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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.111 by root, Mon Jun 12 13:26:14 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
416} 422}
417 423
418void 424void
419pango_init () 425pango_init ()
420 CODE: 426 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{
429 {
423 ft2_fontmap = pango_ft2_font_map_new (); 430 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 433 }
434 {
435 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 436 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
429} 449}
430 450
431int 451int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 453
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 467
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 470
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
479SDL_SetVideoMode (int w, int h, int fullscreen) 499SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 500 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 501 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 503 );
504 if (RETVAL)
505 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h"
509# undef GL_FUNC
510 }
485 OUTPUT: 511 OUTPUT:
486 RETVAL 512 RETVAL
487 513
488void 514void
489SDL_GL_SwapBuffers () 515SDL_GL_SwapBuffers ()
516
517char *
518SDL_GetKeyName (int sym)
490 519
491void 520void
492SDL_PollEvent () 521SDL_PollEvent ()
493 PPCODE: 522 PPCODE:
494{ 523{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 544 break;
516 545
517 case SDL_MOUSEMOTION: 546 case SDL_MOUSEMOTION:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 554 break;
524 555
525 case SDL_MOUSEBUTTONDOWN: 556 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 557 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
559
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 564 break;
557lowdelay (int fd, int val = 1) 590lowdelay (int fd, int val = 1)
558 CODE: 591 CODE:
559#ifndef _WIN32 592#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 594#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 595
577void 596void
578add_font (char *file) 597add_font (char *file)
579 CODE: 598 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
685 CODE: 704 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 705 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 706#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
689#endif 708#endif
690 exit (1); 709 _Exit (1);
710
711void
712_exit (int retval)
713 CODE:
714 _Exit (retval);
691 715
692MODULE = CFClient PACKAGE = CFClient::Font 716MODULE = CFClient PACKAGE = CFClient::Font
693 717
694CFClient::Font 718CFClient::Font
695new_from_file (SV *class, char *path, int id = 0) 719new_from_file (SV *class, char *path, int id = 0)
716MODULE = CFClient PACKAGE = CFClient::Layout 740MODULE = CFClient PACKAGE = CFClient::Layout
717 741
718CFClient::Layout 742CFClient::Layout
719new (SV *class, int rgba = 0) 743new (SV *class, int rgba = 0)
720 CODE: 744 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 745 New (0, RETVAL, 1, struct cf_layout);
725 746
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 747 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 748 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 749 RETVAL->r = 1.;
772 793
773SV * 794SV *
774get_text (CFClient::Layout self) 795get_text (CFClient::Layout self)
775 CODE: 796 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 798 sv_utf8_decode (RETVAL);
778 OUTPUT: 799 OUTPUT:
779 RETVAL 800 RETVAL
780 801
781void 802void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
974{ 995{
975 HV *hv = (HV *)SvRV (self); 996 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 997 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 998 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 999 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 1000
981 if (items < 5) 1001 if (items < 5)
982 { 1002 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1003 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1004 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1005 }
986 1006
987 if (ix) 1007 if (ix)
988 { 1008 {
989 glEnable (GL_BLEND); 1009 glEnable (GL_BLEND);
1010
1011 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1012 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1013 else
1014 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1015 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1016
991 glEnable (GL_ALPHA_TEST); 1017 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1018 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1019 }
994 1020
995 glBindTexture (GL_TEXTURE_2D, name); 1021 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1022
1003 glBegin (GL_QUADS); 1023 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1024 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1025 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1026 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1039DESTROY (CFClient::Map self) 1059DESTROY (CFClient::Map self)
1040 CODE: 1060 CODE:
1041{ 1061{
1042 map_clear (self); 1062 map_clear (self);
1043 Safefree (self->face); 1063 Safefree (self->face);
1064 Safefree (self->tex);
1044 Safefree (self); 1065 Safefree (self);
1045} 1066}
1046 1067
1047void 1068void
1048clear (CFClient::Map self) 1069clear (CFClient::Map self)
1083 tex->r = r; 1104 tex->r = r;
1084 tex->g = g; 1105 tex->g = g;
1085 tex->b = b; 1106 tex->b = b;
1086 tex->a = a; 1107 tex->a = a;
1087 } 1108 }
1109
1110 // somewhat hackish, but for textures that require it, it really
1111 // improves the look, and most others don't suffer.
1112 glBindTexture (GL_TEXTURE_2D, name);
1113 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1114 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1115 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1118}
1089 1119
1090int 1120int
1091ox (CFClient::Map self) 1121ox (CFClient::Map self)
1092 ALIAS: 1122 ALIAS:
1093 oy = 1 1123 oy = 1
1124 x = 2
1125 y = 3
1126 w = 4
1127 h = 5
1094 CODE: 1128 CODE:
1095 switch (ix) 1129 switch (ix)
1096 { 1130 {
1097 case 0: RETVAL = self->ox; break; 1131 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1132 case 1: RETVAL = self->oy; break;
1133 case 2: RETVAL = self->x; break;
1134 case 3: RETVAL = self->y; break;
1135 case 4: RETVAL = self->w; break;
1136 case 5: RETVAL = self->h; break;
1099 } 1137 }
1100 OUTPUT: 1138 OUTPUT:
1101 RETVAL 1139 RETVAL
1102 1140
1103void 1141void
1530 const_iv (GL_COLOR_MATERIAL), 1568 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1569 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1570 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1571 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1572 const_iv (GL_BLEND),
1573 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1574 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL),
1536 const_iv (GL_AND), 1579 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1580 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1581 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1582 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1583 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1584 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1585 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 1587 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1588 const_iv (GL_RGBA),
1545 const_iv (GL_UNSIGNED_BYTE), 1589 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1592 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1593 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1594 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1595 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1596 const_iv (GL_FLOAT),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 1602 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 1603 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 1604 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 1605 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 1606 const_iv (GL_TEXTURE_WRAP_T),
1607 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 1608 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 1609 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 1610 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 1611 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1612 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1613 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1614 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1615 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1616 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1617 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1618 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1619 const_iv (GL_REPLACE),
1620 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1621 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1622 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1623 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1624 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1625 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1626 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1627 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1628 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1629 const_iv (GL_LINES),
1630 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1631 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1632 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1637 const_iv (GL_FASTEST),
1638 const_iv (GL_V2F),
1639 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1642# undef const_iv
1587 }; 1643 };
1588 1644
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1591} 1647}
1592 1648
1649char *
1650gl_vendor ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_version ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_VERSION);
1660 OUTPUT:
1661 RETVAL
1662
1663char *
1664gl_extensions ()
1665 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT:
1668 RETVAL
1669
1593int glGetError () 1670int glGetError ()
1594 1671
1595void glClear (int mask) 1672void glClear (int mask)
1596 1673
1597void glClearColor (float r, float g, float b, float a = 1.0) 1674void glClearColor (float r, float g, float b, float a = 1.0)
1605 1682
1606void glHint (int target, int mode) 1683void glHint (int target, int mode)
1607 1684
1608void glBlendFunc (int sfactor, int dfactor) 1685void glBlendFunc (int sfactor, int dfactor)
1609 1686
1687void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1688 CODE:
1689 gl_BlendFuncSeparate (sa, da, saa, daa);
1690
1691void glDepthMask (int flag)
1692
1610void glLogicOp (int opcode) 1693void glLogicOp (int opcode)
1611 1694
1612void glColorMask (int red, int green, int blue, int alpha) 1695void glColorMask (int red, int green, int blue, int alpha)
1613 1696
1614void glMatrixMode (int mode) 1697void glMatrixMode (int mode)
1617 1700
1618void glPopMatrix () 1701void glPopMatrix ()
1619 1702
1620void glLoadIdentity () 1703void glLoadIdentity ()
1621 1704
1622# near and far are due to microsofts buggy c compiler 1705# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707
1708# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1710
1625void glViewport (int x, int y, int width, int height) 1711void glViewport (int x, int y, int width, int height)
1626 1712
1627void glScissor (int x, int y, int width, int height) 1713void glScissor (int x, int y, int width, int height)
1642 1728
1643void glEnd () 1729void glEnd ()
1644 1730
1645void glColor (float r, float g, float b, float a = 1.0) 1731void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1732 PROTOTYPE: @
1733 ALIAS:
1734 glColor_premultiply = 1
1647 CODE: 1735 CODE:
1736 if (ix)
1737 {
1738 r *= a;
1739 g *= a;
1740 b *= a;
1741 }
1742 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1743 glColor4ub (MIN ((int)(r * 256.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1744 MIN ((int)(g * 256.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1745 MIN ((int)(b * 256.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753
1754void glRasterPos (float x, float y, float z = 0.)
1755 CODE:
1756 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0);
1652 1758
1653void glVertex (float x, float y, float z = 0.) 1759void glVertex (float x, float y, float z = 0.)
1654 CODE: 1760 CODE:
1655 glVertex3f (x, y, z); 1761 glVertex3f (x, y, z);
1656 1762
1668 1774
1669void glBindTexture (int target, int name) 1775void glBindTexture (int target, int name)
1670 1776
1671void glConvolutionParameter (int target, int pname, float params) 1777void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 1778 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1779 if (gl.ConvolutionParameterf)
1780 gl.ConvolutionParameterf (target, pname, params);
1674 1781
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1782void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 1783 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1784 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 1785 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 1786
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 1788 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1789 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 1791
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1793
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1795
1689void glRasterPos (int x, int y) 1796void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1797
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1799
1695int glGenTexture () 1800int glGenTexture ()
1696 CODE: 1801 CODE:
1723 1828
1724void glEndList () 1829void glEndList ()
1725 1830
1726void glCallList (int list) 1831void glCallList (int list)
1727 1832
1833

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