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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.113 by root, Wed Jun 14 16:20:21 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
23#include <glib/gmacros.h> 52#include <glib/gmacros.h>
24 53
25#include <pango/pango.h> 54#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 55
27#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
53 99
54static struct 100static struct
55{ 101{
56#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 103#include "glfunc.h"
58#undef GL_FUNC 104#undef GL_FUNC
59} gl; 105} gl;
60 106
107static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 109{
63 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 114 else
68 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
69} 116}
70 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
73 153
74typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
75 173
76typedef struct cf_layout { 174typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
80 int base_height; 177 int base_height;
81 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
82} *CFClient__Layout; 180} *DC__Layout;
83 181
84static CFClient__Font default_font; 182static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
87 185
88static void 186static void
89substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
90{ 188{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 190#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 192#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 194}
101 195
102static void 196static void
103layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
104{ 198{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
107 */ 201 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
109 203
110 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 206
113 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
114} 208}
115 209
116static void 210static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
120 217
121 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 220
124 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
125} 222 if (!rect.height) rect.height = 1;
126 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
127typedef uint16_t mapface; 229typedef uint16_t faceid;
128 230
129typedef struct { 231typedef struct {
130 GLint name; 232 GLuint name;
131 int w, h; 233 int w, h;
132 float s, t; 234 float s, t;
133 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
134} maptex; 238} maptex;
135 239
136typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
137 int16_t darkness; 243 uint16_t darkness;
138 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 245} mapcell;
140 246
141typedef struct { 247typedef struct {
142 int32_t c0, c1; 248 int32_t c0, c1;
143 mapcell *col; 249 mapcell *col;
144} maprow; 250} maprow;
145 251
146typedef struct map { 252typedef struct map {
147 int x, y, w, h; 253 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 255 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 256 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 257
155 int32_t rows; 258 int32_t rows;
156 maprow *row; 259 maprow *row;
157} *CFClient__Map; 260} *DC__Map;
158 261
159static char * 262static char *
160prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
161{ 264{
162 char *p; 265 char *p;
179} 282}
180 283
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
184static maprow * 307static maprow *
185map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
186{ 309{
187 if (0 > y) 310 if (0 > y)
188 { 311 {
189 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
228 351
229 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
230} 353}
231 354
232static mapcell * 355static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
234{ 357{
235 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
236} 359}
237 360
238static void 361static void
239map_clear (CFClient__Map self) 362map_clear (DC__Map self)
240{ 363{
241 int r; 364 int r;
242 365
243 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
251 self->oy = 0; 374 self->oy = 0;
252 self->row = 0; 375 self->row = 0;
253 self->rows = 0; 376 self->rows = 0;
254} 377}
255 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
256static void 389static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 391{
259 int x, y; 392 int x, y;
260 maprow *row; 393 maprow *row;
394 mapcell *cell;
261 395
262 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 397 if (y >= 0)
264 { 398 {
265 if (y >= self->rows) 399 if (y >= self->rows)
271 if (x >= row->c0) 405 if (x >= row->c0)
272 { 406 {
273 if (x >= row->c1) 407 if (x >= row->c1)
274 break; 408 break;
275 409
276 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
277 } 413 }
278 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
279} 431}
280 432
281static void 433static void
282music_finished (void) 434music_finished (void)
283{ 435{
319 n |= n >> 16; 471 n |= n >> 16;
320 472
321 return n + 1; 473 return n + 1;
322} 474}
323 475
324MODULE = CFClient PACKAGE = CFClient 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
325 585
326PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
327 587
328BOOT: 588BOOT:
329{ 589{
330 HV *stash = gv_stashpv ("CFClient", 1); 590 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 591 static const struct {
332 const char *name; 592 const char *name;
333 IV iv; 593 IV iv;
334 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
336 const_iv (SDL_ACTIVEEVENT), 599 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 600 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 601 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 602 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 603 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 612 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 613 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 614 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 615 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 733 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 734 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 735 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 736 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 737 const_iv (SDLK_UNDO),
738
418 const_iv (KMOD_NONE), 739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 741 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 744 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 747 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 755
431 const_iv (KMOD_SHIFT), 756 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 757
433 const_iv (KMOD_META) 758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
434# undef const_iv 788# undef const_iv
435 }; 789 };
436 790
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
793
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 796}
797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
803
804int
805in_destruct ()
806 CODE:
807 RETVAL = PL_main_cv == Nullcv;
808 OUTPUT:
809 RETVAL
810
811NV floor (NV x)
812
813NV ceil (NV x)
814
815IV minpot (UV n)
816
817IV popcount (UV n)
440 818
441void 819void
442pango_init () 820pango_init ()
443 CODE: 821 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 822{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 826 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 827#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 830#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 831}
467 832
468int 833char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 834
471void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
472SDL_Quit () 843void SDL_Quit ()
473 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
474void 854void
475SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
476 PPCODE: 856 PPCODE:
477{ 857{
478 SDL_Rect **m; 858 SDL_Rect **m;
479 859
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 864
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 867
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 872
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 875
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 877
500 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
501 while (*m) 879 while (*m)
502 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
503 AV *av = newAV (); 883 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
507 890
508 ++m; 891 ++m;
509 } 892 }
510} 893}
511 894
512char *
513SDL_GetError ()
514
515int 895int
516SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
518 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 909 );
910
521 if (RETVAL) 911 if (RETVAL)
522 { 912 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 917#include "glfunc.h"
526# undef GL_FUNC 918#undef GL_FUNC
527 } 919 }
920}
528 OUTPUT: 921 OUTPUT:
529 RETVAL 922 RETVAL
530 923
531void 924void
532SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
533 926
534char * 927char *
535SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
536 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
537void 936void
538SDL_PollEvent () 937poll_events ()
539 PPCODE: 938 PPCODE:
540{ 939{
541 SDL_Event ev; 940 SDL_Event ev;
542 941
543 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 944 {
545 HV *hv = newHV (); 945 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 947
548 switch (ev.type) 948 switch (ev.type)
549 { 949 {
550 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
551 case SDL_KEYUP: 951 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 957 break;
557 958
558 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 962 break;
562 963
563 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
571 break; 990 break;
572 991
573 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 995
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1006 break;
588 } 1007 }
589 1008
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1010 }
592} 1011}
593 1012
594int 1013int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1015 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
599 1018
600void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
601Mix_CloseAudio () 1036Mix_CloseAudio ()
602 1037
603int 1038int
604Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
605 1040
1041const char *
1042Mix_GetError ()
1043
606void 1044void
607lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
608 CODE: 1046 CODE:
1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1048
1049void
1050win32_proxy_info ()
1051 PPCODE:
1052{
609#ifndef _WIN32 1053#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 char buffer[2048];
1055 DWORD buflen;
1056
1057 EXTEND (SP, 3);
1058
1059 buflen = sizeof (buffer);
1060 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1061 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1062 {
1063 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1064
1065 buflen = sizeof (buffer);
1066 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1067 {
1068 PUSHs (newSVpv (buffer, 0));
1069
1070 buflen = sizeof (buffer);
1071 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1072 PUSHs (newSVpv (buffer, 0));
1073 }
1074 }
611#endif 1075#endif
1076}
612 1077
613void 1078int
614add_font (char *file) 1079add_font (char *file)
615 CODE: 1080 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1082 OUTPUT:
618 // cairo... sigh... requires win2000 1083 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0);
620#endif
621 1084
622void 1085void
623load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
624 ALIAS: 1087 ALIAS:
625 load_image_file = 1 1088 load_image_file = 1
628 STRLEN image_len; 1091 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
635 1098
636 if (!rw) 1099 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
638 1101
667 1130
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1131 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1132
670 assert (surface2->pitch == surface2->w * 4); 1133 assert (surface2->pitch == surface2->w * 4);
671 1134
1135 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1136 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1137 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1138 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1139 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1140 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1141 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1142 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1143 SDL_UnlockSurface (surface2);
681 1144
682 SDL_FreeSurface (surface); 1145 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1146 SDL_FreeSurface (surface2);
684} 1147}
685 1148
711void 1174void
712error (char *message) 1175error (char *message)
713 CODE: 1176 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1178#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1180#endif
718 1181
719void 1182void
720fatal (char *message) 1183fatal (char *message)
721 CODE: 1184 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1186#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1188#endif
726 _exit (1); 1189 _exit (1);
727 1190
728void 1191void
729_exit (int retval) 1192_exit (int retval = 0)
730 CODE: 1193 CODE:
1194#ifdef WIN32
1195 ExitThread (retval); // unclean, please beam me up
1196#else
731 _exit (retval); 1197 _exit (retval);
1198#endif
732 1199
1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
1208
733MODULE = CFClient PACKAGE = CFClient::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
734 1210
735CFClient::Font 1211PROTOTYPES: DISABLE
1212
1213DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
737 CODE: 1215 CODE:
738{ 1216{
739 int count; 1217 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
743} 1221}
744 OUTPUT: 1222 OUTPUT:
745 RETVAL 1223 RETVAL
746 1224
747void 1225void
748DESTROY (CFClient::Font self) 1226DESTROY (DC::Font self)
749 CODE: 1227 CODE:
750 pango_font_description_free (self); 1228 pango_font_description_free (self);
751 1229
752void 1230void
753make_default (CFClient::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
754 CODE: 1233 CODE:
755 default_font = self; 1234 default_font = self;
756 1235
757MODULE = CFClient PACKAGE = CFClient::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1237
759CFClient::Layout 1238PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0) 1239
1240void
1241glyph_cache_backup ()
1242 PROTOTYPE:
1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
1250 tc_restore ();
1251
1252DC::Layout
1253new (SV *class)
761 CODE: 1254 CODE:
762 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
763 1256
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1258 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
771 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
772 1265
773 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
774 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
775 OUTPUT: 1268 OUTPUT:
776 RETVAL 1269 RETVAL
777 1270
778void 1271void
779DESTROY (CFClient::Layout self) 1272DESTROY (DC::Layout self)
780 CODE: 1273 CODE:
781 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
782 Safefree (self); 1276 Safefree (self);
783 1277
1278void
1279set_text (DC::Layout self, SV *text_)
1280 CODE:
1281{
1282 STRLEN textlen;
1283 char *text = SvPVutf8 (text_, textlen);
1284
1285 pango_layout_set_text (self->pl, text, textlen);
1286}
1287
1288void
1289set_markup (DC::Layout self, SV *text_)
1290 CODE:
1291{
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_markup (self->pl, text, textlen);
1296}
1297
1298void
1299set_shapes (DC::Layout self, ...)
1300 CODE:
1301{
1302 PangoAttrList *attrs = 0;
1303 const char *text = pango_layout_get_text (self->pl);
1304 const char *pos = text;
1305 int arg = 4;
1306
1307 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1308 {
1309 PangoRectangle inkrect, rect;
1310 PangoAttribute *attr;
1311
1312 int x = SvIV (ST (arg - 3));
1313 int y = SvIV (ST (arg - 2));
1314 int w = SvIV (ST (arg - 1));
1315 int h = SvIV (ST (arg ));
1316
1317 inkrect.x = 0;
1318 inkrect.y = 0;
1319 inkrect.width = 0;
1320 inkrect.height = 0;
1321
1322 rect.x = x * PANGO_SCALE;
1323 rect.y = y * PANGO_SCALE;
1324 rect.width = w * PANGO_SCALE;
1325 rect.height = h * PANGO_SCALE;
1326
1327 if (!attrs)
1328 attrs = pango_layout_get_attributes (self->pl);
1329
1330 attr = pango_attr_shape_new (&inkrect, &rect);
1331 attr->start_index = pos - text;
1332 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1333 pango_attr_list_insert (attrs, attr);
1334
1335 arg += 4;
1336 pos += sizeof (OBJ_STR) - 1;
1337 }
1338
1339 if (attrs)
1340 pango_layout_set_attributes (self->pl, attrs);
1341}
1342
1343void
1344get_shapes (DC::Layout self)
1345 PPCODE:
1346{
1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1348
1349 do
1350 {
1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1352
1353 if (run && shape_attr_p (run))
1354 {
1355 PangoRectangle extents;
1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1357
1358 EXTEND (SP, 2);
1359 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1360 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1361 }
1362 }
1363 while (pango_layout_iter_next_run (iter));
1364
1365 pango_layout_iter_free (iter);
1366}
1367
784int 1368int
785is_rgba (CFClient::Layout self) 1369has_wrapped (DC::Layout self)
786 CODE: 1370 CODE:
787 RETVAL = self->rgba; 1371{
1372 int lines = 1;
1373 const char *text = pango_layout_get_text (self->pl);
1374
1375 while (*text)
1376 lines += *text++ == '\n';
1377
1378 RETVAL = lines < pango_layout_get_line_count (self->pl);
1379}
788 OUTPUT: 1380 OUTPUT:
789 RETVAL 1381 RETVAL
790 1382
791void
792set_text (CFClient::Layout self, SV *text_)
793 CODE:
794{
795 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen);
797
798 pango_layout_set_text (self->pl, text, textlen);
799}
800
801void
802set_markup (CFClient::Layout self, SV *text_)
803 CODE:
804{
805 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen);
807
808 pango_layout_set_markup (self->pl, text, textlen);
809}
810
811SV * 1383SV *
812get_text (CFClient::Layout self) 1384get_text (DC::Layout self)
813 CODE: 1385 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
816 OUTPUT: 1388 OUTPUT:
817 RETVAL 1389 RETVAL
818 1390
819void 1391void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1393 CODE:
822 self->r = r; 1394 self->r = r;
823 self->g = g; 1395 self->g = g;
824 self->b = b; 1396 self->b = b;
825 self->a = a; 1397 self->a = a;
826 1398
827void 1399void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1401 CODE:
830 if (self->font != font) 1402 if (self->font != font)
831 { 1403 {
832 self->font = font; 1404 self->font = font;
833 layout_update_font (self); 1405 layout_update_font (self);
834 } 1406 }
835 1407
836void 1408void
837set_height (CFClient::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
838 CODE: 1410 CODE:
839 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
840 { 1412 {
841 self->base_height = base_height; 1413 self->base_height = base_height;
842 layout_update_font (self); 1414 layout_update_font (self);
843 } 1415 }
844 1416
845void 1417void
846set_width (CFClient::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
847 CODE: 1419 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1421
850void 1422void
851set_indent (CFClient::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
852 CODE: 1424 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1426
855void 1427void
856set_spacing (CFClient::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
857 CODE: 1429 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1431
860void 1432void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1434 CODE:
863 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
868 ); 1440 );
869 1441
870void 1442void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1444 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1446
875void 1447void
876size (CFClient::Layout self) 1448size (DC::Layout self)
877 PPCODE: 1449 PPCODE:
878{ 1450{
879 int w, h; 1451 int w, h;
880 1452
881 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
886} 1458}
887 1459
888int 1460int
1461descent (DC::Layout self)
1462 CODE:
1463{
1464 PangoRectangle rect;
1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1467 RETVAL = PANGO_DESCENT (rect);
1468}
1469 OUTPUT:
1470 RETVAL
1471
1472int
889xy_to_index (CFClient::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1474 CODE:
891{ 1475{
892 int index, trailing; 1476 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1478 RETVAL = index + trailing;
895} 1479}
896 OUTPUT: 1480 OUTPUT:
897 RETVAL 1481 RETVAL
898 1482
899void 1483void
900cursor_pos (CFClient::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
901 PPCODE: 1485 PPCODE:
902{ 1486{
903 PangoRectangle strong_pos; 1487 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1489
906 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1494}
911 1495
912void 1496void
913render (CFClient::Layout self) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1498 PPCODE:
915{ 1499{
916 SV *retval; 1500 int line, x;
917 int w, h;
918 1501
919 layout_get_pixel_size (self, &w, &h); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1503#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1505 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1506#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1507 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510}
1511
1512void
1513line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515{
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1530 else
976 { 1531 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1532 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1534 }
1001} 1535}
1002 1536
1537void
1538render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1541 pango_opengl_render_layout_subpixel (
1542 self->pl,
1543 self->rc,
1544 x * PANGO_SCALE, y * PANGO_SCALE,
1545 self->r, self->g, self->b, self->a,
1546 flags
1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1551
1552void
1553draw (DC::Layout self)
1554 CODE:
1555{
1556 glEnable (GL_TEXTURE_2D);
1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1563
1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1003MODULE = CFClient PACKAGE = CFClient::Texture 1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1572
1005void 1573PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1574
1012 if (ow && oh) 1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1580 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1581 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1585
1026 SvPOK_only (result_); 1586 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1028 1588
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1590 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1592
1033 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1594 }
1040} 1595}
1041 1596
1042void 1597void
1043draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1044 PROTOTYPE: $$$;$$ 1599 PROTOTYPE: $$$;$$
1045 ALIAS: 1600 ALIAS:
1046 draw_quad_alpha = 1 1601 draw_quad_alpha = 1
1047 draw_quad_alpha_premultiplied = 2 1602 draw_quad_alpha_premultiplied = 2
1048 CODE: 1603 CODE:
1049{ 1604{
1050 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1054 1612
1055 if (items < 5) 1613 if (items < 5)
1056 { 1614 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1088 } 1646 }
1089} 1647}
1090 1648
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1659
1091MODULE = CFClient PACKAGE = CFClient::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1661
1093CFClient::Map 1662PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1663
1664DC::Map
1665new (SV *class)
1095 CODE: 1666 CODE:
1096 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1097 RETVAL->x = 0; 1668 RETVAL->x = 0;
1098 RETVAL->y = 0; 1669 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1670 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1671 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1677 RETVAL->row = 0;
1109 OUTPUT: 1678 OUTPUT:
1110 RETVAL 1679 RETVAL
1111 1680
1112void 1681void
1113DESTROY (CFClient::Map self) 1682DESTROY (DC::Map self)
1114 CODE: 1683 CODE:
1115{ 1684{
1116 map_clear (self); 1685 map_clear (self);
1117 Safefree (self->face); 1686 Safefree (self->face2tile);
1118 Safefree (self->tex); 1687 Safefree (self->tex);
1119 Safefree (self); 1688 Safefree (self);
1120} 1689}
1121 1690
1122void 1691void
1692resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697void
1123clear (CFClient::Map self) 1698clear (DC::Map self)
1124 CODE: 1699 CODE:
1125 map_clear (self); 1700 map_clear (self);
1126 1701
1127void 1702void
1128set_face (CFClient::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1704 CODE:
1130{ 1705{
1131 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1707 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1708}
1139 1709
1140void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1735 CODE:
1143{ 1736{
1144 while (self->texs <= texid) 1737 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1738
1150 { 1739 {
1151 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1152 1741
1153 tex->name = name; 1742 tex->name = name;
1170 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1761}
1173 1762
1174int 1763int
1175ox (CFClient::Map self) 1764ox (DC::Map self)
1176 ALIAS: 1765 ALIAS:
1177 oy = 1 1766 oy = 1
1178 x = 2 1767 x = 2
1179 y = 3 1768 y = 3
1180 w = 4 1769 w = 4
1191 } 1780 }
1192 OUTPUT: 1781 OUTPUT:
1193 RETVAL 1782 RETVAL
1194 1783
1195void 1784void
1196scroll (CFClient::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1197 CODE: 1786 CODE:
1198{ 1787{
1199 if (dx > 0) 1788 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 1790 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 1792
1204 if (dy > 0) 1793 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 1794 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 1795 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 1797
1209 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1211 1800
1212 while (self->y < 0) 1801 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1218 } 1807 }
1219} 1808}
1220 1809
1221void 1810SV *
1222map1a_update (CFClient::Map self, SV *data_) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1223 CODE: 1812 CODE:
1224{ 1813{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 1816 mapcell *cell;
1228 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1229 1820
1230 while (data < data_end) 1821 while (data < data_end - 1)
1231 { 1822 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1233 1824
1234 x = ((flags >> 10) & 63) + self->x; 1825 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 1826 y = self->y + ((flags >> 4) & 63);
1236 1827
1237 cell = map_get_cell (self, x, y); 1828 cell = map_get_cell (self, x, y);
1238 1829
1239 if (flags & 15) 1830 if (flags & 15)
1240 { 1831 {
1241 if (cell->darkness < 0) 1832 if (!cell->darkness)
1242 { 1833 {
1834 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 1835 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 1836 }
1248 1837
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 1838 //TODO: don't trust server data to be in-range(!)
1252 1839
1253 if (flags & 4) 1840 if (flags & 8)
1254 { 1841 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1842 if (extmap)
1843 {
1844 uint8_t ext, cmd;
1845
1846 do
1847 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1;
1856 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 }
1876 while (ext & 0x80);
1877 }
1878 else
1879 cell->darkness = *data++ + 1;
1256 } 1880 }
1257 1881
1882 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 1883 if (flags & (4 >> z))
1259 { 1884 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1261 } 1902 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 1903 }
1268 else 1904 else
1269 cell->darkness = -1; 1905 CELL_CLEAR (cell);
1270 } 1906 }
1271} 1907}
1908 OUTPUT:
1909 RETVAL
1272 1910
1273SV * 1911SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 1913 CODE:
1276{ 1914{
1277 int x1, x; 1915 int x1, x;
1278 int y1, y; 1916 int y1, y;
1279 int z; 1917 int z;
1300 { 1938 {
1301 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1302 1940
1303 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1304 { 1942 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 1945 int a1 = tex.a;
1312 1946
1313 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1314 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1315 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1316 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1317 }
1318 } 1951 }
1319 } 1952 }
1320 1953
1321 *map++ = (r ) 1954 *map++ = (r )
1322 | (g << 8) 1955 | (g << 8)
1329} 1962}
1330 OUTPUT: 1963 OUTPUT:
1331 RETVAL 1964 RETVAL
1332 1965
1333void 1966void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE:
1969{
1970 int x, y, z;
1971
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028
2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
2049
2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
2155 {
2156 int level = (w << 5) | b;
2157 HE *he;
2158
2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
2161 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he);
2163 IV bits = SvIVX (HeVAL (he));
2164
2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
2168 {
2169 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T;
2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
2183 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS);
2186 }
2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
2209 }
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
2238 glDisable (GL_BLEND);
2239 rc_free (rc);
2240
2241 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 int px = x * T;
2253 int py = y * T;
2254
2255 if (cell->stat_hp)
2256 {
2257 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2259
2260 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py);
2263
2264 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2265 glRectf (px + 2,
2266 py - thick - 1,
2267 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2268 }
2269 }
2270 }
2271}
2272
2273void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2275 CODE:
2276{
2277 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F },
2279 { 1.00F, 1.00F, 1.00F },
2280 { 0.00F, 0.00F, 0.55F },
2281 { 1.00F, 0.00F, 0.00F },
2282
2283 { 1.00F, 0.54F, 0.00F },
2284 { 0.11F, 0.56F, 1.00F },
2285 { 0.93F, 0.46F, 0.00F },
2286 { 0.18F, 0.54F, 0.34F },
2287
2288 { 0.56F, 0.73F, 0.56F },
2289 { 0.80F, 0.80F, 0.80F },
2290 { 0.55F, 0.41F, 0.13F },
2291 { 0.99F, 0.77F, 0.26F },
2292
2293 { 0.74F, 0.65F, 0.41F },
2294
2295 { 0.00F, 1.00F, 1.00F },
2296 { 1.00F, 0.00F, 1.00F },
2297 { 1.00F, 1.00F, 0.00F },
2298 };
2299
2300 int x, y;
2301
2302 glEnable (GL_TEXTURE_2D);
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2304 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS);
2307
2308 for (y = 0; y < h; y++)
2309 for (x = 0; x < w; x++)
2310 {
2311 unsigned char m = data [x + y * w];
2312
2313 if (m)
2314 {
2315 float *c = color [m & 15];
2316
2317 float tx1 = m & 0x40 ? 0.5 : 0.;
2318 float tx2 = tx1 + 0.5;
2319
2320 glColor4f (c[0], c[1], c[2], 0.75);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 }
2326 }
2327
2328 glEnd ();
2329 glDisable (GL_BLEND);
2330 glDisable (GL_TEXTURE_2D);
2331}
2332
2333void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1335 PPCODE: 2335 PPCODE:
1336{ 2336{
1337 int vx, vy;
1338 int x, y, z; 2337 int x, y;
1339 int last_name; 2338 int sw1 = sw + 2;
1340 mapface face; 2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1341 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1344 2345
1345 memset (darkness, 255, sw4 * sh);
1346 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1347 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1348 2348
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2349 mx += self->x - 1;
1350 vy = self->y + (self->h - sh) / 2 - shift_y; 2350 my += self->y - 1;
1351 2351
1352 /* 2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1353 int vx = self->vx = self->w >= sw
1354 ? self->x + (self->w - sw) / 2
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356 2353
1357 int vy = self->vy = self->h >= sh
1358 ? self->y + (self->h - sh) / 2
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1360 */
1361
1362 glColor4ub (255, 255, 255, 255);
1363
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++)
1374 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1376 { 2356 {
1377 maprow *row = self->row + (y + vy); 2357 maprow *row = self->row + (y + my);
1378 2358
1379 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1381 { 2361 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1383 2363
1384 darkness[y * sw4 + x] = cell->darkness < 0 2364 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1)
1385 ? 255 - FOW_DARKNESS 2366 : 255 - FOW_DARKNESS;
1386 : 255 - cell->darkness;
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 {
1392 maptex tex = self->tex [face];
1393
1394 int px = (x + 1) * 32 - tex.w;
1395 int py = (y + 1) * 32 - tex.h;
1396
1397 if (last_name != tex.name)
1398 {
1399 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name);
1402 glBegin (GL_QUADS);
1403 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 }
1410 } 2367 }
1411 } 2368 }
1412 2369
1413 glEnd (); 2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1414 2382
1415 glDisable (GL_TEXTURE_2D); 2383 uint8_t r11 = (d11 + d21 + d12) / 3;
1416 glDisable (GL_BLEND); 2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
1417 2407
1418 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1422} 2412}
1423 2413
1424SV * 2414SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2416 CODE:
1427{ 2417{
1428 int x, y, x1, y1; 2418 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1456 { 2446 {
1457 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2448 uint8_t flags = 0;
1459 2449
1460 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1463 2453
1464 *data++ = flags; 2454 *data++ = flags;
1465 2455
1466 if (flags & 1) 2456 if (flags & 1)
1467 { 2457 {
2458 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2460 *data++ = tile;
1470 } 2461 }
1471 2462
1472 if (flags & 2) 2463 if (flags & 2)
1473 { 2464 {
2465 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2467 *data++ = tile;
1476 } 2468 }
1477 2469
1478 if (flags & 4) 2470 if (flags & 4)
1479 { 2471 {
2472 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2474 *data++ = tile;
1482 } 2475 }
1483 } 2476 }
1484 else 2477 else
1485 *data++ = 0; 2478 *data++ = 0;
1486 } 2479 }
1487 } 2480 }
1488 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1489 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1491 RETVAL = data_sv; 2489 RETVAL = data_sv;
1492} 2490}
1493 OUTPUT: 2491 OUTPUT:
1494 RETVAL 2492 RETVAL
1495 2493
1496void 2494void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2496 PPCODE:
1499{ 2497{
1500 int x, y, z; 2498 int x, y, z;
1501 int w, h; 2499 int w, h;
1502 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1503 2511
1504 if (*data++ != 0) 2512 if (*data++ != 0)
1505 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1506 2514
1507 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1509 2517
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2530 {
1523 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1524 2532
1525 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1526 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1527 uint8_t flags = *data++; 2540 flags = *data++;
1528 2541
1529 if (flags) 2542 if (flags)
1530 { 2543 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1534 2546
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2550
1539 if (cell->darkness <= 0) 2551 if (cell->darkness == 0)
1540 { 2552 {
1541 cell->darkness = -1; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1542 2555
1543 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1544 { 2557 {
1545 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1546 2559
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1549 } 2567 }
1550 } 2568 }
1551 } 2569 }
1552 } 2570 }
1553 } 2571 }
1554} 2572}
1555 2573
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2575
1558CFClient::MixChunk 2576DC::RW
1559new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1560 CODE: 2578 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1562 OUTPUT: 2585 OUTPUT:
1563 RETVAL 2586 RETVAL
1564 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1565void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1566DESTROY (CFClient::MixChunk self) 2697DESTROY (DC::MixChunk self)
1567 CODE: 2698 CODE:
1568 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1569 2700
1570int 2701int
1571volume (CFClient::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2707 OUTPUT:
1575 RETVAL 2708 RETVAL
1576 2709
1577int 2710DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2712 CODE:
2713{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1581 OUTPUT: 2725 OUTPUT:
1582 RETVAL 2726 RETVAL
1583 2727
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1585 2729
1586int 2730int
1587volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1588 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 2737 OUTPUT:
1591 RETVAL 2738 RETVAL
1592 2739
1593CFClient::MixMusic 2740void
1594new_from_file (SV *class, char *path) 2741fade_out (int ms)
1595 CODE: 2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750DC::MixMusic
2751new (SV *class, DC::RW rwops)
2752 CODE:
1596 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1597 OUTPUT: 2754 OUTPUT:
1598 RETVAL 2755 RETVAL
1599 2756
1600void 2757void
1601DESTROY (CFClient::MixMusic self) 2758DESTROY (DC::MixMusic self)
1602 CODE: 2759 CODE:
1603 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1604 2761
1605int 2762int
1606play (CFClient::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1607 CODE: 2764 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 2766 OUTPUT:
1610 RETVAL 2767 RETVAL
1611 2768
2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1613 2777
1614BOOT: 2778BOOT:
1615{ 2779{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 2781 static const struct {
1618 const char *name; 2782 const char *name;
1619 IV iv; 2783 IV iv;
1620 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1622 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 2795 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 2796 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
2800 const_iv (GL_FRONT),
2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 2803 const_iv (GL_AND),
1634 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2808 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 2809 const_iv (GL_ONE_MINUS_DST_ALPHA),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 2810 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 2811 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 2812 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8),
2815 const_iv (GL_RGB5_A1),
1643 const_iv (GL_UNSIGNED_BYTE), 2816 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT), 2817 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT), 2818 const_iv (GL_UNSIGNED_INT),
1646 const_iv (GL_ALPHA), 2819 const_iv (GL_ALPHA),
1647 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1648 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1649 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1650 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1651 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1652 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1653 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1654 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1655 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1656 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1657 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1678 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1679 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1680 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1681 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1682 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1683 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2866 const_iv (GL_LINE_STRIP),
1684 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
1685 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
1686 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1691 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
1692 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
1693 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
1696# undef const_iv 2887# undef const_iv
1697 }; 2888 };
1698 2889
1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
1701} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
1702 2902
1703char * 2903char *
1704gl_vendor () 2904gl_vendor ()
1705 CODE: 2905 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
1719 CODE: 2919 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT: 2921 OUTPUT:
1722 RETVAL 2922 RETVAL
1723 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
1724int glGetError () 2938int glGetError ()
2939
2940void glFinish ()
1725 2941
1726void glClear (int mask) 2942void glClear (int mask)
1727 2943
1728void glClearColor (float r, float g, float b, float a = 1.0) 2944void glClearColor (float r, float g, float b, float a = 1.0)
1729 PROTOTYPE: @ 2945 PROTOTYPE: @
1754 2970
1755void glPopMatrix () 2971void glPopMatrix ()
1756 2972
1757void glLoadIdentity () 2973void glLoadIdentity ()
1758 2974
2975void glDrawBuffer (int buffer)
2976
2977void glReadBuffer (int buffer)
2978
1759# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
1760void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1761 2981
1762# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
1763void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
1764 2986
1765void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
1766 2988
1767void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
1768 2990
1776 2998
1777void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
1778 CODE: 3000 CODE:
1779 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
1780 3002
1781void glBegin (int mode)
1782
1783void glEnd ()
1784
1785void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
1786 PROTOTYPE: @
1787 ALIAS: 3004 ALIAS:
1788 glColor_premultiply = 1 3005 glColor_premultiply = 1
1789 CODE: 3006 CODE:
1790 if (ix) 3007 if (ix)
1791 { 3008 {
1792 r *= a; 3009 r *= a;
1793 g *= a; 3010 g *= a;
1794 b *= a; 3011 b *= a;
1795 } 3012 }
1796 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
1797 glColor4ub (MIN ((int)(r * 256.f), 255), 3014 glColor4f (r, g, b, a);
1798 MIN ((int)(g * 256.f), 255),
1799 MIN ((int)(b * 256.f), 255),
1800 MIN ((int)(a * 256.f), 255));
1801
1802void glInterleavedArrays (int format, int stride, char *data)
1803
1804void glDrawElements (int mode, int count, int type, char *indices)
1805
1806# 1.2 void glDrawRangeElements (int mode, int start, int end
1807 3015
1808void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
1809 CODE: 3017 CODE:
1810 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
1811 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
1816 3024
1817void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
1818 CODE: 3026 CODE:
1819 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
1820 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
1821void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
1822 CODE: 3059 CODE:
1823 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
1824 3061
1825void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
1841void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1842 CODE: 3079 CODE:
1843 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
1844 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1845 3082
1846void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1847 3084
1848void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1849 3086
1850void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
1851 3090
1852void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1853 3092
1854int glGenTexture () 3093int glGenTexture ()
1855 CODE: 3094 CODE:
1856{ 3095 RETVAL = gen_texture ();
1857 GLuint name;
1858 glGenTextures (1, &name);
1859 RETVAL = name;
1860}
1861 OUTPUT: 3096 OUTPUT:
1862 RETVAL 3097 RETVAL
1863 3098
1864void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
1865 CODE: 3100 CODE:
1866{
1867 GLuint name_ = name;
1868 glDeleteTextures (1, &name_); 3101 del_texture (name);
1869} 3102
1870
1871int glGenList () 3103int glGenList ()
1872 CODE: 3104 CODE:
1873 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
1874 OUTPUT: 3106 OUTPUT:
1875 RETVAL 3107 RETVAL
1882 3114
1883void glEndList () 3115void glEndList ()
1884 3116
1885void glCallList (int list) 3117void glCallList (int list)
1886 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1887 3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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