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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.91 by root, Mon May 22 03:28:54 2006 UTC vs.
Revision 1.117 by root, Thu Jun 15 15:33:57 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
294 ev.code = 1; 300 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 301 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 302 ev.data2 = 0;
297 303
298 SDL_PushEvent ((SDL_Event *)&ev); 304 SDL_PushEvent ((SDL_Event *)&ev);
305}
306
307static unsigned int
308minpot (unsigned int n)
309{
310 if (!n)
311 return 0;
312
313 --n;
314
315 n |= n >> 1;
316 n |= n >> 2;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320
321 return n + 1;
299} 322}
300 323
301MODULE = CFClient PACKAGE = CFClient 324MODULE = CFClient PACKAGE = CFClient
302 325
303PROTOTYPES: ENABLE 326PROTOTYPES: ENABLE
413 436
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 439}
417 440
441NV floor (NV x)
442
443NV ceil (NV x)
444
418void 445void
419pango_init () 446pango_init ()
420 CODE: 447 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{
450 {
423 ft2_fontmap = pango_ft2_font_map_new (); 451 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 454 }
455 {
456 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 457 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
429} 470}
430 471
431int 472int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 474
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 488
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 491
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
479SDL_SetVideoMode (int w, int h, int fullscreen) 520SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 521 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 522 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 524 );
525 if (RETVAL)
526 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h"
530# undef GL_FUNC
531 }
485 OUTPUT: 532 OUTPUT:
486 RETVAL 533 RETVAL
487 534
488void 535void
489SDL_GL_SwapBuffers () 536SDL_GL_SwapBuffers ()
537
538char *
539SDL_GetKeyName (int sym)
490 540
491void 541void
492SDL_PollEvent () 542SDL_PollEvent ()
493 PPCODE: 543 PPCODE:
494{ 544{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 565 break;
516 566
517 case SDL_MOUSEMOTION: 567 case SDL_MOUSEMOTION:
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
569
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 575 break;
524 576
525 case SDL_MOUSEBUTTONDOWN: 577 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 578 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
580
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 585 break;
557lowdelay (int fd, int val = 1) 611lowdelay (int fd, int val = 1)
558 CODE: 612 CODE:
559#ifndef _WIN32 613#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 615#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 616
577void 617void
578add_font (char *file) 618add_font (char *file)
579 CODE: 619 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
685 CODE: 725 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 726 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 727#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
689#endif 729#endif
690 exit (1); 730 _exit (1);
731
732void
733_exit (int retval)
734 CODE:
735 _exit (retval);
691 736
692MODULE = CFClient PACKAGE = CFClient::Font 737MODULE = CFClient PACKAGE = CFClient::Font
693 738
694CFClient::Font 739CFClient::Font
695new_from_file (SV *class, char *path, int id = 0) 740new_from_file (SV *class, char *path, int id = 0)
716MODULE = CFClient PACKAGE = CFClient::Layout 761MODULE = CFClient PACKAGE = CFClient::Layout
717 762
718CFClient::Layout 763CFClient::Layout
719new (SV *class, int rgba = 0) 764new (SV *class, int rgba = 0)
720 CODE: 765 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 766 New (0, RETVAL, 1, struct cf_layout);
725 767
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 769 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 770 RETVAL->r = 1.;
772 814
773SV * 815SV *
774get_text (CFClient::Layout self) 816get_text (CFClient::Layout self)
775 CODE: 817 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 819 sv_utf8_decode (RETVAL);
778 OUTPUT: 820 OUTPUT:
779 RETVAL 821 RETVAL
780 822
781void 823void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
963} 1005}
964 1006
965MODULE = CFClient PACKAGE = CFClient::Texture 1007MODULE = CFClient PACKAGE = CFClient::Texture
966 1008
967void 1009void
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015
1016 if (ow && oh)
1017 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029
1030 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp);
1032
1033 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036
1037 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 }
1044}
1045
1046void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1048 PROTOTYPE: $$$;$$
970 ALIAS: 1049 ALIAS:
971 draw_quad_alpha = 1 1050 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1051 draw_quad_alpha_premultiplied = 2
973 CODE: 1052 CODE:
974{ 1053{
975 HV *hv = (HV *)SvRV (self); 1054 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 1058
981 if (items < 5) 1059 if (items < 5)
982 { 1060 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1061 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1062 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1063 }
986 1064
987 if (ix) 1065 if (ix)
988 { 1066 {
989 glEnable (GL_BLEND); 1067 glEnable (GL_BLEND);
1068
1069 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1070 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1071 else
1072 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1073 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1074
991 glEnable (GL_ALPHA_TEST); 1075 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1076 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1077 }
994 1078
995 glBindTexture (GL_TEXTURE_2D, name); 1079 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1080
1003 glBegin (GL_QUADS); 1081 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1082 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1083 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1084 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1039DESTROY (CFClient::Map self) 1117DESTROY (CFClient::Map self)
1040 CODE: 1118 CODE:
1041{ 1119{
1042 map_clear (self); 1120 map_clear (self);
1043 Safefree (self->face); 1121 Safefree (self->face);
1122 Safefree (self->tex);
1044 Safefree (self); 1123 Safefree (self);
1045} 1124}
1046 1125
1047void 1126void
1048clear (CFClient::Map self) 1127clear (CFClient::Map self)
1083 tex->r = r; 1162 tex->r = r;
1084 tex->g = g; 1163 tex->g = g;
1085 tex->b = b; 1164 tex->b = b;
1086 tex->a = a; 1165 tex->a = a;
1087 } 1166 }
1167
1168 // somewhat hackish, but for textures that require it, it really
1169 // improves the look, and most others don't suffer.
1170 glBindTexture (GL_TEXTURE_2D, name);
1171 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1172 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1173 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1176}
1089 1177
1090int 1178int
1091ox (CFClient::Map self) 1179ox (CFClient::Map self)
1092 ALIAS: 1180 ALIAS:
1093 oy = 1 1181 oy = 1
1182 x = 2
1183 y = 3
1184 w = 4
1185 h = 5
1094 CODE: 1186 CODE:
1095 switch (ix) 1187 switch (ix)
1096 { 1188 {
1097 case 0: RETVAL = self->ox; break; 1189 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1190 case 1: RETVAL = self->oy; break;
1191 case 2: RETVAL = self->x; break;
1192 case 3: RETVAL = self->y; break;
1193 case 4: RETVAL = self->w; break;
1194 case 5: RETVAL = self->h; break;
1099 } 1195 }
1100 OUTPUT: 1196 OUTPUT:
1101 RETVAL 1197 RETVAL
1102 1198
1103void 1199void
1238 OUTPUT: 1334 OUTPUT:
1239 RETVAL 1335 RETVAL
1240 1336
1241void 1337void
1242draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1243 PPCODE: 1339 CODE:
1244{ 1340{
1245 int vx, vy; 1341 int vx, vy;
1246 int x, y, z; 1342 int x, y, z;
1247 int last_name; 1343 int last_name;
1248 mapface face; 1344 mapface face;
1249 int sw4 = (sw + 3) & ~3;
1250 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1251 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1252 1345
1253 memset (darkness, 255, sw4 * sh);
1254 SvPOK_only (darkness_sv);
1255 SvCUR_set (darkness_sv, sw4 * sh);
1256
1257 vx = self->x + (self->w - sw) / 2 - shift_x; 1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1258 vy = self->y + (self->h - sh) / 2 - shift_y; 1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1259 1348
1260 /* 1349 /*
1261 int vx = self->vx = self->w >= sw 1350 int vx = self->vx = self->w >= sw
1262 ? self->x + (self->w - sw) / 2 1351 ? self->x + (self->w - sw) / 2
1263 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1267 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1268 */ 1357 */
1269 1358
1270 glColor4ub (255, 255, 255, 255); 1359 glColor4ub (255, 255, 255, 255);
1271 1360
1361 glEnable (GL_BLEND);
1272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1273 glEnable (GL_BLEND);
1274 glEnable (GL_TEXTURE_2D); 1363 glEnable (GL_TEXTURE_2D);
1275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1276 1365
1277 glBegin (GL_QUADS); 1366 glBegin (GL_QUADS);
1278 1367
1286 1375
1287 for (x = 0; x < sw; x++) 1376 for (x = 0; x < sw; x++)
1288 if (row->c0 <= x + vx && x + vx < row->c1) 1377 if (row->c0 <= x + vx && x + vx < row->c1)
1289 { 1378 {
1290 mapcell *cell = row->col + (x + vx - row->c0); 1379 mapcell *cell = row->col + (x + vx - row->c0);
1291
1292 darkness[y * sw4 + x] = cell->darkness < 0
1293 ? 255 - FOW_DARKNESS
1294 : 255 - cell->darkness;
1295 1380
1296 face = cell->face [z]; 1381 face = cell->face [z];
1297 1382
1298 if (face) 1383 if (face)
1299 { 1384 {
1320 1405
1321 glEnd (); 1406 glEnd ();
1322 1407
1323 glDisable (GL_TEXTURE_2D); 1408 glDisable (GL_TEXTURE_2D);
1324 glDisable (GL_BLEND); 1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1414 CODE:
1415{
1416 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 },
1418 { 1.00, 1.00, 1.00 },
1419 { 0.00, 0.00, 0.55 },
1420 { 1.00, 0.00, 0.00 },
1421
1422 { 1.00, 0.54, 0.00 },
1423 { 0.11, 0.56, 1.00 },
1424 { 0.93, 0.46, 0.00 },
1425 { 0.18, 0.54, 0.34 },
1426
1427 { 0.56, 0.73, 0.56 },
1428 { 0.80, 0.80, 0.80 },
1429 { 0.55, 0.41, 0.13 },
1430 { 0.99, 0.77, 0.26 },
1431
1432 { 0.74, 0.65, 0.41 },
1433
1434 { 0.00, 1.00, 1.00 },
1435 { 1.00, 0.00, 1.00 },
1436 { 1.00, 1.00, 0.00 },
1437 };
1438
1439 int x, y;
1440
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1443 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS);
1446
1447 for (y = 0; y < h; y++)
1448 for (x = 0; x < w; x++)
1449 {
1450 unsigned char m = data [x + y * w];
1451
1452 float *c = color [m & 15];
1453
1454 float tx1 = m & 0x40 ? 0.5 : m & 0x80 ? 0.25 : 0.;
1455 float tx2 = tx1 + 0.25;
1456
1457 glColor4f (c[0], c[1], c[2], 0.75);
1458 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1459 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1460 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1461 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1462 }
1463
1464 glEnd ();
1465 glDisable (GL_BLEND);
1466 glDisable (GL_TEXTURE_2D);
1467}
1468
1469void
1470fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1471 PPCODE:
1472{
1473 int vx, vy;
1474 int x, y;
1475 int sw4 = (sw + 3) & ~3;
1476 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1477 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1478
1479 memset (darkness, 255, sw4 * sh);
1480 SvPOK_only (darkness_sv);
1481 SvCUR_set (darkness_sv, sw4 * sh);
1482
1483 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1484 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1485
1486 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows)
1488 {
1489 maprow *row = self->row + (y + vy);
1490
1491 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1)
1493 {
1494 mapcell *cell = row->col + (x + vx - row->c0);
1495
1496 darkness[y * sw4 + x] = cell->darkness < 0
1497 ? 255 - FOW_DARKNESS
1498 : 255 - cell->darkness;
1499 }
1500 }
1325 1501
1326 EXTEND (SP, 3); 1502 EXTEND (SP, 3);
1327 PUSHs (sv_2mortal (newSViv (sw4))); 1503 PUSHs (sv_2mortal (newSViv (sw4)));
1328 PUSHs (sv_2mortal (newSViv (sh))); 1504 PUSHs (sv_2mortal (newSViv (sh)));
1329 PUSHs (darkness_sv); 1505 PUSHs (darkness_sv);
1540 const_iv (GL_RESCALE_NORMAL), 1716 const_iv (GL_RESCALE_NORMAL),
1541 const_iv (GL_AND), 1717 const_iv (GL_AND),
1542 const_iv (GL_ONE), 1718 const_iv (GL_ONE),
1543 const_iv (GL_ZERO), 1719 const_iv (GL_ZERO),
1544 const_iv (GL_SRC_ALPHA), 1720 const_iv (GL_SRC_ALPHA),
1545 const_iv (GL_SRC_ALPHA_SATURATE), 1721 const_iv (GL_DST_ALPHA),
1546 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1722 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1547 const_iv (GL_ONE_MINUS_DST_ALPHA), 1723 const_iv (GL_ONE_MINUS_DST_ALPHA),
1724 const_iv (GL_SRC_ALPHA_SATURATE),
1548 const_iv (GL_RGB), 1725 const_iv (GL_RGB),
1549 const_iv (GL_RGBA), 1726 const_iv (GL_RGBA),
1727 const_iv (GL_RGBA4),
1728 const_iv (GL_RGBA8),
1729 const_iv (GL_RGB5_A1),
1550 const_iv (GL_UNSIGNED_BYTE), 1730 const_iv (GL_UNSIGNED_BYTE),
1551 const_iv (GL_UNSIGNED_SHORT), 1731 const_iv (GL_UNSIGNED_SHORT),
1552 const_iv (GL_UNSIGNED_INT), 1732 const_iv (GL_UNSIGNED_INT),
1553 const_iv (GL_ALPHA), 1733 const_iv (GL_ALPHA),
1554 const_iv (GL_INTENSITY), 1734 const_iv (GL_INTENSITY),
1563 const_iv (GL_TEXTURE_MAG_FILTER), 1743 const_iv (GL_TEXTURE_MAG_FILTER),
1564 const_iv (GL_TEXTURE_MIN_FILTER), 1744 const_iv (GL_TEXTURE_MIN_FILTER),
1565 const_iv (GL_TEXTURE_ENV_MODE), 1745 const_iv (GL_TEXTURE_ENV_MODE),
1566 const_iv (GL_TEXTURE_WRAP_S), 1746 const_iv (GL_TEXTURE_WRAP_S),
1567 const_iv (GL_TEXTURE_WRAP_T), 1747 const_iv (GL_TEXTURE_WRAP_T),
1748 const_iv (GL_REPEAT),
1568 const_iv (GL_CLAMP), 1749 const_iv (GL_CLAMP),
1569 const_iv (GL_REPEAT), 1750 const_iv (GL_CLAMP_TO_EDGE),
1570 const_iv (GL_NEAREST), 1751 const_iv (GL_NEAREST),
1571 const_iv (GL_LINEAR), 1752 const_iv (GL_LINEAR),
1572 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1753 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1573 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1754 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1574 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1755 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 1785
1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1786 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1787 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1607} 1788}
1608 1789
1790char *
1791gl_vendor ()
1792 CODE:
1793 RETVAL = (char *)glGetString (GL_VENDOR);
1794 OUTPUT:
1795 RETVAL
1796
1797char *
1798gl_version ()
1799 CODE:
1800 RETVAL = (char *)glGetString (GL_VERSION);
1801 OUTPUT:
1802 RETVAL
1803
1804char *
1805gl_extensions ()
1806 CODE:
1807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1808 OUTPUT:
1809 RETVAL
1810
1609int glGetError () 1811int glGetError ()
1812
1813void glFinish ()
1610 1814
1611void glClear (int mask) 1815void glClear (int mask)
1612 1816
1613void glClearColor (float r, float g, float b, float a = 1.0) 1817void glClearColor (float r, float g, float b, float a = 1.0)
1614 PROTOTYPE: @ 1818 PROTOTYPE: @
1620void glShadeModel (int mode) 1824void glShadeModel (int mode)
1621 1825
1622void glHint (int target, int mode) 1826void glHint (int target, int mode)
1623 1827
1624void glBlendFunc (int sfactor, int dfactor) 1828void glBlendFunc (int sfactor, int dfactor)
1829
1830void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1831 CODE:
1832 gl_BlendFuncSeparate (sa, da, saa, daa);
1625 1833
1626void glDepthMask (int flag) 1834void glDepthMask (int flag)
1627 1835
1628void glLogicOp (int opcode) 1836void glLogicOp (int opcode)
1629 1837
1663 1871
1664void glEnd () 1872void glEnd ()
1665 1873
1666void glColor (float r, float g, float b, float a = 1.0) 1874void glColor (float r, float g, float b, float a = 1.0)
1667 PROTOTYPE: @ 1875 PROTOTYPE: @
1876 ALIAS:
1877 glColor_premultiply = 1
1668 CODE: 1878 CODE:
1879 if (ix)
1880 {
1881 r *= a;
1882 g *= a;
1883 b *= a;
1884 }
1669 // microsoft visual "c" rounds instead of truncating... 1885 // microsoft visual "c" rounds instead of truncating...
1670 glColor4ub (MIN ((int)(r * 255.f), 255), 1886 glColor4ub (MIN ((int)(r * 256.f), 255),
1671 MIN ((int)(g * 255.f), 255), 1887 MIN ((int)(g * 256.f), 255),
1672 MIN ((int)(b * 255.f), 255), 1888 MIN ((int)(b * 256.f), 255),
1673 MIN ((int)(a * 255.f), 255)); 1889 MIN ((int)(a * 256.f), 255));
1674 1890
1675void glInterleavedArrays (int format, int stride, char *data) 1891void glInterleavedArrays (int format, int stride, char *data)
1676 1892
1677void glDrawElements (int mode, int count, int type, char *indices) 1893void glDrawElements (int mode, int count, int type, char *indices)
1678 1894
1701 1917
1702void glBindTexture (int target, int name) 1918void glBindTexture (int target, int name)
1703 1919
1704void glConvolutionParameter (int target, int pname, float params) 1920void glConvolutionParameter (int target, int pname, float params)
1705 CODE: 1921 CODE:
1706 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1922 if (gl.ConvolutionParameterf)
1923 gl.ConvolutionParameterf (target, pname, params);
1707 1924
1708void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1925void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1709 CODE: 1926 CODE:
1710 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1927 if (gl.ConvolutionFilter2D)
1711 (target, internalformat, width, height, format, type, data)); 1928 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1712 1929
1713void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1714 CODE: 1931 CODE:
1715 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1932 if (gl.SeparableFilter2D)
1716 (target, internalformat, width, height, format, type, row, column)); 1933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1717 1934
1718void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1719 1936
1720void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1721 1938

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