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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.113 by root, Wed Jun 14 16:20:21 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
23#include <glib/gmacros.h> 51#include <glib/gmacros.h>
24 52
25#include <pango/pango.h> 53#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 54
27#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
53 105
54static struct 106static struct
55{ 107{
56#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 109#include "glfunc.h"
58#undef GL_FUNC 110#undef GL_FUNC
59} gl; 111} gl;
60 112
113static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 115{
63 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 120 else
68 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
69} 122}
70 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
148#include "texcache.c"
149#include "rendercache.c"
150
151#include "pango-font.c"
152#include "pango-fontmap.c"
153#include "pango-render.c"
154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 158typedef Mix_Music *DC__MixMusic;
73 159
74typedef PangoFontDescription *CFClient__Font; 160typedef PangoFontDescription *DC__Font;
161
162static int
163shape_attr_p (PangoLayoutRun *run)
164{
165 GSList *attrs = run->item->analysis.extra_attrs;
166
167 while (attrs)
168 {
169 PangoAttribute *attr = attrs->data;
170
171 if (attr->klass->type == PANGO_ATTR_SHAPE)
172 return 1;
173
174 attrs = attrs->next;
175 }
176
177 return 0;
178}
75 179
76typedef struct cf_layout { 180typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 181 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
80 int base_height; 183 int base_height;
81 CFClient__Font font; 184 DC__Font font;
185 rc_t *rc;
82} *CFClient__Layout; 186} *DC__Layout;
83 187
84static CFClient__Font default_font; 188static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 189static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 190static PangoFontMap *opengl_fontmap;
87 191
88static void 192static void
89substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
90{ 194{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 195 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 196#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 197 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 198#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 200}
101 201
102static void 202static void
103layout_update_font (CFClient__Layout self) 203layout_update_font (DC__Layout self)
104{ 204{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
107 */ 207 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
109 209
110 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 212
113 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
114} 214}
115 215
116static void 216static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 218{
219 PangoRectangle rect;
220
221 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 222 pango_layout_get_extents (self->pl, 0, &rect);
120 223
121 if (!*w) *w = 1; 224 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 225 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 226
124 *w = (*w + 3) & ~3; 227 if (!rect.width) rect.width = 1;
125} 228 if (!rect.height) rect.height = 1;
126 229
230 *w = rect.width;
231 *h = rect.height;
232}
233
234typedef uint16_t tileid;
127typedef uint16_t mapface; 235typedef uint16_t faceid;
128 236
129typedef struct { 237typedef struct {
130 GLint name; 238 GLuint name;
131 int w, h; 239 int w, h;
132 float s, t; 240 float s, t;
133 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
134} maptex; 245} maptex;
135 246
136typedef struct { 247typedef struct {
248 uint32_t player;
249 tileid tile[3];
137 int16_t darkness; 250 uint16_t darkness;
138 mapface face[3]; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 252} mapcell;
140 253
141typedef struct { 254typedef struct {
142 int32_t c0, c1; 255 int32_t c0, c1;
143 mapcell *col; 256 mapcell *col;
144} maprow; 257} maprow;
145 258
146typedef struct map { 259typedef struct map {
147 int x, y, w, h; 260 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 262 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 263 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 264
155 int32_t rows; 265 int32_t rows;
156 maprow *row; 266 maprow *row;
157} *CFClient__Map; 267} *DC__Map;
158 268
159static char * 269static char *
160prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
161{ 271{
162 char *p; 272 char *p;
179} 289}
180 290
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
184static maprow * 314static maprow *
185map_get_row (CFClient__Map self, int y) 315map_get_row (DC__Map self, int y)
186{ 316{
187 if (0 > y) 317 if (0 > y)
188 { 318 {
189 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
228 358
229 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
230} 360}
231 361
232static mapcell * 362static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
234{ 364{
235 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
236} 366}
237 367
238static void 368static void
239map_clear (CFClient__Map self) 369map_clear (DC__Map self)
240{ 370{
241 int r; 371 int r;
242 372
243 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
251 self->oy = 0; 381 self->oy = 0;
252 self->row = 0; 382 self->row = 0;
253 self->rows = 0; 383 self->rows = 0;
254} 384}
255 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
256static void 396static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 398{
259 int x, y; 399 int x, y;
260 maprow *row; 400 maprow *row;
401 mapcell *cell;
261 402
262 for (y = y0; y < y0 + h; y++) 403 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 404 if (y >= 0)
264 { 405 {
265 if (y >= self->rows) 406 if (y >= self->rows)
271 if (x >= row->c0) 412 if (x >= row->c0)
272 { 413 {
273 if (x >= row->c1) 414 if (x >= row->c1)
274 break; 415 break;
275 416
276 row->col[x - row->c0].darkness = -1; 417 cell = row->col + x - row->c0;
418
419 CELL_CLEAR (cell);
277 } 420 }
278 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
279} 438}
280 439
281static void 440static void
282music_finished (void) 441music_finished (void)
283{ 442{
319 n |= n >> 16; 478 n |= n >> 16;
320 479
321 return n + 1; 480 return n + 1;
322} 481}
323 482
324MODULE = CFClient PACKAGE = CFClient 483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
494/* SDL should provide this, really. */
495#define SDLK_MODIFIER_MIN 300
496#define SDLK_MODIFIER_MAX 314
497
498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
325 594
326PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
327 596
328BOOT: 597BOOT:
329{ 598{
330 HV *stash = gv_stashpv ("CFClient", 1); 599 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 600 static const struct {
332 const char *name; 601 const char *name;
333 IV iv; 602 IV iv;
334 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
336 const_iv (SDL_ACTIVEEVENT), 608 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 609 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 610 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 611 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 612 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 621 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 622 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 623 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 624 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 742 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 743 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 744 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 745 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 746 const_iv (SDLK_UNDO),
747
418 const_iv (KMOD_NONE), 748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 750 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 753 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 756 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 764
431 const_iv (KMOD_SHIFT), 765 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 766
433 const_iv (KMOD_META) 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
434# undef const_iv 797# undef const_iv
435 }; 798 };
436 799
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
802
803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 805}
806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
812
813int
814in_destruct ()
815 CODE:
816 RETVAL = PL_main_cv == Nullcv;
817 OUTPUT:
818 RETVAL
819
820NV floor (NV x)
821
822NV ceil (NV x)
823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
440 833
441void 834void
442pango_init () 835pango_init ()
443 CODE: 836 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 837{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 841 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 842#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 845#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 846}
467 847
468int 848char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 849
471void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
472SDL_Quit () 858void SDL_Quit ()
473 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
474void 869void
475SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
476 PPCODE: 871 PPCODE:
477{ 872{
478 SDL_Rect **m; 873 SDL_Rect **m;
479 874
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 879
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 882
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 887
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 890
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 892
500 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
501 while (*m) 894 while (*m)
502 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
503 AV *av = newAV (); 898 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
507 905
508 ++m; 906 ++m;
509 } 907 }
510} 908}
511 909
512char *
513SDL_GetError ()
514
515int 910int
516SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
518 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 924 );
925
521 if (RETVAL) 926 if (RETVAL)
522 { 927 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 932#include "glfunc.h"
526# undef GL_FUNC 933#undef GL_FUNC
527 } 934 }
935}
528 OUTPUT: 936 OUTPUT:
529 RETVAL 937 RETVAL
530 938
531void 939void
532SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
533 941
534char * 942char *
535SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
536 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
537void 951void
538SDL_PollEvent () 952poll_events ()
539 PPCODE: 953 PPCODE:
540{ 954{
541 SDL_Event ev; 955 SDL_Event ev;
542 956
543 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 959 {
545 HV *hv = newHV (); 960 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 962
548 switch (ev.type) 963 switch (ev.type)
549 { 964 {
550 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
551 case SDL_KEYUP: 966 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 972 break;
557 973
558 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 977 break;
562 978
563 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
571 break; 1005 break;
572 1006
573 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1010
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1021 break;
588 } 1022 }
589 1023
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1025 }
592} 1026}
593 1027
594int 1028int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1030 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
599 1033
600void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
601Mix_CloseAudio () 1051Mix_CloseAudio ()
602 1052
603int 1053int
604Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
605 1055
1056const char *
1057Mix_GetError ()
1058
606void 1059void
607lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
608 CODE: 1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064void
1065win32_proxy_info ()
1066 PPCODE:
1067{
609#ifndef _WIN32 1068#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
611#endif 1090#endif
1091}
612 1092
613void 1093int
614add_font (char *file) 1094add_font (char *file)
615 CODE: 1095 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1097 OUTPUT:
618 // cairo... sigh... requires win2000 1098 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0);
620#endif
621 1099
622void 1100void
623load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
624 ALIAS: 1102 ALIAS:
625 load_image_file = 1 1103 load_image_file = 1
628 STRLEN image_len; 1106 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
635 1113
636 if (!rw) 1114 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
638 1116
667 1145
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1146 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1147
670 assert (surface2->pitch == surface2->w * 4); 1148 assert (surface2->pitch == surface2->w * 4);
671 1149
1150 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1151 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1152 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1153 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1154 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1155 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1156 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1157 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1158 SDL_UnlockSurface (surface2);
681 1159
682 SDL_FreeSurface (surface); 1160 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1161 SDL_FreeSurface (surface2);
684} 1162}
685 1163
711void 1189void
712error (char *message) 1190error (char *message)
713 CODE: 1191 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1193#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1195#endif
718 1196
719void 1197void
720fatal (char *message) 1198fatal (char *message)
721 CODE: 1199 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1201#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1203#endif
726 _exit (1); 1204 _exit (1);
727 1205
728void 1206void
729_exit (int retval) 1207_exit (int retval = 0)
730 CODE: 1208 CODE:
1209#ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
1211#else
731 _exit (retval); 1212 _exit (retval);
1213#endif
732 1214
1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
733MODULE = CFClient PACKAGE = CFClient::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
734 1232
735CFClient::Font 1233PROTOTYPES: DISABLE
1234
1235DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
737 CODE: 1237 CODE:
738{ 1238{
739 int count; 1239 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
743} 1243}
744 OUTPUT: 1244 OUTPUT:
745 RETVAL 1245 RETVAL
746 1246
747void 1247void
748DESTROY (CFClient::Font self) 1248DESTROY (DC::Font self)
749 CODE: 1249 CODE:
750 pango_font_description_free (self); 1250 pango_font_description_free (self);
751 1251
752void 1252void
753make_default (CFClient::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
754 CODE: 1255 CODE:
755 default_font = self; 1256 default_font = self;
756 1257
757MODULE = CFClient PACKAGE = CFClient::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1259
759CFClient::Layout 1260PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0) 1261
1262void
1263glyph_cache_backup ()
1264 PROTOTYPE:
1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
1272 tc_restore ();
1273
1274DC::Layout
1275new (SV *class)
761 CODE: 1276 CODE:
762 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
763 1278
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1280 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
771 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
772 1287
773 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
774 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
775 OUTPUT: 1290 OUTPUT:
776 RETVAL 1291 RETVAL
777 1292
778void 1293void
779DESTROY (CFClient::Layout self) 1294DESTROY (DC::Layout self)
780 CODE: 1295 CODE:
781 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
782 Safefree (self); 1298 Safefree (self);
783 1299
1300void
1301set_text (DC::Layout self, SV *text_)
1302 CODE:
1303{
1304 STRLEN textlen;
1305 char *text = SvPVutf8 (text_, textlen);
1306
1307 pango_layout_set_text (self->pl, text, textlen);
1308}
1309
1310void
1311set_markup (DC::Layout self, SV *text_)
1312 CODE:
1313{
1314 STRLEN textlen;
1315 char *text = SvPVutf8 (text_, textlen);
1316
1317 pango_layout_set_markup (self->pl, text, textlen);
1318}
1319
1320void
1321set_shapes (DC::Layout self, ...)
1322 CODE:
1323{
1324 PangoAttrList *attrs = 0;
1325 const char *text = pango_layout_get_text (self->pl);
1326 const char *pos = text;
1327 int arg = 4;
1328
1329 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1330 {
1331 PangoRectangle inkrect, rect;
1332 PangoAttribute *attr;
1333
1334 int x = SvIV (ST (arg - 3));
1335 int y = SvIV (ST (arg - 2));
1336 int w = SvIV (ST (arg - 1));
1337 int h = SvIV (ST (arg ));
1338
1339 inkrect.x = 0;
1340 inkrect.y = 0;
1341 inkrect.width = 0;
1342 inkrect.height = 0;
1343
1344 rect.x = x * PANGO_SCALE;
1345 rect.y = y * PANGO_SCALE;
1346 rect.width = w * PANGO_SCALE;
1347 rect.height = h * PANGO_SCALE;
1348
1349 if (!attrs)
1350 attrs = pango_layout_get_attributes (self->pl);
1351
1352 attr = pango_attr_shape_new (&inkrect, &rect);
1353 attr->start_index = pos - text;
1354 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1355 pango_attr_list_insert (attrs, attr);
1356
1357 arg += 4;
1358 pos += sizeof (OBJ_STR) - 1;
1359 }
1360
1361 if (attrs)
1362 pango_layout_set_attributes (self->pl, attrs);
1363}
1364
1365void
1366get_shapes (DC::Layout self)
1367 PPCODE:
1368{
1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1370
1371 do
1372 {
1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1374
1375 if (run && shape_attr_p (run))
1376 {
1377 PangoRectangle extents;
1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1379
1380 EXTEND (SP, 2);
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1383 }
1384 }
1385 while (pango_layout_iter_next_run (iter));
1386
1387 pango_layout_iter_free (iter);
1388}
1389
784int 1390int
785is_rgba (CFClient::Layout self) 1391has_wrapped (DC::Layout self)
786 CODE: 1392 CODE:
787 RETVAL = self->rgba; 1393{
1394 int lines = 1;
1395 const char *text = pango_layout_get_text (self->pl);
1396
1397 while (*text)
1398 lines += *text++ == '\n';
1399
1400 RETVAL = lines < pango_layout_get_line_count (self->pl);
1401}
788 OUTPUT: 1402 OUTPUT:
789 RETVAL 1403 RETVAL
790 1404
791void
792set_text (CFClient::Layout self, SV *text_)
793 CODE:
794{
795 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen);
797
798 pango_layout_set_text (self->pl, text, textlen);
799}
800
801void
802set_markup (CFClient::Layout self, SV *text_)
803 CODE:
804{
805 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen);
807
808 pango_layout_set_markup (self->pl, text, textlen);
809}
810
811SV * 1405SV *
812get_text (CFClient::Layout self) 1406get_text (DC::Layout self)
813 CODE: 1407 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
816 OUTPUT: 1410 OUTPUT:
817 RETVAL 1411 RETVAL
818 1412
819void 1413void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1415 CODE:
822 self->r = r; 1416 self->r = r;
823 self->g = g; 1417 self->g = g;
824 self->b = b; 1418 self->b = b;
825 self->a = a; 1419 self->a = a;
826 1420
827void 1421void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1423 CODE:
830 if (self->font != font) 1424 if (self->font != font)
831 { 1425 {
832 self->font = font; 1426 self->font = font;
833 layout_update_font (self); 1427 layout_update_font (self);
834 } 1428 }
835 1429
836void 1430void
837set_height (CFClient::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
838 CODE: 1432 CODE:
839 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
840 { 1434 {
841 self->base_height = base_height; 1435 self->base_height = base_height;
842 layout_update_font (self); 1436 layout_update_font (self);
843 } 1437 }
844 1438
845void 1439void
846set_width (CFClient::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
847 CODE: 1441 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1443
850void 1444void
851set_indent (CFClient::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
852 CODE: 1446 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1448
855void 1449void
856set_spacing (CFClient::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
857 CODE: 1451 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1453
860void 1454void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1456 CODE:
863 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
868 ); 1462 );
869 1463
870void 1464void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1466 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1468
875void 1469void
876size (CFClient::Layout self) 1470size (DC::Layout self)
877 PPCODE: 1471 PPCODE:
878{ 1472{
879 int w, h; 1473 int w, h;
880 1474
881 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
886} 1480}
887 1481
888int 1482int
1483descent (DC::Layout self)
1484 CODE:
1485{
1486 PangoRectangle rect;
1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1489 RETVAL = PANGO_DESCENT (rect);
1490}
1491 OUTPUT:
1492 RETVAL
1493
1494int
889xy_to_index (CFClient::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1496 CODE:
891{ 1497{
892 int index, trailing; 1498 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1500 RETVAL = index + trailing;
895} 1501}
896 OUTPUT: 1502 OUTPUT:
897 RETVAL 1503 RETVAL
898 1504
899void 1505void
900cursor_pos (CFClient::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
901 PPCODE: 1507 PPCODE:
902{ 1508{
903 PangoRectangle strong_pos; 1509 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1511
906 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1516}
911 1517
912void 1518void
913render (CFClient::Layout self) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1520 PPCODE:
915{ 1521{
916 SV *retval; 1522 int line, x;
917 int w, h;
918 1523
919 layout_get_pixel_size (self, &w, &h); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1525#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1527 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1528#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1529 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532}
1533
1534void
1535line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537{
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1552 else
976 { 1553 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1554 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1556 }
1001} 1557}
1002 1558
1559void
1560render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1563 pango_opengl_render_layout_subpixel (
1564 self->pl,
1565 self->rc,
1566 x * PANGO_SCALE, y * PANGO_SCALE,
1567 self->r, self->g, self->b, self->a,
1568 flags
1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1573
1574void
1575draw (DC::Layout self)
1576 CODE:
1577{
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1585
1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1003MODULE = CFClient PACKAGE = CFClient::Texture 1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1594
1005void 1595PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1596
1012 if (ow && oh) 1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1602 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1603 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1607
1026 SvPOK_only (result_); 1608 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1028 1610
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1612 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1614
1033 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1616 }
1040} 1617}
1041 1618
1042void 1619void
1043draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1044 PROTOTYPE: $$$;$$ 1621 PROTOTYPE: $$$;$$
1045 ALIAS: 1622 ALIAS:
1046 draw_quad_alpha = 1 1623 draw_quad_alpha = 1
1047 draw_quad_alpha_premultiplied = 2 1624 draw_quad_alpha_premultiplied = 2
1048 CODE: 1625 CODE:
1049{ 1626{
1050 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1054 1634
1055 if (items < 5) 1635 if (items < 5)
1056 { 1636 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1088 } 1668 }
1089} 1669}
1090 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1091MODULE = CFClient PACKAGE = CFClient::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1804
1093CFClient::Map 1805PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1806
1807DC::Map
1808new (SV *class)
1095 CODE: 1809 CODE:
1096 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1097 RETVAL->x = 0; 1811 RETVAL->x = 0;
1098 RETVAL->y = 0; 1812 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1813 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1814 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1820 RETVAL->row = 0;
1109 OUTPUT: 1821 OUTPUT:
1110 RETVAL 1822 RETVAL
1111 1823
1112void 1824void
1113DESTROY (CFClient::Map self) 1825DESTROY (DC::Map self)
1114 CODE: 1826 CODE:
1115{ 1827{
1116 map_clear (self); 1828 map_clear (self);
1117 Safefree (self->face); 1829 Safefree (self->face2tile);
1118 Safefree (self->tex); 1830 Safefree (self->tex);
1119 Safefree (self); 1831 Safefree (self);
1120} 1832}
1121 1833
1122void 1834void
1835resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840void
1123clear (CFClient::Map self) 1841clear (DC::Map self)
1124 CODE: 1842 CODE:
1125 map_clear (self); 1843 map_clear (self);
1126 1844
1127void 1845void
1128set_face (CFClient::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1847 CODE:
1130{ 1848{
1131 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1850 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1851}
1139 1852
1140void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1878 CODE:
1143{ 1879{
1144 while (self->texs <= texid) 1880 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1881
1150 { 1882 {
1151 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1152 1884
1153 tex->name = name; 1885 tex->name = name;
1169 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1904}
1173 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1174int 1926int
1175ox (CFClient::Map self) 1927ox (DC::Map self)
1176 ALIAS: 1928 ALIAS:
1177 oy = 1 1929 oy = 1
1178 x = 2 1930 x = 2
1179 y = 3 1931 y = 3
1180 w = 4 1932 w = 4
1191 } 1943 }
1192 OUTPUT: 1944 OUTPUT:
1193 RETVAL 1945 RETVAL
1194 1946
1195void 1947void
1196scroll (CFClient::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1197 CODE: 1949 CODE:
1198{ 1950{
1199 if (dx > 0) 1951 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 1953 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 1955
1204 if (dy > 0) 1956 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 1957 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 1958 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 1960
1209 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1211 1963
1212 while (self->y < 0) 1964 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1218 } 1970 }
1219} 1971}
1220 1972
1221void 1973SV *
1222map1a_update (CFClient::Map self, SV *data_) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1223 CODE: 1975 CODE:
1224{ 1976{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 1979 mapcell *cell;
1228 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1229 1983
1230 while (data < data_end) 1984 while (data < data_end - 1)
1231 { 1985 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1233 1987
1234 x = ((flags >> 10) & 63) + self->x; 1988 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 1989 y = self->y + ((flags >> 4) & 63);
1236 1990
1237 cell = map_get_cell (self, x, y); 1991 cell = map_get_cell (self, x, y);
1238 1992
1239 if (flags & 15) 1993 if (flags & 15)
1240 { 1994 {
1241 if (cell->darkness < 0) 1995 if (!cell->darkness)
1242 { 1996 {
1997 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 1998 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 1999 }
1248 2000
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2001 //TODO: don't trust server data to be in-range(!)
1252 2002
1253 if (flags & 4) 2003 if (flags & 8)
1254 { 2004 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2005 if (extmap)
2006 {
2007 uint8_t ext, cmd;
2008
2009 do
2010 {
2011 ext = *data++;
2012 cmd = ext & 0x7f;
2013
2014 if (cmd < 4)
2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2016 else if (cmd == 5) // health
2017 {
2018 cell->stat_width = 1;
2019 cell->stat_hp = *data++;
2020 }
2021 else if (cmd == 6) // monster width
2022 cell->stat_width = *data++ + 1;
2023 else if (cmd == 0x47)
2024 {
2025 if (*data == 1) cell->player = data [1];
2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2029
2030 data += *data + 1;
2031 }
2032 else if (cmd == 8) // cell flags
2033 cell->flags = *data++;
2034 else if (ext & 0x40) // unknown, multibyte => skip
2035 data += *data + 1;
2036 else
2037 data++;
2038 }
2039 while (ext & 0x80);
2040 }
2041 else
2042 cell->darkness = *data++ + 1;
1256 } 2043 }
1257 2044
2045 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2046 if (flags & (4 >> z))
1259 { 2047 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1261 } 2067 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2068 }
1268 else 2069 else
1269 cell->darkness = -1; 2070 CELL_CLEAR (cell);
1270 } 2071 }
1271} 2072}
2073 OUTPUT:
2074 RETVAL
1272 2075
1273SV * 2076SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2078 CODE:
1276{ 2079{
1277 int x1, x; 2080 int x1, x;
1278 int y1, y; 2081 int y1, y;
1279 int z; 2082 int z;
1300 { 2103 {
1301 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1302 2105
1303 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1304 { 2107 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2110 int a1 = tex.a;
1312 2111
1313 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1314 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1315 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1316 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1317 }
1318 } 2116 }
1319 } 2117 }
1320 2118
1321 *map++ = (r ) 2119 *map++ = (r )
1322 | (g << 8) 2120 | (g << 8)
1329} 2127}
1330 OUTPUT: 2128 OUTPUT:
1331 RETVAL 2129 RETVAL
1332 2130
1333void 2131void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2133 CODE:
2134{
2135 int x, y, z;
2136
2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
2202 for (y = 0; y < sh; y++)
2203 if (0 <= y + my && y + my < self->rows)
2204 {
2205 maprow *row = self->row + (y + my);
2206
2207 for (x = 0; x < sw; x++)
2208 if (row->c0 <= x + mx && x + mx < row->c1)
2209 {
2210 mapcell *cell = row->col + (x + mx - row->c0);
2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
2324 {
2325 int level = (w << 5) | b;
2326 HE *he;
2327
2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
2337 {
2338 maptex tex = self->tex [skey->tile];
2339 int px = (((int)skey->x) - 1) * T;
2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2354 glEnd ();
2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2356 glBegin (GL_QUADS);
2357 }
2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
2380 }
2381 }
2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
2415
2416 // top layer: overlays such as the health bar
2417 for (y = 0; y < sh; y++)
2418 if (0 <= y + my && y + my < self->rows)
2419 {
2420 maprow *row = self->row + (y + my);
2421
2422 for (x = 0; x < sw; x++)
2423 if (row->c0 <= x + mx && x + mx < row->c1)
2424 {
2425 mapcell *cell = row->col + (x + mx - row->c0);
2426
2427 int px = x * T;
2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2435
2436 if (cell->stat_hp)
2437 {
2438 int width = cell->stat_width * T;
2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2440
2441 glColor3ub (0, 0, 0);
2442 glRectf (px + 1, py - thick - 2,
2443 px + width - 1, py);
2444
2445 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2446 glRectf (px + 2,
2447 py - thick - 1,
2448 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2449 }
2450 }
2451 }
2452}
2453
2454void
2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2456 CODE:
2457{
2458 static float color[16][3] = {
2459 { 0.00f, 0.00f, 0.00f },
2460 { 1.00f, 1.00f, 1.00f },
2461 { 0.00f, 0.00f, 0.55f },
2462 { 1.00f, 0.00f, 0.00f },
2463
2464 { 1.00f, 0.54f, 0.00f },
2465 { 0.11f, 0.56f, 1.00f },
2466 { 0.93f, 0.46f, 0.00f },
2467 { 0.18f, 0.54f, 0.34f },
2468
2469 { 0.56f, 0.73f, 0.56f },
2470 { 0.80f, 0.80f, 0.80f },
2471 { 0.55f, 0.41f, 0.13f },
2472 { 0.99f, 0.77f, 0.26f },
2473
2474 { 0.74f, 0.65f, 0.41f },
2475
2476 { 0.00f, 1.00f, 1.00f },
2477 { 1.00f, 0.00f, 1.00f },
2478 { 1.00f, 1.00f, 0.00f },
2479 };
2480
2481 int x, y;
2482
2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2491 glEnable (GL_BLEND);
2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2493 glBegin (GL_QUADS);
2494
2495 for (y = 0; y < h; y++)
2496 for (x = 0; x < w; x++)
2497 {
2498 unsigned char m = data [x + y * w];
2499
2500 if (m)
2501 {
2502 float *c = color [m & 15];
2503
2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2505 float tx2 = tx1 + 0.5f;
2506
2507 glColor4f (c[0], c[1], c[2], 1);
2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2512 }
2513 }
2514
2515 glEnd ();
2516 glDisable (GL_BLEND);
2517 glDisable (GL_TEXTURE_2D);
2518}
2519
2520void
2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1335 PPCODE: 2522 PPCODE:
1336{ 2523{
1337 int vx, vy;
1338 int x, y, z; 2524 int x, y;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1344 2532
1345 memset (darkness, 255, sw4 * sh);
1346 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1347 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1348 2535
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2536 mx += self->x - 1;
1350 vy = self->y + (self->h - sh) / 2 - shift_y; 2537 my += self->y - 1;
1351 2538
1352 /*
1353 int vx = self->vx = self->w >= sw
1354 ? self->x + (self->w - sw) / 2
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356
1357 int vy = self->vy = self->h >= sh
1358 ? self->y + (self->h - sh) / 2
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1360 */
1361
1362 glColor4ub (255, 255, 255, 255);
1363
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++)
1374 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1376 { 2541 {
1377 maprow *row = self->row + (y + vy); 2542 maprow *row = self->row + (y + my);
1378 2543
1379 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1381 { 2546 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1383 2548
1384 darkness[y * sw4 + x] = cell->darkness < 0 2549 darkness1 [y * sw1 + x] = cell->darkness
2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1385 ? 255 - FOW_DARKNESS 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1386 : 255 - cell->darkness;
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 {
1392 maptex tex = self->tex [face];
1393
1394 int px = (x + 1) * 32 - tex.w;
1395 int py = (y + 1) * 32 - tex.h;
1396
1397 if (last_name != tex.name)
1398 {
1399 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name);
1402 glBegin (GL_QUADS);
1403 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 }
1410 } 2552 }
1411 } 2553 }
1412 2554
1413 glEnd (); 2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1414 2567
1415 glDisable (GL_TEXTURE_2D); 2568 uint8_t r11 = (d11 + d21 + d12) / 3;
1416 glDisable (GL_BLEND); 2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
1417 2592
1418 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1422} 2597}
1423 2598
1424SV * 2599SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2601 CODE:
1427{ 2602{
1428 int x, y, x1, y1; 2603 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1456 { 2631 {
1457 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2633 uint8_t flags = 0;
1459 2634
1460 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1463 2638
1464 *data++ = flags; 2639 *data++ = flags;
1465 2640
1466 if (flags & 1) 2641 if (flags & 1)
1467 { 2642 {
2643 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2645 *data++ = tile;
1470 } 2646 }
1471 2647
1472 if (flags & 2) 2648 if (flags & 2)
1473 { 2649 {
2650 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2652 *data++ = tile;
1476 } 2653 }
1477 2654
1478 if (flags & 4) 2655 if (flags & 4)
1479 { 2656 {
2657 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2659 *data++ = tile;
1482 } 2660 }
1483 } 2661 }
1484 else 2662 else
1485 *data++ = 0; 2663 *data++ = 0;
1486 } 2664 }
1487 } 2665 }
1488 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1489 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1491 RETVAL = data_sv; 2674 RETVAL = data_sv;
1492} 2675}
1493 OUTPUT: 2676 OUTPUT:
1494 RETVAL 2677 RETVAL
1495 2678
1496void 2679void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2681 PPCODE:
1499{ 2682{
1500 int x, y, z; 2683 int x, y, z;
1501 int w, h; 2684 int w, h;
1502 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1503 2696
1504 if (*data++ != 0) 2697 if (*data++ != 0)
1505 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1506 2699
1507 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1509 2702
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2715 {
1523 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1524 2717
1525 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1526 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1527 uint8_t flags = *data++; 2725 flags = *data++;
1528 2726
1529 if (flags) 2727 if (flags)
1530 { 2728 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1534 2731
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2735
1539 if (cell->darkness <= 0) 2736 if (cell->darkness == 0)
1540 { 2737 {
1541 cell->darkness = -1; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1542 2740
1543 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1544 { 2742 {
1545 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1546 2744
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1549 } 2752 }
1550 } 2753 }
1551 } 2754 }
1552 } 2755 }
1553 } 2756 }
1554} 2757}
1555 2758
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2760
1558CFClient::MixChunk 2761DC::RW
1559new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1560 CODE: 2763 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1562 OUTPUT: 2770 OUTPUT:
1563 RETVAL 2771 RETVAL
1564 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1565void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1566DESTROY (CFClient::MixChunk self) 2882DESTROY (DC::MixChunk self)
1567 CODE: 2883 CODE:
1568 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1569 2885
1570int 2886int
1571volume (CFClient::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2892 OUTPUT:
1575 RETVAL 2893 RETVAL
1576 2894
1577int 2895DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2897 CODE:
2898{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1581 OUTPUT: 2910 OUTPUT:
1582 RETVAL 2911 RETVAL
1583 2912
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1585 2914
1586int 2915int
1587volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1588 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 2922 OUTPUT:
1591 RETVAL 2923 RETVAL
1592 2924
1593CFClient::MixMusic 2925void
1594new_from_file (SV *class, char *path) 2926fade_out (int ms)
1595 CODE: 2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
1596 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1597 OUTPUT: 2939 OUTPUT:
1598 RETVAL 2940 RETVAL
1599 2941
1600void 2942void
1601DESTROY (CFClient::MixMusic self) 2943DESTROY (DC::MixMusic self)
1602 CODE: 2944 CODE:
1603 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1604 2946
1605int 2947int
1606play (CFClient::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1607 CODE: 2949 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 2951 OUTPUT:
1610 RETVAL 2952 RETVAL
1611 2953
2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1613 2962
1614BOOT: 2963BOOT:
1615{ 2964{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 2966 static const struct {
1618 const char *name; 2967 const char *name;
1619 IV iv; 2968 IV iv;
1620 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 2981 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 2982 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2986 const_iv (GL_FRONT),
2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 2989 const_iv (GL_AND),
1634 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
3003 const_iv (GL_RGBA4),
3004 const_iv (GL_RGBA8),
3005 const_iv (GL_RGB5_A1),
1643 const_iv (GL_UNSIGNED_BYTE), 3006 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT), 3007 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT), 3008 const_iv (GL_UNSIGNED_INT),
1646 const_iv (GL_ALPHA), 3009 const_iv (GL_ALPHA),
1647 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1648 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1649 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1650 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1651 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1652 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1653 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1654 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1655 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1656 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1657 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1678 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1679 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1680 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1681 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1682 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1683 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
3056 const_iv (GL_LINE_STRIP),
1684 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
1685 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
1686 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1691 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
1692 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
1693 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1696# undef const_iv 3080# undef const_iv
1697 }; 3081 };
1698 3082
1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
1701} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
1702 3098
1703char * 3099char *
1704gl_vendor () 3100gl_vendor ()
1705 CODE: 3101 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
1719 CODE: 3115 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT: 3117 OUTPUT:
1722 RETVAL 3118 RETVAL
1723 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
1724int glGetError () 3134int glGetError ()
3135
3136void glFinish ()
1725 3137
1726void glClear (int mask) 3138void glClear (int mask)
1727 3139
1728void glClearColor (float r, float g, float b, float a = 1.0) 3140void glClearColor (float r, float g, float b, float a = 1.0)
1729 PROTOTYPE: @ 3141 PROTOTYPE: @
1740 3152
1741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1742 CODE: 3154 CODE:
1743 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
1744 3156
3157# void glBlendEquation (int se)
3158
1745void glDepthMask (int flag) 3159void glDepthMask (int flag)
1746 3160
1747void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
1748 3162
1749void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
1753void glPushMatrix () 3167void glPushMatrix ()
1754 3168
1755void glPopMatrix () 3169void glPopMatrix ()
1756 3170
1757void glLoadIdentity () 3171void glLoadIdentity ()
3172
3173void glDrawBuffer (int buffer)
3174
3175void glReadBuffer (int buffer)
1758 3176
1759# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
1760void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1761 3179
1762# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
1763void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
1764 3184
1765void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
1766 3186
1767void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
1768 3188
1776 3196
1777void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
1778 CODE: 3198 CODE:
1779 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
1780 3200
1781void glBegin (int mode)
1782
1783void glEnd ()
1784
1785void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
1786 PROTOTYPE: @ 3202 PROTOTYPE: @
1787 ALIAS: 3203 ALIAS:
1788 glColor_premultiply = 1 3204 glColor_premultiply = 1
1789 CODE: 3205 CODE:
1790 if (ix) 3206 if (ix)
1791 { 3207 {
1792 r *= a; 3208 r *= a;
1793 g *= a; 3209 g *= a;
1794 b *= a; 3210 b *= a;
1795 } 3211 }
1796 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
1797 glColor4ub (MIN ((int)(r * 256.f), 255), 3213 glColor4f (r, g, b, a);
1798 MIN ((int)(g * 256.f), 255),
1799 MIN ((int)(b * 256.f), 255),
1800 MIN ((int)(a * 256.f), 255));
1801
1802void glInterleavedArrays (int format, int stride, char *data)
1803
1804void glDrawElements (int mode, int count, int type, char *indices)
1805
1806# 1.2 void glDrawRangeElements (int mode, int start, int end
1807 3214
1808void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
1809 CODE: 3216 CODE:
1810 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
1811 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
1816 3223
1817void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
1818 CODE: 3225 CODE:
1819 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
1820 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
1821void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
1822 CODE: 3258 CODE:
1823 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
1824 3260
1825void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
1841void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1842 CODE: 3278 CODE:
1843 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
1844 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1845 3281
1846void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1847 3283
1848void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1849 3285
1850void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
1851 3289
1852void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1853 3291
1854int glGenTexture () 3292int glGenTexture ()
1855 CODE: 3293 CODE:
1856{ 3294 RETVAL = gen_texture ();
1857 GLuint name;
1858 glGenTextures (1, &name);
1859 RETVAL = name;
1860}
1861 OUTPUT: 3295 OUTPUT:
1862 RETVAL 3296 RETVAL
1863 3297
1864void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
1865 CODE: 3299 CODE:
1866{
1867 GLuint name_ = name;
1868 glDeleteTextures (1, &name_); 3300 del_texture (name);
1869} 3301
1870
1871int glGenList () 3302int glGenList ()
1872 CODE: 3303 CODE:
1873 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
1874 OUTPUT: 3305 OUTPUT:
1875 RETVAL 3306 RETVAL
1882 3313
1883void glEndList () 3314void glEndList ()
1884 3315
1885void glCallList (int list) 3316void glCallList (int list)
1886 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1887 3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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