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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.115 by root, Wed Jun 14 18:59:30 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
46 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
48 90
49#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
51 93
52#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
53 148
54static struct 149static struct
55{ 150{
56#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 152#include "glfunc.h"
58#undef GL_FUNC 153#undef GL_FUNC
59} gl; 154} gl;
60 155
156static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 158{
63 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 163 else
68 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
69} 165}
70 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
191#include "texcache.c"
192#include "rendercache.c"
193
194#include "pango-font.c"
195#include "pango-fontmap.c"
196#include "pango-render.c"
197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 201typedef Mix_Music *DC__MixMusic;
73 202
74typedef PangoFontDescription *CFClient__Font; 203typedef PangoFontDescription *DC__Font;
75 204
205static int
206shape_attr_p (PangoLayoutRun *run)
207{
208 GSList *attrs = run->item->analysis.extra_attrs;
209
210 while (attrs)
211 {
212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
213
214 if (attr->klass->type == PANGO_ATTR_SHAPE)
215 return 1;
216
217 attrs = attrs->next;
218 }
219
220 return 0;
221}
222
76typedef struct cf_layout { 223struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 224 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
80 int base_height; 226 int base_height;
81 CFClient__Font font; 227 DC__Font font;
82} *CFClient__Layout; 228 rc_t rc;
229};
83 230
231typedef cf_layout *DC__Layout;
232
84static CFClient__Font default_font; 233static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 234static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 235static PangoFontMap *opengl_fontmap;
87 236
88static void 237static void
89substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
90{ 239{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 243#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 245}
101 246
102static void 247static void
103layout_update_font (CFClient__Layout self) 248layout_update_font (DC__Layout self)
104{ 249{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
107 */ 252 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
109 254
110 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 257
113 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
114} 259}
115 260
116static void 261static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 263{
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
120 268
121 if (!*w) *w = 1; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 271
124 *w = (*w + 3) & ~3; 272 if (!rect.width) rect.width = 1;
125} 273 if (!rect.height) rect.height = 1;
126 274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
127typedef uint16_t mapface; 282typedef uint16_t faceid;
128 283
129typedef struct { 284struct maptex
285{
130 GLint name; 286 GLuint name;
131 int w, h; 287 int w, h;
132 float s, t; 288 float s, t;
133 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
134} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
135 294
136typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
137 int16_t darkness; 299 uint16_t darkness;
138 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 301};
140 302
141typedef struct { 303struct maprow
304{
142 int32_t c0, c1; 305 int32_t c0, c1;
143 mapcell *col; 306 mapcell *col;
144} maprow; 307};
145 308
146typedef struct map { 309struct mapgrid {
147 int x, y, w, h; 310 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 312 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 313 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 314
155 int32_t rows; 315 int32_t rows;
156 maprow *row; 316 maprow *row;
157} *CFClient__Map; 317};
158 318
159static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
160prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
161{ 324{
162 char *p; 325 T *p;
163 326
164 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
165 Zero (p, inc, char); 328 Zero (p, inc, T);
166 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
167 Safefree (ptr); 330 Safefree (ptr);
168 331
169 return p; 332 ptr = p;
170} 333}
171 334
172static char * 335template<typename T>
336ecb_cold static void
173append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
174{ 338{
175 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
176 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
177 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
178 return ptr; 347 return;
179}
180 348
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
183 364
184static maprow * 365static maprow *
185map_get_row (CFClient__Map self, int y) 366map_get_row (mapgrid *self, int y)
186{ 367{
187 if (0 > y) 368 if (0 > y)
188 { 369 {
189 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
191 372
192 self->rows += extend; 373 self->rows += extend;
193 self->y += extend; 374 self->y += extend;
194 y += extend; 375 y += extend;
195 } 376 }
196 else if (y >= self->rows) 377 else if (y >= self->rows)
197 { 378 {
198 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
199 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
200 self->rows += extend; 381 self->rows += extend;
201 } 382 }
202 383
203 return self->row + y; 384 return self->row + y;
204} 385}
214 } 395 }
215 396
216 if (row->c0 > x) 397 if (row->c0 > x)
217 { 398 {
218 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
219 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
220 row->c0 -= extend; 401 row->c0 -= extend;
221 } 402 }
222 else if (x >= row->c1) 403 else if (x >= row->c1)
223 { 404 {
224 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
225 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
226 row->c1 += extend; 407 row->c1 += extend;
227 } 408 }
228 409
229 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
230} 411}
231 412
232static mapcell * 413static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
234{ 415{
235 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
236} 417}
237 418
238static void 419static void
239map_clear (CFClient__Map self) 420map_clear (mapgrid *self)
240{ 421{
241 int r; 422 int r;
242 423
243 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
251 self->oy = 0; 432 self->oy = 0;
252 self->row = 0; 433 self->row = 0;
253 self->rows = 0; 434 self->rows = 0;
254} 435}
255 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
256static void 447static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 449{
259 int x, y; 450 int x, y;
260 maprow *row; 451 maprow *row;
452 mapcell *cell;
261 453
262 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 455 if (y >= 0)
264 { 456 {
265 if (y >= self->rows) 457 if (y >= self->rows)
271 if (x >= row->c0) 463 if (x >= row->c0)
272 { 464 {
273 if (x >= row->c1) 465 if (x >= row->c1)
274 break; 466 break;
275 467
276 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
277 } 471 }
278 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
279} 508}
280 509
281static void 510static void
282music_finished (void) 511music_finished (void)
283{ 512{
302 ev.data2 = 0; 531 ev.data2 = 0;
303 532
304 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
305} 534}
306 535
307static unsigned int 536/* SDL should provide this, really. */
308minpot (unsigned int n) 537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
309{ 547{
310 if (!n) 548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
311 return 0; 553 return 0;
312 554
313 --n; 555 self = (HV *)SvRV (widget);
314 556
315 n |= n >> 1; 557 if (SvTYPE (self) != SVt_PVHV)
316 n |= n >> 2; 558 return 0;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320 559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
321 return n + 1; 580 return 1;
322} 581}
323 582
324MODULE = CFClient PACKAGE = CFClient 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
325 642
326PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
327 644
328BOOT: 645BOOT:
329{ 646{
330 HV *stash = gv_stashpv ("CFClient", 1); 647 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 648 static const struct {
332 const char *name; 649 const char *name;
333 IV iv; 650 IV iv;
334 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
336 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
418 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 812
431 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 814
433 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
434# undef const_iv 845# undef const_iv
435 }; 846 };
436 847
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
860
861int
862in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
867
868NV floor (NV x)
869
870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
440 891
441void 892void
442pango_init () 893pango_init ()
443 CODE: 894 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 895{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 899 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 900#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 903#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 904}
467 905
468int 906char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 907
471void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
472SDL_Quit () 917void SDL_Quit ()
473 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
474void 929void
475SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
476 PPCODE: 931 PPCODE:
477{ 932{
478 SDL_Rect **m; 933 SDL_Rect **m;
479 934
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 939
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 942
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 947
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 950
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 952
500 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
501 while (*m) 954 while (*m)
502 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
503 AV *av = newAV (); 958 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
507 965
508 ++m; 966 ++m;
509 } 967 }
510} 968}
511 969
512char *
513SDL_GetError ()
514
515int 970int
516SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
518 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 984 );
985
521 if (RETVAL) 986 if (RETVAL)
522 { 987 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 990#include "glfunc.h"
526# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
527 } 994 }
995}
528 OUTPUT: 996 OUTPUT:
529 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
530 1001
531void 1002void
532SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
533 1004
534char * 1005char *
535SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
536 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
537void 1019void
538SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
539 PPCODE: 1024 PPCODE:
540{ 1025{
541 SDL_Event ev; 1026 SDL_Event ev;
542 1027
543 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 1030 {
545 HV *hv = newHV (); 1031 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 1033
548 switch (ev.type) 1034 switch (ev.type)
549 { 1035 {
550 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
551 case SDL_KEYUP: 1037 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 1043 break;
557 1044
558 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 1048 break;
562 1049
563 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
571 break; 1076 break;
572 1077
573 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1081
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1092 break;
588 } 1093 }
589 1094
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1096 }
592} 1097}
593 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
594int 1112int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1114 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
599 1117
600void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
601Mix_CloseAudio () 1135Mix_CloseAudio ()
602 1136
603int 1137int
604Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
605 1139
1140const char *
1141Mix_GetError ()
1142
606void 1143void
607lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
608 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
609#ifndef _WIN32 1152#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
611#endif 1174#endif
1175}
612 1176
613void 1177int
614add_font (char *file) 1178add_font (char *file)
615 CODE: 1179 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1181 OUTPUT:
618 // cairo... sigh... requires win2000 1182 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0); 1183
620#endif 1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
621 1190
622void 1191void
623load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
624 ALIAS: 1193 ALIAS:
625 load_image_file = 1 1194 load_image_file = 1
628 STRLEN image_len; 1197 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
635 1204
636 if (!rw) 1205 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
638 1207
667 1236
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1238
670 assert (surface2->pitch == surface2->w * 4); 1239 assert (surface2->pitch == surface2->w * 4);
671 1240
1241 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1242 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA8 : GL_RGB8))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
681 1250
682 SDL_FreeSurface (surface); 1251 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1252 SDL_FreeSurface (surface2);
684} 1253}
685 1254
711void 1280void
712error (char *message) 1281error (char *message)
713 CODE: 1282 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1284#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1286#endif
718 1287
719void 1288void
720fatal (char *message) 1289fatal (char *message)
721 CODE: 1290 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1292#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1294#endif
726 _exit (1); 1295 _exit (1);
727 1296
728void 1297void
729_exit (int retval) 1298_exit (int retval = 0)
730 CODE: 1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302#else
731 _exit (retval); 1303 _exit (retval);
1304#endif
732 1305
1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
733MODULE = CFClient PACKAGE = CFClient::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
734 1323
735CFClient::Font 1324PROTOTYPES: DISABLE
1325
1326DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
737 CODE: 1328 CODE:
738{ 1329{
739 int count; 1330 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
741 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
743} 1334}
744 OUTPUT: 1335 OUTPUT:
745 RETVAL 1336 RETVAL
746 1337
747void 1338void
748DESTROY (CFClient::Font self) 1339DESTROY (DC::Font self)
749 CODE: 1340 CODE:
750 pango_font_description_free (self); 1341 pango_font_description_free (self);
751 1342
752void 1343void
753make_default (CFClient::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
754 CODE: 1346 CODE:
755 default_font = self; 1347 default_font = self;
756 1348
757MODULE = CFClient PACKAGE = CFClient::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1350
759CFClient::Layout 1351PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0)
761 CODE:
762 New (0, RETVAL, 1, struct cf_layout);
763 1352
1353void
1354glyph_cache_backup ()
1355 PROTOTYPE:
1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365DC::Layout
1366new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
774 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
775 OUTPUT: 1380 OUTPUT:
776 RETVAL 1381 RETVAL
777 1382
778void 1383void
779DESTROY (CFClient::Layout self) 1384DESTROY (DC::Layout self)
780 CODE: 1385 CODE:
781 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
782 Safefree (self); 1387 delete self;
783 1388
784int
785is_rgba (CFClient::Layout self)
786 CODE:
787 RETVAL = self->rgba;
788 OUTPUT:
789 RETVAL
790
791void 1389void
792set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
793 CODE: 1391 CODE:
794{ 1392{
795 STRLEN textlen; 1393 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
797 1395
798 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
799} 1397}
800 1398
801void 1399void
802set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
803 CODE: 1401 CODE:
804{ 1402{
805 STRLEN textlen; 1403 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
807 1405
808 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
809} 1407}
810 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
811SV * 1494SV *
812get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
813 CODE: 1496 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
816 OUTPUT: 1499 OUTPUT:
817 RETVAL 1500 RETVAL
818 1501
819void 1502void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1504 CODE:
822 self->r = r; 1505 self->r = r;
823 self->g = g; 1506 self->g = g;
824 self->b = b; 1507 self->b = b;
825 self->a = a; 1508 self->a = a;
826 1509
827void 1510void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1512 CODE:
830 if (self->font != font) 1513 if (self->font != font)
831 { 1514 {
832 self->font = font; 1515 self->font = font;
833 layout_update_font (self); 1516 layout_update_font (self);
834 } 1517 }
835 1518
836void 1519void
837set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
838 CODE: 1521 CODE:
839 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
840 { 1523 {
841 self->base_height = base_height; 1524 self->base_height = base_height;
842 layout_update_font (self); 1525 layout_update_font (self);
843 } 1526 }
844 1527
845void 1528void
846set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
847 CODE: 1530 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1532
850void 1533void
851set_indent (CFClient::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
852 CODE: 1535 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1537
855void 1538void
856set_spacing (CFClient::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
857 CODE: 1540 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1542
860void 1543void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1545 CODE:
863 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
868 ); 1551 );
869 1552
870void 1553void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1555 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1557
875void 1558void
876size (CFClient::Layout self) 1559size (DC::Layout self)
877 PPCODE: 1560 PPCODE:
878{ 1561{
879 int w, h; 1562 int w, h;
880 1563
881 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
886} 1569}
887 1570
888int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
889xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1585 CODE:
891{ 1586{
892 int index, trailing; 1587 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1589 RETVAL = index + trailing;
895} 1590}
896 OUTPUT: 1591 OUTPUT:
897 RETVAL 1592 RETVAL
898 1593
899void 1594void
900cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
901 PPCODE: 1596 PPCODE:
902{ 1597{
903 PangoRectangle strong_pos; 1598 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1600
906 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1605}
911 1606
912void 1607void
913render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1609 PPCODE:
915{ 1610{
916 SV *retval; 1611 int line, x;
917 int w, h;
918 1612
919 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1616 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1617#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA8)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1641 else
976 { 1642 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1645 }
1001} 1646}
1002 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1003MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1683
1005void 1684PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1685
1012 if (ow && oh) 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1691 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1692 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1696
1026 SvPOK_only (result_); 1697 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1028 1699
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1701 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1703
1033 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1705 }
1040} 1706}
1041 1707
1042void 1708void
1043draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1049{ 1715{
1050 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1054 1723
1055 if (items < 5) 1724 if (items < 5)
1056 { 1725 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1088 } 1757 }
1089} 1758}
1090 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1091MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1893
1093CFClient::Map 1894PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
1095 CODE: 1898 CODE:
1096 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1097 RETVAL->x = 0; 1900 RETVAL->x = 0;
1098 RETVAL->y = 0; 1901 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1909 RETVAL->row = 0;
1109 OUTPUT: 1910 OUTPUT:
1110 RETVAL 1911 RETVAL
1111 1912
1112void 1913void
1113DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
1114 CODE: 1915 CODE:
1115{ 1916{
1116 map_clear (self); 1917 map_clear (self);
1117 Safefree (self->face); 1918 Safefree (self->face2tile);
1118 Safefree (self->tex); 1919 Safefree (self->tex);
1119 Safefree (self); 1920 Safefree (self);
1120} 1921}
1121 1922
1122void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1123clear (CFClient::Map self) 1930clear (DC::Map self)
1124 CODE: 1931 CODE:
1125 map_clear (self); 1932 map_clear (self);
1126 1933
1127void 1934void
1128set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1936 CODE:
1130{ 1937{
1131 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1939 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1940}
1139 1941
1140void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1967 CODE:
1143{ 1968{
1144 while (self->texs <= texid) 1969 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1970
1150 { 1971 {
1151 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1152 1973
1153 tex->name = name; 1974 tex->name = name;
1169 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1993}
1173 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1174int 2015int
1175ox (CFClient::Map self) 2016ox (DC::Map self)
1176 ALIAS: 2017 ALIAS:
1177 oy = 1 2018 oy = 1
1178 x = 2 2019 x = 2
1179 y = 3 2020 y = 3
1180 w = 4 2021 w = 4
1191 } 2032 }
1192 OUTPUT: 2033 OUTPUT:
1193 RETVAL 2034 RETVAL
1194 2035
1195void 2036void
1196scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1197 CODE: 2038 CODE:
1198{ 2039{
1199 if (dx > 0) 2040 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 2042 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 2044
1204 if (dy > 0) 2045 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 2047 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 2049
1209 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1211 2052
1212 while (self->y < 0) 2053 while (self->y < 0)
1213 { 2054 {
1214 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1215 2056
1216 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1218 } 2059 }
1219} 2060}
1220 2061
1221void 2062SV *
1222map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1223 CODE: 2064 CODE:
1224{ 2065{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 2068 mapcell *cell;
1228 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1229 2072
1230 while (data < data_end) 2073 while (data < data_end - 1)
1231 { 2074 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1233 2076
1234 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
1236 2079
1237 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1238 2081
1239 if (flags & 15) 2082 if (flags & 15)
1240 { 2083 {
1241 if (cell->darkness < 0) 2084 if (!cell->darkness)
1242 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 2087 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 2088 }
1248 2089
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1252 2091
1253 if (flags & 4) 2092 if (flags & 8)
1254 { 2093 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1256 } 2127 }
1257 2128
2129 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2130 if (flags & (4 >> z))
1259 { 2131 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1261 } 2151 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2152 }
1268 else 2153 else
1269 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1270 } 2155 }
1271} 2156}
2157 OUTPUT:
2158 RETVAL
1272 2159
1273SV * 2160SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2162 CODE:
1276{ 2163{
1277 int x1, x; 2164 int x1, x;
1278 int y1, y; 2165 int y1, y;
1279 int z; 2166 int z;
1292 ? self->row + y 2179 ? self->row + y
1293 : 0; 2180 : 0;
1294 2181
1295 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1296 { 2183 {
1297 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1298 2185
1299 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1300 { 2187 {
1301 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1302 2189
1303 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1304 { 2191 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2194 int a1 = tex.a;
1312 2195
1313 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1314 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1315 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1316 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1317 }
1318 } 2200 }
1319 } 2201 }
1320 2202
1321 *map++ = (r ) 2203 *map++ = (r )
1322 | (g << 8) 2204 | (g << 8)
1323 | (b << 16) 2205 | (b << 16)
1324 | (a << 24); 2206 | (a << 24);
1325 } 2207 }
1326 } 2208 }
1327 2209
1328 RETVAL = map_sv; 2210 RETVAL = map_sv;
1329} 2211}
1330 OUTPUT: 2212 OUTPUT:
1331 RETVAL 2213 RETVAL
1332 2214
1333void 2215void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1335 PPCODE: 2217 CODE:
1336{ 2218{
1337 int vx, vy;
1338 int x, y, z; 2219 int x, y, z;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3;
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1344 2220
1345 memset (darkness, 255, sw4 * sh); 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1346 SvPOK_only (darkness_sv); 2222 int pl_x, pl_y;
1347 SvCUR_set (darkness_sv, sw4 * sh); 2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1348 2228
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 pl_tex.name = 0;
1350 vy = self->y + (self->h - sh) / 2 - shift_y;
1351 2230
1352 /* 2231 // that's current max. sorry.
1353 int vx = self->vx = self->w >= sw 2232 if (sw > 255) sw = 255;
1354 ? self->x + (self->w - sw) / 2 2233 if (sh > 255) sh = 255;
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356 2234
1357 int vy = self->vy = self->h >= sh 2235 memset (&key, 0, sizeof (key));
1358 ? self->y + (self->h - sh) / 2 2236 key.r = 255;
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2237 key.g = 255;
1360 */ 2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
1361 2242
1362 glColor4ub (255, 255, 255, 255); 2243 mx += self->x;
2244 my += self->y;
1363 2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
2267
2268 glEnable (GL_BLEND);
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368 2271
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1374 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1376 { 2281 {
1377 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1378 2283
1379 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1381 { 2397 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1383 2400
1384 darkness[y * sw4 + x] = cell->darkness < 0 2401 if (!(bits & 0x1000)
1385 ? 255 - FOW_DARKNESS 2402 && skey.level == level
1386 : 255 - cell->darkness; 2403 && level > smooth_max [skey.x][skey.y])
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 { 2404 {
1392 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1393
1394 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1395 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1396 2412
1397 if (last_name != tex.name) 2413 if (tex.name)
1398 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1399 glEnd (); 2421 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1402 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1403 } 2445 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 } 2446 }
1410 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
2452 }
2453 }
2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2475 glDisable (GL_BLEND);
2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
2515void
2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2517 CODE:
2518{
2519 static float color[16][3] = {
2520 { 0.00f, 0.00f, 0.00f },
2521 { 1.00f, 1.00f, 1.00f },
2522 { 0.00f, 0.00f, 0.55f },
2523 { 1.00f, 0.00f, 0.00f },
2524
2525 { 1.00f, 0.54f, 0.00f },
2526 { 0.11f, 0.56f, 1.00f },
2527 { 0.93f, 0.46f, 0.00f },
2528 { 0.18f, 0.54f, 0.34f },
2529
2530 { 0.56f, 0.73f, 0.56f },
2531 { 0.80f, 0.80f, 0.80f },
2532 { 0.55f, 0.41f, 0.13f },
2533 { 0.99f, 0.77f, 0.26f },
2534
2535 { 0.74f, 0.65f, 0.41f },
2536
2537 { 0.00f, 1.00f, 1.00f },
2538 { 1.00f, 0.00f, 1.00f },
2539 { 1.00f, 1.00f, 0.00f },
2540 };
2541
2542 int x, y;
2543
2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2552 glEnable (GL_BLEND);
2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2554 glBegin (GL_QUADS);
2555
2556 for (y = 0; y < h; y++)
2557 for (x = 0; x < w; x++)
2558 {
2559 unsigned char m = data [x + y * w];
2560
2561 if (m)
2562 {
2563 float *c = color [m & 15];
2564
2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2566 float tx2 = tx1 + 0.5f;
2567
2568 glColor4f (c[0], c[1], c[2], 1);
2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1411 } 2573 }
2574 }
1412 2575
1413 glEnd (); 2576 glEnd ();
1414 2577 glDisable (GL_BLEND);
1415 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1416 glDisable (GL_BLEND); 2579}
2580
2581void
2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2583 PPCODE:
2584{
2585 int x, y;
2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2594
2595 SvPOK_only (darkness3_sv);
2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2597
2598 mx += self->x - 1;
2599 my += self->y - 1;
2600
2601 for (y = 0; y < sh1; y++)
2602 if (0 <= y + my && y + my < self->rows)
2603 {
2604 maprow *row = self->row + (y + my);
2605
2606 for (x = 0; x < sw1; x++)
2607 if (row->c0 <= x + mx && x + mx < row->c1)
2608 {
2609 mapcell *cell = row->col + (x + mx - row->c0);
2610
2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2614 }
2615 }
2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
1417 2654
1418 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1422} 2659}
1423 2660
1424SV * 2661SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2663 CODE:
1427{ 2664{
1428 int x, y, x1, y1; 2665 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1456 { 2693 {
1457 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2695 uint8_t flags = 0;
1459 2696
1460 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1463 2700
1464 *data++ = flags; 2701 *data++ = flags;
1465 2702
1466 if (flags & 1) 2703 if (flags & 1)
1467 { 2704 {
2705 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2707 *data++ = tile;
1470 } 2708 }
1471 2709
1472 if (flags & 2) 2710 if (flags & 2)
1473 { 2711 {
2712 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2714 *data++ = tile;
1476 } 2715 }
1477 2716
1478 if (flags & 4) 2717 if (flags & 4)
1479 { 2718 {
2719 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2721 *data++ = tile;
1482 } 2722 }
1483 } 2723 }
1484 else 2724 else
1485 *data++ = 0; 2725 *data++ = 0;
1486 } 2726 }
1487 } 2727 }
1488 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1489 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1491 RETVAL = data_sv; 2736 RETVAL = data_sv;
1492} 2737}
1493 OUTPUT: 2738 OUTPUT:
1494 RETVAL 2739 RETVAL
1495 2740
1496void 2741void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2743 PPCODE:
1499{ 2744{
1500 int x, y, z; 2745 int x, y, z;
1501 int w, h; 2746 int w, h;
1502 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1503 2758
1504 if (*data++ != 0) 2759 if (*data++ != 0)
1505 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1506 2761
1507 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1509 2764
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2777 {
1523 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1524 2779
1525 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1526 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1527 uint8_t flags = *data++; 2787 flags = *data++;
1528 2788
1529 if (flags) 2789 if (flags)
1530 { 2790 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1534 2793
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2797
1539 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1540 { 2799 {
1541 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1542 2802
1543 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1544 { 2804 {
1545 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1546 2806
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1549 } 2814 }
1550 } 2815 }
1551 } 2816 }
1552 } 2817 }
1553 } 2818 }
1554} 2819}
1555 2820
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2822
1558CFClient::MixChunk 2823DC::RW
1559new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1560 CODE: 2825 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1562 OUTPUT: 2832 OUTPUT:
1563 RETVAL 2833 RETVAL
1564 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1565void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1566DESTROY (CFClient::MixChunk self) 2962DESTROY (DC::MixChunk self)
1567 CODE: 2963 CODE:
1568 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1569 2965
1570int 2966int
1571volume (CFClient::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2972 OUTPUT:
1575 RETVAL 2973 RETVAL
1576 2974
1577int 2975DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2977 CODE:
2978{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1581 OUTPUT: 2990 OUTPUT:
1582 RETVAL 2991 RETVAL
1583 2992
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1585 3006
1586int 3007int
1587volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1588 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 3014 OUTPUT:
1591 RETVAL 3015 RETVAL
1592 3016
1593CFClient::MixMusic 3017void
1594new_from_file (SV *class, char *path) 3018fade_out (int ms)
1595 CODE: 3019 CODE:
1596 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1597 OUTPUT: 3031 OUTPUT:
1598 RETVAL 3032 RETVAL
1599 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1600void 3041void
1601DESTROY (CFClient::MixMusic self) 3042DESTROY (DC::MixMusic self)
1602 CODE: 3043 CODE:
1603 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1604 3045
1605int 3046int
1606play (CFClient::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1607 CODE: 3048 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 3050 OUTPUT:
1610 RETVAL 3051 RETVAL
1611 3052
3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1613 3061
1614BOOT: 3062BOOT:
1615{ 3063{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 3065 static const struct {
1618 const char *name; 3066 const char *name;
1619 IV iv; 3067 IV iv;
1620 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 3080 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 3081 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
3085 const_iv (GL_FRONT),
3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 3088 const_iv (GL_AND),
1634 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
1643 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
1644 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
1650 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1651 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1652 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1653 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1654 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1655 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1656 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1657 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1658 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1659 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1660 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1681 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1682 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1683 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1684 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1685 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1686 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
1687 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1688 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1689 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1690 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1691 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1692 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1693 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1694 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
1695 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
1696 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
1697 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
1698 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1699# undef const_iv 3179# undef const_iv
1700 }; 3180 };
1701 3181
1702 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1703 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1704}
1705 3184
1706char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
1707gl_vendor () 3199gl_vendor ()
1708 CODE: 3200 CODE:
1709 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
1710 OUTPUT: 3202 OUTPUT:
1711 RETVAL 3203 RETVAL
1712 3204
1713char * 3205const char *
1714gl_version () 3206gl_version ()
1715 CODE: 3207 CODE:
1716 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
1717 OUTPUT: 3209 OUTPUT:
1718 RETVAL 3210 RETVAL
1719 3211
1720char * 3212const char *
1721gl_extensions () 3213gl_extensions ()
1722 CODE: 3214 CODE:
1723 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1724 OUTPUT: 3216 OUTPUT:
1725 RETVAL 3217 RETVAL
1726 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
1727int glGetError () 3237int glGetError ()
1728 3238
1729void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
1730 3242
1731void glClear (int mask) 3243void glClear (int mask)
1732 3244
1733void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1734 PROTOTYPE: @ 3246 PROTOTYPE: @
1745 3257
1746void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1747 CODE: 3259 CODE:
1748 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
1749 3261
3262# void glBlendEquation (int se)
3263
1750void glDepthMask (int flag) 3264void glDepthMask (int flag)
1751 3265
1752void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1753 3267
1754void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1758void glPushMatrix () 3272void glPushMatrix ()
1759 3273
1760void glPopMatrix () 3274void glPopMatrix ()
1761 3275
1762void glLoadIdentity () 3276void glLoadIdentity ()
3277
3278void glDrawBuffer (int buffer)
3279
3280void glReadBuffer (int buffer)
1763 3281
1764# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1765void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1766 3284
1767# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1768void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1769 3289
1770void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
1771 3291
1772void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
1773 3293
1781 3301
1782void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1783 CODE: 3303 CODE:
1784 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1785 3305
1786void glBegin (int mode)
1787
1788void glEnd ()
1789
1790void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1791 PROTOTYPE: @ 3307 PROTOTYPE: @
1792 ALIAS: 3308 ALIAS:
1793 glColor_premultiply = 1 3309 glColor_premultiply = 1
1794 CODE: 3310 CODE:
1795 if (ix) 3311 if (ix)
1796 { 3312 {
1797 r *= a; 3313 r *= a;
1798 g *= a; 3314 g *= a;
1799 b *= a; 3315 b *= a;
1800 } 3316 }
1801 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
1802 glColor4ub (MIN ((int)(r * 256.f), 255), 3318 glColor4f (r, g, b, a);
1803 MIN ((int)(g * 256.f), 255),
1804 MIN ((int)(b * 256.f), 255),
1805 MIN ((int)(a * 256.f), 255));
1806
1807void glInterleavedArrays (int format, int stride, char *data)
1808
1809void glDrawElements (int mode, int count, int type, char *indices)
1810
1811# 1.2 void glDrawRangeElements (int mode, int start, int end
1812 3319
1813void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
1814 CODE: 3321 CODE:
1815 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
1816 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
1821 3328
1822void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
1823 CODE: 3330 CODE:
1824 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
1825 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
1826void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
1827 CODE: 3363 CODE:
1828 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
1829 3365
1830void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
1846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1847 CODE: 3383 CODE:
1848 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
1849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1850 3386
1851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1852 3388
1853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1854 3390
1855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
1856 3394
1857void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1858 3396
1859int glGenTexture () 3397int glGenTexture ()
1860 CODE: 3398 CODE:
1861{ 3399 RETVAL = gen_texture ();
1862 GLuint name;
1863 glGenTextures (1, &name);
1864 RETVAL = name;
1865}
1866 OUTPUT: 3400 OUTPUT:
1867 RETVAL 3401 RETVAL
1868 3402
1869void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
1870 CODE: 3404 CODE:
1871{
1872 GLuint name_ = name;
1873 glDeleteTextures (1, &name_); 3405 del_texture (name);
1874} 3406
1875
1876int glGenList () 3407int glGenList ()
1877 CODE: 3408 CODE:
1878 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
1879 OUTPUT: 3410 OUTPUT:
1880 RETVAL 3411 RETVAL
1887 3418
1888void glEndList () 3419void glEndList ()
1889 3420
1890void glCallList (int list) 3421void glCallList (int list)
1891 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1892 3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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