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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.119 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib/gmacros.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
53 125
54static struct 126static struct
55{ 127{
56#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 129#include "glfunc.h"
58#undef GL_FUNC 130#undef GL_FUNC
59} gl; 131} gl;
60 132
133static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 135{
63 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 140 else
68 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
69} 142}
70 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
73 179
74typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
75 199
76typedef struct cf_layout { 200typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
80 int base_height; 203 int base_height;
81 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
82} *CFClient__Layout; 206} *DC__Layout;
83 207
84static CFClient__Font default_font; 208static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
87 211
88static void 212static void
89substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
90{ 214{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 218#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 220}
101 221
102static void 222static void
103layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
104{ 224{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
107 */ 227 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
109 229
110 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 232
113 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
114} 234}
115 235
116static void 236static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
120 243
121 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 246
124 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
125} 248 if (!rect.height) rect.height = 1;
126 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
127typedef uint16_t mapface; 255typedef uint16_t faceid;
128 256
129typedef struct { 257typedef struct {
130 GLint name; 258 GLuint name;
131 int w, h; 259 int w, h;
132 float s, t; 260 float s, t;
133 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
134} maptex; 265} maptex;
135 266
136typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
137 int16_t darkness; 270 uint16_t darkness;
138 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 272} mapcell;
140 273
141typedef struct { 274typedef struct {
142 int32_t c0, c1; 275 int32_t c0, c1;
143 mapcell *col; 276 mapcell *col;
144} maprow; 277} maprow;
145 278
146typedef struct map { 279typedef struct map {
147 int x, y, w, h; 280 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 282 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 283 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 284
155 int32_t rows; 285 int32_t rows;
156 maprow *row; 286 maprow *row;
157} *CFClient__Map; 287} *DC__Map;
158 288
159static char * 289static char *
160prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
161{ 291{
162 char *p; 292 char *p;
179} 309}
180 310
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
184static maprow * 334static maprow *
185map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
186{ 336{
187 if (0 > y) 337 if (0 > y)
188 { 338 {
189 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
228 378
229 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
230} 380}
231 381
232static mapcell * 382static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
234{ 384{
235 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
236} 386}
237 387
238static void 388static void
239map_clear (CFClient__Map self) 389map_clear (DC__Map self)
240{ 390{
241 int r; 391 int r;
242 392
243 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
251 self->oy = 0; 401 self->oy = 0;
252 self->row = 0; 402 self->row = 0;
253 self->rows = 0; 403 self->rows = 0;
254} 404}
255 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
256static void 416static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 418{
259 int x, y; 419 int x, y;
260 maprow *row; 420 maprow *row;
421 mapcell *cell;
261 422
262 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 424 if (y >= 0)
264 { 425 {
265 if (y >= self->rows) 426 if (y >= self->rows)
271 if (x >= row->c0) 432 if (x >= row->c0)
272 { 433 {
273 if (x >= row->c1) 434 if (x >= row->c1)
274 break; 435 break;
275 436
276 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
277 } 440 }
278 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
279} 458}
280 459
281static void 460static void
282music_finished (void) 461music_finished (void)
283{ 462{
300 ev.code = 1; 479 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 481 ev.data2 = 0;
303 482
304 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
305} 490}
306 491
307static unsigned int 492static unsigned int
308minpot (unsigned int n) 493minpot (unsigned int n)
309{ 494{
319 n |= n >> 16; 504 n |= n >> 16;
320 505
321 return n + 1; 506 return n + 1;
322} 507}
323 508
324MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
325 620
326PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
327 622
328BOOT: 623BOOT:
329{ 624{
330 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 626 static const struct {
332 const char *name; 627 const char *name;
333 IV iv; 628 IV iv;
334 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
336 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
418 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 790
431 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 792
433 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
434# undef const_iv 823# undef const_iv
435 }; 824 };
436 825
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
440 845
441NV floor (NV x) 846NV floor (NV x)
442 847
443NV ceil (NV x) 848NV ceil (NV x)
444 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
445void 860void
446pango_init () 861pango_init ()
447 CODE: 862 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 863{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 871#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 872}
471 873
472int 874char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 875
475void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
476SDL_Quit () 884void SDL_Quit ()
477 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
478void 895void
479SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
480 PPCODE: 897 PPCODE:
481{ 898{
482 SDL_Rect **m; 899 SDL_Rect **m;
483 900
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 905
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 908
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 913
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 916
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 918
504 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
505 while (*m) 920 while (*m)
506 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
507 AV *av = newAV (); 924 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
511 931
512 ++m; 932 ++m;
513 } 933 }
514} 934}
515 935
516char *
517SDL_GetError ()
518
519int 936int
520SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
522 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 950 );
951
525 if (RETVAL) 952 if (RETVAL)
526 { 953 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 958#include "glfunc.h"
530# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
531 } 963 }
964}
532 OUTPUT: 965 OUTPUT:
533 RETVAL 966 RETVAL
534 967
535void 968void
536SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
537 970
538char * 971char *
539SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
540 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
541void 980void
542SDL_PollEvent () 981poll_events ()
543 PPCODE: 982 PPCODE:
544{ 983{
545 SDL_Event ev; 984 SDL_Event ev;
546 985
547 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 988 {
549 HV *hv = newHV (); 989 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 991
552 switch (ev.type) 992 switch (ev.type)
553 { 993 {
554 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
555 case SDL_KEYUP: 995 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 1001 break;
561 1002
562 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 1006 break;
566 1007
567 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
575 break; 1034 break;
576 1035
577 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1039
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1050 break;
592 } 1051 }
593 1052
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1054 }
596} 1055}
597 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
598int 1070int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1072 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
603 1075
604void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
605Mix_CloseAudio () 1093Mix_CloseAudio ()
606 1094
607int 1095int
608Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
609 1097
1098const char *
1099Mix_GetError ()
1100
610void 1101void
611lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
612 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
613#ifndef _WIN32 1110#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
615#endif 1132#endif
1133}
616 1134
617void 1135int
618add_font (char *file) 1136add_font (char *file)
619 CODE: 1137 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1139 OUTPUT:
622 // cairo... sigh... requires win2000 1140 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0); 1141
624#endif 1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
625 1147
626void 1148void
627load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
628 ALIAS: 1150 ALIAS:
629 load_image_file = 1 1151 load_image_file = 1
632 STRLEN image_len; 1154 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
639 1161
640 if (!rw) 1162 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
642 1164
671 1193
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1194 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1195
674 assert (surface2->pitch == surface2->w * 4); 1196 assert (surface2->pitch == surface2->w * 4);
675 1197
1198 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1199 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1200 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1201 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1202 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1203 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1204 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1205 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1206 SDL_UnlockSurface (surface2);
685 1207
686 SDL_FreeSurface (surface); 1208 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1209 SDL_FreeSurface (surface2);
688} 1210}
689 1211
715void 1237void
716error (char *message) 1238error (char *message)
717 CODE: 1239 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1241#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1243#endif
722 1244
723void 1245void
724fatal (char *message) 1246fatal (char *message)
725 CODE: 1247 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1249#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1251#endif
730 _exit (1); 1252 _exit (1);
731 1253
732void 1254void
733_exit (int retval) 1255_exit (int retval = 0)
734 CODE: 1256 CODE:
1257#ifdef WIN32
1258 ExitThread (retval); // unclean, please beam me up
1259#else
735 _exit (retval); 1260 _exit (retval);
1261#endif
736 1262
1263void
1264debug ()
1265 CODE:
1266{
1267#if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269#endif
1270}
1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
737MODULE = CFClient PACKAGE = CFClient::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
738 1280
739CFClient::Font 1281PROTOTYPES: DISABLE
1282
1283DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
741 CODE: 1285 CODE:
742{ 1286{
743 int count; 1287 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
747} 1291}
748 OUTPUT: 1292 OUTPUT:
749 RETVAL 1293 RETVAL
750 1294
751void 1295void
752DESTROY (CFClient::Font self) 1296DESTROY (DC::Font self)
753 CODE: 1297 CODE:
754 pango_font_description_free (self); 1298 pango_font_description_free (self);
755 1299
756void 1300void
757make_default (CFClient::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
758 CODE: 1303 CODE:
759 default_font = self; 1304 default_font = self;
760 1305
761MODULE = CFClient PACKAGE = CFClient::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1307
763CFClient::Layout 1308PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1309
1310void
1311glyph_cache_backup ()
1312 PROTOTYPE:
1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
1320 tc_restore ();
1321
1322DC::Layout
1323new (SV *class)
765 CODE: 1324 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
767 1326
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1328 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
776 1335
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
779 OUTPUT: 1338 OUTPUT:
780 RETVAL 1339 RETVAL
781 1340
782void 1341void
783DESTROY (CFClient::Layout self) 1342DESTROY (DC::Layout self)
784 CODE: 1343 CODE:
785 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
786 Safefree (self); 1346 Safefree (self);
787 1347
1348void
1349set_text (DC::Layout self, SV *text_)
1350 CODE:
1351{
1352 STRLEN textlen;
1353 char *text = SvPVutf8 (text_, textlen);
1354
1355 pango_layout_set_text (self->pl, text, textlen);
1356}
1357
1358void
1359set_markup (DC::Layout self, SV *text_)
1360 CODE:
1361{
1362 STRLEN textlen;
1363 char *text = SvPVutf8 (text_, textlen);
1364
1365 pango_layout_set_markup (self->pl, text, textlen);
1366}
1367
1368void
1369set_shapes (DC::Layout self, ...)
1370 CODE:
1371{
1372 PangoAttrList *attrs = 0;
1373 const char *text = pango_layout_get_text (self->pl);
1374 const char *pos = text;
1375 int arg = 4;
1376
1377 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1378 {
1379 PangoRectangle inkrect, rect;
1380 PangoAttribute *attr;
1381
1382 int x = SvIV (ST (arg - 3));
1383 int y = SvIV (ST (arg - 2));
1384 int w = SvIV (ST (arg - 1));
1385 int h = SvIV (ST (arg ));
1386
1387 inkrect.x = 0;
1388 inkrect.y = 0;
1389 inkrect.width = 0;
1390 inkrect.height = 0;
1391
1392 rect.x = x * PANGO_SCALE;
1393 rect.y = y * PANGO_SCALE;
1394 rect.width = w * PANGO_SCALE;
1395 rect.height = h * PANGO_SCALE;
1396
1397 if (!attrs)
1398 attrs = pango_layout_get_attributes (self->pl);
1399
1400 attr = pango_attr_shape_new (&inkrect, &rect);
1401 attr->start_index = pos - text;
1402 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1403 pango_attr_list_insert (attrs, attr);
1404
1405 arg += 4;
1406 pos += sizeof (OBJ_STR) - 1;
1407 }
1408
1409 if (attrs)
1410 pango_layout_set_attributes (self->pl, attrs);
1411}
1412
1413void
1414get_shapes (DC::Layout self)
1415 PPCODE:
1416{
1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1418
1419 do
1420 {
1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1422
1423 if (run && shape_attr_p (run))
1424 {
1425 PangoRectangle extents;
1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1427
1428 EXTEND (SP, 2);
1429 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1430 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1431 }
1432 }
1433 while (pango_layout_iter_next_run (iter));
1434
1435 pango_layout_iter_free (iter);
1436}
1437
788int 1438int
789is_rgba (CFClient::Layout self) 1439has_wrapped (DC::Layout self)
790 CODE: 1440 CODE:
791 RETVAL = self->rgba; 1441{
1442 int lines = 1;
1443 const char *text = pango_layout_get_text (self->pl);
1444
1445 while (*text)
1446 lines += *text++ == '\n';
1447
1448 RETVAL = lines < pango_layout_get_line_count (self->pl);
1449}
792 OUTPUT: 1450 OUTPUT:
793 RETVAL 1451 RETVAL
794 1452
795void
796set_text (CFClient::Layout self, SV *text_)
797 CODE:
798{
799 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen);
801
802 pango_layout_set_text (self->pl, text, textlen);
803}
804
805void
806set_markup (CFClient::Layout self, SV *text_)
807 CODE:
808{
809 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen);
811
812 pango_layout_set_markup (self->pl, text, textlen);
813}
814
815SV * 1453SV *
816get_text (CFClient::Layout self) 1454get_text (DC::Layout self)
817 CODE: 1455 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
820 OUTPUT: 1458 OUTPUT:
821 RETVAL 1459 RETVAL
822 1460
823void 1461void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1463 CODE:
826 self->r = r; 1464 self->r = r;
827 self->g = g; 1465 self->g = g;
828 self->b = b; 1466 self->b = b;
829 self->a = a; 1467 self->a = a;
830 1468
831void 1469void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1471 CODE:
834 if (self->font != font) 1472 if (self->font != font)
835 { 1473 {
836 self->font = font; 1474 self->font = font;
837 layout_update_font (self); 1475 layout_update_font (self);
838 } 1476 }
839 1477
840void 1478void
841set_height (CFClient::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
842 CODE: 1480 CODE:
843 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
844 { 1482 {
845 self->base_height = base_height; 1483 self->base_height = base_height;
846 layout_update_font (self); 1484 layout_update_font (self);
847 } 1485 }
848 1486
849void 1487void
850set_width (CFClient::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
851 CODE: 1489 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1491
854void 1492void
855set_indent (CFClient::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
856 CODE: 1494 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1496
859void 1497void
860set_spacing (CFClient::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
861 CODE: 1499 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1501
864void 1502void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1504 CODE:
867 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
872 ); 1510 );
873 1511
874void 1512void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1514 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1516
879void 1517void
880size (CFClient::Layout self) 1518size (DC::Layout self)
881 PPCODE: 1519 PPCODE:
882{ 1520{
883 int w, h; 1521 int w, h;
884 1522
885 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
890} 1528}
891 1529
892int 1530int
1531descent (DC::Layout self)
1532 CODE:
1533{
1534 PangoRectangle rect;
1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1537 RETVAL = PANGO_DESCENT (rect);
1538}
1539 OUTPUT:
1540 RETVAL
1541
1542int
893xy_to_index (CFClient::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1544 CODE:
895{ 1545{
896 int index, trailing; 1546 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1548 RETVAL = index + trailing;
899} 1549}
900 OUTPUT: 1550 OUTPUT:
901 RETVAL 1551 RETVAL
902 1552
903void 1553void
904cursor_pos (CFClient::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
905 PPCODE: 1555 PPCODE:
906{ 1556{
907 PangoRectangle strong_pos; 1557 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1559
910 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1564}
915 1565
916void 1566void
917render (CFClient::Layout self) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1568 PPCODE:
919{ 1569{
920 SV *retval; 1570 int line, x;
921 int w, h;
922 1571
923 layout_get_pixel_size (self, &w, &h); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1573#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1575 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1576#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1577 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1580}
1581
1582void
1583line_x_to_index (DC::Layout self, int line, int x)
1584 PPCODE:
1585{
1586 PangoLayoutLine *lp;
1587 int index, trailing;
1588
1589 if (line < 0)
1590 XSRETURN_EMPTY;
1591
1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1593 XSRETURN_EMPTY; /* do better */
1594
1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1596
1597 EXTEND (SP, 2);
1598 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1599 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1600 else
980 { 1601 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1602 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1604 }
1005} 1605}
1006 1606
1607void
1608render (DC::Layout self, float x, float y, int flags = 0)
1609 CODE:
1610 rc_clear (self->rc);
1611 pango_opengl_render_layout_subpixel (
1612 self->pl,
1613 self->rc,
1614 x * PANGO_SCALE, y * PANGO_SCALE,
1615 self->r, self->g, self->b, self->a,
1616 flags
1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1621
1622void
1623draw (DC::Layout self)
1624 CODE:
1625{
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1007MODULE = CFClient PACKAGE = CFClient::Texture 1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1642
1009void 1643PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1644
1016 if (ow && oh) 1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1650 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1651 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1655
1030 SvPOK_only (result_); 1656 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1032 1658
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1660 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1662
1037 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1664 }
1044} 1665}
1045 1666
1046void 1667void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1674{
1054 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1058 1682
1059 if (items < 5) 1683 if (items < 5)
1060 { 1684 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1092 } 1716 }
1093} 1717}
1094 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1095MODULE = CFClient PACKAGE = CFClient::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1852
1097CFClient::Map 1853PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1854
1855DC::Map
1856new (SV *class)
1099 CODE: 1857 CODE:
1100 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1101 RETVAL->x = 0; 1859 RETVAL->x = 0;
1102 RETVAL->y = 0; 1860 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1861 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1862 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1863 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1864 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1865 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1866 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1867 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1868 RETVAL->row = 0;
1113 OUTPUT: 1869 OUTPUT:
1114 RETVAL 1870 RETVAL
1115 1871
1116void 1872void
1117DESTROY (CFClient::Map self) 1873DESTROY (DC::Map self)
1118 CODE: 1874 CODE:
1119{ 1875{
1120 map_clear (self); 1876 map_clear (self);
1121 Safefree (self->face); 1877 Safefree (self->face2tile);
1122 Safefree (self->tex); 1878 Safefree (self->tex);
1123 Safefree (self); 1879 Safefree (self);
1124} 1880}
1125 1881
1126void 1882void
1883resize (DC::Map self, int map_width, int map_height)
1884 CODE:
1885 self->w = map_width;
1886 self->h = map_height;
1887
1888void
1127clear (CFClient::Map self) 1889clear (DC::Map self)
1128 CODE: 1890 CODE:
1129 map_clear (self); 1891 map_clear (self);
1130 1892
1131void 1893void
1132set_face (CFClient::Map self, int face, int texid) 1894set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1895 CODE:
1134{ 1896{
1135 while (self->faces <= face) 1897 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1898 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1899}
1143 1900
1144void 1901void
1902set_smooth (DC::Map self, int face, int smooth, int level)
1903 CODE:
1904{
1905 tileid texid;
1906 maptex *tex;
1907
1908 if (face < 0 || face >= self->faces)
1909 return;
1910
1911 if (smooth < 0 || smooth >= self->faces)
1912 return;
1913
1914 texid = self->face2tile [face];
1915
1916 if (!texid)
1917 return;
1918
1919 tex = self->tex + texid;
1920 tex->smoothtile = self->face2tile [smooth];
1921 tex->smoothlevel = level;
1922}
1923
1924void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1926 CODE:
1147{ 1927{
1148 while (self->texs <= texid) 1928 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1929
1154 { 1930 {
1155 maptex *tex = self->tex + texid; 1931 maptex *tex = self->tex + texid;
1156 1932
1157 tex->name = name; 1933 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1952}
1177 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1178int 1974int
1179ox (CFClient::Map self) 1975ox (DC::Map self)
1180 ALIAS: 1976 ALIAS:
1181 oy = 1 1977 oy = 1
1182 x = 2 1978 x = 2
1183 y = 3 1979 y = 3
1184 w = 4 1980 w = 4
1195 } 1991 }
1196 OUTPUT: 1992 OUTPUT:
1197 RETVAL 1993 RETVAL
1198 1994
1199void 1995void
1200scroll (CFClient::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1201 CODE: 1997 CODE:
1202{ 1998{
1203 if (dx > 0) 1999 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 2001 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 2003
1208 if (dy > 0) 2004 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 2005 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 2006 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 2008
1213 self->ox += dx; self->x += dx; 2009 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 2010 self->oy += dy; self->y += dy;
1215 2011
1216 while (self->y < 0) 2012 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1222 } 2018 }
1223} 2019}
1224 2020
1225void 2021SV *
1226map1a_update (CFClient::Map self, SV *data_) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1227 CODE: 2023 CODE:
1228{ 2024{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 2027 mapcell *cell;
1232 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1233 2031
1234 while (data < data_end) 2032 while (data < data_end - 1)
1235 { 2033 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1237 2035
1238 x = ((flags >> 10) & 63) + self->x; 2036 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 2037 y = self->y + ((flags >> 4) & 63);
1240 2038
1241 cell = map_get_cell (self, x, y); 2039 cell = map_get_cell (self, x, y);
1242 2040
1243 if (flags & 15) 2041 if (flags & 15)
1244 { 2042 {
1245 if (cell->darkness < 0) 2043 if (!cell->darkness)
1246 { 2044 {
2045 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 2046 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 2047 }
1252 2048
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 2049 //TODO: don't trust server data to be in-range(!)
1256 2050
1257 if (flags & 4) 2051 if (flags & 8)
1258 { 2052 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2053 if (extmap)
2054 {
2055 uint8_t ext, cmd;
2056
2057 do
2058 {
2059 ext = *data++;
2060 cmd = ext & 0x7f;
2061
2062 if (cmd < 4)
2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2064 else if (cmd == 5) // health
2065 {
2066 cell->stat_width = 1;
2067 cell->stat_hp = *data++;
2068 }
2069 else if (cmd == 6) // monster width
2070 cell->stat_width = *data++ + 1;
2071 else if (cmd == 0x47)
2072 {
2073 if (*data == 1) cell->player = data [1];
2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2077
2078 data += *data + 1;
2079 }
2080 else if (cmd == 8) // cell flags
2081 cell->flags = *data++;
2082 else if (ext & 0x40) // unknown, multibyte => skip
2083 data += *data + 1;
2084 else
2085 data++;
2086 }
2087 while (ext & 0x80);
2088 }
2089 else
2090 cell->darkness = *data++ + 1;
1260 } 2091 }
1261 2092
2093 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2094 if (flags & (4 >> z))
1263 { 2095 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
2097 need_facenum (self, face);
2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1265 } 2115 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2116 }
1272 else 2117 else
1273 cell->darkness = -1; 2118 CELL_CLEAR (cell);
1274 } 2119 }
1275} 2120}
2121 OUTPUT:
2122 RETVAL
1276 2123
1277SV * 2124SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2126 CODE:
1280{ 2127{
1281 int x1, x; 2128 int x1, x;
1282 int y1, y; 2129 int y1, y;
1283 int z; 2130 int z;
1296 ? self->row + y 2143 ? self->row + y
1297 : 0; 2144 : 0;
1298 2145
1299 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1300 { 2147 {
1301 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1302 2149
1303 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1304 { 2151 {
1305 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1306 2153
1307 for (z = 0; z <= 0; z++) 2154 for (z = 0; z <= 0; z++)
1308 { 2155 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2156 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2158 int a1 = tex.a;
1316 2159
1317 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1318 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1319 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1320 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1321 }
1322 } 2164 }
1323 } 2165 }
1324 2166
1325 *map++ = (r ) 2167 *map++ = (r )
1326 | (g << 8) 2168 | (g << 8)
1333} 2175}
1334 OUTPUT: 2176 OUTPUT:
1335 RETVAL 2177 RETVAL
1336 2178
1337void 2179void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2181 CODE:
1340{ 2182{
1341 int vx, vy;
1342 int x, y, z; 2183 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2184
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2188 smooth_key skey;
2189 int pl_x, pl_y;
2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1348 2195
1349 /* 2196 pl_tex.name = 0;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353 2197
1354 int vy = self->vy = self->h >= sh 2198 // that's current max. sorry.
1355 ? self->y + (self->h - sh) / 2 2199 if (sw > 255) sw = 255;
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2200 if (sh > 255) sh = 255;
1357 */
1358 2201
1359 glColor4ub (255, 255, 255, 255); 2202 // clear key, in case of extra padding
2203 memset (&skey, 0, sizeof (skey));
2204
2205 memset (&key, 0, sizeof (key));
2206 key.r = 255;
2207 key.g = 255;
2208 key.b = 255;
2209 key.a = 255;
2210 key.mode = GL_QUADS;
2211 key.format = GL_T2F_V3F;
2212
2213 mx += self->x;
2214 my += self->y;
2215
2216 // first pass: determine smooth_max
2217 // rather ugly, if you ask me
2218 // could also be stored inside mapcell and updated on change
2219 memset (smooth_max, 0, sizeof (smooth_max));
2220
2221 for (y = 0; y < sh; y++)
2222 if (0 <= y + my && y + my < self->rows)
2223 {
2224 maprow *row = self->row + (y + my);
2225
2226 for (x = 0; x < sw; x++)
2227 if (row->c0 <= x + mx && x + mx < row->c1)
2228 {
2229 mapcell *cell = row->col + (x + mx - row->c0);
2230
2231 smooth_max[x + 1][y + 1] =
2232 MAX (self->tex [cell->tile [0]].smoothlevel,
2233 MAX (self->tex [cell->tile [1]].smoothlevel,
2234 self->tex [cell->tile [2]].smoothlevel));
2235 }
2236 }
1360 2237
1361 glEnable (GL_BLEND); 2238 glEnable (GL_BLEND);
1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365 2241
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++) 2242 for (z = 0; z <= 2; z++)
2243 {
2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2246
1371 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1373 { 2249 {
1374 maprow *row = self->row + (y + vy); 2250 maprow *row = self->row + (y + my);
1375 2251
1376 for (x = 0; x < sw; x++) 2252 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1) 2253 if (row->c0 <= x + mx && x + mx < row->c1)
1378 { 2254 {
1379 mapcell *cell = row->col + (x + vx - row->c0); 2255 mapcell *cell = row->col + (x + mx - row->c0);
1380
1381 face = cell->face [z]; 2256 tileid tile = cell->tile [z];
1382 2257
1383 if (face) 2258 if (tile)
2259 {
2260 maptex tex = self->tex [tile];
2261 int px, py;
2262
2263 if (key.texname != tex.name)
2264 {
2265 self->tex [tile].unused = 0;
2266
2267 if (!tex.name)
2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2269
2270 key.texname = tex.name;
2271 arr = rc_array (rc, &key);
2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2289
2290 // update smooth hash
2291 if (tex.smoothtile)
2292 {
2293 skey.tile = tex.smoothtile;
2294 skey.level = tex.smoothlevel;
2295
2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2297
2298 // add bits to current tile and all neighbours. skey.x|y is
2299 // shifted +1|+1 so we always stay positive.
2300
2301 // bits is ___n cccc CCCC bbbb
2302 // n do not draw borders&corners
2303 // c draw these corners, but...
2304 // C ... not these
2305 // b draw these borders
2306
2307 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2308 // ┃· ·· ·┃ ━━
2309
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓·
2312
2313 // full tile
2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2315
2316 // borders
2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2321
2322 // corners
2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
2350 }
2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
2355
2356 // go through all smoothlevels, lowest to highest, then draw.
2357 // this is basically counting sort
2358 {
2359 int w, b;
2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
2363 for (w = 0; w < 256 / 32; ++w)
2364 {
2365 uint32_t smask = smooth_level [w];
2366 if (smask)
2367 for (b = 0; b < 32; ++b)
2368 if (smask & (((uint32_t)1) << b))
1384 { 2369 {
1385 maptex tex = self->tex [face]; 2370 int level = (w << 5) | b;
2371 HE *he;
1386 2372
1387 int px = (x + 1) * 32 - tex.w; 2373 hv_iterinit (smooth);
1388 int py = (y + 1) * 32 - tex.h; 2374 while ((he = hv_iternext (smooth)))
1389
1390 if (last_name != tex.name)
1391 { 2375 {
2376 smooth_key *skey = (smooth_key *)HeKEY (he);
2377 IV bits = SvIVX (HeVAL (he));
2378
2379 if (!(bits & 0x1000)
2380 && skey->level == level
2381 && level > smooth_max [skey->x][skey->y])
2382 {
2383 maptex tex = self->tex [skey->tile];
2384 int px = (((int)skey->x) - 1) * Tw;
2385 int py = (((int)skey->y) - 1) * Th;
2386 int border = bits & 15;
2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2388 float dx = tex.s * .0625f; // 16 images/row
2389 float dy = tex.t * .5f ; // 2 images/column
2390
2391 if (tex.name)
2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
2395 if (key.texname != tex.name)
2396 {
2397 self->tex [skey->tile].unused = 0;
2398
1392 glEnd (); 2399 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1395 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
2402 }
2403
2404 if (border)
2405 {
2406 float ox = border * dx;
2407
2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2412 }
2413
2414 if (corner)
2415 {
2416 float ox = corner * dx;
2417
2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
2423 }
2424 }
1396 } 2425 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 } 2426 }
1403 }
1404 } 2427 }
1405 2428
1406 glEnd (); 2429 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D); 2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
2432 }
2433
2434 hv_clear (smooth);
2435 }
2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1409 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
1410} 2458 rc_free (rc);
2459 rc_free (rc_ov);
1411 2460
2461 // top layer: overlays such as the health bar
2462 for (y = 0; y < sh; y++)
2463 if (0 <= y + my && y + my < self->rows)
2464 {
2465 maprow *row = self->row + (y + my);
2466
2467 for (x = 0; x < sw; x++)
2468 if (row->c0 <= x + mx && x + mx < row->c1)
2469 {
2470 mapcell *cell = row->col + (x + mx - row->c0);
2471
2472 int px = x * Tw;
2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2480
2481 if (cell->stat_hp)
2482 {
2483 int width = cell->stat_width * Tw;
2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2485
2486 glColor3ub (0, 0, 0);
2487 glRectf (px + 1, py - thick - 2,
2488 px + width - 1, py);
2489
2490 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2491 glRectf (px + 2,
2492 py - thick - 1,
2493 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2494 }
2495 }
2496 }
2497}
2498
1412void 2499void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1414 CODE: 2501 CODE:
1415{ 2502{
1416 static float color[16][3] = { 2503 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 }, 2504 { 0.00f, 0.00f, 0.00f },
1418 { 1.00, 1.00, 1.00 }, 2505 { 1.00f, 1.00f, 1.00f },
1419 { 0.00, 0.00, 0.55 }, 2506 { 0.00f, 0.00f, 0.55f },
1420 { 1.00, 0.00, 0.00 }, 2507 { 1.00f, 0.00f, 0.00f },
1421 2508
1422 { 1.00, 0.54, 0.00 }, 2509 { 1.00f, 0.54f, 0.00f },
1423 { 0.11, 0.56, 1.00 }, 2510 { 0.11f, 0.56f, 1.00f },
1424 { 0.93, 0.46, 0.00 }, 2511 { 0.93f, 0.46f, 0.00f },
1425 { 0.18, 0.54, 0.34 }, 2512 { 0.18f, 0.54f, 0.34f },
1426 2513
1427 { 0.56, 0.73, 0.56 }, 2514 { 0.56f, 0.73f, 0.56f },
1428 { 0.80, 0.80, 0.80 }, 2515 { 0.80f, 0.80f, 0.80f },
1429 { 0.55, 0.41, 0.13 }, 2516 { 0.55f, 0.41f, 0.13f },
1430 { 0.99, 0.77, 0.26 }, 2517 { 0.99f, 0.77f, 0.26f },
1431 2518
1432 { 0.74, 0.65, 0.41 }, 2519 { 0.74f, 0.65f, 0.41f },
1433 2520
1434 { 0.00, 1.00, 1.00 }, 2521 { 0.00f, 1.00f, 1.00f },
1435 { 1.00, 0.00, 1.00 }, 2522 { 1.00f, 0.00f, 1.00f },
1436 { 1.00, 1.00, 0.00 }, 2523 { 1.00f, 1.00f, 0.00f },
1437 }; 2524 };
1438 2525
1439 int x, y; 2526 int x, y;
1440 2527
1441 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1446 2539
1447 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1451 2544
1452 if (m) 2545 if (m)
1453 { 2546 {
1454 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1455 2548
1456 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1457 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1458 2551
1459 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 } 2557 }
1468 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1470} 2563}
1471 2564
1472void 2565void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1474 PPCODE: 2567 PPCODE:
1475{ 2568{
1476 int vx, vy;
1477 int x, y; 2569 int x, y;
1478 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1481 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1482 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1483 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1485 2581
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2582 mx += self->x - 1;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2583 my += self->y - 1;
1488 2584
1489 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1490 if (0 <= y + vy && y + vy < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1491 { 2587 {
1492 maprow *row = self->row + (y + vy); 2588 maprow *row = self->row + (y + my);
1493 2589
1494 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1496 { 2592 {
1497 mapcell *cell = row->col + (x + vx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1498 2594
1499 darkness[y * sw4 + x] = cell->darkness < 0 2595 darkness1 [y * sw1 + x] = cell->darkness
2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1500 ? 255 - FOW_DARKNESS 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1501 : 255 - cell->darkness;
1502 } 2598 }
1503 } 2599 }
1504 2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
1505 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1507 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1508 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1509} 2643}
1510 2644
1511SV * 2645SV *
1512get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2647 CODE:
1514{ 2648{
1515 int x, y, x1, y1; 2649 int x, y, x1, y1;
1516 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1517 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1542 if (row && row->c0 <= x && x < row->c1) 2676 if (row && row->c0 <= x && x < row->c1)
1543 { 2677 {
1544 mapcell *cell = row->col + (x - row->c0); 2678 mapcell *cell = row->col + (x - row->c0);
1545 uint8_t flags = 0; 2679 uint8_t flags = 0;
1546 2680
1547 if (cell->face [0]) flags |= 1; 2681 if (cell->tile [0]) flags |= 1;
1548 if (cell->face [1]) flags |= 2; 2682 if (cell->tile [1]) flags |= 2;
1549 if (cell->face [2]) flags |= 4; 2683 if (cell->tile [2]) flags |= 4;
1550 2684
1551 *data++ = flags; 2685 *data++ = flags;
1552 2686
1553 if (flags & 1) 2687 if (flags & 1)
1554 { 2688 {
2689 tileid tile = cell->tile [0];
1555 *data++ = cell->face [0] >> 8; 2690 *data++ = tile >> 8;
1556 *data++ = cell->face [0]; 2691 *data++ = tile;
1557 } 2692 }
1558 2693
1559 if (flags & 2) 2694 if (flags & 2)
1560 { 2695 {
2696 tileid tile = cell->tile [1];
1561 *data++ = cell->face [1] >> 8; 2697 *data++ = tile >> 8;
1562 *data++ = cell->face [1]; 2698 *data++ = tile;
1563 } 2699 }
1564 2700
1565 if (flags & 4) 2701 if (flags & 4)
1566 { 2702 {
2703 tileid tile = cell->tile [2];
1567 *data++ = cell->face [2] >> 8; 2704 *data++ = tile >> 8;
1568 *data++ = cell->face [2]; 2705 *data++ = tile;
1569 } 2706 }
1570 } 2707 }
1571 else 2708 else
1572 *data++ = 0; 2709 *data++ = 0;
1573 } 2710 }
1574 } 2711 }
1575 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
1576 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
1577 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
1578 RETVAL = data_sv; 2720 RETVAL = data_sv;
1579} 2721}
1580 OUTPUT: 2722 OUTPUT:
1581 RETVAL 2723 RETVAL
1582 2724
1583void 2725void
1584set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1585 PPCODE: 2727 PPCODE:
1586{ 2728{
1587 int x, y, z; 2729 int x, y, z;
1588 int w, h; 2730 int w, h;
1589 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
1590 2742
1591 if (*data++ != 0) 2743 if (*data++ != 0)
1592 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
1593 2745
1594 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
1595 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
1596 2748
1597 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
1609 { 2761 {
1610 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
1611 2763
1612 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
1613 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
1614 uint8_t flags = *data++; 2771 flags = *data++;
1615 2772
1616 if (flags) 2773 if (flags)
1617 { 2774 {
1618 mapface face[3] = { 0, 0, 0 };
1619
1620 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2776 tileid tile[3] = { 0, 0, 0 };
1621 2777
1622 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2778 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1623 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1624 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1625 2781
1626 if (cell->darkness <= 0) 2782 if (cell->darkness == 0)
1627 { 2783 {
1628 cell->darkness = -1; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
1629 2786
1630 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
1631 { 2788 {
1632 cell->face[z] = face[z]; 2789 tileid t = tile [z];
1633 2790
1634 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2792 {
1635 XPUSHs (sv_2mortal (newSViv (face[z]))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2794 need_texid (self, t);
2795 }
2796
2797 cell->tile [z] = t;
1636 } 2798 }
1637 } 2799 }
1638 } 2800 }
1639 } 2801 }
1640 } 2802 }
1641} 2803}
1642 2804
1643MODULE = CFClient PACKAGE = CFClient::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
1644 2806
1645CFClient::MixChunk 2807DC::RW
1646new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
1647 CODE: 2809 CODE:
1648 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
1649 OUTPUT: 2816 OUTPUT:
1650 RETVAL 2817 RETVAL
1651 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
1652void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
1653DESTROY (CFClient::MixChunk self) 2946DESTROY (DC::MixChunk self)
1654 CODE: 2947 CODE:
1655 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
1656 2949
1657int 2950int
1658volume (CFClient::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
1659 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
1660 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
1661 OUTPUT: 2956 OUTPUT:
1662 RETVAL 2957 RETVAL
1663 2958
1664int 2959DC::Channel
1665play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1666 CODE: 2961 CODE:
2962{
1667 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
1668 OUTPUT: 2974 OUTPUT:
1669 RETVAL 2975 RETVAL
1670 2976
1671MODULE = CFClient PACKAGE = CFClient::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
1672 2990
1673int 2991int
1674volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
1675 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
1677 OUTPUT: 2998 OUTPUT:
1678 RETVAL 2999 RETVAL
1679 3000
1680CFClient::MixMusic 3001void
1681new_from_file (SV *class, char *path) 3002fade_out (int ms)
1682 CODE: 3003 CODE:
1683 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
1684 OUTPUT: 3015 OUTPUT:
1685 RETVAL 3016 RETVAL
1686 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
1687void 3025void
1688DESTROY (CFClient::MixMusic self) 3026DESTROY (DC::MixMusic self)
1689 CODE: 3027 CODE:
1690 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
1691 3029
1692int 3030int
1693play (CFClient::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
1694 CODE: 3032 CODE:
1695 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
1696 OUTPUT: 3034 OUTPUT:
1697 RETVAL 3035 RETVAL
1698 3036
3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
1699MODULE = CFClient PACKAGE = CFClient::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
1700 3045
1701BOOT: 3046BOOT:
1702{ 3047{
1703 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1704 static const struct { 3049 static const struct {
1705 const char *name; 3050 const char *name;
1706 IV iv; 3051 IV iv;
1707 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
1708# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
1709 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
1710 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
1711 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
1712 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
1713 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
1717 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
1718 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
1719 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
1720 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
1721 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
1722 const_iv (GL_AND), 3072 const_iv (GL_AND),
1723 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
1724 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
1725 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
1726 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
1727 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1728 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
1729 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
1730 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
1731 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
1732 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
1733 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
1739 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
1740 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
1741 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
1742 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
1743 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
1744 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
1745 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
1746 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
1747 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
1748 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
1749 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
1770 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
1771 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
1772 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
1773 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
1774 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
1775 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
3139 const_iv (GL_LINE_STRIP),
1776 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
1777 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
1778 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
1779 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
1780 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
1781 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
1782 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1783 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
1784 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
1785 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
1786 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
1787 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1788# undef const_iv 3163# undef const_iv
1789 }; 3164 };
1790 3165
1791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
1793} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
1794 3181
1795char * 3182char *
1796gl_vendor () 3183gl_vendor ()
1797 CODE: 3184 CODE:
1798 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
1811 CODE: 3198 CODE:
1812 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1813 OUTPUT: 3200 OUTPUT:
1814 RETVAL 3201 RETVAL
1815 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
1816int glGetError () 3217int glGetError ()
1817 3218
1818void glFinish () 3219void glFinish ()
3220
3221void glFlush ()
1819 3222
1820void glClear (int mask) 3223void glClear (int mask)
1821 3224
1822void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
1823 PROTOTYPE: @ 3226 PROTOTYPE: @
1834 3237
1835void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1836 CODE: 3239 CODE:
1837 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
1838 3241
3242# void glBlendEquation (int se)
3243
1839void glDepthMask (int flag) 3244void glDepthMask (int flag)
1840 3245
1841void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
1842 3247
1843void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
1857# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
1858void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1859 3264
1860# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
1861void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
1862 3269
1863void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
1864 3271
1865void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
1866 3273
1874 3281
1875void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
1876 CODE: 3283 CODE:
1877 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
1878 3285
1879void glBegin (int mode)
1880
1881void glEnd ()
1882
1883void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @ 3287 PROTOTYPE: @
1885 ALIAS: 3288 ALIAS:
1886 glColor_premultiply = 1 3289 glColor_premultiply = 1
1887 CODE: 3290 CODE:
1888 if (ix) 3291 if (ix)
1889 { 3292 {
1890 r *= a; 3293 r *= a;
1891 g *= a; 3294 g *= a;
1892 b *= a; 3295 b *= a;
1893 } 3296 }
1894 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
1895 glColor4ub (MIN ((int)(r * 256.f), 255), 3298 glColor4f (r, g, b, a);
1896 MIN ((int)(g * 256.f), 255),
1897 MIN ((int)(b * 256.f), 255),
1898 MIN ((int)(a * 256.f), 255));
1899
1900void glInterleavedArrays (int format, int stride, char *data)
1901
1902void glDrawElements (int mode, int count, int type, char *indices)
1903
1904# 1.2 void glDrawRangeElements (int mode, int start, int end
1905 3299
1906void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
1907 CODE: 3301 CODE:
1908 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
1909 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
1914 3308
1915void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
1916 CODE: 3310 CODE:
1917 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
1918 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
1919void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
1920 CODE: 3343 CODE:
1921 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
1922 3345
1923void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
1939void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1940 CODE: 3363 CODE:
1941 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
1942 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1943 3366
1944void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1945 3368
1946void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1947 3370
1948void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
1949 3374
1950void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1951 3376
1952int glGenTexture () 3377int glGenTexture ()
1953 CODE: 3378 CODE:
1954{ 3379 RETVAL = gen_texture ();
1955 GLuint name;
1956 glGenTextures (1, &name);
1957 RETVAL = name;
1958}
1959 OUTPUT: 3380 OUTPUT:
1960 RETVAL 3381 RETVAL
1961 3382
1962void glDeleteTexture (int name) 3383void glDeleteTexture (int name)
1963 CODE: 3384 CODE:
1964{
1965 GLuint name_ = name;
1966 glDeleteTextures (1, &name_); 3385 del_texture (name);
1967} 3386
1968
1969int glGenList () 3387int glGenList ()
1970 CODE: 3388 CODE:
1971 RETVAL = glGenLists (1); 3389 RETVAL = glGenLists (1);
1972 OUTPUT: 3390 OUTPUT:
1973 RETVAL 3391 RETVAL
1980 3398
1981void glEndList () 3399void glEndList ()
1982 3400
1983void glCallList (int list) 3401void glCallList (int list)
1984 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1985 3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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