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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.12 by root, Mon Apr 10 22:16:33 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
27#include <stdio.h>
28#include <stdlib.h>
6 29
7#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
33#include <SDL_image.h>
34#include <SDL_mixer.h>
8#include <SDL_opengl.h> 35#include <SDL_opengl.h>
9 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
40#include <glib/gmacros.h>
41
10#include <pango/pango.h> 42#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 43
44#ifndef _WIN32
14#include <sys/types.h> 45# include <sys/types.h>
15#include <sys/socket.h> 46# include <sys/socket.h>
16#include <netinet/in.h> 47# include <netinet/in.h>
17#include <netinet/tcp.h> 48# include <netinet/tcp.h>
49# include <inttypes.h>
50#endif
18 51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53
54#define FOW_DARKNESS 32
55
56#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512
58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
117typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic;
119
120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
139
140typedef struct cf_layout {
141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
143 int base_height;
144 CFPlus__Font font;
145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
19static PangoContext *context; 148static PangoContext *opengl_context;
20static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
21 150
22MODULE = Crossfire::Client PACKAGE = Crossfire::Client 151static void
152substitute_func (FcPattern *pattern, gpointer data)
153{
154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159}
160
161static void
162layout_update_font (CFPlus__Layout self)
163{
164 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera
166 */
167 PangoFontDescription *font = self->font ? self->font : default_font;
168
169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
172 pango_layout_set_font_description (self->pl, font);
173}
174
175static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect);
182
183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
194typedef uint16_t faceid;
195
196typedef struct {
197 int name;
198 int w, h;
199 float s, t;
200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
203} maptex;
204
205typedef struct {
206 uint32_t player;
207 tileid tile[3];
208 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell;
211
212typedef struct {
213 int32_t c0, c1;
214 mapcell *col;
215} maprow;
216
217typedef struct map {
218 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid]
222
223 int32_t rows;
224 maprow *row;
225} *CFPlus__Map;
226
227static char *
228prepend (char *ptr, int sze, int inc)
229{
230 char *p;
231
232 New (0, p, sze + inc, char);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char);
235 Safefree (ptr);
236
237 return p;
238}
239
240static char *
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
272static maprow *
273map_get_row (CFPlus__Map self, int y)
274{
275 if (0 > y)
276 {
277 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend);
279
280 self->rows += extend;
281 self->y += extend;
282 y += extend;
283 }
284 else if (y >= self->rows)
285 {
286 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend);
288 self->rows += extend;
289 }
290
291 return self->row + y;
292}
293
294static mapcell *
295row_get_cell (maprow *row, int x)
296{
297 if (!row->col)
298 {
299 Newz (0, row->col, MAP_EXTEND_X, mapcell);
300 row->c0 = x - MAP_EXTEND_X / 4;
301 row->c1 = row->c0 + MAP_EXTEND_X;
302 }
303
304 if (row->c0 > x)
305 {
306 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend;
309 }
310 else if (x >= row->c1)
311 {
312 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend);
314 row->c1 += extend;
315 }
316
317 return row->col + (x - row->c0);
318}
319
320static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y)
322{
323 return row_get_cell (map_get_row (self, y), x);
324}
325
326static void
327map_clear (CFPlus__Map self)
328{
329 int r;
330
331 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col);
333
334 Safefree (self->row);
335
336 self->x = 0;
337 self->y = 0;
338 self->ox = 0;
339 self->oy = 0;
340 self->row = 0;
341 self->rows = 0;
342}
343
344static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
346{
347 int x, y;
348 maprow *row;
349 mapcell *cell;
350
351 for (y = y0; y < y0 + h; y++)
352 if (y >= 0)
353 {
354 if (y >= self->rows)
355 break;
356
357 row = self->row + y;
358
359 for (x = x0; x < x0 + w; x++)
360 if (x >= row->c0)
361 {
362 if (x >= row->c1)
363 break;
364
365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 }
372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438MODULE = CFPlus PACKAGE = CFPlus
23 439
24PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
25 441
26BOOT: 442BOOT:
27{ 443{
28 fontmap = pango_ft2_font_map_new (); 444 HV *stash = gv_stashpv ("CFPlus", 1);
445 static const struct {
446 const char *name;
447 IV iv;
448 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
453 const_iv (SDL_ACTIVEEVENT),
454 const_iv (SDL_KEYDOWN),
455 const_iv (SDL_KEYUP),
456 const_iv (SDL_MOUSEMOTION),
457 const_iv (SDL_MOUSEBUTTONDOWN),
458 const_iv (SDL_MOUSEBUTTONUP),
459 const_iv (SDL_JOYAXISMOTION),
460 const_iv (SDL_JOYBALLMOTION),
461 const_iv (SDL_JOYHATMOTION),
462 const_iv (SDL_JOYBUTTONDOWN),
463 const_iv (SDL_JOYBUTTONUP),
464 const_iv (SDL_QUIT),
465 const_iv (SDL_SYSWMEVENT),
466 const_iv (SDL_EVENT_RESERVEDA),
467 const_iv (SDL_EVENT_RESERVEDB),
468 const_iv (SDL_VIDEORESIZE),
469 const_iv (SDL_VIDEOEXPOSE),
470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
476 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4),
481 const_iv (SDLK_KP5),
482 const_iv (SDLK_KP6),
483 const_iv (SDLK_KP7),
484 const_iv (SDLK_KP8),
485 const_iv (SDLK_KP9),
486 const_iv (SDLK_KP_PERIOD),
487 const_iv (SDLK_KP_DIVIDE),
488 const_iv (SDLK_KP_MULTIPLY),
489 const_iv (SDLK_KP_MINUS),
490 const_iv (SDLK_KP_PLUS),
491 const_iv (SDLK_KP_ENTER),
492 const_iv (SDLK_KP_EQUALS),
493 const_iv (SDLK_UP),
494 const_iv (SDLK_DOWN),
495 const_iv (SDLK_RIGHT),
496 const_iv (SDLK_LEFT),
497 const_iv (SDLK_INSERT),
498 const_iv (SDLK_HOME),
499 const_iv (SDLK_END),
500 const_iv (SDLK_PAGEUP),
501 const_iv (SDLK_PAGEDOWN),
502 const_iv (SDLK_F1),
503 const_iv (SDLK_F2),
504 const_iv (SDLK_F3),
505 const_iv (SDLK_F4),
506 const_iv (SDLK_F5),
507 const_iv (SDLK_F6),
508 const_iv (SDLK_F7),
509 const_iv (SDLK_F8),
510 const_iv (SDLK_F9),
511 const_iv (SDLK_F10),
512 const_iv (SDLK_F11),
513 const_iv (SDLK_F12),
514 const_iv (SDLK_F13),
515 const_iv (SDLK_F14),
516 const_iv (SDLK_F15),
517 const_iv (SDLK_NUMLOCK),
518 const_iv (SDLK_CAPSLOCK),
519 const_iv (SDLK_SCROLLOCK),
520 const_iv (SDLK_RSHIFT),
521 const_iv (SDLK_LSHIFT),
522 const_iv (SDLK_RCTRL),
523 const_iv (SDLK_LCTRL),
524 const_iv (SDLK_RALT),
525 const_iv (SDLK_LALT),
526 const_iv (SDLK_RMETA),
527 const_iv (SDLK_LMETA),
528 const_iv (SDLK_LSUPER),
529 const_iv (SDLK_RSUPER),
530 const_iv (SDLK_MODE),
531 const_iv (SDLK_COMPOSE),
532 const_iv (SDLK_HELP),
533 const_iv (SDLK_PRINT),
534 const_iv (SDLK_SYSREQ),
535 const_iv (SDLK_BREAK),
536 const_iv (SDLK_MENU),
537 const_iv (SDLK_POWER),
538 const_iv (SDLK_EURO),
539 const_iv (SDLK_UNDO),
540
541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
543 const_iv (KMOD_LSHIFT),
544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
546 const_iv (KMOD_LCTRL),
547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
549 const_iv (KMOD_LALT),
550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
552 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE),
557# undef const_iv
558 };
559
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
29 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
30} 591}
592
593char *
594SDL_GetError ()
595
596int
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598
599void
600SDL_Quit ()
601
602void
603SDL_ListModes (int rgb, int alpha)
604 PPCODE:
605{
606 SDL_Rect **m;
607
608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628
629 if (m && m != (SDL_Rect **)-1)
630 while (*m)
631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
634 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
641
642 ++m;
643 }
644}
645
646int
647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
658 RETVAL = !!SDL_SetVideoMode (
659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
672 OUTPUT:
673 RETVAL
674
675void
676SDL_GL_SwapBuffers ()
677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
684void
685poll_events ()
686 PPCODE:
687{
688 SDL_Event ev;
689
690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
692 {
693 HV *hv = newHV ();
694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
696 switch (ev.type)
697 {
698 case SDL_KEYDOWN:
699 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break;
706
707 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
710 break;
711
712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
738 break;
739
740 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
755 }
756
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 }
759}
760
761int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
766
767void
768Mix_CloseAudio ()
769
770int
771Mix_AllocateChannels (int numchans = -1)
31 772
32void 773void
33lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
34 CODE: 775 CODE:
35 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
782#ifdef _WIN32
783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
804#endif
805}
806
807void
808add_font (char *file)
809 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
811
812void
813load_image_inline (SV *image_)
814 ALIAS:
815 load_image_file = 1
816 PPCODE:
817{
818 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r")
824 : SDL_RWFromConstMem (image, image_len);
825
826 if (!rw)
827 croak ("load_image: %s", SDL_GetError ());
828
829 surface = IMG_Load_RW (rw, 1);
830 if (!surface)
831 croak ("load_image: %s", SDL_GetError ());
832
833 fmt.palette = NULL;
834 fmt.BitsPerPixel = 32;
835 fmt.BytesPerPixel = 4;
836#if SDL_BYTEORDER == SDL_LIL_ENDIAN
837 fmt.Rmask = 0x000000ff;
838 fmt.Gmask = 0x0000ff00;
839 fmt.Bmask = 0x00ff0000;
840 fmt.Amask = 0xff000000;
841#else
842 fmt.Rmask = 0xff000000;
843 fmt.Gmask = 0x00ff0000;
844 fmt.Bmask = 0x0000ff00;
845 fmt.Amask = 0x000000ff;
846#endif
847 fmt.Rloss = 0;
848 fmt.Gloss = 0;
849 fmt.Bloss = 0;
850 fmt.Aloss = 0;
851 fmt.Rshift = 0;
852 fmt.Gshift = 8;
853 fmt.Bshift = 16;
854 fmt.Ashift = 24;
855 fmt.colorkey = 0;
856 fmt.alpha = 0;
857
858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
859
860 assert (surface2->pitch == surface2->w * 4);
861
862 SDL_LockSurface (surface2);
863 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
871
872 SDL_FreeSurface (surface);
873 SDL_FreeSurface (surface2);
874}
875
876void
877average (int x, int y, uint32_t *data)
878 PPCODE:
879{
880 uint32_t r = 0, g = 0, b = 0, a = 0;
881
882 x = y = x * y;
883
884 while (x--)
885 {
886 uint32_t p = *data++;
887
888 r += (p ) & 255;
889 g += (p >> 8) & 255;
890 b += (p >> 16) & 255;
891 a += (p >> 24) & 255;
892 }
893
894 EXTEND (SP, 4);
895 PUSHs (sv_2mortal (newSViv (r / y)));
896 PUSHs (sv_2mortal (newSViv (g / y)));
897 PUSHs (sv_2mortal (newSViv (b / y)));
898 PUSHs (sv_2mortal (newSViv (a / y)));
899}
900
901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
939
940CFPlus::Font
941new_from_file (SV *class, char *path, int id = 0)
942 CODE:
943{
944 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
947 FcPatternDestroy (pattern);
948}
949 OUTPUT:
950 RETVAL
951
952void
953DESTROY (CFPlus::Font self)
954 CODE:
955 pango_font_description_free (self);
956
957void
958make_default (CFPlus::Font self)
959 PROTOTYPE: $
960 CODE:
961 default_font = self;
962
963MODULE = CFPlus PACKAGE = CFPlus::Layout
964
965PROTOTYPES: DISABLE
966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
975 CODE:
976 New (0, RETVAL, 1, struct cf_layout);
977
978 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.;
980 RETVAL->g = 1.;
981 RETVAL->b = 1.;
982 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0;
985
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL);
988 OUTPUT:
989 RETVAL
990
991void
992DESTROY (CFPlus::Layout self)
993 CODE:
994 g_object_unref (self->pl);
995 Safefree (self);
996
997void
998set_text (CFPlus::Layout self, SV *text_)
999 CODE:
1000{
1001 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen);
1003
1004 pango_layout_set_text (self->pl, text, textlen);
1005}
1006
1007void
1008set_markup (CFPlus::Layout self, SV *text_)
1009 CODE:
1010{
1011 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen);
1013
1014 pango_layout_set_markup (self->pl, text, textlen);
1015}
1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
1102SV *
1103get_text (CFPlus::Layout self)
1104 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL);
1107 OUTPUT:
1108 RETVAL
1109
1110void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1112 CODE:
1113 self->r = r;
1114 self->g = g;
1115 self->b = b;
1116 self->a = a;
1117
1118void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1120 CODE:
1121 if (self->font != font)
1122 {
1123 self->font = font;
1124 layout_update_font (self);
1125 }
1126
1127void
1128set_height (CFPlus::Layout self, int base_height)
1129 CODE:
1130 if (self->base_height != base_height)
1131 {
1132 self->base_height = base_height;
1133 layout_update_font (self);
1134 }
1135
1136void
1137set_width (CFPlus::Layout self, int max_width = -1)
1138 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140
1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
1167size (CFPlus::Layout self)
1168 PPCODE:
1169{
1170 int w, h;
1171
1172 layout_get_pixel_size (self, &w, &h);
1173
1174 EXTEND (SP, 2);
1175 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h)));
1177}
1178
1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
1192xy_to_index (CFPlus::Layout self, int x, int y)
1193 CODE:
1194{
1195 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing;
1198}
1199 OUTPUT:
1200 RETVAL
1201
1202void
1203cursor_pos (CFPlus::Layout self, int index)
1204 PPCODE:
1205{
1206 PangoRectangle strong_pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1208
1209 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1252}
1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1294 PROTOTYPE: $$$;$$
1295 ALIAS:
1296 draw_quad_alpha = 1
1297 draw_quad_alpha_premultiplied = 2
1298 CODE:
1299{
1300 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304
1305 if (items < 5)
1306 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 }
1310
1311 if (ix)
1312 {
1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
1323 }
1324
1325 glBindTexture (GL_TEXTURE_2D, name);
1326
1327 glBegin (GL_QUADS);
1328 glTexCoord2f (0, 0); glVertex2f (x , y );
1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1332 glEnd ();
1333
1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND);
1338 }
1339}
1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1352MODULE = CFPlus PACKAGE = CFPlus::Map
1353
1354PROTOTYPES: DISABLE
1355
1356CFPlus::Map
1357new (SV *class)
1358 CODE:
1359 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0;
1361 RETVAL->y = 0;
1362 RETVAL->w = 0;
1363 RETVAL->h = 0;
1364 RETVAL->ox = 0;
1365 RETVAL->oy = 0;
1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1368 RETVAL->rows = 0;
1369 RETVAL->row = 0;
1370 OUTPUT:
1371 RETVAL
1372
1373void
1374DESTROY (CFPlus::Map self)
1375 CODE:
1376{
1377 map_clear (self);
1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
1380 Safefree (self);
1381}
1382
1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1390clear (CFPlus::Map self)
1391 CODE:
1392 map_clear (self);
1393
1394void
1395set_tileid (CFPlus::Map self, int face, int tile)
1396 CODE:
1397{
1398 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile);
1400}
1401
1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE:
1428{
1429 need_texid (self, texid);
1430
1431 {
1432 maptex *tex = self->tex + texid;
1433
1434 tex->name = name;
1435 tex->w = w;
1436 tex->h = h;
1437 tex->s = s;
1438 tex->t = t;
1439 tex->r = r;
1440 tex->g = g;
1441 tex->b = b;
1442 tex->a = a;
1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453}
1454
1455int
1456ox (CFPlus::Map self)
1457 ALIAS:
1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
1463 CODE:
1464 switch (ix)
1465 {
1466 case 0: RETVAL = self->ox; break;
1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
1472 }
1473 OUTPUT:
1474 RETVAL
1475
1476void
1477scroll (CFPlus::Map self, int dx, int dy)
1478 CODE:
1479{
1480 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0)
1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1484
1485 if (dy > 0)
1486 map_blank (self, self->x, self->y, self->w, dy);
1487 else if (dy < 0)
1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1489
1490 self->ox += dx; self->x += dx;
1491 self->oy += dy; self->y += dy;
1492
1493 while (self->y < 0)
1494 {
1495 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1496
1497 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y;
1499 }
1500}
1501
1502void
1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1504 CODE:
1505{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell;
1509 int x, y, flags;
1510
1511 while (data < data_end - 1)
1512 {
1513 flags = (data [0] << 8) + data [1]; data += 2;
1514
1515 x = self->x + ((flags >> 10) & 63);
1516 y = self->y + ((flags >> 4) & 63);
1517
1518 cell = map_get_cell (self, x, y);
1519
1520 if (flags & 15)
1521 {
1522 if (!cell->darkness)
1523 {
1524 memset (cell, 0, sizeof (*cell));
1525 cell->darkness = 256;
1526 }
1527
1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1569
1570 if (flags & 4)
1571 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1575 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 }
1591 else
1592 cell->darkness = 0;
1593 }
1594}
1595
1596SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1598 CODE:
1599{
1600 int x1, x;
1601 int y1, y;
1602 int z;
1603 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1604 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1605
1606 SvPOK_only (map_sv);
1607 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1608
1609 x0 += self->x; x1 = x0 + w;
1610 y0 += self->y; y1 = y0 + h;
1611
1612 for (y = y0; y < y1; y++)
1613 {
1614 maprow *row = 0 <= y && y < self->rows
1615 ? self->row + y
1616 : 0;
1617
1618 for (x = x0; x < x1; x++)
1619 {
1620 int r = 32, g = 32, b = 32, a = 192;
1621
1622 if (row && row->c0 <= x && x < row->c1)
1623 {
1624 mapcell *cell = row->col + (x - row->c0);
1625
1626 for (z = 0; z <= 0; z++)
1627 {
1628 maptex tex = self->tex [cell->tile [z]];
1629 int a0 = 255 - tex.a;
1630 int a1 = tex.a;
1631
1632 r = (r * a0 + tex.r * a1) / 255;
1633 g = (g * a0 + tex.g * a1) / 255;
1634 b = (b * a0 + tex.b * a1) / 255;
1635 a = (a * a0 + tex.a * a1) / 255;
1636 }
1637 }
1638
1639 *map++ = (r )
1640 | (g << 8)
1641 | (b << 16)
1642 | (a << 24);
1643 }
1644 }
1645
1646 RETVAL = map_sv;
1647}
1648 OUTPUT:
1649 RETVAL
1650
1651void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1653 CODE:
1654{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1659 int x, y, z;
1660 int last_name;
1661
1662 // thats current max. sorry.
1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1665
1666 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey));
1668
1669 glColor4ub (255, 255, 255, 255);
1670
1671 glEnable (GL_BLEND);
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1675
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1709 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows)
1711 {
1712 maprow *row = self->row + (y + my);
1713
1714 for (x = 0; x < sw; x++)
1715 if (row->c0 <= x + mx && x + mx < row->c1)
1716 {
1717 mapcell *cell = row->col + (x + mx - row->c0);
1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1815 {
1816 int level = (w << 5) | b;
1817 HE *he;
1818
1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1844 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1869 }
1870 }
1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1876
1877 glEnd ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
2049 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34)));
2051 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv);
2053}
2054
2055SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2057 CODE:
2058{
2059 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2062
2063 *data++ = 0; /* version 0 format */
2064 *data++ = w >> 8; *data++ = w;
2065 *data++ = h >> 8; *data++ = h;
2066
2067 // we need to do this 'cause we don't keep an absolute coord system for rows
2068 // TODO: treat rows as we treat columns
2069 map_get_row (self, y0 + self->y - self->oy);//D
2070 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2071
2072 x0 += self->x - self->ox;
2073 y0 += self->y - self->oy;
2074
2075 x1 = x0 + w;
2076 y1 = y0 + h;
2077
2078 for (y = y0; y < y1; y++)
2079 {
2080 maprow *row = 0 <= y && y < self->rows
2081 ? self->row + y
2082 : 0;
2083
2084 for (x = x0; x < x1; x++)
2085 {
2086 if (row && row->c0 <= x && x < row->c1)
2087 {
2088 mapcell *cell = row->col + (x - row->c0);
2089 uint8_t flags = 0;
2090
2091 if (cell->tile [0]) flags |= 1;
2092 if (cell->tile [1]) flags |= 2;
2093 if (cell->tile [2]) flags |= 4;
2094
2095 *data++ = flags;
2096
2097 if (flags & 1)
2098 {
2099 tileid tile = cell->tile [0];
2100 *data++ = tile >> 8;
2101 *data++ = tile;
2102 }
2103
2104 if (flags & 2)
2105 {
2106 tileid tile = cell->tile [1];
2107 *data++ = tile >> 8;
2108 *data++ = tile;
2109 }
2110
2111 if (flags & 4)
2112 {
2113 tileid tile = cell->tile [2];
2114 *data++ = tile >> 8;
2115 *data++ = tile;
2116 }
2117 }
2118 else
2119 *data++ = 0;
2120 }
2121 }
2122
2123 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2125 RETVAL = data_sv;
2126}
2127 OUTPUT:
2128 RETVAL
2129
2130void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2132 PPCODE:
2133{
2134 int x, y, z;
2135 int w, h;
2136 int x1, y1;
2137
2138 if (*data++ != 0)
2139 return; /* version mismatch */
2140
2141 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++;
2143
2144 // we need to do this 'cause we don't keep an absolute coord system for rows
2145 // TODO: treat rows as we treat columns
2146 map_get_row (self, y0 + self->y - self->oy);//D
2147 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2148
2149 x0 += self->x - self->ox;
2150 y0 += self->y - self->oy;
2151
2152 x1 = x0 + w;
2153 y1 = y0 + h;
2154
2155 for (y = y0; y < y1; y++)
2156 {
2157 maprow *row = map_get_row (self, y);
2158
2159 for (x = x0; x < x1; x++)
2160 {
2161 uint8_t flags = *data++;
2162
2163 if (flags)
2164 {
2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
2167
2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171
2172 if (cell->darkness == 0)
2173 {
2174 cell->darkness = 0;
2175
2176 for (z = 0; z <= 2; z++)
2177 {
2178 tileid t = tile [z];
2179
2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
2187 }
2188 }
2189 }
2190 }
2191 }
2192}
2193
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2195
2196PROTOTYPES: DISABLE
2197
2198CFPlus::MixChunk
2199new_from_file (SV *class, char *path)
2200 CODE:
2201 RETVAL = Mix_LoadWAV (path);
2202 OUTPUT:
2203 RETVAL
2204
2205void
2206DESTROY (CFPlus::MixChunk self)
2207 CODE:
2208 Mix_FreeChunk (self);
2209
2210int
2211volume (CFPlus::MixChunk self, int volume = -1)
2212 CODE:
2213 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT:
2215 RETVAL
2216
2217int
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2219 CODE:
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2221 OUTPUT:
2222 RETVAL
2223
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2225
2226int
2227volume (int volume = -1)
2228 PROTOTYPE: ;$
2229 CODE:
2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
2241CFPlus::MixMusic
2242new_from_file (SV *class, char *path)
2243 CODE:
2244 RETVAL = Mix_LoadMUS (path);
2245 OUTPUT:
2246 RETVAL
2247
2248void
2249DESTROY (CFPlus::MixMusic self)
2250 CODE:
2251 Mix_FreeMusic (self);
2252
2253int
2254play (CFPlus::MixMusic self, int loops = -1)
2255 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT:
2258 RETVAL
2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
2270
2271BOOT:
2272{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2274 static const struct {
2275 const char *name;
2276 IV iv;
2277 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
2282 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
2295 const_iv (GL_AND),
2296 const_iv (GL_ONE),
2297 const_iv (GL_ZERO),
2298 const_iv (GL_SRC_ALPHA),
2299 const_iv (GL_DST_ALPHA),
2300 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2301 const_iv (GL_ONE_MINUS_DST_ALPHA),
2302 const_iv (GL_SRC_ALPHA_SATURATE),
2303 const_iv (GL_RGB),
2304 const_iv (GL_RGBA),
2305 const_iv (GL_RGBA4),
2306 const_iv (GL_RGBA8),
2307 const_iv (GL_RGB5_A1),
2308 const_iv (GL_UNSIGNED_BYTE),
2309 const_iv (GL_UNSIGNED_SHORT),
2310 const_iv (GL_UNSIGNED_INT),
2311 const_iv (GL_ALPHA),
2312 const_iv (GL_INTENSITY),
2313 const_iv (GL_LUMINANCE),
2314 const_iv (GL_LUMINANCE_ALPHA),
2315 const_iv (GL_FLOAT),
2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
2320 const_iv (GL_TEXTURE_1D),
2321 const_iv (GL_TEXTURE_2D),
2322 const_iv (GL_TEXTURE_ENV),
2323 const_iv (GL_TEXTURE_MAG_FILTER),
2324 const_iv (GL_TEXTURE_MIN_FILTER),
2325 const_iv (GL_TEXTURE_ENV_MODE),
2326 const_iv (GL_TEXTURE_WRAP_S),
2327 const_iv (GL_TEXTURE_WRAP_T),
2328 const_iv (GL_REPEAT),
2329 const_iv (GL_CLAMP),
2330 const_iv (GL_CLAMP_TO_EDGE),
2331 const_iv (GL_NEAREST),
2332 const_iv (GL_LINEAR),
2333 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2334 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2335 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2336 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2337 const_iv (GL_GENERATE_MIPMAP),
2338 const_iv (GL_MODULATE),
2339 const_iv (GL_DECAL),
2340 const_iv (GL_REPLACE),
2341 const_iv (GL_DEPTH_BUFFER_BIT),
2342 const_iv (GL_COLOR_BUFFER_BIT),
2343 const_iv (GL_PROJECTION),
2344 const_iv (GL_MODELVIEW),
2345 const_iv (GL_COLOR_LOGIC_OP),
2346 const_iv (GL_SEPARABLE_2D),
2347 const_iv (GL_CONVOLUTION_2D),
2348 const_iv (GL_CONVOLUTION_BORDER_MODE),
2349 const_iv (GL_CONSTANT_BORDER),
2350 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP),
2353 const_iv (GL_QUADS),
2354 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN),
2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2359 const_iv (GL_FASTEST),
2360 const_iv (GL_V2F),
2361 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F),
2364# undef const_iv
2365 };
2366
2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
2372}
2373
2374char *
2375gl_vendor ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_VENDOR);
2378 OUTPUT:
2379 RETVAL
36 2380
37char * 2381char *
38gl_version () 2382gl_version ()
39 CODE: 2383 CODE:
40 RETVAL = (char *)glGetString (GL_VERSION); 2384 RETVAL = (char *)glGetString (GL_VERSION);
46 CODE: 2390 CODE:
47 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
48 OUTPUT: 2392 OUTPUT:
49 RETVAL 2393 RETVAL
50 2394
51void 2395const char *glGetString (GLenum pname)
52set_font (char *file)
53 CODE:
54{
55 int count;
56 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
57 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
58 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
59 FcPatternDestroy (pattern);
60 pango_context_set_font_description (context, font);
61}
62 2396
63void 2397GLint glGetInteger (GLenum pname)
64font_render (SV *text_, int height = 10)
65 PPCODE: 2398 CODE:
66{ 2399 glGetIntegerv (pname, &RETVAL);
67 STRLEN textlen; 2400 OUTPUT:
68 char *text = SvPVutf8 (text_, textlen); 2401 RETVAL
69 SV *retval;
70 int w, h;
71 FT_Bitmap bitmap;
72 PangoLayout *layout;
73 PangoFontDescription *font = pango_context_get_font_description (context);
74 pango_font_description_set_absolute_size (font, height * PANGO_SCALE);
75 2402
76 layout = pango_layout_new (context); 2403GLdouble glGetDouble (GLenum pname)
77 pango_layout_set_markup (layout, text, textlen); 2404 CODE:
78 pango_layout_get_pixel_size (layout, &w, &h); 2405 glGetDoublev (pname, &RETVAL);
2406 OUTPUT:
2407 RETVAL
79 2408
80 w = (w + 3) & ~3; 2409int glGetError ()
81 if (!w) w = 1;
82 if (!h) h = 1;
83 2410
84 retval = newSV (w * h); 2411void glFinish ()
85 SvPOK_only (retval);
86 SvCUR_set (retval, w * h);
87 2412
88 bitmap.rows = h; 2413void glClear (int mask)
89 bitmap.width = w;
90 bitmap.pitch = w;
91 bitmap.buffer = (unsigned char*)SvPVX (retval);
92 bitmap.num_grays = 256;
93 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
94 2414
95 memset (bitmap.buffer, 0, w * h); 2415void glClearColor (float r, float g, float b, float a = 1.0)
96
97 pango_ft2_render_layout (&bitmap, layout, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
98 g_object_unref (layout);
99
100 EXTEND (SP, 3);
101 PUSHs (sv_2mortal (newSViv (w)));
102 PUSHs (sv_2mortal (newSViv (h)));
103 PUSHs (sv_2mortal (retval));
104}
105
106MODULE = Crossfire::Client PACKAGE = Crossfire::Client::Texture
107
108void
109draw_quad (SV *self, double x, double y, double w = 0, double h = 0)
110 PROTOTYPE: $$$;$$ 2416 PROTOTYPE: @
111 CODE:
112{
113 HV *hv = (HV *)SvRV (self);
114 double s = SvNV (*hv_fetch (hv, "s", 1, 1));
115 double t = SvNV (*hv_fetch (hv, "t", 1, 1));
116 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
117 2417
2418void glEnable (int cap)
2419
2420void glDisable (int cap)
2421
2422void glShadeModel (int mode)
2423
2424void glHint (int target, int mode)
2425
2426void glBlendFunc (int sfactor, int dfactor)
2427
2428void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2429 CODE:
2430 gl_BlendFuncSeparate (sa, da, saa, daa);
2431
2432void glDepthMask (int flag)
2433
2434void glLogicOp (int opcode)
2435
2436void glColorMask (int red, int green, int blue, int alpha)
2437
2438void glMatrixMode (int mode)
2439
2440void glPushMatrix ()
2441
2442void glPopMatrix ()
2443
2444void glLoadIdentity ()
2445
2446void glDrawBuffer (int buffer)
2447
2448void glReadBuffer (int buffer)
2449
2450# near_ and far_ are due to microsofts buggy "c" compiler
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452
2453# near_ and far_ are due to microsofts buggy "c" compiler
2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2455
2456void glViewport (int x, int y, int width, int height)
2457
2458void glScissor (int x, int y, int width, int height)
2459
2460void glTranslate (float x, float y, float z = 0.)
2461 CODE:
2462 glTranslatef (x, y, z);
2463
2464void glScale (float x, float y, float z = 1.)
2465 CODE:
2466 glScalef (x, y, z);
2467
2468void glRotate (float angle, float x, float y, float z)
2469 CODE:
2470 glRotatef (angle, x, y, z);
2471
2472void glBegin (int mode)
2473
2474void glEnd ()
2475
2476void glColor (float r, float g, float b, float a = 1.0)
2477 PROTOTYPE: @
2478 ALIAS:
2479 glColor_premultiply = 1
2480 CODE:
118 if (items < 5) 2481 if (ix)
119 { 2482 {
120 w = SvNV (*hv_fetch (hv, "width", 5, 1)); 2483 r *= a;
121 h = SvNV (*hv_fetch (hv, "height", 6, 1)); 2484 g *= a;
2485 b *= a;
122 } 2486 }
2487 // microsoft visual "c" rounds instead of truncating...
2488 glColor4f (r, g, b, a);
123 2489
124 glBindTexture (GL_TEXTURE_2D, name); 2490void glInterleavedArrays (int format, int stride, char *data)
125 glBegin (GL_QUADS); 2491
126 glTexCoord2d (0, 0); glVertex2d (x , y ); 2492void glDrawElements (int mode, int count, int type, char *indices)
127 glTexCoord2d (0, t); glVertex2d (x , y + h); 2493
128 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 2494# 1.2 void glDrawRangeElements (int mode, int start, int end
129 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 2495
130 glEnd (); 2496void glRasterPos (float x, float y, float z = 0.)
131} 2497 CODE:
2498 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0);
2500
2501void glVertex (float x, float y, float z = 0.)
2502 CODE:
2503 glVertex3f (x, y, z);
2504
2505void glTexCoord (float s, float t)
2506 CODE:
2507 glTexCoord2f (s, t);
2508
2509void glTexEnv (int target, int pname, float param)
2510 CODE:
2511 glTexEnvf (target, pname, param);
2512
2513void glTexParameter (int target, int pname, float param)
2514 CODE:
2515 glTexParameterf (target, pname, param);
2516
2517void glBindTexture (int target, int name)
2518
2519void glConvolutionParameter (int target, int pname, float params)
2520 CODE:
2521 if (gl.ConvolutionParameterf)
2522 gl.ConvolutionParameterf (target, pname, params);
2523
2524void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2525 CODE:
2526 if (gl.ConvolutionFilter2D)
2527 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2528
2529void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2530 CODE:
2531 if (gl.SeparableFilter2D)
2532 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2533
2534void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2535
2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2537
2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
2539
2540void glPixelZoom (float x, float y)
2541
2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2543
2544int glGenTexture ()
2545 CODE:
2546 RETVAL = gen_texture ();
2547 OUTPUT:
2548 RETVAL
2549
2550void glDeleteTexture (int name)
2551 CODE:
2552 del_texture (name);
2553
2554int glGenList ()
2555 CODE:
2556 RETVAL = glGenLists (1);
2557 OUTPUT:
2558 RETVAL
2559
2560void glDeleteList (int list)
2561 CODE:
2562 glDeleteLists (list, 1);
2563
2564void glNewList (int list, int mode = GL_COMPILE)
2565
2566void glEndList ()
2567
2568void glCallList (int list)
2569

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