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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.112 by root, Mon Jun 12 14:55:41 2006 UTC vs.
Revision 1.117 by root, Thu Jun 15 15:33:57 2006 UTC

300 ev.code = 1; 300 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 301 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 302 ev.data2 = 0;
303 303
304 SDL_PushEvent ((SDL_Event *)&ev); 304 SDL_PushEvent ((SDL_Event *)&ev);
305}
306
307static unsigned int
308minpot (unsigned int n)
309{
310 if (!n)
311 return 0;
312
313 --n;
314
315 n |= n >> 1;
316 n |= n >> 2;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320
321 return n + 1;
305} 322}
306 323
307MODULE = CFClient PACKAGE = CFClient 324MODULE = CFClient PACKAGE = CFClient
308 325
309PROTOTYPES: ENABLE 326PROTOTYPES: ENABLE
419 436
420 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
421 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
422} 439}
423 440
441NV floor (NV x)
442
443NV ceil (NV x)
444
424void 445void
425pango_init () 446pango_init ()
426 CODE: 447 CODE:
427 // delayed, so it can pick up new fonts added by AddFontResourceEx 448 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{ 449{
464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
467 488
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
470 491
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
984} 1005}
985 1006
986MODULE = CFClient PACKAGE = CFClient::Texture 1007MODULE = CFClient PACKAGE = CFClient::Texture
987 1008
988void 1009void
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015
1016 if (ow && oh)
1017 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029
1030 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp);
1032
1033 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036
1037 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 }
1044}
1045
1046void
989draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
990 PROTOTYPE: $$$;$$ 1048 PROTOTYPE: $$$;$$
991 ALIAS: 1049 ALIAS:
992 draw_quad_alpha = 1 1050 draw_quad_alpha = 1
993 draw_quad_alpha_premultiplied = 2 1051 draw_quad_alpha_premultiplied = 2
994 CODE: 1052 CODE:
1276 OUTPUT: 1334 OUTPUT:
1277 RETVAL 1335 RETVAL
1278 1336
1279void 1337void
1280draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1281 PPCODE: 1339 CODE:
1282{ 1340{
1283 int vx, vy; 1341 int vx, vy;
1284 int x, y, z; 1342 int x, y, z;
1285 int last_name; 1343 int last_name;
1286 mapface face; 1344 mapface face;
1287 int sw4 = (sw + 3) & ~3;
1288 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1289 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1290 1345
1291 memset (darkness, 255, sw4 * sh);
1292 SvPOK_only (darkness_sv);
1293 SvCUR_set (darkness_sv, sw4 * sh);
1294
1295 vx = self->x + (self->w - sw) / 2 - shift_x; 1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1296 vy = self->y + (self->h - sh) / 2 - shift_y; 1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1297 1348
1298 /* 1349 /*
1299 int vx = self->vx = self->w >= sw 1350 int vx = self->vx = self->w >= sw
1300 ? self->x + (self->w - sw) / 2 1351 ? self->x + (self->w - sw) / 2
1301 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1305 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1306 */ 1357 */
1307 1358
1308 glColor4ub (255, 255, 255, 255); 1359 glColor4ub (255, 255, 255, 255);
1309 1360
1361 glEnable (GL_BLEND);
1310 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1311 glEnable (GL_BLEND);
1312 glEnable (GL_TEXTURE_2D); 1363 glEnable (GL_TEXTURE_2D);
1313 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1314 1365
1315 glBegin (GL_QUADS); 1366 glBegin (GL_QUADS);
1316 1367
1324 1375
1325 for (x = 0; x < sw; x++) 1376 for (x = 0; x < sw; x++)
1326 if (row->c0 <= x + vx && x + vx < row->c1) 1377 if (row->c0 <= x + vx && x + vx < row->c1)
1327 { 1378 {
1328 mapcell *cell = row->col + (x + vx - row->c0); 1379 mapcell *cell = row->col + (x + vx - row->c0);
1329
1330 darkness[y * sw4 + x] = cell->darkness < 0
1331 ? 255 - FOW_DARKNESS
1332 : 255 - cell->darkness;
1333 1380
1334 face = cell->face [z]; 1381 face = cell->face [z];
1335 1382
1336 if (face) 1383 if (face)
1337 { 1384 {
1358 1405
1359 glEnd (); 1406 glEnd ();
1360 1407
1361 glDisable (GL_TEXTURE_2D); 1408 glDisable (GL_TEXTURE_2D);
1362 glDisable (GL_BLEND); 1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1414 CODE:
1415{
1416 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 },
1418 { 1.00, 1.00, 1.00 },
1419 { 0.00, 0.00, 0.55 },
1420 { 1.00, 0.00, 0.00 },
1421
1422 { 1.00, 0.54, 0.00 },
1423 { 0.11, 0.56, 1.00 },
1424 { 0.93, 0.46, 0.00 },
1425 { 0.18, 0.54, 0.34 },
1426
1427 { 0.56, 0.73, 0.56 },
1428 { 0.80, 0.80, 0.80 },
1429 { 0.55, 0.41, 0.13 },
1430 { 0.99, 0.77, 0.26 },
1431
1432 { 0.74, 0.65, 0.41 },
1433
1434 { 0.00, 1.00, 1.00 },
1435 { 1.00, 0.00, 1.00 },
1436 { 1.00, 1.00, 0.00 },
1437 };
1438
1439 int x, y;
1440
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1443 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS);
1446
1447 for (y = 0; y < h; y++)
1448 for (x = 0; x < w; x++)
1449 {
1450 unsigned char m = data [x + y * w];
1451
1452 float *c = color [m & 15];
1453
1454 float tx1 = m & 0x40 ? 0.5 : m & 0x80 ? 0.25 : 0.;
1455 float tx2 = tx1 + 0.25;
1456
1457 glColor4f (c[0], c[1], c[2], 0.75);
1458 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1459 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1460 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1461 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1462 }
1463
1464 glEnd ();
1465 glDisable (GL_BLEND);
1466 glDisable (GL_TEXTURE_2D);
1467}
1468
1469void
1470fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1471 PPCODE:
1472{
1473 int vx, vy;
1474 int x, y;
1475 int sw4 = (sw + 3) & ~3;
1476 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1477 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1478
1479 memset (darkness, 255, sw4 * sh);
1480 SvPOK_only (darkness_sv);
1481 SvCUR_set (darkness_sv, sw4 * sh);
1482
1483 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1484 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1485
1486 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows)
1488 {
1489 maprow *row = self->row + (y + vy);
1490
1491 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1)
1493 {
1494 mapcell *cell = row->col + (x + vx - row->c0);
1495
1496 darkness[y * sw4 + x] = cell->darkness < 0
1497 ? 255 - FOW_DARKNESS
1498 : 255 - cell->darkness;
1499 }
1500 }
1363 1501
1364 EXTEND (SP, 3); 1502 EXTEND (SP, 3);
1365 PUSHs (sv_2mortal (newSViv (sw4))); 1503 PUSHs (sv_2mortal (newSViv (sw4)));
1366 PUSHs (sv_2mortal (newSViv (sh))); 1504 PUSHs (sv_2mortal (newSViv (sh)));
1367 PUSHs (darkness_sv); 1505 PUSHs (darkness_sv);
1584 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1722 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1585 const_iv (GL_ONE_MINUS_DST_ALPHA), 1723 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE), 1724 const_iv (GL_SRC_ALPHA_SATURATE),
1587 const_iv (GL_RGB), 1725 const_iv (GL_RGB),
1588 const_iv (GL_RGBA), 1726 const_iv (GL_RGBA),
1727 const_iv (GL_RGBA4),
1728 const_iv (GL_RGBA8),
1729 const_iv (GL_RGB5_A1),
1589 const_iv (GL_UNSIGNED_BYTE), 1730 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT), 1731 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT), 1732 const_iv (GL_UNSIGNED_INT),
1592 const_iv (GL_ALPHA), 1733 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY), 1734 const_iv (GL_INTENSITY),
1667 OUTPUT: 1808 OUTPUT:
1668 RETVAL 1809 RETVAL
1669 1810
1670int glGetError () 1811int glGetError ()
1671 1812
1813void glFinish ()
1814
1672void glClear (int mask) 1815void glClear (int mask)
1673 1816
1674void glClearColor (float r, float g, float b, float a = 1.0) 1817void glClearColor (float r, float g, float b, float a = 1.0)
1675 PROTOTYPE: @ 1818 PROTOTYPE: @
1676 1819

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