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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
23#include <glib/gmacros.h> 51#include <glib/gmacros.h>
24 52
25#include <pango/pango.h> 53#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 54
27#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
50 89
51#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
53 92
54#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
55 104
56static struct 105static struct
57{ 106{
58#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 108#include "glfunc.h"
60#undef GL_FUNC 109#undef GL_FUNC
61} gl; 110} gl;
62 111
112static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 114{
65 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 119 else
70 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
71} 121}
72 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
75 158
76typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
77 160
78static int 161static int
79shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
80{ 163{
81 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
92 175
93 return 0; 176 return 0;
94} 177}
95 178
96typedef struct cf_layout { 179typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 180 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
100 int base_height; 182 int base_height;
101 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
102} *CFClient__Layout; 185} *DC__Layout;
103 186
104static CFClient__Font default_font; 187static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 188static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 189static PangoFontMap *opengl_fontmap;
107 190
108static void 191static void
109substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
110{ 193{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 195#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 197#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 199}
121 200
122static void 201static void
123layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
124{ 203{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
127 */ 206 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
129 208
130 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 211
133 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
134} 213}
135 214
136static void 215static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
140 222
141 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 225
144 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
145} 227 if (!rect.height) rect.height = 1;
146 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
147typedef uint16_t mapface; 234typedef uint16_t faceid;
148 235
149typedef struct { 236typedef struct {
150 GLint name; 237 GLuint name;
151 int w, h; 238 int w, h;
152 float s, t; 239 float s, t;
153 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
154} maptex; 244} maptex;
155 245
156typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
157 int16_t darkness; 249 uint16_t darkness;
158 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 251} mapcell;
160 252
161typedef struct { 253typedef struct {
162 int32_t c0, c1; 254 int32_t c0, c1;
163 mapcell *col; 255 mapcell *col;
164} maprow; 256} maprow;
165 257
166typedef struct map { 258typedef struct map {
167 int x, y, w, h; 259 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 261 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 262 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 263
175 int32_t rows; 264 int32_t rows;
176 maprow *row; 265 maprow *row;
177} *CFClient__Map; 266} *DC__Map;
178 267
179static char * 268static char *
180prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
181{ 270{
182 char *p; 271 char *p;
199} 288}
200 289
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
204static maprow * 313static maprow *
205map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
206{ 315{
207 if (0 > y) 316 if (0 > y)
208 { 317 {
209 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
248 357
249 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
250} 359}
251 360
252static mapcell * 361static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
254{ 363{
255 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
256} 365}
257 366
258static void 367static void
259map_clear (CFClient__Map self) 368map_clear (DC__Map self)
260{ 369{
261 int r; 370 int r;
262 371
263 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
271 self->oy = 0; 380 self->oy = 0;
272 self->row = 0; 381 self->row = 0;
273 self->rows = 0; 382 self->rows = 0;
274} 383}
275 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
276static void 395static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 397{
279 int x, y; 398 int x, y;
280 maprow *row; 399 maprow *row;
400 mapcell *cell;
281 401
282 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 403 if (y >= 0)
284 { 404 {
285 if (y >= self->rows) 405 if (y >= self->rows)
291 if (x >= row->c0) 411 if (x >= row->c0)
292 { 412 {
293 if (x >= row->c1) 413 if (x >= row->c1)
294 break; 414 break;
295 415
296 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
297 } 419 }
298 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
299} 437}
300 438
301static void 439static void
302music_finished (void) 440music_finished (void)
303{ 441{
339 n |= n >> 16; 477 n |= n >> 16;
340 478
341 return n + 1; 479 return n + 1;
342} 480}
343 481
344MODULE = CFClient PACKAGE = CFClient 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
345 593
346PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
347 595
348BOOT: 596BOOT:
349{ 597{
350 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 599 static const struct {
352 const char *name; 600 const char *name;
353 IV iv; 601 IV iv;
354 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
356 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
438 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 763
451 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 765
453 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
454# undef const_iv 796# undef const_iv
455 }; 797 };
456 798
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
460 818
461NV floor (NV x) 819NV floor (NV x)
462 820
463NV ceil (NV x) 821NV ceil (NV x)
464 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
465void 833void
466pango_init () 834pango_init ()
467 CODE: 835 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 836{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 840 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 841#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 844#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 845}
491 846
492int 847char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 848
495void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
496SDL_Quit () 857void SDL_Quit ()
497 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
498void 868void
499SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
500 PPCODE: 870 PPCODE:
501{ 871{
502 SDL_Rect **m; 872 SDL_Rect **m;
503 873
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 878
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 881
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 886
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 889
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 891
524 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
525 while (*m) 893 while (*m)
526 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
527 AV *av = newAV (); 897 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
531 904
532 ++m; 905 ++m;
533 } 906 }
534} 907}
535 908
536char *
537SDL_GetError ()
538
539int 909int
540SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
542 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 923 );
924
545 if (RETVAL) 925 if (RETVAL)
546 { 926 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 931#include "glfunc.h"
550# undef GL_FUNC 932#undef GL_FUNC
551 } 933 }
934}
552 OUTPUT: 935 OUTPUT:
553 RETVAL 936 RETVAL
554 937
555void 938void
556SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
557 940
558char * 941char *
559SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
560 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
561void 950void
562SDL_PollEvent () 951poll_events ()
563 PPCODE: 952 PPCODE:
564{ 953{
565 SDL_Event ev; 954 SDL_Event ev;
566 955
567 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 958 {
569 HV *hv = newHV (); 959 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 961
572 switch (ev.type) 962 switch (ev.type)
573 { 963 {
574 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
575 case SDL_KEYUP: 965 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 971 break;
581 972
582 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 976 break;
586 977
587 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
595 break; 1004 break;
596 1005
597 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1009
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1020 break;
612 } 1021 }
613 1022
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1024 }
616} 1025}
617 1026
618int 1027int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1029 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
623 1032
624void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
625Mix_CloseAudio () 1050Mix_CloseAudio ()
626 1051
627int 1052int
628Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
629 1054
1055const char *
1056Mix_GetError ()
1057
630void 1058void
631lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
632 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
633#ifndef _WIN32 1067#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
635#endif 1089#endif
1090}
636 1091
637void 1092int
638add_font (char *file) 1093add_font (char *file)
639 CODE: 1094 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1096 OUTPUT:
642 // cairo... sigh... requires win2000 1097 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0);
644#endif
645 1098
646void 1099void
647load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
648 ALIAS: 1101 ALIAS:
649 load_image_file = 1 1102 load_image_file = 1
652 STRLEN image_len; 1105 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
659 1112
660 if (!rw) 1113 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
662 1115
691 1144
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1146
694 assert (surface2->pitch == surface2->w * 4); 1147 assert (surface2->pitch == surface2->w * 4);
695 1148
1149 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1150 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
705 1158
706 SDL_FreeSurface (surface); 1159 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1160 SDL_FreeSurface (surface2);
708} 1161}
709 1162
735void 1188void
736error (char *message) 1189error (char *message)
737 CODE: 1190 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1192#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1194#endif
742 1195
743void 1196void
744fatal (char *message) 1197fatal (char *message)
745 CODE: 1198 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1200#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1202#endif
750 _exit (1); 1203 _exit (1);
751 1204
752void 1205void
753_exit (int retval) 1206_exit (int retval = 0)
754 CODE: 1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
1210#else
755 _exit (retval); 1211 _exit (retval);
1212#endif
756 1213
1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
757MODULE = CFClient PACKAGE = CFClient::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
758 1231
759CFClient::Font 1232PROTOTYPES: DISABLE
1233
1234DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
761 CODE: 1236 CODE:
762{ 1237{
763 int count; 1238 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
767} 1242}
768 OUTPUT: 1243 OUTPUT:
769 RETVAL 1244 RETVAL
770 1245
771void 1246void
772DESTROY (CFClient::Font self) 1247DESTROY (DC::Font self)
773 CODE: 1248 CODE:
774 pango_font_description_free (self); 1249 pango_font_description_free (self);
775 1250
776void 1251void
777make_default (CFClient::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
778 CODE: 1254 CODE:
779 default_font = self; 1255 default_font = self;
780 1256
781MODULE = CFClient PACKAGE = CFClient::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1258
783CFClient::Layout 1259PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1260
1261void
1262glyph_cache_backup ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
1271 tc_restore ();
1272
1273DC::Layout
1274new (SV *class)
785 CODE: 1275 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
787 1277
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1279 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
796 1286
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
799 OUTPUT: 1289 OUTPUT:
800 RETVAL 1290 RETVAL
801 1291
802void 1292void
803DESTROY (CFClient::Layout self) 1293DESTROY (DC::Layout self)
804 CODE: 1294 CODE:
805 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
806 Safefree (self); 1297 Safefree (self);
807 1298
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1299void
816set_text (CFClient::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
817 CODE: 1301 CODE:
818{ 1302{
819 STRLEN textlen; 1303 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
821 1305
822 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
823} 1307}
824 1308
825void 1309void
826set_markup (CFClient::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
827 CODE: 1311 CODE:
828{ 1312{
829 STRLEN textlen; 1313 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
831 1315
832 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
833} 1317}
834 1318
835void 1319void
836set_shapes (CFClient::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
837 CODE: 1321 CODE:
838{ 1322{
839 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1325 const char *pos = text;
842 int arg = 2; 1326 int arg = 4;
843 1327
844 while (arg < items && (pos = strstr (pos, OBJ_STR))) 1328 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 { 1329 {
846 PangoRectangle rect; 1330 PangoRectangle inkrect, rect;
847 PangoAttribute *attr; 1331 PangoAttribute *attr;
848 1332
1333 int x = SvIV (ST (arg - 3));
1334 int y = SvIV (ST (arg - 2));
849 int w = SvIV (ST (arg - 1)); 1335 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg)); 1336 int h = SvIV (ST (arg ));
851 1337
852 arg += 2;
853
854 rect.x = 0; 1338 inkrect.x = 0;
1339 inkrect.y = 0;
1340 inkrect.width = 0;
1341 inkrect.height = 0;
1342
1343 rect.x = x * PANGO_SCALE;
855 rect.y = -h * PANGO_SCALE; 1344 rect.y = y * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE; 1345 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE; 1346 rect.height = h * PANGO_SCALE;
858 1347
859 if (!attrs) 1348 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl); 1349 attrs = pango_layout_get_attributes (self->pl);
861 1350
862 attr = pango_attr_shape_new (&rect, &rect); 1351 attr = pango_attr_shape_new (&inkrect, &rect);
863 attr->start_index = pos - text; 1352 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; 1353 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr); 1354 pango_attr_list_insert (attrs, attr);
866 1355
1356 arg += 4;
867 pos += sizeof (OBJ_STR) - 1; 1357 pos += sizeof (OBJ_STR) - 1;
868 } 1358 }
869 1359
870 if (attrs) 1360 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
872} 1362}
873 1363
874void 1364void
875get_shapes (CFClient::Layout self) 1365get_shapes (DC::Layout self)
876 PPCODE: 1366 PPCODE:
877{ 1367{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1369
880 do 1370 do
881 { 1371 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1373
884 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
885 { 1375 {
886 PangoRectangle extents; 1376 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
888 1378
1379 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 } 1382 }
892 } 1383 }
893 while (pango_layout_iter_next_run (iter)); 1384 while (pango_layout_iter_next_run (iter));
894 1385
895 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
896} 1387}
897 1388
898int 1389int
899has_wrapped (CFClient::Layout self) 1390has_wrapped (DC::Layout self)
900 CODE: 1391 CODE:
901{ 1392{
902 int lines = 1; 1393 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
904 1395
909} 1400}
910 OUTPUT: 1401 OUTPUT:
911 RETVAL 1402 RETVAL
912 1403
913SV * 1404SV *
914get_text (CFClient::Layout self) 1405get_text (DC::Layout self)
915 CODE: 1406 CODE:
916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
917 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
918 OUTPUT: 1409 OUTPUT:
919 RETVAL 1410 RETVAL
920 1411
921void 1412void
922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
923 CODE: 1414 CODE:
924 self->r = r; 1415 self->r = r;
925 self->g = g; 1416 self->g = g;
926 self->b = b; 1417 self->b = b;
927 self->a = a; 1418 self->a = a;
928 1419
929void 1420void
930set_font (CFClient::Layout self, CFClient::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
931 CODE: 1422 CODE:
932 if (self->font != font) 1423 if (self->font != font)
933 { 1424 {
934 self->font = font; 1425 self->font = font;
935 layout_update_font (self); 1426 layout_update_font (self);
936 } 1427 }
937 1428
938void 1429void
939set_height (CFClient::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
940 CODE: 1431 CODE:
941 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
942 { 1433 {
943 self->base_height = base_height; 1434 self->base_height = base_height;
944 layout_update_font (self); 1435 layout_update_font (self);
945 } 1436 }
946 1437
947void 1438void
948set_width (CFClient::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
949 CODE: 1440 CODE:
950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
951 1442
952void 1443void
953set_indent (CFClient::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
954 CODE: 1445 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956 1447
957void 1448void
958set_spacing (CFClient::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
959 CODE: 1450 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961 1452
962void 1453void
963set_ellipsise (CFClient::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
964 CODE: 1455 CODE:
965 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
970 ); 1461 );
971 1462
972void 1463void
973set_single_paragraph_mode (CFClient::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
974 CODE: 1465 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976 1467
977void 1468void
978size (CFClient::Layout self) 1469size (DC::Layout self)
979 PPCODE: 1470 PPCODE:
980{ 1471{
981 int w, h; 1472 int w, h;
982 1473
983 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
986 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
987 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
988} 1479}
989 1480
990int 1481int
1482descent (DC::Layout self)
1483 CODE:
1484{
1485 PangoRectangle rect;
1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1488 RETVAL = PANGO_DESCENT (rect);
1489}
1490 OUTPUT:
1491 RETVAL
1492
1493int
991xy_to_index (CFClient::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1495 CODE:
993{ 1496{
994 int index, trailing; 1497 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1499 RETVAL = index + trailing;
997} 1500}
998 OUTPUT: 1501 OUTPUT:
999 RETVAL 1502 RETVAL
1000 1503
1001void 1504void
1002cursor_pos (CFClient::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1506 PPCODE:
1004{ 1507{
1005 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1510
1008 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1515}
1013 1516
1014void 1517void
1015render (CFClient::Layout self) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1519 PPCODE:
1017{ 1520{
1018 SV *retval; 1521 int line, x;
1019 int w, h;
1020 1522
1021 layout_get_pixel_size (self, &w, &h); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1022 1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1023 if (self->rgba) 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1024 { 1526 --line;
1025 cairo_surface_t *surface;
1026 cairo_t *cairo;
1027
1028 retval = newSV (w * h * 4);
1029 SvPOK_only (retval);
1030 SvCUR_set (retval, w * h * 4);
1031
1032 memset (SvPVX (retval), 0, w * h * 4);
1033
1034 surface = cairo_image_surface_create_for_data (
1035 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1036 cairo = cairo_create (surface);
1037 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1038
1039 pango_cairo_show_layout (cairo, self->pl);
1040
1041 cairo_destroy (cairo);
1042 cairo_surface_destroy (surface);
1043
1044 // what a mess, and its premultiplied, too :(
1045 {
1046 uint32_t *p = (uint32_t *)SvPVX (retval);
1047 uint32_t *e = p + w * h;
1048
1049 while (p < e)
1050 {
1051 uint32_t rgba = *p;
1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif 1527#endif
1064#endif
1065 rgba = SDL_SwapBE32 (rgba);
1066 *p++ = rgba;
1067 }
1068 }
1069
1070 EXTEND (SP, 5); 1528 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (w))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
1072 PUSHs (sv_2mortal (newSViv (h))); 1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1073 PUSHs (sv_2mortal (retval));
1074 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 }
1077 else 1551 else
1078 { 1552 {
1079 FT_Bitmap bitmap;
1080
1081 retval = newSV (w * h);
1082 SvPOK_only (retval);
1083 SvCUR_set (retval, w * h);
1084
1085 bitmap.rows = h;
1086 bitmap.width = w;
1087 bitmap.pitch = w;
1088 bitmap.buffer = (unsigned char*)SvPVX (retval);
1089 bitmap.num_grays = 256;
1090 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1091
1092 memset (bitmap.buffer, 0, w * h);
1093
1094 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1095
1096 EXTEND (SP, 5);
1097 PUSHs (sv_2mortal (newSViv (w))); 1553 PUSHs (sv_2mortal (newSViv (index)));
1098 PUSHs (sv_2mortal (newSViv (h))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1099 PUSHs (sv_2mortal (retval));
1100 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1101 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1102 } 1555 }
1103} 1556}
1104 1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1562 pango_opengl_render_layout_subpixel (
1563 self->pl,
1564 self->rc,
1565 x * PANGO_SCALE, y * PANGO_SCALE,
1566 self->r, self->g, self->b, self->a,
1567 flags
1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1572
1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1105MODULE = CFClient PACKAGE = CFClient::Texture 1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1106 1593
1107void 1594PROTOTYPES: ENABLE
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113 1595
1114 if (ow && oh) 1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1115 { 1601 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen; 1602 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127 1606
1128 SvPOK_only (result_); 1607 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1130 1609
1131 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--) 1611 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134 1613
1135 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 } 1615 }
1142} 1616}
1143 1617
1144void 1618void
1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1151{ 1625{
1152 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1156 1633
1157 if (items < 5) 1634 if (items < 5)
1158 { 1635 {
1159 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1160 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1188 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1189 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1190 } 1667 }
1191} 1668}
1192 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1193MODULE = CFClient PACKAGE = CFClient::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
1194 1803
1195CFClient::Map 1804PROTOTYPES: DISABLE
1196new (SV *class, int map_width, int map_height) 1805
1806DC::Map
1807new (SV *class)
1197 CODE: 1808 CODE:
1198 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1199 RETVAL->x = 0; 1810 RETVAL->x = 0;
1200 RETVAL->y = 0; 1811 RETVAL->y = 0;
1201 RETVAL->w = map_width; 1812 RETVAL->w = 0;
1202 RETVAL->h = map_height; 1813 RETVAL->h = 0;
1203 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1204 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1205 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1206 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1207 RETVAL->texs = 8192;
1208 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1209 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1210 RETVAL->row = 0; 1819 RETVAL->row = 0;
1211 OUTPUT: 1820 OUTPUT:
1212 RETVAL 1821 RETVAL
1213 1822
1214void 1823void
1215DESTROY (CFClient::Map self) 1824DESTROY (DC::Map self)
1216 CODE: 1825 CODE:
1217{ 1826{
1218 map_clear (self); 1827 map_clear (self);
1219 Safefree (self->face); 1828 Safefree (self->face2tile);
1220 Safefree (self->tex); 1829 Safefree (self->tex);
1221 Safefree (self); 1830 Safefree (self);
1222} 1831}
1223 1832
1224void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
1225clear (CFClient::Map self) 1840clear (DC::Map self)
1226 CODE: 1841 CODE:
1227 map_clear (self); 1842 map_clear (self);
1228 1843
1229void 1844void
1230set_face (CFClient::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1231 CODE: 1846 CODE:
1232{ 1847{
1233 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1234 { 1849 need_texid (self, tile);
1235 Append (mapface, self->face, self->faces, self->faces);
1236 self->faces *= 2;
1237 }
1238
1239 self->face [face] = texid;
1240} 1850}
1241 1851
1242void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1243set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1244 CODE: 1877 CODE:
1245{ 1878{
1246 while (self->texs <= texid) 1879 need_texid (self, texid);
1247 {
1248 Append (maptex, self->tex, self->texs, self->texs);
1249 self->texs *= 2;
1250 }
1251 1880
1252 { 1881 {
1253 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1254 1883
1255 tex->name = name; 1884 tex->name = name;
1271 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1274} 1903}
1275 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1276int 1925int
1277ox (CFClient::Map self) 1926ox (DC::Map self)
1278 ALIAS: 1927 ALIAS:
1279 oy = 1 1928 oy = 1
1280 x = 2 1929 x = 2
1281 y = 3 1930 y = 3
1282 w = 4 1931 w = 4
1293 } 1942 }
1294 OUTPUT: 1943 OUTPUT:
1295 RETVAL 1944 RETVAL
1296 1945
1297void 1946void
1298scroll (CFClient::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1299 CODE: 1948 CODE:
1300{ 1949{
1301 if (dx > 0) 1950 if (dx > 0)
1302 map_blank (self, self->x, self->y, dx - 1, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1303 else if (dx < 0) 1952 else if (dx < 0)
1304 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1305 1954
1306 if (dy > 0) 1955 if (dy > 0)
1307 map_blank (self, self->x, self->y, self->w, dy - 1); 1956 map_blank (self, self->x, self->y, self->w, dy);
1308 else if (dy < 0) 1957 else if (dy < 0)
1309 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1310 1959
1311 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1312 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1313 1962
1314 while (self->y < 0) 1963 while (self->y < 0)
1318 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1319 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1320 } 1969 }
1321} 1970}
1322 1971
1323void 1972SV *
1324map1a_update (CFClient::Map self, SV *data_) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1325 CODE: 1974 CODE:
1326{ 1975{
1327 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1328 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1329 mapcell *cell; 1978 mapcell *cell;
1330 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1331 1982
1332 while (data < data_end) 1983 while (data < data_end - 1)
1333 { 1984 {
1334 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1335 1986
1336 x = self->x + ((flags >> 10) & 63); 1987 x = self->x + ((flags >> 10) & 63);
1337 y = self->y + ((flags >> 4) & 63); 1988 y = self->y + ((flags >> 4) & 63);
1338 1989
1339 cell = map_get_cell (self, x, y); 1990 cell = map_get_cell (self, x, y);
1340 1991
1341 if (flags & 15) 1992 if (flags & 15)
1342 { 1993 {
1343 if (cell->darkness < 0) 1994 if (!cell->darkness)
1344 { 1995 {
1996 memset (cell, 0, sizeof (*cell));
1345 cell->darkness = 0; 1997 cell->darkness = 256;
1346 cell->face [0] = 0;
1347 cell->face [1] = 0;
1348 cell->face [2] = 0;
1349 } 1998 }
1350 1999
1351 cell->darkness = flags & 8 ? *data++ : 255;
1352
1353 //TODO: don't trust server data to be in-range(!) 2000 //TODO: don't trust server data to be in-range(!)
1354 2001
1355 if (flags & 4) 2002 if (flags & 8)
1356 { 2003 {
1357 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
1358 } 2042 }
1359 2043
2044 for (z = 0; z <= 2; ++z)
1360 if (flags & 2) 2045 if (flags & (4 >> z))
1361 { 2046 {
1362 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1363 } 2066 }
1364
1365 if (flags & 1)
1366 {
1367 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1368 }
1369 } 2067 }
1370 else 2068 else
1371 cell->darkness = -1; 2069 CELL_CLEAR (cell);
1372 } 2070 }
1373} 2071}
2072 OUTPUT:
2073 RETVAL
1374 2074
1375SV * 2075SV *
1376mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1377 CODE: 2077 CODE:
1378{ 2078{
1379 int x1, x; 2079 int x1, x;
1380 int y1, y; 2080 int y1, y;
1381 int z; 2081 int z;
1402 { 2102 {
1403 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1404 2104
1405 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1406 { 2106 {
1407 mapface face = cell->face [z];
1408
1409 if (face)
1410 {
1411 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1412 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1413 int a1 = tex.a; 2109 int a1 = tex.a;
1414 2110
1415 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1416 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1417 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1418 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1419 }
1420 } 2115 }
1421 } 2116 }
1422 2117
1423 *map++ = (r ) 2118 *map++ = (r )
1424 | (g << 8) 2119 | (g << 8)
1431} 2126}
1432 OUTPUT: 2127 OUTPUT:
1433 RETVAL 2128 RETVAL
1434 2129
1435void 2130void
1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1437 CODE: 2132 CODE:
1438{ 2133{
1439 int vx, vy;
1440 int x, y, z; 2134 int x, y, z;
1441 int last_name;
1442 mapface face;
1443 2135
1444 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1445 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1446 2146
1447 /* 2147 pl_tex.name = 0;
1448 int vx = self->vx = self->w >= sw
1449 ? self->x + (self->w - sw) / 2
1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1451 2148
1452 int vy = self->vy = self->h >= sh 2149 // that's current max. sorry.
1453 ? self->y + (self->h - sh) / 2 2150 if (sw > 255) sw = 255;
1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2151 if (sh > 255) sh = 255;
1455 */
1456 2152
1457 glColor4ub (255, 255, 255, 255); 2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
1458 2188
1459 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glEnable (GL_TEXTURE_2D);
1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1463 2192
1464 glBegin (GL_QUADS);
1465
1466 last_name = 0;
1467
1468 for (z = 0; z < 3; z++) 2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
1469 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1470 if (0 <= y + vy && y + vy < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1471 { 2200 {
1472 maprow *row = self->row + (y + vy); 2201 maprow *row = self->row + (y + my);
1473 2202
1474 for (x = 0; x < sw; x++) 2203 for (x = 0; x < sw; x++)
1475 if (row->c0 <= x + vx && x + vx < row->c1) 2204 if (row->c0 <= x + mx && x + mx < row->c1)
1476 { 2205 {
1477 mapcell *cell = row->col + (x + vx - row->c0); 2206 mapcell *cell = row->col + (x + mx - row->c0);
1478
1479 face = cell->face [z]; 2207 tileid tile = cell->tile [z];
1480 2208
1481 if (face) 2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
1482 { 2320 {
1483 maptex tex = self->tex [face]; 2321 int level = (w << 5) | b;
2322 HE *he;
1484 2323
1485 int px = (x + 1) * 32 - tex.w; 2324 hv_iterinit (smooth);
1486 int py = (y + 1) * 32 - tex.h; 2325 while ((he = hv_iternext (smooth)))
1487
1488 if (last_name != tex.name)
1489 { 2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
1490 glEnd (); 2350 glEnd ();
1491 last_name = tex.name;
1492 glBindTexture (GL_TEXTURE_2D, last_name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1493 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
1494 } 2376 }
1495
1496 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1497 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1498 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1499 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1500 } 2377 }
1501 }
1502 } 2378 }
1503 2379
1504 glEnd (); 2380 glEnd ();
1505
1506 glDisable (GL_TEXTURE_2D); 2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1507 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
1508} 2409 rc_free (rc);
2410 rc_free (rc_ov);
1509 2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448}
2449
1510void 2450void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1512 CODE: 2452 CODE:
1513{ 2453{
1514 static float color[16][3] = { 2454 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 }, 2455 { 0.00f, 0.00f, 0.00f },
1516 { 1.00, 1.00, 1.00 }, 2456 { 1.00f, 1.00f, 1.00f },
1517 { 0.00, 0.00, 0.55 }, 2457 { 0.00f, 0.00f, 0.55f },
1518 { 1.00, 0.00, 0.00 }, 2458 { 1.00f, 0.00f, 0.00f },
1519 2459
1520 { 1.00, 0.54, 0.00 }, 2460 { 1.00f, 0.54f, 0.00f },
1521 { 0.11, 0.56, 1.00 }, 2461 { 0.11f, 0.56f, 1.00f },
1522 { 0.93, 0.46, 0.00 }, 2462 { 0.93f, 0.46f, 0.00f },
1523 { 0.18, 0.54, 0.34 }, 2463 { 0.18f, 0.54f, 0.34f },
1524 2464
1525 { 0.56, 0.73, 0.56 }, 2465 { 0.56f, 0.73f, 0.56f },
1526 { 0.80, 0.80, 0.80 }, 2466 { 0.80f, 0.80f, 0.80f },
1527 { 0.55, 0.41, 0.13 }, 2467 { 0.55f, 0.41f, 0.13f },
1528 { 0.99, 0.77, 0.26 }, 2468 { 0.99f, 0.77f, 0.26f },
1529 2469
1530 { 0.74, 0.65, 0.41 }, 2470 { 0.74f, 0.65f, 0.41f },
1531 2471
1532 { 0.00, 1.00, 1.00 }, 2472 { 0.00f, 1.00f, 1.00f },
1533 { 1.00, 0.00, 1.00 }, 2473 { 1.00f, 0.00f, 1.00f },
1534 { 1.00, 1.00, 0.00 }, 2474 { 1.00f, 1.00f, 0.00f },
1535 }; 2475 };
1536 2476
1537 int x, y; 2477 int x, y;
1538 2478
1539 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1541 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1544 2490
1545 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1549 2495
1550 if (m) 2496 if (m)
1551 { 2497 {
1552 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1553 2499
1554 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1555 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1556 2502
1557 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 } 2508 }
1566 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1568} 2514}
1569 2515
1570void 2516void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1572 PPCODE: 2518 PPCODE:
1573{ 2519{
1574 int vx, vy;
1575 int x, y; 2520 int x, y;
1576 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1579 2528
1580 memset (darkness, 255, sw4 * sh);
1581 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1583 2531
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2532 mx += self->x - 1;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2533 my += self->y - 1;
1586 2534
1587 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1588 if (0 <= y + vy && y + vy < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1589 { 2537 {
1590 maprow *row = self->row + (y + vy); 2538 maprow *row = self->row + (y + my);
1591 2539
1592 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1594 { 2542 {
1595 mapcell *cell = row->col + (x + vx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1596 2544
1597 darkness[y * sw4 + x] = cell->darkness < 0 2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1598 ? 255 - FOW_DARKNESS 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1599 : 255 - cell->darkness;
1600 } 2548 }
1601 } 2549 }
1602 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1603 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1605 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1606 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1607} 2593}
1608 2594
1609SV * 2595SV *
1610get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1611 CODE: 2597 CODE:
1612{ 2598{
1613 int x, y, x1, y1; 2599 int x, y, x1, y1;
1614 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1615 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1640 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1641 { 2627 {
1642 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1643 uint8_t flags = 0; 2629 uint8_t flags = 0;
1644 2630
1645 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1646 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1647 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1648 2634
1649 *data++ = flags; 2635 *data++ = flags;
1650 2636
1651 if (flags & 1) 2637 if (flags & 1)
1652 { 2638 {
2639 tileid tile = cell->tile [0];
1653 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1654 *data++ = cell->face [0]; 2641 *data++ = tile;
1655 } 2642 }
1656 2643
1657 if (flags & 2) 2644 if (flags & 2)
1658 { 2645 {
2646 tileid tile = cell->tile [1];
1659 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1660 *data++ = cell->face [1]; 2648 *data++ = tile;
1661 } 2649 }
1662 2650
1663 if (flags & 4) 2651 if (flags & 4)
1664 { 2652 {
2653 tileid tile = cell->tile [2];
1665 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1666 *data++ = cell->face [2]; 2655 *data++ = tile;
1667 } 2656 }
1668 } 2657 }
1669 else 2658 else
1670 *data++ = 0; 2659 *data++ = 0;
1671 } 2660 }
1672 } 2661 }
1673 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1674 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1675 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1676 RETVAL = data_sv; 2670 RETVAL = data_sv;
1677} 2671}
1678 OUTPUT: 2672 OUTPUT:
1679 RETVAL 2673 RETVAL
1680 2674
1681void 2675void
1682set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1683 PPCODE: 2677 PPCODE:
1684{ 2678{
1685 int x, y, z; 2679 int x, y, z;
1686 int w, h; 2680 int w, h;
1687 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1688 2692
1689 if (*data++ != 0) 2693 if (*data++ != 0)
1690 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1691 2695
1692 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1693 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1694 2698
1695 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1707 { 2711 {
1708 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1709 2713
1710 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1711 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1712 uint8_t flags = *data++; 2721 flags = *data++;
1713 2722
1714 if (flags) 2723 if (flags)
1715 { 2724 {
1716 mapface face[3] = { 0, 0, 0 };
1717
1718 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1719 2727
1720 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1721 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1722 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1723 2731
1724 if (cell->darkness <= 0) 2732 if (cell->darkness == 0)
1725 { 2733 {
1726 cell->darkness = -1; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1727 2736
1728 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1729 { 2738 {
1730 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1731 2740
1732 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1733 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1734 } 2748 }
1735 } 2749 }
1736 } 2750 }
1737 } 2751 }
1738 } 2752 }
1739} 2753}
1740 2754
1741MODULE = CFClient PACKAGE = CFClient::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1742 2756
1743CFClient::MixChunk 2757DC::RW
1744new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1745 CODE: 2759 CODE:
1746 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1747 OUTPUT: 2766 OUTPUT:
1748 RETVAL 2767 RETVAL
1749 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1750void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1751DESTROY (CFClient::MixChunk self) 2878DESTROY (DC::MixChunk self)
1752 CODE: 2879 CODE:
1753 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1754 2881
1755int 2882int
1756volume (CFClient::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1757 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1758 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1759 OUTPUT: 2888 OUTPUT:
1760 RETVAL 2889 RETVAL
1761 2890
1762int 2891DC::Channel
1763play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1764 CODE: 2893 CODE:
2894{
1765 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1766 OUTPUT: 2906 OUTPUT:
1767 RETVAL 2907 RETVAL
1768 2908
1769MODULE = CFClient PACKAGE = CFClient::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1770 2910
1771int 2911int
1772volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1773 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1774 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1775 OUTPUT: 2918 OUTPUT:
1776 RETVAL 2919 RETVAL
1777 2920
1778CFClient::MixMusic 2921void
1779new_from_file (SV *class, char *path) 2922fade_out (int ms)
1780 CODE: 2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
1781 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1782 OUTPUT: 2935 OUTPUT:
1783 RETVAL 2936 RETVAL
1784 2937
1785void 2938void
1786DESTROY (CFClient::MixMusic self) 2939DESTROY (DC::MixMusic self)
1787 CODE: 2940 CODE:
1788 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1789 2942
1790int 2943int
1791play (CFClient::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1792 CODE: 2945 CODE:
1793 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1794 OUTPUT: 2947 OUTPUT:
1795 RETVAL 2948 RETVAL
1796 2949
2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
1797MODULE = CFClient PACKAGE = CFClient::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1798 2958
1799BOOT: 2959BOOT:
1800{ 2960{
1801 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1802 static const struct { 2962 static const struct {
1803 const char *name; 2963 const char *name;
1804 IV iv; 2964 IV iv;
1805 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1806# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1807 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1808 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1809 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1810 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1811 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1815 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
1819 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1820 const_iv (GL_AND), 2985 const_iv (GL_AND),
1821 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1822 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1823 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1824 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1825 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1826 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1827 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1828 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1829 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1837 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1838 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1840 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1842 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1844 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1845 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1846 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1847 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1868 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1869 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1870 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1871 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1872 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1873 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
1874 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1875 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1876 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1881 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
1882 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
1883 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1886# undef const_iv 3076# undef const_iv
1887 }; 3077 };
1888 3078
1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1891} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
1892 3094
1893char * 3095char *
1894gl_vendor () 3096gl_vendor ()
1895 CODE: 3097 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
1909 CODE: 3111 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT: 3113 OUTPUT:
1912 RETVAL 3114 RETVAL
1913 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
1914int glGetError () 3130int glGetError ()
1915 3131
1916void glFinish () 3132void glFinish ()
1917 3133
1918void glClear (int mask) 3134void glClear (int mask)
1932 3148
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE: 3150 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
1936 3152
3153# void glBlendEquation (int se)
3154
1937void glDepthMask (int flag) 3155void glDepthMask (int flag)
1938 3156
1939void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1940 3158
1941void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
1955# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957 3175
1958# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1960 3180
1961void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
1962 3182
1963void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
1964 3184
1972 3192
1973void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
1974 CODE: 3194 CODE:
1975 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
1976 3196
1977void glBegin (int mode)
1978
1979void glEnd ()
1980
1981void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
1982 PROTOTYPE: @ 3198 PROTOTYPE: @
1983 ALIAS: 3199 ALIAS:
1984 glColor_premultiply = 1 3200 glColor_premultiply = 1
1985 CODE: 3201 CODE:
1986 if (ix) 3202 if (ix)
1987 { 3203 {
1988 r *= a; 3204 r *= a;
1989 g *= a; 3205 g *= a;
1990 b *= a; 3206 b *= a;
1991 } 3207 }
1992 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255), 3209 glColor4f (r, g, b, a);
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003 3210
2004void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2005 CODE: 3212 CODE:
2006 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2012 3219
2013void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2014 CODE: 3221 CODE:
2015 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2016 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2017void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2018 CODE: 3254 CODE:
2019 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2020 3256
2021void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2038 CODE: 3274 CODE:
2039 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2041 3277
2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2043 3279
2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2045 3281
2046void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2047 3285
2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2049 3287
2050int glGenTexture () 3288int glGenTexture ()
2051 CODE: 3289 CODE:
2052{ 3290 RETVAL = gen_texture ();
2053 GLuint name;
2054 glGenTextures (1, &name);
2055 RETVAL = name;
2056}
2057 OUTPUT: 3291 OUTPUT:
2058 RETVAL 3292 RETVAL
2059 3293
2060void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2061 CODE: 3295 CODE:
2062{
2063 GLuint name_ = name;
2064 glDeleteTextures (1, &name_); 3296 del_texture (name);
2065} 3297
2066
2067int glGenList () 3298int glGenList ()
2068 CODE: 3299 CODE:
2069 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2070 OUTPUT: 3301 OUTPUT:
2071 RETVAL 3302 RETVAL
2078 3309
2079void glEndList () 3310void glEndList ()
2080 3311
2081void glCallList (int list) 3312void glCallList (int list)
2082 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2083 3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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