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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.111 by root, Mon Jun 12 13:26:14 2006 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
53 130
54static struct 131static struct
55{ 132{
56#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 134#include "glfunc.h"
58#undef GL_FUNC 135#undef GL_FUNC
59} gl; 136} gl;
60 137
138static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 140{
63 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 145 else
68 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
69} 147}
70 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
73 184
74typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
75 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
76typedef struct cf_layout { 205struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
80 int base_height; 208 int base_height;
81 CFClient__Font font; 209 DC__Font font;
82} *CFClient__Layout; 210 rc_t *rc;
211};
83 212
213typedef cf_layout *DC__Layout;
214
84static CFClient__Font default_font; 215static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
87 218
88static void 219static void
89substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
90{ 221{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 225#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 227}
101 228
102static void 229static void
103layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
104{ 231{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
107 */ 234 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
109 236
110 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 239
113 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
114} 241}
115 242
116static void 243static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
120 250
121 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 253
124 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
125} 255 if (!rect.height) rect.height = 1;
126 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
127typedef uint16_t mapface; 262typedef uint16_t faceid;
128 263
129typedef struct { 264struct maptex
265{
130 GLint name; 266 GLuint name;
131 int w, h; 267 int w, h;
132 float s, t; 268 float s, t;
133 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
134} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
135 274
136typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
137 int16_t darkness; 279 uint16_t darkness;
138 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 281};
140 282
141typedef struct { 283struct maprow
284{
142 int32_t c0, c1; 285 int32_t c0, c1;
143 mapcell *col; 286 mapcell *col;
144} maprow; 287};
145 288
146typedef struct map { 289struct mapgrid {
147 int x, y, w, h; 290 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 292 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 293 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 294
155 int32_t rows; 295 int32_t rows;
156 maprow *row; 296 maprow *row;
157} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
158 300
159static char * 301static char *
160prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
161{ 303{
162 char *p; 304 char *p;
179} 321}
180 322
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
184static maprow * 346static maprow *
185map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
186{ 348{
187 if (0 > y) 349 if (0 > y)
188 { 350 {
189 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
228 390
229 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
230} 392}
231 393
232static mapcell * 394static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
234{ 396{
235 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
236} 398}
237 399
238static void 400static void
239map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
240{ 402{
241 int r; 403 int r;
242 404
243 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
251 self->oy = 0; 413 self->oy = 0;
252 self->row = 0; 414 self->row = 0;
253 self->rows = 0; 415 self->rows = 0;
254} 416}
255 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
256static void 428static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 430{
259 int x, y; 431 int x, y;
260 maprow *row; 432 maprow *row;
433 mapcell *cell;
261 434
262 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 436 if (y >= 0)
264 { 437 {
265 if (y >= self->rows) 438 if (y >= self->rows)
271 if (x >= row->c0) 444 if (x >= row->c0)
272 { 445 {
273 if (x >= row->c1) 446 if (x >= row->c1)
274 break; 447 break;
275 448
276 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
277 } 452 }
278 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
279} 489}
280 490
281static void 491static void
282music_finished (void) 492music_finished (void)
283{ 493{
302 ev.data2 = 0; 512 ev.data2 = 0;
303 513
304 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
305} 515}
306 516
307MODULE = CFClient PACKAGE = CFClient 517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
308 658
309PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
310 660
311BOOT: 661BOOT:
312{ 662{
313 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
314 static const struct { 664 static const struct {
315 const char *name; 665 const char *name;
316 IV iv; 666 IV iv;
317 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
318# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
319 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
320 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
321 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
322 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
323 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
332 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
333 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
334 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
335 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
336 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
337 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
338 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
339 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
340 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
341 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
396 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
397 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
398 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
399 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
400 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
401 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
403 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
404 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
405 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
406 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
407 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
408 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
409 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
410 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
411 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
412 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
413 const_iv (KMOD_CTRL), 828
414 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
415 const_iv (KMOD_ALT), 830
416 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
417# undef const_iv 861# undef const_iv
418 }; 862 };
419 863
420 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
421 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
422} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
423 897
424void 898void
425pango_init () 899pango_init ()
426 CODE: 900 CODE:
427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{ 901{
429 {
430 ft2_fontmap = pango_ft2_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
433 } 905 /*pango_context_set_font_description (opengl_context, default_font);*/
434 { 906#if PANGO_VERSION_CHECK (1, 15, 2)
435 cairo_font_options_t *fopt = cairo_font_options_create (); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
436 cairo_fontmap = pango_cairo_font_map_get_default (); 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif 909#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
449} 910}
450 911
451int 912char *SDL_GetError ()
452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
453 913
454void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
455SDL_Quit () 923void SDL_Quit ()
456 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
457void 935void
458SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
459 PPCODE: 937 PPCODE:
460{ 938{
461 SDL_Rect **m; 939 SDL_Rect **m;
462 940
463 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
467 945
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
470 948
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
475 953
476 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
477 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
478 SDL_EnableUNICODE (1);
479 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
480 956
481 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
482 958
483 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
484 while (*m) 960 while (*m)
485 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
486 AV *av = newAV (); 964 AV *av = newAV ();
487 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
488 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
489 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
490 971
491 ++m; 972 ++m;
492 } 973 }
493} 974}
494 975
495char *
496SDL_GetError ()
497
498int 976int
499SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
500 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
501 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
503 ); 990 );
991
504 if (RETVAL) 992 if (RETVAL)
505 { 993 {
506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h" 996#include "glfunc.h"
509# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
510 } 1000 }
1001}
511 OUTPUT: 1002 OUTPUT:
512 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
513 1007
514void 1008void
515SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
516 1010
517char * 1011char *
518SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
519 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
520void 1025void
521SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
522 PPCODE: 1030 PPCODE:
523{ 1031{
524 SDL_Event ev; 1032 SDL_Event ev;
525 1033
526 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
527 { 1036 {
528 HV *hv = newHV (); 1037 HV *hv = newHV ();
529 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
530 1039
531 switch (ev.type) 1040 switch (ev.type)
532 { 1041 {
533 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
534 case SDL_KEYUP: 1043 case SDL_KEYUP:
535 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
536 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
537 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
538 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
539 break; 1049 break;
540 1050
541 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
544 break; 1054 break;
545 1055
546 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
548
549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
554 break; 1082 break;
555 1083
556 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
557 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
559 1087
560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
568 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
569 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
570 break; 1098 break;
571 } 1099 }
572 1100
573 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
574 } 1102 }
575} 1103}
576 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
577int 1118int
578Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
579 POSTCALL: 1120 POSTCALL:
580 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
581 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
582 1123
583void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
584Mix_CloseAudio () 1141Mix_CloseAudio ()
585 1142
586int 1143int
587Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
588 1145
1146const char *
1147Mix_GetError ()
1148
589void 1149void
590lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
591 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
592#ifndef _WIN32 1158#ifdef _WIN32
593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
594#endif 1180#endif
1181}
595 1182
596void 1183int
597add_font (char *file) 1184add_font (char *file)
598 CODE: 1185 CODE:
599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
600#ifdef _WIN32 1187 OUTPUT:
601 // cairo... sigh... requires win2000 1188 RETVAL
602 AddFontResourceEx (file, FR_PRIVATE, 0); 1189
603#endif 1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
604 1196
605void 1197void
606load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
607 ALIAS: 1199 ALIAS:
608 load_image_file = 1 1200 load_image_file = 1
611 STRLEN image_len; 1203 STRLEN image_len;
612 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
613 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
614 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
615 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
616 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
617 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
618 1210
619 if (!rw) 1211 if (!rw)
620 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
621 1213
650 1242
651 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
652 1244
653 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
654 1246
1247 SDL_LockSurface (surface2);
655 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
656 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
657 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
658 SDL_LockSurface (surface2);
659 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
660 SDL_UnlockSurface (surface2);
661 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
662 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
663 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
664 1256
665 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
666 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
667} 1259}
668 1260
694void 1286void
695error (char *message) 1287error (char *message)
696 CODE: 1288 CODE:
697 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
698#ifdef _WIN32 1290#ifdef _WIN32
699 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
700#endif 1292#endif
701 1293
702void 1294void
703fatal (char *message) 1295fatal (char *message)
704 CODE: 1296 CODE:
705 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
706#ifdef _WIN32 1298#ifdef _WIN32
707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
708#endif 1300#endif
709 _Exit (1); 1301 _exit (1);
710 1302
711void 1303void
712_exit (int retval) 1304_exit (int retval = 0)
713 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
714 _Exit (retval); 1309 _exit (retval);
1310#endif
715 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
716MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
717 1329
718CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
719new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
720 CODE: 1334 CODE:
721{ 1335{
722 int count; 1336 int count;
723 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
724 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
726} 1340}
727 OUTPUT: 1341 OUTPUT:
728 RETVAL 1342 RETVAL
729 1343
730void 1344void
731DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
732 CODE: 1346 CODE:
733 pango_font_description_free (self); 1347 pango_font_description_free (self);
734 1348
735void 1349void
736make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
737 CODE: 1352 CODE:
738 default_font = self; 1353 default_font = self;
739 1354
740MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
741 1356
742CFClient::Layout 1357PROTOTYPES: DISABLE
743new (SV *class, int rgba = 0) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
744 CODE: 1373 CODE:
745 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
746 1375
747 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
748 RETVAL->rgba = rgba;
749 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
750 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
751 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
752 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
753 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
754 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
755 1384
756 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
757 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
758 OUTPUT: 1387 OUTPUT:
759 RETVAL 1388 RETVAL
760 1389
761void 1390void
762DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
763 CODE: 1392 CODE:
764 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
765 Safefree (self); 1395 Safefree (self);
766 1396
767int
768is_rgba (CFClient::Layout self)
769 CODE:
770 RETVAL = self->rgba;
771 OUTPUT:
772 RETVAL
773
774void 1397void
775set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
776 CODE: 1399 CODE:
777{ 1400{
778 STRLEN textlen; 1401 STRLEN textlen;
779 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
780 1403
781 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
782} 1405}
783 1406
784void 1407void
785set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
786 CODE: 1409 CODE:
787{ 1410{
788 STRLEN textlen; 1411 STRLEN textlen;
789 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
790 1413
791 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
792} 1415}
793 1416
1417void
1418set_shapes (DC::Layout self, ...)
1419 CODE:
1420{
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460}
1461
1462void
1463get_shapes (DC::Layout self)
1464 PPCODE:
1465{
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485}
1486
1487int
1488has_wrapped (DC::Layout self)
1489 CODE:
1490{
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498}
1499 OUTPUT:
1500 RETVAL
1501
794SV * 1502SV *
795get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
796 CODE: 1504 CODE:
797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
798 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
799 OUTPUT: 1507 OUTPUT:
800 RETVAL 1508 RETVAL
801 1509
802void 1510void
803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
804 CODE: 1512 CODE:
805 self->r = r; 1513 self->r = r;
806 self->g = g; 1514 self->g = g;
807 self->b = b; 1515 self->b = b;
808 self->a = a; 1516 self->a = a;
809 1517
810void 1518void
811set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
812 CODE: 1520 CODE:
813 if (self->font != font) 1521 if (self->font != font)
814 { 1522 {
815 self->font = font; 1523 self->font = font;
816 layout_update_font (self); 1524 layout_update_font (self);
817 } 1525 }
818 1526
819void 1527void
820set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
821 CODE: 1529 CODE:
822 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
823 { 1531 {
824 self->base_height = base_height; 1532 self->base_height = base_height;
825 layout_update_font (self); 1533 layout_update_font (self);
826 } 1534 }
827 1535
828void 1536void
829set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
830 CODE: 1538 CODE:
831 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
832 1540
833void 1541void
834set_indent (CFClient::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
835 CODE: 1543 CODE:
836 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
837 1545
838void 1546void
839set_spacing (CFClient::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
840 CODE: 1548 CODE:
841 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
842 1550
843void 1551void
844set_ellipsise (CFClient::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
845 CODE: 1553 CODE:
846 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
847 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
848 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
849 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
850 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
851 ); 1559 );
852 1560
853void 1561void
854set_single_paragraph_mode (CFClient::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
855 CODE: 1563 CODE:
856 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
857 1565
858void 1566void
859size (CFClient::Layout self) 1567size (DC::Layout self)
860 PPCODE: 1568 PPCODE:
861{ 1569{
862 int w, h; 1570 int w, h;
863 1571
864 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
867 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
868 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
869} 1577}
870 1578
871int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
872xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
873 CODE: 1593 CODE:
874{ 1594{
875 int index, trailing; 1595 int index, trailing;
876 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
877 RETVAL = index; 1597 RETVAL = index + trailing;
878} 1598}
879 OUTPUT: 1599 OUTPUT:
880 RETVAL 1600 RETVAL
881 1601
882void 1602void
883cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
884 PPCODE: 1604 PPCODE:
885{ 1605{
886 PangoRectangle strong_pos; 1606 PangoRectangle pos;
887 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
888 1608
889 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
890 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
891 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
892 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
893} 1613}
894 1614
895void 1615void
896render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
897 PPCODE: 1617 PPCODE:
898{ 1618{
899 SV *retval; 1619 int line, x;
900 int w, h;
901 1620
902 layout_get_pixel_size (self, &w, &h); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
903 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
904 if (self->rgba) 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
905 { 1624 --line;
906 cairo_surface_t *surface;
907 cairo_t *cairo;
908
909 retval = newSV (w * h * 4);
910 SvPOK_only (retval);
911 SvCUR_set (retval, w * h * 4);
912
913 memset (SvPVX (retval), 0, w * h * 4);
914
915 surface = cairo_image_surface_create_for_data (
916 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
917 cairo = cairo_create (surface);
918 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
919
920 pango_cairo_show_layout (cairo, self->pl);
921
922 cairo_destroy (cairo);
923 cairo_surface_destroy (surface);
924
925 // what a mess, and its premultiplied, too :(
926 {
927 uint32_t *p = (uint32_t *)SvPVX (retval);
928 uint32_t *e = p + w * h;
929
930 while (p < e)
931 {
932 uint32_t rgba = *p;
933 rgba = (rgba >> 24) | (rgba << 8);
934#if 0
935#ifdef _WIN32
936 {//D
937 uint8_t r = rgba >> 24;
938 uint8_t g = rgba >> 16;
939 uint8_t b = rgba >> 8;
940 uint8_t a = rgba >> 0;
941
942 rgba = (rgba & 0xffffff00) | a;
943 }
944#endif 1625#endif
945#endif
946 rgba = SDL_SwapBE32 (rgba);
947 *p++ = rgba;
948 }
949 }
950
951 EXTEND (SP, 5); 1626 EXTEND (SP, 2);
952 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
953 PUSHs (sv_2mortal (newSViv (h))); 1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
954 PUSHs (sv_2mortal (retval));
955 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
956 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
957 }
958 else 1649 else
959 { 1650 {
960 FT_Bitmap bitmap;
961
962 retval = newSV (w * h);
963 SvPOK_only (retval);
964 SvCUR_set (retval, w * h);
965
966 bitmap.rows = h;
967 bitmap.width = w;
968 bitmap.pitch = w;
969 bitmap.buffer = (unsigned char*)SvPVX (retval);
970 bitmap.num_grays = 256;
971 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
972
973 memset (bitmap.buffer, 0, w * h);
974
975 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
976
977 EXTEND (SP, 5);
978 PUSHs (sv_2mortal (newSViv (w))); 1651 PUSHs (sv_2mortal (newSViv (index)));
979 PUSHs (sv_2mortal (newSViv (h))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
980 PUSHs (sv_2mortal (retval));
981 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
982 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
983 } 1653 }
984} 1654}
985 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
986MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
987 1691
1692PROTOTYPES: ENABLE
1693
988void 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714}
1715
1716void
989draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
990 PROTOTYPE: $$$;$$ 1718 PROTOTYPE: $$$;$$
991 ALIAS: 1719 ALIAS:
992 draw_quad_alpha = 1 1720 draw_quad_alpha = 1
993 draw_quad_alpha_premultiplied = 2 1721 draw_quad_alpha_premultiplied = 2
994 CODE: 1722 CODE:
995{ 1723{
996 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
997 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
998 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
999 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1000 1731
1001 if (items < 5) 1732 if (items < 5)
1002 { 1733 {
1003 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1004 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1032 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1033 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1034 } 1765 }
1035} 1766}
1036 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1037MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1038 1901
1039CFClient::Map 1902PROTOTYPES: DISABLE
1040new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
1041 CODE: 1906 CODE:
1042 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1043 RETVAL->x = 0; 1908 RETVAL->x = 0;
1044 RETVAL->y = 0; 1909 RETVAL->y = 0;
1045 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1046 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1047 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1048 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1049 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1050 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1051 RETVAL->texs = 8192;
1052 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1053 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1054 RETVAL->row = 0; 1917 RETVAL->row = 0;
1055 OUTPUT: 1918 OUTPUT:
1056 RETVAL 1919 RETVAL
1057 1920
1058void 1921void
1059DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
1060 CODE: 1923 CODE:
1061{ 1924{
1062 map_clear (self); 1925 map_clear (self);
1063 Safefree (self->face); 1926 Safefree (self->face2tile);
1064 Safefree (self->tex); 1927 Safefree (self->tex);
1065 Safefree (self); 1928 Safefree (self);
1066} 1929}
1067 1930
1068void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1069clear (CFClient::Map self) 1938clear (DC::Map self)
1070 CODE: 1939 CODE:
1071 map_clear (self); 1940 map_clear (self);
1072 1941
1073void 1942void
1074set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1075 CODE: 1944 CODE:
1076{ 1945{
1077 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1078 { 1947 need_texid (self, tile);
1079 Append (mapface, self->face, self->faces, self->faces);
1080 self->faces *= 2;
1081 }
1082
1083 self->face [face] = texid;
1084} 1948}
1085 1949
1086void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1087set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1088 CODE: 1975 CODE:
1089{ 1976{
1090 while (self->texs <= texid) 1977 need_texid (self, texid);
1091 {
1092 Append (maptex, self->tex, self->texs, self->texs);
1093 self->texs *= 2;
1094 }
1095 1978
1096 { 1979 {
1097 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1098 1981
1099 tex->name = name; 1982 tex->name = name;
1115 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1118} 2001}
1119 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1120int 2023int
1121ox (CFClient::Map self) 2024ox (DC::Map self)
1122 ALIAS: 2025 ALIAS:
1123 oy = 1 2026 oy = 1
1124 x = 2 2027 x = 2
1125 y = 3 2028 y = 3
1126 w = 4 2029 w = 4
1137 } 2040 }
1138 OUTPUT: 2041 OUTPUT:
1139 RETVAL 2042 RETVAL
1140 2043
1141void 2044void
1142scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1143 CODE: 2046 CODE:
1144{ 2047{
1145 if (dx > 0) 2048 if (dx > 0)
1146 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1147 else if (dx < 0) 2050 else if (dx < 0)
1148 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1149 2052
1150 if (dy > 0) 2053 if (dy > 0)
1151 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
1152 else if (dy < 0) 2055 else if (dy < 0)
1153 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1154 2057
1155 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1156 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1157 2060
1158 while (self->y < 0) 2061 while (self->y < 0)
1162 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1163 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1164 } 2067 }
1165} 2068}
1166 2069
1167void 2070SV *
1168map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
1169 CODE: 2072 CODE:
1170{ 2073{
1171 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1172 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1173 mapcell *cell; 2076 mapcell *cell;
1174 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1175 2080
1176 while (data < data_end) 2081 while (data < data_end - 1)
1177 { 2082 {
1178 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1179 2084
1180 x = ((flags >> 10) & 63) + self->x; 2085 x = self->x + ((flags >> 10) & 63);
1181 y = ((flags >> 4) & 63) + self->y; 2086 y = self->y + ((flags >> 4) & 63);
1182 2087
1183 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
1184 2089
1185 if (flags & 15) 2090 if (flags & 15)
1186 { 2091 {
1187 if (cell->darkness < 0) 2092 if (!cell->darkness)
1188 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
1189 cell->darkness = 0; 2095 cell->darkness = 256;
1190 cell->face [0] = 0;
1191 cell->face [1] = 0;
1192 cell->face [2] = 0;
1193 } 2096 }
1194 2097
1195 cell->darkness = flags & 8 ? *data++ : 255;
1196
1197 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1198 2099
1199 if (flags & 4) 2100 if (flags & 8)
1200 { 2101 {
1201 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1202 } 2135 }
1203 2136
2137 for (z = 0; z <= 2; ++z)
1204 if (flags & 2) 2138 if (flags & (4 >> z))
1205 { 2139 {
1206 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1207 } 2159 }
1208
1209 if (flags & 1)
1210 {
1211 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1212 }
1213 } 2160 }
1214 else 2161 else
1215 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1216 } 2163 }
1217} 2164}
2165 OUTPUT:
2166 RETVAL
1218 2167
1219SV * 2168SV *
1220mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1221 CODE: 2170 CODE:
1222{ 2171{
1223 int x1, x; 2172 int x1, x;
1224 int y1, y; 2173 int y1, y;
1225 int z; 2174 int z;
1238 ? self->row + y 2187 ? self->row + y
1239 : 0; 2188 : 0;
1240 2189
1241 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1242 { 2191 {
1243 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1244 2193
1245 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1246 { 2195 {
1247 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1248 2197
1249 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1250 { 2199 {
1251 mapface face = cell->face [z];
1252
1253 if (face)
1254 {
1255 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1256 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1257 int a1 = tex.a; 2202 int a1 = tex.a;
1258 2203
1259 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1260 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1261 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1262 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1263 }
1264 } 2208 }
1265 } 2209 }
1266 2210
1267 *map++ = (r ) 2211 *map++ = (r )
1268 | (g << 8) 2212 | (g << 8)
1269 | (b << 16) 2213 | (b << 16)
1270 | (a << 24); 2214 | (a << 24);
1271 } 2215 }
1272 } 2216 }
1273 2217
1274 RETVAL = map_sv; 2218 RETVAL = map_sv;
1275} 2219}
1276 OUTPUT: 2220 OUTPUT:
1277 RETVAL 2221 RETVAL
1278 2222
1279void 2223void
1280draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2225 CODE:
2226{
2227 int x, y, z;
2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
2239 // that's current max. sorry.
2240 if (sw > 255) sw = 255;
2241 if (sh > 255) sh = 255;
2242
2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
2280 for (z = 0; z <= 2; z++)
2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
2287
2288 for (y = 0; y < sh; y++)
2289 if (0 <= y + my && y + my < self->rows)
2290 {
2291 maprow *row = self->row + (y + my);
2292
2293 for (x = 0; x < sw; x++)
2294 if (row->c0 <= x + mx && x + mx < row->c1)
2295 {
2296 mapcell *cell = row->col + (x + mx - row->c0);
2297 tileid tile = cell->tile [z];
2298
2299 if (tile)
2300 {
2301 maptex tex = self->tex [tile];
2302 int px, py;
2303
2304 if (key.texname != tex.name)
2305 {
2306 self->tex [tile].unused = 0;
2307
2308 if (!tex.name)
2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2310
2311 key.texname = tex.name;
2312 arr = rc_array (rc, &key);
2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2330
2331 // update smooth hash
2332 if (tex.smoothtile)
2333 {
2334 skey.tile = tex.smoothtile;
2335 skey.level = tex.smoothlevel;
2336
2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2338
2339 // add bits to current tile and all neighbours. skey.x|y is
2340 // shifted +1|+1 so we always stay positive.
2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
2354 // full tile
2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2356
2357 // borders
2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2362
2363 // corners
2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2389 }
2390 }
2391 }
2392 }
2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
2397 // go through all smoothlevels, lowest to highest, then draw.
2398 // this is basically counting sort
2399 {
2400 int w, b;
2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
2404 for (w = 0; w < 256 / 32; ++w)
2405 {
2406 uint32_t smask = smooth_level [w];
2407 if (smask)
2408 for (b = 0; b < 32; ++b)
2409 if (smask & (((uint32_t)1) << b))
2410 {
2411 int level = (w << 5) | b;
2412 HE *he;
2413
2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2415 {
2416 smooth_key &skey = it->first;
2417 IV bits = it->second;
2418
2419 if (!(bits & 0x1000)
2420 && skey.level == level
2421 && level > smooth_max [skey.x][skey.y])
2422 {
2423 maptex tex = self->tex [skey.tile];
2424 int px = (((int)skey.x) - 1) * Tw;
2425 int py = (((int)skey.y) - 1) * Th;
2426 int border = bits & 15;
2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2428 float dx = tex.s * .0625f; // 16 images/row
2429 float dy = tex.t * .5f ; // 2 images/column
2430
2431 if (tex.name)
2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
2435 if (key.texname != tex.name)
2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2439 glEnd ();
2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2441 glBegin (GL_QUADS);
2442 }
2443
2444 if (border)
2445 {
2446 float ox = border * dx;
2447
2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2452 }
2453
2454 if (corner)
2455 {
2456 float ox = corner * dx;
2457
2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
2463 }
2464 }
2465 }
2466 }
2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
2472 }
2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
2498
2499 // top layer: overlays such as the health bar
2500 for (y = 0; y < sh; y++)
2501 if (0 <= y + my && y + my < self->rows)
2502 {
2503 maprow *row = self->row + (y + my);
2504
2505 for (x = 0; x < sw; x++)
2506 if (row->c0 <= x + mx && x + mx < row->c1)
2507 {
2508 mapcell *cell = row->col + (x + mx - row->c0);
2509
2510 int px = x * Tw;
2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2518
2519 if (cell->stat_hp)
2520 {
2521 int width = cell->stat_width * Tw;
2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2523
2524 glColor3ub (0, 0, 0);
2525 glRectf (px + 1, py - thick - 2,
2526 px + width - 1, py);
2527
2528 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2529 glRectf (px + 2,
2530 py - thick - 1,
2531 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2532 }
2533 }
2534 }
2535}
2536
2537void
2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2539 CODE:
2540{
2541 static float color[16][3] = {
2542 { 0.00f, 0.00f, 0.00f },
2543 { 1.00f, 1.00f, 1.00f },
2544 { 0.00f, 0.00f, 0.55f },
2545 { 1.00f, 0.00f, 0.00f },
2546
2547 { 1.00f, 0.54f, 0.00f },
2548 { 0.11f, 0.56f, 1.00f },
2549 { 0.93f, 0.46f, 0.00f },
2550 { 0.18f, 0.54f, 0.34f },
2551
2552 { 0.56f, 0.73f, 0.56f },
2553 { 0.80f, 0.80f, 0.80f },
2554 { 0.55f, 0.41f, 0.13f },
2555 { 0.99f, 0.77f, 0.26f },
2556
2557 { 0.74f, 0.65f, 0.41f },
2558
2559 { 0.00f, 1.00f, 1.00f },
2560 { 1.00f, 0.00f, 1.00f },
2561 { 1.00f, 1.00f, 0.00f },
2562 };
2563
2564 int x, y;
2565
2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2574 glEnable (GL_BLEND);
2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2576 glBegin (GL_QUADS);
2577
2578 for (y = 0; y < h; y++)
2579 for (x = 0; x < w; x++)
2580 {
2581 unsigned char m = data [x + y * w];
2582
2583 if (m)
2584 {
2585 float *c = color [m & 15];
2586
2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2588 float tx2 = tx1 + 0.5f;
2589
2590 glColor4f (c[0], c[1], c[2], 1);
2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2595 }
2596 }
2597
2598 glEnd ();
2599 glDisable (GL_BLEND);
2600 glDisable (GL_TEXTURE_2D);
2601}
2602
2603void
2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1281 PPCODE: 2605 PPCODE:
1282{ 2606{
1283 int vx, vy;
1284 int x, y, z; 2607 int x, y;
1285 int last_name;
1286 mapface face;
1287 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1288 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1289 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1290 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1291 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1292 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1293 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1294 2619
1295 vx = self->x + (self->w - sw) / 2 - shift_x; 2620 mx += self->x - 1;
1296 vy = self->y + (self->h - sh) / 2 - shift_y; 2621 my += self->y - 1;
1297 2622
1298 /*
1299 int vx = self->vx = self->w >= sw
1300 ? self->x + (self->w - sw) / 2
1301 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1302
1303 int vy = self->vy = self->h >= sh
1304 ? self->y + (self->h - sh) / 2
1305 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1306 */
1307
1308 glColor4ub (255, 255, 255, 255);
1309
1310 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1311 glEnable (GL_BLEND);
1312 glEnable (GL_TEXTURE_2D);
1313 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1314
1315 glBegin (GL_QUADS);
1316
1317 last_name = 0;
1318
1319 for (z = 0; z < 3; z++)
1320 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1321 if (0 <= y + vy && y + vy < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1322 { 2625 {
1323 maprow *row = self->row + (y + vy); 2626 maprow *row = self->row + (y + my);
1324 2627
1325 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1326 if (row->c0 <= x + vx && x + vx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1327 { 2630 {
1328 mapcell *cell = row->col + (x + vx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1329 2632
1330 darkness[y * sw4 + x] = cell->darkness < 0 2633 darkness1 [y * sw1 + x] = cell->darkness
2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1331 ? 255 - FOW_DARKNESS 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1332 : 255 - cell->darkness;
1333
1334 face = cell->face [z];
1335
1336 if (face)
1337 {
1338 maptex tex = self->tex [face];
1339
1340 int px = (x + 1) * 32 - tex.w;
1341 int py = (y + 1) * 32 - tex.h;
1342
1343 if (last_name != tex.name)
1344 {
1345 glEnd ();
1346 last_name = tex.name;
1347 glBindTexture (GL_TEXTURE_2D, last_name);
1348 glBegin (GL_QUADS);
1349 }
1350
1351 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1352 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1353 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1354 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1355 }
1356 } 2636 }
1357 } 2637 }
1358 2638
1359 glEnd (); 2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1360 2651
1361 glDisable (GL_TEXTURE_2D); 2652 uint8_t r11 = (d11 + d21 + d12) / 3;
1362 glDisable (GL_BLEND); 2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
1363 2676
1364 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1365 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1366 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1367 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1368} 2681}
1369 2682
1370SV * 2683SV *
1371get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1372 CODE: 2685 CODE:
1373{ 2686{
1374 int x, y, x1, y1; 2687 int x, y, x1, y1;
1375 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1376 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1401 if (row && row->c0 <= x && x < row->c1) 2714 if (row && row->c0 <= x && x < row->c1)
1402 { 2715 {
1403 mapcell *cell = row->col + (x - row->c0); 2716 mapcell *cell = row->col + (x - row->c0);
1404 uint8_t flags = 0; 2717 uint8_t flags = 0;
1405 2718
1406 if (cell->face [0]) flags |= 1; 2719 if (cell->tile [0]) flags |= 1;
1407 if (cell->face [1]) flags |= 2; 2720 if (cell->tile [1]) flags |= 2;
1408 if (cell->face [2]) flags |= 4; 2721 if (cell->tile [2]) flags |= 4;
1409 2722
1410 *data++ = flags; 2723 *data++ = flags;
1411 2724
1412 if (flags & 1) 2725 if (flags & 1)
1413 { 2726 {
2727 tileid tile = cell->tile [0];
1414 *data++ = cell->face [0] >> 8; 2728 *data++ = tile >> 8;
1415 *data++ = cell->face [0]; 2729 *data++ = tile;
1416 } 2730 }
1417 2731
1418 if (flags & 2) 2732 if (flags & 2)
1419 { 2733 {
2734 tileid tile = cell->tile [1];
1420 *data++ = cell->face [1] >> 8; 2735 *data++ = tile >> 8;
1421 *data++ = cell->face [1]; 2736 *data++ = tile;
1422 } 2737 }
1423 2738
1424 if (flags & 4) 2739 if (flags & 4)
1425 { 2740 {
2741 tileid tile = cell->tile [2];
1426 *data++ = cell->face [2] >> 8; 2742 *data++ = tile >> 8;
1427 *data++ = cell->face [2]; 2743 *data++ = tile;
1428 } 2744 }
1429 } 2745 }
1430 else 2746 else
1431 *data++ = 0; 2747 *data++ = 0;
1432 } 2748 }
1433 } 2749 }
1434 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
1435 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
1436 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
1437 RETVAL = data_sv; 2758 RETVAL = data_sv;
1438} 2759}
1439 OUTPUT: 2760 OUTPUT:
1440 RETVAL 2761 RETVAL
1441 2762
1442void 2763void
1443set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1444 PPCODE: 2765 PPCODE:
1445{ 2766{
1446 int x, y, z; 2767 int x, y, z;
1447 int w, h; 2768 int w, h;
1448 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
1449 2780
1450 if (*data++ != 0) 2781 if (*data++ != 0)
1451 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
1452 2783
1453 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
1454 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
1455 2786
1456 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
1468 { 2799 {
1469 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
1470 2801
1471 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
1472 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
1473 uint8_t flags = *data++; 2809 flags = *data++;
1474 2810
1475 if (flags) 2811 if (flags)
1476 { 2812 {
1477 mapface face[3] = { 0, 0, 0 };
1478
1479 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2814 tileid tile[3] = { 0, 0, 0 };
1480 2815
1481 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2816 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1482 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1483 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1484 2819
1485 if (cell->darkness <= 0) 2820 if (cell->darkness == 0)
1486 { 2821 {
1487 cell->darkness = -1; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
1488 2824
1489 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
1490 { 2826 {
1491 cell->face[z] = face[z]; 2827 tileid t = tile [z];
1492 2828
1493 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2830 {
1494 XPUSHs (sv_2mortal (newSViv (face[z]))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2832 need_texid (self, t);
2833 }
2834
2835 cell->tile [z] = t;
1495 } 2836 }
1496 } 2837 }
1497 } 2838 }
1498 } 2839 }
1499 } 2840 }
1500} 2841}
1501 2842
1502MODULE = CFClient PACKAGE = CFClient::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
1503 2844
1504CFClient::MixChunk 2845DC::RW
1505new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
1506 CODE: 2847 CODE:
1507 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
1508 OUTPUT: 2854 OUTPUT:
1509 RETVAL 2855 RETVAL
1510 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
1511void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
1512DESTROY (CFClient::MixChunk self) 2984DESTROY (DC::MixChunk self)
1513 CODE: 2985 CODE:
1514 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
1515 2987
1516int 2988int
1517volume (CFClient::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
1518 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
1519 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
1520 OUTPUT: 2994 OUTPUT:
1521 RETVAL 2995 RETVAL
1522 2996
1523int 2997DC::Channel
1524play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1525 CODE: 2999 CODE:
3000{
1526 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
1527 OUTPUT: 3012 OUTPUT:
1528 RETVAL 3013 RETVAL
1529 3014
1530MODULE = CFClient PACKAGE = CFClient::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
1531 3028
1532int 3029int
1533volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
1534 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
1535 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
1536 OUTPUT: 3036 OUTPUT:
1537 RETVAL 3037 RETVAL
1538 3038
1539CFClient::MixMusic 3039void
1540new_from_file (SV *class, char *path) 3040fade_out (int ms)
1541 CODE: 3041 CODE:
1542 RETVAL = Mix_LoadMUS (path); 3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
1543 OUTPUT: 3053 OUTPUT:
1544 RETVAL 3054 RETVAL
1545 3055
3056DC::MixMusic
3057new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
1546void 3063void
1547DESTROY (CFClient::MixMusic self) 3064DESTROY (DC::MixMusic self)
1548 CODE: 3065 CODE:
1549 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
1550 3067
1551int 3068int
1552play (CFClient::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
1553 CODE: 3070 CODE:
1554 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
1555 OUTPUT: 3072 OUTPUT:
1556 RETVAL 3073 RETVAL
1557 3074
3075void
3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
1558MODULE = CFClient PACKAGE = CFClient::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
1559 3083
1560BOOT: 3084BOOT:
1561{ 3085{
1562 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1563 static const struct { 3087 static const struct {
1564 const char *name; 3088 const char *name;
1565 IV iv; 3089 IV iv;
1566 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
1567# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
1568 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
1569 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
1570 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
1571 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
1572 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
1574 const_iv (GL_SCISSOR_TEST), 3102 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST), 3103 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST), 3104 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE), 3105 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL), 3106 const_iv (GL_RESCALE_NORMAL),
3107 const_iv (GL_FRONT),
3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
1579 const_iv (GL_AND), 3110 const_iv (GL_AND),
1580 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
1581 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
1582 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
1583 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
1584 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1585 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
1586 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
1587 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
1588 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
3124 const_iv (GL_RGBA4),
3125 const_iv (GL_RGBA8),
3126 const_iv (GL_RGB5_A1),
1589 const_iv (GL_UNSIGNED_BYTE), 3127 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT), 3128 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT), 3129 const_iv (GL_UNSIGNED_INT),
1592 const_iv (GL_ALPHA), 3130 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
1594 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
1595 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
1596 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
1597 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
1598 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
1599 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
1600 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
1601 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
1602 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
1603 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
1624 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
1625 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
1626 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
1627 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
1628 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
1629 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
3177 const_iv (GL_LINE_STRIP),
1630 const_iv (GL_LINE_LOOP), 3178 const_iv (GL_LINE_LOOP),
1631 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
1632 const_iv (GL_QUAD_STRIP), 3180 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES), 3181 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP), 3182 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN), 3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1637 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
1638 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
1639 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1642# undef const_iv 3201# undef const_iv
1643 }; 3202 };
1644 3203
1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1647}
1648 3206
1649char * 3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
3209}
3210
3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
1650gl_vendor () 3221gl_vendor ()
1651 CODE: 3222 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
1653 OUTPUT: 3224 OUTPUT:
1654 RETVAL 3225 RETVAL
1655 3226
1656char * 3227const char *
1657gl_version () 3228gl_version ()
1658 CODE: 3229 CODE:
1659 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
1660 OUTPUT: 3231 OUTPUT:
1661 RETVAL 3232 RETVAL
1662 3233
1663char * 3234const char *
1664gl_extensions () 3235gl_extensions ()
1665 CODE: 3236 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT: 3238 OUTPUT:
1668 RETVAL 3239 RETVAL
1669 3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
3258
1670int glGetError () 3259int glGetError ()
3260
3261void glFinish ()
3262
3263void glFlush ()
1671 3264
1672void glClear (int mask) 3265void glClear (int mask)
1673 3266
1674void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
1675 PROTOTYPE: @ 3268 PROTOTYPE: @
1686 3279
1687void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1688 CODE: 3281 CODE:
1689 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
1690 3283
3284# void glBlendEquation (int se)
3285
1691void glDepthMask (int flag) 3286void glDepthMask (int flag)
1692 3287
1693void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
1694 3289
1695void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
1699void glPushMatrix () 3294void glPushMatrix ()
1700 3295
1701void glPopMatrix () 3296void glPopMatrix ()
1702 3297
1703void glLoadIdentity () 3298void glLoadIdentity ()
3299
3300void glDrawBuffer (int buffer)
3301
3302void glReadBuffer (int buffer)
1704 3303
1705# near_ and far_ are due to microsofts buggy "c" compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707 3306
1708# near_ and far_ are due to microsofts buggy "c" compiler 3307# near_ and far_ are due to microsofts buggy "c" compiler
1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
1710 3311
1711void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
1712 3313
1713void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
1714 3315
1722 3323
1723void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
1724 CODE: 3325 CODE:
1725 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
1726 3327
1727void glBegin (int mode)
1728
1729void glEnd ()
1730
1731void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
1732 PROTOTYPE: @ 3329 PROTOTYPE: @
1733 ALIAS: 3330 ALIAS:
1734 glColor_premultiply = 1 3331 glColor_premultiply = 1
1735 CODE: 3332 CODE:
1736 if (ix) 3333 if (ix)
1737 { 3334 {
1738 r *= a; 3335 r *= a;
1739 g *= a; 3336 g *= a;
1740 b *= a; 3337 b *= a;
1741 } 3338 }
1742 // microsoft visual "c" rounds instead of truncating... 3339 // microsoft visual "c" rounds instead of truncating...
1743 glColor4ub (MIN ((int)(r * 256.f), 255), 3340 glColor4f (r, g, b, a);
1744 MIN ((int)(g * 256.f), 255),
1745 MIN ((int)(b * 256.f), 255),
1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753 3341
1754void glRasterPos (float x, float y, float z = 0.) 3342void glRasterPos (float x, float y, float z = 0.)
1755 CODE: 3343 CODE:
1756 glRasterPos3f (0, 0, z); 3344 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0); 3345 glBitmap (0, 0, 0, 0, x, y, 0);
1762 3350
1763void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
1764 CODE: 3352 CODE:
1765 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
1766 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
1767void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
1768 CODE: 3385 CODE:
1769 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
1770 3387
1771void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1788 CODE: 3405 CODE:
1789 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1791 3408
1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1793 3410
1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1795 3412
1796void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415void glPixelZoom (float x, float y)
1797 3416
1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1799 3418
1800int glGenTexture () 3419int glGenTexture ()
1801 CODE: 3420 CODE:
1802{ 3421 RETVAL = gen_texture ();
1803 GLuint name;
1804 glGenTextures (1, &name);
1805 RETVAL = name;
1806}
1807 OUTPUT: 3422 OUTPUT:
1808 RETVAL 3423 RETVAL
1809 3424
1810void glDeleteTexture (int name) 3425void glDeleteTexture (int name)
1811 CODE: 3426 CODE:
1812{
1813 GLuint name_ = name;
1814 glDeleteTextures (1, &name_); 3427 del_texture (name);
1815} 3428
1816
1817int glGenList () 3429int glGenList ()
1818 CODE: 3430 CODE:
1819 RETVAL = glGenLists (1); 3431 RETVAL = glGenLists (1);
1820 OUTPUT: 3432 OUTPUT:
1821 RETVAL 3433 RETVAL
1828 3440
1829void glEndList () 3441void glEndList ()
1830 3442
1831void glCallList (int list) 3443void glCallList (int list)
1832 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1833 3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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