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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.119 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.307 by root, Thu Oct 14 03:44:18 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib/gmacros.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
53 125
54static struct 126static struct
55{ 127{
56#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 129#include "glfunc.h"
58#undef GL_FUNC 130#undef GL_FUNC
59} gl; 131} gl;
60 132
133static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 135{
63 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 140 else
68 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
69} 142}
70 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
73 179
74typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
75 199
76typedef struct cf_layout { 200typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
80 int base_height; 203 int base_height;
81 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
82} *CFClient__Layout; 206} *DC__Layout;
83 207
84static CFClient__Font default_font; 208static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
87 211
88static void 212static void
89substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
90{ 214{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 218#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 220}
101 221
102static void 222static void
103layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
104{ 224{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
107 */ 227 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
109 229
110 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 232
113 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
114} 234}
115 235
116static void 236static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
120 243
121 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 246
124 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
125} 248 if (!rect.height) rect.height = 1;
126 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
127typedef uint16_t mapface; 255typedef uint16_t faceid;
128 256
129typedef struct { 257typedef struct {
130 GLint name; 258 GLuint name;
131 int w, h; 259 int w, h;
132 float s, t; 260 float s, t;
133 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
134} maptex; 265} maptex;
135 266
136typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
137 int16_t darkness; 270 uint16_t darkness;
138 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 272} mapcell;
140 273
141typedef struct { 274typedef struct {
142 int32_t c0, c1; 275 int32_t c0, c1;
143 mapcell *col; 276 mapcell *col;
144} maprow; 277} maprow;
145 278
146typedef struct map { 279typedef struct map {
147 int x, y, w, h; 280 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 282 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 283 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 284
155 int32_t rows; 285 int32_t rows;
156 maprow *row; 286 maprow *row;
157} *CFClient__Map; 287} *DC__Map;
158 288
159static char * 289static char *
160prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
161{ 291{
162 char *p; 292 char *p;
179} 309}
180 310
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
184static maprow * 334static maprow *
185map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
186{ 336{
187 if (0 > y) 337 if (0 > y)
188 { 338 {
189 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
228 378
229 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
230} 380}
231 381
232static mapcell * 382static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
234{ 384{
235 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
236} 386}
237 387
238static void 388static void
239map_clear (CFClient__Map self) 389map_clear (DC__Map self)
240{ 390{
241 int r; 391 int r;
242 392
243 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
251 self->oy = 0; 401 self->oy = 0;
252 self->row = 0; 402 self->row = 0;
253 self->rows = 0; 403 self->rows = 0;
254} 404}
255 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
256static void 416static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 418{
259 int x, y; 419 int x, y;
260 maprow *row; 420 maprow *row;
421 mapcell *cell;
261 422
262 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 424 if (y >= 0)
264 { 425 {
265 if (y >= self->rows) 426 if (y >= self->rows)
271 if (x >= row->c0) 432 if (x >= row->c0)
272 { 433 {
273 if (x >= row->c1) 434 if (x >= row->c1)
274 break; 435 break;
275 436
276 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
277 } 440 }
278 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
279} 458}
280 459
281static void 460static void
282music_finished (void) 461music_finished (void)
283{ 462{
300 ev.code = 1; 479 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 481 ev.data2 = 0;
303 482
304 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
305} 490}
306 491
307static unsigned int 492static unsigned int
308minpot (unsigned int n) 493minpot (unsigned int n)
309{ 494{
319 n |= n >> 16; 504 n |= n >> 16;
320 505
321 return n + 1; 506 return n + 1;
322} 507}
323 508
324MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
325 620
326PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
327 622
328BOOT: 623BOOT:
329{ 624{
330 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 626 static const struct {
332 const char *name; 627 const char *name;
333 IV iv; 628 IV iv;
334 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
336 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
418 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 790
431 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 792
433 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
434# undef const_iv 823# undef const_iv
435 }; 824 };
436 825
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
440 845
441NV floor (NV x) 846NV floor (NV x)
442 847
443NV ceil (NV x) 848NV ceil (NV x)
444 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
445void 860void
446pango_init () 861pango_init ()
447 CODE: 862 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 863{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 871#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 872}
471 873
472int 874char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 875
475void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
476SDL_Quit () 884void SDL_Quit ()
477 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
478void 895void
479SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
480 PPCODE: 897 PPCODE:
481{ 898{
482 SDL_Rect **m; 899 SDL_Rect **m;
483 900
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 905
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 908
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 913
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 916
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 918
504 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
505 while (*m) 920 while (*m)
506 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
507 AV *av = newAV (); 924 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
511 931
512 ++m; 932 ++m;
513 } 933 }
514} 934}
515 935
516char *
517SDL_GetError ()
518
519int 936int
520SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
522 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 950 );
951
525 if (RETVAL) 952 if (RETVAL)
526 { 953 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 958#include "glfunc.h"
530# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
531 } 963 }
964}
532 OUTPUT: 965 OUTPUT:
533 RETVAL 966 RETVAL
534 967
535void 968void
536SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
537 970
538char * 971char *
539SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
540 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
541void 980void
542SDL_PollEvent () 981poll_events ()
543 PPCODE: 982 PPCODE:
544{ 983{
545 SDL_Event ev; 984 SDL_Event ev;
546 985
547 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 988 {
549 HV *hv = newHV (); 989 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 991
552 switch (ev.type) 992 switch (ev.type)
553 { 993 {
554 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
555 case SDL_KEYUP: 995 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 1001 break;
561 1002
562 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 1006 break;
566 1007
567 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
575 break; 1034 break;
576 1035
577 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1039
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1050 break;
592 } 1051 }
593 1052
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1054 }
596} 1055}
597 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
598int 1070int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1072 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
603 1075
604void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
605Mix_CloseAudio () 1093Mix_CloseAudio ()
606 1094
607int 1095int
608Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
609 1097
1098const char *
1099Mix_GetError ()
1100
610void 1101void
611lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
612 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
613#ifndef _WIN32 1110#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
615#endif 1132#endif
1133}
616 1134
617void 1135int
618add_font (char *file) 1136add_font (char *file)
619 CODE: 1137 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1139 OUTPUT:
622 // cairo... sigh... requires win2000 1140 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0); 1141
624#endif 1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
625 1144
626void 1145void
627load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
628 ALIAS: 1147 ALIAS:
629 load_image_file = 1 1148 load_image_file = 1
632 STRLEN image_len; 1151 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
639 1158
640 if (!rw) 1159 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
642 1161
671 1190
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1191 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1192
674 assert (surface2->pitch == surface2->w * 4); 1193 assert (surface2->pitch == surface2->w * 4);
675 1194
1195 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1196 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1197 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1198 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1199 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1200 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1201 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1202 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1203 SDL_UnlockSurface (surface2);
685 1204
686 SDL_FreeSurface (surface); 1205 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1206 SDL_FreeSurface (surface2);
688} 1207}
689 1208
715void 1234void
716error (char *message) 1235error (char *message)
717 CODE: 1236 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1238#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1240#endif
722 1241
723void 1242void
724fatal (char *message) 1243fatal (char *message)
725 CODE: 1244 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1246#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1248#endif
730 _exit (1); 1249 _exit (1);
731 1250
732void 1251void
733_exit (int retval) 1252_exit (int retval = 0)
734 CODE: 1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
1256#else
735 _exit (retval); 1257 _exit (retval);
1258#endif
736 1259
1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
737MODULE = CFClient PACKAGE = CFClient::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
738 1277
739CFClient::Font 1278PROTOTYPES: DISABLE
1279
1280DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
741 CODE: 1282 CODE:
742{ 1283{
743 int count; 1284 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
747} 1288}
748 OUTPUT: 1289 OUTPUT:
749 RETVAL 1290 RETVAL
750 1291
751void 1292void
752DESTROY (CFClient::Font self) 1293DESTROY (DC::Font self)
753 CODE: 1294 CODE:
754 pango_font_description_free (self); 1295 pango_font_description_free (self);
755 1296
756void 1297void
757make_default (CFClient::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
758 CODE: 1300 CODE:
759 default_font = self; 1301 default_font = self;
760 1302
761MODULE = CFClient PACKAGE = CFClient::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1304
763CFClient::Layout 1305PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1306
1307void
1308glyph_cache_backup ()
1309 PROTOTYPE:
1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1317 tc_restore ();
1318
1319DC::Layout
1320new (SV *class)
765 CODE: 1321 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
767 1323
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1325 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
776 1332
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
779 OUTPUT: 1335 OUTPUT:
780 RETVAL 1336 RETVAL
781 1337
782void 1338void
783DESTROY (CFClient::Layout self) 1339DESTROY (DC::Layout self)
784 CODE: 1340 CODE:
785 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
786 Safefree (self); 1343 Safefree (self);
787 1344
1345void
1346set_text (DC::Layout self, SV *text_)
1347 CODE:
1348{
1349 STRLEN textlen;
1350 char *text = SvPVutf8 (text_, textlen);
1351
1352 pango_layout_set_text (self->pl, text, textlen);
1353}
1354
1355void
1356set_markup (DC::Layout self, SV *text_)
1357 CODE:
1358{
1359 STRLEN textlen;
1360 char *text = SvPVutf8 (text_, textlen);
1361
1362 pango_layout_set_markup (self->pl, text, textlen);
1363}
1364
1365void
1366set_shapes (DC::Layout self, ...)
1367 CODE:
1368{
1369 PangoAttrList *attrs = 0;
1370 const char *text = pango_layout_get_text (self->pl);
1371 const char *pos = text;
1372 int arg = 4;
1373
1374 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1375 {
1376 PangoRectangle inkrect, rect;
1377 PangoAttribute *attr;
1378
1379 int x = SvIV (ST (arg - 3));
1380 int y = SvIV (ST (arg - 2));
1381 int w = SvIV (ST (arg - 1));
1382 int h = SvIV (ST (arg ));
1383
1384 inkrect.x = 0;
1385 inkrect.y = 0;
1386 inkrect.width = 0;
1387 inkrect.height = 0;
1388
1389 rect.x = x * PANGO_SCALE;
1390 rect.y = y * PANGO_SCALE;
1391 rect.width = w * PANGO_SCALE;
1392 rect.height = h * PANGO_SCALE;
1393
1394 if (!attrs)
1395 attrs = pango_layout_get_attributes (self->pl);
1396
1397 attr = pango_attr_shape_new (&inkrect, &rect);
1398 attr->start_index = pos - text;
1399 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1400 pango_attr_list_insert (attrs, attr);
1401
1402 arg += 4;
1403 pos += sizeof (OBJ_STR) - 1;
1404 }
1405
1406 if (attrs)
1407 pango_layout_set_attributes (self->pl, attrs);
1408}
1409
1410void
1411get_shapes (DC::Layout self)
1412 PPCODE:
1413{
1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1415
1416 do
1417 {
1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1419
1420 if (run && shape_attr_p (run))
1421 {
1422 PangoRectangle extents;
1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1424
1425 EXTEND (SP, 2);
1426 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1427 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1428 }
1429 }
1430 while (pango_layout_iter_next_run (iter));
1431
1432 pango_layout_iter_free (iter);
1433}
1434
788int 1435int
789is_rgba (CFClient::Layout self) 1436has_wrapped (DC::Layout self)
790 CODE: 1437 CODE:
791 RETVAL = self->rgba; 1438{
1439 int lines = 1;
1440 const char *text = pango_layout_get_text (self->pl);
1441
1442 while (*text)
1443 lines += *text++ == '\n';
1444
1445 RETVAL = lines < pango_layout_get_line_count (self->pl);
1446}
792 OUTPUT: 1447 OUTPUT:
793 RETVAL 1448 RETVAL
794 1449
795void
796set_text (CFClient::Layout self, SV *text_)
797 CODE:
798{
799 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen);
801
802 pango_layout_set_text (self->pl, text, textlen);
803}
804
805void
806set_markup (CFClient::Layout self, SV *text_)
807 CODE:
808{
809 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen);
811
812 pango_layout_set_markup (self->pl, text, textlen);
813}
814
815SV * 1450SV *
816get_text (CFClient::Layout self) 1451get_text (DC::Layout self)
817 CODE: 1452 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
820 OUTPUT: 1455 OUTPUT:
821 RETVAL 1456 RETVAL
822 1457
823void 1458void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1460 CODE:
826 self->r = r; 1461 self->r = r;
827 self->g = g; 1462 self->g = g;
828 self->b = b; 1463 self->b = b;
829 self->a = a; 1464 self->a = a;
830 1465
831void 1466void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1468 CODE:
834 if (self->font != font) 1469 if (self->font != font)
835 { 1470 {
836 self->font = font; 1471 self->font = font;
837 layout_update_font (self); 1472 layout_update_font (self);
838 } 1473 }
839 1474
840void 1475void
841set_height (CFClient::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
842 CODE: 1477 CODE:
843 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
844 { 1479 {
845 self->base_height = base_height; 1480 self->base_height = base_height;
846 layout_update_font (self); 1481 layout_update_font (self);
847 } 1482 }
848 1483
849void 1484void
850set_width (CFClient::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
851 CODE: 1486 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1488
854void 1489void
855set_indent (CFClient::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
856 CODE: 1491 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1493
859void 1494void
860set_spacing (CFClient::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
861 CODE: 1496 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1498
864void 1499void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1501 CODE:
867 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
872 ); 1507 );
873 1508
874void 1509void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1511 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1513
879void 1514void
880size (CFClient::Layout self) 1515size (DC::Layout self)
881 PPCODE: 1516 PPCODE:
882{ 1517{
883 int w, h; 1518 int w, h;
884 1519
885 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
890} 1525}
891 1526
892int 1527int
1528descent (DC::Layout self)
1529 CODE:
1530{
1531 PangoRectangle rect;
1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1534 RETVAL = PANGO_DESCENT (rect);
1535}
1536 OUTPUT:
1537 RETVAL
1538
1539int
893xy_to_index (CFClient::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1541 CODE:
895{ 1542{
896 int index, trailing; 1543 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1545 RETVAL = index + trailing;
899} 1546}
900 OUTPUT: 1547 OUTPUT:
901 RETVAL 1548 RETVAL
902 1549
903void 1550void
904cursor_pos (CFClient::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
905 PPCODE: 1552 PPCODE:
906{ 1553{
907 PangoRectangle strong_pos; 1554 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1556
910 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1561}
915 1562
916void 1563void
917render (CFClient::Layout self) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1565 PPCODE:
919{ 1566{
920 SV *retval; 1567 int line, x;
921 int w, h;
922 1568
923 layout_get_pixel_size (self, &w, &h); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1570#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1572 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1573#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1574 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1597 else
980 { 1598 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1599 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1601 }
1005} 1602}
1006 1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1608 pango_opengl_render_layout_subpixel (
1609 self->pl,
1610 self->rc,
1611 x * PANGO_SCALE, y * PANGO_SCALE,
1612 self->r, self->g, self->b, self->a,
1613 flags
1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1618
1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1007MODULE = CFClient PACKAGE = CFClient::Texture 1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1639
1009void 1640PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1641
1016 if (ow && oh) 1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1647 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1648 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1652
1030 SvPOK_only (result_); 1653 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1032 1655
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1657 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1659
1037 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1661 }
1044} 1662}
1045 1663
1046void 1664void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1671{
1054 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1058 1679
1059 if (items < 5) 1680 if (items < 5)
1060 { 1681 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1092 } 1713 }
1093} 1714}
1094 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1095MODULE = CFClient PACKAGE = CFClient::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1849
1097CFClient::Map 1850PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1851
1852DC::Map
1853new (SV *class)
1099 CODE: 1854 CODE:
1100 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1101 RETVAL->x = 0; 1856 RETVAL->x = 0;
1102 RETVAL->y = 0; 1857 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1858 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1859 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1865 RETVAL->row = 0;
1113 OUTPUT: 1866 OUTPUT:
1114 RETVAL 1867 RETVAL
1115 1868
1116void 1869void
1117DESTROY (CFClient::Map self) 1870DESTROY (DC::Map self)
1118 CODE: 1871 CODE:
1119{ 1872{
1120 map_clear (self); 1873 map_clear (self);
1121 Safefree (self->face); 1874 Safefree (self->face2tile);
1122 Safefree (self->tex); 1875 Safefree (self->tex);
1123 Safefree (self); 1876 Safefree (self);
1124} 1877}
1125 1878
1126void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
1127clear (CFClient::Map self) 1886clear (DC::Map self)
1128 CODE: 1887 CODE:
1129 map_clear (self); 1888 map_clear (self);
1130 1889
1131void 1890void
1132set_face (CFClient::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1892 CODE:
1134{ 1893{
1135 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1895 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1896}
1143 1897
1144void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1923 CODE:
1147{ 1924{
1148 while (self->texs <= texid) 1925 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1926
1154 { 1927 {
1155 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
1156 1929
1157 tex->name = name; 1930 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1949}
1177 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1178int 1971int
1179ox (CFClient::Map self) 1972ox (DC::Map self)
1180 ALIAS: 1973 ALIAS:
1181 oy = 1 1974 oy = 1
1182 x = 2 1975 x = 2
1183 y = 3 1976 y = 3
1184 w = 4 1977 w = 4
1195 } 1988 }
1196 OUTPUT: 1989 OUTPUT:
1197 RETVAL 1990 RETVAL
1198 1991
1199void 1992void
1200scroll (CFClient::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1201 CODE: 1994 CODE:
1202{ 1995{
1203 if (dx > 0) 1996 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 1998 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 2000
1208 if (dy > 0) 2001 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 2003 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 2005
1213 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
1215 2008
1216 while (self->y < 0) 2009 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1222 } 2015 }
1223} 2016}
1224 2017
1225void 2018SV *
1226map1a_update (CFClient::Map self, SV *data_) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1227 CODE: 2020 CODE:
1228{ 2021{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 2024 mapcell *cell;
1232 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1233 2028
1234 while (data < data_end) 2029 while (data < data_end - 1)
1235 { 2030 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1237 2032
1238 x = ((flags >> 10) & 63) + self->x; 2033 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 2034 y = self->y + ((flags >> 4) & 63);
1240 2035
1241 cell = map_get_cell (self, x, y); 2036 cell = map_get_cell (self, x, y);
1242 2037
1243 if (flags & 15) 2038 if (flags & 15)
1244 { 2039 {
1245 if (cell->darkness < 0) 2040 if (!cell->darkness)
1246 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 2043 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 2044 }
1252 2045
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
1256 2047
1257 if (flags & 4) 2048 if (flags & 8)
1258 { 2049 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2050 if (extmap)
2051 {
2052 uint8_t ext, cmd;
2053
2054 do
2055 {
2056 ext = *data++;
2057 cmd = ext & 0x7f;
2058
2059 if (cmd < 4)
2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
2083 }
2084 while (ext & 0x80);
2085 }
2086 else
2087 cell->darkness = *data++ + 1;
1260 } 2088 }
1261 2089
2090 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2091 if (flags & (4 >> z))
1263 { 2092 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1265 } 2112 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2113 }
1272 else 2114 else
1273 cell->darkness = -1; 2115 CELL_CLEAR (cell);
1274 } 2116 }
1275} 2117}
2118 OUTPUT:
2119 RETVAL
1276 2120
1277SV * 2121SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2123 CODE:
1280{ 2124{
1281 int x1, x; 2125 int x1, x;
1282 int y1, y; 2126 int y1, y;
1283 int z; 2127 int z;
1296 ? self->row + y 2140 ? self->row + y
1297 : 0; 2141 : 0;
1298 2142
1299 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1300 { 2144 {
1301 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1302 2146
1303 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1304 { 2148 {
1305 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1306 2150
1307 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1308 { 2152 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2155 int a1 = tex.a;
1316 2156
1317 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1318 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1319 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1320 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1321 }
1322 } 2161 }
1323 } 2162 }
1324 2163
1325 *map++ = (r ) 2164 *map++ = (r )
1326 | (g << 8) 2165 | (g << 8)
1333} 2172}
1334 OUTPUT: 2173 OUTPUT:
1335 RETVAL 2174 RETVAL
1336 2175
1337void 2176void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2178 CODE:
1340{ 2179{
1341 int vx, vy;
1342 int x, y, z; 2180 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2181
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1348 2192
1349 /* 2193 pl_tex.name = 0;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353 2194
1354 int vy = self->vy = self->h >= sh 2195 // that's current max. sorry.
1355 ? self->y + (self->h - sh) / 2 2196 if (sw > 255) sw = 255;
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2197 if (sh > 255) sh = 255;
1357 */
1358 2198
1359 glColor4ub (255, 255, 255, 255); 2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
1360 2234
1361 glEnable (GL_BLEND); 2235 glEnable (GL_BLEND);
1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365 2238
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++) 2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
1371 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1373 { 2246 {
1374 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1375 2248
1376 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1378 { 2251 {
1379 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1380
1381 face = cell->face [z]; 2253 tileid tile = cell->tile [z];
1382 2254
1383 if (face) 2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
1384 { 2366 {
1385 maptex tex = self->tex [face]; 2367 int level = (w << 5) | b;
2368 HE *he;
1386 2369
1387 int px = (x + 1) * 32 - tex.w; 2370 hv_iterinit (smooth);
1388 int py = (y + 1) * 32 - tex.h; 2371 while ((he = hv_iternext (smooth)))
1389
1390 if (last_name != tex.name)
1391 { 2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
1392 glEnd (); 2396 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1395 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
1396 } 2422 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 } 2423 }
1403 }
1404 } 2424 }
1405 2425
1406 glEnd (); 2426 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D); 2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1409 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
1410} 2455 rc_free (rc);
2456 rc_free (rc_ov);
1411 2457
2458 // top layer: overlays such as the health bar
2459 for (y = 0; y < sh; y++)
2460 if (0 <= y + my && y + my < self->rows)
2461 {
2462 maprow *row = self->row + (y + my);
2463
2464 for (x = 0; x < sw; x++)
2465 if (row->c0 <= x + mx && x + mx < row->c1)
2466 {
2467 mapcell *cell = row->col + (x + mx - row->c0);
2468
2469 int px = x * Tw;
2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2477
2478 if (cell->stat_hp)
2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
2483 glColor3ub (0, 0, 0);
2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
2486
2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2488 glRectf (px + 2,
2489 py - thick - 1,
2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2491 }
2492 }
2493 }
2494}
2495
1412void 2496void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1414 CODE: 2498 CODE:
1415{ 2499{
1416 static float color[16][3] = { 2500 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 }, 2501 { 0.00f, 0.00f, 0.00f },
1418 { 1.00, 1.00, 1.00 }, 2502 { 1.00f, 1.00f, 1.00f },
1419 { 0.00, 0.00, 0.55 }, 2503 { 0.00f, 0.00f, 0.55f },
1420 { 1.00, 0.00, 0.00 }, 2504 { 1.00f, 0.00f, 0.00f },
1421 2505
1422 { 1.00, 0.54, 0.00 }, 2506 { 1.00f, 0.54f, 0.00f },
1423 { 0.11, 0.56, 1.00 }, 2507 { 0.11f, 0.56f, 1.00f },
1424 { 0.93, 0.46, 0.00 }, 2508 { 0.93f, 0.46f, 0.00f },
1425 { 0.18, 0.54, 0.34 }, 2509 { 0.18f, 0.54f, 0.34f },
1426 2510
1427 { 0.56, 0.73, 0.56 }, 2511 { 0.56f, 0.73f, 0.56f },
1428 { 0.80, 0.80, 0.80 }, 2512 { 0.80f, 0.80f, 0.80f },
1429 { 0.55, 0.41, 0.13 }, 2513 { 0.55f, 0.41f, 0.13f },
1430 { 0.99, 0.77, 0.26 }, 2514 { 0.99f, 0.77f, 0.26f },
1431 2515
1432 { 0.74, 0.65, 0.41 }, 2516 { 0.74f, 0.65f, 0.41f },
1433 2517
1434 { 0.00, 1.00, 1.00 }, 2518 { 0.00f, 1.00f, 1.00f },
1435 { 1.00, 0.00, 1.00 }, 2519 { 1.00f, 0.00f, 1.00f },
1436 { 1.00, 1.00, 0.00 }, 2520 { 1.00f, 1.00f, 0.00f },
1437 }; 2521 };
1438 2522
1439 int x, y; 2523 int x, y;
1440 2524
1441 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1446 2536
1447 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1451 2541
1452 if (m) 2542 if (m)
1453 { 2543 {
1454 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1455 2545
1456 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1457 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1458 2548
1459 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 } 2554 }
1468 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1470} 2560}
1471 2561
1472void 2562void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1474 PPCODE: 2564 PPCODE:
1475{ 2565{
1476 int vx, vy;
1477 int x, y; 2566 int x, y;
1478 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1481 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1482 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1483 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1485 2578
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2579 mx += self->x - 1;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2580 my += self->y - 1;
1488 2581
1489 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1490 if (0 <= y + vy && y + vy < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1491 { 2584 {
1492 maprow *row = self->row + (y + vy); 2585 maprow *row = self->row + (y + my);
1493 2586
1494 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1496 { 2589 {
1497 mapcell *cell = row->col + (x + vx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1498 2591
1499 darkness[y * sw4 + x] = cell->darkness < 0 2592 darkness1 [y * sw1 + x] = cell->darkness
2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1500 ? 255 - FOW_DARKNESS 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1501 : 255 - cell->darkness;
1502 } 2595 }
1503 } 2596 }
1504 2597
2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2610
2611 uint8_t r11 = (d11 + d21 + d12) / 3;
2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
2635
1505 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1507 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1508 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1509} 2640}
1510 2641
1511SV * 2642SV *
1512get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2644 CODE:
1514{ 2645{
1515 int x, y, x1, y1; 2646 int x, y, x1, y1;
1516 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1517 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1542 if (row && row->c0 <= x && x < row->c1) 2673 if (row && row->c0 <= x && x < row->c1)
1543 { 2674 {
1544 mapcell *cell = row->col + (x - row->c0); 2675 mapcell *cell = row->col + (x - row->c0);
1545 uint8_t flags = 0; 2676 uint8_t flags = 0;
1546 2677
1547 if (cell->face [0]) flags |= 1; 2678 if (cell->tile [0]) flags |= 1;
1548 if (cell->face [1]) flags |= 2; 2679 if (cell->tile [1]) flags |= 2;
1549 if (cell->face [2]) flags |= 4; 2680 if (cell->tile [2]) flags |= 4;
1550 2681
1551 *data++ = flags; 2682 *data++ = flags;
1552 2683
1553 if (flags & 1) 2684 if (flags & 1)
1554 { 2685 {
2686 tileid tile = cell->tile [0];
1555 *data++ = cell->face [0] >> 8; 2687 *data++ = tile >> 8;
1556 *data++ = cell->face [0]; 2688 *data++ = tile;
1557 } 2689 }
1558 2690
1559 if (flags & 2) 2691 if (flags & 2)
1560 { 2692 {
2693 tileid tile = cell->tile [1];
1561 *data++ = cell->face [1] >> 8; 2694 *data++ = tile >> 8;
1562 *data++ = cell->face [1]; 2695 *data++ = tile;
1563 } 2696 }
1564 2697
1565 if (flags & 4) 2698 if (flags & 4)
1566 { 2699 {
2700 tileid tile = cell->tile [2];
1567 *data++ = cell->face [2] >> 8; 2701 *data++ = tile >> 8;
1568 *data++ = cell->face [2]; 2702 *data++ = tile;
1569 } 2703 }
1570 } 2704 }
1571 else 2705 else
1572 *data++ = 0; 2706 *data++ = 0;
1573 } 2707 }
1574 } 2708 }
1575 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
1576 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
1577 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
1578 RETVAL = data_sv; 2717 RETVAL = data_sv;
1579} 2718}
1580 OUTPUT: 2719 OUTPUT:
1581 RETVAL 2720 RETVAL
1582 2721
1583void 2722void
1584set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1585 PPCODE: 2724 PPCODE:
1586{ 2725{
1587 int x, y, z; 2726 int x, y, z;
1588 int w, h; 2727 int w, h;
1589 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
1590 2739
1591 if (*data++ != 0) 2740 if (*data++ != 0)
1592 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
1593 2742
1594 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
1595 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
1596 2745
1597 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
1609 { 2758 {
1610 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
1611 2760
1612 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
1613 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
1614 uint8_t flags = *data++; 2768 flags = *data++;
1615 2769
1616 if (flags) 2770 if (flags)
1617 { 2771 {
1618 mapface face[3] = { 0, 0, 0 };
1619
1620 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2773 tileid tile[3] = { 0, 0, 0 };
1621 2774
1622 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2775 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1623 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1624 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1625 2778
1626 if (cell->darkness <= 0) 2779 if (cell->darkness == 0)
1627 { 2780 {
1628 cell->darkness = -1; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
1629 2783
1630 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
1631 { 2785 {
1632 cell->face[z] = face[z]; 2786 tileid t = tile [z];
1633 2787
1634 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2789 {
1635 XPUSHs (sv_2mortal (newSViv (face[z]))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2791 need_texid (self, t);
2792 }
2793
2794 cell->tile [z] = t;
1636 } 2795 }
1637 } 2796 }
1638 } 2797 }
1639 } 2798 }
1640 } 2799 }
1641} 2800}
1642 2801
1643MODULE = CFClient PACKAGE = CFClient::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
1644 2803
1645CFClient::MixChunk 2804DC::RW
1646new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
1647 CODE: 2806 CODE:
1648 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
1649 OUTPUT: 2813 OUTPUT:
1650 RETVAL 2814 RETVAL
1651 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
1652void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
1653DESTROY (CFClient::MixChunk self) 2943DESTROY (DC::MixChunk self)
1654 CODE: 2944 CODE:
1655 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
1656 2946
1657int 2947int
1658volume (CFClient::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
1659 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
1660 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
1661 OUTPUT: 2953 OUTPUT:
1662 RETVAL 2954 RETVAL
1663 2955
1664int 2956DC::Channel
1665play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1666 CODE: 2958 CODE:
2959{
1667 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
1668 OUTPUT: 2971 OUTPUT:
1669 RETVAL 2972 RETVAL
1670 2973
1671MODULE = CFClient PACKAGE = CFClient::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
1672 2987
1673int 2988int
1674volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
1675 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
1677 OUTPUT: 2995 OUTPUT:
1678 RETVAL 2996 RETVAL
1679 2997
1680CFClient::MixMusic 2998void
1681new_from_file (SV *class, char *path) 2999fade_out (int ms)
1682 CODE: 3000 CODE:
1683 RETVAL = Mix_LoadMUS (path); 3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
1684 OUTPUT: 3012 OUTPUT:
1685 RETVAL 3013 RETVAL
1686 3014
3015DC::MixMusic
3016new (SV *class, DC::RW rwops)
3017 CODE:
3018 RETVAL = Mix_LoadMUS_RW (rwops);
3019 OUTPUT:
3020 RETVAL
3021
1687void 3022void
1688DESTROY (CFClient::MixMusic self) 3023DESTROY (DC::MixMusic self)
1689 CODE: 3024 CODE:
1690 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
1691 3026
1692int 3027int
1693play (CFClient::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
1694 CODE: 3029 CODE:
1695 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
1696 OUTPUT: 3031 OUTPUT:
1697 RETVAL 3032 RETVAL
1698 3033
3034void
3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3036 CODE:
3037 Mix_FadeInMusicPos (self, loops, ms, position);
3038
1699MODULE = CFClient PACKAGE = CFClient::OpenGL 3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
1700 3042
1701BOOT: 3043BOOT:
1702{ 3044{
1703 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1704 static const struct { 3046 static const struct {
1705 const char *name; 3047 const char *name;
1706 IV iv; 3048 IV iv;
1707 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
1708# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
1709 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
1710 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
1711 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
1712 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
1713 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
1717 const_iv (GL_ALPHA_TEST), 3063 const_iv (GL_ALPHA_TEST),
1718 const_iv (GL_NORMALIZE), 3064 const_iv (GL_NORMALIZE),
1719 const_iv (GL_RESCALE_NORMAL), 3065 const_iv (GL_RESCALE_NORMAL),
1720 const_iv (GL_FRONT), 3066 const_iv (GL_FRONT),
1721 const_iv (GL_BACK), 3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
1722 const_iv (GL_AND), 3069 const_iv (GL_AND),
1723 const_iv (GL_ONE), 3070 const_iv (GL_ONE),
1724 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
1725 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
1726 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
1727 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1728 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
1729 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
1730 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
1731 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
1732 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
1733 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
1739 const_iv (GL_INTENSITY), 3090 const_iv (GL_INTENSITY),
1740 const_iv (GL_LUMINANCE), 3091 const_iv (GL_LUMINANCE),
1741 const_iv (GL_LUMINANCE_ALPHA), 3092 const_iv (GL_LUMINANCE_ALPHA),
1742 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
1743 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
1744 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
1745 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
1746 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
1747 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
1748 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
1749 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
1770 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
1771 const_iv (GL_SEPARABLE_2D), 3130 const_iv (GL_SEPARABLE_2D),
1772 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
1773 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
1774 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
1775 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
3136 const_iv (GL_LINE_STRIP),
1776 const_iv (GL_LINE_LOOP), 3137 const_iv (GL_LINE_LOOP),
1777 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
1778 const_iv (GL_QUAD_STRIP), 3139 const_iv (GL_QUAD_STRIP),
1779 const_iv (GL_TRIANGLES), 3140 const_iv (GL_TRIANGLES),
1780 const_iv (GL_TRIANGLE_STRIP), 3141 const_iv (GL_TRIANGLE_STRIP),
1781 const_iv (GL_TRIANGLE_FAN), 3142 const_iv (GL_TRIANGLE_FAN),
3143 const_iv (GL_POLYGON),
1782 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1783 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
1784 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
1785 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
1786 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
1787 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1788# undef const_iv 3160# undef const_iv
1789 }; 3161 };
1790 3162
1791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3165
3166 texture_av = newAV ();
3167 AvREAL_off (texture_av);
1793} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
1794 3178
1795char * 3179char *
1796gl_vendor () 3180gl_vendor ()
1797 CODE: 3181 CODE:
1798 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
1811 CODE: 3195 CODE:
1812 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1813 OUTPUT: 3197 OUTPUT:
1814 RETVAL 3198 RETVAL
1815 3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
3213
1816int glGetError () 3214int glGetError ()
1817 3215
1818void glFinish () 3216void glFinish ()
3217
3218void glFlush ()
1819 3219
1820void glClear (int mask) 3220void glClear (int mask)
1821 3221
1822void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
1823 PROTOTYPE: @ 3223 PROTOTYPE: @
1834 3234
1835void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1836 CODE: 3236 CODE:
1837 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
1838 3238
3239# void glBlendEquation (int se)
3240
1839void glDepthMask (int flag) 3241void glDepthMask (int flag)
1840 3242
1841void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
1842 3244
1843void glColorMask (int red, int green, int blue, int alpha) 3245void glColorMask (int red, int green, int blue, int alpha)
1857# near_ and far_ are due to microsofts buggy "c" compiler 3259# near_ and far_ are due to microsofts buggy "c" compiler
1858void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1859 3261
1860# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
1861void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
1862 3266
1863void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
1864 3268
1865void glScissor (int x, int y, int width, int height) 3269void glScissor (int x, int y, int width, int height)
1866 3270
1874 3278
1875void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
1876 CODE: 3280 CODE:
1877 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
1878 3282
1879void glBegin (int mode)
1880
1881void glEnd ()
1882
1883void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @ 3284 PROTOTYPE: @
1885 ALIAS: 3285 ALIAS:
1886 glColor_premultiply = 1 3286 glColor_premultiply = 1
1887 CODE: 3287 CODE:
1888 if (ix) 3288 if (ix)
1889 { 3289 {
1890 r *= a; 3290 r *= a;
1891 g *= a; 3291 g *= a;
1892 b *= a; 3292 b *= a;
1893 } 3293 }
1894 // microsoft visual "c" rounds instead of truncating... 3294 // microsoft visual "c" rounds instead of truncating...
1895 glColor4ub (MIN ((int)(r * 256.f), 255), 3295 glColor4f (r, g, b, a);
1896 MIN ((int)(g * 256.f), 255),
1897 MIN ((int)(b * 256.f), 255),
1898 MIN ((int)(a * 256.f), 255));
1899
1900void glInterleavedArrays (int format, int stride, char *data)
1901
1902void glDrawElements (int mode, int count, int type, char *indices)
1903
1904# 1.2 void glDrawRangeElements (int mode, int start, int end
1905 3296
1906void glRasterPos (float x, float y, float z = 0.) 3297void glRasterPos (float x, float y, float z = 0.)
1907 CODE: 3298 CODE:
1908 glRasterPos3f (0, 0, z); 3299 glRasterPos3f (0, 0, z);
1909 glBitmap (0, 0, 0, 0, x, y, 0); 3300 glBitmap (0, 0, 0, 0, x, y, 0);
1914 3305
1915void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
1916 CODE: 3307 CODE:
1917 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
1918 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
1919void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
1920 CODE: 3340 CODE:
1921 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
1922 3342
1923void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
1939void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1940 CODE: 3360 CODE:
1941 if (gl.SeparableFilter2D) 3361 if (gl.SeparableFilter2D)
1942 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1943 3363
1944void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1945 3365
1946void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1947 3367
1948void glDrawPixels (int width, int height, int format, int type, char *pixels) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
3369
3370void glPixelZoom (float x, float y)
1949 3371
1950void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1951 3373
1952int glGenTexture () 3374int glGenTexture ()
1953 CODE: 3375 CODE:
1954{ 3376 RETVAL = gen_texture ();
1955 GLuint name;
1956 glGenTextures (1, &name);
1957 RETVAL = name;
1958}
1959 OUTPUT: 3377 OUTPUT:
1960 RETVAL 3378 RETVAL
1961 3379
1962void glDeleteTexture (int name) 3380void glDeleteTexture (int name)
1963 CODE: 3381 CODE:
1964{
1965 GLuint name_ = name;
1966 glDeleteTextures (1, &name_); 3382 del_texture (name);
1967} 3383
1968
1969int glGenList () 3384int glGenList ()
1970 CODE: 3385 CODE:
1971 RETVAL = glGenLists (1); 3386 RETVAL = glGenLists (1);
1972 OUTPUT: 3387 OUTPUT:
1973 RETVAL 3388 RETVAL
1980 3395
1981void glEndList () 3396void glEndList ()
1982 3397
1983void glCallList (int list) 3398void glCallList (int list)
1984 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1985 3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

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