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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.113 by root, Wed Jun 14 16:20:21 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 39
17#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
18#include <SDL_endian.h> 42#include <SDL_endian.h>
19#include <SDL_image.h> 43#include <SDL_image.h>
20#include <SDL_mixer.h> 44#include <SDL_mixer.h>
21#include <SDL_opengl.h> 45#include <SDL_opengl.h>
22 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
23#include <glib/gmacros.h> 57#include <glib.h>
24 58
25#include <pango/pango.h> 59#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 60
27#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
29 71
30#ifndef _WIN32 72#ifndef _WIN32
31# include <sys/types.h> 73# include <sys/types.h>
32# include <sys/socket.h> 74# include <sys/socket.h>
33# include <netinet/in.h> 75# include <netinet/in.h>
34# include <netinet/tcp.h> 76# include <netinet/tcp.h>
35# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 82#else
37 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 84#endif
44 85
45#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
46 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
48 95
49#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
51 98
52#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
100
101/* mask out modifiers we are not interested in */
102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
53 129
54static struct 130static struct
55{ 131{
56#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 133#include "glfunc.h"
58#undef GL_FUNC 134#undef GL_FUNC
59} gl; 135} gl;
60 136
137static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 139{
63 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 144 else
68 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
69} 146}
70 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
73 183
74typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
75 203
76typedef struct cf_layout { 204typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 205 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
80 int base_height; 207 int base_height;
81 CFClient__Font font; 208 DC__Font font;
209 rc_t *rc;
82} *CFClient__Layout; 210} *DC__Layout;
83 211
84static CFClient__Font default_font; 212static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 213static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 214static PangoFontMap *opengl_fontmap;
87 215
88static void 216static void
89substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
90{ 218{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 222#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 224}
101 225
102static void 226static void
103layout_update_font (CFClient__Layout self) 227layout_update_font (DC__Layout self)
104{ 228{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
107 */ 231 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
109 233
110 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 236
113 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
114} 238}
115 239
116static void 240static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 242{
243 PangoRectangle rect;
244
245 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 246 pango_layout_get_extents (self->pl, 0, &rect);
120 247
121 if (!*w) *w = 1; 248 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 249 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 250
124 *w = (*w + 3) & ~3; 251 if (!rect.width) rect.width = 1;
125} 252 if (!rect.height) rect.height = 1;
126 253
254 *w = rect.width;
255 *h = rect.height;
256}
257
258typedef uint16_t tileid;
127typedef uint16_t mapface; 259typedef uint16_t faceid;
128 260
129typedef struct { 261typedef struct {
130 GLint name; 262 GLuint name;
131 int w, h; 263 int w, h;
132 float s, t; 264 float s, t;
133 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
134} maptex; 269} maptex;
135 270
136typedef struct { 271typedef struct {
272 uint32_t player;
273 tileid tile[3];
137 int16_t darkness; 274 uint16_t darkness;
138 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 276} mapcell;
140 277
141typedef struct { 278typedef struct {
142 int32_t c0, c1; 279 int32_t c0, c1;
143 mapcell *col; 280 mapcell *col;
144} maprow; 281} maprow;
145 282
146typedef struct map { 283typedef struct map {
147 int x, y, w, h; 284 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 286 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 287 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 288
155 int32_t rows; 289 int32_t rows;
156 maprow *row; 290 maprow *row;
157} *CFClient__Map; 291} *DC__Map;
158 292
159static char * 293static char *
160prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
161{ 295{
162 char *p; 296 char *p;
179} 313}
180 314
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
184static maprow * 338static maprow *
185map_get_row (CFClient__Map self, int y) 339map_get_row (DC__Map self, int y)
186{ 340{
187 if (0 > y) 341 if (0 > y)
188 { 342 {
189 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
228 382
229 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
230} 384}
231 385
232static mapcell * 386static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
234{ 388{
235 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
236} 390}
237 391
238static void 392static void
239map_clear (CFClient__Map self) 393map_clear (DC__Map self)
240{ 394{
241 int r; 395 int r;
242 396
243 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
251 self->oy = 0; 405 self->oy = 0;
252 self->row = 0; 406 self->row = 0;
253 self->rows = 0; 407 self->rows = 0;
254} 408}
255 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
256static void 420static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 422{
259 int x, y; 423 int x, y;
260 maprow *row; 424 maprow *row;
425 mapcell *cell;
261 426
262 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 428 if (y >= 0)
264 { 429 {
265 if (y >= self->rows) 430 if (y >= self->rows)
271 if (x >= row->c0) 436 if (x >= row->c0)
272 { 437 {
273 if (x >= row->c1) 438 if (x >= row->c1)
274 break; 439 break;
275 440
276 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
277 } 444 }
278 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
279} 481}
280 482
281static void 483static void
282music_finished (void) 484music_finished (void)
283{ 485{
300 ev.code = 1; 502 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 504 ev.data2 = 0;
303 505
304 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
305} 514}
306 515
307static unsigned int 516static unsigned int
308minpot (unsigned int n) 517minpot (unsigned int n)
309{ 518{
319 n |= n >> 16; 528 n |= n >> 16;
320 529
321 return n + 1; 530 return n + 1;
322} 531}
323 532
324MODULE = CFClient PACKAGE = CFClient 533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
325 650
326PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
327 652
328BOOT: 653BOOT:
329{ 654{
330 HV *stash = gv_stashpv ("CFClient", 1); 655 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 656 static const struct {
332 const char *name; 657 const char *name;
333 IV iv; 658 IV iv;
334 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
336 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
418 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 820
431 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 822
433 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
434# undef const_iv 853# undef const_iv
435 }; 854 };
436 855
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
868
869int
870in_destruct ()
871 CODE:
872 RETVAL = PL_main_cv == Nullcv;
873 OUTPUT:
874 RETVAL
875
876NV floor (NV x)
877
878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
440 889
441void 890void
442pango_init () 891pango_init ()
443 CODE: 892 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 893{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 897 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 898#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 901#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 902}
467 903
468int 904char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 905
471void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
472SDL_Quit () 915void SDL_Quit ()
473 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
474void 927void
475SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
476 PPCODE: 929 PPCODE:
477{ 930{
478 SDL_Rect **m; 931 SDL_Rect **m;
479 932
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 937
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 940
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 945
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 948
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 950
500 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
501 while (*m) 952 while (*m)
502 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
503 AV *av = newAV (); 956 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
507 963
508 ++m; 964 ++m;
509 } 965 }
510} 966}
511 967
512char *
513SDL_GetError ()
514
515int 968int
516SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
518 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 982 );
983
521 if (RETVAL) 984 if (RETVAL)
522 { 985 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 988#include "glfunc.h"
526# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
527 } 992 }
993}
528 OUTPUT: 994 OUTPUT:
529 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
530 999
531void 1000void
532SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
533 1002
534char * 1003char *
535SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
536 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
537void 1017void
538SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
539 PPCODE: 1022 PPCODE:
540{ 1023{
541 SDL_Event ev; 1024 SDL_Event ev;
542 1025
543 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 1028 {
545 HV *hv = newHV (); 1029 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 1031
548 switch (ev.type) 1032 switch (ev.type)
549 { 1033 {
550 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
551 case SDL_KEYUP: 1035 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 1041 break;
557 1042
558 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 1046 break;
562 1047
563 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
571 break; 1074 break;
572 1075
573 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1079
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1090 break;
588 } 1091 }
589 1092
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1094 }
592} 1095}
593 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
594int 1110int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1112 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
599 1115
600void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
601Mix_CloseAudio () 1133Mix_CloseAudio ()
602 1134
603int 1135int
604Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
605 1137
1138const char *
1139Mix_GetError ()
1140
606void 1141void
607lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
608 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
609#ifndef _WIN32 1150#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
611#endif 1172#endif
1173}
612 1174
613void 1175int
614add_font (char *file) 1176add_font (char *file)
615 CODE: 1177 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1179 OUTPUT:
618 // cairo... sigh... requires win2000 1180 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0); 1181
620#endif 1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
621 1188
622void 1189void
623load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
624 ALIAS: 1191 ALIAS:
625 load_image_file = 1 1192 load_image_file = 1
628 STRLEN image_len; 1195 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
635 1202
636 if (!rw) 1203 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
638 1205
667 1234
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1236
670 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
671 1238
1239 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
681 1248
682 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
684} 1251}
685 1252
711void 1278void
712error (char *message) 1279error (char *message)
713 CODE: 1280 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1282#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1284#endif
718 1285
719void 1286void
720fatal (char *message) 1287fatal (char *message)
721 CODE: 1288 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1290#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1292#endif
726 _exit (1); 1293 _exit (1);
727 1294
728void 1295void
729_exit (int retval) 1296_exit (int retval = 0)
730 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
731 _exit (retval); 1301 _exit (retval);
1302#endif
732 1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
733MODULE = CFClient PACKAGE = CFClient::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
734 1321
735CFClient::Font 1322PROTOTYPES: DISABLE
1323
1324DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
737 CODE: 1326 CODE:
738{ 1327{
739 int count; 1328 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
741 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
743} 1332}
744 OUTPUT: 1333 OUTPUT:
745 RETVAL 1334 RETVAL
746 1335
747void 1336void
748DESTROY (CFClient::Font self) 1337DESTROY (DC::Font self)
749 CODE: 1338 CODE:
750 pango_font_description_free (self); 1339 pango_font_description_free (self);
751 1340
752void 1341void
753make_default (CFClient::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
754 CODE: 1344 CODE:
755 default_font = self; 1345 default_font = self;
756 1346
757MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1348
759CFClient::Layout 1349PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0) 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
761 CODE: 1365 CODE:
762 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
763 1367
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
771 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
772 1376
773 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
774 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
775 OUTPUT: 1379 OUTPUT:
776 RETVAL 1380 RETVAL
777 1381
778void 1382void
779DESTROY (CFClient::Layout self) 1383DESTROY (DC::Layout self)
780 CODE: 1384 CODE:
781 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
782 Safefree (self); 1387 Safefree (self);
783 1388
784int
785is_rgba (CFClient::Layout self)
786 CODE:
787 RETVAL = self->rgba;
788 OUTPUT:
789 RETVAL
790
791void 1389void
792set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
793 CODE: 1391 CODE:
794{ 1392{
795 STRLEN textlen; 1393 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
797 1395
798 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
799} 1397}
800 1398
801void 1399void
802set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
803 CODE: 1401 CODE:
804{ 1402{
805 STRLEN textlen; 1403 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
807 1405
808 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
809} 1407}
810 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
811SV * 1494SV *
812get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
813 CODE: 1496 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
816 OUTPUT: 1499 OUTPUT:
817 RETVAL 1500 RETVAL
818 1501
819void 1502void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1504 CODE:
822 self->r = r; 1505 self->r = r;
823 self->g = g; 1506 self->g = g;
824 self->b = b; 1507 self->b = b;
825 self->a = a; 1508 self->a = a;
826 1509
827void 1510void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1512 CODE:
830 if (self->font != font) 1513 if (self->font != font)
831 { 1514 {
832 self->font = font; 1515 self->font = font;
833 layout_update_font (self); 1516 layout_update_font (self);
834 } 1517 }
835 1518
836void 1519void
837set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
838 CODE: 1521 CODE:
839 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
840 { 1523 {
841 self->base_height = base_height; 1524 self->base_height = base_height;
842 layout_update_font (self); 1525 layout_update_font (self);
843 } 1526 }
844 1527
845void 1528void
846set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
847 CODE: 1530 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1532
850void 1533void
851set_indent (CFClient::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
852 CODE: 1535 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1537
855void 1538void
856set_spacing (CFClient::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
857 CODE: 1540 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1542
860void 1543void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1545 CODE:
863 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
868 ); 1551 );
869 1552
870void 1553void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1555 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1557
875void 1558void
876size (CFClient::Layout self) 1559size (DC::Layout self)
877 PPCODE: 1560 PPCODE:
878{ 1561{
879 int w, h; 1562 int w, h;
880 1563
881 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
886} 1569}
887 1570
888int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
889xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1585 CODE:
891{ 1586{
892 int index, trailing; 1587 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1589 RETVAL = index + trailing;
895} 1590}
896 OUTPUT: 1591 OUTPUT:
897 RETVAL 1592 RETVAL
898 1593
899void 1594void
900cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
901 PPCODE: 1596 PPCODE:
902{ 1597{
903 PangoRectangle strong_pos; 1598 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1600
906 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1605}
911 1606
912void 1607void
913render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1609 PPCODE:
915{ 1610{
916 SV *retval; 1611 int line, x;
917 int w, h;
918 1612
919 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1616 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1617#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1641 else
976 { 1642 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1645 }
1001} 1646}
1002 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1003MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1683
1005void 1684PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1685
1012 if (ow && oh) 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1691 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1692 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1696
1026 SvPOK_only (result_); 1697 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1028 1699
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1701 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1703
1033 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1705 }
1040} 1706}
1041 1707
1042void 1708void
1043draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1044 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
1045 ALIAS: 1711 ALIAS:
1046 draw_quad_alpha = 1 1712 draw_quad_alpha = 1
1047 draw_quad_alpha_premultiplied = 2 1713 draw_quad_alpha_premultiplied = 2
1048 CODE: 1714 CODE:
1049{ 1715{
1050 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1054 1723
1055 if (items < 5) 1724 if (items < 5)
1056 { 1725 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1088 } 1757 }
1089} 1758}
1090 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1091MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1893
1093CFClient::Map 1894PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
1095 CODE: 1898 CODE:
1096 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1097 RETVAL->x = 0; 1900 RETVAL->x = 0;
1098 RETVAL->y = 0; 1901 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1909 RETVAL->row = 0;
1109 OUTPUT: 1910 OUTPUT:
1110 RETVAL 1911 RETVAL
1111 1912
1112void 1913void
1113DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
1114 CODE: 1915 CODE:
1115{ 1916{
1116 map_clear (self); 1917 map_clear (self);
1117 Safefree (self->face); 1918 Safefree (self->face2tile);
1118 Safefree (self->tex); 1919 Safefree (self->tex);
1119 Safefree (self); 1920 Safefree (self);
1120} 1921}
1121 1922
1122void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1123clear (CFClient::Map self) 1930clear (DC::Map self)
1124 CODE: 1931 CODE:
1125 map_clear (self); 1932 map_clear (self);
1126 1933
1127void 1934void
1128set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1936 CODE:
1130{ 1937{
1131 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1939 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1940}
1139 1941
1140void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1967 CODE:
1143{ 1968{
1144 while (self->texs <= texid) 1969 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1970
1150 { 1971 {
1151 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1152 1973
1153 tex->name = name; 1974 tex->name = name;
1169 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1993}
1173 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1174int 2015int
1175ox (CFClient::Map self) 2016ox (DC::Map self)
1176 ALIAS: 2017 ALIAS:
1177 oy = 1 2018 oy = 1
1178 x = 2 2019 x = 2
1179 y = 3 2020 y = 3
1180 w = 4 2021 w = 4
1191 } 2032 }
1192 OUTPUT: 2033 OUTPUT:
1193 RETVAL 2034 RETVAL
1194 2035
1195void 2036void
1196scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1197 CODE: 2038 CODE:
1198{ 2039{
1199 if (dx > 0) 2040 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 2042 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 2044
1204 if (dy > 0) 2045 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 2047 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 2049
1209 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1211 2052
1212 while (self->y < 0) 2053 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1218 } 2059 }
1219} 2060}
1220 2061
1221void 2062SV *
1222map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1223 CODE: 2064 CODE:
1224{ 2065{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 2068 mapcell *cell;
1228 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1229 2072
1230 while (data < data_end) 2073 while (data < data_end - 1)
1231 { 2074 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1233 2076
1234 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
1236 2079
1237 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1238 2081
1239 if (flags & 15) 2082 if (flags & 15)
1240 { 2083 {
1241 if (cell->darkness < 0) 2084 if (!cell->darkness)
1242 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 2087 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 2088 }
1248 2089
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1252 2091
1253 if (flags & 4) 2092 if (flags & 8)
1254 { 2093 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1256 } 2127 }
1257 2128
2129 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2130 if (flags & (4 >> z))
1259 { 2131 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1261 } 2151 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2152 }
1268 else 2153 else
1269 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1270 } 2155 }
1271} 2156}
2157 OUTPUT:
2158 RETVAL
1272 2159
1273SV * 2160SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2162 CODE:
1276{ 2163{
1277 int x1, x; 2164 int x1, x;
1278 int y1, y; 2165 int y1, y;
1279 int z; 2166 int z;
1292 ? self->row + y 2179 ? self->row + y
1293 : 0; 2180 : 0;
1294 2181
1295 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1296 { 2183 {
1297 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1298 2185
1299 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1300 { 2187 {
1301 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1302 2189
1303 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1304 { 2191 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2194 int a1 = tex.a;
1312 2195
1313 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1314 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1315 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1316 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1317 }
1318 } 2200 }
1319 } 2201 }
1320 2202
1321 *map++ = (r ) 2203 *map++ = (r )
1322 | (g << 8) 2204 | (g << 8)
1323 | (b << 16) 2205 | (b << 16)
1324 | (a << 24); 2206 | (a << 24);
1325 } 2207 }
1326 } 2208 }
1327 2209
1328 RETVAL = map_sv; 2210 RETVAL = map_sv;
1329} 2211}
1330 OUTPUT: 2212 OUTPUT:
1331 RETVAL 2213 RETVAL
1332 2214
1333void 2215void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2217 CODE:
2218{
2219 int x, y, z;
2220
2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
2230
2231 pl_tex.name = 0;
2232
2233 // that's current max. sorry.
2234 if (sw > 255) sw = 255;
2235 if (sh > 255) sh = 255;
2236
2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
2283 for (y = 0; y < sh; y++)
2284 if (0 <= y + my && y + my < self->rows)
2285 {
2286 maprow *row = self->row + (y + my);
2287
2288 for (x = 0; x < sw; x++)
2289 if (row->c0 <= x + mx && x + mx < row->c1)
2290 {
2291 mapcell *cell = row->col + (x + mx - row->c0);
2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
2298
2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
2405 {
2406 int level = (w << 5) | b;
2407 HE *he;
2408
2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2410 {
2411 smooth_key &skey = it->first;
2412 IV bits = it->second;
2413
2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
2417 {
2418 maptex tex = self->tex [skey.tile];
2419 int px = (((int)skey.x) - 1) * Tw;
2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2434 glEnd ();
2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2436 glBegin (GL_QUADS);
2437 }
2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
2460 }
2461 }
2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
2493
2494 // top layer: overlays such as the health bar
2495 for (y = 0; y < sh; y++)
2496 if (0 <= y + my && y + my < self->rows)
2497 {
2498 maprow *row = self->row + (y + my);
2499
2500 for (x = 0; x < sw; x++)
2501 if (row->c0 <= x + mx && x + mx < row->c1)
2502 {
2503 mapcell *cell = row->col + (x + mx - row->c0);
2504
2505 int px = x * Tw;
2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2513
2514 if (cell->stat_hp)
2515 {
2516 int width = cell->stat_width * Tw;
2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2518
2519 glColor3ub (0, 0, 0);
2520 glRectf (px + 1, py - thick - 2,
2521 px + width - 1, py);
2522
2523 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2524 glRectf (px + 2,
2525 py - thick - 1,
2526 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2527 }
2528 }
2529 }
2530}
2531
2532void
2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2534 CODE:
2535{
2536 static float color[16][3] = {
2537 { 0.00f, 0.00f, 0.00f },
2538 { 1.00f, 1.00f, 1.00f },
2539 { 0.00f, 0.00f, 0.55f },
2540 { 1.00f, 0.00f, 0.00f },
2541
2542 { 1.00f, 0.54f, 0.00f },
2543 { 0.11f, 0.56f, 1.00f },
2544 { 0.93f, 0.46f, 0.00f },
2545 { 0.18f, 0.54f, 0.34f },
2546
2547 { 0.56f, 0.73f, 0.56f },
2548 { 0.80f, 0.80f, 0.80f },
2549 { 0.55f, 0.41f, 0.13f },
2550 { 0.99f, 0.77f, 0.26f },
2551
2552 { 0.74f, 0.65f, 0.41f },
2553
2554 { 0.00f, 1.00f, 1.00f },
2555 { 1.00f, 0.00f, 1.00f },
2556 { 1.00f, 1.00f, 0.00f },
2557 };
2558
2559 int x, y;
2560
2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2569 glEnable (GL_BLEND);
2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2571 glBegin (GL_QUADS);
2572
2573 for (y = 0; y < h; y++)
2574 for (x = 0; x < w; x++)
2575 {
2576 unsigned char m = data [x + y * w];
2577
2578 if (m)
2579 {
2580 float *c = color [m & 15];
2581
2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2583 float tx2 = tx1 + 0.5f;
2584
2585 glColor4f (c[0], c[1], c[2], 1);
2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2590 }
2591 }
2592
2593 glEnd ();
2594 glDisable (GL_BLEND);
2595 glDisable (GL_TEXTURE_2D);
2596}
2597
2598void
2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1335 PPCODE: 2600 PPCODE:
1336{ 2601{
1337 int vx, vy;
1338 int x, y, z; 2602 int x, y;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1344 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1345 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1346 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1347 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1348 2614
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2615 mx += self->x - 1;
1350 vy = self->y + (self->h - sh) / 2 - shift_y; 2616 my += self->y - 1;
1351 2617
1352 /*
1353 int vx = self->vx = self->w >= sw
1354 ? self->x + (self->w - sw) / 2
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356
1357 int vy = self->vy = self->h >= sh
1358 ? self->y + (self->h - sh) / 2
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1360 */
1361
1362 glColor4ub (255, 255, 255, 255);
1363
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++)
1374 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1376 { 2620 {
1377 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1378 2622
1379 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1381 { 2625 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1383 2627
1384 darkness[y * sw4 + x] = cell->darkness < 0 2628 darkness1 [y * sw1 + x] = cell->darkness
2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1385 ? 255 - FOW_DARKNESS 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1386 : 255 - cell->darkness;
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 {
1392 maptex tex = self->tex [face];
1393
1394 int px = (x + 1) * 32 - tex.w;
1395 int py = (y + 1) * 32 - tex.h;
1396
1397 if (last_name != tex.name)
1398 {
1399 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name);
1402 glBegin (GL_QUADS);
1403 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 }
1410 } 2631 }
1411 } 2632 }
1412 2633
1413 glEnd (); 2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1414 2646
1415 glDisable (GL_TEXTURE_2D); 2647 uint8_t r11 = (d11 + d21 + d12) / 3;
1416 glDisable (GL_BLEND); 2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
1417 2671
1418 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1422} 2676}
1423 2677
1424SV * 2678SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2680 CODE:
1427{ 2681{
1428 int x, y, x1, y1; 2682 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1456 { 2710 {
1457 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2712 uint8_t flags = 0;
1459 2713
1460 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1463 2717
1464 *data++ = flags; 2718 *data++ = flags;
1465 2719
1466 if (flags & 1) 2720 if (flags & 1)
1467 { 2721 {
2722 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2724 *data++ = tile;
1470 } 2725 }
1471 2726
1472 if (flags & 2) 2727 if (flags & 2)
1473 { 2728 {
2729 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2731 *data++ = tile;
1476 } 2732 }
1477 2733
1478 if (flags & 4) 2734 if (flags & 4)
1479 { 2735 {
2736 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2738 *data++ = tile;
1482 } 2739 }
1483 } 2740 }
1484 else 2741 else
1485 *data++ = 0; 2742 *data++ = 0;
1486 } 2743 }
1487 } 2744 }
1488 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1489 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1491 RETVAL = data_sv; 2753 RETVAL = data_sv;
1492} 2754}
1493 OUTPUT: 2755 OUTPUT:
1494 RETVAL 2756 RETVAL
1495 2757
1496void 2758void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2760 PPCODE:
1499{ 2761{
1500 int x, y, z; 2762 int x, y, z;
1501 int w, h; 2763 int w, h;
1502 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1503 2775
1504 if (*data++ != 0) 2776 if (*data++ != 0)
1505 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1506 2778
1507 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1509 2781
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2794 {
1523 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1524 2796
1525 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1526 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1527 uint8_t flags = *data++; 2804 flags = *data++;
1528 2805
1529 if (flags) 2806 if (flags)
1530 { 2807 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1534 2810
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2814
1539 if (cell->darkness <= 0) 2815 if (cell->darkness == 0)
1540 { 2816 {
1541 cell->darkness = -1; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1542 2819
1543 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1544 { 2821 {
1545 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1546 2823
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1549 } 2831 }
1550 } 2832 }
1551 } 2833 }
1552 } 2834 }
1553 } 2835 }
1554} 2836}
1555 2837
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2839
1558CFClient::MixChunk 2840DC::RW
1559new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1560 CODE: 2842 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1562 OUTPUT: 2849 OUTPUT:
1563 RETVAL 2850 RETVAL
1564 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1565void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1566DESTROY (CFClient::MixChunk self) 2979DESTROY (DC::MixChunk self)
1567 CODE: 2980 CODE:
1568 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1569 2982
1570int 2983int
1571volume (CFClient::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2989 OUTPUT:
1575 RETVAL 2990 RETVAL
1576 2991
1577int 2992DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2994 CODE:
2995{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1581 OUTPUT: 3007 OUTPUT:
1582 RETVAL 3008 RETVAL
1583 3009
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1585 3023
1586int 3024int
1587volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1588 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 3031 OUTPUT:
1591 RETVAL 3032 RETVAL
1592 3033
1593CFClient::MixMusic 3034void
1594new_from_file (SV *class, char *path) 3035fade_out (int ms)
1595 CODE: 3036 CODE:
1596 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1597 OUTPUT: 3048 OUTPUT:
1598 RETVAL 3049 RETVAL
1599 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1600void 3058void
1601DESTROY (CFClient::MixMusic self) 3059DESTROY (DC::MixMusic self)
1602 CODE: 3060 CODE:
1603 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1604 3062
1605int 3063int
1606play (CFClient::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1607 CODE: 3065 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 3067 OUTPUT:
1610 RETVAL 3068 RETVAL
1611 3069
3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1613 3078
1614BOOT: 3079BOOT:
1615{ 3080{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 3082 static const struct {
1618 const char *name; 3083 const char *name;
1619 IV iv; 3084 IV iv;
1620 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 3097 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 3098 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
3102 const_iv (GL_FRONT),
3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 3105 const_iv (GL_AND),
1634 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
3119 const_iv (GL_RGBA4),
3120 const_iv (GL_RGBA8),
3121 const_iv (GL_RGB5_A1),
1643 const_iv (GL_UNSIGNED_BYTE), 3122 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT), 3123 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT), 3124 const_iv (GL_UNSIGNED_INT),
1646 const_iv (GL_ALPHA), 3125 const_iv (GL_ALPHA),
1647 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1648 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1649 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1650 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1651 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1652 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1653 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1654 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1655 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1656 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1657 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1678 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1679 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1680 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1681 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1682 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1683 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
3172 const_iv (GL_LINE_STRIP),
1684 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1685 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1686 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1691 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
1692 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
1693 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1696# undef const_iv 3196# undef const_iv
1697 }; 3197 };
1698 3198
1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1701}
1702 3201
1703char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
1704gl_vendor () 3216gl_vendor ()
1705 CODE: 3217 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
1707 OUTPUT: 3219 OUTPUT:
1708 RETVAL 3220 RETVAL
1709 3221
1710char * 3222const char *
1711gl_version () 3223gl_version ()
1712 CODE: 3224 CODE:
1713 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
1714 OUTPUT: 3226 OUTPUT:
1715 RETVAL 3227 RETVAL
1716 3228
1717char * 3229const char *
1718gl_extensions () 3230gl_extensions ()
1719 CODE: 3231 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT: 3233 OUTPUT:
1722 RETVAL 3234 RETVAL
1723 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
1724int glGetError () 3254int glGetError ()
3255
3256void glFinish ()
3257
3258void glFlush ()
1725 3259
1726void glClear (int mask) 3260void glClear (int mask)
1727 3261
1728void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1729 PROTOTYPE: @ 3263 PROTOTYPE: @
1740 3274
1741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1742 CODE: 3276 CODE:
1743 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
1744 3278
3279# void glBlendEquation (int se)
3280
1745void glDepthMask (int flag) 3281void glDepthMask (int flag)
1746 3282
1747void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
1748 3284
1749void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
1753void glPushMatrix () 3289void glPushMatrix ()
1754 3290
1755void glPopMatrix () 3291void glPopMatrix ()
1756 3292
1757void glLoadIdentity () 3293void glLoadIdentity ()
3294
3295void glDrawBuffer (int buffer)
3296
3297void glReadBuffer (int buffer)
1758 3298
1759# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
1760void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1761 3301
1762# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
1763void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
1764 3306
1765void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
1766 3308
1767void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
1768 3310
1776 3318
1777void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
1778 CODE: 3320 CODE:
1779 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
1780 3322
1781void glBegin (int mode)
1782
1783void glEnd ()
1784
1785void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
1786 PROTOTYPE: @ 3324 PROTOTYPE: @
1787 ALIAS: 3325 ALIAS:
1788 glColor_premultiply = 1 3326 glColor_premultiply = 1
1789 CODE: 3327 CODE:
1790 if (ix) 3328 if (ix)
1791 { 3329 {
1792 r *= a; 3330 r *= a;
1793 g *= a; 3331 g *= a;
1794 b *= a; 3332 b *= a;
1795 } 3333 }
1796 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
1797 glColor4ub (MIN ((int)(r * 256.f), 255), 3335 glColor4f (r, g, b, a);
1798 MIN ((int)(g * 256.f), 255),
1799 MIN ((int)(b * 256.f), 255),
1800 MIN ((int)(a * 256.f), 255));
1801
1802void glInterleavedArrays (int format, int stride, char *data)
1803
1804void glDrawElements (int mode, int count, int type, char *indices)
1805
1806# 1.2 void glDrawRangeElements (int mode, int start, int end
1807 3336
1808void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
1809 CODE: 3338 CODE:
1810 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
1811 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
1816 3345
1817void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
1818 CODE: 3347 CODE:
1819 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
1820 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
1821void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
1822 CODE: 3380 CODE:
1823 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
1824 3382
1825void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
1841void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1842 CODE: 3400 CODE:
1843 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
1844 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1845 3403
1846void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1847 3405
1848void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1849 3407
1850void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
1851 3411
1852void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1853 3413
1854int glGenTexture () 3414int glGenTexture ()
1855 CODE: 3415 CODE:
1856{ 3416 RETVAL = gen_texture ();
1857 GLuint name;
1858 glGenTextures (1, &name);
1859 RETVAL = name;
1860}
1861 OUTPUT: 3417 OUTPUT:
1862 RETVAL 3418 RETVAL
1863 3419
1864void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
1865 CODE: 3421 CODE:
1866{
1867 GLuint name_ = name;
1868 glDeleteTextures (1, &name_); 3422 del_texture (name);
1869} 3423
1870
1871int glGenList () 3424int glGenList ()
1872 CODE: 3425 CODE:
1873 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
1874 OUTPUT: 3427 OUTPUT:
1875 RETVAL 3428 RETVAL
1882 3435
1883void glEndList () 3436void glEndList ()
1884 3437
1885void glCallList (int list) 3438void glCallList (int list)
1886 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1887 3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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