (float r, float g, float b, float a = 1.0) 1724void glColor (float r, float g, float b, float a = 1.0)
1664 PROTOTYPE: @ 1725 PROTOTYPE: @
1726 ALIAS:
1727 glColor_premultiply = 1
1665 CODE: 1728 CODE:
1729 if (ix)
1730 {
1731 r *= a;
1732 g *= a;
1733 b *= a;
1734 }
1735 // microsoft visual "c" rounds instead of truncating...
1666 glColor4ub (MIN ((int)(r * 255.f), 255), 1736 glColor4ub (MIN ((int)(r * 256.f), 255),
1667 MIN ((int)(g * 255.f), 255), 1737 MIN ((int)(g * 256.f), 255),
1668 MIN ((int)(b * 255.f), 255), 1738 MIN ((int)(b * 256.f), 255),
1669 MIN ((int)(a * 255.f), 255)); 1739 MIN ((int)(a * 256.f), 255));
1670 1740
1671void glInterleavedArrays (int format, int stride, char *data) 1741void glInterleavedArrays (int format, int stride, char *data)
1672 1742
1673void glDrawElements (int mode, int count, int type, char *indices) 1743void glDrawElements (int mode, int count, int type, char *indices)
1674 1744
1675# 1.2 void glDrawRangeElements (int mode, int start, int end 1745# 1.2 void glDrawRangeElements (int mode, int start, int end
1746
1747void glRasterPos (float x, float y, float z = 0.)
1748 CODE:
1749 glRasterPos3f (0, 0, z);
1750 glBitmap (0, 0, 0, 0, x, y, 0);
1676 1751
1677void glVertex (float x, float y, float z = 0.) 1752void glVertex (float x, float y, float z = 0.)
1678 CODE: 1753 CODE:
1679 glVertex3f (x, y, z); 1754 glVertex3f (x, y, z);
1680 1755
1692 1767
1693void glBindTexture (int target, int name) 1768void glBindTexture (int target, int name)
1694 1769
1695void glConvolutionParameter (int target, int pname, float params) 1770void glConvolutionParameter (int target, int pname, float params)
1696 CODE: 1771 CODE:
1697 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1772 if (gl.ConvolutionParameterf)
1773 gl.ConvolutionParameterf (target, pname, params);
1698 1774
1699void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1775void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1700 CODE: 1776 CODE:
1701 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1777 if (gl.ConvolutionFilter2D)
1702 (target, internalformat, width, height, format, type, data)); 1778 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1703 1779
1704void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1780void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1705 CODE: 1781 CODE:
1706 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1782 if (gl.SeparableFilter2D)
1707 (target, internalformat, width, height, format, type, row, column)); 1783 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1708 1784
1709void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1785void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1710 1786
1711void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1787void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1712 1788
1713void glRasterPos (int x, int y) 1789void glDrawPixels (int width, int height, int format, int type, char *pixels)
1714 CODE:
1715 glRasterPos2i (x, y);
1716 1790
1717void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1791void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1718 1792
1719int glGenTexture () 1793int glGenTexture ()
1720 CODE: 1794 CODE:

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