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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.118 by root, Thu Jun 15 15:47:35 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 39
17#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
18#include <SDL_endian.h> 42#include <SDL_endian.h>
19#include <SDL_image.h> 43#include <SDL_image.h>
20#include <SDL_mixer.h> 44#include <SDL_mixer.h>
21#include <SDL_opengl.h> 45#include <SDL_opengl.h>
22 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
23#include <glib/gmacros.h> 57#include <glib.h>
24 58
25#include <pango/pango.h> 59#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 60
27#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
29 71
30#ifndef _WIN32 72#ifndef _WIN32
31# include <sys/types.h> 73# include <sys/types.h>
32# include <sys/socket.h> 74# include <sys/socket.h>
33# include <netinet/in.h> 75# include <netinet/in.h>
34# include <netinet/tcp.h> 76# include <netinet/tcp.h>
35# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 82#else
37 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 84#endif
44 85
45#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
46 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
48 95
49#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
51 98
52#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
100
101/* mask out modifiers we are not interested in */
102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
53 129
54static struct 130static struct
55{ 131{
56#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 133#include "glfunc.h"
58#undef GL_FUNC 134#undef GL_FUNC
59} gl; 135} gl;
60 136
137static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 139{
63 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 144 else
68 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
69} 146}
70 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
73 183
74typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
75 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
203
76typedef struct cf_layout { 204struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 205 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
80 int base_height; 207 int base_height;
81 CFClient__Font font; 208 DC__Font font;
82} *CFClient__Layout; 209 rc_t *rc;
210};
83 211
212typedef cf_layout *DC__Layout;
213
84static CFClient__Font default_font; 214static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 215static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 216static PangoFontMap *opengl_fontmap;
87 217
88static void 218static void
89substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
90{ 220{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 224#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 226}
101 227
102static void 228static void
103layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
104{ 230{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
107 */ 233 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
109 235
110 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 238
113 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
114} 240}
115 241
116static void 242static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
120 249
121 if (!*w) *w = 1; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 252
124 *w = (*w + 3) & ~3; 253 if (!rect.width) rect.width = 1;
125} 254 if (!rect.height) rect.height = 1;
126 255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
127typedef uint16_t mapface; 261typedef uint16_t faceid;
128 262
129typedef struct { 263struct maptex
264{
130 GLint name; 265 GLuint name;
131 int w, h; 266 int w, h;
132 float s, t; 267 float s, t;
133 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
134} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
135 273
136typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
137 int16_t darkness; 278 uint16_t darkness;
138 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 280};
140 281
141typedef struct { 282struct maprow
283{
142 int32_t c0, c1; 284 int32_t c0, c1;
143 mapcell *col; 285 mapcell *col;
144} maprow; 286};
145 287
146typedef struct map { 288struct mapgrid {
147 int x, y, w, h; 289 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 291 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 292 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 293
155 int32_t rows; 294 int32_t rows;
156 maprow *row; 295 maprow *row;
157} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
158 299
159static char * 300static char *
160prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
161{ 302{
162 char *p; 303 char *p;
179} 320}
180 321
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
184static maprow * 345static maprow *
185map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
186{ 347{
187 if (0 > y) 348 if (0 > y)
188 { 349 {
189 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
228 389
229 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
230} 391}
231 392
232static mapcell * 393static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
234{ 395{
235 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
236} 397}
237 398
238static void 399static void
239map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
240{ 401{
241 int r; 402 int r;
242 403
243 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
251 self->oy = 0; 412 self->oy = 0;
252 self->row = 0; 413 self->row = 0;
253 self->rows = 0; 414 self->rows = 0;
254} 415}
255 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
256static void 427static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 429{
259 int x, y; 430 int x, y;
260 maprow *row; 431 maprow *row;
432 mapcell *cell;
261 433
262 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 435 if (y >= 0)
264 { 436 {
265 if (y >= self->rows) 437 if (y >= self->rows)
271 if (x >= row->c0) 443 if (x >= row->c0)
272 { 444 {
273 if (x >= row->c1) 445 if (x >= row->c1)
274 break; 446 break;
275 447
276 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
277 } 451 }
278 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
279} 488}
280 489
281static void 490static void
282music_finished (void) 491music_finished (void)
283{ 492{
300 ev.code = 1; 509 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 511 ev.data2 = 0;
303 512
304 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
305} 521}
306 522
307static unsigned int 523static unsigned int
308minpot (unsigned int n) 524minpot (unsigned int n)
309{ 525{
319 n |= n >> 16; 535 n |= n >> 16;
320 536
321 return n + 1; 537 return n + 1;
322} 538}
323 539
324MODULE = CFClient PACKAGE = CFClient 540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
325 657
326PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
327 659
328BOOT: 660BOOT:
329{ 661{
330 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 663 static const struct {
332 const char *name; 664 const char *name;
333 IV iv; 665 IV iv;
334 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
336 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
418 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 827
431 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 829
433 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
434# undef const_iv 860# undef const_iv
435 }; 861 };
436 862
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
875
876int
877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
440 882
441NV floor (NV x) 883NV floor (NV x)
442 884
443NV ceil (NV x) 885NV ceil (NV x)
444 886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
896
445void 897void
446pango_init () 898pango_init ()
447 CODE: 899 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 900{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 904 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 905#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 908#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 909}
471 910
472int 911char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 912
475void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
476SDL_Quit () 922void SDL_Quit ()
477 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
478void 934void
479SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
480 PPCODE: 936 PPCODE:
481{ 937{
482 SDL_Rect **m; 938 SDL_Rect **m;
483 939
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 944
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 947
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 952
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 955
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 957
504 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
505 while (*m) 959 while (*m)
506 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
507 AV *av = newAV (); 963 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
511 970
512 ++m; 971 ++m;
513 } 972 }
514} 973}
515 974
516char *
517SDL_GetError ()
518
519int 975int
520SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
522 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 989 );
990
525 if (RETVAL) 991 if (RETVAL)
526 { 992 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 995#include "glfunc.h"
530# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
531 } 999 }
1000}
532 OUTPUT: 1001 OUTPUT:
533 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
534 1006
535void 1007void
536SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
537 1009
538char * 1010char *
539SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
540 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
541void 1024void
542SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
543 PPCODE: 1029 PPCODE:
544{ 1030{
545 SDL_Event ev; 1031 SDL_Event ev;
546 1032
547 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 1035 {
549 HV *hv = newHV (); 1036 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 1038
552 switch (ev.type) 1039 switch (ev.type)
553 { 1040 {
554 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
555 case SDL_KEYUP: 1042 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 1048 break;
561 1049
562 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 1053 break;
566 1054
567 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
575 break; 1081 break;
576 1082
577 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1086
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1097 break;
592 } 1098 }
593 1099
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1101 }
596} 1102}
597 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
598int 1117int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1119 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
603 1122
604void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
605Mix_CloseAudio () 1140Mix_CloseAudio ()
606 1141
607int 1142int
608Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
609 1144
1145const char *
1146Mix_GetError ()
1147
610void 1148void
611lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
612 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
613#ifndef _WIN32 1157#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
615#endif 1179#endif
1180}
616 1181
617void 1182int
618add_font (char *file) 1183add_font (char *file)
619 CODE: 1184 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1186 OUTPUT:
622 // cairo... sigh... requires win2000 1187 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0); 1188
624#endif 1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
625 1195
626void 1196void
627load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
628 ALIAS: 1198 ALIAS:
629 load_image_file = 1 1199 load_image_file = 1
632 STRLEN image_len; 1202 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
639 1209
640 if (!rw) 1210 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
642 1212
671 1241
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1243
674 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
675 1245
1246 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
685 1255
686 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
688} 1258}
689 1259
715void 1285void
716error (char *message) 1286error (char *message)
717 CODE: 1287 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1289#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1291#endif
722 1292
723void 1293void
724fatal (char *message) 1294fatal (char *message)
725 CODE: 1295 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1297#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1299#endif
730 _exit (1); 1300 _exit (1);
731 1301
732void 1302void
733_exit (int retval) 1303_exit (int retval = 0)
734 CODE: 1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
735 _exit (retval); 1308 _exit (retval);
1309#endif
736 1310
1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
737MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
738 1328
739CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
741 CODE: 1333 CODE:
742{ 1334{
743 int count; 1335 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
745 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
747} 1339}
748 OUTPUT: 1340 OUTPUT:
749 RETVAL 1341 RETVAL
750 1342
751void 1343void
752DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
753 CODE: 1345 CODE:
754 pango_font_description_free (self); 1346 pango_font_description_free (self);
755 1347
756void 1348void
757make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
758 CODE: 1351 CODE:
759 default_font = self; 1352 default_font = self;
760 1353
761MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1355
763CFClient::Layout 1356PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1357
1358void
1359glyph_cache_backup ()
1360 PROTOTYPE:
1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370DC::Layout
1371new (SV *klass)
765 CODE: 1372 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
767 1374
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
776 1383
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
779 OUTPUT: 1386 OUTPUT:
780 RETVAL 1387 RETVAL
781 1388
782void 1389void
783DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
784 CODE: 1391 CODE:
785 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
786 Safefree (self); 1394 Safefree (self);
787 1395
788int
789is_rgba (CFClient::Layout self)
790 CODE:
791 RETVAL = self->rgba;
792 OUTPUT:
793 RETVAL
794
795void 1396void
796set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
797 CODE: 1398 CODE:
798{ 1399{
799 STRLEN textlen; 1400 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
801 1402
802 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
803} 1404}
804 1405
805void 1406void
806set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
807 CODE: 1408 CODE:
808{ 1409{
809 STRLEN textlen; 1410 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
811 1412
812 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
813} 1414}
814 1415
1416void
1417set_shapes (DC::Layout self, ...)
1418 CODE:
1419{
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459}
1460
1461void
1462get_shapes (DC::Layout self)
1463 PPCODE:
1464{
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484}
1485
1486int
1487has_wrapped (DC::Layout self)
1488 CODE:
1489{
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497}
1498 OUTPUT:
1499 RETVAL
1500
815SV * 1501SV *
816get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
817 CODE: 1503 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
820 OUTPUT: 1506 OUTPUT:
821 RETVAL 1507 RETVAL
822 1508
823void 1509void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1511 CODE:
826 self->r = r; 1512 self->r = r;
827 self->g = g; 1513 self->g = g;
828 self->b = b; 1514 self->b = b;
829 self->a = a; 1515 self->a = a;
830 1516
831void 1517void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1519 CODE:
834 if (self->font != font) 1520 if (self->font != font)
835 { 1521 {
836 self->font = font; 1522 self->font = font;
837 layout_update_font (self); 1523 layout_update_font (self);
838 } 1524 }
839 1525
840void 1526void
841set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
842 CODE: 1528 CODE:
843 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
844 { 1530 {
845 self->base_height = base_height; 1531 self->base_height = base_height;
846 layout_update_font (self); 1532 layout_update_font (self);
847 } 1533 }
848 1534
849void 1535void
850set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
851 CODE: 1537 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1539
854void 1540void
855set_indent (CFClient::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
856 CODE: 1542 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1544
859void 1545void
860set_spacing (CFClient::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
861 CODE: 1547 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1549
864void 1550void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1552 CODE:
867 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
872 ); 1558 );
873 1559
874void 1560void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1562 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1564
879void 1565void
880size (CFClient::Layout self) 1566size (DC::Layout self)
881 PPCODE: 1567 PPCODE:
882{ 1568{
883 int w, h; 1569 int w, h;
884 1570
885 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
890} 1576}
891 1577
892int 1578int
1579descent (DC::Layout self)
1580 CODE:
1581{
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586}
1587 OUTPUT:
1588 RETVAL
1589
1590int
893xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1592 CODE:
895{ 1593{
896 int index, trailing; 1594 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1596 RETVAL = index + trailing;
899} 1597}
900 OUTPUT: 1598 OUTPUT:
901 RETVAL 1599 RETVAL
902 1600
903void 1601void
904cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
905 PPCODE: 1603 PPCODE:
906{ 1604{
907 PangoRectangle strong_pos; 1605 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1607
910 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1612}
915 1613
916void 1614void
917render (CFClient::Layout self) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1616 PPCODE:
919{ 1617{
920 SV *retval; 1618 int line, x;
921 int w, h;
922 1619
923 layout_get_pixel_size (self, &w, &h); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1623 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1624#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1625 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1648 else
980 { 1649 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1650 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1652 }
1005} 1653}
1006 1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1007MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1690
1009void 1691PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1692
1016 if (ow && oh) 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1698 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1699 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1703
1030 SvPOK_only (result_); 1704 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1032 1706
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1708 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1710
1037 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1712 }
1044} 1713}
1045 1714
1046void 1715void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1722{
1054 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1058 1730
1059 if (items < 5) 1731 if (items < 5)
1060 { 1732 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1092 } 1764 }
1093} 1765}
1094 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1095MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1900
1097CFClient::Map 1901PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
1099 CODE: 1905 CODE:
1100 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1101 RETVAL->x = 0; 1907 RETVAL->x = 0;
1102 RETVAL->y = 0; 1908 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1916 RETVAL->row = 0;
1113 OUTPUT: 1917 OUTPUT:
1114 RETVAL 1918 RETVAL
1115 1919
1116void 1920void
1117DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
1118 CODE: 1922 CODE:
1119{ 1923{
1120 map_clear (self); 1924 map_clear (self);
1121 Safefree (self->face); 1925 Safefree (self->face2tile);
1122 Safefree (self->tex); 1926 Safefree (self->tex);
1123 Safefree (self); 1927 Safefree (self);
1124} 1928}
1125 1929
1126void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1127clear (CFClient::Map self) 1937clear (DC::Map self)
1128 CODE: 1938 CODE:
1129 map_clear (self); 1939 map_clear (self);
1130 1940
1131void 1941void
1132set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1943 CODE:
1134{ 1944{
1135 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1946 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1947}
1143 1948
1144void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1974 CODE:
1147{ 1975{
1148 while (self->texs <= texid) 1976 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1977
1154 { 1978 {
1155 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1156 1980
1157 tex->name = name; 1981 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 2000}
1177 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1178int 2022int
1179ox (CFClient::Map self) 2023ox (DC::Map self)
1180 ALIAS: 2024 ALIAS:
1181 oy = 1 2025 oy = 1
1182 x = 2 2026 x = 2
1183 y = 3 2027 y = 3
1184 w = 4 2028 w = 4
1195 } 2039 }
1196 OUTPUT: 2040 OUTPUT:
1197 RETVAL 2041 RETVAL
1198 2042
1199void 2043void
1200scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1201 CODE: 2045 CODE:
1202{ 2046{
1203 if (dx > 0) 2047 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 2049 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 2051
1208 if (dy > 0) 2052 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 2054 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 2056
1213 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1215 2059
1216 while (self->y < 0) 2060 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1222 } 2066 }
1223} 2067}
1224 2068
1225void 2069SV *
1226map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
1227 CODE: 2071 CODE:
1228{ 2072{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 2075 mapcell *cell;
1232 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1233 2079
1234 while (data < data_end) 2080 while (data < data_end - 1)
1235 { 2081 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1237 2083
1238 x = ((flags >> 10) & 63) + self->x; 2084 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 2085 y = self->y + ((flags >> 4) & 63);
1240 2086
1241 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
1242 2088
1243 if (flags & 15) 2089 if (flags & 15)
1244 { 2090 {
1245 if (cell->darkness < 0) 2091 if (!cell->darkness)
1246 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 2094 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 2095 }
1252 2096
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1256 2098
1257 if (flags & 4) 2099 if (flags & 8)
1258 { 2100 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1260 } 2134 }
1261 2135
2136 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2137 if (flags & (4 >> z))
1263 { 2138 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1265 } 2158 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2159 }
1272 else 2160 else
1273 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1274 } 2162 }
1275} 2163}
2164 OUTPUT:
2165 RETVAL
1276 2166
1277SV * 2167SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2169 CODE:
1280{ 2170{
1281 int x1, x; 2171 int x1, x;
1282 int y1, y; 2172 int y1, y;
1283 int z; 2173 int z;
1296 ? self->row + y 2186 ? self->row + y
1297 : 0; 2187 : 0;
1298 2188
1299 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1300 { 2190 {
1301 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1302 2192
1303 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1304 { 2194 {
1305 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1306 2196
1307 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1308 { 2198 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2201 int a1 = tex.a;
1316 2202
1317 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1318 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1319 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1320 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1321 }
1322 } 2207 }
1323 } 2208 }
1324 2209
1325 *map++ = (r ) 2210 *map++ = (r )
1326 | (g << 8) 2211 | (g << 8)
1327 | (b << 16) 2212 | (b << 16)
1328 | (a << 24); 2213 | (a << 24);
1329 } 2214 }
1330 } 2215 }
1331 2216
1332 RETVAL = map_sv; 2217 RETVAL = map_sv;
1333} 2218}
1334 OUTPUT: 2219 OUTPUT:
1335 RETVAL 2220 RETVAL
1336 2221
1337void 2222void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2224 CODE:
1340{ 2225{
1341 int vx, vy;
1342 int x, y, z; 2226 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2227
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1348 2237
1349 /* 2238 pl_tex.name = 0;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353 2239
1354 int vy = self->vy = self->h >= sh 2240 // that's current max. sorry.
1355 ? self->y + (self->h - sh) / 2 2241 if (sw > 255) sw = 255;
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2242 if (sh > 255) sh = 255;
1357 */
1358 2243
1359 glColor4ub (255, 255, 255, 255); 2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
1360 2279
1361 glEnable (GL_BLEND); 2280 glEnable (GL_BLEND);
1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365 2283
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++) 2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
1371 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1373 { 2292 {
1374 maprow *row = self->row + (y + vy); 2293 maprow *row = self->row + (y + my);
1375 2294
1376 for (x = 0; x < sw; x++) 2295 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1) 2296 if (row->c0 <= x + mx && x + mx < row->c1)
1378 { 2297 {
1379 mapcell *cell = row->col + (x + vx - row->c0); 2298 mapcell *cell = row->col + (x + mx - row->c0);
1380
1381 face = cell->face [z]; 2299 tileid tile = cell->tile [z];
1382 2300
1383 if (face) 2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
1384 { 2412 {
1385 maptex tex = self->tex [face]; 2413 int level = (w << 5) | b;
2414 HE *he;
1386 2415
1387 int px = (x + 1) * 32 - tex.w; 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1388 int py = (y + 1) * 32 - tex.h;
1389
1390 if (last_name != tex.name)
1391 { 2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1392 glEnd (); 2441 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1395 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
1396 } 2467 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 } 2468 }
1403 }
1404 } 2469 }
1405 2470
1406 glEnd (); 2471 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1409 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
1410} 2498 rc_free (rc);
2499 rc_free (rc_ov);
1411 2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
1412void 2539void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1414 CODE: 2541 CODE:
1415{ 2542{
1416 static float color[16][3] = { 2543 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 }, 2544 { 0.00f, 0.00f, 0.00f },
1418 { 1.00, 1.00, 1.00 }, 2545 { 1.00f, 1.00f, 1.00f },
1419 { 0.00, 0.00, 0.55 }, 2546 { 0.00f, 0.00f, 0.55f },
1420 { 1.00, 0.00, 0.00 }, 2547 { 1.00f, 0.00f, 0.00f },
1421 2548
1422 { 1.00, 0.54, 0.00 }, 2549 { 1.00f, 0.54f, 0.00f },
1423 { 0.11, 0.56, 1.00 }, 2550 { 0.11f, 0.56f, 1.00f },
1424 { 0.93, 0.46, 0.00 }, 2551 { 0.93f, 0.46f, 0.00f },
1425 { 0.18, 0.54, 0.34 }, 2552 { 0.18f, 0.54f, 0.34f },
1426 2553
1427 { 0.56, 0.73, 0.56 }, 2554 { 0.56f, 0.73f, 0.56f },
1428 { 0.80, 0.80, 0.80 }, 2555 { 0.80f, 0.80f, 0.80f },
1429 { 0.55, 0.41, 0.13 }, 2556 { 0.55f, 0.41f, 0.13f },
1430 { 0.99, 0.77, 0.26 }, 2557 { 0.99f, 0.77f, 0.26f },
1431 2558
1432 { 0.74, 0.65, 0.41 }, 2559 { 0.74f, 0.65f, 0.41f },
1433 2560
1434 { 0.00, 1.00, 1.00 }, 2561 { 0.00f, 1.00f, 1.00f },
1435 { 1.00, 0.00, 1.00 }, 2562 { 1.00f, 0.00f, 1.00f },
1436 { 1.00, 1.00, 0.00 }, 2563 { 1.00f, 1.00f, 0.00f },
1437 }; 2564 };
1438 2565
1439 int x, y; 2566 int x, y;
1440 2567
1441 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1446 2579
1447 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1451 2584
1452 if (m) 2585 if (m)
1453 { 2586 {
1454 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1455 2588
1456 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1457 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1458 2591
1459 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 } 2597 }
1468 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1470} 2603}
1471 2604
1472void 2605void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1474 PPCODE: 2607 PPCODE:
1475{ 2608{
1476 int vx, vy;
1477 int x, y; 2609 int x, y;
1478 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1481 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1482 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1483 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1485 2621
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2622 mx += self->x - 1;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2623 my += self->y - 1;
1488 2624
1489 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1490 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1491 { 2627 {
1492 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1493 2629
1494 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1496 { 2632 {
1497 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1498 2634
1499 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1500 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1501 : 255 - cell->darkness;
1502 } 2638 }
1503 } 2639 }
1504 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1505 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1507 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1508 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1509} 2683}
1510 2684
1511SV * 2685SV *
1512get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2687 CODE:
1514{ 2688{
1515 int x, y, x1, y1; 2689 int x, y, x1, y1;
1516 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1517 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1542 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1543 { 2717 {
1544 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1545 uint8_t flags = 0; 2719 uint8_t flags = 0;
1546 2720
1547 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1548 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1549 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1550 2724
1551 *data++ = flags; 2725 *data++ = flags;
1552 2726
1553 if (flags & 1) 2727 if (flags & 1)
1554 { 2728 {
2729 tileid tile = cell->tile [0];
1555 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1556 *data++ = cell->face [0]; 2731 *data++ = tile;
1557 } 2732 }
1558 2733
1559 if (flags & 2) 2734 if (flags & 2)
1560 { 2735 {
2736 tileid tile = cell->tile [1];
1561 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1562 *data++ = cell->face [1]; 2738 *data++ = tile;
1563 } 2739 }
1564 2740
1565 if (flags & 4) 2741 if (flags & 4)
1566 { 2742 {
2743 tileid tile = cell->tile [2];
1567 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1568 *data++ = cell->face [2]; 2745 *data++ = tile;
1569 } 2746 }
1570 } 2747 }
1571 else 2748 else
1572 *data++ = 0; 2749 *data++ = 0;
1573 } 2750 }
1574 } 2751 }
1575 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1576 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1577 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1578 RETVAL = data_sv; 2760 RETVAL = data_sv;
1579} 2761}
1580 OUTPUT: 2762 OUTPUT:
1581 RETVAL 2763 RETVAL
1582 2764
1583void 2765void
1584set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1585 PPCODE: 2767 PPCODE:
1586{ 2768{
1587 int x, y, z; 2769 int x, y, z;
1588 int w, h; 2770 int w, h;
1589 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1590 2782
1591 if (*data++ != 0) 2783 if (*data++ != 0)
1592 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1593 2785
1594 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1595 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1596 2788
1597 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1609 { 2801 {
1610 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1611 2803
1612 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1613 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1614 uint8_t flags = *data++; 2811 flags = *data++;
1615 2812
1616 if (flags) 2813 if (flags)
1617 { 2814 {
1618 mapface face[3] = { 0, 0, 0 };
1619
1620 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1621 2817
1622 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1623 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1624 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1625 2821
1626 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1627 { 2823 {
1628 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1629 2826
1630 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1631 { 2828 {
1632 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1633 2830
1634 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1635 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1636 } 2838 }
1637 } 2839 }
1638 } 2840 }
1639 } 2841 }
1640 } 2842 }
1641} 2843}
1642 2844
1643MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1644 2846
1645CFClient::MixChunk 2847DC::RW
1646new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1647 CODE: 2849 CODE:
1648 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1649 OUTPUT: 2856 OUTPUT:
1650 RETVAL 2857 RETVAL
1651 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1652void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1653DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1654 CODE: 2987 CODE:
1655 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1656 2989
1657int 2990int
1658volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1659 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1660 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1661 OUTPUT: 2996 OUTPUT:
1662 RETVAL 2997 RETVAL
1663 2998
1664int 2999DC::Channel
1665play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1666 CODE: 3001 CODE:
3002{
1667 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1668 OUTPUT: 3014 OUTPUT:
1669 RETVAL 3015 RETVAL
1670 3016
1671MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1672 3030
1673int 3031int
1674volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1675 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1677 OUTPUT: 3038 OUTPUT:
1678 RETVAL 3039 RETVAL
1679 3040
1680CFClient::MixMusic 3041void
1681new_from_file (SV *class, char *path) 3042fade_out (int ms)
1682 CODE: 3043 CODE:
1683 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1684 OUTPUT: 3055 OUTPUT:
1685 RETVAL 3056 RETVAL
1686 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1687void 3065void
1688DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1689 CODE: 3067 CODE:
1690 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1691 3069
1692int 3070int
1693play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1694 CODE: 3072 CODE:
1695 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1696 OUTPUT: 3074 OUTPUT:
1697 RETVAL 3075 RETVAL
1698 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1699MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1700 3085
1701BOOT: 3086BOOT:
1702{ 3087{
1703 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1704 static const struct { 3089 static const struct {
1705 const char *name; 3090 const char *name;
1706 IV iv; 3091 IV iv;
1707 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1708# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1709 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1710 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1711 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1712 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1713 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1715 const_iv (GL_SCISSOR_TEST), 3104 const_iv (GL_SCISSOR_TEST),
1716 const_iv (GL_DEPTH_TEST), 3105 const_iv (GL_DEPTH_TEST),
1717 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1718 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1719 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1720 const_iv (GL_AND), 3112 const_iv (GL_AND),
1721 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1722 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1723 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1724 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
1725 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1726 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
1727 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
1728 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1729 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
1730 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
1731 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
1737 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1738 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1739 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1740 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1741 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1742 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1743 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1744 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1745 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1746 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1747 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1768 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1769 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1770 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1771 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1772 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1773 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
1774 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1775 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1776 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1777 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1778 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1779 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1780 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1781 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1782 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1783 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1784 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1785 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1786# undef const_iv 3203# undef const_iv
1787 }; 3204 };
1788 3205
1789 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1790 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1791}
1792 3208
1793char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
1794gl_vendor () 3223gl_vendor ()
1795 CODE: 3224 CODE:
1796 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
1797 OUTPUT: 3226 OUTPUT:
1798 RETVAL 3227 RETVAL
1799 3228
1800char * 3229const char *
1801gl_version () 3230gl_version ()
1802 CODE: 3231 CODE:
1803 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
1804 OUTPUT: 3233 OUTPUT:
1805 RETVAL 3234 RETVAL
1806 3235
1807char * 3236const char *
1808gl_extensions () 3237gl_extensions ()
1809 CODE: 3238 CODE:
1810 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1811 OUTPUT: 3240 OUTPUT:
1812 RETVAL 3241 RETVAL
1813 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
1814int glGetError () 3261int glGetError ()
1815 3262
1816void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
1817 3266
1818void glClear (int mask) 3267void glClear (int mask)
1819 3268
1820void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1821 PROTOTYPE: @ 3270 PROTOTYPE: @
1832 3281
1833void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1834 CODE: 3283 CODE:
1835 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
1836 3285
3286# void glBlendEquation (int se)
3287
1837void glDepthMask (int flag) 3288void glDepthMask (int flag)
1838 3289
1839void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1840 3291
1841void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1845void glPushMatrix () 3296void glPushMatrix ()
1846 3297
1847void glPopMatrix () 3298void glPopMatrix ()
1848 3299
1849void glLoadIdentity () 3300void glLoadIdentity ()
3301
3302void glDrawBuffer (int buffer)
3303
3304void glReadBuffer (int buffer)
1850 3305
1851# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
1852void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1853 3308
1854# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
1855void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1856 3313
1857void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1858 3315
1859void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1860 3317
1868 3325
1869void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1870 CODE: 3327 CODE:
1871 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1872 3329
1873void glBegin (int mode)
1874
1875void glEnd ()
1876
1877void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1878 PROTOTYPE: @ 3331 PROTOTYPE: @
1879 ALIAS: 3332 ALIAS:
1880 glColor_premultiply = 1 3333 glColor_premultiply = 1
1881 CODE: 3334 CODE:
1882 if (ix) 3335 if (ix)
1883 { 3336 {
1884 r *= a; 3337 r *= a;
1885 g *= a; 3338 g *= a;
1886 b *= a; 3339 b *= a;
1887 } 3340 }
1888 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
1889 glColor4ub (MIN ((int)(r * 256.f), 255), 3342 glColor4f (r, g, b, a);
1890 MIN ((int)(g * 256.f), 255),
1891 MIN ((int)(b * 256.f), 255),
1892 MIN ((int)(a * 256.f), 255));
1893
1894void glInterleavedArrays (int format, int stride, char *data)
1895
1896void glDrawElements (int mode, int count, int type, char *indices)
1897
1898# 1.2 void glDrawRangeElements (int mode, int start, int end
1899 3343
1900void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
1901 CODE: 3345 CODE:
1902 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
1903 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
1908 3352
1909void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1910 CODE: 3354 CODE:
1911 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1912 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1913void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1914 CODE: 3387 CODE:
1915 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1916 3389
1917void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1933void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1934 CODE: 3407 CODE:
1935 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
1936 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1937 3410
1938void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1939 3412
1940void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1941 3414
1942void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
1943 3418
1944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1945 3420
1946int glGenTexture () 3421int glGenTexture ()
1947 CODE: 3422 CODE:
1948{ 3423 RETVAL = gen_texture ();
1949 GLuint name;
1950 glGenTextures (1, &name);
1951 RETVAL = name;
1952}
1953 OUTPUT: 3424 OUTPUT:
1954 RETVAL 3425 RETVAL
1955 3426
1956void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1957 CODE: 3428 CODE:
1958{
1959 GLuint name_ = name;
1960 glDeleteTextures (1, &name_); 3429 del_texture (name);
1961} 3430
1962
1963int glGenList () 3431int glGenList ()
1964 CODE: 3432 CODE:
1965 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1966 OUTPUT: 3434 OUTPUT:
1967 RETVAL 3435 RETVAL
1974 3442
1975void glEndList () 3443void glEndList ()
1976 3444
1977void glCallList (int list) 3445void glCallList (int list)
1978 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1979 3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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