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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.114 by root, Wed Jun 14 18:02:00 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
53 130
54static struct 131static struct
55{ 132{
56#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 134#include "glfunc.h"
58#undef GL_FUNC 135#undef GL_FUNC
59} gl; 136} gl;
60 137
138static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 140{
63 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 145 else
68 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
69} 147}
70 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
73 184
74typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
75 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
76typedef struct cf_layout { 205struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
80 int base_height; 208 int base_height;
81 CFClient__Font font; 209 DC__Font font;
82} *CFClient__Layout; 210 rc_t rc;
211};
83 212
213typedef cf_layout *DC__Layout;
214
84static CFClient__Font default_font; 215static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
87 218
88static void 219static void
89substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
90{ 221{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 225#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 227}
101 228
102static void 229static void
103layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
104{ 231{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
107 */ 234 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
109 236
110 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 239
113 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
114} 241}
115 242
116static void 243static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
120 250
121 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 253
124 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
125} 255 if (!rect.height) rect.height = 1;
126 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
127typedef uint16_t mapface; 262typedef uint16_t faceid;
128 263
129typedef struct { 264struct maptex
265{
130 GLint name; 266 GLuint name;
131 int w, h; 267 int w, h;
132 float s, t; 268 float s, t;
133 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
134} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
135 274
136typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
137 int16_t darkness; 279 uint16_t darkness;
138 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 281};
140 282
141typedef struct { 283struct maprow
284{
142 int32_t c0, c1; 285 int32_t c0, c1;
143 mapcell *col; 286 mapcell *col;
144} maprow; 287};
145 288
146typedef struct map { 289struct mapgrid {
147 int x, y, w, h; 290 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 292 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 293 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 294
155 int32_t rows; 295 int32_t rows;
156 maprow *row; 296 maprow *row;
157} *CFClient__Map; 297};
158 298
159static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
160prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
161{ 304{
162 char *p; 305 T *p;
163 306
164 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
165 Zero (p, inc, char); 308 Zero (p, inc, T);
166 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
167 Safefree (ptr); 310 Safefree (ptr);
168 311
169 return p; 312 ptr = p;
170} 313}
171 314
172static char * 315template<typename T>
316static void
173append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
174{ 318{
175 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
176 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
177
178 return ptr;
179} 321}
180 322
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
183 342
184static maprow * 343static maprow *
185map_get_row (CFClient__Map self, int y) 344map_get_row (mapgrid *self, int y)
186{ 345{
187 if (0 > y) 346 if (0 > y)
188 { 347 {
189 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
191 350
192 self->rows += extend; 351 self->rows += extend;
193 self->y += extend; 352 self->y += extend;
194 y += extend; 353 y += extend;
195 } 354 }
196 else if (y >= self->rows) 355 else if (y >= self->rows)
197 { 356 {
198 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
199 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
200 self->rows += extend; 359 self->rows += extend;
201 } 360 }
202 361
203 return self->row + y; 362 return self->row + y;
204} 363}
214 } 373 }
215 374
216 if (row->c0 > x) 375 if (row->c0 > x)
217 { 376 {
218 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
219 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
220 row->c0 -= extend; 379 row->c0 -= extend;
221 } 380 }
222 else if (x >= row->c1) 381 else if (x >= row->c1)
223 { 382 {
224 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
225 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
226 row->c1 += extend; 385 row->c1 += extend;
227 } 386 }
228 387
229 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
230} 389}
231 390
232static mapcell * 391static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
234{ 393{
235 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
236} 395}
237 396
238static void 397static void
239map_clear (CFClient__Map self) 398map_clear (mapgrid *self)
240{ 399{
241 int r; 400 int r;
242 401
243 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
251 self->oy = 0; 410 self->oy = 0;
252 self->row = 0; 411 self->row = 0;
253 self->rows = 0; 412 self->rows = 0;
254} 413}
255 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
256static void 425static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 427{
259 int x, y; 428 int x, y;
260 maprow *row; 429 maprow *row;
430 mapcell *cell;
261 431
262 for (y = y0; y < y0 + h; y++) 432 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 433 if (y >= 0)
264 { 434 {
265 if (y >= self->rows) 435 if (y >= self->rows)
271 if (x >= row->c0) 441 if (x >= row->c0)
272 { 442 {
273 if (x >= row->c1) 443 if (x >= row->c1)
274 break; 444 break;
275 445
276 row->col[x - row->c0].darkness = -1; 446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
277 } 449 }
278 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
279} 486}
280 487
281static void 488static void
282music_finished (void) 489music_finished (void)
283{ 490{
300 ev.code = 1; 507 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 509 ev.data2 = 0;
303 510
304 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
305} 519}
306 520
307static unsigned int 521static unsigned int
308minpot (unsigned int n) 522minpot (unsigned int n)
309{ 523{
319 n |= n >> 16; 533 n |= n >> 16;
320 534
321 return n + 1; 535 return n + 1;
322} 536}
323 537
324MODULE = CFClient PACKAGE = CFClient 538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
325 655
326PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
327 657
328BOOT: 658BOOT:
329{ 659{
330 HV *stash = gv_stashpv ("CFClient", 1); 660 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 661 static const struct {
332 const char *name; 662 const char *name;
333 IV iv; 663 IV iv;
334 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
336 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
418 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 825
431 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 827
433 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
434# undef const_iv 858# undef const_iv
435 }; 859 };
436 860
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
873
874int
875in_destruct ()
876 CODE:
877 RETVAL = PL_main_cv == Nullcv;
878 OUTPUT:
879 RETVAL
880
881NV floor (NV x)
882
883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
440 894
441void 895void
442pango_init () 896pango_init ()
443 CODE: 897 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 898{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 902 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 903#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 906#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 907}
467 908
468int 909char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 910
471void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
472SDL_Quit () 920void SDL_Quit ()
473 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
474void 932void
475SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
476 PPCODE: 934 PPCODE:
477{ 935{
478 SDL_Rect **m; 936 SDL_Rect **m;
479 937
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 942
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 945
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 950
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 953
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 955
500 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
501 while (*m) 957 while (*m)
502 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
503 AV *av = newAV (); 961 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
507 968
508 ++m; 969 ++m;
509 } 970 }
510} 971}
511 972
512char *
513SDL_GetError ()
514
515int 973int
516SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
518 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 987 );
988
521 if (RETVAL) 989 if (RETVAL)
522 { 990 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 993#include "glfunc.h"
526# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
527 } 997 }
998}
528 OUTPUT: 999 OUTPUT:
529 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
530 1004
531void 1005void
532SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
533 1007
534char * 1008char *
535SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
536 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
537void 1022void
538SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
539 PPCODE: 1027 PPCODE:
540{ 1028{
541 SDL_Event ev; 1029 SDL_Event ev;
542 1030
543 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 1033 {
545 HV *hv = newHV (); 1034 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 1036
548 switch (ev.type) 1037 switch (ev.type)
549 { 1038 {
550 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
551 case SDL_KEYUP: 1040 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 1046 break;
557 1047
558 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 1051 break;
562 1052
563 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
571 break; 1079 break;
572 1080
573 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1084
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1095 break;
588 } 1096 }
589 1097
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1099 }
592} 1100}
593 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
594int 1115int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1117 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
599 1120
600void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
601Mix_CloseAudio () 1138Mix_CloseAudio ()
602 1139
603int 1140int
604Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
605 1142
1143const char *
1144Mix_GetError ()
1145
606void 1146void
607lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
608 CODE: 1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151void
1152win32_proxy_info ()
1153 PPCODE:
1154{
609#ifndef _WIN32 1155#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
611#endif 1177#endif
1178}
612 1179
613void 1180int
614add_font (char *file) 1181add_font (char *file)
615 CODE: 1182 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1184 OUTPUT:
618 // cairo... sigh... requires win2000 1185 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0); 1186
620#endif 1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
621 1193
622void 1194void
623load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
624 ALIAS: 1196 ALIAS:
625 load_image_file = 1 1197 load_image_file = 1
628 STRLEN image_len; 1200 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
635 1207
636 if (!rw) 1208 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
638 1210
667 1239
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1240 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1241
670 assert (surface2->pitch == surface2->w * 4); 1242 assert (surface2->pitch == surface2->w * 4);
671 1243
1244 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1245 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1252 SDL_UnlockSurface (surface2);
681 1253
682 SDL_FreeSurface (surface); 1254 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1255 SDL_FreeSurface (surface2);
684} 1256}
685 1257
711void 1283void
712error (char *message) 1284error (char *message)
713 CODE: 1285 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1287#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1289#endif
718 1290
719void 1291void
720fatal (char *message) 1292fatal (char *message)
721 CODE: 1293 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1295#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1297#endif
726 _exit (1); 1298 _exit (1);
727 1299
728void 1300void
729_exit (int retval) 1301_exit (int retval = 0)
730 CODE: 1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305#else
731 _exit (retval); 1306 _exit (retval);
1307#endif
732 1308
1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
733MODULE = CFClient PACKAGE = CFClient::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
734 1326
735CFClient::Font 1327PROTOTYPES: DISABLE
1328
1329DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
737 CODE: 1331 CODE:
738{ 1332{
739 int count; 1333 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
741 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
743} 1337}
744 OUTPUT: 1338 OUTPUT:
745 RETVAL 1339 RETVAL
746 1340
747void 1341void
748DESTROY (CFClient::Font self) 1342DESTROY (DC::Font self)
749 CODE: 1343 CODE:
750 pango_font_description_free (self); 1344 pango_font_description_free (self);
751 1345
752void 1346void
753make_default (CFClient::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
754 CODE: 1349 CODE:
755 default_font = self; 1350 default_font = self;
756 1351
757MODULE = CFClient PACKAGE = CFClient::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1353
759CFClient::Layout 1354PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0)
761 CODE:
762 New (0, RETVAL, 1, struct cf_layout);
763 1355
1356void
1357glyph_cache_backup ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1366 tc_restore ();
1367
1368DC::Layout
1369new (SV *klass)
1370 CODE:
1371 RETVAL = new cf_layout;
1372
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
774 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
775 OUTPUT: 1383 OUTPUT:
776 RETVAL 1384 RETVAL
777 1385
778void 1386void
779DESTROY (CFClient::Layout self) 1387DESTROY (DC::Layout self)
780 CODE: 1388 CODE:
781 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
782 Safefree (self); 1390 delete self;
783 1391
784int
785is_rgba (CFClient::Layout self)
786 CODE:
787 RETVAL = self->rgba;
788 OUTPUT:
789 RETVAL
790
791void 1392void
792set_text (CFClient::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
793 CODE: 1394 CODE:
794{ 1395{
795 STRLEN textlen; 1396 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
797 1398
798 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
799} 1400}
800 1401
801void 1402void
802set_markup (CFClient::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
803 CODE: 1404 CODE:
804{ 1405{
805 STRLEN textlen; 1406 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
807 1408
808 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
809} 1410}
810 1411
1412void
1413set_shapes (DC::Layout self, ...)
1414 CODE:
1415{
1416 PangoAttrList *attrs = 0;
1417 const char *text = pango_layout_get_text (self->pl);
1418 const char *pos = text;
1419 int arg = 4;
1420
1421 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1422 {
1423 PangoRectangle inkrect, rect;
1424 PangoAttribute *attr;
1425
1426 int x = SvIV (ST (arg - 3));
1427 int y = SvIV (ST (arg - 2));
1428 int w = SvIV (ST (arg - 1));
1429 int h = SvIV (ST (arg ));
1430
1431 inkrect.x = 0;
1432 inkrect.y = 0;
1433 inkrect.width = 0;
1434 inkrect.height = 0;
1435
1436 rect.x = x * PANGO_SCALE;
1437 rect.y = y * PANGO_SCALE;
1438 rect.width = w * PANGO_SCALE;
1439 rect.height = h * PANGO_SCALE;
1440
1441 if (!attrs)
1442 attrs = pango_layout_get_attributes (self->pl);
1443
1444 attr = pango_attr_shape_new (&inkrect, &rect);
1445 attr->start_index = pos - text;
1446 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1447 pango_attr_list_insert (attrs, attr);
1448
1449 arg += 4;
1450 pos += sizeof (OBJ_STR) - 1;
1451 }
1452
1453 if (attrs)
1454 pango_layout_set_attributes (self->pl, attrs);
1455}
1456
1457void
1458get_shapes (DC::Layout self)
1459 PPCODE:
1460{
1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1462
1463 do
1464 {
1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1466
1467 if (run && shape_attr_p (run))
1468 {
1469 PangoRectangle extents;
1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1471
1472 EXTEND (SP, 2);
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1474 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1475 }
1476 }
1477 while (pango_layout_iter_next_run (iter));
1478
1479 pango_layout_iter_free (iter);
1480}
1481
1482int
1483has_wrapped (DC::Layout self)
1484 CODE:
1485{
1486 int lines = 1;
1487 const char *text = pango_layout_get_text (self->pl);
1488
1489 while (*text)
1490 lines += *text++ == '\n';
1491
1492 RETVAL = lines < pango_layout_get_line_count (self->pl);
1493}
1494 OUTPUT:
1495 RETVAL
1496
811SV * 1497SV *
812get_text (CFClient::Layout self) 1498get_text (DC::Layout self)
813 CODE: 1499 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
816 OUTPUT: 1502 OUTPUT:
817 RETVAL 1503 RETVAL
818 1504
819void 1505void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1507 CODE:
822 self->r = r; 1508 self->r = r;
823 self->g = g; 1509 self->g = g;
824 self->b = b; 1510 self->b = b;
825 self->a = a; 1511 self->a = a;
826 1512
827void 1513void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1515 CODE:
830 if (self->font != font) 1516 if (self->font != font)
831 { 1517 {
832 self->font = font; 1518 self->font = font;
833 layout_update_font (self); 1519 layout_update_font (self);
834 } 1520 }
835 1521
836void 1522void
837set_height (CFClient::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
838 CODE: 1524 CODE:
839 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
840 { 1526 {
841 self->base_height = base_height; 1527 self->base_height = base_height;
842 layout_update_font (self); 1528 layout_update_font (self);
843 } 1529 }
844 1530
845void 1531void
846set_width (CFClient::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
847 CODE: 1533 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1535
850void 1536void
851set_indent (CFClient::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
852 CODE: 1538 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1540
855void 1541void
856set_spacing (CFClient::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
857 CODE: 1543 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1545
860void 1546void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1548 CODE:
863 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
868 ); 1554 );
869 1555
870void 1556void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1558 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1560
875void 1561void
876size (CFClient::Layout self) 1562size (DC::Layout self)
877 PPCODE: 1563 PPCODE:
878{ 1564{
879 int w, h; 1565 int w, h;
880 1566
881 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
886} 1572}
887 1573
888int 1574int
1575descent (DC::Layout self)
1576 CODE:
1577{
1578 PangoRectangle rect;
1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1581 RETVAL = PANGO_DESCENT (rect);
1582}
1583 OUTPUT:
1584 RETVAL
1585
1586int
889xy_to_index (CFClient::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1588 CODE:
891{ 1589{
892 int index, trailing; 1590 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1592 RETVAL = index + trailing;
895} 1593}
896 OUTPUT: 1594 OUTPUT:
897 RETVAL 1595 RETVAL
898 1596
899void 1597void
900cursor_pos (CFClient::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
901 PPCODE: 1599 PPCODE:
902{ 1600{
903 PangoRectangle strong_pos; 1601 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1603
906 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1608}
911 1609
912void 1610void
913render (CFClient::Layout self) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1612 PPCODE:
915{ 1613{
916 SV *retval; 1614 int line, x;
917 int w, h;
918 1615
919 layout_get_pixel_size (self, &w, &h); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1617#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1619 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1620#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1621 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1644 else
976 { 1645 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1646 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1648 }
1001} 1649}
1002 1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1655 pango_opengl_render_layout_subpixel (
1656 self->pl,
1657 &self->rc,
1658 x * PANGO_SCALE, y * PANGO_SCALE,
1659 self->r, self->g, self->b, self->a,
1660 flags
1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1665
1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1003MODULE = CFClient PACKAGE = CFClient::Texture 1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1686
1005void 1687PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1688
1012 if (ow && oh) 1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1694 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1695 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1699
1026 SvPOK_only (result_); 1700 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1028 1702
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1704 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1706
1033 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1708 }
1040} 1709}
1041 1710
1042void 1711void
1043draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1049{ 1718{
1050 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1054 1726
1055 if (items < 5) 1727 if (items < 5)
1056 { 1728 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1088 } 1760 }
1089} 1761}
1090 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1091MODULE = CFClient PACKAGE = CFClient::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1896
1093CFClient::Map 1897PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1898
1899DC::Map
1900new (SV *klass)
1095 CODE: 1901 CODE:
1096 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1097 RETVAL->x = 0; 1903 RETVAL->x = 0;
1098 RETVAL->y = 0; 1904 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1912 RETVAL->row = 0;
1109 OUTPUT: 1913 OUTPUT:
1110 RETVAL 1914 RETVAL
1111 1915
1112void 1916void
1113DESTROY (CFClient::Map self) 1917DESTROY (DC::Map self)
1114 CODE: 1918 CODE:
1115{ 1919{
1116 map_clear (self); 1920 map_clear (self);
1117 Safefree (self->face); 1921 Safefree (self->face2tile);
1118 Safefree (self->tex); 1922 Safefree (self->tex);
1119 Safefree (self); 1923 Safefree (self);
1120} 1924}
1121 1925
1122void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1123clear (CFClient::Map self) 1933clear (DC::Map self)
1124 CODE: 1934 CODE:
1125 map_clear (self); 1935 map_clear (self);
1126 1936
1127void 1937void
1128set_face (CFClient::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1939 CODE:
1130{ 1940{
1131 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1942 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1943}
1139 1944
1140void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1970 CODE:
1143{ 1971{
1144 while (self->texs <= texid) 1972 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1973
1150 { 1974 {
1151 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1152 1976
1153 tex->name = name; 1977 tex->name = name;
1169 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1996}
1173 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1174int 2018int
1175ox (CFClient::Map self) 2019ox (DC::Map self)
1176 ALIAS: 2020 ALIAS:
1177 oy = 1 2021 oy = 1
1178 x = 2 2022 x = 2
1179 y = 3 2023 y = 3
1180 w = 4 2024 w = 4
1191 } 2035 }
1192 OUTPUT: 2036 OUTPUT:
1193 RETVAL 2037 RETVAL
1194 2038
1195void 2039void
1196scroll (CFClient::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1197 CODE: 2041 CODE:
1198{ 2042{
1199 if (dx > 0) 2043 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 2045 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 2047
1204 if (dy > 0) 2048 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 2049 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 2050 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 2052
1209 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1211 2055
1212 while (self->y < 0) 2056 while (self->y < 0)
1213 { 2057 {
1214 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1215 2059
1216 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1218 } 2062 }
1219} 2063}
1220 2064
1221void 2065SV *
1222map1a_update (CFClient::Map self, SV *data_) 2066map1a_update (DC::Map self, SV *data_)
1223 CODE: 2067 CODE:
1224{ 2068{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 2071 mapcell *cell;
1228 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1229 2075
1230 while (data < data_end) 2076 while (data < data_end - 1)
1231 { 2077 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1233 2079
1234 x = ((flags >> 10) & 63) + self->x; 2080 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 2081 y = self->y + ((flags >> 4) & 63);
1236 2082
1237 cell = map_get_cell (self, x, y); 2083 cell = map_get_cell (self, x, y);
1238 2084
1239 if (flags & 15) 2085 if (flags & 15)
1240 { 2086 {
1241 if (cell->darkness < 0) 2087 if (!cell->darkness)
1242 { 2088 {
2089 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 2090 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 2091 }
1248 2092
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1252 2094
1253 if (flags & 4) 2095 if (flags & 8)
1254 { 2096 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
1256 } 2130 }
1257 2131
2132 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2133 if (flags & (4 >> z))
1259 { 2134 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1261 } 2154 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2155 }
1268 else 2156 else
1269 cell->darkness = -1; 2157 CELL_CLEAR (cell);
1270 } 2158 }
1271} 2159}
2160 OUTPUT:
2161 RETVAL
1272 2162
1273SV * 2163SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2165 CODE:
1276{ 2166{
1277 int x1, x; 2167 int x1, x;
1278 int y1, y; 2168 int y1, y;
1279 int z; 2169 int z;
1292 ? self->row + y 2182 ? self->row + y
1293 : 0; 2183 : 0;
1294 2184
1295 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1296 { 2186 {
1297 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1298 2188
1299 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1300 { 2190 {
1301 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1302 2192
1303 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1304 { 2194 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2197 int a1 = tex.a;
1312 2198
1313 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1314 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1315 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1316 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1317 }
1318 } 2203 }
1319 } 2204 }
1320 2205
1321 *map++ = (r ) 2206 *map++ = (r )
1322 | (g << 8) 2207 | (g << 8)
1323 | (b << 16) 2208 | (b << 16)
1324 | (a << 24); 2209 | (a << 24);
1325 } 2210 }
1326 } 2211 }
1327 2212
1328 RETVAL = map_sv; 2213 RETVAL = map_sv;
1329} 2214}
1330 OUTPUT: 2215 OUTPUT:
1331 RETVAL 2216 RETVAL
1332 2217
1333void 2218void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1335 PPCODE: 2220 CODE:
1336{ 2221{
1337 int vx, vy;
1338 int x, y, z; 2222 int x, y, z;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3;
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1344 2223
1345 memset (darkness, 255, sw4 * sh); 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1346 SvPOK_only (darkness_sv); 2225 int pl_x, pl_y;
1347 SvCUR_set (darkness_sv, sw4 * sh); 2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1348 2231
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2232 pl_tex.name = 0;
1350 vy = self->y + (self->h - sh) / 2 - shift_y;
1351 2233
1352 /* 2234 // that's current max. sorry.
1353 int vx = self->vx = self->w >= sw 2235 if (sw > 255) sw = 255;
1354 ? self->x + (self->w - sw) / 2 2236 if (sh > 255) sh = 255;
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356 2237
1357 int vy = self->vy = self->h >= sh 2238 memset (&key, 0, sizeof (key));
1358 ? self->y + (self->h - sh) / 2 2239 key.r = 255;
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2240 key.g = 255;
1360 */ 2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
1361 2245
1362 glColor4ub (255, 255, 255, 255); 2246 mx += self->x;
2247 my += self->y;
1363 2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
2270
2271 glEnable (GL_BLEND);
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368 2274
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1374 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1376 { 2284 {
1377 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1378 2286
1379 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1381 { 2400 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1383 2403
1384 darkness[y * sw4 + x] = cell->darkness < 0 2404 if (!(bits & 0x1000)
1385 ? 255 - FOW_DARKNESS 2405 && skey.level == level
1386 : 255 - cell->darkness; 2406 && level > smooth_max [skey.x][skey.y])
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 { 2407 {
1392 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1393
1394 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1395 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1396 2415
1397 if (last_name != tex.name) 2416 if (tex.name)
1398 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1399 glEnd (); 2424 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1402 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1403 } 2448 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 } 2449 }
1410 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
2455 }
2456 }
2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2478 glDisable (GL_BLEND);
2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516}
2517
2518void
2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2520 CODE:
2521{
2522 static float color[16][3] = {
2523 { 0.00f, 0.00f, 0.00f },
2524 { 1.00f, 1.00f, 1.00f },
2525 { 0.00f, 0.00f, 0.55f },
2526 { 1.00f, 0.00f, 0.00f },
2527
2528 { 1.00f, 0.54f, 0.00f },
2529 { 0.11f, 0.56f, 1.00f },
2530 { 0.93f, 0.46f, 0.00f },
2531 { 0.18f, 0.54f, 0.34f },
2532
2533 { 0.56f, 0.73f, 0.56f },
2534 { 0.80f, 0.80f, 0.80f },
2535 { 0.55f, 0.41f, 0.13f },
2536 { 0.99f, 0.77f, 0.26f },
2537
2538 { 0.74f, 0.65f, 0.41f },
2539
2540 { 0.00f, 1.00f, 1.00f },
2541 { 1.00f, 0.00f, 1.00f },
2542 { 1.00f, 1.00f, 0.00f },
2543 };
2544
2545 int x, y;
2546
2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2555 glEnable (GL_BLEND);
2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2557 glBegin (GL_QUADS);
2558
2559 for (y = 0; y < h; y++)
2560 for (x = 0; x < w; x++)
2561 {
2562 unsigned char m = data [x + y * w];
2563
2564 if (m)
2565 {
2566 float *c = color [m & 15];
2567
2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2569 float tx2 = tx1 + 0.5f;
2570
2571 glColor4f (c[0], c[1], c[2], 1);
2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1411 } 2576 }
2577 }
1412 2578
1413 glEnd (); 2579 glEnd ();
1414 2580 glDisable (GL_BLEND);
1415 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1416 glDisable (GL_BLEND); 2582}
2583
2584void
2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2586 PPCODE:
2587{
2588 int x, y;
2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2597
2598 SvPOK_only (darkness3_sv);
2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2600
2601 mx += self->x - 1;
2602 my += self->y - 1;
2603
2604 for (y = 0; y < sh1; y++)
2605 if (0 <= y + my && y + my < self->rows)
2606 {
2607 maprow *row = self->row + (y + my);
2608
2609 for (x = 0; x < sw1; x++)
2610 if (row->c0 <= x + mx && x + mx < row->c1)
2611 {
2612 mapcell *cell = row->col + (x + mx - row->c0);
2613
2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2617 }
2618 }
2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
1417 2657
1418 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1422} 2662}
1423 2663
1424SV * 2664SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2666 CODE:
1427{ 2667{
1428 int x, y, x1, y1; 2668 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1456 { 2696 {
1457 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2698 uint8_t flags = 0;
1459 2699
1460 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1463 2703
1464 *data++ = flags; 2704 *data++ = flags;
1465 2705
1466 if (flags & 1) 2706 if (flags & 1)
1467 { 2707 {
2708 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2710 *data++ = tile;
1470 } 2711 }
1471 2712
1472 if (flags & 2) 2713 if (flags & 2)
1473 { 2714 {
2715 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2717 *data++ = tile;
1476 } 2718 }
1477 2719
1478 if (flags & 4) 2720 if (flags & 4)
1479 { 2721 {
2722 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2724 *data++ = tile;
1482 } 2725 }
1483 } 2726 }
1484 else 2727 else
1485 *data++ = 0; 2728 *data++ = 0;
1486 } 2729 }
1487 } 2730 }
1488 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1489 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1491 RETVAL = data_sv; 2739 RETVAL = data_sv;
1492} 2740}
1493 OUTPUT: 2741 OUTPUT:
1494 RETVAL 2742 RETVAL
1495 2743
1496void 2744void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2746 PPCODE:
1499{ 2747{
1500 int x, y, z; 2748 int x, y, z;
1501 int w, h; 2749 int w, h;
1502 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1503 2761
1504 if (*data++ != 0) 2762 if (*data++ != 0)
1505 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1506 2764
1507 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1509 2767
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2780 {
1523 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1524 2782
1525 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1526 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1527 uint8_t flags = *data++; 2790 flags = *data++;
1528 2791
1529 if (flags) 2792 if (flags)
1530 { 2793 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1534 2796
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2800
1539 if (cell->darkness <= 0) 2801 if (cell->darkness == 0)
1540 { 2802 {
1541 cell->darkness = -1; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1542 2805
1543 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1544 { 2807 {
1545 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1546 2809
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1549 } 2817 }
1550 } 2818 }
1551 } 2819 }
1552 } 2820 }
1553 } 2821 }
1554} 2822}
1555 2823
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2825
1558CFClient::MixChunk 2826DC::RW
1559new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1560 CODE: 2828 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1562 OUTPUT: 2835 OUTPUT:
1563 RETVAL 2836 RETVAL
1564 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1565void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1566DESTROY (CFClient::MixChunk self) 2965DESTROY (DC::MixChunk self)
1567 CODE: 2966 CODE:
1568 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1569 2968
1570int 2969int
1571volume (CFClient::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2975 OUTPUT:
1575 RETVAL 2976 RETVAL
1576 2977
1577int 2978DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2980 CODE:
2981{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1581 OUTPUT: 2993 OUTPUT:
1582 RETVAL 2994 RETVAL
1583 2995
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1585 3009
1586int 3010int
1587volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1588 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 3017 OUTPUT:
1591 RETVAL 3018 RETVAL
1592 3019
1593CFClient::MixMusic 3020void
1594new_from_file (SV *class, char *path) 3021fade_out (int ms)
1595 CODE: 3022 CODE:
1596 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1597 OUTPUT: 3034 OUTPUT:
1598 RETVAL 3035 RETVAL
1599 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1600void 3044void
1601DESTROY (CFClient::MixMusic self) 3045DESTROY (DC::MixMusic self)
1602 CODE: 3046 CODE:
1603 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1604 3048
1605int 3049int
1606play (CFClient::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1607 CODE: 3051 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 3053 OUTPUT:
1610 RETVAL 3054 RETVAL
1611 3055
3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1613 3064
1614BOOT: 3065BOOT:
1615{ 3066{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 3068 static const struct {
1618 const char *name; 3069 const char *name;
1619 IV iv; 3070 IV iv;
1620 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 3083 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 3084 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
3088 const_iv (GL_FRONT),
3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 3091 const_iv (GL_AND),
1634 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
3105 const_iv (GL_RGBA4),
3106 const_iv (GL_RGBA8),
3107 const_iv (GL_RGB5_A1),
1643 const_iv (GL_UNSIGNED_BYTE), 3108 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT), 3109 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT), 3110 const_iv (GL_UNSIGNED_INT),
1646 const_iv (GL_ALPHA), 3111 const_iv (GL_ALPHA),
1647 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1648 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1649 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1650 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1651 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1652 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1653 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1654 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1655 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1656 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1657 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1678 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1679 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1680 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1681 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1682 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1683 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
1684 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1685 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1686 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1691 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1692 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1693 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1696# undef const_iv 3182# undef const_iv
1697 }; 3183 };
1698 3184
1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1701}
1702 3187
1703char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1704gl_vendor () 3202gl_vendor ()
1705 CODE: 3203 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1707 OUTPUT: 3205 OUTPUT:
1708 RETVAL 3206 RETVAL
1709 3207
1710char * 3208const char *
1711gl_version () 3209gl_version ()
1712 CODE: 3210 CODE:
1713 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1714 OUTPUT: 3212 OUTPUT:
1715 RETVAL 3213 RETVAL
1716 3214
1717char * 3215const char *
1718gl_extensions () 3216gl_extensions ()
1719 CODE: 3217 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT: 3219 OUTPUT:
1722 RETVAL 3220 RETVAL
1723 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1724int glGetError () 3240int glGetError ()
1725 3241
1726void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
1727 3245
1728void glClear (int mask) 3246void glClear (int mask)
1729 3247
1730void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1731 PROTOTYPE: @ 3249 PROTOTYPE: @
1742 3260
1743void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1744 CODE: 3262 CODE:
1745 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
1746 3264
3265# void glBlendEquation (int se)
3266
1747void glDepthMask (int flag) 3267void glDepthMask (int flag)
1748 3268
1749void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
1750 3270
1751void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
1755void glPushMatrix () 3275void glPushMatrix ()
1756 3276
1757void glPopMatrix () 3277void glPopMatrix ()
1758 3278
1759void glLoadIdentity () 3279void glLoadIdentity ()
3280
3281void glDrawBuffer (int buffer)
3282
3283void glReadBuffer (int buffer)
1760 3284
1761# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1762void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1763 3287
1764# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1765void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
1766 3292
1767void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
1768 3294
1769void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
1770 3296
1778 3304
1779void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
1780 CODE: 3306 CODE:
1781 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
1782 3308
1783void glBegin (int mode)
1784
1785void glEnd ()
1786
1787void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
1788 PROTOTYPE: @ 3310 PROTOTYPE: @
1789 ALIAS: 3311 ALIAS:
1790 glColor_premultiply = 1 3312 glColor_premultiply = 1
1791 CODE: 3313 CODE:
1792 if (ix) 3314 if (ix)
1793 { 3315 {
1794 r *= a; 3316 r *= a;
1795 g *= a; 3317 g *= a;
1796 b *= a; 3318 b *= a;
1797 } 3319 }
1798 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
1799 glColor4ub (MIN ((int)(r * 256.f), 255), 3321 glColor4f (r, g, b, a);
1800 MIN ((int)(g * 256.f), 255),
1801 MIN ((int)(b * 256.f), 255),
1802 MIN ((int)(a * 256.f), 255));
1803
1804void glInterleavedArrays (int format, int stride, char *data)
1805
1806void glDrawElements (int mode, int count, int type, char *indices)
1807
1808# 1.2 void glDrawRangeElements (int mode, int start, int end
1809 3322
1810void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
1811 CODE: 3324 CODE:
1812 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
1813 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
1818 3331
1819void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
1820 CODE: 3333 CODE:
1821 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
1822 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
1823void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
1824 CODE: 3366 CODE:
1825 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
1826 3368
1827void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
1843void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1844 CODE: 3386 CODE:
1845 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
1846 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1847 3389
1848void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1849 3391
1850void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1851 3393
1852void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
1853 3397
1854void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1855 3399
1856int glGenTexture () 3400int glGenTexture ()
1857 CODE: 3401 CODE:
1858{ 3402 RETVAL = gen_texture ();
1859 GLuint name;
1860 glGenTextures (1, &name);
1861 RETVAL = name;
1862}
1863 OUTPUT: 3403 OUTPUT:
1864 RETVAL 3404 RETVAL
1865 3405
1866void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
1867 CODE: 3407 CODE:
1868{
1869 GLuint name_ = name;
1870 glDeleteTextures (1, &name_); 3408 del_texture (name);
1871} 3409
1872
1873int glGenList () 3410int glGenList ()
1874 CODE: 3411 CODE:
1875 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
1876 OUTPUT: 3413 OUTPUT:
1877 RETVAL 3414 RETVAL
1884 3421
1885void glEndList () 3422void glEndList ()
1886 3423
1887void glCallList (int list) 3424void glCallList (int list)
1888 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1889 3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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