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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.111 by root, Mon Jun 12 13:26:14 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
23#include <glib/gmacros.h> 52#include <glib/gmacros.h>
24 53
25#include <pango/pango.h> 54#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 55
27#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
53 99
54static struct 100static struct
55{ 101{
56#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 103#include "glfunc.h"
58#undef GL_FUNC 104#undef GL_FUNC
59} gl; 105} gl;
60 106
107static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 109{
63 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 114 else
68 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
69} 116}
70 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
73 153
74typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
75 173
76typedef struct cf_layout { 174typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
80 int base_height; 177 int base_height;
81 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
82} *CFClient__Layout; 180} *DC__Layout;
83 181
84static CFClient__Font default_font; 182static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
87 185
88static void 186static void
89substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
90{ 188{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 190#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 192#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 194}
101 195
102static void 196static void
103layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
104{ 198{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
107 */ 201 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
109 203
110 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 206
113 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
114} 208}
115 209
116static void 210static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
120 217
121 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 220
124 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
125} 222 if (!rect.height) rect.height = 1;
126 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
127typedef uint16_t mapface; 229typedef uint16_t faceid;
128 230
129typedef struct { 231typedef struct {
130 GLint name; 232 GLuint name;
131 int w, h; 233 int w, h;
132 float s, t; 234 float s, t;
133 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
134} maptex; 239} maptex;
135 240
136typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
137 int16_t darkness; 244 uint16_t darkness;
138 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 246} mapcell;
140 247
141typedef struct { 248typedef struct {
142 int32_t c0, c1; 249 int32_t c0, c1;
143 mapcell *col; 250 mapcell *col;
144} maprow; 251} maprow;
145 252
146typedef struct map { 253typedef struct map {
147 int x, y, w, h; 254 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 256 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 257 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 258
155 int32_t rows; 259 int32_t rows;
156 maprow *row; 260 maprow *row;
157} *CFClient__Map; 261} *DC__Map;
158 262
159static char * 263static char *
160prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
161{ 265{
162 char *p; 266 char *p;
179} 283}
180 284
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
184static maprow * 308static maprow *
185map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
186{ 310{
187 if (0 > y) 311 if (0 > y)
188 { 312 {
189 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
228 352
229 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
230} 354}
231 355
232static mapcell * 356static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
234{ 358{
235 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
236} 360}
237 361
238static void 362static void
239map_clear (CFClient__Map self) 363map_clear (DC__Map self)
240{ 364{
241 int r; 365 int r;
242 366
243 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
251 self->oy = 0; 375 self->oy = 0;
252 self->row = 0; 376 self->row = 0;
253 self->rows = 0; 377 self->rows = 0;
254} 378}
255 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
256static void 390static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 392{
259 int x, y; 393 int x, y;
260 maprow *row; 394 maprow *row;
395 mapcell *cell;
261 396
262 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 398 if (y >= 0)
264 { 399 {
265 if (y >= self->rows) 400 if (y >= self->rows)
271 if (x >= row->c0) 406 if (x >= row->c0)
272 { 407 {
273 if (x >= row->c1) 408 if (x >= row->c1)
274 break; 409 break;
275 410
276 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
277 } 414 }
278 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
279} 432}
280 433
281static void 434static void
282music_finished (void) 435music_finished (void)
283{ 436{
302 ev.data2 = 0; 455 ev.data2 = 0;
303 456
304 SDL_PushEvent ((SDL_Event *)&ev); 457 SDL_PushEvent ((SDL_Event *)&ev);
305} 458}
306 459
307MODULE = CFClient PACKAGE = CFClient 460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
308 588
309PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
310 590
311BOOT: 591BOOT:
312{ 592{
313 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
314 static const struct { 594 static const struct {
315 const char *name; 595 const char *name;
316 IV iv; 596 IV iv;
317 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
318# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
319 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
320 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
321 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
322 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
323 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
332 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
333 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
334 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
335 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
336 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
337 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
338 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
339 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
340 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
341 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
396 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
397 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
398 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
399 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
400 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
401 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
403 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
404 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
405 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
406 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
407 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
408 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
409 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
410 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
411 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
412 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
413 const_iv (KMOD_CTRL), 758
414 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
415 const_iv (KMOD_ALT), 760
416 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
417# undef const_iv 791# undef const_iv
418 }; 792 };
419 793
420 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
421 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
422} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
807int
808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
423 821
424void 822void
425pango_init () 823pango_init ()
426 CODE: 824 CODE:
427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{ 825{
429 {
430 ft2_fontmap = pango_ft2_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
433 } 829 /*pango_context_set_font_description (opengl_context, default_font);*/
434 { 830#if PANGO_VERSION_CHECK (1, 15, 2)
435 cairo_font_options_t *fopt = cairo_font_options_create (); 831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
436 cairo_fontmap = pango_cairo_font_map_get_default (); 832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif 833#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
449} 834}
450 835
451int 836char *SDL_GetError ()
452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
453 837
454void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
455SDL_Quit () 846void SDL_Quit ()
456 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
457void 857void
458SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
459 PPCODE: 859 PPCODE:
460{ 860{
461 SDL_Rect **m; 861 SDL_Rect **m;
462 862
463 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
467 867
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
470 870
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
475 875
476 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
477 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
478 SDL_EnableUNICODE (1);
479 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
480 878
481 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
482 880
483 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
484 while (*m) 882 while (*m)
485 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
486 AV *av = newAV (); 886 AV *av = newAV ();
487 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
488 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
489 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
490 893
491 ++m; 894 ++m;
492 } 895 }
493} 896}
494 897
495char *
496SDL_GetError ()
497
498int 898int
499SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
500 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
501 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
503 ); 912 );
913
504 if (RETVAL) 914 if (RETVAL)
505 { 915 {
506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h" 920#include "glfunc.h"
509# undef GL_FUNC 921#undef GL_FUNC
510 } 922 }
923}
511 OUTPUT: 924 OUTPUT:
512 RETVAL 925 RETVAL
513 926
514void 927void
515SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
516 929
517char * 930char *
518SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
519 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
520void 939void
521SDL_PollEvent () 940poll_events ()
522 PPCODE: 941 PPCODE:
523{ 942{
524 SDL_Event ev; 943 SDL_Event ev;
525 944
526 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
527 { 947 {
528 HV *hv = newHV (); 948 HV *hv = newHV ();
529 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
530 950
531 switch (ev.type) 951 switch (ev.type)
532 { 952 {
533 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
534 case SDL_KEYUP: 954 case SDL_KEYUP:
535 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
536 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
537 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
538 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
539 break; 960 break;
540 961
541 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
544 break; 965 break;
545 966
546 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
548
549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
554 break; 993 break;
555 994
556 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
557 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
559 998
560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
568 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
569 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
570 break; 1009 break;
571 } 1010 }
572 1011
573 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
574 } 1013 }
575} 1014}
576 1015
577int 1016int
578Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
579 POSTCALL: 1018 POSTCALL:
580 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
581 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
582 1021
583void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
584Mix_CloseAudio () 1039Mix_CloseAudio ()
585 1040
586int 1041int
587Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
588 1043
1044const char *
1045Mix_GetError ()
1046
589void 1047void
590lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
591 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
592#ifndef _WIN32 1056#ifdef _WIN32
593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
594#endif 1078#endif
1079}
595 1080
596void 1081int
597add_font (char *file) 1082add_font (char *file)
598 CODE: 1083 CODE:
599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
600#ifdef _WIN32 1085 OUTPUT:
601 // cairo... sigh... requires win2000 1086 RETVAL
602 AddFontResourceEx (file, FR_PRIVATE, 0);
603#endif
604 1087
605void 1088void
606load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
607 ALIAS: 1090 ALIAS:
608 load_image_file = 1 1091 load_image_file = 1
611 STRLEN image_len; 1094 STRLEN image_len;
612 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
613 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
614 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
615 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
616 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
617 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
618 1101
619 if (!rw) 1102 if (!rw)
620 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
621 1104
650 1133
651 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
652 1135
653 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
654 1137
1138 SDL_LockSurface (surface2);
655 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
656 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
657 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
658 SDL_LockSurface (surface2);
659 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
660 SDL_UnlockSurface (surface2);
661 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
662 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
663 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
664 1147
665 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
666 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
667} 1150}
668 1151
694void 1177void
695error (char *message) 1178error (char *message)
696 CODE: 1179 CODE:
697 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
698#ifdef _WIN32 1181#ifdef _WIN32
699 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
700#endif 1183#endif
701 1184
702void 1185void
703fatal (char *message) 1186fatal (char *message)
704 CODE: 1187 CODE:
705 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
706#ifdef _WIN32 1189#ifdef _WIN32
707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
708#endif 1191#endif
709 _Exit (1); 1192 _exit (1);
710 1193
711void 1194void
712_exit (int retval) 1195_exit (int retval = 0)
713 CODE: 1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
714 _Exit (retval); 1200 _exit (retval);
1201#endif
715 1202
1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
716MODULE = CFClient PACKAGE = CFClient::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
717 1220
718CFClient::Font 1221PROTOTYPES: DISABLE
1222
1223DC::Font
719new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
720 CODE: 1225 CODE:
721{ 1226{
722 int count; 1227 int count;
723 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
726} 1231}
727 OUTPUT: 1232 OUTPUT:
728 RETVAL 1233 RETVAL
729 1234
730void 1235void
731DESTROY (CFClient::Font self) 1236DESTROY (DC::Font self)
732 CODE: 1237 CODE:
733 pango_font_description_free (self); 1238 pango_font_description_free (self);
734 1239
735void 1240void
736make_default (CFClient::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
737 CODE: 1243 CODE:
738 default_font = self; 1244 default_font = self;
739 1245
740MODULE = CFClient PACKAGE = CFClient::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
741 1247
742CFClient::Layout 1248PROTOTYPES: DISABLE
743new (SV *class, int rgba = 0) 1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
744 CODE: 1264 CODE:
745 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
746 1266
747 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
748 RETVAL->rgba = rgba;
749 RETVAL->r = 1.; 1268 RETVAL->r = 1.;
750 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
751 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
752 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
753 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
754 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
755 1275
756 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
757 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
758 OUTPUT: 1278 OUTPUT:
759 RETVAL 1279 RETVAL
760 1280
761void 1281void
762DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
763 CODE: 1283 CODE:
764 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
765 Safefree (self); 1286 Safefree (self);
766 1287
1288void
1289set_text (DC::Layout self, SV *text_)
1290 CODE:
1291{
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_text (self->pl, text, textlen);
1296}
1297
1298void
1299set_markup (DC::Layout self, SV *text_)
1300 CODE:
1301{
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_markup (self->pl, text, textlen);
1306}
1307
1308void
1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
767int 1378int
768is_rgba (CFClient::Layout self) 1379has_wrapped (DC::Layout self)
769 CODE: 1380 CODE:
770 RETVAL = self->rgba; 1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
1389}
771 OUTPUT: 1390 OUTPUT:
772 RETVAL 1391 RETVAL
773 1392
774void
775set_text (CFClient::Layout self, SV *text_)
776 CODE:
777{
778 STRLEN textlen;
779 char *text = SvPVutf8 (text_, textlen);
780
781 pango_layout_set_text (self->pl, text, textlen);
782}
783
784void
785set_markup (CFClient::Layout self, SV *text_)
786 CODE:
787{
788 STRLEN textlen;
789 char *text = SvPVutf8 (text_, textlen);
790
791 pango_layout_set_markup (self->pl, text, textlen);
792}
793
794SV * 1393SV *
795get_text (CFClient::Layout self) 1394get_text (DC::Layout self)
796 CODE: 1395 CODE:
797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
798 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
799 OUTPUT: 1398 OUTPUT:
800 RETVAL 1399 RETVAL
801 1400
802void 1401void
803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
804 CODE: 1403 CODE:
805 self->r = r; 1404 self->r = r;
806 self->g = g; 1405 self->g = g;
807 self->b = b; 1406 self->b = b;
808 self->a = a; 1407 self->a = a;
809 1408
810void 1409void
811set_font (CFClient::Layout self, CFClient::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
812 CODE: 1411 CODE:
813 if (self->font != font) 1412 if (self->font != font)
814 { 1413 {
815 self->font = font; 1414 self->font = font;
816 layout_update_font (self); 1415 layout_update_font (self);
817 } 1416 }
818 1417
819void 1418void
820set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
821 CODE: 1420 CODE:
822 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
823 { 1422 {
824 self->base_height = base_height; 1423 self->base_height = base_height;
825 layout_update_font (self); 1424 layout_update_font (self);
826 } 1425 }
827 1426
828void 1427void
829set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
830 CODE: 1429 CODE:
831 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
832 1431
833void 1432void
834set_indent (CFClient::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
835 CODE: 1434 CODE:
836 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
837 1436
838void 1437void
839set_spacing (CFClient::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
840 CODE: 1439 CODE:
841 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
842 1441
843void 1442void
844set_ellipsise (CFClient::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
845 CODE: 1444 CODE:
846 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
847 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
848 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
849 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
850 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
851 ); 1450 );
852 1451
853void 1452void
854set_single_paragraph_mode (CFClient::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
855 CODE: 1454 CODE:
856 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
857 1456
858void 1457void
859size (CFClient::Layout self) 1458size (DC::Layout self)
860 PPCODE: 1459 PPCODE:
861{ 1460{
862 int w, h; 1461 int w, h;
863 1462
864 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
867 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
868 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
869} 1468}
870 1469
871int 1470int
1471descent (DC::Layout self)
1472 CODE:
1473{
1474 PangoRectangle rect;
1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1477 RETVAL = PANGO_DESCENT (rect);
1478}
1479 OUTPUT:
1480 RETVAL
1481
1482int
872xy_to_index (CFClient::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
873 CODE: 1484 CODE:
874{ 1485{
875 int index, trailing; 1486 int index, trailing;
876 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
877 RETVAL = index; 1488 RETVAL = index + trailing;
878} 1489}
879 OUTPUT: 1490 OUTPUT:
880 RETVAL 1491 RETVAL
881 1492
882void 1493void
883cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
884 PPCODE: 1495 PPCODE:
885{ 1496{
886 PangoRectangle strong_pos; 1497 PangoRectangle pos;
887 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
888 1499
889 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
890 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
891 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
892 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
893} 1504}
894 1505
895void 1506void
896render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
897 PPCODE: 1508 PPCODE:
898{ 1509{
899 SV *retval; 1510 int line, x;
900 int w, h;
901 1511
902 layout_get_pixel_size (self, &w, &h); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
903 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
904 if (self->rgba) 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
905 { 1515 --line;
906 cairo_surface_t *surface;
907 cairo_t *cairo;
908
909 retval = newSV (w * h * 4);
910 SvPOK_only (retval);
911 SvCUR_set (retval, w * h * 4);
912
913 memset (SvPVX (retval), 0, w * h * 4);
914
915 surface = cairo_image_surface_create_for_data (
916 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
917 cairo = cairo_create (surface);
918 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
919
920 pango_cairo_show_layout (cairo, self->pl);
921
922 cairo_destroy (cairo);
923 cairo_surface_destroy (surface);
924
925 // what a mess, and its premultiplied, too :(
926 {
927 uint32_t *p = (uint32_t *)SvPVX (retval);
928 uint32_t *e = p + w * h;
929
930 while (p < e)
931 {
932 uint32_t rgba = *p;
933 rgba = (rgba >> 24) | (rgba << 8);
934#if 0
935#ifdef _WIN32
936 {//D
937 uint8_t r = rgba >> 24;
938 uint8_t g = rgba >> 16;
939 uint8_t b = rgba >> 8;
940 uint8_t a = rgba >> 0;
941
942 rgba = (rgba & 0xffffff00) | a;
943 }
944#endif 1516#endif
945#endif
946 rgba = SDL_SwapBE32 (rgba);
947 *p++ = rgba;
948 }
949 }
950
951 EXTEND (SP, 5); 1517 EXTEND (SP, 2);
952 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
953 PUSHs (sv_2mortal (newSViv (h))); 1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
954 PUSHs (sv_2mortal (retval));
955 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
956 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
957 }
958 else 1540 else
959 { 1541 {
960 FT_Bitmap bitmap;
961
962 retval = newSV (w * h);
963 SvPOK_only (retval);
964 SvCUR_set (retval, w * h);
965
966 bitmap.rows = h;
967 bitmap.width = w;
968 bitmap.pitch = w;
969 bitmap.buffer = (unsigned char*)SvPVX (retval);
970 bitmap.num_grays = 256;
971 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
972
973 memset (bitmap.buffer, 0, w * h);
974
975 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
976
977 EXTEND (SP, 5);
978 PUSHs (sv_2mortal (newSViv (w))); 1542 PUSHs (sv_2mortal (newSViv (index)));
979 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
980 PUSHs (sv_2mortal (retval));
981 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
982 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
983 } 1544 }
984} 1545}
985 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
986MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
987 1582
1583PROTOTYPES: ENABLE
1584
988void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
989draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
990 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
991 ALIAS: 1610 ALIAS:
992 draw_quad_alpha = 1 1611 draw_quad_alpha = 1
993 draw_quad_alpha_premultiplied = 2 1612 draw_quad_alpha_premultiplied = 2
994 CODE: 1613 CODE:
995{ 1614{
996 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
997 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
998 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
999 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1000 1622
1001 if (items < 5) 1623 if (items < 5)
1002 { 1624 {
1003 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1004 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1032 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1033 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1034 } 1656 }
1035} 1657}
1036 1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
1037MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1038 1671
1039CFClient::Map 1672PROTOTYPES: DISABLE
1040new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
1041 CODE: 1676 CODE:
1042 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1043 RETVAL->x = 0; 1678 RETVAL->x = 0;
1044 RETVAL->y = 0; 1679 RETVAL->y = 0;
1045 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1046 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1047 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1048 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1049 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1050 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1051 RETVAL->texs = 8192;
1052 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1053 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1054 RETVAL->row = 0; 1687 RETVAL->row = 0;
1055 OUTPUT: 1688 OUTPUT:
1056 RETVAL 1689 RETVAL
1057 1690
1058void 1691void
1059DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
1060 CODE: 1693 CODE:
1061{ 1694{
1062 map_clear (self); 1695 map_clear (self);
1063 Safefree (self->face); 1696 Safefree (self->face2tile);
1064 Safefree (self->tex); 1697 Safefree (self->tex);
1065 Safefree (self); 1698 Safefree (self);
1066} 1699}
1067 1700
1068void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1069clear (CFClient::Map self) 1708clear (DC::Map self)
1070 CODE: 1709 CODE:
1071 map_clear (self); 1710 map_clear (self);
1072 1711
1073void 1712void
1074set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1075 CODE: 1714 CODE:
1076{ 1715{
1077 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1078 { 1717 need_texid (self, tile);
1079 Append (mapface, self->face, self->faces, self->faces);
1080 self->faces *= 2;
1081 }
1082
1083 self->face [face] = texid;
1084} 1718}
1085 1719
1086void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1087set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1088 CODE: 1745 CODE:
1089{ 1746{
1090 while (self->texs <= texid) 1747 need_texid (self, texid);
1091 {
1092 Append (maptex, self->tex, self->texs, self->texs);
1093 self->texs *= 2;
1094 }
1095 1748
1096 { 1749 {
1097 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1098 1751
1099 tex->name = name; 1752 tex->name = name;
1115 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1118} 1771}
1119 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1120int 1793int
1121ox (CFClient::Map self) 1794ox (DC::Map self)
1122 ALIAS: 1795 ALIAS:
1123 oy = 1 1796 oy = 1
1124 x = 2 1797 x = 2
1125 y = 3 1798 y = 3
1126 w = 4 1799 w = 4
1137 } 1810 }
1138 OUTPUT: 1811 OUTPUT:
1139 RETVAL 1812 RETVAL
1140 1813
1141void 1814void
1142scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1143 CODE: 1816 CODE:
1144{ 1817{
1145 if (dx > 0) 1818 if (dx > 0)
1146 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1147 else if (dx < 0) 1820 else if (dx < 0)
1148 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1149 1822
1150 if (dy > 0) 1823 if (dy > 0)
1151 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
1152 else if (dy < 0) 1825 else if (dy < 0)
1153 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1154 1827
1155 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1156 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1157 1830
1158 while (self->y < 0) 1831 while (self->y < 0)
1162 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1163 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1164 } 1837 }
1165} 1838}
1166 1839
1167void 1840SV *
1168map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1169 CODE: 1842 CODE:
1170{ 1843{
1171 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1172 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1173 mapcell *cell; 1846 mapcell *cell;
1174 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1175 1850
1176 while (data < data_end) 1851 while (data < data_end - 1)
1177 { 1852 {
1178 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1179 1854
1180 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
1181 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
1182 1857
1183 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
1184 1859
1185 if (flags & 15) 1860 if (flags & 15)
1186 { 1861 {
1187 if (cell->darkness < 0) 1862 if (!cell->darkness)
1188 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
1189 cell->darkness = 0; 1865 cell->darkness = 256;
1190 cell->face [0] = 0;
1191 cell->face [1] = 0;
1192 cell->face [2] = 0;
1193 } 1866 }
1194 1867
1195 cell->darkness = flags & 8 ? *data++ : 255;
1196
1197 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1198 1869
1199 if (flags & 4) 1870 if (flags & 8)
1200 { 1871 {
1201 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
1202 } 1910 }
1203 1911
1912 for (z = 0; z <= 2; ++z)
1204 if (flags & 2) 1913 if (flags & (4 >> z))
1205 { 1914 {
1206 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1207 } 1934 }
1208
1209 if (flags & 1)
1210 {
1211 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1212 }
1213 } 1935 }
1214 else 1936 else
1215 cell->darkness = -1; 1937 CELL_CLEAR (cell);
1216 } 1938 }
1217} 1939}
1940 OUTPUT:
1941 RETVAL
1218 1942
1219SV * 1943SV *
1220mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1221 CODE: 1945 CODE:
1222{ 1946{
1223 int x1, x; 1947 int x1, x;
1224 int y1, y; 1948 int y1, y;
1225 int z; 1949 int z;
1246 { 1970 {
1247 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1248 1972
1249 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1250 { 1974 {
1251 mapface face = cell->face [z];
1252
1253 if (face)
1254 {
1255 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1256 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1257 int a1 = tex.a; 1977 int a1 = tex.a;
1258 1978
1259 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1260 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1261 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1262 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1263 }
1264 } 1983 }
1265 } 1984 }
1266 1985
1267 *map++ = (r ) 1986 *map++ = (r )
1268 | (g << 8) 1987 | (g << 8)
1275} 1994}
1276 OUTPUT: 1995 OUTPUT:
1277 RETVAL 1996 RETVAL
1278 1997
1279void 1998void
1280draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
2195 {
2196 int level = (w << 5) | b;
2197 HE *he;
2198
2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
2201 {
2202 smooth_key *skey = (smooth_key *)HeKEY (he);
2203 IV bits = SvIVX (HeVAL (he));
2204
2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
2208 {
2209 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T;
2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
2225 glEnd ();
2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2227 glBegin (GL_QUADS);
2228 }
2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
2251 }
2252 }
2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
2280 glDisable (GL_BLEND);
2281 rc_free (rc);
2282
2283 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows)
2286 {
2287 maprow *row = self->row + (y + my);
2288
2289 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1)
2291 {
2292 mapcell *cell = row->col + (x + mx - row->c0);
2293
2294 int px = x * T;
2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
2302
2303 if (cell->stat_hp)
2304 {
2305 int width = cell->stat_width * T;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2307
2308 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py);
2311
2312 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2313 glRectf (px + 2,
2314 py - thick - 1,
2315 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2316 }
2317 }
2318 }
2319}
2320
2321void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2323 CODE:
2324{
2325 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F },
2327 { 1.00F, 1.00F, 1.00F },
2328 { 0.00F, 0.00F, 0.55F },
2329 { 1.00F, 0.00F, 0.00F },
2330
2331 { 1.00F, 0.54F, 0.00F },
2332 { 0.11F, 0.56F, 1.00F },
2333 { 0.93F, 0.46F, 0.00F },
2334 { 0.18F, 0.54F, 0.34F },
2335
2336 { 0.56F, 0.73F, 0.56F },
2337 { 0.80F, 0.80F, 0.80F },
2338 { 0.55F, 0.41F, 0.13F },
2339 { 0.99F, 0.77F, 0.26F },
2340
2341 { 0.74F, 0.65F, 0.41F },
2342
2343 { 0.00F, 1.00F, 1.00F },
2344 { 1.00F, 0.00F, 1.00F },
2345 { 1.00F, 1.00F, 0.00F },
2346 };
2347
2348 int x, y;
2349
2350 glEnable (GL_TEXTURE_2D);
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2352 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS);
2355
2356 for (y = 0; y < h; y++)
2357 for (x = 0; x < w; x++)
2358 {
2359 unsigned char m = data [x + y * w];
2360
2361 if (m)
2362 {
2363 float *c = color [m & 15];
2364
2365 float tx1 = m & 0x40 ? 0.5 : 0.;
2366 float tx2 = tx1 + 0.5;
2367
2368 glColor4f (c[0], c[1], c[2], 0.75);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 }
2374 }
2375
2376 glEnd ();
2377 glDisable (GL_BLEND);
2378 glDisable (GL_TEXTURE_2D);
2379}
2380
2381void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1281 PPCODE: 2383 PPCODE:
1282{ 2384{
1283 int vx, vy;
1284 int x, y, z; 2385 int x, y;
1285 int last_name; 2386 int sw1 = sw + 2;
1286 mapface face; 2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1287 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1288 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1289 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1290 2393
1291 memset (darkness, 255, sw4 * sh);
1292 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1293 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1294 2396
1295 vx = self->x + (self->w - sw) / 2 - shift_x; 2397 mx += self->x - 1;
1296 vy = self->y + (self->h - sh) / 2 - shift_y; 2398 my += self->y - 1;
1297 2399
1298 /* 2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1299 int vx = self->vx = self->w >= sw
1300 ? self->x + (self->w - sw) / 2
1301 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1302 2401
1303 int vy = self->vy = self->h >= sh
1304 ? self->y + (self->h - sh) / 2
1305 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1306 */
1307
1308 glColor4ub (255, 255, 255, 255);
1309
1310 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1311 glEnable (GL_BLEND);
1312 glEnable (GL_TEXTURE_2D);
1313 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1314
1315 glBegin (GL_QUADS);
1316
1317 last_name = 0;
1318
1319 for (z = 0; z < 3; z++)
1320 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1321 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1322 { 2404 {
1323 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1324 2406
1325 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1326 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1327 { 2409 {
1328 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1329 2411
1330 darkness[y * sw4 + x] = cell->darkness < 0 2412 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1)
1331 ? 255 - FOW_DARKNESS 2414 : 255 - FOW_DARKNESS;
1332 : 255 - cell->darkness;
1333
1334 face = cell->face [z];
1335
1336 if (face)
1337 {
1338 maptex tex = self->tex [face];
1339
1340 int px = (x + 1) * 32 - tex.w;
1341 int py = (y + 1) * 32 - tex.h;
1342
1343 if (last_name != tex.name)
1344 {
1345 glEnd ();
1346 last_name = tex.name;
1347 glBindTexture (GL_TEXTURE_2D, last_name);
1348 glBegin (GL_QUADS);
1349 }
1350
1351 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1352 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1353 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1354 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1355 }
1356 } 2415 }
1357 } 2416 }
1358 2417
1359 glEnd (); 2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1360 2430
1361 glDisable (GL_TEXTURE_2D); 2431 uint8_t r11 = (d11 + d21 + d12) / 3;
1362 glDisable (GL_BLEND); 2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
1363 2455
1364 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1365 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1366 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1367 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1368} 2460}
1369 2461
1370SV * 2462SV *
1371get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1372 CODE: 2464 CODE:
1373{ 2465{
1374 int x, y, x1, y1; 2466 int x, y, x1, y1;
1375 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1376 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1401 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1402 { 2494 {
1403 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1404 uint8_t flags = 0; 2496 uint8_t flags = 0;
1405 2497
1406 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1407 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1408 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1409 2501
1410 *data++ = flags; 2502 *data++ = flags;
1411 2503
1412 if (flags & 1) 2504 if (flags & 1)
1413 { 2505 {
2506 tileid tile = cell->tile [0];
1414 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1415 *data++ = cell->face [0]; 2508 *data++ = tile;
1416 } 2509 }
1417 2510
1418 if (flags & 2) 2511 if (flags & 2)
1419 { 2512 {
2513 tileid tile = cell->tile [1];
1420 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1421 *data++ = cell->face [1]; 2515 *data++ = tile;
1422 } 2516 }
1423 2517
1424 if (flags & 4) 2518 if (flags & 4)
1425 { 2519 {
2520 tileid tile = cell->tile [2];
1426 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1427 *data++ = cell->face [2]; 2522 *data++ = tile;
1428 } 2523 }
1429 } 2524 }
1430 else 2525 else
1431 *data++ = 0; 2526 *data++ = 0;
1432 } 2527 }
1433 } 2528 }
1434 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1435 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1436 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1437 RETVAL = data_sv; 2537 RETVAL = data_sv;
1438} 2538}
1439 OUTPUT: 2539 OUTPUT:
1440 RETVAL 2540 RETVAL
1441 2541
1442void 2542void
1443set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1444 PPCODE: 2544 PPCODE:
1445{ 2545{
1446 int x, y, z; 2546 int x, y, z;
1447 int w, h; 2547 int w, h;
1448 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1449 2559
1450 if (*data++ != 0) 2560 if (*data++ != 0)
1451 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1452 2562
1453 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1454 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1455 2565
1456 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1468 { 2578 {
1469 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1470 2580
1471 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1472 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1473 uint8_t flags = *data++; 2588 flags = *data++;
1474 2589
1475 if (flags) 2590 if (flags)
1476 { 2591 {
1477 mapface face[3] = { 0, 0, 0 };
1478
1479 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1480 2594
1481 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1482 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1483 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1484 2598
1485 if (cell->darkness <= 0) 2599 if (cell->darkness == 0)
1486 { 2600 {
1487 cell->darkness = -1; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1488 2603
1489 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1490 { 2605 {
1491 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1492 2607
1493 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1494 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1495 } 2615 }
1496 } 2616 }
1497 } 2617 }
1498 } 2618 }
1499 } 2619 }
1500} 2620}
1501 2621
1502MODULE = CFClient PACKAGE = CFClient::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1503 2623
1504CFClient::MixChunk 2624DC::RW
1505new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1506 CODE: 2626 CODE:
1507 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1508 OUTPUT: 2633 OUTPUT:
1509 RETVAL 2634 RETVAL
1510 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1511void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1512DESTROY (CFClient::MixChunk self) 2745DESTROY (DC::MixChunk self)
1513 CODE: 2746 CODE:
1514 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1515 2748
1516int 2749int
1517volume (CFClient::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1518 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1519 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1520 OUTPUT: 2755 OUTPUT:
1521 RETVAL 2756 RETVAL
1522 2757
1523int 2758DC::Channel
1524play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1525 CODE: 2760 CODE:
2761{
1526 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1527 OUTPUT: 2773 OUTPUT:
1528 RETVAL 2774 RETVAL
1529 2775
1530MODULE = CFClient PACKAGE = CFClient::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1531 2777
1532int 2778int
1533volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1534 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1535 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1536 OUTPUT: 2785 OUTPUT:
1537 RETVAL 2786 RETVAL
1538 2787
1539CFClient::MixMusic 2788void
1540new_from_file (SV *class, char *path) 2789fade_out (int ms)
1541 CODE: 2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2798DC::MixMusic
2799new (SV *class, DC::RW rwops)
2800 CODE:
1542 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1543 OUTPUT: 2802 OUTPUT:
1544 RETVAL 2803 RETVAL
1545 2804
1546void 2805void
1547DESTROY (CFClient::MixMusic self) 2806DESTROY (DC::MixMusic self)
1548 CODE: 2807 CODE:
1549 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1550 2809
1551int 2810int
1552play (CFClient::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1553 CODE: 2812 CODE:
1554 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1555 OUTPUT: 2814 OUTPUT:
1556 RETVAL 2815 RETVAL
1557 2816
2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
1558MODULE = CFClient PACKAGE = CFClient::OpenGL 2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1559 2825
1560BOOT: 2826BOOT:
1561{ 2827{
1562 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1563 static const struct { 2829 static const struct {
1564 const char *name; 2830 const char *name;
1565 IV iv; 2831 IV iv;
1566 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1567# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1568 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1569 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1570 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1571 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1572 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1574 const_iv (GL_SCISSOR_TEST), 2843 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST), 2844 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
2848 const_iv (GL_FRONT),
2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1579 const_iv (GL_AND), 2851 const_iv (GL_AND),
1580 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1581 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1582 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1583 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1584 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2856 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1585 const_iv (GL_ONE_MINUS_DST_ALPHA), 2857 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE), 2858 const_iv (GL_SRC_ALPHA_SATURATE),
1587 const_iv (GL_RGB), 2859 const_iv (GL_RGB),
1588 const_iv (GL_RGBA), 2860 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8),
2863 const_iv (GL_RGB5_A1),
1589 const_iv (GL_UNSIGNED_BYTE), 2864 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT), 2865 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT), 2866 const_iv (GL_UNSIGNED_INT),
1592 const_iv (GL_ALPHA), 2867 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1594 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1595 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1596 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1597 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1598 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1599 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1600 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1601 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1602 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1603 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1624 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1625 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1626 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1627 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1628 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1629 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
2914 const_iv (GL_LINE_STRIP),
1630 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1631 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1632 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1637 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1638 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1639 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1642# undef const_iv 2935# undef const_iv
1643 }; 2936 };
1644 2937
1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1647} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1648 2950
1649char * 2951char *
1650gl_vendor () 2952gl_vendor ()
1651 CODE: 2953 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1665 CODE: 2967 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT: 2969 OUTPUT:
1668 RETVAL 2970 RETVAL
1669 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1670int glGetError () 2986int glGetError ()
2987
2988void glFinish ()
1671 2989
1672void glClear (int mask) 2990void glClear (int mask)
1673 2991
1674void glClearColor (float r, float g, float b, float a = 1.0) 2992void glClearColor (float r, float g, float b, float a = 1.0)
1675 PROTOTYPE: @ 2993 PROTOTYPE: @
1700 3018
1701void glPopMatrix () 3019void glPopMatrix ()
1702 3020
1703void glLoadIdentity () 3021void glLoadIdentity ()
1704 3022
3023void glDrawBuffer (int buffer)
3024
3025void glReadBuffer (int buffer)
3026
1705# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707 3029
1708# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
1710 3034
1711void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
1712 3036
1713void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
1714 3038
1722 3046
1723void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
1724 CODE: 3048 CODE:
1725 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
1726 3050
1727void glBegin (int mode)
1728
1729void glEnd ()
1730
1731void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
1732 PROTOTYPE: @ 3052 PROTOTYPE: @
1733 ALIAS: 3053 ALIAS:
1734 glColor_premultiply = 1 3054 glColor_premultiply = 1
1735 CODE: 3055 CODE:
1736 if (ix) 3056 if (ix)
1737 { 3057 {
1738 r *= a; 3058 r *= a;
1739 g *= a; 3059 g *= a;
1740 b *= a; 3060 b *= a;
1741 } 3061 }
1742 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
1743 glColor4ub (MIN ((int)(r * 256.f), 255), 3063 glColor4f (r, g, b, a);
1744 MIN ((int)(g * 256.f), 255),
1745 MIN ((int)(b * 256.f), 255),
1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753 3064
1754void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
1755 CODE: 3066 CODE:
1756 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
1762 3073
1763void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
1764 CODE: 3075 CODE:
1765 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
1766 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
1767void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
1768 CODE: 3108 CODE:
1769 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
1770 3110
1771void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1788 CODE: 3128 CODE:
1789 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1791 3131
1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1793 3133
1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1795 3135
1796void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
1797 3139
1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1799 3141
1800int glGenTexture () 3142int glGenTexture ()
1801 CODE: 3143 CODE:
1802{ 3144 RETVAL = gen_texture ();
1803 GLuint name;
1804 glGenTextures (1, &name);
1805 RETVAL = name;
1806}
1807 OUTPUT: 3145 OUTPUT:
1808 RETVAL 3146 RETVAL
1809 3147
1810void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
1811 CODE: 3149 CODE:
1812{
1813 GLuint name_ = name;
1814 glDeleteTextures (1, &name_); 3150 del_texture (name);
1815} 3151
1816
1817int glGenList () 3152int glGenList ()
1818 CODE: 3153 CODE:
1819 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
1820 OUTPUT: 3155 OUTPUT:
1821 RETVAL 3156 RETVAL
1828 3163
1829void glEndList () 3164void glEndList ()
1830 3165
1831void glCallList (int list) 3166void glCallList (int list)
1832 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1833 3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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