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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.116 by root, Thu Jun 15 08:29:16 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
23#include <glib/gmacros.h> 52#include <glib/gmacros.h>
24 53
25#include <pango/pango.h> 54#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 55
27#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
53 103
54static struct 104static struct
55{ 105{
56#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 107#include "glfunc.h"
58#undef GL_FUNC 108#undef GL_FUNC
59} gl; 109} gl;
60 110
111static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 113{
63 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 118 else
68 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
69} 120}
70 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
73 157
74typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
75 177
76typedef struct cf_layout { 178typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
80 int base_height; 181 int base_height;
81 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
82} *CFClient__Layout; 184} *DC__Layout;
83 185
84static CFClient__Font default_font; 186static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
87 189
88static void 190static void
89substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
90{ 192{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 194#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 196#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 198}
101 199
102static void 200static void
103layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
104{ 202{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
107 */ 205 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
109 207
110 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 210
113 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
114} 212}
115 213
116static void 214static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
120 221
121 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 224
124 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
125} 226 if (!rect.height) rect.height = 1;
126 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
127typedef uint16_t mapface; 233typedef uint16_t faceid;
128 234
129typedef struct { 235typedef struct {
130 GLint name; 236 GLuint name;
131 int w, h; 237 int w, h;
132 float s, t; 238 float s, t;
133 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
134} maptex; 243} maptex;
135 244
136typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
137 int16_t darkness; 248 uint16_t darkness;
138 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 250} mapcell;
140 251
141typedef struct { 252typedef struct {
142 int32_t c0, c1; 253 int32_t c0, c1;
143 mapcell *col; 254 mapcell *col;
144} maprow; 255} maprow;
145 256
146typedef struct map { 257typedef struct map {
147 int x, y, w, h; 258 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 260 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 261 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 262
155 int32_t rows; 263 int32_t rows;
156 maprow *row; 264 maprow *row;
157} *CFClient__Map; 265} *DC__Map;
158 266
159static char * 267static char *
160prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
161{ 269{
162 char *p; 270 char *p;
179} 287}
180 288
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
184static maprow * 312static maprow *
185map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
186{ 314{
187 if (0 > y) 315 if (0 > y)
188 { 316 {
189 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
228 356
229 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
230} 358}
231 359
232static mapcell * 360static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
234{ 362{
235 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
236} 364}
237 365
238static void 366static void
239map_clear (CFClient__Map self) 367map_clear (DC__Map self)
240{ 368{
241 int r; 369 int r;
242 370
243 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
251 self->oy = 0; 379 self->oy = 0;
252 self->row = 0; 380 self->row = 0;
253 self->rows = 0; 381 self->rows = 0;
254} 382}
255 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
256static void 394static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 396{
259 int x, y; 397 int x, y;
260 maprow *row; 398 maprow *row;
399 mapcell *cell;
261 400
262 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 402 if (y >= 0)
264 { 403 {
265 if (y >= self->rows) 404 if (y >= self->rows)
271 if (x >= row->c0) 410 if (x >= row->c0)
272 { 411 {
273 if (x >= row->c1) 412 if (x >= row->c1)
274 break; 413 break;
275 414
276 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
277 } 418 }
278 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
279} 436}
280 437
281static void 438static void
282music_finished (void) 439music_finished (void)
283{ 440{
319 n |= n >> 16; 476 n |= n >> 16;
320 477
321 return n + 1; 478 return n + 1;
322} 479}
323 480
324MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
325 592
326PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
327 594
328BOOT: 595BOOT:
329{ 596{
330 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 598 static const struct {
332 const char *name; 599 const char *name;
333 IV iv; 600 IV iv;
334 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
336 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
418 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 762
431 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 764
433 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
434# undef const_iv 795# undef const_iv
435 }; 796 };
436 797
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
440 817
441NV floor (NV x) 818NV floor (NV x)
442 819
443NV ceil (NV x) 820NV ceil (NV x)
444 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
445void 826void
446pango_init () 827pango_init ()
447 CODE: 828 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 829{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 833 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 834#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 837#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 838}
471 839
472int 840char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 841
475void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
476SDL_Quit () 850void SDL_Quit ()
477 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
478void 861void
479SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
480 PPCODE: 863 PPCODE:
481{ 864{
482 SDL_Rect **m; 865 SDL_Rect **m;
483 866
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 871
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 874
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 879
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 882
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 884
504 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
505 while (*m) 886 while (*m)
506 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
507 AV *av = newAV (); 890 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
511 897
512 ++m; 898 ++m;
513 } 899 }
514} 900}
515 901
516char *
517SDL_GetError ()
518
519int 902int
520SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
522 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 916 );
917
525 if (RETVAL) 918 if (RETVAL)
526 { 919 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 924#include "glfunc.h"
530# undef GL_FUNC 925#undef GL_FUNC
531 } 926 }
927}
532 OUTPUT: 928 OUTPUT:
533 RETVAL 929 RETVAL
534 930
535void 931void
536SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
537 933
538char * 934char *
539SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
540 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
541void 943void
542SDL_PollEvent () 944poll_events ()
543 PPCODE: 945 PPCODE:
544{ 946{
545 SDL_Event ev; 947 SDL_Event ev;
546 948
547 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 951 {
549 HV *hv = newHV (); 952 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 954
552 switch (ev.type) 955 switch (ev.type)
553 { 956 {
554 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
555 case SDL_KEYUP: 958 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 964 break;
561 965
562 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 969 break;
566 970
567 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
575 break; 997 break;
576 998
577 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1002
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1013 break;
592 } 1014 }
593 1015
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1017 }
596} 1018}
597 1019
598int 1020int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1022 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
603 1025
604void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
605Mix_CloseAudio () 1043Mix_CloseAudio ()
606 1044
607int 1045int
608Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
609 1047
1048const char *
1049Mix_GetError ()
1050
610void 1051void
611lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
612 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
613#ifndef _WIN32 1060#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
615#endif 1082#endif
1083}
616 1084
617void 1085int
618add_font (char *file) 1086add_font (char *file)
619 CODE: 1087 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1089 OUTPUT:
622 // cairo... sigh... requires win2000 1090 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0);
624#endif
625 1091
626void 1092void
627load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
628 ALIAS: 1094 ALIAS:
629 load_image_file = 1 1095 load_image_file = 1
632 STRLEN image_len; 1098 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
639 1105
640 if (!rw) 1106 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
642 1108
671 1137
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1139
674 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
675 1141
1142 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
685 1151
686 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
688} 1154}
689 1155
715void 1181void
716error (char *message) 1182error (char *message)
717 CODE: 1183 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1185#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1187#endif
722 1188
723void 1189void
724fatal (char *message) 1190fatal (char *message)
725 CODE: 1191 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1193#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1195#endif
730 _exit (1); 1196 _exit (1);
731 1197
732void 1198void
733_exit (int retval) 1199_exit (int retval = 0)
734 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
735 _exit (retval); 1204 _exit (retval);
1205#endif
736 1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
737MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
738 1224
739CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
741 CODE: 1229 CODE:
742{ 1230{
743 int count; 1231 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
747} 1235}
748 OUTPUT: 1236 OUTPUT:
749 RETVAL 1237 RETVAL
750 1238
751void 1239void
752DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
753 CODE: 1241 CODE:
754 pango_font_description_free (self); 1242 pango_font_description_free (self);
755 1243
756void 1244void
757make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
758 CODE: 1247 CODE:
759 default_font = self; 1248 default_font = self;
760 1249
761MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1251
763CFClient::Layout 1252PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
765 CODE: 1268 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
767 1270
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1272 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
776 1279
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
779 OUTPUT: 1282 OUTPUT:
780 RETVAL 1283 RETVAL
781 1284
782void 1285void
783DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
784 CODE: 1287 CODE:
785 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
786 Safefree (self); 1290 Safefree (self);
787 1291
1292void
1293set_text (DC::Layout self, SV *text_)
1294 CODE:
1295{
1296 STRLEN textlen;
1297 char *text = SvPVutf8 (text_, textlen);
1298
1299 pango_layout_set_text (self->pl, text, textlen);
1300}
1301
1302void
1303set_markup (DC::Layout self, SV *text_)
1304 CODE:
1305{
1306 STRLEN textlen;
1307 char *text = SvPVutf8 (text_, textlen);
1308
1309 pango_layout_set_markup (self->pl, text, textlen);
1310}
1311
1312void
1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
788int 1382int
789is_rgba (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
790 CODE: 1384 CODE:
791 RETVAL = self->rgba; 1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393}
792 OUTPUT: 1394 OUTPUT:
793 RETVAL 1395 RETVAL
794 1396
795void
796set_text (CFClient::Layout self, SV *text_)
797 CODE:
798{
799 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen);
801
802 pango_layout_set_text (self->pl, text, textlen);
803}
804
805void
806set_markup (CFClient::Layout self, SV *text_)
807 CODE:
808{
809 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen);
811
812 pango_layout_set_markup (self->pl, text, textlen);
813}
814
815SV * 1397SV *
816get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
817 CODE: 1399 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
820 OUTPUT: 1402 OUTPUT:
821 RETVAL 1403 RETVAL
822 1404
823void 1405void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1407 CODE:
826 self->r = r; 1408 self->r = r;
827 self->g = g; 1409 self->g = g;
828 self->b = b; 1410 self->b = b;
829 self->a = a; 1411 self->a = a;
830 1412
831void 1413void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1415 CODE:
834 if (self->font != font) 1416 if (self->font != font)
835 { 1417 {
836 self->font = font; 1418 self->font = font;
837 layout_update_font (self); 1419 layout_update_font (self);
838 } 1420 }
839 1421
840void 1422void
841set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
842 CODE: 1424 CODE:
843 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
844 { 1426 {
845 self->base_height = base_height; 1427 self->base_height = base_height;
846 layout_update_font (self); 1428 layout_update_font (self);
847 } 1429 }
848 1430
849void 1431void
850set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
851 CODE: 1433 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1435
854void 1436void
855set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
856 CODE: 1438 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1440
859void 1441void
860set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
861 CODE: 1443 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1445
864void 1446void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1448 CODE:
867 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
872 ); 1454 );
873 1455
874void 1456void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1458 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1460
879void 1461void
880size (CFClient::Layout self) 1462size (DC::Layout self)
881 PPCODE: 1463 PPCODE:
882{ 1464{
883 int w, h; 1465 int w, h;
884 1466
885 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
890} 1472}
891 1473
892int 1474int
1475descent (DC::Layout self)
1476 CODE:
1477{
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482}
1483 OUTPUT:
1484 RETVAL
1485
1486int
893xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1488 CODE:
895{ 1489{
896 int index, trailing; 1490 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1492 RETVAL = index + trailing;
899} 1493}
900 OUTPUT: 1494 OUTPUT:
901 RETVAL 1495 RETVAL
902 1496
903void 1497void
904cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
905 PPCODE: 1499 PPCODE:
906{ 1500{
907 PangoRectangle strong_pos; 1501 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1503
910 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1508}
915 1509
916void 1510void
917render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1512 PPCODE:
919{ 1513{
920 SV *retval; 1514 int line, x;
921 int w, h;
922 1515
923 layout_get_pixel_size (self, &w, &h); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1519 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1520#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1521 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1544 else
980 { 1545 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1546 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1548 }
1005} 1549}
1006 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1007MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1586
1009void 1587PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1588
1016 if (ow && oh) 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1594 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1595 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1599
1030 SvPOK_only (result_); 1600 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1032 1602
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1604 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1606
1037 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1608 }
1044} 1609}
1045 1610
1046void 1611void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1618{
1054 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1058 1626
1059 if (items < 5) 1627 if (items < 5)
1060 { 1628 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1092 } 1660 }
1093} 1661}
1094 1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1095MODULE = CFClient PACKAGE = CFClient::Map 1703MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1704
1097CFClient::Map 1705PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1706
1707DC::Map
1708new (SV *class)
1099 CODE: 1709 CODE:
1100 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1101 RETVAL->x = 0; 1711 RETVAL->x = 0;
1102 RETVAL->y = 0; 1712 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1713 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1714 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1720 RETVAL->row = 0;
1113 OUTPUT: 1721 OUTPUT:
1114 RETVAL 1722 RETVAL
1115 1723
1116void 1724void
1117DESTROY (CFClient::Map self) 1725DESTROY (DC::Map self)
1118 CODE: 1726 CODE:
1119{ 1727{
1120 map_clear (self); 1728 map_clear (self);
1121 Safefree (self->face); 1729 Safefree (self->face2tile);
1122 Safefree (self->tex); 1730 Safefree (self->tex);
1123 Safefree (self); 1731 Safefree (self);
1124} 1732}
1125 1733
1126void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
1127clear (CFClient::Map self) 1741clear (DC::Map self)
1128 CODE: 1742 CODE:
1129 map_clear (self); 1743 map_clear (self);
1130 1744
1131void 1745void
1132set_face (CFClient::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1747 CODE:
1134{ 1748{
1135 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1750 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1751}
1143 1752
1144void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1778 CODE:
1147{ 1779{
1148 while (self->texs <= texid) 1780 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1781
1154 { 1782 {
1155 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1156 1784
1157 tex->name = name; 1785 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1804}
1177 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1178int 1826int
1179ox (CFClient::Map self) 1827ox (DC::Map self)
1180 ALIAS: 1828 ALIAS:
1181 oy = 1 1829 oy = 1
1182 x = 2 1830 x = 2
1183 y = 3 1831 y = 3
1184 w = 4 1832 w = 4
1195 } 1843 }
1196 OUTPUT: 1844 OUTPUT:
1197 RETVAL 1845 RETVAL
1198 1846
1199void 1847void
1200scroll (CFClient::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1201 CODE: 1849 CODE:
1202{ 1850{
1203 if (dx > 0) 1851 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 1853 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 1855
1208 if (dy > 0) 1856 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 1857 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 1858 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 1860
1213 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1215 1863
1216 while (self->y < 0) 1864 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1222 } 1870 }
1223} 1871}
1224 1872
1225void 1873SV *
1226map1a_update (CFClient::Map self, SV *data_) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1227 CODE: 1875 CODE:
1228{ 1876{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 1879 mapcell *cell;
1232 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1233 1883
1234 while (data < data_end) 1884 while (data < data_end - 1)
1235 { 1885 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1237 1887
1238 x = ((flags >> 10) & 63) + self->x; 1888 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 1889 y = self->y + ((flags >> 4) & 63);
1240 1890
1241 cell = map_get_cell (self, x, y); 1891 cell = map_get_cell (self, x, y);
1242 1892
1243 if (flags & 15) 1893 if (flags & 15)
1244 { 1894 {
1245 if (cell->darkness < 0) 1895 if (!cell->darkness)
1246 { 1896 {
1897 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 1898 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 1899 }
1252 1900
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 1901 //TODO: don't trust server data to be in-range(!)
1256 1902
1257 if (flags & 4) 1903 if (flags & 8)
1258 { 1904 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1905 if (extmap)
1906 {
1907 uint8_t ext, cmd;
1908
1909 do
1910 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1;
1919 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 }
1939 while (ext & 0x80);
1940 }
1941 else
1942 cell->darkness = *data++ + 1;
1260 } 1943 }
1261 1944
1945 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 1946 if (flags & (4 >> z))
1263 { 1947 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1265 } 1967 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 1968 }
1272 else 1969 else
1273 cell->darkness = -1; 1970 CELL_CLEAR (cell);
1274 } 1971 }
1275} 1972}
1973 OUTPUT:
1974 RETVAL
1276 1975
1277SV * 1976SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 1978 CODE:
1280{ 1979{
1281 int x1, x; 1980 int x1, x;
1282 int y1, y; 1981 int y1, y;
1283 int z; 1982 int z;
1304 { 2003 {
1305 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1306 2005
1307 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1308 { 2007 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2010 int a1 = tex.a;
1316 2011
1317 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1318 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1319 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1320 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1321 }
1322 } 2016 }
1323 } 2017 }
1324 2018
1325 *map++ = (r ) 2019 *map++ = (r )
1326 | (g << 8) 2020 | (g << 8)
1333} 2027}
1334 OUTPUT: 2028 OUTPUT:
1335 RETVAL 2029 RETVAL
1336 2030
1337void 2031void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2033 CODE:
1340{ 2034{
1341 int vx, vy;
1342 int x, y, z; 2035 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2036
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1348 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1349 /* 2040 smooth_key skey;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353
1354 int vy = self->vy = self->h >= sh
1355 ? self->y + (self->h - sh) / 2
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1357 */
1358
1359 glColor4ub (255, 255, 255, 255);
1360
1361 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1362 glEnable (GL_BLEND);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++)
1371 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows)
1373 {
1374 maprow *row = self->row + (y + vy);
1375
1376 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1)
1378 {
1379 mapcell *cell = row->col + (x + vx - row->c0);
1380
1381 face = cell->face [z];
1382
1383 if (face)
1384 {
1385 maptex tex = self->tex [face];
1386
1387 int px = (x + 1) * 32 - tex.w;
1388 int py = (y + 1) * 32 - tex.h;
1389
1390 if (last_name != tex.name)
1391 {
1392 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name);
1395 glBegin (GL_QUADS);
1396 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 }
1403 }
1404 }
1405
1406 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D);
1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1414 PPCODE:
1415{
1416 int vx, vy;
1417 int x, y; 2041 int pl_x, pl_y;
1418 int sw4 = (sw + 3) & ~3; 2042 maptex pl_tex;
1419 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2043 rc_t *rc = rc_alloc ();
1420 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1421 2047
1422 memset (darkness, 255, sw4 * sh); 2048 pl_tex.name = 0;
1423 SvPOK_only (darkness_sv);
1424 SvCUR_set (darkness_sv, sw4 * sh);
1425 2049
1426 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2050 // that's current max. sorry.
1427 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2051 if (sw > 255) sw = 255;
2052 if (sh > 255) sh = 255;
2053
2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
1428 2072
1429 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1430 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1431 { 2075 {
1432 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1433 2077
1434 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1435 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1436 { 2080 {
1437 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1438 2082
1439 darkness[y * sw4 + x] = cell->darkness < 0 2083 smooth_max[x + 1][y + 1] =
1440 ? 255 - FOW_DARKNESS 2084 MAX (self->tex [cell->tile [0]].smoothlevel,
1441 : 255 - cell->darkness; 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
1442 } 2087 }
1443 } 2088 }
1444 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
2102 for (y = 0; y < sh; y++)
2103 if (0 <= y + my && y + my < self->rows)
2104 {
2105 maprow *row = self->row + (y + my);
2106
2107 for (x = 0; x < sw; x++)
2108 if (row->c0 <= x + mx && x + mx < row->c1)
2109 {
2110 mapcell *cell = row->col + (x + mx - row->c0);
2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
2117
2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
2240 {
2241 int level = (w << 5) | b;
2242 HE *he;
2243
2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
2246 {
2247 smooth_key *skey = (smooth_key *)HeKEY (he);
2248 IV bits = SvIVX (HeVAL (he));
2249
2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
2253 {
2254 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T;
2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
2270 glEnd ();
2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2272 glBegin (GL_QUADS);
2273 }
2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
2296 }
2297 }
2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
2331
2332 // top layer: overlays such as the health bar
2333 for (y = 0; y < sh; y++)
2334 if (0 <= y + my && y + my < self->rows)
2335 {
2336 maprow *row = self->row + (y + my);
2337
2338 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1)
2340 {
2341 mapcell *cell = row->col + (x + mx - row->c0);
2342
2343 int px = x * T;
2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2351
2352 if (cell->stat_hp)
2353 {
2354 int width = cell->stat_width * T;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2356
2357 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py);
2360
2361 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2362 glRectf (px + 2,
2363 py - thick - 1,
2364 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2365 }
2366 }
2367 }
2368}
2369
2370void
2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2372 CODE:
2373{
2374 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F },
2376 { 1.00F, 1.00F, 1.00F },
2377 { 0.00F, 0.00F, 0.55F },
2378 { 1.00F, 0.00F, 0.00F },
2379
2380 { 1.00F, 0.54F, 0.00F },
2381 { 0.11F, 0.56F, 1.00F },
2382 { 0.93F, 0.46F, 0.00F },
2383 { 0.18F, 0.54F, 0.34F },
2384
2385 { 0.56F, 0.73F, 0.56F },
2386 { 0.80F, 0.80F, 0.80F },
2387 { 0.55F, 0.41F, 0.13F },
2388 { 0.99F, 0.77F, 0.26F },
2389
2390 { 0.74F, 0.65F, 0.41F },
2391
2392 { 0.00F, 1.00F, 1.00F },
2393 { 1.00F, 0.00F, 1.00F },
2394 { 1.00F, 1.00F, 0.00F },
2395 };
2396
2397 int x, y;
2398
2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND);
2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2409 glBegin (GL_QUADS);
2410
2411 for (y = 0; y < h; y++)
2412 for (x = 0; x < w; x++)
2413 {
2414 unsigned char m = data [x + y * w];
2415
2416 if (m)
2417 {
2418 float *c = color [m & 15];
2419
2420 float tx1 = m & 0x40 ? 0.5 : 0.;
2421 float tx2 = tx1 + 0.5;
2422
2423 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2428 }
2429 }
2430
2431 glEnd ();
2432 glDisable (GL_BLEND);
2433 glDisable (GL_TEXTURE_2D);
2434}
2435
2436void
2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2438 PPCODE:
2439{
2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2448
2449 SvPOK_only (darkness3_sv);
2450 SvCUR_set (darkness3_sv, sw34 * sh3);
2451
2452 mx += self->x - 1;
2453 my += self->y - 1;
2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
2457 for (y = 0; y < sh1; y++)
2458 if (0 <= y + my && y + my < self->rows)
2459 {
2460 maprow *row = self->row + (y + my);
2461
2462 for (x = 0; x < sw1; x++)
2463 if (row->c0 <= x + mx && x + mx < row->c1)
2464 {
2465 mapcell *cell = row->col + (x + mx - row->c0);
2466
2467 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1)
2469 : 255 - FOW_DARKNESS;
2470 }
2471 }
2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1445 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1446 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1447 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1448 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1449} 2515}
1450 2516
1451SV * 2517SV *
1452get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1453 CODE: 2519 CODE:
1454{ 2520{
1455 int x, y, x1, y1; 2521 int x, y, x1, y1;
1456 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1457 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1482 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1483 { 2549 {
1484 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1485 uint8_t flags = 0; 2551 uint8_t flags = 0;
1486 2552
1487 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1488 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1489 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1490 2556
1491 *data++ = flags; 2557 *data++ = flags;
1492 2558
1493 if (flags & 1) 2559 if (flags & 1)
1494 { 2560 {
2561 tileid tile = cell->tile [0];
1495 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1496 *data++ = cell->face [0]; 2563 *data++ = tile;
1497 } 2564 }
1498 2565
1499 if (flags & 2) 2566 if (flags & 2)
1500 { 2567 {
2568 tileid tile = cell->tile [1];
1501 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1502 *data++ = cell->face [1]; 2570 *data++ = tile;
1503 } 2571 }
1504 2572
1505 if (flags & 4) 2573 if (flags & 4)
1506 { 2574 {
2575 tileid tile = cell->tile [2];
1507 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1508 *data++ = cell->face [2]; 2577 *data++ = tile;
1509 } 2578 }
1510 } 2579 }
1511 else 2580 else
1512 *data++ = 0; 2581 *data++ = 0;
1513 } 2582 }
1514 } 2583 }
1515 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1516 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1517 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1518 RETVAL = data_sv; 2592 RETVAL = data_sv;
1519} 2593}
1520 OUTPUT: 2594 OUTPUT:
1521 RETVAL 2595 RETVAL
1522 2596
1523void 2597void
1524set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1525 PPCODE: 2599 PPCODE:
1526{ 2600{
1527 int x, y, z; 2601 int x, y, z;
1528 int w, h; 2602 int w, h;
1529 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1530 2614
1531 if (*data++ != 0) 2615 if (*data++ != 0)
1532 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1533 2617
1534 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1535 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1536 2620
1537 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1549 { 2633 {
1550 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1551 2635
1552 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1553 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1554 uint8_t flags = *data++; 2643 flags = *data++;
1555 2644
1556 if (flags) 2645 if (flags)
1557 { 2646 {
1558 mapface face[3] = { 0, 0, 0 };
1559
1560 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1561 2649
1562 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1563 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1564 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1565 2653
1566 if (cell->darkness <= 0) 2654 if (cell->darkness == 0)
1567 { 2655 {
1568 cell->darkness = -1; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1569 2658
1570 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1571 { 2660 {
1572 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1573 2662
1574 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1575 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1576 } 2670 }
1577 } 2671 }
1578 } 2672 }
1579 } 2673 }
1580 } 2674 }
1581} 2675}
1582 2676
1583MODULE = CFClient PACKAGE = CFClient::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1584 2678
1585CFClient::MixChunk 2679DC::RW
1586new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1587 CODE: 2681 CODE:
1588 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1589 OUTPUT: 2688 OUTPUT:
1590 RETVAL 2689 RETVAL
1591 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1592void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1593DESTROY (CFClient::MixChunk self) 2800DESTROY (DC::MixChunk self)
1594 CODE: 2801 CODE:
1595 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1596 2803
1597int 2804int
1598volume (CFClient::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1599 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1600 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1601 OUTPUT: 2810 OUTPUT:
1602 RETVAL 2811 RETVAL
1603 2812
1604int 2813DC::Channel
1605play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1606 CODE: 2815 CODE:
2816{
1607 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1608 OUTPUT: 2828 OUTPUT:
1609 RETVAL 2829 RETVAL
1610 2830
1611MODULE = CFClient PACKAGE = CFClient::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1612 2832
1613int 2833int
1614volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1615 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1616 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1617 OUTPUT: 2840 OUTPUT:
1618 RETVAL 2841 RETVAL
1619 2842
1620CFClient::MixMusic 2843void
1621new_from_file (SV *class, char *path) 2844fade_out (int ms)
1622 CODE: 2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
1623 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1624 OUTPUT: 2857 OUTPUT:
1625 RETVAL 2858 RETVAL
1626 2859
1627void 2860void
1628DESTROY (CFClient::MixMusic self) 2861DESTROY (DC::MixMusic self)
1629 CODE: 2862 CODE:
1630 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1631 2864
1632int 2865int
1633play (CFClient::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1634 CODE: 2867 CODE:
1635 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1636 OUTPUT: 2869 OUTPUT:
1637 RETVAL 2870 RETVAL
1638 2871
2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
1639MODULE = CFClient PACKAGE = CFClient::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1640 2880
1641BOOT: 2881BOOT:
1642{ 2882{
1643 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1644 static const struct { 2884 static const struct {
1645 const char *name; 2885 const char *name;
1646 IV iv; 2886 IV iv;
1647 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1648# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1649 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1650 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1651 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1652 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1653 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1655 const_iv (GL_SCISSOR_TEST), 2899 const_iv (GL_SCISSOR_TEST),
1656 const_iv (GL_DEPTH_TEST), 2900 const_iv (GL_DEPTH_TEST),
1657 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1658 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1659 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2904 const_iv (GL_FRONT),
2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1660 const_iv (GL_AND), 2907 const_iv (GL_AND),
1661 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1662 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1663 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1664 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
1665 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1666 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
1667 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
1668 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1669 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
1670 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
1671 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
1677 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1678 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1679 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1680 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1681 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1682 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1683 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1684 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1685 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1686 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1687 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1708 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1709 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1710 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1711 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1712 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1713 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2974 const_iv (GL_LINE_STRIP),
1714 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1715 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1716 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1717 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1718 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1719 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1720 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1721 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1722 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1723 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1724 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1725 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1726# undef const_iv 2998# undef const_iv
1727 }; 2999 };
1728 3000
1729 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1730 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1731} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
1732 3016
1733char * 3017char *
1734gl_vendor () 3018gl_vendor ()
1735 CODE: 3019 CODE:
1736 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
1749 CODE: 3033 CODE:
1750 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1751 OUTPUT: 3035 OUTPUT:
1752 RETVAL 3036 RETVAL
1753 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
1754int glGetError () 3052int glGetError ()
1755 3053
1756void glFinish () 3054void glFinish ()
1757 3055
1758void glClear (int mask) 3056void glClear (int mask)
1772 3070
1773void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1774 CODE: 3072 CODE:
1775 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
1776 3074
3075# void glBlendEquation (int se)
3076
1777void glDepthMask (int flag) 3077void glDepthMask (int flag)
1778 3078
1779void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
1780 3080
1781void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
1785void glPushMatrix () 3085void glPushMatrix ()
1786 3086
1787void glPopMatrix () 3087void glPopMatrix ()
1788 3088
1789void glLoadIdentity () 3089void glLoadIdentity ()
3090
3091void glDrawBuffer (int buffer)
3092
3093void glReadBuffer (int buffer)
1790 3094
1791# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
1792void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1793 3097
1794# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
1795void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
1796 3102
1797void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
1798 3104
1799void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
1800 3106
1808 3114
1809void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
1810 CODE: 3116 CODE:
1811 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
1812 3118
1813void glBegin (int mode)
1814
1815void glEnd ()
1816
1817void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
1818 PROTOTYPE: @ 3120 PROTOTYPE: @
1819 ALIAS: 3121 ALIAS:
1820 glColor_premultiply = 1 3122 glColor_premultiply = 1
1821 CODE: 3123 CODE:
1822 if (ix) 3124 if (ix)
1823 { 3125 {
1824 r *= a; 3126 r *= a;
1825 g *= a; 3127 g *= a;
1826 b *= a; 3128 b *= a;
1827 } 3129 }
1828 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
1829 glColor4ub (MIN ((int)(r * 256.f), 255), 3131 glColor4f (r, g, b, a);
1830 MIN ((int)(g * 256.f), 255),
1831 MIN ((int)(b * 256.f), 255),
1832 MIN ((int)(a * 256.f), 255));
1833
1834void glInterleavedArrays (int format, int stride, char *data)
1835
1836void glDrawElements (int mode, int count, int type, char *indices)
1837
1838# 1.2 void glDrawRangeElements (int mode, int start, int end
1839 3132
1840void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
1841 CODE: 3134 CODE:
1842 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
1843 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
1848 3141
1849void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
1850 CODE: 3143 CODE:
1851 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
1852 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
1853void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
1854 CODE: 3176 CODE:
1855 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
1856 3178
1857void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
1873void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1874 CODE: 3196 CODE:
1875 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
1876 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1877 3199
1878void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1879 3201
1880void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1881 3203
1882void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
1883 3207
1884void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1885 3209
1886int glGenTexture () 3210int glGenTexture ()
1887 CODE: 3211 CODE:
1888{ 3212 RETVAL = gen_texture ();
1889 GLuint name;
1890 glGenTextures (1, &name);
1891 RETVAL = name;
1892}
1893 OUTPUT: 3213 OUTPUT:
1894 RETVAL 3214 RETVAL
1895 3215
1896void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
1897 CODE: 3217 CODE:
1898{
1899 GLuint name_ = name;
1900 glDeleteTextures (1, &name_); 3218 del_texture (name);
1901} 3219
1902
1903int glGenList () 3220int glGenList ()
1904 CODE: 3221 CODE:
1905 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
1906 OUTPUT: 3223 OUTPUT:
1907 RETVAL 3224 RETVAL
1914 3231
1915void glEndList () 3232void glEndList ()
1916 3233
1917void glCallList (int list) 3234void glCallList (int list)
1918 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1919 3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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