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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.115 by root, Wed Jun 14 18:59:30 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
53 130
54static struct 131static struct
55{ 132{
56#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 134#include "glfunc.h"
58#undef GL_FUNC 135#undef GL_FUNC
59} gl; 136} gl;
60 137
138static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 140{
63 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 145 else
68 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
69} 147}
70 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
73 184
74typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
75 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
76typedef struct cf_layout { 205struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
80 int base_height; 208 int base_height;
81 CFClient__Font font; 209 DC__Font font;
82} *CFClient__Layout; 210 rc_t rc;
211};
83 212
213typedef cf_layout *DC__Layout;
214
84static CFClient__Font default_font; 215static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
87 218
88static void 219static void
89substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
90{ 221{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 225#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 227}
101 228
102static void 229static void
103layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
104{ 231{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
107 */ 234 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
109 236
110 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 239
113 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
114} 241}
115 242
116static void 243static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
120 250
121 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 253
124 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
125} 255 if (!rect.height) rect.height = 1;
126 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
127typedef uint16_t mapface; 262typedef uint16_t faceid;
128 263
129typedef struct { 264struct maptex
265{
130 GLint name; 266 GLuint name;
131 int w, h; 267 int w, h;
132 float s, t; 268 float s, t;
133 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
134} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
135 274
136typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
137 int16_t darkness; 279 uint16_t darkness;
138 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 281};
140 282
141typedef struct { 283struct maprow
284{
142 int32_t c0, c1; 285 int32_t c0, c1;
143 mapcell *col; 286 mapcell *col;
144} maprow; 287};
145 288
146typedef struct map { 289struct mapgrid {
147 int x, y, w, h; 290 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 292 std::vector<tileid> tile;
150 mapface *face; 293 std::vector<maptex> tex;
151
152 int texs;
153 maptex *tex;
154 294
155 int32_t rows; 295 int32_t rows;
156 maprow *row; 296 maprow *row;
157} *CFClient__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
158 307
159static char * 308static char *
160prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
161{ 310{
162 char *p; 311 char *p;
180 329
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 332
184static maprow * 333static maprow *
185map_get_row (CFClient__Map self, int y) 334map_get_row (mapgrid *self, int y)
186{ 335{
187 if (0 > y) 336 if (0 > y)
188 { 337 {
189 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
228 377
229 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
230} 379}
231 380
232static mapcell * 381static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
234{ 383{
235 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
236} 385}
237 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
238static void 414static void
239map_clear (CFClient__Map self)
240{
241 int r;
242
243 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col);
245
246 Safefree (self->row);
247
248 self->x = 0;
249 self->y = 0;
250 self->ox = 0;
251 self->oy = 0;
252 self->row = 0;
253 self->rows = 0;
254}
255
256static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 416{
259 int x, y; 417 int x, y;
260 maprow *row; 418 maprow *row;
419 mapcell *cell;
261 420
262 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 422 if (y >= 0)
264 { 423 {
265 if (y >= self->rows) 424 if (y >= self->rows)
271 if (x >= row->c0) 430 if (x >= row->c0)
272 { 431 {
273 if (x >= row->c1) 432 if (x >= row->c1)
274 break; 433 break;
275 434
276 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
277 } 438 }
278 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
279} 475}
280 476
281static void 477static void
282music_finished (void) 478music_finished (void)
283{ 479{
300 ev.code = 1; 496 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 498 ev.data2 = 0;
303 499
304 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
305} 508}
306 509
307static unsigned int 510static unsigned int
308minpot (unsigned int n) 511minpot (unsigned int n)
309{ 512{
319 n |= n >> 16; 522 n |= n >> 16;
320 523
321 return n + 1; 524 return n + 1;
322} 525}
323 526
324MODULE = CFClient PACKAGE = CFClient 527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
325 644
326PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
327 646
328BOOT: 647BOOT:
329{ 648{
330 HV *stash = gv_stashpv ("CFClient", 1); 649 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 650 static const struct {
332 const char *name; 651 const char *name;
333 IV iv; 652 IV iv;
334 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
336 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
418 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 814
431 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 816
433 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
434# undef const_iv 847# undef const_iv
435 }; 848 };
436 849
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
862
863int
864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
869
870NV floor (NV x)
871
872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
440 883
441void 884void
442pango_init () 885pango_init ()
443 CODE: 886 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 887{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 891 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 892#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 895#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 896}
467 897
468int 898char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 899
471void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
472SDL_Quit () 909void SDL_Quit ()
473 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
474void 921void
475SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
476 PPCODE: 923 PPCODE:
477{ 924{
478 SDL_Rect **m; 925 SDL_Rect **m;
479 926
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 931
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 934
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 939
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 942
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 944
500 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
501 while (*m) 946 while (*m)
502 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
503 AV *av = newAV (); 950 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
507 957
508 ++m; 958 ++m;
509 } 959 }
510} 960}
511 961
512char *
513SDL_GetError ()
514
515int 962int
516SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
518 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 976 );
977
521 if (RETVAL) 978 if (RETVAL)
522 { 979 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 982#include "glfunc.h"
526# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
527 } 986 }
987}
528 OUTPUT: 988 OUTPUT:
529 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
530 993
531void 994void
532SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
533 996
534char * 997char *
535SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
536 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
537void 1011void
538SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
539 PPCODE: 1016 PPCODE:
540{ 1017{
541 SDL_Event ev; 1018 SDL_Event ev;
542 1019
543 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 1022 {
545 HV *hv = newHV (); 1023 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 1025
548 switch (ev.type) 1026 switch (ev.type)
549 { 1027 {
550 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
551 case SDL_KEYUP: 1029 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 1035 break;
557 1036
558 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 1040 break;
562 1041
563 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
571 break; 1068 break;
572 1069
573 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1073
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1084 break;
588 } 1085 }
589 1086
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1088 }
592} 1089}
593 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
594int 1104int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1106 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
599 1109
600void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
601Mix_CloseAudio () 1127Mix_CloseAudio ()
602 1128
603int 1129int
604Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
605 1131
1132const char *
1133Mix_GetError ()
1134
606void 1135void
607lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
608 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
609#ifndef _WIN32 1144#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
611#endif 1166#endif
1167}
612 1168
613void 1169int
614add_font (char *file) 1170add_font (char *file)
615 CODE: 1171 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1173 OUTPUT:
618 // cairo... sigh... requires win2000 1174 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0); 1175
620#endif 1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
621 1182
622void 1183void
623load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
624 ALIAS: 1185 ALIAS:
625 load_image_file = 1 1186 load_image_file = 1
628 STRLEN image_len; 1189 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
635 1196
636 if (!rw) 1197 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
638 1199
667 1228
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1230
670 assert (surface2->pitch == surface2->w * 4); 1231 assert (surface2->pitch == surface2->w * 4);
671 1232
1233 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1234 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA8 : GL_RGB8))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
681 1242
682 SDL_FreeSurface (surface); 1243 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1244 SDL_FreeSurface (surface2);
684} 1245}
685 1246
711void 1272void
712error (char *message) 1273error (char *message)
713 CODE: 1274 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1276#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1278#endif
718 1279
719void 1280void
720fatal (char *message) 1281fatal (char *message)
721 CODE: 1282 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1284#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1286#endif
726 _exit (1); 1287 _exit (1);
727 1288
728void 1289void
729_exit (int retval) 1290_exit (int retval = 0)
730 CODE: 1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
731 _exit (retval); 1295 _exit (retval);
1296#endif
732 1297
1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
733MODULE = CFClient PACKAGE = CFClient::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
734 1315
735CFClient::Font 1316PROTOTYPES: DISABLE
1317
1318DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
737 CODE: 1320 CODE:
738{ 1321{
739 int count; 1322 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
741 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
743} 1326}
744 OUTPUT: 1327 OUTPUT:
745 RETVAL 1328 RETVAL
746 1329
747void 1330void
748DESTROY (CFClient::Font self) 1331DESTROY (DC::Font self)
749 CODE: 1332 CODE:
750 pango_font_description_free (self); 1333 pango_font_description_free (self);
751 1334
752void 1335void
753make_default (CFClient::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
754 CODE: 1338 CODE:
755 default_font = self; 1339 default_font = self;
756 1340
757MODULE = CFClient PACKAGE = CFClient::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1342
759CFClient::Layout 1343PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0)
761 CODE:
762 New (0, RETVAL, 1, struct cf_layout);
763 1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
774 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
775 OUTPUT: 1372 OUTPUT:
776 RETVAL 1373 RETVAL
777 1374
778void 1375void
779DESTROY (CFClient::Layout self) 1376DESTROY (DC::Layout self)
780 CODE: 1377 CODE:
781 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
782 Safefree (self); 1379 delete self;
783 1380
784int
785is_rgba (CFClient::Layout self)
786 CODE:
787 RETVAL = self->rgba;
788 OUTPUT:
789 RETVAL
790
791void 1381void
792set_text (CFClient::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
793 CODE: 1383 CODE:
794{ 1384{
795 STRLEN textlen; 1385 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
797 1387
798 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
799} 1389}
800 1390
801void 1391void
802set_markup (CFClient::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
803 CODE: 1393 CODE:
804{ 1394{
805 STRLEN textlen; 1395 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
807 1397
808 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
809} 1399}
810 1400
1401void
1402set_shapes (DC::Layout self, ...)
1403 CODE:
1404{
1405 PangoAttrList *attrs = 0;
1406 const char *text = pango_layout_get_text (self->pl);
1407 const char *pos = text;
1408 int arg = 4;
1409
1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1411 {
1412 PangoRectangle inkrect, rect;
1413 PangoAttribute *attr;
1414
1415 int x = SvIV (ST (arg - 3));
1416 int y = SvIV (ST (arg - 2));
1417 int w = SvIV (ST (arg - 1));
1418 int h = SvIV (ST (arg ));
1419
1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
1426 rect.y = y * PANGO_SCALE;
1427 rect.width = w * PANGO_SCALE;
1428 rect.height = h * PANGO_SCALE;
1429
1430 if (!attrs)
1431 attrs = pango_layout_get_attributes (self->pl);
1432
1433 attr = pango_attr_shape_new (&inkrect, &rect);
1434 attr->start_index = pos - text;
1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1436 pango_attr_list_insert (attrs, attr);
1437
1438 arg += 4;
1439 pos += sizeof (OBJ_STR) - 1;
1440 }
1441
1442 if (attrs)
1443 pango_layout_set_attributes (self->pl, attrs);
1444}
1445
1446void
1447get_shapes (DC::Layout self)
1448 PPCODE:
1449{
1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1451
1452 do
1453 {
1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1455
1456 if (run && shape_attr_p (run))
1457 {
1458 PangoRectangle extents;
1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1460
1461 EXTEND (SP, 2);
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1464 }
1465 }
1466 while (pango_layout_iter_next_run (iter));
1467
1468 pango_layout_iter_free (iter);
1469}
1470
1471int
1472has_wrapped (DC::Layout self)
1473 CODE:
1474{
1475 int lines = 1;
1476 const char *text = pango_layout_get_text (self->pl);
1477
1478 while (*text)
1479 lines += *text++ == '\n';
1480
1481 RETVAL = lines < pango_layout_get_line_count (self->pl);
1482}
1483 OUTPUT:
1484 RETVAL
1485
811SV * 1486SV *
812get_text (CFClient::Layout self) 1487get_text (DC::Layout self)
813 CODE: 1488 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
816 OUTPUT: 1491 OUTPUT:
817 RETVAL 1492 RETVAL
818 1493
819void 1494void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1496 CODE:
822 self->r = r; 1497 self->r = r;
823 self->g = g; 1498 self->g = g;
824 self->b = b; 1499 self->b = b;
825 self->a = a; 1500 self->a = a;
826 1501
827void 1502void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1504 CODE:
830 if (self->font != font) 1505 if (self->font != font)
831 { 1506 {
832 self->font = font; 1507 self->font = font;
833 layout_update_font (self); 1508 layout_update_font (self);
834 } 1509 }
835 1510
836void 1511void
837set_height (CFClient::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
838 CODE: 1513 CODE:
839 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
840 { 1515 {
841 self->base_height = base_height; 1516 self->base_height = base_height;
842 layout_update_font (self); 1517 layout_update_font (self);
843 } 1518 }
844 1519
845void 1520void
846set_width (CFClient::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
847 CODE: 1522 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1524
850void 1525void
851set_indent (CFClient::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
852 CODE: 1527 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1529
855void 1530void
856set_spacing (CFClient::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
857 CODE: 1532 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1534
860void 1535void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1537 CODE:
863 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
868 ); 1543 );
869 1544
870void 1545void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1547 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1549
875void 1550void
876size (CFClient::Layout self) 1551size (DC::Layout self)
877 PPCODE: 1552 PPCODE:
878{ 1553{
879 int w, h; 1554 int w, h;
880 1555
881 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
886} 1561}
887 1562
888int 1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
889xy_to_index (CFClient::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1577 CODE:
891{ 1578{
892 int index, trailing; 1579 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1581 RETVAL = index + trailing;
895} 1582}
896 OUTPUT: 1583 OUTPUT:
897 RETVAL 1584 RETVAL
898 1585
899void 1586void
900cursor_pos (CFClient::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
901 PPCODE: 1588 PPCODE:
902{ 1589{
903 PangoRectangle strong_pos; 1590 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1592
906 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1597}
911 1598
912void 1599void
913render (CFClient::Layout self) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1601 PPCODE:
915{ 1602{
916 SV *retval; 1603 int line, x;
917 int w, h;
918 1604
919 layout_get_pixel_size (self, &w, &h); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1606#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1608 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1609#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1610 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA8)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1633 else
976 { 1634 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1635 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1637 }
1001} 1638}
1002 1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1003MODULE = CFClient PACKAGE = CFClient::Texture 1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1675
1005void 1676PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1677
1012 if (ow && oh) 1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1683 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1684 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1688
1026 SvPOK_only (result_); 1689 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1028 1691
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1693 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1695
1033 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1697 }
1040} 1698}
1041 1699
1042void 1700void
1043draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1049{ 1707{
1050 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1054 1715
1055 if (items < 5) 1716 if (items < 5)
1056 { 1717 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1088 } 1749 }
1089} 1750}
1090 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1091MODULE = CFClient PACKAGE = CFClient::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1885
1093CFClient::Map 1886PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1887
1888DC::Map
1889new (SV *klass)
1095 CODE: 1890 CODE:
1096 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1097 RETVAL->x = 0; 1892 RETVAL->x = 0;
1098 RETVAL->y = 0; 1893 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1103 RETVAL->faces = 8192;
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1899 RETVAL->row = 0;
1109 OUTPUT: 1900 OUTPUT:
1110 RETVAL 1901 RETVAL
1111 1902
1112void 1903void
1113DESTROY (CFClient::Map self) 1904DESTROY (DC::Map self)
1114 CODE: 1905 CODE:
1115{ 1906{
1116 map_clear (self);
1117 Safefree (self->face);
1118 Safefree (self->tex);
1119 Safefree (self); 1907 delete self;
1120} 1908}
1121 1909
1122void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1123clear (CFClient::Map self) 1917clear (DC::Map self)
1124 CODE: 1918 CODE:
1125 map_clear (self); 1919 self->clear_cells ();
1126 1920
1127void 1921void
1128set_face (CFClient::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1923 CODE:
1130{ 1924{
1131 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1132 {
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1138} 1928}
1139 1929
1140void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1952 CODE:
1143{ 1953{
1144 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1955
1150 { 1956 {
1151 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1152 1958
1153 tex->name = name; 1959 tex.name = name;
1154 tex->w = w; 1960 tex.w = w;
1155 tex->h = h; 1961 tex.h = h;
1156 tex->s = s; 1962 tex.s = s;
1157 tex->t = t; 1963 tex.t = t;
1158 tex->r = r; 1964 tex.r = r;
1159 tex->g = g; 1965 tex.g = g;
1160 tex->b = b; 1966 tex.b = b;
1161 tex->a = a; 1967 tex.a = a;
1162 } 1968 }
1163 1969
1164 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1165 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1166 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1169 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1978}
1173 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1174int 2000int
1175ox (CFClient::Map self) 2001ox (DC::Map self)
1176 ALIAS: 2002 ALIAS:
1177 oy = 1 2003 oy = 1
1178 x = 2 2004 x = 2
1179 y = 3 2005 y = 3
1180 w = 4 2006 w = 4
1191 } 2017 }
1192 OUTPUT: 2018 OUTPUT:
1193 RETVAL 2019 RETVAL
1194 2020
1195void 2021void
1196scroll (CFClient::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1197 CODE: 2023 CODE:
1198{ 2024{
1199 if (dx > 0) 2025 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 2027 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 2029
1204 if (dy > 0) 2030 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 2032 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 2034
1209 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1211 2037
1212 while (self->y < 0) 2038 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1218 } 2044 }
1219} 2045}
1220 2046
1221void 2047SV *
1222map1a_update (CFClient::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1223 CODE: 2049 CODE:
1224{ 2050{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 2053 mapcell *cell;
1228 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1229 2057
1230 while (data < data_end) 2058 while (data < data_end - 1)
1231 { 2059 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1233 2061
1234 x = ((flags >> 10) & 63) + self->x; 2062 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 2063 y = self->y + ((flags >> 4) & 63);
1236 2064
1237 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1238 2066
1239 if (flags & 15) 2067 if (flags & 15)
1240 { 2068 {
1241 if (cell->darkness < 0) 2069 if (!cell->darkness)
1242 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 2072 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 2073 }
1248 2074
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1252 2076
1253 if (flags & 4) 2077 if (flags & 8)
1254 { 2078 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1256 } 2112 }
1257 2113
2114 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2115 if (flags & (4 >> z))
1259 { 2116 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1261 } 2136 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2137 }
1268 else 2138 else
1269 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1270 } 2140 }
1271} 2141}
2142 OUTPUT:
2143 RETVAL
1272 2144
1273SV * 2145SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2147 CODE:
1276{ 2148{
1277 int x1, x; 2149 int x1, x;
1278 int y1, y; 2150 int y1, y;
1279 int z; 2151 int z;
1292 ? self->row + y 2164 ? self->row + y
1293 : 0; 2165 : 0;
1294 2166
1295 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1296 { 2168 {
1297 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1298 2170
1299 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1300 { 2172 {
1301 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1302 2174
1303 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1304 { 2176 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2179 int a1 = tex.a;
1312 2180
1313 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1314 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1315 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1316 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1317 }
1318 } 2185 }
1319 } 2186 }
1320 2187
1321 *map++ = (r ) 2188 *map++ = (r )
1322 | (g << 8) 2189 | (g << 8)
1323 | (b << 16) 2190 | (b << 16)
1324 | (a << 24); 2191 | (a << 24);
1325 } 2192 }
1326 } 2193 }
1327 2194
1328 RETVAL = map_sv; 2195 RETVAL = map_sv;
1329} 2196}
1330 OUTPUT: 2197 OUTPUT:
1331 RETVAL 2198 RETVAL
1332 2199
1333void 2200void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1335 PPCODE: 2202 CODE:
1336{ 2203{
1337 int vx, vy;
1338 int x, y, z; 2204 int x, y, z;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3;
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1344 2205
1345 memset (darkness, 255, sw4 * sh); 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1346 SvPOK_only (darkness_sv); 2207 int pl_x, pl_y;
1347 SvCUR_set (darkness_sv, sw4 * sh); 2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1348 2213
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2214 pl_tex.name = 0;
1350 vy = self->y + (self->h - sh) / 2 - shift_y;
1351 2215
1352 /* 2216 // that's current max. sorry.
1353 int vx = self->vx = self->w >= sw 2217 if (sw > 255) sw = 255;
1354 ? self->x + (self->w - sw) / 2 2218 if (sh > 255) sh = 255;
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356 2219
1357 int vy = self->vy = self->h >= sh 2220 memset (&key, 0, sizeof (key));
1358 ? self->y + (self->h - sh) / 2 2221 key.r = 255;
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2222 key.g = 255;
1360 */ 2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
1361 2227
1362 glColor4ub (255, 255, 255, 255); 2228 mx += self->x;
2229 my += self->y;
1363 2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368 2256
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1374 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1376 { 2266 {
1377 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1378 2268
1379 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1381 { 2382 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1383 2385
1384 darkness[y * sw4 + x] = cell->darkness < 0 2386 if (!(bits & 0x1000)
1385 ? 255 - FOW_DARKNESS 2387 && skey.level == level
1386 : 255 - cell->darkness; 2388 && level > smooth_max [skey.x][skey.y])
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 { 2389 {
1392 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1393
1394 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1395 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1396 2397
1397 if (last_name != tex.name) 2398 if (tex.name)
1398 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1399 glEnd (); 2406 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1402 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1403 } 2430 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 } 2431 }
1410 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
2437 }
2438 }
2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2460 glDisable (GL_BLEND);
2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
2500void
2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2502 CODE:
2503{
2504 static float color[16][3] = {
2505 { 0.00f, 0.00f, 0.00f },
2506 { 1.00f, 1.00f, 1.00f },
2507 { 0.00f, 0.00f, 0.55f },
2508 { 1.00f, 0.00f, 0.00f },
2509
2510 { 1.00f, 0.54f, 0.00f },
2511 { 0.11f, 0.56f, 1.00f },
2512 { 0.93f, 0.46f, 0.00f },
2513 { 0.18f, 0.54f, 0.34f },
2514
2515 { 0.56f, 0.73f, 0.56f },
2516 { 0.80f, 0.80f, 0.80f },
2517 { 0.55f, 0.41f, 0.13f },
2518 { 0.99f, 0.77f, 0.26f },
2519
2520 { 0.74f, 0.65f, 0.41f },
2521
2522 { 0.00f, 1.00f, 1.00f },
2523 { 1.00f, 0.00f, 1.00f },
2524 { 1.00f, 1.00f, 0.00f },
2525 };
2526
2527 int x, y;
2528
2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2537 glEnable (GL_BLEND);
2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2539 glBegin (GL_QUADS);
2540
2541 for (y = 0; y < h; y++)
2542 for (x = 0; x < w; x++)
2543 {
2544 unsigned char m = data [x + y * w];
2545
2546 if (m)
2547 {
2548 float *c = color [m & 15];
2549
2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2551 float tx2 = tx1 + 0.5f;
2552
2553 glColor4f (c[0], c[1], c[2], 1);
2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1411 } 2558 }
2559 }
1412 2560
1413 glEnd (); 2561 glEnd ();
1414 2562 glDisable (GL_BLEND);
1415 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1416 glDisable (GL_BLEND); 2564}
2565
2566void
2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2568 PPCODE:
2569{
2570 int x, y;
2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2579
2580 SvPOK_only (darkness3_sv);
2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2582
2583 mx += self->x - 1;
2584 my += self->y - 1;
2585
2586 for (y = 0; y < sh1; y++)
2587 if (0 <= y + my && y + my < self->rows)
2588 {
2589 maprow *row = self->row + (y + my);
2590
2591 for (x = 0; x < sw1; x++)
2592 if (row->c0 <= x + mx && x + mx < row->c1)
2593 {
2594 mapcell *cell = row->col + (x + mx - row->c0);
2595
2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2599 }
2600 }
2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
1417 2639
1418 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1422} 2644}
1423 2645
1424SV * 2646SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2648 CODE:
1427{ 2649{
1428 int x, y, x1, y1; 2650 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1456 { 2678 {
1457 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2680 uint8_t flags = 0;
1459 2681
1460 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1463 2685
1464 *data++ = flags; 2686 *data++ = flags;
1465 2687
1466 if (flags & 1) 2688 if (flags & 1)
1467 { 2689 {
2690 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2692 *data++ = tile;
1470 } 2693 }
1471 2694
1472 if (flags & 2) 2695 if (flags & 2)
1473 { 2696 {
2697 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2699 *data++ = tile;
1476 } 2700 }
1477 2701
1478 if (flags & 4) 2702 if (flags & 4)
1479 { 2703 {
2704 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2706 *data++ = tile;
1482 } 2707 }
1483 } 2708 }
1484 else 2709 else
1485 *data++ = 0; 2710 *data++ = 0;
1486 } 2711 }
1487 } 2712 }
1488 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1489 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1491 RETVAL = data_sv; 2721 RETVAL = data_sv;
1492} 2722}
1493 OUTPUT: 2723 OUTPUT:
1494 RETVAL 2724 RETVAL
1495 2725
1496void 2726void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2728 PPCODE:
1499{ 2729{
1500 int x, y, z; 2730 int x, y, z;
1501 int w, h; 2731 int w, h;
1502 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1503 2743
1504 if (*data++ != 0) 2744 if (*data++ != 0)
1505 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1506 2746
1507 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1509 2749
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2762 {
1523 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1524 2764
1525 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1526 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1527 uint8_t flags = *data++; 2772 flags = *data++;
1528 2773
1529 if (flags) 2774 if (flags)
1530 { 2775 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1534 2778
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2782
1539 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1540 { 2784 {
1541 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1542 2787
1543 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1544 { 2789 {
1545 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1546 2791
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1549 } 2799 }
1550 } 2800 }
1551 } 2801 }
1552 } 2802 }
1553 } 2803 }
1554} 2804}
1555 2805
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2807
1558CFClient::MixChunk 2808DC::RW
1559new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1560 CODE: 2810 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1562 OUTPUT: 2817 OUTPUT:
1563 RETVAL 2818 RETVAL
1564 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1565void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1566DESTROY (CFClient::MixChunk self) 2947DESTROY (DC::MixChunk self)
1567 CODE: 2948 CODE:
1568 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1569 2950
1570int 2951int
1571volume (CFClient::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2957 OUTPUT:
1575 RETVAL 2958 RETVAL
1576 2959
1577int 2960DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2962 CODE:
2963{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1581 OUTPUT: 2975 OUTPUT:
1582 RETVAL 2976 RETVAL
1583 2977
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1585 2991
1586int 2992int
1587volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1588 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 2999 OUTPUT:
1591 RETVAL 3000 RETVAL
1592 3001
1593CFClient::MixMusic 3002void
1594new_from_file (SV *class, char *path) 3003fade_out (int ms)
1595 CODE: 3004 CODE:
1596 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1597 OUTPUT: 3016 OUTPUT:
1598 RETVAL 3017 RETVAL
1599 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1600void 3026void
1601DESTROY (CFClient::MixMusic self) 3027DESTROY (DC::MixMusic self)
1602 CODE: 3028 CODE:
1603 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1604 3030
1605int 3031int
1606play (CFClient::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1607 CODE: 3033 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 3035 OUTPUT:
1610 RETVAL 3036 RETVAL
1611 3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1613 3046
1614BOOT: 3047BOOT:
1615{ 3048{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 3050 static const struct {
1618 const char *name; 3051 const char *name;
1619 IV iv; 3052 IV iv;
1620 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 3065 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 3066 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
3070 const_iv (GL_FRONT),
3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 3073 const_iv (GL_AND),
1634 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
1643 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
1644 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
1650 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1651 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1652 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1653 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1654 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1655 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1656 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1657 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1658 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1659 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1660 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1681 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1682 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1683 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1684 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1685 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1686 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
1687 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1688 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1689 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1690 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1691 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1692 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1693 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1694 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1695 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1696 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1697 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1698 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1699# undef const_iv 3164# undef const_iv
1700 }; 3165 };
1701 3166
1702 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1703 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1704}
1705 3169
1706char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1707gl_vendor () 3184gl_vendor ()
1708 CODE: 3185 CODE:
1709 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1710 OUTPUT: 3187 OUTPUT:
1711 RETVAL 3188 RETVAL
1712 3189
1713char * 3190const char *
1714gl_version () 3191gl_version ()
1715 CODE: 3192 CODE:
1716 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1717 OUTPUT: 3194 OUTPUT:
1718 RETVAL 3195 RETVAL
1719 3196
1720char * 3197const char *
1721gl_extensions () 3198gl_extensions ()
1722 CODE: 3199 CODE:
1723 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1724 OUTPUT: 3201 OUTPUT:
1725 RETVAL 3202 RETVAL
1726 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1727int glGetError () 3222int glGetError ()
1728 3223
1729void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
1730 3227
1731void glClear (int mask) 3228void glClear (int mask)
1732 3229
1733void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1734 PROTOTYPE: @ 3231 PROTOTYPE: @
1745 3242
1746void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1747 CODE: 3244 CODE:
1748 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
1749 3246
3247# void glBlendEquation (int se)
3248
1750void glDepthMask (int flag) 3249void glDepthMask (int flag)
1751 3250
1752void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1753 3252
1754void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1758void glPushMatrix () 3257void glPushMatrix ()
1759 3258
1760void glPopMatrix () 3259void glPopMatrix ()
1761 3260
1762void glLoadIdentity () 3261void glLoadIdentity ()
3262
3263void glDrawBuffer (int buffer)
3264
3265void glReadBuffer (int buffer)
1763 3266
1764# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1765void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1766 3269
1767# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1768void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1769 3274
1770void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1771 3276
1772void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1773 3278
1781 3286
1782void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1783 CODE: 3288 CODE:
1784 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1785 3290
1786void glBegin (int mode)
1787
1788void glEnd ()
1789
1790void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1791 PROTOTYPE: @ 3292 PROTOTYPE: @
1792 ALIAS: 3293 ALIAS:
1793 glColor_premultiply = 1 3294 glColor_premultiply = 1
1794 CODE: 3295 CODE:
1795 if (ix) 3296 if (ix)
1796 { 3297 {
1797 r *= a; 3298 r *= a;
1798 g *= a; 3299 g *= a;
1799 b *= a; 3300 b *= a;
1800 } 3301 }
1801 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1802 glColor4ub (MIN ((int)(r * 256.f), 255), 3303 glColor4f (r, g, b, a);
1803 MIN ((int)(g * 256.f), 255),
1804 MIN ((int)(b * 256.f), 255),
1805 MIN ((int)(a * 256.f), 255));
1806
1807void glInterleavedArrays (int format, int stride, char *data)
1808
1809void glDrawElements (int mode, int count, int type, char *indices)
1810
1811# 1.2 void glDrawRangeElements (int mode, int start, int end
1812 3304
1813void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
1814 CODE: 3306 CODE:
1815 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
1816 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
1821 3313
1822void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1823 CODE: 3315 CODE:
1824 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1825 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1826void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1827 CODE: 3348 CODE:
1828 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1829 3350
1830void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1847 CODE: 3368 CODE:
1848 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
1849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1850 3371
1851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1852 3373
1853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1854 3375
1855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
1856 3379
1857void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1858 3381
1859int glGenTexture () 3382int glGenTexture ()
1860 CODE: 3383 CODE:
1861{ 3384 RETVAL = gen_texture ();
1862 GLuint name;
1863 glGenTextures (1, &name);
1864 RETVAL = name;
1865}
1866 OUTPUT: 3385 OUTPUT:
1867 RETVAL 3386 RETVAL
1868 3387
1869void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
1870 CODE: 3389 CODE:
1871{
1872 GLuint name_ = name;
1873 glDeleteTextures (1, &name_); 3390 del_texture (name);
1874} 3391
1875
1876int glGenList () 3392int glGenList ()
1877 CODE: 3393 CODE:
1878 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
1879 OUTPUT: 3395 OUTPUT:
1880 RETVAL 3396 RETVAL
1887 3403
1888void glEndList () 3404void glEndList ()
1889 3405
1890void glCallList (int list) 3406void glCallList (int list)
1891 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1892 3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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