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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.112 by root, Mon Jun 12 14:55:41 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
416} 422}
417 423
418void 424void
419pango_init () 425pango_init ()
420 CODE: 426 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 427 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{
429 {
423 ft2_fontmap = pango_ft2_font_map_new (); 430 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 431 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 432 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 433 }
434 {
435 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 436 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 437 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
438#ifdef _WIN32
439 // cairo looks like shit eaten twice on windows
440 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
441#else
442 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
443#endif
444 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
445 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
446 pango_cairo_context_set_font_options (cairo_context, fopt);
447 cairo_font_options_destroy (fopt);
448 }
429} 449}
430 450
431int 451int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 452SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 453
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 467
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 470
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
470 490
471 ++m; 491 ++m;
472 } 492 }
473} 493}
474 494
495char *
496SDL_GetError ()
497
475int 498int
476SDL_SetVideoMode (int w, int h, int fullscreen) 499SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 500 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 501 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 502 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 503 );
504 if (RETVAL)
505 {
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 506 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
507# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
508# include "glfunc.h"
509# undef GL_FUNC
510 }
482 OUTPUT: 511 OUTPUT:
483 RETVAL 512 RETVAL
484 513
485void 514void
486SDL_GL_SwapBuffers () 515SDL_GL_SwapBuffers ()
516
517char *
518SDL_GetKeyName (int sym)
487 519
488void 520void
489SDL_PollEvent () 521SDL_PollEvent ()
490 PPCODE: 522 PPCODE:
491{ 523{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 542 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 544 break;
513 545
514 case SDL_MOUSEMOTION: 546 case SDL_MOUSEMOTION:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 549 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 550 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 551 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 552 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 553 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 554 break;
521 555
522 case SDL_MOUSEBUTTONDOWN: 556 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 557 case SDL_MOUSEBUTTONUP:
558 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
559
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 560 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 561 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 562 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 563 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 564 break;
554lowdelay (int fd, int val = 1) 590lowdelay (int fd, int val = 1)
555 CODE: 591 CODE:
556#ifndef _WIN32 592#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 593 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 594#endif
559
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 595
574void 596void
575add_font (char *file) 597add_font (char *file)
576 CODE: 598 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 599 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
670} 692}
671 693
672void 694void
673error (char *message) 695error (char *message)
674 CODE: 696 CODE:
697 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 698#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 699 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
677#else
678 fprintf (stderr, "ERROR: %s\n", message);
679#endif 700#endif
680 701
681void 702void
682fatal (char *message) 703fatal (char *message)
683 CODE: 704 CODE:
705 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 706#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 707 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#else
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 708#endif
689 exit (1); 709 _exit (1);
710
711void
712_exit (int retval)
713 CODE:
714 _exit (retval);
690 715
691MODULE = CFClient PACKAGE = CFClient::Font 716MODULE = CFClient PACKAGE = CFClient::Font
692 717
693CFClient::Font 718CFClient::Font
694new_from_file (SV *class, char *path, int id = 0) 719new_from_file (SV *class, char *path, int id = 0)
768 793
769SV * 794SV *
770get_text (CFClient::Layout self) 795get_text (CFClient::Layout self)
771 CODE: 796 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 797 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 798 sv_utf8_decode (RETVAL);
774 OUTPUT: 799 OUTPUT:
775 RETVAL 800 RETVAL
776 801
777void 802void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 803set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
904 929
905 while (p < e) 930 while (p < e)
906 { 931 {
907 uint32_t rgba = *p; 932 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8); 933 rgba = (rgba >> 24) | (rgba << 8);
934#if 0
935#ifdef _WIN32
936 {//D
937 uint8_t r = rgba >> 24;
938 uint8_t g = rgba >> 16;
939 uint8_t b = rgba >> 8;
940 uint8_t a = rgba >> 0;
941
942 rgba = (rgba & 0xffffff00) | a;
943 }
944#endif
945#endif
909 rgba = SDL_SwapBE32 (rgba); 946 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba; 947 *p++ = rgba;
911 } 948 }
912 } 949 }
913 950
958{ 995{
959 HV *hv = (HV *)SvRV (self); 996 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 997 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 998 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 999 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
964 1000
965 if (items < 5) 1001 if (items < 5)
966 { 1002 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1003 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1004 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1005 }
970 1006
971 if (ix) 1007 if (ix)
972 { 1008 {
973 glEnable (GL_BLEND); 1009 glEnable (GL_BLEND);
1010
1011 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1012 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1013 else
1014 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1015 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1016
1017 glEnable (GL_ALPHA_TEST);
1018 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1019 }
976 1020
977 glBindTexture (GL_TEXTURE_2D, name); 1021 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1022
985 glBegin (GL_QUADS); 1023 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1024 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1025 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1026 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1027 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1028 glEnd ();
991 1029
992 if (ix) 1030 if (ix)
1031 {
1032 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1033 glDisable (GL_BLEND);
1034 }
994} 1035}
995 1036
996MODULE = CFClient PACKAGE = CFClient::Map 1037MODULE = CFClient PACKAGE = CFClient::Map
997 1038
998CFClient::Map 1039CFClient::Map
1018DESTROY (CFClient::Map self) 1059DESTROY (CFClient::Map self)
1019 CODE: 1060 CODE:
1020{ 1061{
1021 map_clear (self); 1062 map_clear (self);
1022 Safefree (self->face); 1063 Safefree (self->face);
1064 Safefree (self->tex);
1023 Safefree (self); 1065 Safefree (self);
1024} 1066}
1025 1067
1026void 1068void
1027clear (CFClient::Map self) 1069clear (CFClient::Map self)
1062 tex->r = r; 1104 tex->r = r;
1063 tex->g = g; 1105 tex->g = g;
1064 tex->b = b; 1106 tex->b = b;
1065 tex->a = a; 1107 tex->a = a;
1066 } 1108 }
1109
1110 // somewhat hackish, but for textures that require it, it really
1111 // improves the look, and most others don't suffer.
1112 glBindTexture (GL_TEXTURE_2D, name);
1113 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1114 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1115 // use uglier nearest interpolation because linear suffers
1116 // from transparent color bleeding and ugly wrapping effects.
1117 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1118}
1068 1119
1069int 1120int
1070ox (CFClient::Map self) 1121ox (CFClient::Map self)
1071 ALIAS: 1122 ALIAS:
1072 oy = 1 1123 oy = 1
1124 x = 2
1125 y = 3
1126 w = 4
1127 h = 5
1073 CODE: 1128 CODE:
1074 switch (ix) 1129 switch (ix)
1075 { 1130 {
1076 case 0: RETVAL = self->ox; break; 1131 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1132 case 1: RETVAL = self->oy; break;
1133 case 2: RETVAL = self->x; break;
1134 case 3: RETVAL = self->y; break;
1135 case 4: RETVAL = self->w; break;
1136 case 5: RETVAL = self->h; break;
1078 } 1137 }
1079 OUTPUT: 1138 OUTPUT:
1080 RETVAL 1139 RETVAL
1081 1140
1082void 1141void
1509 const_iv (GL_COLOR_MATERIAL), 1568 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 1569 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 1570 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 1571 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 1572 const_iv (GL_BLEND),
1573 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 1574 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL),
1515 const_iv (GL_AND), 1579 const_iv (GL_AND),
1516 const_iv (GL_ONE), 1580 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 1581 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 1582 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 1583 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1584 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 1585 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 1587 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 1588 const_iv (GL_RGBA),
1524 const_iv (GL_UNSIGNED_BYTE), 1589 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 1592 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 1594 const_iv (GL_LUMINANCE),
1595 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 1596 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1597 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1529 const_iv (GL_COMPILE), 1598 const_iv (GL_COMPILE),
1530 const_iv (GL_TEXTURE_1D), 1599 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 1600 const_iv (GL_TEXTURE_2D),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 1602 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 1603 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 1604 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 1605 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 1606 const_iv (GL_TEXTURE_WRAP_T),
1607 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 1608 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 1609 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 1610 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 1611 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1612 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1613 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1614 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1615 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 1616 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 1617 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 1618 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 1619 const_iv (GL_REPLACE),
1620 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 1621 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 1622 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 1623 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 1624 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 1625 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 1626 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 1627 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 1628 const_iv (GL_CONSTANT_BORDER),
1558 const_iv (GL_LINES), 1629 const_iv (GL_LINES),
1630 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 1631 const_iv (GL_QUADS),
1560 const_iv (GL_LINE_LOOP), 1632 const_iv (GL_QUAD_STRIP),
1633 const_iv (GL_TRIANGLES),
1634 const_iv (GL_TRIANGLE_STRIP),
1635 const_iv (GL_TRIANGLE_FAN),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1562 const_iv (GL_FASTEST), 1637 const_iv (GL_FASTEST),
1638 const_iv (GL_V2F),
1639 const_iv (GL_V3F),
1640 const_iv (GL_T2F_V3F),
1641 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 1642# undef const_iv
1564 }; 1643 };
1565 1644
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1645 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1646 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1568} 1647}
1569 1648
1649char *
1650gl_vendor ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VENDOR);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_version ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_VERSION);
1660 OUTPUT:
1661 RETVAL
1662
1663char *
1664gl_extensions ()
1665 CODE:
1666 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1667 OUTPUT:
1668 RETVAL
1669
1570int glGetError () 1670int glGetError ()
1571 1671
1572void glClear (int mask) 1672void glClear (int mask)
1573 1673
1574void glClearColor (float r, float g, float b, float a = 1.0) 1674void glClearColor (float r, float g, float b, float a = 1.0)
1582 1682
1583void glHint (int target, int mode) 1683void glHint (int target, int mode)
1584 1684
1585void glBlendFunc (int sfactor, int dfactor) 1685void glBlendFunc (int sfactor, int dfactor)
1586 1686
1687void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1688 CODE:
1689 gl_BlendFuncSeparate (sa, da, saa, daa);
1690
1691void glDepthMask (int flag)
1692
1587void glLogicOp (int opcode) 1693void glLogicOp (int opcode)
1588 1694
1589void glColorMask (int red, int green, int blue, int alpha) 1695void glColorMask (int red, int green, int blue, int alpha)
1590 1696
1591void glMatrixMode (int mode) 1697void glMatrixMode (int mode)
1594 1700
1595void glPopMatrix () 1701void glPopMatrix ()
1596 1702
1597void glLoadIdentity () 1703void glLoadIdentity ()
1598 1704
1599# near and far are due to microsofts buggy c compiler 1705# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707
1708# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1709void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1601 1710
1602void glViewport (int x, int y, int width, int height) 1711void glViewport (int x, int y, int width, int height)
1603 1712
1604void glScissor (int x, int y, int width, int height) 1713void glScissor (int x, int y, int width, int height)
1619 1728
1620void glEnd () 1729void glEnd ()
1621 1730
1622void glColor (float r, float g, float b, float a = 1.0) 1731void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 1732 PROTOTYPE: @
1733 ALIAS:
1734 glColor_premultiply = 1
1624 CODE: 1735 CODE:
1736 if (ix)
1737 {
1738 r *= a;
1739 g *= a;
1740 b *= a;
1741 }
1742 // microsoft visual "c" rounds instead of truncating...
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 1743 glColor4ub (MIN ((int)(r * 256.f), 255),
1626 MIN ((int)(g * 255.f), 255), 1744 MIN ((int)(g * 256.f), 255),
1627 MIN ((int)(b * 255.f), 255), 1745 MIN ((int)(b * 256.f), 255),
1628 MIN ((int)(a * 255.f), 255)); 1746 MIN ((int)(a * 256.f), 255));
1747
1748void glInterleavedArrays (int format, int stride, char *data)
1749
1750void glDrawElements (int mode, int count, int type, char *indices)
1751
1752# 1.2 void glDrawRangeElements (int mode, int start, int end
1753
1754void glRasterPos (float x, float y, float z = 0.)
1755 CODE:
1756 glRasterPos3f (0, 0, z);
1757 glBitmap (0, 0, 0, 0, x, y, 0);
1629 1758
1630void glVertex (float x, float y, float z = 0.) 1759void glVertex (float x, float y, float z = 0.)
1631 CODE: 1760 CODE:
1632 glVertex3f (x, y, z); 1761 glVertex3f (x, y, z);
1633 1762
1645 1774
1646void glBindTexture (int target, int name) 1775void glBindTexture (int target, int name)
1647 1776
1648void glConvolutionParameter (int target, int pname, float params) 1777void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 1778 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1779 if (gl.ConvolutionParameterf)
1780 gl.ConvolutionParameterf (target, pname, params);
1651 1781
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1782void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 1783 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1784 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 1785 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 1786
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1787void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 1788 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1789 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 1790 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 1791
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1792void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1663 1793
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1794void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 1795
1666void glRasterPos (int x, int y) 1796void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE:
1668 glRasterPos2i (x, y);
1669 1797
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 1799
1672int glGenTexture () 1800int glGenTexture ()
1673 CODE: 1801 CODE:
1700 1828
1701void glEndList () 1829void glEndList ()
1702 1830
1703void glCallList (int list) 1831void glCallList (int list)
1704 1832
1833

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