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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.112 by root, Mon Jun 12 14:55:41 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
416} 422}
417 423
418void 424void
419pango_init () 425pango_init ()
420 CODE: 426 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{
429 {
423 ft2_fontmap = pango_ft2_font_map_new (); 430 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 433 }
434 {
435 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 436 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
429} 449}
430 450
431int 451int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 453
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 463 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 467
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
470
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 475
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 476 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 477
457 SDL_EnableUNICODE (1); 478 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 479 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 480
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 481 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 490
470 ++m; 491 ++m;
471 } 492 }
472} 493}
473 494
495char *
496SDL_GetError ()
497
474int 498int
475SDL_SetVideoMode (int w, int h, int fullscreen) 499SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 500 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 501 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 503 );
504 if (RETVAL)
505 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h"
509# undef GL_FUNC
510 }
481 OUTPUT: 511 OUTPUT:
482 RETVAL 512 RETVAL
483 513
484void 514void
485SDL_GL_SwapBuffers () 515SDL_GL_SwapBuffers ()
516
517char *
518SDL_GetKeyName (int sym)
486 519
487void 520void
488SDL_PollEvent () 521SDL_PollEvent ()
489 PPCODE: 522 PPCODE:
490{ 523{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 544 break;
512 545
513 case SDL_MOUSEMOTION: 546 case SDL_MOUSEMOTION:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 554 break;
520 555
521 case SDL_MOUSEBUTTONDOWN: 556 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 557 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
559
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 564 break;
553lowdelay (int fd, int val = 1) 590lowdelay (int fd, int val = 1)
554 CODE: 591 CODE:
555#ifndef _WIN32 592#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 594#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 595
573void 596void
574add_font (char *file) 597add_font (char *file)
575 CODE: 598 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 692}
670 693
671void 694void
672error (char *message) 695error (char *message)
673 CODE: 696 CODE:
697 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 698#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 699 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 700#endif
679 701
680void 702void
681fatal (char *message) 703fatal (char *message)
682 CODE: 704 CODE:
705 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 706#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 708#endif
688 exit (1); 709 _exit (1);
710
711void
712_exit (int retval)
713 CODE:
714 _exit (retval);
689 715
690MODULE = CFClient PACKAGE = CFClient::Font 716MODULE = CFClient PACKAGE = CFClient::Font
691 717
692CFClient::Font 718CFClient::Font
693new_from_file (SV *class, char *path, int id = 0) 719new_from_file (SV *class, char *path, int id = 0)
767 793
768SV * 794SV *
769get_text (CFClient::Layout self) 795get_text (CFClient::Layout self)
770 CODE: 796 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 798 sv_utf8_decode (RETVAL);
773 OUTPUT: 799 OUTPUT:
774 RETVAL 800 RETVAL
775 801
776void 802void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
903 929
904 while (p < e) 930 while (p < e)
905 { 931 {
906 uint32_t rgba = *p; 932 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 933 rgba = (rgba >> 24) | (rgba << 8);
934#if 0
935#ifdef _WIN32
936 {//D
937 uint8_t r = rgba >> 24;
938 uint8_t g = rgba >> 16;
939 uint8_t b = rgba >> 8;
940 uint8_t a = rgba >> 0;
941
942 rgba = (rgba & 0xffffff00) | a;
943 }
944#endif
945#endif
908 rgba = SDL_SwapBE32 (rgba); 946 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 947 *p++ = rgba;
910 } 948 }
911 } 949 }
912 950
957{ 995{
958 HV *hv = (HV *)SvRV (self); 996 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 997 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 998 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 999 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 1000
964 if (items < 5) 1001 if (items < 5)
965 { 1002 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1003 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1004 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 1005 }
969 1006
970 if (ix) 1007 if (ix)
971 { 1008 {
972 glEnable (GL_BLEND); 1009 glEnable (GL_BLEND);
1010
1011 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1012 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1013 else
1014 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1015 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1016
1017 glEnable (GL_ALPHA_TEST);
1018 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1019 }
975 1020
976 glBindTexture (GL_TEXTURE_2D, name); 1021 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1022
984 glBegin (GL_QUADS); 1023 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1024 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1025 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1026 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1027 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1028 glEnd ();
990 1029
991 if (ix) 1030 if (ix)
1031 {
1032 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1033 glDisable (GL_BLEND);
1034 }
993} 1035}
994 1036
995MODULE = CFClient PACKAGE = CFClient::Map 1037MODULE = CFClient PACKAGE = CFClient::Map
996 1038
997CFClient::Map 1039CFClient::Map
1017DESTROY (CFClient::Map self) 1059DESTROY (CFClient::Map self)
1018 CODE: 1060 CODE:
1019{ 1061{
1020 map_clear (self); 1062 map_clear (self);
1021 Safefree (self->face); 1063 Safefree (self->face);
1064 Safefree (self->tex);
1022 Safefree (self); 1065 Safefree (self);
1023} 1066}
1024 1067
1025void 1068void
1026clear (CFClient::Map self) 1069clear (CFClient::Map self)
1061 tex->r = r; 1104 tex->r = r;
1062 tex->g = g; 1105 tex->g = g;
1063 tex->b = b; 1106 tex->b = b;
1064 tex->a = a; 1107 tex->a = a;
1065 } 1108 }
1109
1110 // somewhat hackish, but for textures that require it, it really
1111 // improves the look, and most others don't suffer.
1112 glBindTexture (GL_TEXTURE_2D, name);
1113 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1114 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1115 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1118}
1067 1119
1068int 1120int
1069ox (CFClient::Map self) 1121ox (CFClient::Map self)
1070 ALIAS: 1122 ALIAS:
1071 oy = 1 1123 oy = 1
1124 x = 2
1125 y = 3
1126 w = 4
1127 h = 5
1072 CODE: 1128 CODE:
1073 switch (ix) 1129 switch (ix)
1074 { 1130 {
1075 case 0: RETVAL = self->ox; break; 1131 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1132 case 1: RETVAL = self->oy; break;
1133 case 2: RETVAL = self->x; break;
1134 case 3: RETVAL = self->y; break;
1135 case 4: RETVAL = self->w; break;
1136 case 5: RETVAL = self->h; break;
1077 } 1137 }
1078 OUTPUT: 1138 OUTPUT:
1079 RETVAL 1139 RETVAL
1080 1140
1081void 1141void
1508 const_iv (GL_COLOR_MATERIAL), 1568 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1569 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1570 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1571 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1572 const_iv (GL_BLEND),
1573 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1574 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL),
1514 const_iv (GL_AND), 1579 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1580 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1581 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1582 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1583 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1584 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1585 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 1587 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1588 const_iv (GL_RGBA),
1523 const_iv (GL_UNSIGNED_BYTE), 1589 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1592 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1594 const_iv (GL_LUMINANCE),
1595 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1596 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1597 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1598 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1599 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1600 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1602 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1603 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1604 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1605 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1606 const_iv (GL_TEXTURE_WRAP_T),
1607 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1608 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1609 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1610 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1611 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1612 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1613 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1614 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1615 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1616 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1617 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1618 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1619 const_iv (GL_REPLACE),
1620 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1621 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1622 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1623 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1624 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1625 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1626 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1627 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1628 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1629 const_iv (GL_LINES),
1630 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1631 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1632 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1637 const_iv (GL_FASTEST),
1638 const_iv (GL_V2F),
1639 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1642# undef const_iv
1563 }; 1643 };
1564 1644
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1647}
1568 1648
1649char *
1650gl_vendor ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_version ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_VERSION);
1660 OUTPUT:
1661 RETVAL
1662
1663char *
1664gl_extensions ()
1665 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT:
1668 RETVAL
1669
1569int glGetError () 1670int glGetError ()
1570 1671
1571void glClear (int mask) 1672void glClear (int mask)
1572 1673
1573void glClearColor (float r, float g, float b, float a = 1.0) 1674void glClearColor (float r, float g, float b, float a = 1.0)
1581 1682
1582void glHint (int target, int mode) 1683void glHint (int target, int mode)
1583 1684
1584void glBlendFunc (int sfactor, int dfactor) 1685void glBlendFunc (int sfactor, int dfactor)
1585 1686
1687void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1688 CODE:
1689 gl_BlendFuncSeparate (sa, da, saa, daa);
1690
1691void glDepthMask (int flag)
1692
1586void glLogicOp (int opcode) 1693void glLogicOp (int opcode)
1587 1694
1588void glColorMask (int red, int green, int blue, int alpha) 1695void glColorMask (int red, int green, int blue, int alpha)
1589 1696
1590void glMatrixMode (int mode) 1697void glMatrixMode (int mode)
1593 1700
1594void glPopMatrix () 1701void glPopMatrix ()
1595 1702
1596void glLoadIdentity () 1703void glLoadIdentity ()
1597 1704
1598# near and far are due to microsofts buggy c compiler 1705# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707
1708# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1710
1601void glViewport (int x, int y, int width, int height) 1711void glViewport (int x, int y, int width, int height)
1602 1712
1603void glScissor (int x, int y, int width, int height) 1713void glScissor (int x, int y, int width, int height)
1618 1728
1619void glEnd () 1729void glEnd ()
1620 1730
1621void glColor (float r, float g, float b, float a = 1.0) 1731void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1732 PROTOTYPE: @
1733 ALIAS:
1734 glColor_premultiply = 1
1623 CODE: 1735 CODE:
1736 if (ix)
1737 {
1738 r *= a;
1739 g *= a;
1740 b *= a;
1741 }
1742 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1743 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1744 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1745 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753
1754void glRasterPos (float x, float y, float z = 0.)
1755 CODE:
1756 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0);
1628 1758
1629void glVertex (float x, float y, float z = 0.) 1759void glVertex (float x, float y, float z = 0.)
1630 CODE: 1760 CODE:
1631 glVertex3f (x, y, z); 1761 glVertex3f (x, y, z);
1632 1762
1644 1774
1645void glBindTexture (int target, int name) 1775void glBindTexture (int target, int name)
1646 1776
1647void glConvolutionParameter (int target, int pname, float params) 1777void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 1778 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1779 if (gl.ConvolutionParameterf)
1780 gl.ConvolutionParameterf (target, pname, params);
1650 1781
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1782void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 1783 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1784 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 1785 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 1786
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 1788 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1789 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 1791
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 1793
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 1795
1665void glRasterPos (int x, int y) 1796void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 1797
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 1799
1671int glGenTexture () 1800int glGenTexture ()
1672 CODE: 1801 CODE:
1699 1828
1700void glEndList () 1829void glEndList ()
1701 1830
1702void glCallList (int list) 1831void glCallList (int list)
1703 1832
1833

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