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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.111 by root, Mon Jun 12 13:26:14 2006 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib/gmacros.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
53 125
54static struct 126static struct
55{ 127{
56#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 129#include "glfunc.h"
58#undef GL_FUNC 130#undef GL_FUNC
59} gl; 131} gl;
60 132
133static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 135{
63 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 140 else
68 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
69} 142}
70 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
73 179
74typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
75 199
76typedef struct cf_layout { 200typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
80 int base_height; 203 int base_height;
81 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
82} *CFClient__Layout; 206} *DC__Layout;
83 207
84static CFClient__Font default_font; 208static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
87 211
88static void 212static void
89substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
90{ 214{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 218#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 220}
101 221
102static void 222static void
103layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
104{ 224{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
107 */ 227 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
109 229
110 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 232
113 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
114} 234}
115 235
116static void 236static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
120 243
121 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 246
124 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
125} 248 if (!rect.height) rect.height = 1;
126 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
127typedef uint16_t mapface; 255typedef uint16_t faceid;
128 256
129typedef struct { 257typedef struct {
130 GLint name; 258 GLuint name;
131 int w, h; 259 int w, h;
132 float s, t; 260 float s, t;
133 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
134} maptex; 265} maptex;
135 266
136typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
137 int16_t darkness; 270 uint16_t darkness;
138 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 272} mapcell;
140 273
141typedef struct { 274typedef struct {
142 int32_t c0, c1; 275 int32_t c0, c1;
143 mapcell *col; 276 mapcell *col;
144} maprow; 277} maprow;
145 278
146typedef struct map { 279typedef struct map {
147 int x, y, w, h; 280 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 282 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 283 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 284
155 int32_t rows; 285 int32_t rows;
156 maprow *row; 286 maprow *row;
157} *CFClient__Map; 287} *DC__Map;
158 288
159static char * 289static char *
160prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
161{ 291{
162 char *p; 292 char *p;
179} 309}
180 310
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
184static maprow * 334static maprow *
185map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
186{ 336{
187 if (0 > y) 337 if (0 > y)
188 { 338 {
189 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
228 378
229 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
230} 380}
231 381
232static mapcell * 382static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
234{ 384{
235 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
236} 386}
237 387
238static void 388static void
239map_clear (CFClient__Map self) 389map_clear (DC__Map self)
240{ 390{
241 int r; 391 int r;
242 392
243 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
251 self->oy = 0; 401 self->oy = 0;
252 self->row = 0; 402 self->row = 0;
253 self->rows = 0; 403 self->rows = 0;
254} 404}
255 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
256static void 416static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 418{
259 int x, y; 419 int x, y;
260 maprow *row; 420 maprow *row;
421 mapcell *cell;
261 422
262 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 424 if (y >= 0)
264 { 425 {
265 if (y >= self->rows) 426 if (y >= self->rows)
271 if (x >= row->c0) 432 if (x >= row->c0)
272 { 433 {
273 if (x >= row->c1) 434 if (x >= row->c1)
274 break; 435 break;
275 436
276 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
277 } 440 }
278 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
279} 458}
280 459
281static void 460static void
282music_finished (void) 461music_finished (void)
283{ 462{
302 ev.data2 = 0; 481 ev.data2 = 0;
303 482
304 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
305} 484}
306 485
307MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
308 620
309PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
310 622
311BOOT: 623BOOT:
312{ 624{
313 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
314 static const struct { 626 static const struct {
315 const char *name; 627 const char *name;
316 IV iv; 628 IV iv;
317 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
318# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
319 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
320 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
321 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
322 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
323 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
332 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
333 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
334 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
335 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
336 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
337 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
338 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
339 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
340 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
341 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
396 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
397 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
398 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
399 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
400 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
401 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
403 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
404 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
405 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
406 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
407 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
408 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
409 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
410 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
411 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
412 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
413 const_iv (KMOD_CTRL), 790
414 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
415 const_iv (KMOD_ALT), 792
416 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
417# undef const_iv 823# undef const_iv
418 }; 824 };
419 825
420 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
421 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
422} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
423 859
424void 860void
425pango_init () 861pango_init ()
426 CODE: 862 CODE:
427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{ 863{
429 {
430 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
433 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
434 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
435 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
436 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif 871#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
449} 872}
450 873
451int 874char *SDL_GetError ()
452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
453 875
454void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
455SDL_Quit () 884void SDL_Quit ()
456 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
457void 895void
458SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
459 PPCODE: 897 PPCODE:
460{ 898{
461 SDL_Rect **m; 899 SDL_Rect **m;
462 900
463 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
467 905
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
470 908
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
475 913
476 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
477 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
478 SDL_EnableUNICODE (1);
479 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
480 916
481 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
482 918
483 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
484 while (*m) 920 while (*m)
485 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
486 AV *av = newAV (); 924 AV *av = newAV ();
487 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
488 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
489 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
490 931
491 ++m; 932 ++m;
492 } 933 }
493} 934}
494 935
495char *
496SDL_GetError ()
497
498int 936int
499SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
500 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
501 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
503 ); 950 );
951
504 if (RETVAL) 952 if (RETVAL)
505 { 953 {
506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h" 958#include "glfunc.h"
509# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
510 } 963 }
964}
511 OUTPUT: 965 OUTPUT:
512 RETVAL 966 RETVAL
513 967
514void 968void
515SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
516 970
517char * 971char *
518SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
519 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
520void 984void
521SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
522 PPCODE: 989 PPCODE:
523{ 990{
524 SDL_Event ev; 991 SDL_Event ev;
525 992
526 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
527 { 995 {
528 HV *hv = newHV (); 996 HV *hv = newHV ();
529 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
530 998
531 switch (ev.type) 999 switch (ev.type)
532 { 1000 {
533 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
534 case SDL_KEYUP: 1002 case SDL_KEYUP:
535 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
536 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
537 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
538 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
539 break; 1008 break;
540 1009
541 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
544 break; 1013 break;
545 1014
546 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
548
549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
554 break; 1041 break;
555 1042
556 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
557 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
559 1046
560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
568 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
569 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
570 break; 1057 break;
571 } 1058 }
572 1059
573 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
574 } 1061 }
575} 1062}
576 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
577int 1077int
578Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
579 POSTCALL: 1079 POSTCALL:
580 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
581 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
582 1082
583void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
584Mix_CloseAudio () 1100Mix_CloseAudio ()
585 1101
586int 1102int
587Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
588 1104
1105const char *
1106Mix_GetError ()
1107
589void 1108void
590lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
591 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
592#ifndef _WIN32 1117#ifdef _WIN32
593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
594#endif 1139#endif
1140}
595 1141
596void 1142int
597add_font (char *file) 1143add_font (char *file)
598 CODE: 1144 CODE:
599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
600#ifdef _WIN32 1146 OUTPUT:
601 // cairo... sigh... requires win2000 1147 RETVAL
602 AddFontResourceEx (file, FR_PRIVATE, 0); 1148
603#endif 1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
604 1154
605void 1155void
606load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
607 ALIAS: 1157 ALIAS:
608 load_image_file = 1 1158 load_image_file = 1
611 STRLEN image_len; 1161 STRLEN image_len;
612 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
613 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
614 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
615 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
616 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
617 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
618 1168
619 if (!rw) 1169 if (!rw)
620 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
621 1171
650 1200
651 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1201 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
652 1202
653 assert (surface2->pitch == surface2->w * 4); 1203 assert (surface2->pitch == surface2->w * 4);
654 1204
1205 SDL_LockSurface (surface2);
655 EXTEND (SP, 5); 1206 EXTEND (SP, 6);
656 PUSHs (sv_2mortal (newSViv (surface2->w))); 1207 PUSHs (sv_2mortal (newSViv (surface2->w)));
657 PUSHs (sv_2mortal (newSViv (surface2->h))); 1208 PUSHs (sv_2mortal (newSViv (surface2->h)));
658 SDL_LockSurface (surface2);
659 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1209 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
660 SDL_UnlockSurface (surface2);
661 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1210 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
662 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1211 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
663 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1212 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1213 SDL_UnlockSurface (surface2);
664 1214
665 SDL_FreeSurface (surface); 1215 SDL_FreeSurface (surface);
666 SDL_FreeSurface (surface2); 1216 SDL_FreeSurface (surface2);
667} 1217}
668 1218
694void 1244void
695error (char *message) 1245error (char *message)
696 CODE: 1246 CODE:
697 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
698#ifdef _WIN32 1248#ifdef _WIN32
699 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
700#endif 1250#endif
701 1251
702void 1252void
703fatal (char *message) 1253fatal (char *message)
704 CODE: 1254 CODE:
705 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
706#ifdef _WIN32 1256#ifdef _WIN32
707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
708#endif 1258#endif
709 _Exit (1); 1259 _exit (1);
710 1260
711void 1261void
712_exit (int retval) 1262_exit (int retval = 0)
713 CODE: 1263 CODE:
1264#ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
1266#else
714 _Exit (retval); 1267 _exit (retval);
1268#endif
715 1269
1270void
1271debug ()
1272 CODE:
1273{
1274#if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276#endif
1277}
1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
716MODULE = CFClient PACKAGE = CFClient::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
717 1287
718CFClient::Font 1288PROTOTYPES: DISABLE
1289
1290DC::Font
719new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
720 CODE: 1292 CODE:
721{ 1293{
722 int count; 1294 int count;
723 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
726} 1298}
727 OUTPUT: 1299 OUTPUT:
728 RETVAL 1300 RETVAL
729 1301
730void 1302void
731DESTROY (CFClient::Font self) 1303DESTROY (DC::Font self)
732 CODE: 1304 CODE:
733 pango_font_description_free (self); 1305 pango_font_description_free (self);
734 1306
735void 1307void
736make_default (CFClient::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
737 CODE: 1310 CODE:
738 default_font = self; 1311 default_font = self;
739 1312
740MODULE = CFClient PACKAGE = CFClient::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
741 1314
742CFClient::Layout 1315PROTOTYPES: DISABLE
743new (SV *class, int rgba = 0) 1316
1317void
1318glyph_cache_backup ()
1319 PROTOTYPE:
1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1327 tc_restore ();
1328
1329DC::Layout
1330new (SV *class)
744 CODE: 1331 CODE:
745 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
746 1333
747 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
748 RETVAL->rgba = rgba;
749 RETVAL->r = 1.; 1335 RETVAL->r = 1.;
750 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
751 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
752 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
753 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
754 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
755 1342
756 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
757 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
758 OUTPUT: 1345 OUTPUT:
759 RETVAL 1346 RETVAL
760 1347
761void 1348void
762DESTROY (CFClient::Layout self) 1349DESTROY (DC::Layout self)
763 CODE: 1350 CODE:
764 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
765 Safefree (self); 1353 Safefree (self);
766 1354
1355void
1356set_text (DC::Layout self, SV *text_)
1357 CODE:
1358{
1359 STRLEN textlen;
1360 char *text = SvPVutf8 (text_, textlen);
1361
1362 pango_layout_set_text (self->pl, text, textlen);
1363}
1364
1365void
1366set_markup (DC::Layout self, SV *text_)
1367 CODE:
1368{
1369 STRLEN textlen;
1370 char *text = SvPVutf8 (text_, textlen);
1371
1372 pango_layout_set_markup (self->pl, text, textlen);
1373}
1374
1375void
1376set_shapes (DC::Layout self, ...)
1377 CODE:
1378{
1379 PangoAttrList *attrs = 0;
1380 const char *text = pango_layout_get_text (self->pl);
1381 const char *pos = text;
1382 int arg = 4;
1383
1384 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1385 {
1386 PangoRectangle inkrect, rect;
1387 PangoAttribute *attr;
1388
1389 int x = SvIV (ST (arg - 3));
1390 int y = SvIV (ST (arg - 2));
1391 int w = SvIV (ST (arg - 1));
1392 int h = SvIV (ST (arg ));
1393
1394 inkrect.x = 0;
1395 inkrect.y = 0;
1396 inkrect.width = 0;
1397 inkrect.height = 0;
1398
1399 rect.x = x * PANGO_SCALE;
1400 rect.y = y * PANGO_SCALE;
1401 rect.width = w * PANGO_SCALE;
1402 rect.height = h * PANGO_SCALE;
1403
1404 if (!attrs)
1405 attrs = pango_layout_get_attributes (self->pl);
1406
1407 attr = pango_attr_shape_new (&inkrect, &rect);
1408 attr->start_index = pos - text;
1409 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1410 pango_attr_list_insert (attrs, attr);
1411
1412 arg += 4;
1413 pos += sizeof (OBJ_STR) - 1;
1414 }
1415
1416 if (attrs)
1417 pango_layout_set_attributes (self->pl, attrs);
1418}
1419
1420void
1421get_shapes (DC::Layout self)
1422 PPCODE:
1423{
1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1425
1426 do
1427 {
1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1429
1430 if (run && shape_attr_p (run))
1431 {
1432 PangoRectangle extents;
1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1434
1435 EXTEND (SP, 2);
1436 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1438 }
1439 }
1440 while (pango_layout_iter_next_run (iter));
1441
1442 pango_layout_iter_free (iter);
1443}
1444
767int 1445int
768is_rgba (CFClient::Layout self) 1446has_wrapped (DC::Layout self)
769 CODE: 1447 CODE:
770 RETVAL = self->rgba; 1448{
1449 int lines = 1;
1450 const char *text = pango_layout_get_text (self->pl);
1451
1452 while (*text)
1453 lines += *text++ == '\n';
1454
1455 RETVAL = lines < pango_layout_get_line_count (self->pl);
1456}
771 OUTPUT: 1457 OUTPUT:
772 RETVAL 1458 RETVAL
773 1459
774void
775set_text (CFClient::Layout self, SV *text_)
776 CODE:
777{
778 STRLEN textlen;
779 char *text = SvPVutf8 (text_, textlen);
780
781 pango_layout_set_text (self->pl, text, textlen);
782}
783
784void
785set_markup (CFClient::Layout self, SV *text_)
786 CODE:
787{
788 STRLEN textlen;
789 char *text = SvPVutf8 (text_, textlen);
790
791 pango_layout_set_markup (self->pl, text, textlen);
792}
793
794SV * 1460SV *
795get_text (CFClient::Layout self) 1461get_text (DC::Layout self)
796 CODE: 1462 CODE:
797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
798 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
799 OUTPUT: 1465 OUTPUT:
800 RETVAL 1466 RETVAL
801 1467
802void 1468void
803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
804 CODE: 1470 CODE:
805 self->r = r; 1471 self->r = r;
806 self->g = g; 1472 self->g = g;
807 self->b = b; 1473 self->b = b;
808 self->a = a; 1474 self->a = a;
809 1475
810void 1476void
811set_font (CFClient::Layout self, CFClient::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
812 CODE: 1478 CODE:
813 if (self->font != font) 1479 if (self->font != font)
814 { 1480 {
815 self->font = font; 1481 self->font = font;
816 layout_update_font (self); 1482 layout_update_font (self);
817 } 1483 }
818 1484
819void 1485void
820set_height (CFClient::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
821 CODE: 1487 CODE:
822 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
823 { 1489 {
824 self->base_height = base_height; 1490 self->base_height = base_height;
825 layout_update_font (self); 1491 layout_update_font (self);
826 } 1492 }
827 1493
828void 1494void
829set_width (CFClient::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
830 CODE: 1496 CODE:
831 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
832 1498
833void 1499void
834set_indent (CFClient::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
835 CODE: 1501 CODE:
836 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
837 1503
838void 1504void
839set_spacing (CFClient::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
840 CODE: 1506 CODE:
841 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
842 1508
843void 1509void
844set_ellipsise (CFClient::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
845 CODE: 1511 CODE:
846 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
847 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
848 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
849 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
850 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
851 ); 1517 );
852 1518
853void 1519void
854set_single_paragraph_mode (CFClient::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
855 CODE: 1521 CODE:
856 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
857 1523
858void 1524void
859size (CFClient::Layout self) 1525size (DC::Layout self)
860 PPCODE: 1526 PPCODE:
861{ 1527{
862 int w, h; 1528 int w, h;
863 1529
864 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
867 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
868 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
869} 1535}
870 1536
871int 1537int
1538descent (DC::Layout self)
1539 CODE:
1540{
1541 PangoRectangle rect;
1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1544 RETVAL = PANGO_DESCENT (rect);
1545}
1546 OUTPUT:
1547 RETVAL
1548
1549int
872xy_to_index (CFClient::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
873 CODE: 1551 CODE:
874{ 1552{
875 int index, trailing; 1553 int index, trailing;
876 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
877 RETVAL = index; 1555 RETVAL = index + trailing;
878} 1556}
879 OUTPUT: 1557 OUTPUT:
880 RETVAL 1558 RETVAL
881 1559
882void 1560void
883cursor_pos (CFClient::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
884 PPCODE: 1562 PPCODE:
885{ 1563{
886 PangoRectangle strong_pos; 1564 PangoRectangle pos;
887 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
888 1566
889 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
890 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
891 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
892 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
893} 1571}
894 1572
895void 1573void
896render (CFClient::Layout self) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
897 PPCODE: 1575 PPCODE:
898{ 1576{
899 SV *retval; 1577 int line, x;
900 int w, h;
901 1578
902 layout_get_pixel_size (self, &w, &h); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
903 1580#if !PANGO_VERSION_CHECK (1, 17, 3)
904 if (self->rgba) 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
905 { 1582 --line;
906 cairo_surface_t *surface;
907 cairo_t *cairo;
908
909 retval = newSV (w * h * 4);
910 SvPOK_only (retval);
911 SvCUR_set (retval, w * h * 4);
912
913 memset (SvPVX (retval), 0, w * h * 4);
914
915 surface = cairo_image_surface_create_for_data (
916 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
917 cairo = cairo_create (surface);
918 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
919
920 pango_cairo_show_layout (cairo, self->pl);
921
922 cairo_destroy (cairo);
923 cairo_surface_destroy (surface);
924
925 // what a mess, and its premultiplied, too :(
926 {
927 uint32_t *p = (uint32_t *)SvPVX (retval);
928 uint32_t *e = p + w * h;
929
930 while (p < e)
931 {
932 uint32_t rgba = *p;
933 rgba = (rgba >> 24) | (rgba << 8);
934#if 0
935#ifdef _WIN32
936 {//D
937 uint8_t r = rgba >> 24;
938 uint8_t g = rgba >> 16;
939 uint8_t b = rgba >> 8;
940 uint8_t a = rgba >> 0;
941
942 rgba = (rgba & 0xffffff00) | a;
943 }
944#endif 1583#endif
945#endif
946 rgba = SDL_SwapBE32 (rgba);
947 *p++ = rgba;
948 }
949 }
950
951 EXTEND (SP, 5); 1584 EXTEND (SP, 2);
952 PUSHs (sv_2mortal (newSViv (w))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587}
1588
1589void
1590line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592{
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
953 PUSHs (sv_2mortal (newSViv (h))); 1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
954 PUSHs (sv_2mortal (retval));
955 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
956 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
957 }
958 else 1607 else
959 { 1608 {
960 FT_Bitmap bitmap;
961
962 retval = newSV (w * h);
963 SvPOK_only (retval);
964 SvCUR_set (retval, w * h);
965
966 bitmap.rows = h;
967 bitmap.width = w;
968 bitmap.pitch = w;
969 bitmap.buffer = (unsigned char*)SvPVX (retval);
970 bitmap.num_grays = 256;
971 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
972
973 memset (bitmap.buffer, 0, w * h);
974
975 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
976
977 EXTEND (SP, 5);
978 PUSHs (sv_2mortal (newSViv (w))); 1609 PUSHs (sv_2mortal (newSViv (index)));
979 PUSHs (sv_2mortal (newSViv (h))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
980 PUSHs (sv_2mortal (retval));
981 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
982 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
983 } 1611 }
984} 1612}
985 1613
1614void
1615render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1618 pango_opengl_render_layout_subpixel (
1619 self->pl,
1620 self->rc,
1621 x * PANGO_SCALE, y * PANGO_SCALE,
1622 self->r, self->g, self->b, self->a,
1623 flags
1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1628
1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
986MODULE = CFClient PACKAGE = CFClient::Texture 1648MODULE = Deliantra::Client PACKAGE = DC::Texture
987 1649
1650PROTOTYPES: ENABLE
1651
988void 1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1657 {
1658 STRLEN datalen;
1659 char *data = SvPVbyte (data_, datalen);
1660 int bpp = datalen / (ow * oh);
1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1662
1663 SvPOK_only (result_);
1664 SvCUR_set (result_, nw * nh * bpp);
1665
1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1667 while (oh--)
1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1669
1670 sv_setsv (data_, result_);
1671 }
1672}
1673
1674void
989draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
990 PROTOTYPE: $$$;$$ 1676 PROTOTYPE: $$$;$$
991 ALIAS: 1677 ALIAS:
992 draw_quad_alpha = 1 1678 draw_quad_alpha = 1
993 draw_quad_alpha_premultiplied = 2 1679 draw_quad_alpha_premultiplied = 2
994 CODE: 1680 CODE:
995{ 1681{
996 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
997 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
998 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
999 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1000 1689
1001 if (items < 5) 1690 if (items < 5)
1002 { 1691 {
1003 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1004 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1032 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1033 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1034 } 1723 }
1035} 1724}
1036 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
1037MODULE = CFClient PACKAGE = CFClient::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
1038 1859
1039CFClient::Map 1860PROTOTYPES: DISABLE
1040new (SV *class, int map_width, int map_height) 1861
1862DC::Map
1863new (SV *class)
1041 CODE: 1864 CODE:
1042 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1043 RETVAL->x = 0; 1866 RETVAL->x = 0;
1044 RETVAL->y = 0; 1867 RETVAL->y = 0;
1045 RETVAL->w = map_width; 1868 RETVAL->w = 0;
1046 RETVAL->h = map_height; 1869 RETVAL->h = 0;
1047 RETVAL->ox = 0; 1870 RETVAL->ox = 0;
1048 RETVAL->oy = 0; 1871 RETVAL->oy = 0;
1049 RETVAL->faces = 8192; 1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1050 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1051 RETVAL->texs = 8192;
1052 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1053 RETVAL->rows = 0; 1874 RETVAL->rows = 0;
1054 RETVAL->row = 0; 1875 RETVAL->row = 0;
1055 OUTPUT: 1876 OUTPUT:
1056 RETVAL 1877 RETVAL
1057 1878
1058void 1879void
1059DESTROY (CFClient::Map self) 1880DESTROY (DC::Map self)
1060 CODE: 1881 CODE:
1061{ 1882{
1062 map_clear (self); 1883 map_clear (self);
1063 Safefree (self->face); 1884 Safefree (self->face2tile);
1064 Safefree (self->tex); 1885 Safefree (self->tex);
1065 Safefree (self); 1886 Safefree (self);
1066} 1887}
1067 1888
1068void 1889void
1890resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895void
1069clear (CFClient::Map self) 1896clear (DC::Map self)
1070 CODE: 1897 CODE:
1071 map_clear (self); 1898 map_clear (self);
1072 1899
1073void 1900void
1074set_face (CFClient::Map self, int face, int texid) 1901set_tileid (DC::Map self, int face, int tile)
1075 CODE: 1902 CODE:
1076{ 1903{
1077 while (self->faces <= face) 1904 need_facenum (self, face); self->face2tile [face] = tile;
1078 { 1905 need_texid (self, tile);
1079 Append (mapface, self->face, self->faces, self->faces);
1080 self->faces *= 2;
1081 }
1082
1083 self->face [face] = texid;
1084} 1906}
1085 1907
1086void 1908void
1909set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911{
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929}
1930
1931void
1087set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1088 CODE: 1933 CODE:
1089{ 1934{
1090 while (self->texs <= texid) 1935 need_texid (self, texid);
1091 {
1092 Append (maptex, self->tex, self->texs, self->texs);
1093 self->texs *= 2;
1094 }
1095 1936
1096 { 1937 {
1097 maptex *tex = self->tex + texid; 1938 maptex *tex = self->tex + texid;
1098 1939
1099 tex->name = name; 1940 tex->name = name;
1115 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1118} 1959}
1119 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1120int 1981int
1121ox (CFClient::Map self) 1982ox (DC::Map self)
1122 ALIAS: 1983 ALIAS:
1123 oy = 1 1984 oy = 1
1124 x = 2 1985 x = 2
1125 y = 3 1986 y = 3
1126 w = 4 1987 w = 4
1137 } 1998 }
1138 OUTPUT: 1999 OUTPUT:
1139 RETVAL 2000 RETVAL
1140 2001
1141void 2002void
1142scroll (CFClient::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1143 CODE: 2004 CODE:
1144{ 2005{
1145 if (dx > 0) 2006 if (dx > 0)
1146 map_blank (self, self->x, self->y, dx - 1, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1147 else if (dx < 0) 2008 else if (dx < 0)
1148 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1149 2010
1150 if (dy > 0) 2011 if (dy > 0)
1151 map_blank (self, self->x, self->y, self->w, dy - 1); 2012 map_blank (self, self->x, self->y, self->w, dy);
1152 else if (dy < 0) 2013 else if (dy < 0)
1153 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1154 2015
1155 self->ox += dx; self->x += dx; 2016 self->ox += dx; self->x += dx;
1156 self->oy += dy; self->y += dy; 2017 self->oy += dy; self->y += dy;
1157 2018
1158 while (self->y < 0) 2019 while (self->y < 0)
1162 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1163 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1164 } 2025 }
1165} 2026}
1166 2027
1167void 2028SV *
1168map1a_update (CFClient::Map self, SV *data_) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1169 CODE: 2030 CODE:
1170{ 2031{
1171 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1172 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1173 mapcell *cell; 2034 mapcell *cell;
1174 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1175 2038
1176 while (data < data_end) 2039 while (data < data_end - 1)
1177 { 2040 {
1178 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1179 2042
1180 x = ((flags >> 10) & 63) + self->x; 2043 x = self->x + ((flags >> 10) & 63);
1181 y = ((flags >> 4) & 63) + self->y; 2044 y = self->y + ((flags >> 4) & 63);
1182 2045
1183 cell = map_get_cell (self, x, y); 2046 cell = map_get_cell (self, x, y);
1184 2047
1185 if (flags & 15) 2048 if (flags & 15)
1186 { 2049 {
1187 if (cell->darkness < 0) 2050 if (!cell->darkness)
1188 { 2051 {
2052 memset (cell, 0, sizeof (*cell));
1189 cell->darkness = 0; 2053 cell->darkness = 256;
1190 cell->face [0] = 0;
1191 cell->face [1] = 0;
1192 cell->face [2] = 0;
1193 } 2054 }
1194 2055
1195 cell->darkness = flags & 8 ? *data++ : 255;
1196
1197 //TODO: don't trust server data to be in-range(!) 2056 //TODO: don't trust server data to be in-range(!)
1198 2057
1199 if (flags & 4) 2058 if (flags & 8)
1200 { 2059 {
1201 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2060 if (extmap)
2061 {
2062 uint8_t ext, cmd;
2063
2064 do
2065 {
2066 ext = *data++;
2067 cmd = ext & 0x7f;
2068
2069 if (cmd < 4)
2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2071 else if (cmd == 5) // health
2072 {
2073 cell->stat_width = 1;
2074 cell->stat_hp = *data++;
2075 }
2076 else if (cmd == 6) // monster width
2077 cell->stat_width = *data++ + 1;
2078 else if (cmd == 0x47)
2079 {
2080 if (*data == 1) cell->player = data [1];
2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2084
2085 data += *data + 1;
2086 }
2087 else if (cmd == 8) // cell flags
2088 cell->flags = *data++;
2089 else if (ext & 0x40) // unknown, multibyte => skip
2090 data += *data + 1;
2091 else
2092 data++;
2093 }
2094 while (ext & 0x80);
2095 }
2096 else
2097 cell->darkness = *data++ + 1;
1202 } 2098 }
1203 2099
2100 for (z = 0; z <= 2; ++z)
1204 if (flags & 2) 2101 if (flags & (4 >> z))
1205 { 2102 {
1206 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1207 } 2122 }
1208
1209 if (flags & 1)
1210 {
1211 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1212 }
1213 } 2123 }
1214 else 2124 else
1215 cell->darkness = -1; 2125 CELL_CLEAR (cell);
1216 } 2126 }
1217} 2127}
2128 OUTPUT:
2129 RETVAL
1218 2130
1219SV * 2131SV *
1220mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1221 CODE: 2133 CODE:
1222{ 2134{
1223 int x1, x; 2135 int x1, x;
1224 int y1, y; 2136 int y1, y;
1225 int z; 2137 int z;
1238 ? self->row + y 2150 ? self->row + y
1239 : 0; 2151 : 0;
1240 2152
1241 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1242 { 2154 {
1243 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1244 2156
1245 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1246 { 2158 {
1247 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1248 2160
1249 for (z = 0; z <= 0; z++) 2161 for (z = 0; z <= 0; z++)
1250 { 2162 {
1251 mapface face = cell->face [z];
1252
1253 if (face)
1254 {
1255 maptex tex = self->tex [face]; 2163 maptex tex = self->tex [cell->tile [z]];
1256 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1257 int a1 = tex.a; 2165 int a1 = tex.a;
1258 2166
1259 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1260 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1261 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1262 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1263 }
1264 } 2171 }
1265 } 2172 }
1266 2173
1267 *map++ = (r ) 2174 *map++ = (r )
1268 | (g << 8) 2175 | (g << 8)
1275} 2182}
1276 OUTPUT: 2183 OUTPUT:
1277 RETVAL 2184 RETVAL
1278 2185
1279void 2186void
1280draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2188 CODE:
2189{
2190 int x, y, z;
2191
2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
2202
2203 pl_tex.name = 0;
2204
2205 // that's current max. sorry.
2206 if (sw > 255) sw = 255;
2207 if (sh > 255) sh = 255;
2208
2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263 tileid tile = cell->tile [z];
2264
2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
2269
2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
2376 {
2377 int level = (w << 5) | b;
2378 HE *he;
2379
2380 hv_iterinit (smooth);
2381 while ((he = hv_iternext (smooth)))
2382 {
2383 smooth_key *skey = (smooth_key *)HeKEY (he);
2384 IV bits = SvIVX (HeVAL (he));
2385
2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
2389 {
2390 maptex tex = self->tex [skey->tile];
2391 int px = (((int)skey->x) - 1) * Tw;
2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2406 glEnd ();
2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
2432 }
2433 }
2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2564 }
2565 }
2566
2567 glEnd ();
2568 glDisable (GL_BLEND);
2569 glDisable (GL_TEXTURE_2D);
2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1281 PPCODE: 2574 PPCODE:
1282{ 2575{
1283 int vx, vy;
1284 int x, y, z; 2576 int x, y;
1285 int last_name;
1286 mapface face;
1287 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1288 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1289 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1290 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1291 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1292 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1293 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1294 2588
1295 vx = self->x + (self->w - sw) / 2 - shift_x; 2589 mx += self->x - 1;
1296 vy = self->y + (self->h - sh) / 2 - shift_y; 2590 my += self->y - 1;
1297 2591
1298 /*
1299 int vx = self->vx = self->w >= sw
1300 ? self->x + (self->w - sw) / 2
1301 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1302
1303 int vy = self->vy = self->h >= sh
1304 ? self->y + (self->h - sh) / 2
1305 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1306 */
1307
1308 glColor4ub (255, 255, 255, 255);
1309
1310 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1311 glEnable (GL_BLEND);
1312 glEnable (GL_TEXTURE_2D);
1313 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1314
1315 glBegin (GL_QUADS);
1316
1317 last_name = 0;
1318
1319 for (z = 0; z < 3; z++)
1320 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1321 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1322 { 2594 {
1323 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1324 2596
1325 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1326 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1327 { 2599 {
1328 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1329 2601
1330 darkness[y * sw4 + x] = cell->darkness < 0 2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1331 ? 255 - FOW_DARKNESS 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1332 : 255 - cell->darkness;
1333
1334 face = cell->face [z];
1335
1336 if (face)
1337 {
1338 maptex tex = self->tex [face];
1339
1340 int px = (x + 1) * 32 - tex.w;
1341 int py = (y + 1) * 32 - tex.h;
1342
1343 if (last_name != tex.name)
1344 {
1345 glEnd ();
1346 last_name = tex.name;
1347 glBindTexture (GL_TEXTURE_2D, last_name);
1348 glBegin (GL_QUADS);
1349 }
1350
1351 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1352 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1353 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1354 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1355 }
1356 } 2605 }
1357 } 2606 }
1358 2607
1359 glEnd (); 2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1360 2620
1361 glDisable (GL_TEXTURE_2D); 2621 uint8_t r11 = (d11 + d21 + d12) / 3;
1362 glDisable (GL_BLEND); 2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1363 2645
1364 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1365 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1366 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1367 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1368} 2650}
1369 2651
1370SV * 2652SV *
1371get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1372 CODE: 2654 CODE:
1373{ 2655{
1374 int x, y, x1, y1; 2656 int x, y, x1, y1;
1375 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1376 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1401 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1402 { 2684 {
1403 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1404 uint8_t flags = 0; 2686 uint8_t flags = 0;
1405 2687
1406 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1407 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1408 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1409 2691
1410 *data++ = flags; 2692 *data++ = flags;
1411 2693
1412 if (flags & 1) 2694 if (flags & 1)
1413 { 2695 {
2696 tileid tile = cell->tile [0];
1414 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1415 *data++ = cell->face [0]; 2698 *data++ = tile;
1416 } 2699 }
1417 2700
1418 if (flags & 2) 2701 if (flags & 2)
1419 { 2702 {
2703 tileid tile = cell->tile [1];
1420 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1421 *data++ = cell->face [1]; 2705 *data++ = tile;
1422 } 2706 }
1423 2707
1424 if (flags & 4) 2708 if (flags & 4)
1425 { 2709 {
2710 tileid tile = cell->tile [2];
1426 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1427 *data++ = cell->face [2]; 2712 *data++ = tile;
1428 } 2713 }
1429 } 2714 }
1430 else 2715 else
1431 *data++ = 0; 2716 *data++ = 0;
1432 } 2717 }
1433 } 2718 }
1434 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1435 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1436 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1437 RETVAL = data_sv; 2727 RETVAL = data_sv;
1438} 2728}
1439 OUTPUT: 2729 OUTPUT:
1440 RETVAL 2730 RETVAL
1441 2731
1442void 2732void
1443set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1444 PPCODE: 2734 PPCODE:
1445{ 2735{
1446 int x, y, z; 2736 int x, y, z;
1447 int w, h; 2737 int w, h;
1448 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1449 2749
1450 if (*data++ != 0) 2750 if (*data++ != 0)
1451 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1452 2752
1453 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1454 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1455 2755
1456 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1468 { 2768 {
1469 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1470 2770
1471 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1472 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1473 uint8_t flags = *data++; 2778 flags = *data++;
1474 2779
1475 if (flags) 2780 if (flags)
1476 { 2781 {
1477 mapface face[3] = { 0, 0, 0 };
1478
1479 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1480 2784
1481 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1482 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1483 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1484 2788
1485 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1486 { 2790 {
1487 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1488 2793
1489 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1490 { 2795 {
1491 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1492 2797
1493 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1494 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1495 } 2805 }
1496 } 2806 }
1497 } 2807 }
1498 } 2808 }
1499 } 2809 }
1500} 2810}
1501 2811
1502MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1503 2813
1504CFClient::MixChunk 2814DC::RW
1505new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
1506 CODE: 2816 CODE:
1507 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1508 OUTPUT: 2823 OUTPUT:
1509 RETVAL 2824 RETVAL
1510 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1511void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1512DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1513 CODE: 2954 CODE:
1514 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1515 2956
1516int 2957int
1517volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1518 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1519 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1520 OUTPUT: 2963 OUTPUT:
1521 RETVAL 2964 RETVAL
1522 2965
1523int 2966DC::Channel
1524play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1525 CODE: 2968 CODE:
2969{
1526 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1527 OUTPUT: 2981 OUTPUT:
1528 RETVAL 2982 RETVAL
1529 2983
1530MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1531 2997
1532int 2998int
1533volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1534 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1535 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1536 OUTPUT: 3005 OUTPUT:
1537 RETVAL 3006 RETVAL
1538 3007
1539CFClient::MixMusic 3008void
1540new_from_file (SV *class, char *path) 3009fade_out (int ms)
1541 CODE: 3010 CODE:
1542 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1543 OUTPUT: 3022 OUTPUT:
1544 RETVAL 3023 RETVAL
1545 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1546void 3032void
1547DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1548 CODE: 3034 CODE:
1549 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1550 3036
1551int 3037int
1552play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1553 CODE: 3039 CODE:
1554 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1555 OUTPUT: 3041 OUTPUT:
1556 RETVAL 3042 RETVAL
1557 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1558MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1559 3052
1560BOOT: 3053BOOT:
1561{ 3054{
1562 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1563 static const struct { 3056 static const struct {
1564 const char *name; 3057 const char *name;
1565 IV iv; 3058 IV iv;
1566 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1567# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1568 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1569 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1570 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1571 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1572 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1574 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST), 3072 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1579 const_iv (GL_AND), 3079 const_iv (GL_AND),
1580 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1581 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1582 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1583 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1584 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1585 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1586 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1587 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1588 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1589 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT), 3097 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT), 3098 const_iv (GL_UNSIGNED_INT),
1592 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1594 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1595 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1596 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1597 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1598 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1599 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1600 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1601 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1602 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1603 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1624 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1625 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1626 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1627 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1628 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1629 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
1630 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1631 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1632 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1637 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1638 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1639 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1642# undef const_iv 3170# undef const_iv
1643 }; 3171 };
1644 3172
1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1647} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
1648 3188
1649char * 3189char *
1650gl_vendor () 3190gl_vendor ()
1651 CODE: 3191 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
1665 CODE: 3205 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT: 3207 OUTPUT:
1668 RETVAL 3208 RETVAL
1669 3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
1670int glGetError () 3224int glGetError ()
3225
3226void glFinish ()
3227
3228void glFlush ()
1671 3229
1672void glClear (int mask) 3230void glClear (int mask)
1673 3231
1674void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
1675 PROTOTYPE: @ 3233 PROTOTYPE: @
1686 3244
1687void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1688 CODE: 3246 CODE:
1689 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
1690 3248
3249# void glBlendEquation (int se)
3250
1691void glDepthMask (int flag) 3251void glDepthMask (int flag)
1692 3252
1693void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
1694 3254
1695void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
1699void glPushMatrix () 3259void glPushMatrix ()
1700 3260
1701void glPopMatrix () 3261void glPopMatrix ()
1702 3262
1703void glLoadIdentity () 3263void glLoadIdentity ()
3264
3265void glDrawBuffer (int buffer)
3266
3267void glReadBuffer (int buffer)
1704 3268
1705# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707 3271
1708# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
1710 3276
1711void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
1712 3278
1713void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
1714 3280
1722 3288
1723void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
1724 CODE: 3290 CODE:
1725 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
1726 3292
1727void glBegin (int mode)
1728
1729void glEnd ()
1730
1731void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
1732 PROTOTYPE: @ 3294 PROTOTYPE: @
1733 ALIAS: 3295 ALIAS:
1734 glColor_premultiply = 1 3296 glColor_premultiply = 1
1735 CODE: 3297 CODE:
1736 if (ix) 3298 if (ix)
1737 { 3299 {
1738 r *= a; 3300 r *= a;
1739 g *= a; 3301 g *= a;
1740 b *= a; 3302 b *= a;
1741 } 3303 }
1742 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
1743 glColor4ub (MIN ((int)(r * 256.f), 255), 3305 glColor4f (r, g, b, a);
1744 MIN ((int)(g * 256.f), 255),
1745 MIN ((int)(b * 256.f), 255),
1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753 3306
1754void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
1755 CODE: 3308 CODE:
1756 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
1762 3315
1763void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
1764 CODE: 3317 CODE:
1765 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
1766 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
1767void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
1768 CODE: 3350 CODE:
1769 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
1770 3352
1771void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1788 CODE: 3370 CODE:
1789 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1791 3373
1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1793 3375
1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1795 3377
1796void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
1797 3381
1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1799 3383
1800int glGenTexture () 3384int glGenTexture ()
1801 CODE: 3385 CODE:
1802{ 3386 RETVAL = gen_texture ();
1803 GLuint name;
1804 glGenTextures (1, &name);
1805 RETVAL = name;
1806}
1807 OUTPUT: 3387 OUTPUT:
1808 RETVAL 3388 RETVAL
1809 3389
1810void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
1811 CODE: 3391 CODE:
1812{
1813 GLuint name_ = name;
1814 glDeleteTextures (1, &name_); 3392 del_texture (name);
1815} 3393
1816
1817int glGenList () 3394int glGenList ()
1818 CODE: 3395 CODE:
1819 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
1820 OUTPUT: 3397 OUTPUT:
1821 RETVAL 3398 RETVAL
1828 3405
1829void glEndList () 3406void glEndList ()
1830 3407
1831void glCallList (int list) 3408void glCallList (int list)
1832 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1833 3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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