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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.112 by root, Mon Jun 12 14:55:41 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
416} 422}
417 423
418void 424void
419pango_init () 425pango_init ()
420 CODE: 426 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{
429 {
423 ft2_fontmap = pango_ft2_font_map_new (); 430 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 433 }
434 {
435 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 436 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
429} 449}
430 450
431int 451int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 453
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 463 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 467
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
470
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 475
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 476 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 477
457 SDL_EnableUNICODE (1); 478 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 479 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 480
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 481 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 490
470 ++m; 491 ++m;
471 } 492 }
472} 493}
473 494
495char *
496SDL_GetError ()
497
474int 498int
475SDL_SetVideoMode (int w, int h, int fullscreen) 499SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 500 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 501 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 503 );
504 if (RETVAL)
505 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h"
509# undef GL_FUNC
510 }
481 OUTPUT: 511 OUTPUT:
482 RETVAL 512 RETVAL
483 513
484void 514void
485SDL_GL_SwapBuffers () 515SDL_GL_SwapBuffers ()
516
517char *
518SDL_GetKeyName (int sym)
486 519
487void 520void
488SDL_PollEvent () 521SDL_PollEvent ()
489 PPCODE: 522 PPCODE:
490{ 523{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 544 break;
512 545
513 case SDL_MOUSEMOTION: 546 case SDL_MOUSEMOTION:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 554 break;
520 555
521 case SDL_MOUSEBUTTONDOWN: 556 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 557 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
559
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 564 break;
553lowdelay (int fd, int val = 1) 590lowdelay (int fd, int val = 1)
554 CODE: 591 CODE:
555#ifndef _WIN32 592#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 594#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 595
573void 596void
574add_font (char *file) 597add_font (char *file)
575 CODE: 598 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 692}
670 693
671void 694void
672error (char *message) 695error (char *message)
673 CODE: 696 CODE:
697 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 698#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 699 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 700#endif
679 701
680void 702void
681fatal (char *message) 703fatal (char *message)
682 CODE: 704 CODE:
705 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 706#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 708#endif
688 exit (1); 709 _exit (1);
710
711void
712_exit (int retval)
713 CODE:
714 _exit (retval);
689 715
690MODULE = CFClient PACKAGE = CFClient::Font 716MODULE = CFClient PACKAGE = CFClient::Font
691 717
692CFClient::Font 718CFClient::Font
693new_from_file (SV *class, char *path, int id = 0) 719new_from_file (SV *class, char *path, int id = 0)
767 793
768SV * 794SV *
769get_text (CFClient::Layout self) 795get_text (CFClient::Layout self)
770 CODE: 796 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 798 sv_utf8_decode (RETVAL);
773 OUTPUT: 799 OUTPUT:
774 RETVAL 800 RETVAL
775 801
776void 802void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
803set_width (CFClient::Layout self, int max_width = -1) 829set_width (CFClient::Layout self, int max_width = -1)
804 CODE: 830 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 831 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 832
807void 833void
834set_indent (CFClient::Layout self, int indent)
835 CODE:
836 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
837
838void
839set_spacing (CFClient::Layout self, int spacing)
840 CODE:
841 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
842
843void
844set_ellipsise (CFClient::Layout self, int ellipsise)
845 CODE:
846 pango_layout_set_ellipsize (self->pl,
847 ellipsise == 1 ? PANGO_ELLIPSIZE_START
848 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
849 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
850 : PANGO_ELLIPSIZE_NONE
851 );
852
853void
854set_single_paragraph_mode (CFClient::Layout self, int spm)
855 CODE:
856 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
857
858void
808size (CFClient::Layout self) 859size (CFClient::Layout self)
809 PPCODE: 860 PPCODE:
810{ 861{
811 int w, h; 862 int w, h;
812 863
878 929
879 while (p < e) 930 while (p < e)
880 { 931 {
881 uint32_t rgba = *p; 932 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8); 933 rgba = (rgba >> 24) | (rgba << 8);
934#if 0
935#ifdef _WIN32
936 {//D
937 uint8_t r = rgba >> 24;
938 uint8_t g = rgba >> 16;
939 uint8_t b = rgba >> 8;
940 uint8_t a = rgba >> 0;
941
942 rgba = (rgba & 0xffffff00) | a;
943 }
944#endif
945#endif
883 rgba = SDL_SwapBE32 (rgba); 946 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba; 947 *p++ = rgba;
885 } 948 }
886 } 949 }
887 950
932{ 995{
933 HV *hv = (HV *)SvRV (self); 996 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 997 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 998 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 999 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
938 1000
939 if (items < 5) 1001 if (items < 5)
940 { 1002 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1003 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1004 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1005 }
944 1006
945 if (ix) 1007 if (ix)
946 { 1008 {
947 glEnable (GL_BLEND); 1009 glEnable (GL_BLEND);
1010
1011 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1012 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1013 else
1014 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1015 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1016
1017 glEnable (GL_ALPHA_TEST);
1018 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1019 }
950 1020
951 glBindTexture (GL_TEXTURE_2D, name); 1021 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1022
959 glBegin (GL_QUADS); 1023 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1024 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1025 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1026 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1027 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1028 glEnd ();
965 1029
966 if (ix) 1030 if (ix)
1031 {
1032 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1033 glDisable (GL_BLEND);
1034 }
968} 1035}
969 1036
970MODULE = CFClient PACKAGE = CFClient::Map 1037MODULE = CFClient PACKAGE = CFClient::Map
971 1038
972CFClient::Map 1039CFClient::Map
992DESTROY (CFClient::Map self) 1059DESTROY (CFClient::Map self)
993 CODE: 1060 CODE:
994{ 1061{
995 map_clear (self); 1062 map_clear (self);
996 Safefree (self->face); 1063 Safefree (self->face);
1064 Safefree (self->tex);
997 Safefree (self); 1065 Safefree (self);
998} 1066}
999 1067
1000void 1068void
1001clear (CFClient::Map self) 1069clear (CFClient::Map self)
1036 tex->r = r; 1104 tex->r = r;
1037 tex->g = g; 1105 tex->g = g;
1038 tex->b = b; 1106 tex->b = b;
1039 tex->a = a; 1107 tex->a = a;
1040 } 1108 }
1109
1110 // somewhat hackish, but for textures that require it, it really
1111 // improves the look, and most others don't suffer.
1112 glBindTexture (GL_TEXTURE_2D, name);
1113 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1114 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1115 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1118}
1042 1119
1043int 1120int
1044ox (CFClient::Map self) 1121ox (CFClient::Map self)
1045 ALIAS: 1122 ALIAS:
1046 oy = 1 1123 oy = 1
1124 x = 2
1125 y = 3
1126 w = 4
1127 h = 5
1047 CODE: 1128 CODE:
1048 switch (ix) 1129 switch (ix)
1049 { 1130 {
1050 case 0: RETVAL = self->ox; break; 1131 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1132 case 1: RETVAL = self->oy; break;
1133 case 2: RETVAL = self->x; break;
1134 case 3: RETVAL = self->y; break;
1135 case 4: RETVAL = self->w; break;
1136 case 5: RETVAL = self->h; break;
1052 } 1137 }
1053 OUTPUT: 1138 OUTPUT:
1054 RETVAL 1139 RETVAL
1055 1140
1056void 1141void
1483 const_iv (GL_COLOR_MATERIAL), 1568 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 1569 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 1570 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 1571 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 1572 const_iv (GL_BLEND),
1573 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 1574 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL),
1489 const_iv (GL_AND), 1579 const_iv (GL_AND),
1490 const_iv (GL_ONE), 1580 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 1581 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 1582 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 1583 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1584 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 1585 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 1587 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 1588 const_iv (GL_RGBA),
1498 const_iv (GL_UNSIGNED_BYTE), 1589 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 1592 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 1594 const_iv (GL_LUMINANCE),
1595 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 1596 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1597 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1503 const_iv (GL_COMPILE), 1598 const_iv (GL_COMPILE),
1504 const_iv (GL_TEXTURE_1D), 1599 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 1600 const_iv (GL_TEXTURE_2D),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 1602 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 1603 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 1604 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 1605 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 1606 const_iv (GL_TEXTURE_WRAP_T),
1607 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 1608 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 1609 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 1610 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 1611 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1612 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1613 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1614 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1615 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 1616 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 1617 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 1618 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 1619 const_iv (GL_REPLACE),
1620 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 1621 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 1622 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 1623 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 1624 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 1625 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 1626 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 1627 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 1628 const_iv (GL_CONSTANT_BORDER),
1532 const_iv (GL_LINES), 1629 const_iv (GL_LINES),
1630 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 1631 const_iv (GL_QUADS),
1534 const_iv (GL_LINE_LOOP), 1632 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1536 const_iv (GL_FASTEST), 1637 const_iv (GL_FASTEST),
1638 const_iv (GL_V2F),
1639 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 1642# undef const_iv
1538 }; 1643 };
1539 1644
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1542} 1647}
1543 1648
1649char *
1650gl_vendor ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_version ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_VERSION);
1660 OUTPUT:
1661 RETVAL
1662
1663char *
1664gl_extensions ()
1665 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT:
1668 RETVAL
1669
1544int glGetError () 1670int glGetError ()
1545 1671
1546void glClear (int mask) 1672void glClear (int mask)
1547 1673
1548void glClearColor (float r, float g, float b, float a = 1.0) 1674void glClearColor (float r, float g, float b, float a = 1.0)
1556 1682
1557void glHint (int target, int mode) 1683void glHint (int target, int mode)
1558 1684
1559void glBlendFunc (int sfactor, int dfactor) 1685void glBlendFunc (int sfactor, int dfactor)
1560 1686
1687void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1688 CODE:
1689 gl_BlendFuncSeparate (sa, da, saa, daa);
1690
1691void glDepthMask (int flag)
1692
1561void glLogicOp (int opcode) 1693void glLogicOp (int opcode)
1562 1694
1563void glColorMask (int red, int green, int blue, int alpha) 1695void glColorMask (int red, int green, int blue, int alpha)
1564 1696
1565void glMatrixMode (int mode) 1697void glMatrixMode (int mode)
1568 1700
1569void glPopMatrix () 1701void glPopMatrix ()
1570 1702
1571void glLoadIdentity () 1703void glLoadIdentity ()
1572 1704
1573# near and far are due to microsofts buggy c compiler 1705# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707
1708# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1575 1710
1576void glViewport (int x, int y, int width, int height) 1711void glViewport (int x, int y, int width, int height)
1577 1712
1578void glScissor (int x, int y, int width, int height) 1713void glScissor (int x, int y, int width, int height)
1593 1728
1594void glEnd () 1729void glEnd ()
1595 1730
1596void glColor (float r, float g, float b, float a = 1.0) 1731void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 1732 PROTOTYPE: @
1733 ALIAS:
1734 glColor_premultiply = 1
1598 CODE: 1735 CODE:
1736 if (ix)
1737 {
1738 r *= a;
1739 g *= a;
1740 b *= a;
1741 }
1742 // microsoft visual "c" rounds instead of truncating...
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 1743 glColor4ub (MIN ((int)(r * 256.f), 255),
1600 MIN ((int)(g * 255.f), 255), 1744 MIN ((int)(g * 256.f), 255),
1601 MIN ((int)(b * 255.f), 255), 1745 MIN ((int)(b * 256.f), 255),
1602 MIN ((int)(a * 255.f), 255)); 1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753
1754void glRasterPos (float x, float y, float z = 0.)
1755 CODE:
1756 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0);
1603 1758
1604void glVertex (float x, float y, float z = 0.) 1759void glVertex (float x, float y, float z = 0.)
1605 CODE: 1760 CODE:
1606 glVertex3f (x, y, z); 1761 glVertex3f (x, y, z);
1607 1762
1619 1774
1620void glBindTexture (int target, int name) 1775void glBindTexture (int target, int name)
1621 1776
1622void glConvolutionParameter (int target, int pname, float params) 1777void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 1778 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1779 if (gl.ConvolutionParameterf)
1780 gl.ConvolutionParameterf (target, pname, params);
1625 1781
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1782void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 1783 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1784 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 1785 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 1786
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 1788 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1789 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 1791
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 1793
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 1795
1640void glRasterPos (int x, int y) 1796void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE:
1642 glRasterPos2i (x, y);
1643 1797
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 1799
1646int glGenTexture () 1800int glGenTexture ()
1647 CODE: 1801 CODE:
1674 1828
1675void glEndList () 1829void glEndList ()
1676 1830
1677void glCallList (int list) 1831void glCallList (int list)
1678 1832
1833

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