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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.119 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
23#include <glib/gmacros.h> 51#include <glib/gmacros.h>
24 52
25#include <pango/pango.h> 53#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 54
27#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
47#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
53 103
54static struct 104static struct
55{ 105{
56#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 107#include "glfunc.h"
58#undef GL_FUNC 108#undef GL_FUNC
59} gl; 109} gl;
60 110
111static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 113{
63 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 118 else
68 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
69} 120}
70 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
73 157
74typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
75 177
76typedef struct cf_layout { 178typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
80 int base_height; 181 int base_height;
81 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
82} *CFClient__Layout; 184} *DC__Layout;
83 185
84static CFClient__Font default_font; 186static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
87 189
88static void 190static void
89substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
90{ 192{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 194#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 196#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 198}
101 199
102static void 200static void
103layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
104{ 202{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
107 */ 205 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
109 207
110 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 210
113 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
114} 212}
115 213
116static void 214static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
120 221
121 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 224
124 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
125} 226 if (!rect.height) rect.height = 1;
126 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
127typedef uint16_t mapface; 233typedef uint16_t faceid;
128 234
129typedef struct { 235typedef struct {
130 GLint name; 236 GLuint name;
131 int w, h; 237 int w, h;
132 float s, t; 238 float s, t;
133 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
134} maptex; 243} maptex;
135 244
136typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
137 int16_t darkness; 248 uint16_t darkness;
138 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 250} mapcell;
140 251
141typedef struct { 252typedef struct {
142 int32_t c0, c1; 253 int32_t c0, c1;
143 mapcell *col; 254 mapcell *col;
144} maprow; 255} maprow;
145 256
146typedef struct map { 257typedef struct map {
147 int x, y, w, h; 258 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 260 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 261 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 262
155 int32_t rows; 263 int32_t rows;
156 maprow *row; 264 maprow *row;
157} *CFClient__Map; 265} *DC__Map;
158 266
159static char * 267static char *
160prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
161{ 269{
162 char *p; 270 char *p;
179} 287}
180 288
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
184static maprow * 312static maprow *
185map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
186{ 314{
187 if (0 > y) 315 if (0 > y)
188 { 316 {
189 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
228 356
229 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
230} 358}
231 359
232static mapcell * 360static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
234{ 362{
235 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
236} 364}
237 365
238static void 366static void
239map_clear (CFClient__Map self) 367map_clear (DC__Map self)
240{ 368{
241 int r; 369 int r;
242 370
243 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
251 self->oy = 0; 379 self->oy = 0;
252 self->row = 0; 380 self->row = 0;
253 self->rows = 0; 381 self->rows = 0;
254} 382}
255 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
256static void 394static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 396{
259 int x, y; 397 int x, y;
260 maprow *row; 398 maprow *row;
399 mapcell *cell;
261 400
262 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 402 if (y >= 0)
264 { 403 {
265 if (y >= self->rows) 404 if (y >= self->rows)
271 if (x >= row->c0) 410 if (x >= row->c0)
272 { 411 {
273 if (x >= row->c1) 412 if (x >= row->c1)
274 break; 413 break;
275 414
276 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
277 } 418 }
278 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
279} 436}
280 437
281static void 438static void
282music_finished (void) 439music_finished (void)
283{ 440{
319 n |= n >> 16; 476 n |= n >> 16;
320 477
321 return n + 1; 478 return n + 1;
322} 479}
323 480
324MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
325 592
326PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
327 594
328BOOT: 595BOOT:
329{ 596{
330 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 598 static const struct {
332 const char *name; 599 const char *name;
333 IV iv; 600 IV iv;
334 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
336 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
418 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 762
431 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 764
433 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
434# undef const_iv 795# undef const_iv
435 }; 796 };
436 797
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
440 817
441NV floor (NV x) 818NV floor (NV x)
442 819
443NV ceil (NV x) 820NV ceil (NV x)
444 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
445void 832void
446pango_init () 833pango_init ()
447 CODE: 834 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 835{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 839 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 840#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 843#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 844}
471 845
472int 846char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 847
475void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
476SDL_Quit () 856void SDL_Quit ()
477 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
478void 867void
479SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
480 PPCODE: 869 PPCODE:
481{ 870{
482 SDL_Rect **m; 871 SDL_Rect **m;
483 872
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 877
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 880
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 885
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 888
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 890
504 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
505 while (*m) 892 while (*m)
506 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
507 AV *av = newAV (); 896 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
511 903
512 ++m; 904 ++m;
513 } 905 }
514} 906}
515 907
516char *
517SDL_GetError ()
518
519int 908int
520SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
522 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 922 );
923
525 if (RETVAL) 924 if (RETVAL)
526 { 925 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 930#include "glfunc.h"
530# undef GL_FUNC 931#undef GL_FUNC
531 } 932 }
933}
532 OUTPUT: 934 OUTPUT:
533 RETVAL 935 RETVAL
534 936
535void 937void
536SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
537 939
538char * 940char *
539SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
540 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
541void 949void
542SDL_PollEvent () 950poll_events ()
543 PPCODE: 951 PPCODE:
544{ 952{
545 SDL_Event ev; 953 SDL_Event ev;
546 954
547 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 957 {
549 HV *hv = newHV (); 958 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 960
552 switch (ev.type) 961 switch (ev.type)
553 { 962 {
554 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
555 case SDL_KEYUP: 964 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 970 break;
561 971
562 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 975 break;
566 976
567 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
575 break; 1003 break;
576 1004
577 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1008
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1019 break;
592 } 1020 }
593 1021
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1023 }
596} 1024}
597 1025
598int 1026int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1028 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
603 1031
604void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
605Mix_CloseAudio () 1049Mix_CloseAudio ()
606 1050
607int 1051int
608Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
609 1053
1054const char *
1055Mix_GetError ()
1056
610void 1057void
611lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
612 CODE: 1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062void
1063win32_proxy_info ()
1064 PPCODE:
1065{
613#ifndef _WIN32 1066#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
615#endif 1088#endif
1089}
616 1090
617void 1091int
618add_font (char *file) 1092add_font (char *file)
619 CODE: 1093 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1095 OUTPUT:
622 // cairo... sigh... requires win2000 1096 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0);
624#endif
625 1097
626void 1098void
627load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
628 ALIAS: 1100 ALIAS:
629 load_image_file = 1 1101 load_image_file = 1
632 STRLEN image_len; 1104 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
639 1111
640 if (!rw) 1112 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
642 1114
671 1143
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1145
674 assert (surface2->pitch == surface2->w * 4); 1146 assert (surface2->pitch == surface2->w * 4);
675 1147
1148 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1149 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
685 1157
686 SDL_FreeSurface (surface); 1158 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1159 SDL_FreeSurface (surface2);
688} 1160}
689 1161
715void 1187void
716error (char *message) 1188error (char *message)
717 CODE: 1189 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1191#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1193#endif
722 1194
723void 1195void
724fatal (char *message) 1196fatal (char *message)
725 CODE: 1197 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1199#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1201#endif
730 _exit (1); 1202 _exit (1);
731 1203
732void 1204void
733_exit (int retval) 1205_exit (int retval = 0)
734 CODE: 1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209#else
735 _exit (retval); 1210 _exit (retval);
1211#endif
736 1212
1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
737MODULE = CFClient PACKAGE = CFClient::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
738 1230
739CFClient::Font 1231PROTOTYPES: DISABLE
1232
1233DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
741 CODE: 1235 CODE:
742{ 1236{
743 int count; 1237 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
747} 1241}
748 OUTPUT: 1242 OUTPUT:
749 RETVAL 1243 RETVAL
750 1244
751void 1245void
752DESTROY (CFClient::Font self) 1246DESTROY (DC::Font self)
753 CODE: 1247 CODE:
754 pango_font_description_free (self); 1248 pango_font_description_free (self);
755 1249
756void 1250void
757make_default (CFClient::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
758 CODE: 1253 CODE:
759 default_font = self; 1254 default_font = self;
760 1255
761MODULE = CFClient PACKAGE = CFClient::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1257
763CFClient::Layout 1258PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1259
1260void
1261glyph_cache_backup ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_restore ();
1271
1272DC::Layout
1273new (SV *class)
765 CODE: 1274 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
767 1276
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1278 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
776 1285
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
779 OUTPUT: 1288 OUTPUT:
780 RETVAL 1289 RETVAL
781 1290
782void 1291void
783DESTROY (CFClient::Layout self) 1292DESTROY (DC::Layout self)
784 CODE: 1293 CODE:
785 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
786 Safefree (self); 1296 Safefree (self);
787 1297
1298void
1299set_text (DC::Layout self, SV *text_)
1300 CODE:
1301{
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_text (self->pl, text, textlen);
1306}
1307
1308void
1309set_markup (DC::Layout self, SV *text_)
1310 CODE:
1311{
1312 STRLEN textlen;
1313 char *text = SvPVutf8 (text_, textlen);
1314
1315 pango_layout_set_markup (self->pl, text, textlen);
1316}
1317
1318void
1319set_shapes (DC::Layout self, ...)
1320 CODE:
1321{
1322 PangoAttrList *attrs = 0;
1323 const char *text = pango_layout_get_text (self->pl);
1324 const char *pos = text;
1325 int arg = 4;
1326
1327 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1328 {
1329 PangoRectangle inkrect, rect;
1330 PangoAttribute *attr;
1331
1332 int x = SvIV (ST (arg - 3));
1333 int y = SvIV (ST (arg - 2));
1334 int w = SvIV (ST (arg - 1));
1335 int h = SvIV (ST (arg ));
1336
1337 inkrect.x = 0;
1338 inkrect.y = 0;
1339 inkrect.width = 0;
1340 inkrect.height = 0;
1341
1342 rect.x = x * PANGO_SCALE;
1343 rect.y = y * PANGO_SCALE;
1344 rect.width = w * PANGO_SCALE;
1345 rect.height = h * PANGO_SCALE;
1346
1347 if (!attrs)
1348 attrs = pango_layout_get_attributes (self->pl);
1349
1350 attr = pango_attr_shape_new (&inkrect, &rect);
1351 attr->start_index = pos - text;
1352 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1353 pango_attr_list_insert (attrs, attr);
1354
1355 arg += 4;
1356 pos += sizeof (OBJ_STR) - 1;
1357 }
1358
1359 if (attrs)
1360 pango_layout_set_attributes (self->pl, attrs);
1361}
1362
1363void
1364get_shapes (DC::Layout self)
1365 PPCODE:
1366{
1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1368
1369 do
1370 {
1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1372
1373 if (run && shape_attr_p (run))
1374 {
1375 PangoRectangle extents;
1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1377
1378 EXTEND (SP, 2);
1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1381 }
1382 }
1383 while (pango_layout_iter_next_run (iter));
1384
1385 pango_layout_iter_free (iter);
1386}
1387
788int 1388int
789is_rgba (CFClient::Layout self) 1389has_wrapped (DC::Layout self)
790 CODE: 1390 CODE:
791 RETVAL = self->rgba; 1391{
1392 int lines = 1;
1393 const char *text = pango_layout_get_text (self->pl);
1394
1395 while (*text)
1396 lines += *text++ == '\n';
1397
1398 RETVAL = lines < pango_layout_get_line_count (self->pl);
1399}
792 OUTPUT: 1400 OUTPUT:
793 RETVAL 1401 RETVAL
794 1402
795void
796set_text (CFClient::Layout self, SV *text_)
797 CODE:
798{
799 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen);
801
802 pango_layout_set_text (self->pl, text, textlen);
803}
804
805void
806set_markup (CFClient::Layout self, SV *text_)
807 CODE:
808{
809 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen);
811
812 pango_layout_set_markup (self->pl, text, textlen);
813}
814
815SV * 1403SV *
816get_text (CFClient::Layout self) 1404get_text (DC::Layout self)
817 CODE: 1405 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
820 OUTPUT: 1408 OUTPUT:
821 RETVAL 1409 RETVAL
822 1410
823void 1411void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1413 CODE:
826 self->r = r; 1414 self->r = r;
827 self->g = g; 1415 self->g = g;
828 self->b = b; 1416 self->b = b;
829 self->a = a; 1417 self->a = a;
830 1418
831void 1419void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1421 CODE:
834 if (self->font != font) 1422 if (self->font != font)
835 { 1423 {
836 self->font = font; 1424 self->font = font;
837 layout_update_font (self); 1425 layout_update_font (self);
838 } 1426 }
839 1427
840void 1428void
841set_height (CFClient::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
842 CODE: 1430 CODE:
843 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
844 { 1432 {
845 self->base_height = base_height; 1433 self->base_height = base_height;
846 layout_update_font (self); 1434 layout_update_font (self);
847 } 1435 }
848 1436
849void 1437void
850set_width (CFClient::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
851 CODE: 1439 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1441
854void 1442void
855set_indent (CFClient::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
856 CODE: 1444 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1446
859void 1447void
860set_spacing (CFClient::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
861 CODE: 1449 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1451
864void 1452void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1454 CODE:
867 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
872 ); 1460 );
873 1461
874void 1462void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1464 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1466
879void 1467void
880size (CFClient::Layout self) 1468size (DC::Layout self)
881 PPCODE: 1469 PPCODE:
882{ 1470{
883 int w, h; 1471 int w, h;
884 1472
885 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
890} 1478}
891 1479
892int 1480int
1481descent (DC::Layout self)
1482 CODE:
1483{
1484 PangoRectangle rect;
1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1487 RETVAL = PANGO_DESCENT (rect);
1488}
1489 OUTPUT:
1490 RETVAL
1491
1492int
893xy_to_index (CFClient::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1494 CODE:
895{ 1495{
896 int index, trailing; 1496 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1498 RETVAL = index + trailing;
899} 1499}
900 OUTPUT: 1500 OUTPUT:
901 RETVAL 1501 RETVAL
902 1502
903void 1503void
904cursor_pos (CFClient::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
905 PPCODE: 1505 PPCODE:
906{ 1506{
907 PangoRectangle strong_pos; 1507 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1509
910 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1514}
915 1515
916void 1516void
917render (CFClient::Layout self) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1518 PPCODE:
919{ 1519{
920 SV *retval; 1520 int line, x;
921 int w, h;
922 1521
923 layout_get_pixel_size (self, &w, &h); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1523#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1525 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1526#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1527 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1550 else
980 { 1551 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1552 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1554 }
1005} 1555}
1006 1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1561 pango_opengl_render_layout_subpixel (
1562 self->pl,
1563 self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a,
1566 flags
1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1571
1572void
1573draw (DC::Layout self)
1574 CODE:
1575{
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1007MODULE = CFClient PACKAGE = CFClient::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1592
1009void 1593PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1594
1016 if (ow && oh) 1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1600 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1601 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1605
1030 SvPOK_only (result_); 1606 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1032 1608
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1610 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1612
1037 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1614 }
1044} 1615}
1045 1616
1046void 1617void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1624{
1054 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1058 1632
1059 if (items < 5) 1633 if (items < 5)
1060 { 1634 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1092 } 1666 }
1093} 1667}
1094 1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1095MODULE = CFClient PACKAGE = CFClient::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1770
1097CFClient::Map 1771PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1772
1773DC::Map
1774new (SV *class)
1099 CODE: 1775 CODE:
1100 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1101 RETVAL->x = 0; 1777 RETVAL->x = 0;
1102 RETVAL->y = 0; 1778 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1779 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1780 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1786 RETVAL->row = 0;
1113 OUTPUT: 1787 OUTPUT:
1114 RETVAL 1788 RETVAL
1115 1789
1116void 1790void
1117DESTROY (CFClient::Map self) 1791DESTROY (DC::Map self)
1118 CODE: 1792 CODE:
1119{ 1793{
1120 map_clear (self); 1794 map_clear (self);
1121 Safefree (self->face); 1795 Safefree (self->face2tile);
1122 Safefree (self->tex); 1796 Safefree (self->tex);
1123 Safefree (self); 1797 Safefree (self);
1124} 1798}
1125 1799
1126void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
1127clear (CFClient::Map self) 1807clear (DC::Map self)
1128 CODE: 1808 CODE:
1129 map_clear (self); 1809 map_clear (self);
1130 1810
1131void 1811void
1132set_face (CFClient::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1813 CODE:
1134{ 1814{
1135 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1816 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1817}
1143 1818
1144void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1844 CODE:
1147{ 1845{
1148 while (self->texs <= texid) 1846 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1847
1154 { 1848 {
1155 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1156 1850
1157 tex->name = name; 1851 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1870}
1177 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1178int 1892int
1179ox (CFClient::Map self) 1893ox (DC::Map self)
1180 ALIAS: 1894 ALIAS:
1181 oy = 1 1895 oy = 1
1182 x = 2 1896 x = 2
1183 y = 3 1897 y = 3
1184 w = 4 1898 w = 4
1195 } 1909 }
1196 OUTPUT: 1910 OUTPUT:
1197 RETVAL 1911 RETVAL
1198 1912
1199void 1913void
1200scroll (CFClient::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1201 CODE: 1915 CODE:
1202{ 1916{
1203 if (dx > 0) 1917 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 1919 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 1921
1208 if (dy > 0) 1922 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 1923 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 1924 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 1926
1213 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1215 1929
1216 while (self->y < 0) 1930 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1222 } 1936 }
1223} 1937}
1224 1938
1225void 1939SV *
1226map1a_update (CFClient::Map self, SV *data_) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1227 CODE: 1941 CODE:
1228{ 1942{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 1945 mapcell *cell;
1232 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1233 1949
1234 while (data < data_end) 1950 while (data < data_end - 1)
1235 { 1951 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1237 1953
1238 x = ((flags >> 10) & 63) + self->x; 1954 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 1955 y = self->y + ((flags >> 4) & 63);
1240 1956
1241 cell = map_get_cell (self, x, y); 1957 cell = map_get_cell (self, x, y);
1242 1958
1243 if (flags & 15) 1959 if (flags & 15)
1244 { 1960 {
1245 if (cell->darkness < 0) 1961 if (!cell->darkness)
1246 { 1962 {
1963 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 1964 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 1965 }
1252 1966
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 1967 //TODO: don't trust server data to be in-range(!)
1256 1968
1257 if (flags & 4) 1969 if (flags & 8)
1258 { 1970 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
1260 } 2009 }
1261 2010
2011 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2012 if (flags & (4 >> z))
1263 { 2013 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1265 } 2033 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2034 }
1272 else 2035 else
1273 cell->darkness = -1; 2036 CELL_CLEAR (cell);
1274 } 2037 }
1275} 2038}
2039 OUTPUT:
2040 RETVAL
1276 2041
1277SV * 2042SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2044 CODE:
1280{ 2045{
1281 int x1, x; 2046 int x1, x;
1282 int y1, y; 2047 int y1, y;
1283 int z; 2048 int z;
1304 { 2069 {
1305 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1306 2071
1307 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1308 { 2073 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2076 int a1 = tex.a;
1316 2077
1317 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1318 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1319 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1320 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1321 }
1322 } 2082 }
1323 } 2083 }
1324 2084
1325 *map++ = (r ) 2085 *map++ = (r )
1326 | (g << 8) 2086 | (g << 8)
1333} 2093}
1334 OUTPUT: 2094 OUTPUT:
1335 RETVAL 2095 RETVAL
1336 2096
1337void 2097void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2099 CODE:
1340{ 2100{
1341 int vx, vy;
1342 int x, y, z; 2101 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2102
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1348 2113
1349 /* 2114 pl_tex.name = 0;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353 2115
1354 int vy = self->vy = self->h >= sh 2116 // that's current max. sorry.
1355 ? self->y + (self->h - sh) / 2 2117 if (sw > 255) sw = 255;
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2118 if (sh > 255) sh = 255;
1357 */
1358 2119
1359 glColor4ub (255, 255, 255, 255); 2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
1360 2155
1361 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365 2159
1366 glBegin (GL_QUADS); 2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1367 2162
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++) 2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
1371 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1373 { 2170 {
1374 maprow *row = self->row + (y + vy); 2171 maprow *row = self->row + (y + my);
1375 2172
1376 for (x = 0; x < sw; x++) 2173 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1) 2174 if (row->c0 <= x + mx && x + mx < row->c1)
1378 { 2175 {
1379 mapcell *cell = row->col + (x + vx - row->c0); 2176 mapcell *cell = row->col + (x + mx - row->c0);
1380
1381 face = cell->face [z]; 2177 tileid tile = cell->tile [z];
1382 2178
1383 if (face) 2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
1384 { 2306 {
1385 maptex tex = self->tex [face]; 2307 int level = (w << 5) | b;
2308 HE *he;
1386 2309
1387 int px = (x + 1) * 32 - tex.w; 2310 hv_iterinit (smooth);
1388 int py = (y + 1) * 32 - tex.h; 2311 while ((he = hv_iternext (smooth)))
1389
1390 if (last_name != tex.name)
1391 { 2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1392 glEnd (); 2336 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1395 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
1396 } 2362 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 } 2363 }
1403 }
1404 } 2364 }
1405 2365
1406 glEnd (); 2366 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D); 2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1409 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
1410} 2395 rc_free (rc);
2396 rc_free (rc_ov);
1411 2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434}
2435
1412void 2436void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1414 CODE: 2438 CODE:
1415{ 2439{
1416 static float color[16][3] = { 2440 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 }, 2441 { 0.00f, 0.00f, 0.00f },
1418 { 1.00, 1.00, 1.00 }, 2442 { 1.00f, 1.00f, 1.00f },
1419 { 0.00, 0.00, 0.55 }, 2443 { 0.00f, 0.00f, 0.55f },
1420 { 1.00, 0.00, 0.00 }, 2444 { 1.00f, 0.00f, 0.00f },
1421 2445
1422 { 1.00, 0.54, 0.00 }, 2446 { 1.00f, 0.54f, 0.00f },
1423 { 0.11, 0.56, 1.00 }, 2447 { 0.11f, 0.56f, 1.00f },
1424 { 0.93, 0.46, 0.00 }, 2448 { 0.93f, 0.46f, 0.00f },
1425 { 0.18, 0.54, 0.34 }, 2449 { 0.18f, 0.54f, 0.34f },
1426 2450
1427 { 0.56, 0.73, 0.56 }, 2451 { 0.56f, 0.73f, 0.56f },
1428 { 0.80, 0.80, 0.80 }, 2452 { 0.80f, 0.80f, 0.80f },
1429 { 0.55, 0.41, 0.13 }, 2453 { 0.55f, 0.41f, 0.13f },
1430 { 0.99, 0.77, 0.26 }, 2454 { 0.99f, 0.77f, 0.26f },
1431 2455
1432 { 0.74, 0.65, 0.41 }, 2456 { 0.74f, 0.65f, 0.41f },
1433 2457
1434 { 0.00, 1.00, 1.00 }, 2458 { 0.00f, 1.00f, 1.00f },
1435 { 1.00, 0.00, 1.00 }, 2459 { 1.00f, 0.00f, 1.00f },
1436 { 1.00, 1.00, 0.00 }, 2460 { 1.00f, 1.00f, 0.00f },
1437 }; 2461 };
1438 2462
1439 int x, y; 2463 int x, y;
1440 2464
1441 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1446 2476
1447 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1451 2481
1452 if (m) 2482 if (m)
1453 { 2483 {
1454 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1455 2485
1456 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1457 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1458 2488
1459 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 } 2494 }
1468 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1470} 2500}
1471 2501
1472void 2502void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1474 PPCODE: 2504 PPCODE:
1475{ 2505{
1476 int vx, vy;
1477 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1478 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1481 2514
1482 memset (darkness, 255, sw4 * sh);
1483 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1485 2517
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2518 mx += self->x - 1;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2519 my += self->y - 1;
1488 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1489 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1490 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1491 { 2525 {
1492 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1493 2527
1494 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1496 { 2530 {
1497 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1498 2532
1499 darkness[y * sw4 + x] = cell->darkness < 0 2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1500 ? 255 - FOW_DARKNESS 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1501 : 255 - cell->darkness;
1502 } 2536 }
1503 } 2537 }
1504 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1505 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1507 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1508 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1509} 2581}
1510 2582
1511SV * 2583SV *
1512get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2585 CODE:
1514{ 2586{
1515 int x, y, x1, y1; 2587 int x, y, x1, y1;
1516 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1517 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1542 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1543 { 2615 {
1544 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1545 uint8_t flags = 0; 2617 uint8_t flags = 0;
1546 2618
1547 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1548 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1549 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1550 2622
1551 *data++ = flags; 2623 *data++ = flags;
1552 2624
1553 if (flags & 1) 2625 if (flags & 1)
1554 { 2626 {
2627 tileid tile = cell->tile [0];
1555 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1556 *data++ = cell->face [0]; 2629 *data++ = tile;
1557 } 2630 }
1558 2631
1559 if (flags & 2) 2632 if (flags & 2)
1560 { 2633 {
2634 tileid tile = cell->tile [1];
1561 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1562 *data++ = cell->face [1]; 2636 *data++ = tile;
1563 } 2637 }
1564 2638
1565 if (flags & 4) 2639 if (flags & 4)
1566 { 2640 {
2641 tileid tile = cell->tile [2];
1567 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1568 *data++ = cell->face [2]; 2643 *data++ = tile;
1569 } 2644 }
1570 } 2645 }
1571 else 2646 else
1572 *data++ = 0; 2647 *data++ = 0;
1573 } 2648 }
1574 } 2649 }
1575 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1576 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1577 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1578 RETVAL = data_sv; 2658 RETVAL = data_sv;
1579} 2659}
1580 OUTPUT: 2660 OUTPUT:
1581 RETVAL 2661 RETVAL
1582 2662
1583void 2663void
1584set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1585 PPCODE: 2665 PPCODE:
1586{ 2666{
1587 int x, y, z; 2667 int x, y, z;
1588 int w, h; 2668 int w, h;
1589 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1590 2680
1591 if (*data++ != 0) 2681 if (*data++ != 0)
1592 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1593 2683
1594 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1595 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1596 2686
1597 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1609 { 2699 {
1610 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1611 2701
1612 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1613 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1614 uint8_t flags = *data++; 2709 flags = *data++;
1615 2710
1616 if (flags) 2711 if (flags)
1617 { 2712 {
1618 mapface face[3] = { 0, 0, 0 };
1619
1620 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1621 2715
1622 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1623 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1624 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1625 2719
1626 if (cell->darkness <= 0) 2720 if (cell->darkness == 0)
1627 { 2721 {
1628 cell->darkness = -1; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1629 2724
1630 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1631 { 2726 {
1632 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1633 2728
1634 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1635 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1636 } 2736 }
1637 } 2737 }
1638 } 2738 }
1639 } 2739 }
1640 } 2740 }
1641} 2741}
1642 2742
1643MODULE = CFClient PACKAGE = CFClient::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1644 2744
1645CFClient::MixChunk 2745DC::RW
1646new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1647 CODE: 2747 CODE:
1648 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1649 OUTPUT: 2754 OUTPUT:
1650 RETVAL 2755 RETVAL
1651 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1652void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1653DESTROY (CFClient::MixChunk self) 2866DESTROY (DC::MixChunk self)
1654 CODE: 2867 CODE:
1655 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1656 2869
1657int 2870int
1658volume (CFClient::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1659 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1660 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1661 OUTPUT: 2876 OUTPUT:
1662 RETVAL 2877 RETVAL
1663 2878
1664int 2879DC::Channel
1665play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1666 CODE: 2881 CODE:
2882{
1667 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1668 OUTPUT: 2894 OUTPUT:
1669 RETVAL 2895 RETVAL
1670 2896
1671MODULE = CFClient PACKAGE = CFClient::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1672 2898
1673int 2899int
1674volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1675 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1677 OUTPUT: 2906 OUTPUT:
1678 RETVAL 2907 RETVAL
1679 2908
1680CFClient::MixMusic 2909void
1681new_from_file (SV *class, char *path) 2910fade_out (int ms)
1682 CODE: 2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
1683 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1684 OUTPUT: 2923 OUTPUT:
1685 RETVAL 2924 RETVAL
1686 2925
1687void 2926void
1688DESTROY (CFClient::MixMusic self) 2927DESTROY (DC::MixMusic self)
1689 CODE: 2928 CODE:
1690 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1691 2930
1692int 2931int
1693play (CFClient::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1694 CODE: 2933 CODE:
1695 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1696 OUTPUT: 2935 OUTPUT:
1697 RETVAL 2936 RETVAL
1698 2937
2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
1699MODULE = CFClient PACKAGE = CFClient::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1700 2946
1701BOOT: 2947BOOT:
1702{ 2948{
1703 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1704 static const struct { 2950 static const struct {
1705 const char *name; 2951 const char *name;
1706 IV iv; 2952 IV iv;
1707 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1708# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1709 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1710 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1711 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1712 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1713 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
1717 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
1718 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
1719 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
1720 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
1721 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1722 const_iv (GL_AND), 2973 const_iv (GL_AND),
1723 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1724 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1725 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1726 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
1727 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1728 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
1729 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
1730 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1731 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
1732 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
1733 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
1739 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1740 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1741 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1742 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1743 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1744 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1745 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1746 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1747 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1748 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1749 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1770 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1771 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1772 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1773 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1774 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1775 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
1776 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
1777 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
1778 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
1779 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
1780 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
1781 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
1782 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1783 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
1784 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
1785 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
1786 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
1787 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1788# undef const_iv 3064# undef const_iv
1789 }; 3065 };
1790 3066
1791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1793} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
1794 3082
1795char * 3083char *
1796gl_vendor () 3084gl_vendor ()
1797 CODE: 3085 CODE:
1798 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
1811 CODE: 3099 CODE:
1812 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1813 OUTPUT: 3101 OUTPUT:
1814 RETVAL 3102 RETVAL
1815 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
1816int glGetError () 3118int glGetError ()
1817 3119
1818void glFinish () 3120void glFinish ()
1819 3121
1820void glClear (int mask) 3122void glClear (int mask)
1834 3136
1835void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1836 CODE: 3138 CODE:
1837 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
1838 3140
3141# void glBlendEquation (int se)
3142
1839void glDepthMask (int flag) 3143void glDepthMask (int flag)
1840 3144
1841void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1842 3146
1843void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
1857# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
1858void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1859 3163
1860# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
1861void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
1862 3168
1863void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
1864 3170
1865void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
1866 3172
1874 3180
1875void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
1876 CODE: 3182 CODE:
1877 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
1878 3184
1879void glBegin (int mode)
1880
1881void glEnd ()
1882
1883void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @ 3186 PROTOTYPE: @
1885 ALIAS: 3187 ALIAS:
1886 glColor_premultiply = 1 3188 glColor_premultiply = 1
1887 CODE: 3189 CODE:
1888 if (ix) 3190 if (ix)
1889 { 3191 {
1890 r *= a; 3192 r *= a;
1891 g *= a; 3193 g *= a;
1892 b *= a; 3194 b *= a;
1893 } 3195 }
1894 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
1895 glColor4ub (MIN ((int)(r * 256.f), 255), 3197 glColor4f (r, g, b, a);
1896 MIN ((int)(g * 256.f), 255),
1897 MIN ((int)(b * 256.f), 255),
1898 MIN ((int)(a * 256.f), 255));
1899
1900void glInterleavedArrays (int format, int stride, char *data)
1901
1902void glDrawElements (int mode, int count, int type, char *indices)
1903
1904# 1.2 void glDrawRangeElements (int mode, int start, int end
1905 3198
1906void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
1907 CODE: 3200 CODE:
1908 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
1909 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
1914 3207
1915void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
1916 CODE: 3209 CODE:
1917 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
1918 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
1919void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
1920 CODE: 3242 CODE:
1921 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
1922 3244
1923void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
1939void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1940 CODE: 3262 CODE:
1941 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
1942 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1943 3265
1944void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1945 3267
1946void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1947 3269
1948void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
1949 3273
1950void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1951 3275
1952int glGenTexture () 3276int glGenTexture ()
1953 CODE: 3277 CODE:
1954{ 3278 RETVAL = gen_texture ();
1955 GLuint name;
1956 glGenTextures (1, &name);
1957 RETVAL = name;
1958}
1959 OUTPUT: 3279 OUTPUT:
1960 RETVAL 3280 RETVAL
1961 3281
1962void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
1963 CODE: 3283 CODE:
1964{
1965 GLuint name_ = name;
1966 glDeleteTextures (1, &name_); 3284 del_texture (name);
1967} 3285
1968
1969int glGenList () 3286int glGenList ()
1970 CODE: 3287 CODE:
1971 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
1972 OUTPUT: 3289 OUTPUT:
1973 RETVAL 3290 RETVAL
1980 3297
1981void glEndList () 3298void glEndList ()
1982 3299
1983void glCallList (int list) 3300void glCallList (int list)
1984 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1985 3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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