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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.119 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 39
17#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
18#include <SDL_endian.h> 42#include <SDL_endian.h>
19#include <SDL_image.h> 43#include <SDL_image.h>
20#include <SDL_mixer.h> 44#include <SDL_mixer.h>
21#include <SDL_opengl.h> 45#include <SDL_opengl.h>
22 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
23#include <glib/gmacros.h> 57#include <glib.h>
24 58
25#include <pango/pango.h> 59#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 60
27#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
29 71
30#ifndef _WIN32 72#ifndef _WIN32
31# include <sys/types.h> 73# include <sys/types.h>
32# include <sys/socket.h> 74# include <sys/socket.h>
33# include <netinet/in.h> 75# include <netinet/in.h>
34# include <netinet/tcp.h> 76# include <netinet/tcp.h>
35# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 82#else
37 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 84#endif
44 85
45#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
46 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
48 95
49#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
51 98
52#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
100
101/* mask out modifiers we are not interested in */
102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
53 129
54static struct 130static struct
55{ 131{
56#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 133#include "glfunc.h"
58#undef GL_FUNC 134#undef GL_FUNC
59} gl; 135} gl;
60 136
137static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 139{
63 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 144 else
68 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
69} 146}
70 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
73 183
74typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
75 203
76typedef struct cf_layout { 204typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 205 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
80 int base_height; 207 int base_height;
81 CFClient__Font font; 208 DC__Font font;
209 rc_t *rc;
82} *CFClient__Layout; 210} *DC__Layout;
83 211
84static CFClient__Font default_font; 212static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 213static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 214static PangoFontMap *opengl_fontmap;
87 215
88static void 216static void
89substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
90{ 218{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 222#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 224}
101 225
102static void 226static void
103layout_update_font (CFClient__Layout self) 227layout_update_font (DC__Layout self)
104{ 228{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
107 */ 231 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
109 233
110 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 236
113 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
114} 238}
115 239
116static void 240static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 242{
243 PangoRectangle rect;
244
245 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 246 pango_layout_get_extents (self->pl, 0, &rect);
120 247
121 if (!*w) *w = 1; 248 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 249 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 250
124 *w = (*w + 3) & ~3; 251 if (!rect.width) rect.width = 1;
125} 252 if (!rect.height) rect.height = 1;
126 253
254 *w = rect.width;
255 *h = rect.height;
256}
257
258typedef uint16_t tileid;
127typedef uint16_t mapface; 259typedef uint16_t faceid;
128 260
129typedef struct { 261typedef struct {
130 GLint name; 262 GLuint name;
131 int w, h; 263 int w, h;
132 float s, t; 264 float s, t;
133 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
134} maptex; 269} maptex;
135 270
136typedef struct { 271typedef struct {
272 uint32_t player;
273 tileid tile[3];
137 int16_t darkness; 274 uint16_t darkness;
138 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 276} mapcell;
140 277
141typedef struct { 278typedef struct {
142 int32_t c0, c1; 279 int32_t c0, c1;
143 mapcell *col; 280 mapcell *col;
144} maprow; 281} maprow;
145 282
146typedef struct map { 283typedef struct map {
147 int x, y, w, h; 284 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 286 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 287 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 288
155 int32_t rows; 289 int32_t rows;
156 maprow *row; 290 maprow *row;
157} *CFClient__Map; 291} *DC__Map;
158 292
159static char * 293static char *
160prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
161{ 295{
162 char *p; 296 char *p;
179} 313}
180 314
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
184static maprow * 338static maprow *
185map_get_row (CFClient__Map self, int y) 339map_get_row (DC__Map self, int y)
186{ 340{
187 if (0 > y) 341 if (0 > y)
188 { 342 {
189 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
228 382
229 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
230} 384}
231 385
232static mapcell * 386static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
234{ 388{
235 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
236} 390}
237 391
238static void 392static void
239map_clear (CFClient__Map self) 393map_clear (DC__Map self)
240{ 394{
241 int r; 395 int r;
242 396
243 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
251 self->oy = 0; 405 self->oy = 0;
252 self->row = 0; 406 self->row = 0;
253 self->rows = 0; 407 self->rows = 0;
254} 408}
255 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
256static void 420static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 422{
259 int x, y; 423 int x, y;
260 maprow *row; 424 maprow *row;
425 mapcell *cell;
261 426
262 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 428 if (y >= 0)
264 { 429 {
265 if (y >= self->rows) 430 if (y >= self->rows)
271 if (x >= row->c0) 436 if (x >= row->c0)
272 { 437 {
273 if (x >= row->c1) 438 if (x >= row->c1)
274 break; 439 break;
275 440
276 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
277 } 444 }
278 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
279} 481}
280 482
281static void 483static void
282music_finished (void) 484music_finished (void)
283{ 485{
300 ev.code = 1; 502 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 504 ev.data2 = 0;
303 505
304 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
305} 514}
306 515
307static unsigned int 516static unsigned int
308minpot (unsigned int n) 517minpot (unsigned int n)
309{ 518{
319 n |= n >> 16; 528 n |= n >> 16;
320 529
321 return n + 1; 530 return n + 1;
322} 531}
323 532
324MODULE = CFClient PACKAGE = CFClient 533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
325 650
326PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
327 652
328BOOT: 653BOOT:
329{ 654{
330 HV *stash = gv_stashpv ("CFClient", 1); 655 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 656 static const struct {
332 const char *name; 657 const char *name;
333 IV iv; 658 IV iv;
334 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
336 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
418 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 820
431 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 822
433 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
434# undef const_iv 853# undef const_iv
435 }; 854 };
436 855
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
868
869int
870in_destruct ()
871 CODE:
872 RETVAL = PL_main_cv == Nullcv;
873 OUTPUT:
874 RETVAL
440 875
441NV floor (NV x) 876NV floor (NV x)
442 877
443NV ceil (NV x) 878NV ceil (NV x)
444 879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
889
445void 890void
446pango_init () 891pango_init ()
447 CODE: 892 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 893{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 897 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 898#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 901#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 902}
471 903
472int 904char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 905
475void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
476SDL_Quit () 915void SDL_Quit ()
477 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
478void 927void
479SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
480 PPCODE: 929 PPCODE:
481{ 930{
482 SDL_Rect **m; 931 SDL_Rect **m;
483 932
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 937
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 940
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 945
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 948
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 950
504 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
505 while (*m) 952 while (*m)
506 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
507 AV *av = newAV (); 956 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
511 963
512 ++m; 964 ++m;
513 } 965 }
514} 966}
515 967
516char *
517SDL_GetError ()
518
519int 968int
520SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
522 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 982 );
983
525 if (RETVAL) 984 if (RETVAL)
526 { 985 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 988#include "glfunc.h"
530# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
531 } 992 }
993}
532 OUTPUT: 994 OUTPUT:
533 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
534 999
535void 1000void
536SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
537 1002
538char * 1003char *
539SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
540 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
541void 1017void
542SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
543 PPCODE: 1022 PPCODE:
544{ 1023{
545 SDL_Event ev; 1024 SDL_Event ev;
546 1025
547 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 1028 {
549 HV *hv = newHV (); 1029 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 1031
552 switch (ev.type) 1032 switch (ev.type)
553 { 1033 {
554 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
555 case SDL_KEYUP: 1035 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 1041 break;
561 1042
562 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 1046 break;
566 1047
567 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
575 break; 1074 break;
576 1075
577 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1079
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1090 break;
592 } 1091 }
593 1092
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1094 }
596} 1095}
597 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
598int 1110int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1112 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
603 1115
604void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
605Mix_CloseAudio () 1133Mix_CloseAudio ()
606 1134
607int 1135int
608Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
609 1137
1138const char *
1139Mix_GetError ()
1140
610void 1141void
611lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
612 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
613#ifndef _WIN32 1150#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
615#endif 1172#endif
1173}
616 1174
617void 1175int
618add_font (char *file) 1176add_font (char *file)
619 CODE: 1177 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1179 OUTPUT:
622 // cairo... sigh... requires win2000 1180 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0); 1181
624#endif 1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
625 1188
626void 1189void
627load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
628 ALIAS: 1191 ALIAS:
629 load_image_file = 1 1192 load_image_file = 1
632 STRLEN image_len; 1195 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
639 1202
640 if (!rw) 1203 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
642 1205
671 1234
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1236
674 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
675 1238
1239 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
685 1248
686 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
688} 1251}
689 1252
715void 1278void
716error (char *message) 1279error (char *message)
717 CODE: 1280 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1282#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1284#endif
722 1285
723void 1286void
724fatal (char *message) 1287fatal (char *message)
725 CODE: 1288 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1290#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1292#endif
730 _exit (1); 1293 _exit (1);
731 1294
732void 1295void
733_exit (int retval) 1296_exit (int retval = 0)
734 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
735 _exit (retval); 1301 _exit (retval);
1302#endif
736 1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
737MODULE = CFClient PACKAGE = CFClient::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
738 1321
739CFClient::Font 1322PROTOTYPES: DISABLE
1323
1324DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
741 CODE: 1326 CODE:
742{ 1327{
743 int count; 1328 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
745 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
747} 1332}
748 OUTPUT: 1333 OUTPUT:
749 RETVAL 1334 RETVAL
750 1335
751void 1336void
752DESTROY (CFClient::Font self) 1337DESTROY (DC::Font self)
753 CODE: 1338 CODE:
754 pango_font_description_free (self); 1339 pango_font_description_free (self);
755 1340
756void 1341void
757make_default (CFClient::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
758 CODE: 1344 CODE:
759 default_font = self; 1345 default_font = self;
760 1346
761MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1348
763CFClient::Layout 1349PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
765 CODE: 1365 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
767 1367
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
776 1376
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
779 OUTPUT: 1379 OUTPUT:
780 RETVAL 1380 RETVAL
781 1381
782void 1382void
783DESTROY (CFClient::Layout self) 1383DESTROY (DC::Layout self)
784 CODE: 1384 CODE:
785 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
786 Safefree (self); 1387 Safefree (self);
787 1388
788int
789is_rgba (CFClient::Layout self)
790 CODE:
791 RETVAL = self->rgba;
792 OUTPUT:
793 RETVAL
794
795void 1389void
796set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
797 CODE: 1391 CODE:
798{ 1392{
799 STRLEN textlen; 1393 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
801 1395
802 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
803} 1397}
804 1398
805void 1399void
806set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
807 CODE: 1401 CODE:
808{ 1402{
809 STRLEN textlen; 1403 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
811 1405
812 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
813} 1407}
814 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
815SV * 1494SV *
816get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
817 CODE: 1496 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
820 OUTPUT: 1499 OUTPUT:
821 RETVAL 1500 RETVAL
822 1501
823void 1502void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1504 CODE:
826 self->r = r; 1505 self->r = r;
827 self->g = g; 1506 self->g = g;
828 self->b = b; 1507 self->b = b;
829 self->a = a; 1508 self->a = a;
830 1509
831void 1510void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1512 CODE:
834 if (self->font != font) 1513 if (self->font != font)
835 { 1514 {
836 self->font = font; 1515 self->font = font;
837 layout_update_font (self); 1516 layout_update_font (self);
838 } 1517 }
839 1518
840void 1519void
841set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
842 CODE: 1521 CODE:
843 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
844 { 1523 {
845 self->base_height = base_height; 1524 self->base_height = base_height;
846 layout_update_font (self); 1525 layout_update_font (self);
847 } 1526 }
848 1527
849void 1528void
850set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
851 CODE: 1530 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1532
854void 1533void
855set_indent (CFClient::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
856 CODE: 1535 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1537
859void 1538void
860set_spacing (CFClient::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
861 CODE: 1540 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1542
864void 1543void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1545 CODE:
867 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
872 ); 1551 );
873 1552
874void 1553void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1555 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1557
879void 1558void
880size (CFClient::Layout self) 1559size (DC::Layout self)
881 PPCODE: 1560 PPCODE:
882{ 1561{
883 int w, h; 1562 int w, h;
884 1563
885 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
890} 1569}
891 1570
892int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
893xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1585 CODE:
895{ 1586{
896 int index, trailing; 1587 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1589 RETVAL = index + trailing;
899} 1590}
900 OUTPUT: 1591 OUTPUT:
901 RETVAL 1592 RETVAL
902 1593
903void 1594void
904cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
905 PPCODE: 1596 PPCODE:
906{ 1597{
907 PangoRectangle strong_pos; 1598 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1600
910 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1605}
915 1606
916void 1607void
917render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1609 PPCODE:
919{ 1610{
920 SV *retval; 1611 int line, x;
921 int w, h;
922 1612
923 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1616 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1617#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1641 else
980 { 1642 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1645 }
1005} 1646}
1006 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1007MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1683
1009void 1684PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1685
1016 if (ow && oh) 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1691 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1692 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1696
1030 SvPOK_only (result_); 1697 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1032 1699
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1701 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1703
1037 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1705 }
1044} 1706}
1045 1707
1046void 1708void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1715{
1054 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1058 1723
1059 if (items < 5) 1724 if (items < 5)
1060 { 1725 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1092 } 1757 }
1093} 1758}
1094 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1095MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1893
1097CFClient::Map 1894PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
1099 CODE: 1898 CODE:
1100 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1101 RETVAL->x = 0; 1900 RETVAL->x = 0;
1102 RETVAL->y = 0; 1901 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1909 RETVAL->row = 0;
1113 OUTPUT: 1910 OUTPUT:
1114 RETVAL 1911 RETVAL
1115 1912
1116void 1913void
1117DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
1118 CODE: 1915 CODE:
1119{ 1916{
1120 map_clear (self); 1917 map_clear (self);
1121 Safefree (self->face); 1918 Safefree (self->face2tile);
1122 Safefree (self->tex); 1919 Safefree (self->tex);
1123 Safefree (self); 1920 Safefree (self);
1124} 1921}
1125 1922
1126void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1127clear (CFClient::Map self) 1930clear (DC::Map self)
1128 CODE: 1931 CODE:
1129 map_clear (self); 1932 map_clear (self);
1130 1933
1131void 1934void
1132set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1936 CODE:
1134{ 1937{
1135 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1939 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1940}
1143 1941
1144void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1967 CODE:
1147{ 1968{
1148 while (self->texs <= texid) 1969 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1970
1154 { 1971 {
1155 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1156 1973
1157 tex->name = name; 1974 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1993}
1177 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1178int 2015int
1179ox (CFClient::Map self) 2016ox (DC::Map self)
1180 ALIAS: 2017 ALIAS:
1181 oy = 1 2018 oy = 1
1182 x = 2 2019 x = 2
1183 y = 3 2020 y = 3
1184 w = 4 2021 w = 4
1195 } 2032 }
1196 OUTPUT: 2033 OUTPUT:
1197 RETVAL 2034 RETVAL
1198 2035
1199void 2036void
1200scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1201 CODE: 2038 CODE:
1202{ 2039{
1203 if (dx > 0) 2040 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 2042 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 2044
1208 if (dy > 0) 2045 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 2047 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 2049
1213 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1215 2052
1216 while (self->y < 0) 2053 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1222 } 2059 }
1223} 2060}
1224 2061
1225void 2062SV *
1226map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1227 CODE: 2064 CODE:
1228{ 2065{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 2068 mapcell *cell;
1232 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1233 2072
1234 while (data < data_end) 2073 while (data < data_end - 1)
1235 { 2074 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1237 2076
1238 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
1240 2079
1241 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1242 2081
1243 if (flags & 15) 2082 if (flags & 15)
1244 { 2083 {
1245 if (cell->darkness < 0) 2084 if (!cell->darkness)
1246 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 2087 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 2088 }
1252 2089
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1256 2091
1257 if (flags & 4) 2092 if (flags & 8)
1258 { 2093 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1260 } 2127 }
1261 2128
2129 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2130 if (flags & (4 >> z))
1263 { 2131 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1265 } 2151 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2152 }
1272 else 2153 else
1273 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1274 } 2155 }
1275} 2156}
2157 OUTPUT:
2158 RETVAL
1276 2159
1277SV * 2160SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2162 CODE:
1280{ 2163{
1281 int x1, x; 2164 int x1, x;
1282 int y1, y; 2165 int y1, y;
1283 int z; 2166 int z;
1296 ? self->row + y 2179 ? self->row + y
1297 : 0; 2180 : 0;
1298 2181
1299 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1300 { 2183 {
1301 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1302 2185
1303 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1304 { 2187 {
1305 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1306 2189
1307 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1308 { 2191 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2194 int a1 = tex.a;
1316 2195
1317 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1318 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1319 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1320 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1321 }
1322 } 2200 }
1323 } 2201 }
1324 2202
1325 *map++ = (r ) 2203 *map++ = (r )
1326 | (g << 8) 2204 | (g << 8)
1327 | (b << 16) 2205 | (b << 16)
1328 | (a << 24); 2206 | (a << 24);
1329 } 2207 }
1330 } 2208 }
1331 2209
1332 RETVAL = map_sv; 2210 RETVAL = map_sv;
1333} 2211}
1334 OUTPUT: 2212 OUTPUT:
1335 RETVAL 2213 RETVAL
1336 2214
1337void 2215void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2217 CODE:
1340{ 2218{
1341 int vx, vy;
1342 int x, y, z; 2219 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2220
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1348 2230
1349 /* 2231 pl_tex.name = 0;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353 2232
1354 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1355 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1357 */
1358 2236
1359 glColor4ub (255, 255, 255, 255); 2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
1360 2272
1361 glEnable (GL_BLEND); 2273 glEnable (GL_BLEND);
1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365 2276
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++) 2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
1371 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1373 { 2285 {
1374 maprow *row = self->row + (y + vy); 2286 maprow *row = self->row + (y + my);
1375 2287
1376 for (x = 0; x < sw; x++) 2288 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1) 2289 if (row->c0 <= x + mx && x + mx < row->c1)
1378 { 2290 {
1379 mapcell *cell = row->col + (x + vx - row->c0); 2291 mapcell *cell = row->col + (x + mx - row->c0);
1380
1381 face = cell->face [z]; 2292 tileid tile = cell->tile [z];
1382 2293
1383 if (face) 2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
2298
2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
1384 { 2405 {
1385 maptex tex = self->tex [face]; 2406 int level = (w << 5) | b;
2407 HE *he;
1386 2408
1387 int px = (x + 1) * 32 - tex.w; 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1388 int py = (y + 1) * 32 - tex.h;
1389
1390 if (last_name != tex.name)
1391 { 2410 {
2411 smooth_key &skey = it->first;
2412 IV bits = it->second;
2413
2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
2417 {
2418 maptex tex = self->tex [skey.tile];
2419 int px = (((int)skey.x) - 1) * Tw;
2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
1392 glEnd (); 2434 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1395 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2437 }
2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
1396 } 2460 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 } 2461 }
1403 }
1404 } 2462 }
1405 2463
1406 glEnd (); 2464 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1409 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
1410} 2491 rc_free (rc);
2492 rc_free (rc_ov);
1411 2493
2494 // top layer: overlays such as the health bar
2495 for (y = 0; y < sh; y++)
2496 if (0 <= y + my && y + my < self->rows)
2497 {
2498 maprow *row = self->row + (y + my);
2499
2500 for (x = 0; x < sw; x++)
2501 if (row->c0 <= x + mx && x + mx < row->c1)
2502 {
2503 mapcell *cell = row->col + (x + mx - row->c0);
2504
2505 int px = x * Tw;
2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2513
2514 if (cell->stat_hp)
2515 {
2516 int width = cell->stat_width * Tw;
2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2518
2519 glColor3ub (0, 0, 0);
2520 glRectf (px + 1, py - thick - 2,
2521 px + width - 1, py);
2522
2523 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2524 glRectf (px + 2,
2525 py - thick - 1,
2526 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2527 }
2528 }
2529 }
2530}
2531
1412void 2532void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1414 CODE: 2534 CODE:
1415{ 2535{
1416 static float color[16][3] = { 2536 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 }, 2537 { 0.00f, 0.00f, 0.00f },
1418 { 1.00, 1.00, 1.00 }, 2538 { 1.00f, 1.00f, 1.00f },
1419 { 0.00, 0.00, 0.55 }, 2539 { 0.00f, 0.00f, 0.55f },
1420 { 1.00, 0.00, 0.00 }, 2540 { 1.00f, 0.00f, 0.00f },
1421 2541
1422 { 1.00, 0.54, 0.00 }, 2542 { 1.00f, 0.54f, 0.00f },
1423 { 0.11, 0.56, 1.00 }, 2543 { 0.11f, 0.56f, 1.00f },
1424 { 0.93, 0.46, 0.00 }, 2544 { 0.93f, 0.46f, 0.00f },
1425 { 0.18, 0.54, 0.34 }, 2545 { 0.18f, 0.54f, 0.34f },
1426 2546
1427 { 0.56, 0.73, 0.56 }, 2547 { 0.56f, 0.73f, 0.56f },
1428 { 0.80, 0.80, 0.80 }, 2548 { 0.80f, 0.80f, 0.80f },
1429 { 0.55, 0.41, 0.13 }, 2549 { 0.55f, 0.41f, 0.13f },
1430 { 0.99, 0.77, 0.26 }, 2550 { 0.99f, 0.77f, 0.26f },
1431 2551
1432 { 0.74, 0.65, 0.41 }, 2552 { 0.74f, 0.65f, 0.41f },
1433 2553
1434 { 0.00, 1.00, 1.00 }, 2554 { 0.00f, 1.00f, 1.00f },
1435 { 1.00, 0.00, 1.00 }, 2555 { 1.00f, 0.00f, 1.00f },
1436 { 1.00, 1.00, 0.00 }, 2556 { 1.00f, 1.00f, 0.00f },
1437 }; 2557 };
1438 2558
1439 int x, y; 2559 int x, y;
1440 2560
1441 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1446 2572
1447 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1451 2577
1452 if (m) 2578 if (m)
1453 { 2579 {
1454 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1455 2581
1456 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1457 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1458 2584
1459 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 } 2590 }
1468 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1470} 2596}
1471 2597
1472void 2598void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1474 PPCODE: 2600 PPCODE:
1475{ 2601{
1476 int vx, vy;
1477 int x, y; 2602 int x, y;
1478 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1481 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1482 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1483 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1485 2614
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2615 mx += self->x - 1;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2616 my += self->y - 1;
1488 2617
1489 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1490 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1491 { 2620 {
1492 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1493 2622
1494 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1496 { 2625 {
1497 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1498 2627
1499 darkness[y * sw4 + x] = cell->darkness < 0 2628 darkness1 [y * sw1 + x] = cell->darkness
2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1500 ? 255 - FOW_DARKNESS 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1501 : 255 - cell->darkness;
1502 } 2631 }
1503 } 2632 }
1504 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1505 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1507 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1508 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1509} 2676}
1510 2677
1511SV * 2678SV *
1512get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2680 CODE:
1514{ 2681{
1515 int x, y, x1, y1; 2682 int x, y, x1, y1;
1516 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1517 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1542 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1543 { 2710 {
1544 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1545 uint8_t flags = 0; 2712 uint8_t flags = 0;
1546 2713
1547 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1548 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1549 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1550 2717
1551 *data++ = flags; 2718 *data++ = flags;
1552 2719
1553 if (flags & 1) 2720 if (flags & 1)
1554 { 2721 {
2722 tileid tile = cell->tile [0];
1555 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1556 *data++ = cell->face [0]; 2724 *data++ = tile;
1557 } 2725 }
1558 2726
1559 if (flags & 2) 2727 if (flags & 2)
1560 { 2728 {
2729 tileid tile = cell->tile [1];
1561 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1562 *data++ = cell->face [1]; 2731 *data++ = tile;
1563 } 2732 }
1564 2733
1565 if (flags & 4) 2734 if (flags & 4)
1566 { 2735 {
2736 tileid tile = cell->tile [2];
1567 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1568 *data++ = cell->face [2]; 2738 *data++ = tile;
1569 } 2739 }
1570 } 2740 }
1571 else 2741 else
1572 *data++ = 0; 2742 *data++ = 0;
1573 } 2743 }
1574 } 2744 }
1575 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1576 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1577 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1578 RETVAL = data_sv; 2753 RETVAL = data_sv;
1579} 2754}
1580 OUTPUT: 2755 OUTPUT:
1581 RETVAL 2756 RETVAL
1582 2757
1583void 2758void
1584set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1585 PPCODE: 2760 PPCODE:
1586{ 2761{
1587 int x, y, z; 2762 int x, y, z;
1588 int w, h; 2763 int w, h;
1589 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1590 2775
1591 if (*data++ != 0) 2776 if (*data++ != 0)
1592 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1593 2778
1594 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1595 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1596 2781
1597 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1609 { 2794 {
1610 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1611 2796
1612 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1613 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1614 uint8_t flags = *data++; 2804 flags = *data++;
1615 2805
1616 if (flags) 2806 if (flags)
1617 { 2807 {
1618 mapface face[3] = { 0, 0, 0 };
1619
1620 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1621 2810
1622 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1623 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1624 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1625 2814
1626 if (cell->darkness <= 0) 2815 if (cell->darkness == 0)
1627 { 2816 {
1628 cell->darkness = -1; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1629 2819
1630 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1631 { 2821 {
1632 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1633 2823
1634 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1635 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1636 } 2831 }
1637 } 2832 }
1638 } 2833 }
1639 } 2834 }
1640 } 2835 }
1641} 2836}
1642 2837
1643MODULE = CFClient PACKAGE = CFClient::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1644 2839
1645CFClient::MixChunk 2840DC::RW
1646new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1647 CODE: 2842 CODE:
1648 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1649 OUTPUT: 2849 OUTPUT:
1650 RETVAL 2850 RETVAL
1651 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1652void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1653DESTROY (CFClient::MixChunk self) 2979DESTROY (DC::MixChunk self)
1654 CODE: 2980 CODE:
1655 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1656 2982
1657int 2983int
1658volume (CFClient::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1659 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1660 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1661 OUTPUT: 2989 OUTPUT:
1662 RETVAL 2990 RETVAL
1663 2991
1664int 2992DC::Channel
1665play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1666 CODE: 2994 CODE:
2995{
1667 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1668 OUTPUT: 3007 OUTPUT:
1669 RETVAL 3008 RETVAL
1670 3009
1671MODULE = CFClient PACKAGE = CFClient::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1672 3023
1673int 3024int
1674volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1675 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1677 OUTPUT: 3031 OUTPUT:
1678 RETVAL 3032 RETVAL
1679 3033
1680CFClient::MixMusic 3034void
1681new_from_file (SV *class, char *path) 3035fade_out (int ms)
1682 CODE: 3036 CODE:
1683 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1684 OUTPUT: 3048 OUTPUT:
1685 RETVAL 3049 RETVAL
1686 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1687void 3058void
1688DESTROY (CFClient::MixMusic self) 3059DESTROY (DC::MixMusic self)
1689 CODE: 3060 CODE:
1690 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1691 3062
1692int 3063int
1693play (CFClient::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1694 CODE: 3065 CODE:
1695 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1696 OUTPUT: 3067 OUTPUT:
1697 RETVAL 3068 RETVAL
1698 3069
3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
1699MODULE = CFClient PACKAGE = CFClient::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1700 3078
1701BOOT: 3079BOOT:
1702{ 3080{
1703 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1704 static const struct { 3082 static const struct {
1705 const char *name; 3083 const char *name;
1706 IV iv; 3084 IV iv;
1707 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1708# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1709 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1710 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1711 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1712 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1713 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1717 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1718 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1719 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
1720 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
1721 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1722 const_iv (GL_AND), 3105 const_iv (GL_AND),
1723 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1724 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1725 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1726 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1727 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1728 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1729 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1730 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1731 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
1732 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
1733 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
1739 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1740 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1741 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1742 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1743 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1744 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1745 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1746 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1747 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1748 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1749 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1770 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1771 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1772 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1773 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1774 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1775 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
3172 const_iv (GL_LINE_STRIP),
1776 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1777 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1778 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1779 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1780 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1781 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1782 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1783 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
1784 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
1785 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
1786 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
1787 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1788# undef const_iv 3196# undef const_iv
1789 }; 3197 };
1790 3198
1791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1793}
1794 3201
1795char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
1796gl_vendor () 3216gl_vendor ()
1797 CODE: 3217 CODE:
1798 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
1799 OUTPUT: 3219 OUTPUT:
1800 RETVAL 3220 RETVAL
1801 3221
1802char * 3222const char *
1803gl_version () 3223gl_version ()
1804 CODE: 3224 CODE:
1805 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
1806 OUTPUT: 3226 OUTPUT:
1807 RETVAL 3227 RETVAL
1808 3228
1809char * 3229const char *
1810gl_extensions () 3230gl_extensions ()
1811 CODE: 3231 CODE:
1812 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1813 OUTPUT: 3233 OUTPUT:
1814 RETVAL 3234 RETVAL
1815 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
1816int glGetError () 3254int glGetError ()
1817 3255
1818void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
1819 3259
1820void glClear (int mask) 3260void glClear (int mask)
1821 3261
1822void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1823 PROTOTYPE: @ 3263 PROTOTYPE: @
1834 3274
1835void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1836 CODE: 3276 CODE:
1837 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
1838 3278
3279# void glBlendEquation (int se)
3280
1839void glDepthMask (int flag) 3281void glDepthMask (int flag)
1840 3282
1841void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
1842 3284
1843void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
1857# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
1858void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1859 3301
1860# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
1861void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
1862 3306
1863void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
1864 3308
1865void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
1866 3310
1874 3318
1875void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
1876 CODE: 3320 CODE:
1877 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
1878 3322
1879void glBegin (int mode)
1880
1881void glEnd ()
1882
1883void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @ 3324 PROTOTYPE: @
1885 ALIAS: 3325 ALIAS:
1886 glColor_premultiply = 1 3326 glColor_premultiply = 1
1887 CODE: 3327 CODE:
1888 if (ix) 3328 if (ix)
1889 { 3329 {
1890 r *= a; 3330 r *= a;
1891 g *= a; 3331 g *= a;
1892 b *= a; 3332 b *= a;
1893 } 3333 }
1894 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
1895 glColor4ub (MIN ((int)(r * 256.f), 255), 3335 glColor4f (r, g, b, a);
1896 MIN ((int)(g * 256.f), 255),
1897 MIN ((int)(b * 256.f), 255),
1898 MIN ((int)(a * 256.f), 255));
1899
1900void glInterleavedArrays (int format, int stride, char *data)
1901
1902void glDrawElements (int mode, int count, int type, char *indices)
1903
1904# 1.2 void glDrawRangeElements (int mode, int start, int end
1905 3336
1906void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
1907 CODE: 3338 CODE:
1908 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
1909 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
1914 3345
1915void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
1916 CODE: 3347 CODE:
1917 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
1918 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
1919void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
1920 CODE: 3380 CODE:
1921 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
1922 3382
1923void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
1939void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1940 CODE: 3400 CODE:
1941 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
1942 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1943 3403
1944void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1945 3405
1946void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1947 3407
1948void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
1949 3411
1950void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1951 3413
1952int glGenTexture () 3414int glGenTexture ()
1953 CODE: 3415 CODE:
1954{ 3416 RETVAL = gen_texture ();
1955 GLuint name;
1956 glGenTextures (1, &name);
1957 RETVAL = name;
1958}
1959 OUTPUT: 3417 OUTPUT:
1960 RETVAL 3418 RETVAL
1961 3419
1962void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
1963 CODE: 3421 CODE:
1964{
1965 GLuint name_ = name;
1966 glDeleteTextures (1, &name_); 3422 del_texture (name);
1967} 3423
1968
1969int glGenList () 3424int glGenList ()
1970 CODE: 3425 CODE:
1971 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
1972 OUTPUT: 3427 OUTPUT:
1973 RETVAL 3428 RETVAL
1980 3435
1981void glEndList () 3436void glEndList ()
1982 3437
1983void glCallList (int list) 3438void glCallList (int list)
1984 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1985 3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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