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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.112 by root, Mon Jun 12 14:55:41 2006 UTC vs.
Revision 1.119 by root, Sat Jun 17 15:07:52 2006 UTC

300 ev.code = 1; 300 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 301 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 302 ev.data2 = 0;
303 303
304 SDL_PushEvent ((SDL_Event *)&ev); 304 SDL_PushEvent ((SDL_Event *)&ev);
305}
306
307static unsigned int
308minpot (unsigned int n)
309{
310 if (!n)
311 return 0;
312
313 --n;
314
315 n |= n >> 1;
316 n |= n >> 2;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320
321 return n + 1;
305} 322}
306 323
307MODULE = CFClient PACKAGE = CFClient 324MODULE = CFClient PACKAGE = CFClient
308 325
309PROTOTYPES: ENABLE 326PROTOTYPES: ENABLE
419 436
420 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
421 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
422} 439}
423 440
441NV floor (NV x)
442
443NV ceil (NV x)
444
424void 445void
425pango_init () 446pango_init ()
426 CODE: 447 CODE:
427 // delayed, so it can pick up new fonts added by AddFontResourceEx 448 // delayed, so it can pick up new fonts added by AddFontResourceEx
428{ 449{
464 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
465 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
466 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
467 488
468 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
469 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
470 491
471 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
472 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
473 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
474 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
984} 1005}
985 1006
986MODULE = CFClient PACKAGE = CFClient::Texture 1007MODULE = CFClient PACKAGE = CFClient::Texture
987 1008
988void 1009void
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015
1016 if (ow && oh)
1017 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029
1030 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp);
1032
1033 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036
1037 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 }
1044}
1045
1046void
989draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
990 PROTOTYPE: $$$;$$ 1048 PROTOTYPE: $$$;$$
991 ALIAS: 1049 ALIAS:
992 draw_quad_alpha = 1 1050 draw_quad_alpha = 1
993 draw_quad_alpha_premultiplied = 2 1051 draw_quad_alpha_premultiplied = 2
994 CODE: 1052 CODE:
1276 OUTPUT: 1334 OUTPUT:
1277 RETVAL 1335 RETVAL
1278 1336
1279void 1337void
1280draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1281 PPCODE: 1339 CODE:
1282{ 1340{
1283 int vx, vy; 1341 int vx, vy;
1284 int x, y, z; 1342 int x, y, z;
1285 int last_name; 1343 int last_name;
1286 mapface face; 1344 mapface face;
1287 int sw4 = (sw + 3) & ~3;
1288 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1289 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1290 1345
1291 memset (darkness, 255, sw4 * sh);
1292 SvPOK_only (darkness_sv);
1293 SvCUR_set (darkness_sv, sw4 * sh);
1294
1295 vx = self->x + (self->w - sw) / 2 - shift_x; 1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1296 vy = self->y + (self->h - sh) / 2 - shift_y; 1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1297 1348
1298 /* 1349 /*
1299 int vx = self->vx = self->w >= sw 1350 int vx = self->vx = self->w >= sw
1300 ? self->x + (self->w - sw) / 2 1351 ? self->x + (self->w - sw) / 2
1301 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1305 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1306 */ 1357 */
1307 1358
1308 glColor4ub (255, 255, 255, 255); 1359 glColor4ub (255, 255, 255, 255);
1309 1360
1361 glEnable (GL_BLEND);
1310 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1311 glEnable (GL_BLEND);
1312 glEnable (GL_TEXTURE_2D); 1363 glEnable (GL_TEXTURE_2D);
1313 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1314 1365
1315 glBegin (GL_QUADS); 1366 glBegin (GL_QUADS);
1316 1367
1324 1375
1325 for (x = 0; x < sw; x++) 1376 for (x = 0; x < sw; x++)
1326 if (row->c0 <= x + vx && x + vx < row->c1) 1377 if (row->c0 <= x + vx && x + vx < row->c1)
1327 { 1378 {
1328 mapcell *cell = row->col + (x + vx - row->c0); 1379 mapcell *cell = row->col + (x + vx - row->c0);
1329
1330 darkness[y * sw4 + x] = cell->darkness < 0
1331 ? 255 - FOW_DARKNESS
1332 : 255 - cell->darkness;
1333 1380
1334 face = cell->face [z]; 1381 face = cell->face [z];
1335 1382
1336 if (face) 1383 if (face)
1337 { 1384 {
1358 1405
1359 glEnd (); 1406 glEnd ();
1360 1407
1361 glDisable (GL_TEXTURE_2D); 1408 glDisable (GL_TEXTURE_2D);
1362 glDisable (GL_BLEND); 1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1414 CODE:
1415{
1416 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 },
1418 { 1.00, 1.00, 1.00 },
1419 { 0.00, 0.00, 0.55 },
1420 { 1.00, 0.00, 0.00 },
1421
1422 { 1.00, 0.54, 0.00 },
1423 { 0.11, 0.56, 1.00 },
1424 { 0.93, 0.46, 0.00 },
1425 { 0.18, 0.54, 0.34 },
1426
1427 { 0.56, 0.73, 0.56 },
1428 { 0.80, 0.80, 0.80 },
1429 { 0.55, 0.41, 0.13 },
1430 { 0.99, 0.77, 0.26 },
1431
1432 { 0.74, 0.65, 0.41 },
1433
1434 { 0.00, 1.00, 1.00 },
1435 { 1.00, 0.00, 1.00 },
1436 { 1.00, 1.00, 0.00 },
1437 };
1438
1439 int x, y;
1440
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1443 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS);
1446
1447 for (y = 0; y < h; y++)
1448 for (x = 0; x < w; x++)
1449 {
1450 unsigned char m = data [x + y * w];
1451
1452 if (m)
1453 {
1454 float *c = color [m & 15];
1455
1456 float tx1 = m & 0x40 ? 0.5 : 0.;
1457 float tx2 = tx1 + 0.5;
1458
1459 glColor4f (c[0], c[1], c[2], 0.75);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 }
1465 }
1466
1467 glEnd ();
1468 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D);
1470}
1471
1472void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1474 PPCODE:
1475{
1476 int vx, vy;
1477 int x, y;
1478 int sw4 = (sw + 3) & ~3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1481
1482 memset (darkness, 255, sw4 * sh);
1483 SvPOK_only (darkness_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh);
1485
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1488
1489 for (y = 0; y < sh; y++)
1490 if (0 <= y + vy && y + vy < self->rows)
1491 {
1492 maprow *row = self->row + (y + vy);
1493
1494 for (x = 0; x < sw; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1)
1496 {
1497 mapcell *cell = row->col + (x + vx - row->c0);
1498
1499 darkness[y * sw4 + x] = cell->darkness < 0
1500 ? 255 - FOW_DARKNESS
1501 : 255 - cell->darkness;
1502 }
1503 }
1363 1504
1364 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1365 PUSHs (sv_2mortal (newSViv (sw4))); 1506 PUSHs (sv_2mortal (newSViv (sw4)));
1366 PUSHs (sv_2mortal (newSViv (sh))); 1507 PUSHs (sv_2mortal (newSViv (sh)));
1367 PUSHs (darkness_sv); 1508 PUSHs (darkness_sv);
1574 const_iv (GL_SCISSOR_TEST), 1715 const_iv (GL_SCISSOR_TEST),
1575 const_iv (GL_DEPTH_TEST), 1716 const_iv (GL_DEPTH_TEST),
1576 const_iv (GL_ALPHA_TEST), 1717 const_iv (GL_ALPHA_TEST),
1577 const_iv (GL_NORMALIZE), 1718 const_iv (GL_NORMALIZE),
1578 const_iv (GL_RESCALE_NORMAL), 1719 const_iv (GL_RESCALE_NORMAL),
1720 const_iv (GL_FRONT),
1721 const_iv (GL_BACK),
1579 const_iv (GL_AND), 1722 const_iv (GL_AND),
1580 const_iv (GL_ONE), 1723 const_iv (GL_ONE),
1581 const_iv (GL_ZERO), 1724 const_iv (GL_ZERO),
1582 const_iv (GL_SRC_ALPHA), 1725 const_iv (GL_SRC_ALPHA),
1583 const_iv (GL_DST_ALPHA), 1726 const_iv (GL_DST_ALPHA),
1584 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1727 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1585 const_iv (GL_ONE_MINUS_DST_ALPHA), 1728 const_iv (GL_ONE_MINUS_DST_ALPHA),
1586 const_iv (GL_SRC_ALPHA_SATURATE), 1729 const_iv (GL_SRC_ALPHA_SATURATE),
1587 const_iv (GL_RGB), 1730 const_iv (GL_RGB),
1588 const_iv (GL_RGBA), 1731 const_iv (GL_RGBA),
1732 const_iv (GL_RGBA4),
1733 const_iv (GL_RGBA8),
1734 const_iv (GL_RGB5_A1),
1589 const_iv (GL_UNSIGNED_BYTE), 1735 const_iv (GL_UNSIGNED_BYTE),
1590 const_iv (GL_UNSIGNED_SHORT), 1736 const_iv (GL_UNSIGNED_SHORT),
1591 const_iv (GL_UNSIGNED_INT), 1737 const_iv (GL_UNSIGNED_INT),
1592 const_iv (GL_ALPHA), 1738 const_iv (GL_ALPHA),
1593 const_iv (GL_INTENSITY), 1739 const_iv (GL_INTENSITY),
1667 OUTPUT: 1813 OUTPUT:
1668 RETVAL 1814 RETVAL
1669 1815
1670int glGetError () 1816int glGetError ()
1671 1817
1818void glFinish ()
1819
1672void glClear (int mask) 1820void glClear (int mask)
1673 1821
1674void glClearColor (float r, float g, float b, float a = 1.0) 1822void glClearColor (float r, float g, float b, float a = 1.0)
1675 PROTOTYPE: @ 1823 PROTOTYPE: @
1676 1824
1699void glPushMatrix () 1847void glPushMatrix ()
1700 1848
1701void glPopMatrix () 1849void glPopMatrix ()
1702 1850
1703void glLoadIdentity () 1851void glLoadIdentity ()
1852
1853void glDrawBuffer (int buffer)
1854
1855void glReadBuffer (int buffer)
1704 1856
1705# near_ and far_ are due to microsofts buggy "c" compiler 1857# near_ and far_ are due to microsofts buggy "c" compiler
1706void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 1858void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1707 1859
1708# near_ and far_ are due to microsofts buggy "c" compiler 1860# near_ and far_ are due to microsofts buggy "c" compiler

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